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Caine

This document contains personal data, attributes, skills, gear, and contacts for a shadowrunner named Donnie Imwe. It provides details on his abilities, equipment, and connections within the shadow community.

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0% found this document useful (0 votes)
16 views12 pages

Caine

This document contains personal data, attributes, skills, gear, and contacts for a shadowrunner named Donnie Imwe. It provides details on his abilities, equipment, and connections within the shadow community.

Uploaded by

Adam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

EDGE / ¥ PORTRAIT

EDGE

PERSONAL DATA NUYEN (¥)

Alias Caine Name Donnie Imwe 20


Metatype Human Magic/Resonance Adept
Sex male Height 187 Weight 90
Age 29 Heat 0 Reputation 0
Karma 0 Total Karma 0 Essence 5.04

ATTRIBUTES QUALITIES
Rtg Pool Rtg Pool POSITIVE NEGATIVE
Body 5 5 Minor Actions 1 5 Adept Dependents 2
Agility 7 7 Initiative 11 11 +4D6 Exceptional Attribute sick mother
Reaction 4 7 Initiative (Matrix VR) 5 5 +2D6 Agility Incompetent
Strength 3 3 Initiative (Astral) 6 6 +2D6 Aptitude Exotic Weapons
Willpower 4 4 Defense 0 13 Close Combat Honorbound
Logic 2 2 Composure 0 7 Mentor Spirit white hat
Intuition 4 4 Judge Intentions 0 8 Wise Warrior
Charisma 3 3 Memory 0 6
Edge 5 5 Lift / Carry 0 9
Magic 6 5

CONDITION MONITOR
Stun Healing: BOD + WIL = 9 Physical Healing: BOD + BOD = 10 Dam. overfl. Healing: 10 - Mod. =
-1 -1 -1 -2 -2 -2 -3 -3 -1 -1 -1 -2 -2 -2 -3 -3 -3

Drain resist: WIL (4) + ____ Damage resist: BOD (5) + mod.(4) = 9

SKILLS
Skill Attr. Rtg Pool Notes Skill Attr. Rtg Pool Notes Language/Knowledge
Trained Electronics LOG 0 1 Lang: Language (Native)
Biotech LOG 5 7 Engineering LOG 0 1 Knowledge
First Aid LOG 9 Firearms AGI 0 6 Knowledge
Untrained Influence CHA 0 2
Athletics AGI 4 11 Outdoors INT 0 3
Archery AGI 13 Perception INT 4 8 a
Close Combat AGI 7 15 Visual INT 10 a
Unarmed Combat AGI 17 Piloting REA 0 6
Con CHA 0 2 Stealth AGI 0 6

a) Combat Sense

WEAPONS ARMOR DEFENSIVE RATING 9


Ranged weapon Pool Damage Att.R. Mode Ammo Armor Rating Social
Crossbow, standard 13 3P 4/12/6/4/- SS 4(m) Body 5 3
Armor jacket 4 -3
Fire Resistance (1)

Defensive Pools against Defensive Actions


Melee weapon Pool Damage Att.R. Attacks 13 Block (Minor) +7
Unarmed 17 5P 15/-/-/-/- Combat spells (Indirect) 11 Dodge (Minor) +4
Combat spells (Direct) 8 Hit the dirt (Minor) +2
Toxin Damage 9 Full Defense (Major) +4
Close: 0-3 | Near: 4-50 | Medium: 51-250 | Far: 251-500 | Extreme: 501+ Drain 0 Boosted Defense (Major) 5

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AUGMENTATIONS GEAR
Augmentation Level Essence Page Name Amount Page
Bone density augmentation, Rt.4 Earbuds, Rating 2 (2 Accessories) 1 CRB 275
- 0.96 CRB 291
(Alphaware) Glasses, Rating 3 (2 Accessories) 1 CRB 274
Medkit, Rating 2 1 CRB 281
Medkit supplies 1 CRB 281

Act. Essence (5.0) = 6 - Hole (0.0) - Sum augmentations (1.0)

