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Autoexec Antiguo

The document provides console launch options, gameplay settings, and console commands for Left 4 Dead 2. It includes options for graphics, audio, mouse, network settings, and glow effects. It also includes console binds for communication and gameplay.
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© © All Rights Reserved
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0% found this document useful (0 votes)
71 views7 pages

Autoexec Antiguo

The document provides console launch options, gameplay settings, and console commands for Left 4 Dead 2. It includes options for graphics, audio, mouse, network settings, and glow effects. It also includes console binds for communication and gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//# Game launch options description:

//# > commentary


//
// +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will
force motion blur off (gives console error but works)
// +dsp_enhance_stereo 1 //# Enhance stereo sound quality
// -console //# Enables developer console
// -noforcemaccel //# Forces desktop mouse acceleration settings
// -noforcemparms //# Forces desktop mouse button configuration
// -noipx //# Disables IPX network detection, local LAN (slight boot time
improvement)
// -nojoy //# Disables detection of 3rd party gamepads and controllers (slight
boot time improvement)
// -novid //# Disables the intro movie, speeds up game on start-up
// -lv //# Low Violence settings - makes zombie dissapear instantly at death
(alot of fps boost)
// -threads //# Makes use of all your cpu cores (if you have a quadcore, use
4, dualcore 2, single core just omit this or use 1)
// -noaafonts //# Disables Anti-Aliasing of Screen Fonts
// -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ
due lightboost on)
// -heapsize 1572864 //# Allocates RAM for the game
// -high //# Forces high CPU priority (not using this, may be good on lowend
computers but worst on highend computers)

//# Game launch options:


//# > My personal settings
//
// -noforcemaccel -noforcemparms -noipx -nojoy
+mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd
+dsp_enhance_stereo 1

// =========
// Crosshair
// =========

cl_crosshair_alpha "255"; // Controls the crosshair opacity. (Default: 255)


cl_crosshair_dynamic "0"; // Stops the crosshair from showing your bullet
spread and makes it remain static instead. (Default: 1)
cl_crosshair_thickness "3"; // Controls the thickness of the crosshair. (Default:
2)
cl_colorblind "0"; // Enables colorblind mode for the crosshair only.
Makes it white with a black surrounding. (Default: 0)
cl_crosshair_red "255"; // Controls the amount of red color in the crosshair
if colorblind mode is disabled. (Default: 138)
cl_crosshair_green "100"; // Controls the amount of green color in the
crosshair if colorblind mode is disabled. (Default: 182)
cl_crosshair_blue "0"; // Controls the amount of blue color in the crosshair if
colorblind mode is disabled. (Default: 220)

bind "TAB" "+showscores_custom"; // Preciona "TAB" Para Activar La Custom Score.


(Default: +showscores)

net_graphpos "0"; // Ubica La Grafica En La Pantalla. (Default: 1)


net_scale "15"; // Reduce El Tamaño De La Grafica. (Default: 5)
>>>>15<<<<
net_graphshowlatency "0"; // Desactiva la grafica De Lactencia. (Default:
1)
net_graphshowinterp "0"; // Desactiva La Grafica De Interpolacion.
(Default: 1)

alias "+showscores_custom" "+showscores;net_graph 1"; >>>4<<<


alias "-showscores_custom" "-showscores;net_graph 0";

alias "crosshair_off" "cl_crosshair_alpha 0;alias crosshair_toggle crosshair_on";


alias "crosshair_on" "cl_crosshair_alpha 255;alias crosshair_toggle crosshair_off";
alias "crosshair_complete_off" "crosshair_off;crosshair 0;alias
crosshair_complete_toggle crosshair_complete_on";
alias "crosshair_complete_on" "crosshair_on;crosshair 1;alias
crosshair_complete_toggle crosshair_complete_off";
crosshair_complete_on;

alias "viewmodel_off" "sv_cheats 1;r_drawviewmodel 0;r_flashlightbrightness 0;alias


viewmodel_toggle viewmodel_on";
alias "viewmodel_on" "r_drawviewmodel 1;r_flashlightbrightness 0.25;alias
viewmodel_toggle viewmodel_off";
alias "viewmodel_toggle" "viewmodel_off";

alias "hud_off" "sv_cheats 1;cl_drawhud 0;hidehud 4;closecaption 0;alias hud_toggle


hud_on";
alias "hud_on" "cl_drawhud 1;hidehud 0;closecaption 1;alias hud_toggle hud_off";
alias "hud_toggle" "hud_off";

//# Lighting & Material & Fps Settings:


