Queen
Queen
EDGE
ATTRIBUTES                                                                                                                     QUALITIES
                                         Rtg             Pool                                       Rtg         Pool           POSITIVE                                        NEGATIVE
Body                                     3                3      Minor Actions                      1            2             Low-Light Vision                                Impaired 4
Agility                                  4                4      Initiative                         7         7 +1D6           Technomancer                                      Strength
Reaction                                 2                2      Initiative (Matrix VR)             11        11 +2D6          Analytical Mind                                 Weak Immune System
Strength                                 1                1      Initiative (Astral)                11        11 +2D6          Focused Concentration 3                         Honorbound
Willpower                                5                5      Defense                            0            7             Sprite Affinity                                   Anarchist/Anti-corp
Logic                                    6                6      Composure                          0            12
Intuition                                5                5      Judge Intentions                   0            10
Charisma                                 7                7      Memory                             0            11
Edge                                     6                6      Lift / Carry                       0            8
Resonance                                6                5
CONDITION MONITOR
Stun Healing: BOD + WIL = 8                                                                  Physical Healing: BOD + BOD = 6                                                      Dam. overfl. Healing: 6 - Mod. =
                     -1       -1    -1         -2         -2     -2     -3      -3      -3                       -1      -1      -1         -2    -2    -2      -3        -3
Resist fading WIL (5) + LOG (6) Damage resist: BOD (3) + mod.(0) = 3
SKILLS
Skill                              Attr.            Rtg         Pool    Notes          Skill                           Attr.          Rtg        Pool   Notes         Language/Knowledge
Trained                                                                                  Complex Forms                 LOG                        13    a             Lang: English (Exp.)
Cracking                           LOG               6          12      a              Engineering                     LOG            0           5                   Lang: Japanese (Native)
  Hacking                          LOG                          14      a              Firearms                        AGI            4           8                   Hacker Groups
Tasking                            RES               5          10      b                Heavy Pistols                 AGI                        10                  Matrix Engineering
  Compiling                        RES                          12      b              Influence                       CHA            0           6                   Security Systems
Untrained                                                                              Outdoors                        INT            0           4
Athletics                          AGI               0          3                      Perception                      INT            0           4
Close Combat                       AGI               0          3                      Piloting                        REA            0           1
Con                                CHA               0          6                      Stealth                         AGI            0           3
Electronics                        LOG               5          11      a
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AUGMENTATIONS                                                                                                GEAR
Augmentation                                             Level          Essence        Page                  Name                                              Amount    Page
Smartlink                                                  -              0.2          CRB 275
CONTACTS                                                                                                     LIFESTYLES
Alias                               Type                                            Loy.   Infl.   Fav.      Lifestyle                              Type                Cost        Month
'Mother'                            Scientist                                        7       7      0        Motel                                  Squatter            500¥          1
Mr Johnson                          Jobgiver                                         3       3      0
                                    Beat Cop                                         5       6      0
Alice                               Information Broker                               4       7      0
                                                                                                             SINS
                                                                                                             Name                                                         Quality
                                                                                                             Vivian Sato                                                    2
VEHICLES / DRONES
Vehicles                                                                       Type                       Handl     Acc       Intvl   Speed   Pil   Body       Arm      Sens           Seat
Drones Count
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COMBAT ACTIONS
Initiative (minor)                                        Initiative (major))                   Anytime (minor)                             Anytime (major)
Call a shot                           CRB41               Attack                        CRB42   Augmentation Overdrive       CRB282         Assist                  CRB42
Mutliple attacks                      CRB42               Ready Weapon                  CRB43   Avoid incoming               CRB41          Backseat Driver         DC177
Quick draw                            CRB42               Reload Weapon                 CRB44   Block                        CRB41          Full Defense            CRB43
Reload Smartgun                       CRB42                                                     Dodge                        CRB41
