Channel Divinity: Thirst for Power
Sanguine Domain                                                     At 2nd level, you can use your Channel Divinity to sacrifice
Cleric Domain Option                                                your life force to manifest power. As an action, you can
Clerics of the Sanguine domain are worshipers of violent            expend a number of hit dice and regain one spell slot of a
gods. Ritualistic sacrifices, self-mutilation, and general          level that you can cast per hit dice expended. You take
bloodshed fall under their repertoire. The gods that revel in       necrotic damage equal to the result of the hit die plus the
bloodshed – including Bhaal, Loviatar, Myrkul, and Shar –           level of spell slot regained. This damage cannot be reduced in
grant powers to their followers, albeit at a cost. The Sanguine     any way.
domain focuses on the violent negative energies that clerics
of other domains abhor.                                             Soul Siphon
                                                                    Starting at 6th level, you can siphon off a creatures last
Sanguine Domain Spells                                              remaining vitality. As a reaction when you reduce a creature
 Cleric Level Spells                                                to 0 hit points, you gain temporary hit points equal to one hit
                                                                    die of the creature plus your Cleric level. As long as you have
      1st       hex, inflict wounds                                 these temporary hit points, the creature cannot be returned
      3rd       gentle repose, ray of enfeeblement                  to life in any way.
      5th       fear, vampiric touch
                                                                    Divine Strike
      7th       blight, locate creature                             At 8th level, you gain the ability to infuse your weapon strikes
      9th       cloudkill, raise dead                               with divine energy. Once on each of your turns when you hit a
                                                                    creaure with a weapon attack, you can cause the attack to
                                                                    deal an extra 1d8 necrotic damage. When you reach 14th
Bonus Proficiencies                                                 level, the extra damage increases to 2d8.
When you choose this domain at 1st level, you gain
proficiency with martial weapons and heavy armor.                   Sinister Sanguinary
                                                                    Starting at 17th level, your god is pleased by your eagerness
Blood of my Blood                                                   to spill blood. You regain all expended hit dice when you
Also at 1st level, when you expend a hit die to regain hit          finish a long rest.
points, you can treat the roll as if it were the maximum.
Additionally, if you do not have any hit dice, you can regain hit   Credits
points equal to double your Constitution modifier.                  Homebrew: StxAffliction
  You can use this feature a number of times equal to your
Wisdom modifier, regaining expended uses when you finish a          Art: Seb McKinnon
long rest.