//# > more cleaner game, less shit, better lighting, minor fps boost

cl_autohelp "0" // No help


cl_showhelp "0" // No help
cc_subtitles "0" // No subs
c_thirdpersonshoulder "1" // Blocks 3rd person
cl_ragdoll_limit "0" // Removes ragdolls, makes game more
clean
cl_forcepreload "1" // Pre-load levels entirely into RAM,
reduces in-game stuttering
cl_detail_max_sway "0" // Amplitude of the detail prop sway

r_dynamic "0" // Disables dynamic shadows


r_PhysPropStaticLighting "0" // Faster lighting on phys objects
r_ambientfraction "0.2" // Fraction of direct lighting used to
boost lighting when model requests
r_cheapwaterend "1" // Worse water rendering
r_cheapwaterstart "1" // Worse water rendering 2
r_skyboxfogfactor "1" // Skybox fogs
r_eyemove "0" // Disables survivors eye movement
r_eyemove "0" // Disables survivors eye movement
r_eyeshift_z "0" // Disables survivors eye movement
r_eyeshift_y "0" // Disables survivors eye movement
r_eyeshift_x "0" // Disables survivors eye movement

mat_monitorgamma "0.9" // Increases brightness


mat_monitorgamma_tv_enabled "0.9" // Increases brightness
mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
mat_grain_scale_override "0" // Disables the film grain effect

func_break_max_pieces "0" // Reduces debris


gameinstructor_enable "0" // Disables gameinstructor
muzzleflash_light "0" // Supposed to remove gunfire
z_wound_client_disabled "0" // -

//# Audio settings


//# > audioz

//# Mouse settings


//# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )

m_filter "0" // Removes mouse input lag


m_filter2 "0" // Removes mouse input lag
m_customaccel "0" // Remove accel
m_mouseaccel1 "0" // Remove accel
m_mouseaccel2 "0" // Remove accel
m_mousespeed "0" // Force windows mouse accel
m_customaccel_exponent "0" // Mouse move is raised to this power
before being scaled by scale factor
m_customaccel_max "0" // Max mouse move scale factor, 0 for no
limit
m_customaccel_scale "0" // Custom mouse acceleration value
m_rawinput "1" // Ignores the Mouse Driver and Windows
Settings

//# Net settings


//# > Settings for 100T w/ 0 lerp

rate "100000"
cl_cmdrate "1337"
cl_updaterate "1337"
cl_interp_ratio "0"
cl_interp "0"
cl_resend "1.5"
cl_timeout "15"
net_maxroutable "1200"
net_splitrate "2"
net_splitpacket_maxrate "50000"
net_graphshowlatency "0"
budget_show_history "0"

//# Glows inc HighSkill

cl_glow_survivor_health_bleed_pulse 1
cl_glow_survivor_health_bleed_pulse_amount 1
cl_glow_survivor_health_bleed_pulse_speed 30
cl_glow_survivor_health_include_buffer 1
cl_glow_ability_r 1
cl_glow_ability_g 0
cl_glow_ability_b 0
cl_glow_infected_r 0
cl_glow_infected_g 1
cl_glow_infected_b 1
cl_glow_ghost_infected_r 1
cl_glow_ghost_infected_g 1
cl_glow_ghost_infected_b 1
cl_glow_infected_vomit_r 1
cl_glow_infected_vomit_g 0
cl_glow_infected_vomit_b 1
cl_glow_item_r 0
cl_glow_item_g 1
cl_glow_item_b 0
cl_glow_item_far_r 0
cl_glow_item_far_g 1
cl_glow_item_far_b 0
cl_glow_thirdstrike_item_r 0
cl_glow_thirdstrike_item_g 1
cl_glow_thirdstrike_item_b 0
cl_glow_survivor_r 0
cl_glow_survivor_g 1
cl_glow_survivor_b 1
cl_glow_survivor_health_crit_r 1
cl_glow_survivor_health_crit_g 0.2
cl_glow_survivor_health_crit_b 0.2
cl_glow_survivor_health_high_r 0
cl_glow_survivor_health_high_g 1
cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_med_r 1
cl_glow_survivor_health_med_g 1
cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_low_r 1
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_b 0
cl_glow_survivor_hurt_r 1
cl_glow_survivor_hurt_g 1
cl_glow_survivor_hurt_b 0
cl_glow_survivor_vomit_r 1
cl_glow_survivor_vomit_g 0
cl_glow_survivor_vomit_b 1
cl_witch_glow_idle_r 1
cl_witch_glow_idle_g 1
cl_witch_glow_idle_b 1
cl_witch_glow_angry_r 1
cl_witch_glow_angry_g 0
cl_witch_glow_angry_b 0
cl_witch_glow_range 1500

