0% found this document useful (0 votes)
81 views4 pages

Aimlock So

The document outlines various settings for an aimbot and other game modifications, including features like aim smoothing, triggerbot functionality, and anti-aim settings. It also includes options for ESP (Extra Sensory Perception) features, such as drawing allies and enemies, along with customization for colors and menu settings. Overall, it provides a comprehensive configuration for enhancing gameplay through automated targeting and visibility enhancements.

Uploaded by

brothu839
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
81 views4 pages

Aimlock So

The document outlines various settings for an aimbot and other game modifications, including features like aim smoothing, triggerbot functionality, and anti-aim settings. It also includes options for ESP (Extra Sensory Perception) features, such as drawing allies and enemies, along with customization for colors and menu settings. Overall, it provides a comprehensive configuration for enhancing gameplay through automated targeting and visibility enhancements.

Uploaded by

brothu839
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

[Aimbot Main]

Enabled = true;
Aim Button = 0;
Aim Filter = 2;
Aim Tag = 7;
Remove Spread = true;
Remove Recoil = true;
Remove Flinch = true;
Remove Sway = true;

[Aimbot Tuning]
Aim Smooth = 0.000000;
Aim Curve = 0.000000;
Aim Delay = 0.000000;
Aim FOV = 10.000000;
Update Delay = 0.000000;
Autowall = true;
Auto-Wall Strength = 1.000000;
Aimlock = false;
Silent Magnet = true;
Spread Magnet = true;

[Aimbot Settings]
FOV Wallcheck = false;
Draw Aim FOV = false;
Silent Aim = true;
Aim Snap = false;
Simple Autowall = false;
Auto Fire = true;
Auto ADS = false;

[Target Adjustment]
Multipoint = 2;
Multipoint Strength = 20.000000;
Point Correction = false;
Correction Scale = 2.000000;

[Triggerbot]
Enabled = true;
ADS Check = false;
Trigger Magnet = false;
Burst Fire = true;
Trigger Delay = 0.000000;

[Prediction]
Resolve Riot = false;
Resolve Fake = false;
Resolve Spin = false;
Position Adjustment = false;
Adjustment Scale = 0.000000;

[Anti-Aim Settings]
Enabled = true;
X Standing = 1;
X Moving = 4;
Y = 5;
R = 0;
Wall Detection = 1;
AA At Target = false;
Anti Resolver = false;

[Anti-Aim Tuning]
Switch Spin Direction = false;
Spin Speed = 10.000000;
Jitter Amount = 20.000000;

[HvH Misc]
Fake Lag = true;
Lag Amount = 170.000000;
Crouch Bot = false;
Crouch Delay = 100.000000;
Crouch Event = 0;
Crouch On Damage = 1;
AWall Hitscans = true;

[ESP Filter]
Draw Allies = true;
Draw Axis = true;
Draw Dogs = true;
Draw Entities = true;

[ESP Options]
Bounding Box = 3;
Box Outline = true;
Bones = true;
Name = true;
Weapon = true;
Health = true;
Snaplines = true;
Rank = false;
Footstep = false;
vAngle = false;

[ESP Misc]
Target Scanner = false;
Radar = true;
Compass = false;
Compass Size = 150.000000;
Visible Warning = false;
AAM Warning = false;
Proximity Warning = false;
XQZ = false;
Chams = false;

[Misc]
Render FOV = 78.500000;
Health Bar = true;
Crosshair = true;
Jitter Mod = false;
Fast Reload = true;
Full Bright = false;
Rapid Fire = true;
Kill Icons = false;
Red Boxes = true;
Steady Aim = false;
Silent Shots = false;
VSAT = false;
Probation Bypass = true;
Phase Shift = false;
Modder Detection = true;
Paradox Console = true;
Third Person = false;

[Server Info]
Enable = false;
Hostname = false;
Gametype = false;
Mapname = false;
Latency = false;
FPS = false;
Time Played = false;
Kills = false;
Deaths = false;
Kill Streak = false;

[Target Info]
Enable = false;
Name = false;
Visibility = false;
Threat = false;
Distance = false;
Prioritized = false;

[Menu Settings]
Menu X = 339.000000;
Menu Y = 52.000000;
Rainbow Mode = false;
Bone/Name Color = false;
Draw Watermark = true;
Menu Sounds = false;

[Menu Colors]
Main R = 0.000000;
Main G = 1.000000;
Main B = 0.000000;
Header R = 0.230000;
Header G = 0.230000;
Header B = 0.230000;
Shader R = 0.000000;
Shader G = 0.000000;
Shader B = 0.000000;
Text R = 1.000000;
Text G = 1.000000;
Text B = 1.000000;

[ESP Colors]
Axis R = 1.000000;
Axis G = 0.000000;
Axis B = 0.000000;
Ally R = 0.000000;
Ally G = 1.000000;
Ally B = 0.000000;
Axis Vis R = 1.000000;
Axis Vis G = 1.000000;
Axis Vis B = 0.000000;
Ally Vis R = 0.000000;
Ally Vis G = 0.600000;
Ally Vis B = 1.000000;
Aimbot Target R = 1.000000;
Aimbot Target G = 1.000000;
Aimbot Target B = 0.000000;
Axis Chams R = 1.000000;
Axis Chams G = 1.000000;
Axis Chams B = 0.000000;
Ally Chams R = 0.000000;
Ally Chams G = 0.600000;
Ally Chams B = 1.000000;
Axis Chams Vis R = 1.000000;
Axis Chams Vis G = 0.000000;
Axis Chams Vis B = 0.000000;
Ally Chams Vis R = 0.000000;
Ally Chams Vis G = 1.000000;
Ally Chams Vis B = 0.000000;

You might also like