CONTACTS LIFESTYLES
Alias Type Loy. Infl. Fav. Lifestyle Type Cost Month
Stick Sensei - Mystical Adept 3 3 0 Jasper Evnans Low 2000¥ 1
Anwar Quatro Dedos Fixer 3 3 0
Tenente Wilson Tenente de Policia 3 3 0

SINS
Name Quality
Jasper evans 3

MATRIX DEVICES CURRENCY


Name Progr D Fir Attack Sl Nuyen (¥): 20
Sony Emperor 1 1 1 - -

VEHICLES / DRONES
Vehicles Type Handl Acc Intvl Speed Pil Body Arm Sens Seat

Drones Count

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COMBAT ACTIONS
Initiative (minor) Initiative (major)) Anytime (minor) Anytime (major)
Call a shot CRB41 Attack CRB42 Augmentation Overdrive CRB282 Assist CRB42
Mutliple attacks CRB42 Ready Weapon CRB43 Avoid incoming CRB41 Backseat Driver DC177
Quick draw CRB42 Reload Weapon CRB44 Block CRB41 Full Defense CRB43
Reload Smartgun CRB42 Dodge CRB41
Take Aim CRB42 Drop Object CRB41
Trip CRB42 Intercept CRB41

EDGE Boosts and Actions


1 EDGE Karmic Escape (I) FS 94 Right Back At Ya! (I) FS 95
Shank (I) CRB 48 Knockout Blow (I) CRB 47 Yielding Force (I) FS 96
Tactical Roll (I) CRB 48 Protect the Principal (I) FS 95 4 EDGE
Taunt (I) FS 95 Rolling Clouds (I) FS 95 Anticipation (I) CRB 47
Threatening Edge (I) FS 95 Rooted (I) FS 95 Blinding strike (I) FS 92
Throat Strike (I) FS 96 Sucker Punch (I) FS 95 Charge (I) FS 93
Tuck and Roll (I) FS 96 Thunder Palm (I) FS 96 Knuckle Breaker (I) FS 94
Tumble (I) CRB 48 Weapon Flash (I) FS 96 Riposte (I) FS 95
Weapon Spread (I) FS 96 3 EDGE Throw Person (I) FS 96
Wrest (I) CRB 48 Cover Fire (I) FS 93 5 EDGE
2 EDGE Entanglement (I) FS 93 Called Shot (Disarm) (I) CRB 47
Fake Out (I) FS 93 Hamstring (I) FS 93 Called Shot (Vitals) (I) CRB 47
Fire from Cover (I) CRB 47 Leaf on the Wind (I) FS 94 Called Shot: Break Weapon (I) FS 93
Imposing Stone (I) FS 94 Pin (I) FS 94 Called Shot: Incapacitate (I) FS 93
Intimidating Presence (I) FS 94 Playing Possum (I) FS 94

COMBAT OVERVIEW MARTIAL ARTS


1. Grab Dice Sangre y Acero FS 102
Attacker: Weapon pool plus modifiers Iron Limbs
Defender:: Intuition + Reaction = 11
2. Distribute Edge
Compare Attack Rating vs. Defense Rating
For every 4 better, the party gets 1 Edge
Modify with situational edge
Max. 2 Edge per combat round
3. Roll Dice and Spend Edge
a) Choose either Pre- or Post Roll Edge actions
b) Roll dice
c) Check for glitches
d) Spend Edge
4. Soak Some Damage
Defend with Damage Resistance (9) to reduce the damage.
Last chance to use Edge
5. Bring the Pain
a) Apply damage to condition monitor
b) Apply secondary weapon effects

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PERSONA COMPLEX FORMS
Origin: Sony Emperor Resonance: -1 Resist fading: WIL(4) + LOG(2)

Attributes/Skills Default Current Complex form Dur. Fading Page Notes


Att (Attack) 0
Sleaze (Sl) 0
Data Processing (D) 1
Firewall (Fir) 1

Matrix Perception Electronics + INT

Matrix Combat
Initiative AR 11 +1D6
Initiative VR 5 +2D6 INT + D
Initiative VR Hot sim 5 +3D6 INT + D
Attack Rating 0 Attack + Sl
Defense Rating 2 D + Fir SUBMERSION GRADE