clear
echo "=============================================================";
echo " ";
echo " STRIDER Left 4 Dead 2 Autoexec Loaded ";
echo " ";
echo "=============================================================";
bind "0" "say_team No se separen-Do not separate"
bind "g" "say_team Vamonos!-Go Fast"
bind "h" "say_team Ayudaa!-Help"
bind "b" "say_team TAAAAK!-Back Tank"
bind "k" "say_team Siganme!-Follow me"
bind "l" "say R?-Listos?"
bind "i" "say_team Ataquemos!-attack"
bind "." "say_team Estoy en Gris-W Y B"
bind "F6" "mat_monitorgamma_tv_enabled 0" // Desactiva brillo maximo en el juego
bind "F5" "mat_monitorgamma_tv_enabled 1.6" // Activa brillo maximo en el juego.
bind "f8" "toggleconsole" // Abrir La
Consola
bind "MOUSE1" "+attack; r_cleardecals" // Disparar Y Que Se Borren Las Texturas De
Balas,Sanges Etc..
bind "MOUSE2" "+attack2; r_cleardecals" // Dar M2 Y Que Se Borren Las Decals
alias +haymaker "+doubleattack; wait 5; +jump"
alias -haymaker "-jump; wait 1; -doubleattack"
alias +doubleattack "+attack2; wait 1; +attack"
alias -doubleattack "-attack2; wait 1; -attack"
bind "MOUSE3" "+haymaker"

bind "F9" "thirdpersonshoulder; togglezoom ;play level/scoreregular" // Activa El


Tercera Persona
alias "defaultzoom" "zoom.40"; // Para Cuando
Desactives El Tercera Persona Vuelva A Su Fov Default

c_thirdpersonshoulderoffset 0;
c_thirdpersonshoulderaimdist 720;
c_thirdpersonshoulderheight 10;
c_thirdpersonshoulderdist 40;
cam_ideallag 0;
cam_idealdelta 4;
cam_idealpitch 0;
cam_idealyaw 0;

alias togglezoom.off "alias up invprev; alias down invnext; alias togglezoom


togglezoom.on;"
alias togglezoom.on "alias up zoom.in; alias down zoom.out; up; down; alias
togglezoom togglezoom.off;";

alias zoom.25 "cam_idealdist 30; alias zoom.in zoom.30; alias zoom.out zoom.30";
alias zoom.30 "cam_idealdist 30; alias zoom.in zoom.25; alias zoom.out zoom.35";
alias zoom.35 "cam_idealdist 35; alias zoom.in zoom.30; alias zoom.out zoom.40";
alias zoom.40 "cam_idealdist 40; alias zoom.in zoom.35; alias zoom.out zoom.45";
alias zoom.45 "cam_idealdist 45; alias zoom.in zoom.40; alias zoom.out zoom.50";
alias zoom.50 "cam_idealdist 50; alias zoom.in zoom.45; alias zoom.out zoom.55";
alias zoom.55 "cam_idealdist 55; alias zoom.in zoom.50; alias zoom.out zoom.60";
alias zoom.60 "cam_idealdist 60; alias zoom.in zoom.55; alias zoom.out zoom.65";
alias zoom.65 "cam_idealdist 65; alias zoom.in zoom.60; alias zoom.out zoom.70";
alias zoom.70 "cam_idealdist 70; alias zoom.in zoom.65; alias zoom.out zoom.75";
alias zoom.75 "cam_idealdist 75; alias zoom.in zoom.70; alias zoom.out zoom.80";
alias zoom.80 "cam_idealdist 80; alias zoom.in zoom.75; alias zoom.out zoom.85";
alias zoom.85 "cam_idealdist 85; alias zoom.in zoom.80; alias zoom.out zoom.90";
alias zoom.90 "cam_idealdist 90; alias zoom.in zoom.85; alias zoom.out zoom.95";
alias zoom.95 "cam_idealdist 95; alias zoom.in zoom.90; alias zoom.out zoom.100";
alias zoom.100 "cam_idealdist 100; alias zoom.in zoom.95; alias zoom.out zoom.105";
alias zoom.105 "cam_idealdist 105; alias zoom.in zoom.100; alias zoom.out
zoom.110";
alias zoom.110 "cam_idealdist 110; alias zoom.in zoom.105; alias zoom.out
zoom.115";
alias zoom.115 "cam_idealdist 115; alias zoom.in zoom.110; alias zoom.out
zoom.120";
alias zoom.120 "cam_idealdist 120; alias zoom.in zoom.115; alias zoom.out
zoom.125";
alias zoom.125 "cam_idealdist 125; alias zoom.in zoom.120; alias zoom.out
zoom.130";
alias zoom.130 "cam_idealdist 130; alias zoom.in zoom.125; alias zoom.out
zoom.135";
alias zoom.135 "cam_idealdist 135; alias zoom.in zoom.130; alias zoom.out
zoom.140";
alias zoom.140 "cam_idealdist 140; alias zoom.in zoom.135; alias zoom.out
zoom.145";
alias zoom.145 "cam_idealdist 145; alias zoom.in zoom.140; alias zoom.out
zoom.150";
alias zoom.150 "cam_idealdist 150; alias zoom.in zoom.145; alias zoom.out
zoom.155";
alias zoom.155 "cam_idealdist 155; alias zoom.in zoom.150; alias zoom.out
zoom.160";
alias zoom.160 "cam_idealdist 160; alias zoom.in zoom.155; alias zoom.out
zoom.165";
alias zoom.165 "cam_idealdist 165; alias zoom.in zoom.160; alias zoom.out
zoom.170";
alias zoom.170 "cam_idealdist 170; alias zoom.in zoom.165; alias zoom.out
zoom.175";
alias zoom.175 "cam_idealdist 175; alias zoom.in zoom.170; alias zoom.out
zoom.180";
alias zoom.180 "cam_idealdist 180; alias zoom.in zoom.175; alias zoom.out
zoom.185";
alias zoom.185 "cam_idealdist 185; alias zoom.in zoom.180; alias zoom.out
zoom.190";
alias zoom.190 "cam_idealdist 190; alias zoom.in zoom.185; alias zoom.out
zoom.195";
alias zoom.195 "cam_idealdist 195; alias zoom.in zoom.190; alias zoom.out
zoom.200";
alias zoom.200 "cam_idealdist 200; alias zoom.in zoom.195; alias zoom.out
zoom.205";
alias zoom.205 "cam_idealdist 200; alias zoom.in zoom.200; alias zoom.out
zoom.200";
togglezoom.off; c_thirdpersonshoulder 0;
defaultzoom;