Take Aim                              CRB42                                                     Drop Object                  CRB41
Trip                                  CRB42                                                     Intercept                    CRB41
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PERSONA                                                                                                  COMPLEX FORMS
Origin: Living Persona                                                                                   Resonance: 5     Resist fading: WIL(5) + LOG(6)
                                                                                                         Echo                                                                            Page
Matrix Condition Monitor
                         -1        -1        -1        -2        -2        -2       -3     -3       -3
MATRIX OVERVIEW
1. Grab dice
   Legal: Electronics + Logic = 11
   Illegal: Cracking + Logic = 12
2. Distribute Edge (Combat, Hacking)
                                                                                                         PROGRAMS
   Compare Attack Rating to Defense Rating
                                                                                                          1     2 Program                      Description                                   Page
       Persona's Attack + Sleaze
                                                                                                                   Basic programs
       Target's Data Processing + Firewall
                                                                                                                   Alice (Kabelmatrix                                                        Misc. (Peg)
   If one hit is at least 4 higher than the other bonus edge is gained.                                                                        ISDN2 Emulator for cable matrix
                                                                                                                   Emulator)                                                                 17
3. Roll Dice                                                                                                       Baby Monitor                Know OS without action                        CRB 184
4. Determine Effect
                                                                                                                   Browse                      1 Edge for Matrix Searches                    CRB 184
   Determine the effect of the action and the Overwatch Score with your Game
   Master.                                                                                                         Configurator                Swap deck config instead attributes           CRB 184
                                                                                                                   Edit                        Gain 1 Edge on Edit File Action               CRB 184
EDGE ACTIONS                                                                                                       Encryption                  +2 dice when Encrypt File Action              CRB 184
Minor Actions                                         Hash Check (i)                      CRB 182                  Signal Scrubber             Reduce noise by 2                             CRB 184
Change Device Mode                      CRB 41        Hide (i)                            CRB 182                  Toolbox                     +1 to Data Processing                         CRB 184
Change Icon                             CRB 180       Jack out                            CRB 182                                              2 additonal program slots; gain one
                                                                                                                   Virtual Machine                                                           CRB 184
Enter Host                              CRB 181       Jam Signals (i)                     CRB 182                                              additional damage
Reconf. Matrix Attrib.                  CRB 183       Jump into Rigged Device             CRB 182                  Hackingprograms
Send Message                            CRB 183       Matrix Perception                   CRB 182                  Armor                       +2 to Defense Rating                          CRB 184
Switch Interface Mode (i)               CRB 184       Reboot Device                       CRB 183                  Biofeedback                 Cause Stun/Physical with matrix attack CRB 184
Major Actions                                         Register Sprite (i)                 CRB 191                  Biofeedback Filter          Allow Dev.Rat./Body to soak damage            CRB 184
Backdoor Entry (i)                      CRB 180       Rigger Jump In                      CRB 44
                                                                                                                   Blackout                    Cause Stun with matrix attack                 CRB 184
Brute Force (i)                         CRB 180       Set Data Bomb (i)                   CRB 183
                                                                                                                   Decryption                  +2 dice on Crack File action                  CRB 184
Check OS (i)                            CRB 180       Snoop (i)                           CRB 184
                                                                                                                                               Allow Dev.Rat./Body to soak dmg. from CRB 184
Compile Sprite (i)                      CRB 191       Spoof Command (i)                   CRB 184                  Defuse                      d.bomb
Control Device                          CRB 180       Tarpit (i)                          CRB 184
                                                                                                                   Exploit                     Reduce Defens.Rat. of hack target by 2 CRB 184
Crack File (i)                          CRB 180       Trace Icon (i)                      CRB 184
                                                                                                                   Fork                        Hit 2 targets without splitting pool          CRB 184
Crash Program (i)                       CRB 181       Special Actions
Data Spike (i)                          CRB 181       Matrix Search                       CRB 183                  Lockdown                    Cause link lock on matrix damage              CRB 184