Echo Page
Matrix Condition Monitor
-1 -1 -1 -2 -2 -2 -3

MATRIX OVERVIEW
1. Grab dice
Legal: Electronics + Logic = 1
Illegal: Cracking + Logic = 2
2. Distribute Edge (Combat, Hacking)
PROGRAMS
Compare Attack Rating to Defense Rating
1 2 Program Description Page
Persona's Attack + Sleaze
Basic programs
Target's Data Processing + Firewall
Alice (Kabelmatrix Div. (Peg)
If one hit is at least 4 higher than the other bonus edge is gained. ISDN2 Emulator für Kabelmatrix
Emulator) 17
3. Roll Dice Baby Monitor Know OS without action CRB 184
4. Determine Effect
Browse 1 Edge for Matrix Searches CRB 184
Determine the effect of the action and the Overwatch Score with your Game
Master. Configurator Swap deck config instead attributes CRB 184
Edit Gain 1 Edge on Edit File Action CRB 184
EDGE ACTIONS Encryption +2 dice when Encrypt File Action CRB 184
Minor Actions Hash Check (i) CRB 182 Signal Scrubber Reduce noise by 2 CRB 184
Change Device Mode CRB 41 Hide (i) CRB 182 Toolbox +1 to Data Processing CRB 184
Change Icon CRB 180 Jack out CRB 182 2 additonal program slots; gain one
Virtual Machine CRB 184
Enter Host CRB 181 Jam Signals (i) CRB 182 additional damage
Reconf. Matrix Attrib. CRB 183 Jump into Rigged Device CRB 182 Hackingprograms

Send Message CRB 183 Matrix Perception CRB 182 Armor +2 to Defense Rating CRB 184
Switch Interface Mode (i) CRB 184 Reboot Device CRB 183 Biofeedback Cause Stun/Physical with matrix attack CRB 184
Major Actions Register Sprite (i) CRB 191 Biofeedback Filter Allow Dev.Rat./Body to soak damage CRB 184
Backdoor Entry (i) CRB 180 Rigger Jump In CRB 44
Blackout Cause Stun with matrix attack CRB 184
Brute Force (i) CRB 180 Set Data Bomb (i) CRB 183
Decryption +2 dice on Crack File action CRB 184
Check OS (i) CRB 180 Snoop (i) CRB 184
Allow Dev.Rat./Body to soak dmg. from CRB 184
Compile Sprite (i) CRB 191 Spoof Command (i) CRB 184 Defuse d.bomb
Control Device CRB 180 Tarpit (i) CRB 184
Exploit Reduce Defens.Rat. of hack target by 2 CRB 184
Crack File (i) CRB 180 Trace Icon (i) CRB 184
Fork Hit 2 targets without splitting pool CRB 184
Crash Program (i) CRB 181 Special Actions
Data Spike (i) CRB 181 Matrix Search CRB 183 Lockdown Cause link lock on matrix damage CRB 184
Decompile Sprite (i) CRB 192 Probe (i) CRB 183 Overclock Add 2 dice to matrix action CRB 184
Disarm Data Bomb CRB 181 Edge Actions (Cost) Stealth Gain 1 Edge on Hide action CRB 185
Edit File CRB 181 Emergency Boost (1) (i) CRB 175 Trace Gain 1 Edge on Trace Icon action CRB 185
Encrypt File CRB 181 Hog (2) (i) CRB 175 1 # of max. concurrent programs per device
Erase Matrix Signature (i) CRB 181 Signal Scream (2) (i) CRB 175 1 = Sony Emperor 2 = unavailable = not installed = mark if activated
Format Device CRB 181 Technobabble (2) (i) CRB 175
Full Matrix Defense CRB 182 Under the Radar (3) (i) CRB 175
(i) Illegal Actions

