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Decay Domain - GM Binder

The Decay Domain is a cleric subclass focused on the themes of decay and death, allowing clerics to channel necrotic energy and manipulate life forces. Key features include the ability to use Channel Divinity for Rotting Gaze, gain domain spells, and develop abilities like Half Life and Festering Tendrils. Clerics of this domain often worship gods associated with death or nature, and they gain unique spells and abilities as they level up.

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0% found this document useful (0 votes)
3 views1 page

Decay Domain - GM Binder

The Decay Domain is a cleric subclass focused on the themes of decay and death, allowing clerics to channel necrotic energy and manipulate life forces. Key features include the ability to use Channel Divinity for Rotting Gaze, gain domain spells, and develop abilities like Half Life and Festering Tendrils. Clerics of this domain often worship gods associated with death or nature, and they gain unique spells and abilities as they level up.

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Sbabbaro
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We take content rights seriously. If you suspect this is your content, claim it here.
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Divine Domain

Decay Domain Channel Divinity: Rotting Gaze


Starting at 2nd level, you can use your Channel Divinity to
Just as life and death are part of the natural order, decay is as wither away the world around you.
well. Everything must be broken down to become something As an action, you present your holy symbol and choose one
new. Clerics of this domain often follow gods of death or gods creature or object you can see within 30 feet. The target must
of nature, such as Talona, Obad-Hai, or Osiris. make a Constitution saving throw. A targeted object
Decay Domain Features
immediately fails this saving throw. On a failed save, the target
takes necrotic damage equal to 2d10 + twice your cleric level
Cleric Level Feature and their hit point maximum is reduced by an amount equal
1st Bonus Cantrip, Domain Spells, Slow Decay to the damage taken. If this effect reduces a creature's hit
point maximum to 0, the creature dies.
2nd Channel Divinity: Rotting Gaze
6th Half Life Half Life
Starting at 6th level, when you take damage from a hostile
8th Potent Spellcasting creature, you can use your reaction to grant yourself immunity
17th Festering Tendrils against that instance of the damage. The next time you take
damage from a hostile creature within the next minute, you
Domain Spells have vulnerability to that instance of the damage. This
You gain domain spells at the cleric levels listed in the Grave damage cannot be reduced in any way, including by this ability.
Domain Spells table. See the Divine Domain class feature for Potent Spellcasting
how domain spells work. Starting at 8th level, you add your Wisdom modifier to the
Decay Domain Spells damage you deal with any cleric cantrip.
Cleric Level Spells Festering Tendrils
1st Cause Fear, Inflict Wounds Beginning at 17th level, you can extend tendrils of dark energy
out to wither your foes. As an action, you cast inflict wounds,
3rd Ray of Enfeeblement, Shatter without expending a spell slot, and you expel an aura that
5th Bestow Curse, Life Transference smells like rotting flesh for 1 minute or until your
7th Blight, Sickening Radiance
concentration ends (as if you were concentrating on a spell).
During this time, you can cast inflict wounds without
9th Cloudkill, Enervation expending a spell slot. When you cast inflict wounds in this
way, it has a range of 30 feet.
Bonus Cantrip Once you have used this ability, you cannot use it again until
At 1st level, you learn the chill touch cantrip if you do not you finish a long rest.
already know it, and it counts as a cleric cantrip for you.
Slow Decay Art Credit
At 1st level, you gain resistance to necrotic damage. In It Reeks by AntonKurbatov on DeviantArt
addition, your maximum health cannot be reduced in any way.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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