Decompile Sprite (i)                    CRB 192       Probe (i)                           CRB 183                  Overclock                   Add 2 dice to matrix action                   CRB 184
Disarm Data Bomb                        CRB 181       Edge Actions (Cost)                                          Stealth                     Gain 1 Edge on Hide action                    CRB 185
Edit File                               CRB 181       Emergency Boost (1) (i)             CRB 175                  Trace                       Gain 1 Edge on Trace Icon action              CRB 185
Encrypt File                            CRB 181       Hog (2) (i)                         CRB 175         0        # of max. concurrent programs per device
Erase Matrix Signature (i)              CRB 181       Signal Scream (2) (i)               CRB 175         1 = Living Persona          2 = unavailable             = not installed   = mark if activated
Format Device                           CRB 181       Technobabble (2) (i)                CRB 175
Full Matrix Defense                     CRB 182       Under the Radar (3) (i)             CRB 175
(i) Illegal Actions
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ASTRAL COMBAT (PROJECTING)                                                                                                ADEPT POWERS
                                        Test                                                        Pool                  Adept power                                                              Act          Cost        Page
Ratings / Initiative
  Attack Rating                         Magic + Tradition attribute
  Defense Rating                        Intuition + innate armor + mod.
  Initiative                            Logic + Intuition +2D6
Dice Pools
  Unarmed combat|                       Astral + Willpower
  Weapon foci                           Close Combat + Willpower
  Spellcasting                          Sorcery + Magic
  Defense                               Intuition + Logic
  Damage Resistance                     Willpower
Damage Values
  Unarmed                               Tradition attribute/2 (round up)
  Weapon focus                          As weapon
Spell Type Dur. Range Drain Page Notes Spell Type Dur. Range Drain Page Notes
Type: P = Physical, M = Mana Duration: I = Instantaneous, S = Sustained, P = Permanent, L = Limited, Spec = Special Range: LOS = Line of sight, LOS (A) = Line of sight (Area), T = Touch, S = Self, S (A) = Self (Area)
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                                                              Direct               Control         Control
                                                              physical                                                   Jumped in                                             Independent drone
                                                                                   device in AR    device in VR
                                                              control
                                                                                                       Piloting +       Piloting + Intuition + Control rig rating - Control
Pilot/drive/crash                                                      Piloting + Reaction                                                                                      Maneuvering + Pilot
                                                                                                       Intuition                rig rating to thresholds + 1 Edge
                              Attack Rating                                                                 Piloting + Sensor                                                  Maneuvering + Sensor
                              Defense Rating                                                                 Piloting + Armor                                                  Maneuvering + Armor
Ramming
                              Att                                                                      Piloting +
                                                                       Piloting + Reaction                                Piloting + Intuition + Control rig rating + 1 Edge    Maneuvering + Pilot
                              Defense                                                                  Intuition
                              Attack Rating                                                                                   As weapon
                              Defense Rating                                                                 Piloting + Armor                                                  Maneuvering + Armor
Non-ramming                   Att                                                Engineering + Logic                   Engineering + Logic + Control rig rating + 1 Edge        Targeting + Sensor
                                                                                                       Piloting  +
                              Defense                                  Piloting + Reaction                              Piloting + Intuition + Control rig rating + 1 Edge        Evasion+ Pilot
                                                                                                       Intuition
                              Networked                                                                              Firewall + Data Processing
Matrix DR
                              Not networked                                                                                   Sensor * 2
Initiative                                                                   Initiative                                           Initiative VR                                    Pilot * 2 + 4D6
Perception                                                                                                Perception + Intuition                                                Clearsight + Sensor
Stealth                                                                 Stealth + Agility           Stealth + Logic      Stealth + Logic + Control rig rating + 1 Edge             Stealth + Pilot
SIGNATURES MANEUVERS
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GEAR
Name                                                                      Amount        Page               Name                        Amount    Page
Ranged weapons
ALTMAYR BLACK MOON 2
 Damage          Attack Rating               Mode        Ammo
   4P             14/12/9/-/-                 SA          6(cy)
Accessory:
Modifications: Smartgun system (internal), Personalized Grip, Custom Style
WIFI: Digital ammunition counter and an ARO that tells you the ammo type loaded.