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ASTRAL COMBAT (PROJECTING) ADEPT POWERS
Test Pool Adept power Act Cost Page
Ratings / Initiative Combat Sense 2 pass. 1.0 CRB 156
Attack Rating Magic + Tradition attribute Improved Combat Ability (Close Combat) 1 pass. 0.0 CRB 157
Defense Rating Intuition + innate armor + mod. Improved Reflexes 3 pass. 3.0 CRB 157
Initiative Logic + Intuition +2D6 Iron Will 2 pass. 0.5 Wyrd 81
Dice Pools Killing Hands min. 0.5 CRB 157
Unarmed combat| Astral + Willpower Penetrating Strike 2 pass. 0.5 Wyrd 83
Weapon foci Close Combat + Willpower Rapid Healing 2 pass. 0.0 CRB 158
Spellcasting Sorcery + Magic
Defense Intuition + Logic
Damage Resistance Willpower
Damage Values
Unarmed Tradition attribute/2 (round up)
Weapon focus As weapon

FOCI INITIATION GRADE

Name Rtg Choice Page Metamagic Page


Qi focus 2 Killing Hands CRB 155
Qi focus 4 Rapid Healing CRB 155

SPELL CASTING MAGIC GEAR


1. Adjust Spell Name Amount Page
a) Amp Up (Combat Spells)
For each additional point base damage drain will increased by 2
b) Increase Area
For each increase of radius by 2 metres the drain will be increased by 1
c) Shift Area
Sustained spell area can be moved within range. Requires a minor action. No
additional drain.
RITUALS
2. Roll Spellcasting Test
Ritual Features Th. Notes Page
Sorcery + Magic = (5)
3. Deal with drain
Drain: Spell Drain + Drain caused by adjustments
Resistance test: Willpower (4) + (0)
If result is greater or equal drain value no drain damage is taken.
If result is lesser than drain the difference between drain and hits is drain
damage taken.

SPELLS ATTACK RATING BASE COMBAT SPELL DAMAGE

Spell Type Dur. Range Drain Page Notes Spell Type Dur. Range Drain Page Notes

Type: P = Physical, M = Mana Duration: I = Instantaneous, S = Sustained, P = Permanent, L = Limited, Spec = Special Range: LOS = Line of sight, LOS (A) = Line of sight (Area), T = Touch, S = Self, S (A) = Self (Area)

14.04.24 17:46, created with Genesis by Stefan & Anja Prelle, SR6-Version: 2.5.0 Page 5 of 12
Direct Control Control
physical Jumped in Independent drone
device in AR device in VR
control
Piloting + Piloting + Intuition + Control rig rating - Control
Pilot/drive/crash Piloting + Reaction Maneuvering + Pilot
Intuition rig rating to thresholds + 1 Edge
Attack Rating Piloting + Sensor Maneuvering + Sensor
Defense Rating Piloting + Armor Maneuvering + Armor
Ramming
Att Piloting +
Piloting + Reaction Piloting + Intuition + Control rig rating + 1 Edge Maneuvering + Pilot
Defense Intuition
Attack Rating As weapon
Defense Rating Piloting + Armor Maneuvering + Armor
Non-ramming Att Engineering + Logic Engineering + Logic + Control rig rating + 1 Edge Targeting + Sensor
Piloting +
Defense Piloting + Reaction Piloting + Intuition + Control rig rating + 1 Edge Evasion+ Pilot
Intuition
Networked Firewall + Data Processing
Matrix DR
Not networked Sensor * 2
Initiative Initiative Initiative VR Pilot * 2 + 4D6
Perception Perception + Intuition Clearsight + Sensor
Stealth Stealth + Agility Stealth + Logic Stealth + Logic + Control rig rating + 1 Edge Stealth + Pilot

