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Ouest Quickdraw Strat

This document summarizes a quickdraw strategy for Ouest that requires only 1 player to have a gold scout. It yields 4,300 coins and 900 XP per hour. Player 1 defends the left lane, Player 2 the right lane, Player 3 the middle lane, and Player 4 places gold scouts and supports all lanes. The strategy must be completed in under 18 minutes and involves optimally placing farms and towers while precisely skipping waves to achieve quickdraw. Failure to closely follow the strategy can lead to losses in time or lives.

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78% found this document useful (9 votes)
87K views18 pages

Ouest Quickdraw Strat

This document summarizes a quickdraw strategy for Ouest that requires only 1 player to have a gold scout. It yields 4,300 coins and 900 XP per hour. Player 1 defends the left lane, Player 2 the right lane, Player 3 the middle lane, and Player 4 places gold scouts and supports all lanes. The strategy must be completed in under 18 minutes and involves optimally placing farms and towers while precisely skipping waves to achieve quickdraw. Failure to closely follow the strategy can lead to losses in time or lives.

Uploaded by

Versager
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Ouest Quickdraw Strategy

The quickdraw strat that requires only 1 player to have Gold


scout! (with over 1:40 minutes of leeway time in case you mess
up)

4,300 coins/hour
900 xp/hour (1,100 xp/hour with vip)

Strategy last updated on 5/27/23 → Full list of changes here.

Ouest Feedback form

Videos:
Player 1 POV
Player 2 POV
Player 3 POV
Player 4 (Cliche's POV)
Fastest Time (16:22):
(can still be a lot faster)
Credits
From the organization
fittypea - Creator
ulil - Creator
nekotbhness<3 - Creator
garlicbreadguacamole - Creator
Penguin_Dud - Main Tester
& Many testers/feedback from tds-discuss/pq 🐧

Notes
● Skip all waves when they appear
○ You need to speedrun the game within less than 18 minutes
to achieve Quickdraw. You cannot afford to lose excessive
time due to late skipping
● If you are having issues:
○ Read the Why did I fail? section = highlights the common
mistakes that ppl make in this strat + more tips.
○ Watch the videos linked in the instructions of your p# =
better understanding of what you are supposed to do or
proper placements.
● No RNG.

Loadout
Players Towers

Player 1 Farm Shotgunner Ranger Electroshocker Ace Pilot

Player 2 Farm Shotgunner Ranger Medic Ace Pilot

Player 3 Farm Shotgunner Ranger DJ Booth Ace Pilot

Player 4 Farm Golden Scout Accelerator Commander Turret/DPS


Placement Map

Strategy
Player 1

Player 1 - Left lane


Waves Strategy Placements

Video ● Ouest QD Strat – Player 1 Perspective

● You will be defending the left lane of the map.


0
○ Place 1 lv 0 Farm

● Place 1 lv 0 Shotgunner, set on Farthest


1-4 ○ Upgrade lv 0 Farm → lv 1
● Upgrade lv 0 Shotgunner → lv 1

● Place 1 lv 0 Shotgunner
○ Place 2 lv 1 Farms
○ Upgrade 3 lv 1 Farms → lv 2
5 - 10
● Upgrade lv 0 Shotgunner → lv 1
○ Place 3 lv 2 Farm
○ Skip wave 10 - 0:40

11 - 15 ● Upgrade both Shotgunners → lv 2


○ Place 2 lv 2 Farms
● Place 1 lv 2 Shotgunner
○ Upgrade 3 lv 2 Farms → lv 3

● Place 4 lv 3 Ace Pilots, 1 by 1, IN ORDER


○ Upgrade 5 lv 2 Farms → lv 3
● Max all 4 Ace Pilots (1 by 1)
15 - 29
○ Skip waves 19, 22 & 23 - 0:40
● Place 5 more max Ace Pilots
○ Skip waves 28 & 29 - 0:40

● Place 4 max Electroshockers


● Place 7 max Rangers 1 by 1, set on Strongest
30 - 39 (sell Farms when in need of placements)
○ Skip ALL of waves 30-38 - 0:54
○ Skip wave 39 - 1:20

● Sell 2 (or 3 depending on the available cliff


spots) Ace Pilots and replace them with 2 max
Rangers, set on Strongest

40

Player 2

Player 2 - Right lane


Waves Strategy Placements

Video ● Ouest QD Strat – Player 2 Perspective

● You will be defending the right lane of the map.


