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User Detail Settings

The document contains configuration settings for optimizing game performance on Android devices. It targets Android hardware and sets various graphics quality and rendering settings to low or minimum values to reduce hardware demands. It also configures texture filtering, streaming, and loading for performance.

Uploaded by

Wiz Playzz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
274 views3 pages

User Detail Settings

The document contains configuration settings for optimizing game performance on Android devices. It targets Android hardware and sets various graphics quality and rendering settings to low or minimum values to reduce hardware demands. It also configures texture filtering, streaming, and loading for performance.

Uploaded by

Wiz Playzz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[/Script/HardwareTargeting.

HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS

[SlateRenderer]
NumPreallocatedVertices=10000

[/Script/Engine.Fps]
Stable.fps=True

[/Script/Engine.RendererSettings]
Sg.PostProcessQuality=0
Sg.TextureQuality=0
Sg.EffectQuality=0
Sg.FoliageQuality=4
Sg.TrueSkyQuality=5
Sg.GroundClutterQuality=6

[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true

[/Script/Engine.Basic]
T.SpeedFire=0.8
T.AimAssist=Extreme
T.SpeedBullet=Max
T.Damage=Max
T.Long=Extreme
T.Speed=Extreme
T.LongJump=Max
T.TargetLock=Extreme
T.NoScopeTargetLock=Extreme
T.HeadShot=Extreme
T.ClientHitPart=Head
T.ClientAimPart=Head

[/script/engine.engine]
MinTextureDensity=0.0
IdealTextureDensity=6.5
MaxTextureDensity=10.0
MipFadeInSpeed0=0.00
MipFadeOutSpeed0=0.00
MipFadeInSpeed1=0.0
MipFadeOutSpeed1=0.0

[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Medium
AppliedDefaultGraphicsPerformance=Medium

[/Script/Engine.UserInterfaceSettings]
CrosshairsCursor=true
RenderFocusRule=NavigationOnly
[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=2
FX.MaxGPUParticlesPerEmitter=2
FX.MaxParticleTilePreAllocation=0
r.TargetPrecompileFrameTime=13
r.UpsampleQuality=0
r.ViewDistanceScale=0.4
r.TrueSkyQuality=0
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.TextureStreaming=True
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0

[SystemSettings]
DetailMode=0
EffectsLevel=0
MaxMultisamples=2

[/script/shootergame.shooterengine]
bFirstRun=False
FrameRateCap=90
FrameRateMinimum=85

[Internationalization]
LocalizationPaths=/storage/emulated/Android/Data/

[Core.System]
Paths=/storage/emulated/Android/Data/com.tencent.ig/files/UE4Game/
ShadowTrackerExtra/Engine/Saved/Config/Android
Paths=/storage/emulated/Android/Data/com.pubg.imobile/files/UE4Game/
ShadowTrackerExtra/Engine/Saved/Config/Android
Paths=/storage/emulated/Android/Data/com.pubg.krmobile/files/UE4Game/
ShadowTrackerExtra/Engine/Saved/Config/Android
Paths=/storage/emulated/Android/Data/com.vng.pubgmobile/files/UE4Game/
ShadowTrackerExtra/Engine/Saved/Config/Android
Paths=/storage/emulated/Android/Data/com.rekoo.pubgm/files/UE4Game/
ShadowTrackerExtra/Engine/Saved/Config/Android

[/Script/Engine.TextureLODSettings] @TextureLODGroups=Group
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,M
inMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LO
DBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=40
96,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=409
6,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,
LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=
0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,
LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=
0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=40
96,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,Min
MagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias
=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBia
s=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_Simple
Average)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LOD
Bias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)

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