RIGGER CONSOLE EDGE ACTIONS


Minor Actions Evade Pursuit I (4) DC 179
Data Processing Firewall Command Drone CRB 41 In the Zone (4) DC 178
Device Rating Slaved devices Edge Actions (Cost) Pickup (4) DC 178
Evade (Pil) Cracking (Sens) Smokescreen I (1) DC 178 Redline (4) DC 179
Perception (Sens) Pilot (Pil) Bootleg Turn (2) DC 178 Smokescreen IV (4) DC 178
Stealth (Pil) Drafting (2) DC 179 Up the Ante II (4) DC 179
Act Software Description Page Equalizer (2) DC 179 Change Environment (5) DC 178
Focus (2) DC 179 Dead Stop (5) DC 179
Greaser (2) DC 178 Point Defense (5) DC 178
Hit the Brakes! (2) DC 179 Aimbot (6) DC 177
Smokescreen II (2) DC 178 Chicken (6) DC 178
Tokyo Drift (2) DC 179 Crossfire (6) DC 177
CONTROL RIGS Up the Ante I (2) DC 179 The Exit (6) DC 178
Regular Attribute Jumped-In Attribute Smokescreen III (3) DC 178 Up the Ante III (6) DC 179
Body ⇒ Willpower 4 Subtle Pilot (3) DC 179 Evade Pursuit II (7) DC 179
Strength ⇒ Charisma 3 The Rigger’s Advantage (3) DC 178 Boost
Attack Run (4) DC 177 Evasive Action DC 177
Agility ⇒ Logic 2
Escape! (4) DC 179
Reaction ⇒ Intuition 4 (i) Illegal Actions

SIGNATURES MANEUVERS

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GEAR
Name Amount Page Name Amount Page
Earbuds, Rating 2 1 CRB 275
Select sound filter, Rating 1 CRB 276
Audio enhancement CRB 276
Glasses, Rating 3 1 CRB 274
Low-light vision CRB 275
Flare compensation CRB 275
Medkit, Rating 2 1 CRB 281
Medkit supplies 1 CRB 281

Ranged weapons
CROSSBOW, STANDARD
Damage Attack Rating Mode Ammo
3P 4/12/6/4/- SS 4(m)

Accessory: Laser sight (base), Quick-Draw Quiver, Smartgun system (external)


Modifications:

Attack Rating Modifiers AR Modes AR Dam Pool


Crossbow, standard 2/10/4/2/- SS 4/12/6/4/- 3P 13
Laser sight (base) 1/1/1/1/1
Quick-Draw Quiver 1/1/1/1/1
Smartgun: Add +2 to AR (if no laser 2/2/2/2/2
sight)
Smartgun: Add +1 to AR (if has laser 1/1/1/1/1
sight)

AMMUNITION
Name Amount Page Name Amount Page
Bolt, Injection (Stick-n-Shock) 1 CRB 250

MELEE WEAPONS
Unarmed Pool 17 Damage 5P Att.R. 15/-/-/-/-

Pool Damage Att.R.


Pool Damage Att.R.
Pool Damage Att.R.

ARMOR
Armor Rating Social
Body 5
Armor jacket 4 -3
Fire Resistance (1)

Defensive rating 9
*) Rating not included in defensive rating

Matrix Devices
COMMLINK
Model Sony Emperor
Level 2 Data processing 1 Firewall 1
Programs (concurrent 1)

Matrix status
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17:46, Page 7 of 12
Contacts
CON: STICK CON: ANWAR QUATRO DEDOS
Alias Type Loy. Infl. Fav. Alias Type Loy. Infl. Fav.
Stick Sensei - Mystical Adept 3 3 0 Anwar Quatro Dedos Fixer 3 3 0
Description Description
- O que falar do Stick? O sujeito é difícil, mas droga, ele salvou minha vida. Eu não gosto muito desse cara, mas ele confiou em mim quando ainda era 'verde' o mundo das sombras.

Não literalmente, é claro, mas se não fosse por ele ter visto meu potencial, logo estaria morto em alguma viela Ele é uma anão de ascendência indiana que usa uma loja de penhores como fachada pra real profissão dele -
qualquer. Fixer.

