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99999999999

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0% found this document useful (0 votes)
426 views10 pages

99999999999

Uploaded by

MR HPF YT
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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+ShootInterval = 0.000010+WeaponAimPitchRate = 1.

000000+WeaponAimYawRate =
1.000000+GameMotionYawRate = 1.000000+GameMotionPitchRate =
1.000000+SensitiveFireYawRate = 1.000000+SensitiveFirePitchRate = 1.000000 
 [SystemSettings]r.ShaderCacheIsOK=0 
[/Script/Engine.PhysicsSettings]DefaultGravityZ=-10000  
[/Script/Engine.PhysicsSettings]DefaultGravityZ=-9000 
[SystemSettings]r.AllowHDRr.PUBGMaxSupportQualityLevel=2.DepthOfFieldQuality=
99999999r.RefractionQuality=9999r.StaticMeshLODDistanceScale=9999r.MaxAnisotropy=98
7 /  
[/Script.Engine.AutoAimingRangeConfig]Speed=MaxRangeRate=MaxSpeedAim=Max
 [SystemSettings]chara.CanEnableRagdoll=5 
[/Script/Engine.PhysicsSettings]DefaultGravityZ=900 
[/Script/Engine.PhysicsSettings]DefaultTerminalVelocity=0fBAN CODING☠
☠[/Script/Engine.PhysicsSettings]DefaultFluidFriction=1000f Don't change code
 [/Script/Engine.PhysicsSettings]DefaultGravityZ=9000 VIP 
[ConsoleVariables]
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r.CharacterMinShadowFactor=9999999999999999999999999r.CharacterDiffuseScale=9999999
999999999999999999r.CharacterDiffuseOffset=9999999999999999999999999r.CharacterDiff
usePower=9999999999999999999999999r.MinScreenRadiusForEarlyZPass=999999999999999999
9999999r.CylinderMaxDrawHeight=9999999999999999999999999  
[ConsoleVariables]r.CharacterMinShadowFactor=99999999999999999999999999999999999999
9999999999999999999999999999999999999999r.CharacterDiffuseScale=9999999999999999999
999999999999999999999999999999999999999999999999999999999r.CharacterDiffuseOffset=9
999999999999999999999999999999999999999999999999999999999999999999999999r.Character
DiffusePower=9999999999999999999999999999999999999999999999999999999999999999999999
9r.MinScreenRadiusForEarlyZPass=999999999999999999999999999999999999999999999999999
999999999999999r.CylinderMaxDrawHeight=99999999999999999999999999999999999999999999
999999999999999999999999  
[ConsoleVariables]r.CharacterMinShadowFactor=999999999999r.CharacterDiffuseScale=4.
999999r.CharacterDiffuseOffset=9.99999r.CharacterDiffusePower=falser.MinScreenRadiu
sForEarlyZPass=Falser.CylinderMaxDrawHeight=false  
[ConsoleVariables]r.CharacterDiffusePower=9999999999999999999999999999999999999999r
.CharacterColorShadowFactor=Black 
[/Script/Engine.LocalPlayer]AspectRatioAxisConstraint=0 
[/Script/Engine.LocalPlayer]AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=2ParticleLODBias=-1 
[/Script/Engine.UserInterfaceSettings]UIScaleCurve=(EditorCurveData=(PreInfini
tyExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Valu
e=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),
(Time=8640.000000,Value=8.000000)),DefaultValue=34028234663852885981170418348451692
5440.000000),ExternalCurve=None) +    