If equipped with DNI, you gain a bonus Minor Action any turn when you eject a clip
  (for weapons that have them) or change fire modes.
AMMUNITION
Name                                                                      Amount        Page               Name                        Amount    Page
Heavy Pistol/SMG (10x) (Regular)                                            20          CRB 262
MELEE WEAPONS
Unarmed                                                    Pool                     3                    Damage     2S     Att.R.               3/-/-/-/-
ARMOR
Armor                                                                                                             Rating      Social
Body                                                                                                                3
Mortimer o.L. Greatcoats                                                                                            4         4
Defensive rating                                                                                                    7
*) Rating not included in defensive rating
Matrix Devices
LIVING PERSONA
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Model                                 Living Persona
Level                                 5                                               Attack               7      Sleaze               5
                                                                                      Data processing      6      Firewall             5
Description
SINs
VIVIAN SATO - QUALITY 2
Licenses
Firearms License 2
Lifestyles
MOTEL
Type          Squatter                              Cost            500¥
Month         1                                     SIN             Vivian Sato
Options
 keine
Notes
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EDGE-BOOSTS / EDGE-ACTIONS
                                                                        Entanglement (FS93)                                  Weapon Flash (FS96)
Edge Boost                                                                Melee: Hits>AGI, target status Hobbled         3    Quick draw any melee weapon                         2
Add 3 to your Initiative Score (CRB46)                                  Fake Out (FS93)                                      Weapon Spread (FS96)
  +3 to Initiative                                               1        Lower target DR for next round                 2    2xMelee: Close range=2m during encounter            1
Reroll one die (CRB46)                                                  Fire from Cover (CRB47)                              Wrest (CRB48)
  Reroll one die                                                 1        Attack from cover /wo minor action             2    During melee, evtl. disarm opponent                 1
+1 to a single die roll (CRB46)                                         Hamstring (FS93)                                     Yielding Force (FS96)
  +1 to a single die roll                                        2        Hits>AGI, target status Hobbled                3    Athletics as defense, NH>AGI opp. prone             3
Double Down I (DC177)                                                   Imposing Stone (FS94)
  Add 1 wild die                                                 2        Hits>AGI, target stops, otherw. slowed         2   Position
Give ally 1 Edge (CRB46)                                                Intimidating Presence (FS94)                         Freerunning (FS93)
  Give ally 1 Edge                                               2        Infl+STR/WIL+STR: Reduce target AR             2    While moving horiz. also move vertical.             2
Negate 1 Edge of a foe (CRB46)                                          Karmic Escape (FS94)                                 Monkey Climb (FS94)
  Negate 1 Edge of a foe                                         2        Minor Act, Avoid status, but more damage       2    + 0.2 climb distance per hit                        2
Buy one automatic hit (CRB47)                                           Knockout Blow (CRB47)
  Buy one automatic hit                                          3        Damage>WIL fill target stun cond. monitor      2   Matrix
Heal one box of Stun damage (CRB47)                                     Knuckle Breaker (FS94)                               Emergency Boost (CRB175)
  Heal 1 Stun damage                                             3        -4 dice pool, success disables limbs           4    Increase one matrix attrib. for 1 test              1
Add Edge to your dice pool (CRB47)                                      Leaf on the Wind (FS94)                              Hog (CRB175)
  +Edge to pool and explode                                      4        Use hits to get cover while sprinting          3    -2 Data Proc and -1 active prog. slot               2
Double Down II (DC177)                                                  Pin (FS94)                                           Signal Scream (CRB175)
  Add 2 wild dice                                                4        Hits>DR, target Status Immobilized             3    Ignore noise penalty for next action                2