Agora tenho um mentor, ele me deu foco e me treinou em seu jodô durante meu Despertar tardio. Porque 4 Dedos? Diabos se eu sei, mas ele só tem 4 dedos em cada mao, e não é porque ele perdeu, ele
simplesmente não tem.
Ele conhece magia como ninguém, fraga? E ainda é um shadowrunner aposentado, e é aquele ditado:
Algum dia eu irei perguntar, mas só se ele estier me devendo favor, porque pra ele, tudo é negócios e lucro.
'Sempre respeite um homem velho em uma profissão em que as pessoas morrem jovens'

CON: TENENTE WILSON


Alias Type Loy. Infl. Fav.
Tenente Wilson Tenente de Policia 3 3 0
Description
O último policial honesto da cidade...por um preço.

Informações nos canais oficiais é com ele, se ele pensa que você não va fazer nada de errado, ou que atrapalhe
a vida dele.

Ele é um pouco durão as vezes, mas conhece o tranbalho dele e com quem ele lida.

Me tornamos aliados depois de eu ajudá-lo a prender alguns gangueiros que atacaram uma igreja do bairro.

SINs
JASPER EVANS - QUALITY 3

Licenses
Other Foci 3, Cyberware 3

Lifestyles
JASPER EVNANS
Type Low Cost 2000¥
Month 1 SIN Jasper evans

Options
keine

KNOWLEDGE AND LANGUAGES


Knowledge skills Knowledge Languages
Knowledge Language

Notes

14.04.24 17:46, created with Genesis by Stefan & Anja Prelle, SR6-Version: 2.5.0 Page 8 of 12
EDGE-BOOSTS / EDGE-ACTIONS
Entanglement (FS93) Weapon Flash (FS96)
Edge Boost Melee: Hits>AGI, target status Hobbled 3 Quick draw any melee weapon 2
Add 3 to your Initiative Score (CRB46) Fake Out (FS93) Weapon Spread (FS96)
+3 to Initiative 1 Lower target DR for next round 2 2xMelee: Close range=2m during encounter 1
Reroll one die (CRB46) Fire from Cover (CRB47) Wrest (CRB48)
Reroll one die 1 Attack from cover /wo minor action 2 During melee, evtl. disarm opponent 1
+1 to a single die roll (CRB46) Hamstring (FS93) Yielding Force (FS96)
+1 to a single die roll 2 Hits>AGI, target status Hobbled 3 Athletics as defense, NH>AGI opp. prone 3
Double Down I (DC177) Imposing Stone (FS94)
Add 1 wild die 2 Hits>AGI, target stops, otherw. slowed 2 Position
Give ally 1 Edge (CRB46) Intimidating Presence (FS94) Freerunning (FS93)
Give ally 1 Edge 2 Infl+STR/WIL+STR: Reduce target AR 2 While moving horiz. also move vertical. 2
Negate 1 Edge of a foe (CRB46) Karmic Escape (FS94) Monkey Climb (FS94)
Negate 1 Edge of a foe 2 Minor Act, Avoid status, but more damage 2 + 0.2 climb distance per hit 2
Buy one automatic hit (CRB47) Knockout Blow (CRB47)
Buy one automatic hit 3 Damage>WIL fill target stun cond. monitor 2 Matrix
Heal one box of Stun damage (CRB47) Knuckle Breaker (FS94) Emergency Boost (CRB175)
Heal 1 Stun damage 3 -4 dice pool, success disables limbs 4 Increase one matrix attrib. for 1 test 1
Add Edge to your dice pool (CRB47) Leaf on the Wind (FS94) Hog (CRB175)
+Edge to pool and explode 4 Use hits to get cover while sprinting 3 -2 Data Proc and -1 active prog. slot 2