0
○ Place 1 lv 0 Farm

● Place 1 lv 0 Shotgunner, set on Farthest


1-4 ○ Upgrade lv 0 Farm → lv 1
● Upgrade lv 0 Shotgunner → lv 1

5 - 10 ● Place 1 lv 0 Shotgunner
○ Place 2 lv 1 Farms
○ Upgrade 3 lv 1 Farms → lv 2
● Upgrade lv 0 Shotgunner → lv 1
○ Place 3 lv 2 Farm
○ Skip wave 10 - 0:40

● Upgrade both Shotgunners → lv 2


○ Place 2 lv 2 Farms
11 - 15
● Place 1 lv 2 Shotgunner
○ Upgrade 3 lv 2 Farms → lv 3

● Place 4 lv 3 Ace Pilots (1 by 1)


○ Upgrade 5 lv 2 Farms → lv 3
● Max all 4 Ace Pilots (1 by 1)
16 - 29
○ Skip waves 19, 22 & 23 - 0:40
● Place 5 more max Ace Pilots
○ Skip waves 28 & 29 - 0:40

● Skip ALL of waves 30-38 - 0:54


● Place 3 max Rangers, 1 by 1, set on Strongest
○ Sell Shotgunners
● Sell Farms when in need of placements
● Place 2 max Medics
○ Wave 35 – Use Medic’s ability when
30 - 39 warden stuns towers (wait for the laser
beam to end).
● Place 7 max Rangers, 1 by 1, set on Strongest
○ Wave 39 – Use Medic’s ability, around
1:50 -1:40 to cleanse warden + boomer
(green) stuns.
○ Skip wave 39 - 1:20

40 ● Use Medic’s ability to cleanse stuns from


Gunslinger.
○ Micro Medic when abilities are on
cooldown (sell, place, max, ability,
repeat).
○ Sell Aces for more rangers (if possible)
Player 3

Player 3 - Middle lane


Waves Strategy Placements

Video ● Ouest QD Strat – Player 3 Perspective

● You will be defending the middle lane of the map.


0
○ Place 1 lv 1 Shotgunner, set on Farthest

● Place 1 lv 1 Farm
1-5
● Place 1 lv 1 Shotgunner, set on Farthest

● Obtain a total of 3 lv 2 Farms, 1 by 1


● Upgrade both Shotgunners → lv 2
6 - 15 ○ Skip wave 10 - 0:40
● Place 1 lv 2 Shotgunner, set on Farthest
● Place 3 lv 2 Farms, 1 by 1

16 - 35 ● Place Max level DJ Booth


● Place 2 lv 2 Farms
● Upgrade all lv 2 Farms → lv 3
○ Skip waves 19, 22 & 23 - 0:40
● Place 10 lv 3 Rangers, 1 by 1, set on Strongest
○ Skip ALL of waves 28-38
● Max 4 Rangers, 1 by 1

● Sell all Farms


● Place 9 max Ace Pilots (use the image on the right)
● Max the rest of the Rangers
○ Skip wave 39 - 1:20

36 - 40

Player 4

Player 4 - All lanes


Waves Strategy Placements

● Ouest QD Strat – Player 4 Perspective


Video
Highly recommended to watch before playing as this player

● Place 1 lv 0 GS, for each lane (Left, Middle, Right)

0
GS
Placement
Map
for
Waves 2 - 14

● Follow the placement map above for GS. “Place 1


GS” means to place 1 lv 0 GS, and “Wave X”
means there is a specific red dot placement
a. Wave 2 – place 1 GS – middle
2-6
b. Wave 3 - place 1 GS – right
c. Wave 4 - place 1 GS – middle
d. Wave 5 - Place 1 GS – right
e. Wave 6 - Place 1 GS – left

● Place 1 lv 1 Farm
● Place 3 GS – Middle
7 - 10 ● Place 1 GS – Right
● Upgrade 1 middle GS → lv 2
○ Skip wave 10 - 0:40

11 - 14 ● Upgrade 1 left GS → lv 2
● Place 1 GS – Left
● Upgrade 2 right GS → lv 2
● Upgrade 2 middle GS → lv 2
● Place 1 lv 0 Commander
● Obtain a total of 8 lv 2 Farms
○ Sell ALL GS you have placed (wave 19+)
● Upgrade Commander → lv 2
15 - 23 ○ Skip wave 19
○ Use CTA when you can afford it Wave 20
● Upgrade all lv 2 Farms → lv 3
○ Skip waves 22 & 23 - 0:40
● Place 2 max GS