[/Script/Engine.Engine]DisplayGamma=0DisplayLight=Black
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[TextureStreaming]foliage.LODDistanceScale=0.8NeverStreamOutTextures=TrueMargin=20M
inEvictParticleSize=10MinFudgeFactorScale=30LightStreamingKillFactor=150ShadowmapSt
reamingFactor=2MaxLightRadius=99AllowStreamingLight=TrueUseDynamicEmitter=30.0Boost
PlayerEffectTextures=0.fMinTextureResidentMipCount=0.f[ConsoleVariables]r.Fog=MaxPa
rticlesPerEmitterr.Streaming.Boost=0r.Streaming.MipBias=0r.Streaming.PoolSize=0r.Di
sableCloudEffect=1r.CharacterDiffuseOffset=1r.Streaming.HLODStrategy=0r.Streaming.U
seNewMetrics=0r.Streaming.UseFixedPoolSize=0r.CharacterDiffuseScale=92.280.3.1r.Str
eaming.HiddenPrimitiveScale=0.0r.Streaming.MaxEffectiveScreenSize=0r.EmitterSpawnRa
teScale=15r.Streaming.UsePerTextureBias=0r.Streaming.DefragDynamicBounds=1r.Streami
ng.FullyLoadUsedTextures=1r.Streaming.LimitPoolSizeToVRAM=1r.Streaming.FramesForFul
lUpdate=9999r.Streaming.MaxTempMemoryAllowed=100r.GlobalParticleSystemCullingScreen
Size15r.GlobalParticleSystemCullingScreenSize=2r.DefaultFeature.MotionBlur=0r.Textu
reStreaming=Truer.TextureUnrexMod=True  [SystemSettings]r.Fog=0 
[/Script/Engine.RendererSettings]Water.HeightScale=0 /  
[/Script/Engine.RendererSettings]FX.MaxCPUParticlesPerEmitter=1 /  
[/Script/Engine.RendererSettings]FX.MaxCPUParticlesPerEmitter=0  
[/Script/Engine.RendererSettings]FX.UseLowerParticleSystem=1.3
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
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]ClientHitPartJudgment=8Hi
tPartCoffHeadJudgment=8DSHitJudgment=8UseShootVerifyEx=True   
[/Script/Engine.CollisionProfile]
+Profiles=(Name="BlockAll",CollisionEnabled=PhysicsOnly,ObjectTypeName="WorldStatic
"  [/Script.Engine.WeaponHitPartCoff]Head=MaxBody=99 / 
[/Script/Engine.PhysicsSettings]DefaultRecoil=0DefaultSRecoilInfo=0DefaultRe
coilKickADS=0DefaultRecoilADSRotation_CP=0DefaultOpenParachute=0DefaultHitBoxLeanTr
ansR=0DefaultSeekAndLockTarget=5.0DefaultDamageMagnifierIdx=AspectRatio_MaintainsYF
OVDefaultDamageWeapons=AspectRatio_MaintainsYFOVDefaultMovingSpeedZ=55DefaultHitEne
my=AspectRatio_MaintainsYFOVEnableDamageInfo=AspectRatio_MaintainsYFOV 
[SystemAim]WeaponAimYawRate=AspectRatio_MaintainsYFOVCrossHairBurstIncreaseSpee
d=3.0BulletFireSpeed=AspectRatio_MaintainsYFOVCrossHairInitialSize=1ReloadTime=Aspe
ctRatio_MaintainsYFOVShootInterval=3.0BulletRange=3.0BurstShootBulletsNum=AspectRat
io_MaintainsYFOVWeaponAimFOV=2.0AspectRatioAxisConstraint=AspectRatio_MaintainYFOVS
keletalMeshLODBias=10ParticleLODBias=-
5[ShootWeaponEntity]GetBurstShootBullets=AspectRatio_MaintainsYFOVGetBurstShootBull
etsNum=AspectRatio_MaintainsYFOVBurstShootBullets=AspectRatio_MaintainsYFOVBurstSho
otBulletsNum=AspectRatio_MaintainsYFOVBurstShootBulletsNumFromEntity=AspectRatio_Ma
intainsYFOVGetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOVHandleAlShoot
BulletHit=AspectRatio_MaintainsYFOVOwnerClient_HandleAlShootBulletHit=AspectRatio_M
aintainsYFOVRPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOVCurBull
etNumInClip=AspectRatio_MaintainsYFOV
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+ShootInterval = 0.000010+WeaponAimPitchRate = 1.000000+WeaponAimYawRate =
1.000000+GameMotionYawRate = 1.000000+GameMotionPitchRate =
1.000000+SensitiveFireYawRate = 1.000000+SensitiveFirePitchRate = 1.000000 
 [SystemSettings]r.ShaderCacheIsOK=0 
[/Script/Engine.PhysicsSettings]DefaultGravityZ=-10000  
[/Script/Engine.PhysicsSettings]DefaultGravityZ=-9000 
[SystemSettings]r.AllowHDRr.PUBGMaxSupportQualityLevel=2.DepthOfFieldQuality=
99999999r.RefractionQuality=9999r.StaticMeshLODDistanceScale=9999r.MaxAnisotropy=98
7 /  
[/Script.Engine.AutoAimingRangeConfig]Speed=MaxRangeRate=MaxSpeedAim=Max
 [SystemSettings]chara.CanEnableRagdoll=5 
[/Script/Engine.PhysicsSettings]DefaultGravityZ=900 
[/Script/Engine.PhysicsSettings]DefaultTerminalVelocity=0fBAN CODING☠
☠[/Script/Engine.PhysicsSettings]DefaultFluidFriction=1000f Don't change code
 [/Script/Engine.PhysicsSettings]DefaultGravityZ=9000 VIP 
[ConsoleVariables]
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r.CharacterMinShadowFactor=9999999999999999999999999r.CharacterDiffuseScale=9999999
999999999999999999r.CharacterDiffuseOffset=9999999999999999999999999r.CharacterDiff
usePower=9999999999999999999999999r.MinScreenRadiusForEarlyZPass=999999999999999999
9999999r.CylinderMaxDrawHeight=9999999999999999999999999  
[ConsoleVariables]r.CharacterMinShadowFactor=99999999999999999999999999999999999999
9999999999999999999999999999999999999999r.CharacterDiffuseScale=9999999999999999999
999999999999999999999999999999999999999999999999999999999r.CharacterDiffuseOffset=9
999999999999999999999999999999999999999999999999999999999999999999999999r.Character
DiffusePower=9999999999999999999999999999999999999999999999999999999999999999999999
9r.MinScreenRadiusForEarlyZPass=999999999999999999999999999999999999999999999999999
999999999999999r.CylinderMaxDrawHeight=99999999999999999999999999999999999999999999
999999999999999999999999  
[ConsoleVariables]r.CharacterMinShadowFactor=999999999999r.CharacterDiffuseScale=4.
999999r.CharacterDiffuseOffset=9.99999r.CharacterDiffusePower=falser.MinScreenRadiu
sForEarlyZPass=Falser.CylinderMaxDrawHeight=false  
[ConsoleVariables]r.CharacterDiffusePower=9999999999999999999999999999999999999999r
.CharacterColorShadowFactor=Black 
[/Script/Engine.LocalPlayer]AspectRatioAxisConstraint=0 
[/Script/Engine.LocalPlayer]AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=2ParticleLODBias=-1 
[/Script/Engine.UserInterfaceSettings]UIScaleCurve=(EditorCurveData=(PreInfini
tyExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Valu
e=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),
(Time=8640.000000,Value=8.000000)),DefaultValue=34028234663852885981170418348451692
5440.000000),ExternalCurve=None) +    
[/Script/Engine.Engine]DisplayGamma=0DisplayLight=Black
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[TextureStreaming]foliage.LODDistanceScale=0.8NeverStreamOutTextures=TrueMargin=20M