Double Down II (DC177) Pin (FS94) Signal Scream (CRB175)
Add 2 wild dice 4 Hits>DR, target Status Immobilized 3 Ignore noise penalty for next action 2
Heal 1 point of Physical damage (CRB47) Playing Possum (FS94) Technobabble (CRB175)
Heal 1 Physical damage 4 Infl. check, dice pool +net hits next attack 3 Mancer: Use CHA inst. LOG for next action 2
I Saw It in a Trid Once (FS96) Protect the Principal (FS95) Under the Radar (CRB175)
Use unlearned martial arts technique 4 Ally only 1 Min.Act. away, take DMG instead 2 Next action does not increase OS 3
Reroll all failed dice (CRB47) Right Back At Ya! (FS95)
Reroll all failed dice 4 Knock grenade away, Athletics check (2) 3 Social
Count 2s as glitches for the target (CRB47) Riposte (FS95) Big Speech (CRB47)
2s are glitches for the target 5 Melee: ptly. conv. rcvd. DV into target DMG 4 Roll 2xInfluence, treat as teamwork check 4
Create special effect (CRB47) Rolling Clouds (FS95) Bring the Drama (CRB47)
Discuss with your GM 5 Athletics slows down fall if environ. allows 2 Gain 200ny on a quick con, +20% on long 2
Recover (FS96) Rooted (FS95)
Major Action to remove/reduce own status 5 Athletics: BOD+Hits when avoid knockdown 2 Driving
Double Down III (DC177) Shank (CRB48) Aimbot (DC177)
Add 3 wild dice 6 Called shot with only -2 penalty. 1 If >=1 net hit, add sensor rat. hits 6
Sucker Punch (FS95) Attack Run (DC177)
Combat Net Hits>WIL, inflict Fatigued status 2 Add rank piloting to gunnery test 4
Anticipation (CRB47) Tactical Roll (CRB48) Bootleg Turn (DC178)
Double dice pool to split for attacks 4 Ignore prone penalty for attacks for 2 rds 1 Adjust range category by 1 2
Blinding strike (FS92) Taunt (FS95) Change Environment (DC178)
Hits>AGI, target status Blind I 4 Influence: Net Hits incr. ally's DR 1 Choose Open, Restricted, Tight 5
Called Shot (Disarm) (CRB47) Threatening Edge (FS95) Chicken (DC178)
Attack does no damage, Disarms Opponent 5 Repl. own DR with weapon AR for encount. 1 Chase: Driver with lower net hits crashes 6
Called Shot (Vitals) (CRB47) Throat Strike (FS96) Crossfire (DC177)
Add 3 damage if attack hits 5 Melee: Net Hits>AGI, inflict Muted status 1 Defense: Net hits damage on other vehicle 6
Called Shot: Break Weapon (FS93) Throw Person (FS96) Dead Stop (DC179)
DV>Struct/2, reduce weapon AR 5 Melee to throw grappled opponent prone 4 Opp. Outdoors:Chased target hits dead end 5
Called Shot: Incapacitate (FS93) Thunder Palm (FS96) Drafting (DC179)
Hits>REA, target status Dazed 5 Net Hits>WIL, inflict Deafened status 2 Move one category closer to chased target 2
Charge (FS93) Tuck and Roll (FS96) Equalizer (DC179)
Move 5m, convert hits to movement 4 When rcv. Prone status, move 1m away 1 Ignore targets position advantage 2
Cover Fire (FS93) Tumble (CRB48) Escape! (DC179)
BF produces +2 Cover, instead DV 3 If Damage > Body then target prone 1 Test: Escape all followers at extreme range 4

