Ouest Quickdraw Strategy
The quickdraw strat that requires only 1 player to have Gold
scout! (with over 1:40 minutes of leeway time in case you mess
up)
4,300 coins/hour
900 xp/hour (1,100 xp/hour with vip)
Strategy last updated on 5/27/23 → Full list of changes here.
Ouest Feedback form
Videos:
Player 1 POV
Player 2 POV
Player 3 POV
Player 4 (Cliche's POV)
Fastest Time (16:22):
(can still be a lot faster)
Credits
From the organization
fittypea - Creator
ulil - Creator
nekotbhness<3 - Creator
garlicbreadguacamole - Creator
Penguin_Dud - Main Tester
& Many testers/feedback from tds-discuss/pq 🐧
Notes
● Skip all waves when they appear
○ You need to speedrun the game within less than 18 minutes
to achieve Quickdraw. You cannot afford to lose excessive
time due to late skipping
● If you are having issues:
○ Read the Why did I fail? section = highlights the common
mistakes that ppl make in this strat + more tips.
○ Watch the videos linked in the instructions of your p# =
better understanding of what you are supposed to do or
proper placements.
● No RNG.
Loadout
Players Towers
Player 1 Farm Shotgunner Ranger Electroshocker Ace Pilot
Player 2 Farm Shotgunner Ranger Medic Ace Pilot
Player 3 Farm Shotgunner Ranger DJ Booth Ace Pilot
Player 4 Farm Golden Scout Accelerator Commander Turret/DPS
Placement Map
Strategy
Player 1
Player 1 - Left lane
Waves Strategy Placements
Video ● Ouest QD Strat – Player 1 Perspective
● You will be defending the left lane of the map.
0
○ Place 1 lv 0 Farm
● Place 1 lv 0 Shotgunner, set on Farthest
1-4 ○ Upgrade lv 0 Farm → lv 1
● Upgrade lv 0 Shotgunner → lv 1
● Place 1 lv 0 Shotgunner
○ Place 2 lv 1 Farms
○ Upgrade 3 lv 1 Farms → lv 2
5 - 10
● Upgrade lv 0 Shotgunner → lv 1
○ Place 3 lv 2 Farm
○ Skip wave 10 - 0:40
11 - 15 ● Upgrade both Shotgunners → lv 2
○ Place 2 lv 2 Farms
● Place 1 lv 2 Shotgunner
○ Upgrade 3 lv 2 Farms → lv 3
● Place 4 lv 3 Ace Pilots, 1 by 1, IN ORDER
○ Upgrade 5 lv 2 Farms → lv 3
● Max all 4 Ace Pilots (1 by 1)
15 - 29
○ Skip waves 19, 22 & 23 - 0:40
● Place 5 more max Ace Pilots
○ Skip waves 28 & 29 - 0:40
● Place 4 max Electroshockers
● Place 7 max Rangers 1 by 1, set on Strongest
30 - 39 (sell Farms when in need of placements)
○ Skip ALL of waves 30-38 - 0:54
○ Skip wave 39 - 1:20
● Sell 2 (or 3 depending on the available cliff
spots) Ace Pilots and replace them with 2 max
Rangers, set on Strongest
40
Player 2
Player 2 - Right lane
Waves Strategy Placements
Video ● Ouest QD Strat – Player 2 Perspective
● You will be defending the right lane of the map.