Heal 1 point of Physical damage (CRB47)                                 Playing Possum (FS94)                                Technobabble (CRB175)
  Heal 1 Physical damage                                         4        Infl. check, dice pool +net hits next attack   3    Mancer: Use CHA inst. LOG for next action           2
I Saw It in a Trid Once (FS96)                                          Protect the Principal (FS95)                         Under the Radar (CRB175)
  Use unlearned martial arts technique                           4        Ally only 1 Min.Act. away, take DMG instead    2    Next action does not increase OS                    3
Reroll all failed dice (CRB47)                                          Right Back At Ya! (FS95)
  Reroll all failed dice                                         4        Knock grenade away, Athletics check (2)        3   Social
Count 2s as glitches for the target (CRB47)                             Riposte (FS95)                                       Big Speech (CRB47)
  2s are glitches for the target                                 5        Melee: ptly. conv. rcvd. DV into target DMG    4    Roll 2xInfluence, treat as teamwork check           4
Create special effect (CRB47)                                           Rolling Clouds (FS95)                                Bring the Drama (CRB47)
  Discuss with your GM                                           5        Athletics slows down fall if environ. allows   2    Gain 200ny on a quick con, +20% on long             2
Recover (FS96)                                                          Rooted (FS95)
  Major Action to remove/reduce own status                       5        Athletics: BOD+Hits when avoid knockdown       2   Driving
Double Down III (DC177)                                                 Shank (CRB48)                                        Aimbot (DC177)
  Add 3 wild dice                                                6        Called shot with only -2 penalty.              1    If >=1 net hit, add sensor rat. hits                6
                                                                        Sucker Punch (FS95)                                  Attack Run (DC177)
Combat                                                                    Net Hits>WIL, inflict Fatigued status          2    Add rank piloting to gunnery test                   4
Anticipation (CRB47)                                                    Tactical Roll (CRB48)                                Bootleg Turn (DC178)
 Double dice pool to split for attacks                           4        Ignore prone penalty for attacks for 2 rds     1    Adjust range category by 1                          2
Blinding strike (FS92)                                                  Taunt (FS95)                                         Change Environment (DC178)
 Hits>AGI, target status Blind I                                 4        Influence: Net Hits incr. ally's DR            1    Choose Open, Restricted, Tight                      5
Called Shot (Disarm) (CRB47)                                            Threatening Edge (FS95)                              Chicken (DC178)
 Attack does no damage, Disarms Opponent                         5        Repl. own DR with weapon AR for encount.       1    Chase: Driver with lower net hits crashes           6
Called Shot (Vitals) (CRB47)                                            Throat Strike (FS96)                                 Crossfire (DC177)
 Add 3 damage if attack hits                                     5        Melee: Net Hits>AGI, inflict Muted status      1    Defense: Net hits damage on other vehicle           6
Called Shot: Break Weapon (FS93)                                        Throw Person (FS96)                                  Dead Stop (DC179)
 DV>Struct/2, reduce weapon AR                                   5        Melee to throw grappled opponent prone         4    Opp. Outdoors:Chased target hits dead end           5
Called Shot: Incapacitate (FS93)                                        Thunder Palm (FS96)                                  Drafting (DC179)
 Hits>REA, target status Dazed                                   5        Net Hits>WIL, inflict Deafened status          2    Move one category closer to chased target           2
Charge (FS93)                                                           Tuck and Roll (FS96)                                 Equalizer (DC179)
 Move 5m, convert hits to movement                               4        When rcv. Prone status, move 1m away           1    Ignore targets position advantage                   2
Cover Fire (FS93)                                                       Tumble (CRB48)                                       Escape! (DC179)
 BF produces +2 Cover, instead DV                                3        If Damage > Body then target prone             1    Test: Escape all followers at extreme range         4
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EDGE-BOOSTS / EDGE-ACTIONS
                                                                        Smokescreen I (DC178)
Driving                                                                  Gain 1 level or Cover status                    1   Other