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EDGE-BOOSTS / EDGE-ACTIONS
Smokescreen I (DC178)
Driving Gain 1 level or Cover status 1 Other
Evade Pursuit I (DC179) Smokescreen II (DC178) Assembled with Love and Bondo (DC170)
Increase range to followers by 1 4 Gain 2 level or Cover status 2 Mod last net hits hours, then broken 2
Evade Pursuit II (DC179) Smokescreen III (DC178) Black Thumb (DC170)
Increase range to followers by 2 7 Gain 3 level or Cover status 3 Rush job on moving vehilce 2
Evasive Action (DC177) Smokescreen IV (DC178) Change Environment (DC178)
Add Pilot rank to veh. defense test 4 Gain 4 level or Cover status 4 Choose Open, Restricted, Tight 5
Focus (DC179) Subtle Pilot (DC179) Equalizer (DC179)
Vehicle Handling -1 for one test 2 +pilot rank on stealth test 3 Ignore targets position advantage 2
Greaser (DC178) The Exit (DC178) Escape! (DC179)
Oil slick: Target may not spend Edge 2 When piloting, exit vehicle safely 6 Test: Escape all followers at medium range 4
Hit the Brakes! (DC179) The Rigger’s Advantage (DC178) Focus (DC179)
All followers one category closer 2 Add control rig rating to hits 3 Athletics threshold-1 for one test 2
In the Zone (DC178) Tokyo Drift (DC179) Sudden Insight (CRB48)
Ignore handling penalties for 1 test 4 Chased: Drift action prevents opp. get closer 2 No penality for skill without rank 1
Pickup (DC178) Up the Ante I (DC179) Up the Ante I (DC179)
Pickup target while driving 4 Tight: Add 1 handling for everyone 2 Tight: Add 1 threshold for everyone 2
Point Defense (DC178) Up the Ante II (DC179) Up the Ante II (DC179)
Attack incoming missile w. ranged weapon 5 Tight: Add 2 handling for everyone 4 Tight: Add 2 threshold for everyone 4
Redline (DC179) Up the Ante III (DC179) Up the Ante III (DC179)
+2 range categories for 4P dmg - or prevent 4 Tight: Add 3 handling for everyone 6 Tight: Add 3 threshold for everyone 6

14.04.24 17:46, created with Genesis by Stefan & Anja Prelle, SR6-Version: 2.5.0 Page 10 of 12
You did not provide a description yet.
Adept powers (Key quality.honorbound.desc )
see Core rules, p.76
COMBAT SENSE 2
You did not provide a description yet.
(Key adeptpower.combat_sense.desc ) Augmentation
see Core rules, p.156
BIOWARE
IMPROVED COMBAT ABILITY (CLOSE COMBAT) 1
You did not provide a description yet. BONE DENSITY AUGMENTATION, RT.4
(Key adeptpower.improved_ability_combat.desc ) You did not provide a description yet.
see Core rules, p.157 (Key item.bone_density_augmentation_4.desc )
see Core rules, p.291
IMPROVED REFLEXES 3
You did not provide a description yet.
(Key adeptpower.improved_reflexes.desc )
see Core rules, p.157
Martial arts techniques
IRON WILL 2
You did not provide a description yet. IRON LIMBS
(Key adeptpower.iron_will.desc )
see Street Wyrd, p.81 Type: Striking
You did not provide a description yet.
KILLING HANDS (Key technique.iron_limbs.desc )
see Firing Squad, p.104
You did not provide a description yet.
(Key adeptpower.killing_hands.desc )
see Core rules, p.157

PENETRATING STRIKE 2
You did not provide a description yet.
(Key adeptpower.penetrating_strike.desc )
see Street Wyrd, p.83

RAPID HEALING 2
You did not provide a description yet.
(Key adeptpower.rapid_healing.desc )
see Core rules, p.158

Qualities

POSITIVE

ADEPT
You did not provide a description yet.
(Key quality.adept.desc )
see Core rules, p.66

EXCEPTIONAL ATTRIBUTE: AGILITY


You did not provide a description yet.
(Key quality.exceptional_attribute.desc )
see Core rules, p.71

APTITUDE: CLOSE COMBAT


You did not provide a description yet.
(Key quality.aptitude.desc )
see Core rules, p.70

MENTOR SPIRIT: WISE WARRIOR


You did not provide a description yet.
(Key mentorspirit.wise_warrior.desc )
see Core rules, p.166

NEGATIVE

DEPENDENTS: SICK MOTHER


You did not provide a description yet.
(Key quality.dependents.desc )
see Core rules, p.75

INCOMPETENT: EXOTIC WEAPONS


You did not provide a description yet.
(Key quality.incompetent.desc )
see Core rules, p.76

HONORBOUND: WHITE HAT

14.04.24 17:46, created with Genesis by Stefan & Anja Prelle, SR6-Version: 2.5.0 Page 11 of 12
Creation
Variant Priorities Karma to Nuyen Extra Karma
Standard CADBE 25 0

REWARDS FOR CAINE

14.04.24 17:46, created with Genesis by Stefan & Anja Prelle, SR6-Version: 2.5.0 Page 12 of 12

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