cl_autohelp "0" // Desactiva la auto ayuda


cl_showhelp "0" // Desactiva la ayuda del juego
cc_subtitles "0" // No Subtitulo
c_thirdpersonshoulder "0" // Bloquea el 3era persona
cl_ragdoll_limit "0" // Remueve Los Cuerpos de los zombis
muertos,para un juego mas limpio
cl_forcepreload "1" // Precarga los niveles por completo en
la RAM, reduce la tartamudez en el juego
cl_detail_max_sway "0" // Amplitud del balanceo del puntal de
detalle
cl_lagcompensation "1"
cl_clearhinthistory "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
r_dynamic "0" // Deshabilita las sombras dinámicas
r_PhysPropStaticLighting "0" // Iluminación más rápida en objetos
físicos
r_cheapwaterend "1" // Peor rendimiento de agua
r_cheapwaterstart "1" // Peor rendimiento de agua 2
r_skyboxfogfactor "1" // Skybox empaña
r_eyemove "0" // Deshabilita el movimiento de los ojos
de los sobrevivientes
r_eyemove "0" // Deshabilita el movimiento de los ojos
de los sobrevivientes
r_eyeshift_z "0" // Deshabilita el movimiento de los ojos
de los sobrevivientes
r_eyeshift_y "0" // Deshabilita el movimiento de los ojos
de los sobrevivientes
r_eyeshift_x "0" // Deshabilita el movimiento de los ojos
de los sobrevivientes
r_shadowfromanyworldlight "0"

mat_bloom_scalefactor_scalar "0" // Desactiva la escala de floración


mat_grain_scale_override "0" // Desactiva el efecto de granulado de
pelicula.
mat_viewportscale "1"
mat_hdr_enabled "0"
mat_queue_mode "2"

fog_enable "0"
fog_enable_water_fog "0"
fps_max "0"
func_break_max_pieces "0" // Reduce los escombros
gameinstructor_enable "0" // Inhabilitar instructor de juego
muzzleflash_light "1" // Se supone que para eliminar los
disparos
z_wound_client_disabled "1" // Deshabilita que infectados comunes no
se mutilen al dispararles
z_increment_lower "1"
z_decals "1"

cl_ragdoll_limit "99999"
texture_budget_background_alpha "999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
overview_health "1"
overview_names "1"
sv_consistency "0"
sv_cheats "1"
sv_lan "0"
spec_allowroaming "1"
con_enable "1"
mp_disable_autokick "1"
sv_minrate "25000"
sv_mincmdrate "67"
sv_maxcmdrate "101"
sv_maxrate "100000"

bind f11 "record 1;stop;sm_toggleready"


bind p "sm_tank;sm_health"

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