0
○ Place 1 lv 0 Farm
● Place 1 lv 0 Shotgunner, set on Farthest
1-4 ○ Upgrade lv 0 Farm → lv 1
● Upgrade lv 0 Shotgunner → lv 1
5 - 10 ● Place 1 lv 0 Shotgunner
○ Place 2 lv 1 Farms
○ Upgrade 3 lv 1 Farms → lv 2
● Upgrade lv 0 Shotgunner → lv 1
○ Place 3 lv 2 Farm
○ Skip wave 10 - 0:40
● Upgrade both Shotgunners → lv 2
○ Place 2 lv 2 Farms
11 - 15
● Place 1 lv 2 Shotgunner
○ Upgrade 3 lv 2 Farms → lv 3
● Place 4 lv 3 Ace Pilots (1 by 1)
○ Upgrade 5 lv 2 Farms → lv 3
● Max all 4 Ace Pilots (1 by 1)
16 - 29
○ Skip waves 19, 22 & 23 - 0:40
● Place 5 more max Ace Pilots
○ Skip waves 28 & 29 - 0:40
● Skip ALL of waves 30-38 - 0:54
● Place 3 max Rangers, 1 by 1, set on Strongest
○ Sell Shotgunners
● Sell Farms when in need of placements
● Place 2 max Medics
○ Wave 35 – Use Medic’s ability when
30 - 39 warden stuns towers (wait for the laser
beam to end).
● Place 7 max Rangers, 1 by 1, set on Strongest
○ Wave 39 – Use Medic’s ability, around
1:50 -1:40 to cleanse warden + boomer
(green) stuns.
○ Skip wave 39 - 1:20
40 ● Use Medic’s ability to cleanse stuns from
Gunslinger.
○ Micro Medic when abilities are on
cooldown (sell, place, max, ability,
repeat).
○ Sell Aces for more rangers (if possible)
Player 3
Player 3 - Middle lane
Waves Strategy Placements
Video ● Ouest QD Strat – Player 3 Perspective
● You will be defending the middle lane of the map.
0
○ Place 1 lv 1 Shotgunner, set on Farthest
● Place 1 lv 1 Farm
1-5
● Place 1 lv 1 Shotgunner, set on Farthest
● Obtain a total of 3 lv 2 Farms, 1 by 1
● Upgrade both Shotgunners → lv 2
6 - 15 ○ Skip wave 10 - 0:40
● Place 1 lv 2 Shotgunner, set on Farthest
● Place 3 lv 2 Farms, 1 by 1
16 - 35 ● Place Max level DJ Booth
● Place 2 lv 2 Farms
● Upgrade all lv 2 Farms → lv 3
○ Skip waves 19, 22 & 23 - 0:40
● Place 10 lv 3 Rangers, 1 by 1, set on Strongest
○ Skip ALL of waves 28-38
● Max 4 Rangers, 1 by 1
● Sell all Farms
● Place 9 max Ace Pilots (use the image on the right)
● Max the rest of the Rangers
○ Skip wave 39 - 1:20
36 - 40
Player 4
Player 4 - All lanes
Waves Strategy Placements
● Ouest QD Strat – Player 4 Perspective
Video
Highly recommended to watch before playing as this player
● Place 1 lv 0 GS, for each lane (Left, Middle, Right)
0
GS
Placement
Map
for
Waves 2 - 14
● Follow the placement map above for GS. “Place 1
GS” means to place 1 lv 0 GS, and “Wave X”
means there is a specific red dot placement
a. Wave 2 – place 1 GS – middle
2-6
b. Wave 3 - place 1 GS – right
c. Wave 4 - place 1 GS – middle
d. Wave 5 - Place 1 GS – right
e. Wave 6 - Place 1 GS – left
● Place 1 lv 1 Farm
● Place 3 GS – Middle
7 - 10 ● Place 1 GS – Right
● Upgrade 1 middle GS → lv 2
○ Skip wave 10 - 0:40
11 - 14 ● Upgrade 1 left GS → lv 2
● Place 1 GS – Left
● Upgrade 2 right GS → lv 2
● Upgrade 2 middle GS → lv 2
● Place 1 lv 0 Commander
● Obtain a total of 8 lv 2 Farms
○ Sell ALL GS you have placed (wave 19+)
● Upgrade Commander → lv 2
15 - 23 ○ Skip wave 19
○ Use CTA when you can afford it Wave 20
● Upgrade all lv 2 Farms → lv 3
○ Skip waves 22 & 23 - 0:40
● Place 2 max GS
● Use CTA at the start of Wave 24
● Place 3 lv 2 Commanders
○ Use CTA at the start of Wave 26
24 - 26
○ Begin chaining Commanders
○ Sell the wave 15 Commander
● Max 1 Commander
27 - 40 ● Skip waves 28 & 29 - 0:40
● Place 8 max Accelerators, (1 by 1)
○ Sell GS
○ Skip ALL of waves 30-38 - 0:54
○ Max the other 2 Commanders
● Sell Farms
● Place 5 max Turrets, 1 by 1
○ Place these Turrets anywhere within DJ’s
range (there’s a few ~ front of the map)
○ Skip wave 39 - 1:20
Why did I fail?
ves / Subject Why did I fail?
