[Aimbot Main]
Enabled = true;
Aim Button = 0;
Aim Filter = 2;
Aim Tag = 7;
Remove Spread = true;
Remove Recoil = true;
Remove Flinch = true;
Remove Sway = true;
[Aimbot Tuning]
Aim Smooth = 0.000000;
Aim Curve = 0.000000;
Aim Delay = 0.000000;
Aim FOV = 10.000000;
Update Delay = 0.000000;
Autowall = true;
Auto-Wall Strength = 1.000000;
Aimlock = false;
Silent Magnet = true;
Spread Magnet = true;
[Aimbot Settings]
FOV Wallcheck = false;
Draw Aim FOV = false;
Silent Aim = true;
Aim Snap = false;
Simple Autowall = false;
Auto Fire = true;
Auto ADS = false;
[Target Adjustment]
Multipoint = 2;
Multipoint Strength = 20.000000;
Point Correction = false;
Correction Scale = 2.000000;
[Triggerbot]
Enabled = true;
ADS Check = false;
Trigger Magnet = false;
Burst Fire = true;
Trigger Delay = 0.000000;
[Prediction]
Resolve Riot = false;
Resolve Fake = false;
Resolve Spin = false;
Position Adjustment = false;
Adjustment Scale = 0.000000;
[Anti-Aim Settings]
Enabled = true;
X Standing = 1;
X Moving = 4;
Y = 5;
R = 0;
Wall Detection = 1;
AA At Target = false;
Anti Resolver = false;
[Anti-Aim Tuning]
Switch Spin Direction = false;
Spin Speed = 10.000000;
Jitter Amount = 20.000000;
[HvH Misc]
Fake Lag = true;
Lag Amount = 170.000000;
Crouch Bot = false;
Crouch Delay = 100.000000;
Crouch Event = 0;
Crouch On Damage = 1;
AWall Hitscans = true;
[ESP Filter]
Draw Allies = true;
Draw Axis = true;
Draw Dogs = true;
Draw Entities = true;
[ESP Options]
Bounding Box = 3;
Box Outline = true;
Bones = true;
Name = true;
Weapon = true;
Health = true;
Snaplines = true;
Rank = false;
Footstep = false;
vAngle = false;
[ESP Misc]
Target Scanner = false;
Radar = true;
Compass = false;
Compass Size = 150.000000;
Visible Warning = false;
AAM Warning = false;
Proximity Warning = false;
XQZ = false;
Chams = false;
[Misc]
Render FOV = 78.500000;
Health Bar = true;
Crosshair = true;
Jitter Mod = false;
Fast Reload = true;
Full Bright = false;
Rapid Fire = true;
Kill Icons = false;
Red Boxes = true;
Steady Aim = false;
Silent Shots = false;
VSAT = false;
Probation Bypass = true;
Phase Shift = false;
Modder Detection = true;
Paradox Console = true;
Third Person = false;
[Server Info]
Enable = false;
Hostname = false;
Gametype = false;
Mapname = false;
Latency = false;
FPS = false;
Time Played = false;
Kills = false;
Deaths = false;
Kill Streak = false;
[Target Info]
Enable = false;
Name = false;
Visibility = false;
Threat = false;
Distance = false;
Prioritized = false;
[Menu Settings]
Menu X = 339.000000;
Menu Y = 52.000000;
Rainbow Mode = false;
Bone/Name Color = false;
Draw Watermark = true;
Menu Sounds = false;
[Menu Colors]
Main R = 0.000000;
Main G = 1.000000;
Main B = 0.000000;
Header R = 0.230000;
Header G = 0.230000;
Header B = 0.230000;
Shader R = 0.000000;
Shader G = 0.000000;
Shader B = 0.000000;
Text R = 1.000000;
Text G = 1.000000;
Text B = 1.000000;
[ESP Colors]
Axis R = 1.000000;
Axis G = 0.000000;
Axis B = 0.000000;
Ally R = 0.000000;
Ally G = 1.000000;
Ally B = 0.000000;
Axis Vis R = 1.000000;
Axis Vis G = 1.000000;
Axis Vis B = 0.000000;
Ally Vis R = 0.000000;
Ally Vis G = 0.600000;
Ally Vis B = 1.000000;
Aimbot Target R = 1.000000;
Aimbot Target G = 1.000000;
Aimbot Target B = 0.000000;
Axis Chams R = 1.000000;
Axis Chams G = 1.000000;
Axis Chams B = 0.000000;
Ally Chams R = 0.000000;
Ally Chams G = 0.600000;
Ally Chams B = 1.000000;
Axis Chams Vis R = 1.000000;
Axis Chams Vis G = 0.000000;
Axis Chams Vis B = 0.000000;
Ally Chams Vis R = 0.000000;
Ally Chams Vis G = 1.000000;
Ally Chams Vis B = 0.000000;