● Use CTA at the start of Wave 24


● Place 3 lv 2 Commanders
○ Use CTA at the start of Wave 26
24 - 26
○ Begin chaining Commanders
○ Sell the wave 15 Commander
● Max 1 Commander

27 - 40 ● Skip waves 28 & 29 - 0:40


● Place 8 max Accelerators, (1 by 1)
○ Sell GS
○ Skip ALL of waves 30-38 - 0:54
○ Max the other 2 Commanders
● Sell Farms
● Place 5 max Turrets, 1 by 1
○ Place these Turrets anywhere within DJ’s
range (there’s a few ~ front of the map)
○ Skip wave 39 - 1:20
Why did I fail?
ves / Subject Why did I fail?

Videos ● Seeing how to do it correctly visually may help you more efficiently
L PLAYERS) ○ [P1], [P2], [P3], [P4]

● Joining the Paradoxum Group for $100 extra starting cash is required.
● Try not to deviate from the strategy as it may lead to death/timelosses.
eneral Tips ● Always keep track of where you are in the strategy. Don’t lose where you are supposed to be
● For players 1 and 2, do not upgrade the lv 0 farm to lv 1 (w0) until after you place your first S
● Skipping waves.

Skipping ● ALL waves must be skipped immediately.


○Wave 1-29 skip appears at 0:40
○Wave 30-38 skip appears at 0:54
○Wave 39 skip appears at 1:20
○The strat will remind you when to skip, but if smth goes wrong (timeloss/leaked), you
prepared to skip as fast as possible.
● Bad skips will most likely be the reason why you are losing too much time
○ If not, it is probably leaking early game waves. The only early game wave intentionall
L PLAYERS)
is wave 10 (abnormal boss).
○ If everything was done correctly you have over 100 seconds / 1:40 minutes of leewa
Leeway time is the amount of time you can lose before going over 18 minutes. So if yo
up (in time-loss), it's not the end of the world. However, if you are leaking a ton of the
waves (w1-20), I would recommend simply resetting so as to not waste time on a ruin
The philosophy of QD is to save all of the early/mid game waves and you’re already saving t
game waves because those are must skip waves.
● Having autoskip enabled may help a lot, but it is not required to win on time.

me w/ Shotgunner
YERS 1, 2, & 3)

Placement
● Place the 1st Shotgunner as soon as Wave 1 starts
○ Must also be set on Farthest targeting.
● Notice the order in which you should be placing Shotgunners.
○ Notice how the Range of the 1st Shotgunner just reach the entrance
● All 3 Shotgunners must be placed as close to the path as possible.
Wave 0 Placement
● Ideally, get all 3 GS placed in these spots before Wave 1 starts.
● Notice the Range of the GS in relation to the entrance. You should attempt to replicate that.
○ Also notice how the 3rd image GS Range reaches the path in front of the house (wher
enemies spawn). You should attempt to replicate that.

Game w/ GS
Player 4)

(this placement map is only to be used after you've placed the 3 lv 0 gs on wave 0).

Wave 1+ Placement
● Remember that lv 0 GS = $200
○ The GS that you can afford on waves 2, 3, 4, 5, and 6 have a specific spot (red circle 🔴
highly important that this be followed.
● Ideally, place GS as close to each other as possible. Try not to waste space.
● Ace Pilot
○ Follow the placement images provided.
■ For P1, place the Aces in the numerical order as the placement image.
16-24 Ace Pilots ○ Do not get 4 lv 0 Aces 👺
AYER 1 & 2) ■ Get 1 Ace, upgrade it to level 3, and then get another ace (4 lv 3 Aces, ONE BY
○ Both players should max an ace pilot for wave 20.
■ Sell a Shotgunner if you need to for money.
○ Do not forget to have a total of 9 max Aces before moving on to Rangers.

● All 5 listed below are reasons to dying on wave 39/40


○ Not chaining Commander’s ability (P4)
ommon mistakes ○ Not using Medic’s ability at appropriate times (P2).
Wave 25+
○ Not placing all 4 Electroshockers where they’re supposed to go (P1).
m all players)
○ Not setting all Rangers placed to Strongest targeting (P1, P2, & P3).
○ P3 not placing their 9 max Ace Pilots when specified in the strategy (P3).

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