Videos ● Seeing how to do it correctly visually may help you more efficiently
L PLAYERS) ○ [P1], [P2], [P3], [P4]
● Joining the Paradoxum Group for $100 extra starting cash is required.
● Try not to deviate from the strategy as it may lead to death/timelosses.
eneral Tips ● Always keep track of where you are in the strategy. Don’t lose where you are supposed to be
● For players 1 and 2, do not upgrade the lv 0 farm to lv 1 (w0) until after you place your first S
● Skipping waves.
Skipping ● ALL waves must be skipped immediately.
○Wave 1-29 skip appears at 0:40
○Wave 30-38 skip appears at 0:54
○Wave 39 skip appears at 1:20
○The strat will remind you when to skip, but if smth goes wrong (timeloss/leaked), you
prepared to skip as fast as possible.
● Bad skips will most likely be the reason why you are losing too much time
○ If not, it is probably leaking early game waves. The only early game wave intentionall
L PLAYERS)
is wave 10 (abnormal boss).
○ If everything was done correctly you have over 100 seconds / 1:40 minutes of leewa
Leeway time is the amount of time you can lose before going over 18 minutes. So if yo
up (in time-loss), it's not the end of the world. However, if you are leaking a ton of the
waves (w1-20), I would recommend simply resetting so as to not waste time on a ruin
The philosophy of QD is to save all of the early/mid game waves and you’re already saving t
game waves because those are must skip waves.
● Having autoskip enabled may help a lot, but it is not required to win on time.
me w/ Shotgunner
YERS 1, 2, & 3)
Placement
● Place the 1st Shotgunner as soon as Wave 1 starts
○ Must also be set on Farthest targeting.
● Notice the order in which you should be placing Shotgunners.
○ Notice how the Range of the 1st Shotgunner just reach the entrance
● All 3 Shotgunners must be placed as close to the path as possible.
Wave 0 Placement
● Ideally, get all 3 GS placed in these spots before Wave 1 starts.
● Notice the Range of the GS in relation to the entrance. You should attempt to replicate that.
○ Also notice how the 3rd image GS Range reaches the path in front of the house (wher
enemies spawn). You should attempt to replicate that.
Game w/ GS
Player 4)
(this placement map is only to be used after you've placed the 3 lv 0 gs on wave 0).
Wave 1+ Placement
● Remember that lv 0 GS = $200
○ The GS that you can afford on waves 2, 3, 4, 5, and 6 have a specific spot (red circle 🔴
highly important that this be followed.
● Ideally, place GS as close to each other as possible. Try not to waste space.
● Ace Pilot
○ Follow the placement images provided.
■ For P1, place the Aces in the numerical order as the placement image.
16-24 Ace Pilots ○ Do not get 4 lv 0 Aces 👺
AYER 1 & 2) ■ Get 1 Ace, upgrade it to level 3, and then get another ace (4 lv 3 Aces, ONE BY
○ Both players should max an ace pilot for wave 20.
■ Sell a Shotgunner if you need to for money.
○ Do not forget to have a total of 9 max Aces before moving on to Rangers.
● All 5 listed below are reasons to dying on wave 39/40
○ Not chaining Commander’s ability (P4)
ommon mistakes ○ Not using Medic’s ability at appropriate times (P2).
Wave 25+
○ Not placing all 4 Electroshockers where they’re supposed to go (P1).
m all players)
○ Not setting all Rangers placed to Strongest targeting (P1, P2, & P3).
○ P3 not placing their 9 max Ace Pilots when specified in the strategy (P3).