Evade Pursuit I (DC179)                                                 Smokescreen II (DC178)                               Assembled with Love and Bondo (DC170)
  Increase range to followers by 1                               4       Gain 2 level or Cover status                    2    Mod last net hits hours, then broken               2
Evade Pursuit II (DC179)                                                Smokescreen III (DC178)                              Black Thumb (DC170)
  Increase range to followers by 2                               7       Gain 3 level or Cover status                    3    Rush job on moving vehilce                         2
Evasive Action (DC177)                                                  Smokescreen IV (DC178)                               Change Environment (DC178)
  Add Pilot rank to veh. defense test                            4       Gain 4 level or Cover status                    4    Choose Open, Restricted, Tight                     5
Focus (DC179)                                                           Subtle Pilot (DC179)                                 Equalizer (DC179)
  Vehicle Handling -1 for one test                               2       +pilot rank on stealth test                     3    Ignore targets position advantage                  2
Greaser (DC178)                                                         The Exit (DC178)                                     Escape! (DC179)
  Oil slick: Target may not spend Edge                           2       When piloting, exit vehicle safely              6    Test: Escape all followers at medium range         4
Hit the Brakes! (DC179)                                                 The Rigger’s Advantage (DC178)                       Focus (DC179)
  All followers one category closer                              2       Add control rig rating to hits                  3    Athletics threshold-1 for one test                 2
In the Zone (DC178)                                                     Tokyo Drift (DC179)                                  Sudden Insight (CRB48)
  Ignore handling penalties for 1 test                           4       Chased: Drift action prevents opp. get closer   2    No penality for skill without rank                 1
Pickup (DC178)                                                          Up the Ante I (DC179)                                Up the Ante I (DC179)
  Pickup target while driving                                    4       Tight: Add 1 handling for everyone              2    Tight: Add 1 threshold for everyone                2
Point Defense (DC178)                                                   Up the Ante II (DC179)                               Up the Ante II (DC179)
  Attack incoming missile w. ranged weapon                       5       Tight: Add 2 handling for everyone              4    Tight: Add 2 threshold for everyone                4
Redline (DC179)                                                         Up the Ante III (DC179)                              Up the Ante III (DC179)
  +2 range categories for 4P dmg - or prevent                    4       Tight: Add 3 handling for everyone              6    Tight: Add 3 threshold for everyone                6
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                                                                       (Key quality.focused_concentration.desc )
Complex forms                                                          see Core rules, p.71
EMULATE
Duration         S         Fading                      0               Augmentation
0
You did not provide a description yet.                                 CYBERWARE
(Key complexform.emulate.desc )
see Core rules, p.190                                                  SMARTLINK
                                                                       You did not provide a description yet.
PUPPETEER                                                              (Key item.smartlink.desc )
Duration         S         Fading                      5               see Core rules, p.275
5
You did not provide a description yet.
(Key complexform.puppeteer.desc )
see Core rules, p.190
RESONANCE SPIKE
Duration         I         Fading       4
4
You did not provide a description yet.
(Key complexform.resonance_spike.desc )
see Core rules, p.190
STATIC BOMB
Duration         I         Fading                      6
6
You did not provide a description yet.
(Key complexform.static_bomb.desc )
see Core rules, p.190
Qualities
POSITIVE
LOW-LIGHT VISION
You did not provide a description yet.
(Key quality.low-light_vision.desc )
see Core rules, p.72
TECHNOMANCER
You did not provide a description yet.
(Key quality.technomancer.desc )
see Core rules, p.66
ANALYTICAL MIND
You did not provide a description yet.
(Key quality.analytical_mind.desc )
see Core rules, p.70
FOCUSED CONCENTRATION
You did not provide a description yet.
(Key quality.focused_concentration.desc )
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Creation
          Variant                             Priorities                       Karma to Nuyen   Extra Karma
         Standard                              BADCE                                 2                0
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