inEvictParticleSize=10MinFudgeFactorScale=30LightStreamingKillFactor=150ShadowmapSt
reamingFactor=2MaxLightRadius=99AllowStreamingLight=TrueUseDynamicEmitter=30.0Boost
PlayerEffectTextures=0.fMinTextureResidentMipCount=0.f[ConsoleVariables]r.Fog=MaxPa
rticlesPerEmitterr.Streaming.Boost=0r.Streaming.MipBias=0r.Streaming.PoolSize=0r.Di
sableCloudEffect=1r.CharacterDiffuseOffset=1r.Streaming.HLODStrategy=0r.Streaming.U
seNewMetrics=0r.Streaming.UseFixedPoolSize=0r.CharacterDiffuseScale=92.280.3.1r.Str
eaming.HiddenPrimitiveScale=0.0r.Streaming.MaxEffectiveScreenSize=0r.EmitterSpawnRa
teScale=15r.Streaming.UsePerTextureBias=0r.Streaming.DefragDynamicBounds=1r.Streami
ng.FullyLoadUsedTextures=1r.Streaming.LimitPoolSizeToVRAM=1r.Streaming.FramesForFul
lUpdate=9999r.Streaming.MaxTempMemoryAllowed=100r.GlobalParticleSystemCullingScreen
Size15r.GlobalParticleSystemCullingScreenSize=2r.DefaultFeature.MotionBlur=0r.Textu
reStreaming=Truer.TextureUnrexMod=True  [SystemSettings]r.Fog=0 
[/Script/Engine.RendererSettings]Water.HeightScale=0 /  
[/Script/Engine.RendererSettings]FX.MaxCPUParticlesPerEmitter=1 /  
[/Script/Engine.RendererSettings]FX.MaxCPUParticlesPerEmitter=0  
[/Script/Engine.RendererSettings]FX.UseLowerParticleSystem=1.3
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
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]ClientHitPartJudgment=8Hi
tPartCoffHeadJudgment=8DSHitJudgment=8UseShootVerifyEx=True   
[/Script/Engine.CollisionProfile]
+Profiles=(Name="BlockAll",CollisionEnabled=PhysicsOnly,ObjectTypeName="WorldStatic
"  [/Script.Engine.WeaponHitPartCoff]Head=MaxBody=99 / 
[/Script/Engine.PhysicsSettings]DefaultRecoil=0DefaultSRecoilInfo=0DefaultRe
coilKickADS=0DefaultRecoilADSRotation_CP=0DefaultOpenParachute=0DefaultHitBoxLeanTr
ansR=0DefaultSeekAndLockTarget=5.0DefaultDamageMagnifierIdx=AspectRatio_MaintainsYF
OVDefaultDamageWeapons=AspectRatio_MaintainsYFOVDefaultMovingSpeedZ=55DefaultHitEne
my=AspectRatio_MaintainsYFOVEnableDamageInfo=AspectRatio_MaintainsYFOV 
[SystemAim]WeaponAimYawRate=AspectRatio_MaintainsYFOVCrossHairBurstIncreaseSpee
d=3.0BulletFireSpeed=AspectRatio_MaintainsYFOVCrossHairInitialSize=1ReloadTime=Aspe
ctRatio_MaintainsYFOVShootInterval=3.0BulletRange=3.0BurstShootBulletsNum=AspectRat
io_MaintainsYFOVWeaponAimFOV=2.0AspectRatioAxisConstraint=AspectRatio_MaintainYFOVS
keletalMeshLODBias=10ParticleLODBias=-
5[ShootWeaponEntity]GetBurstShootBullets=AspectRatio_MaintainsYFOVGetBurstShootBull
etsNum=AspectRatio_MaintainsYFOVBurstShootBullets=AspectRatio_MaintainsYFOVBurstSho
otBulletsNum=AspectRatio_MaintainsYFOVBurstShootBulletsNumFromEntity=AspectRatio_Ma
intainsYFOVGetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOVHandleAlShoot
BulletHit=AspectRatio_MaintainsYFOVOwnerClient_HandleAlShootBulletHit=AspectRatio_M
aintainsYFOVRPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOVCurBull
etNumInClip=AspectRatio_MaintainsYFOV
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João Paulo Pacheco dos Santos
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