getgenv().
Shhhh = {
  ["Options"] = {
       Key = "aaaa",
       Version = "Latest", -- // "Latest" for latest version
       Intro = true, -- // starts a small intro
  },
  ["Panic"] = {
       Enabled = false,
       Key = "K", -- // turns everything OFF/ON
  },
  ["Universal"] = {
     Enabled = false, -- // turn this off if you're gonna play DA HOOD
     TeamCheck = false, -- // turn this off if the game is free for all
     VisibleCheck = false,
     Use_HitChance = false,
     Visible = false, -- // Visible / Show Fov
     Predict = false,
     Prediction = 0.115,
     Size = 150, -- // Fov Size
     HitChance = 100,
     HitPart = "Head", -- // Head, HumanoidRootPart, Random
  },
  ["Silent"] = {
       Enabled = true,
       Mode = "Fov", -- // FOV or Target
       Enable_KeyBind = false,
       KeyBind = "p",
       Notification = false,
       Predict = true,
       Prediction = 0.125,
       HitChance = 300,
       AirShot_HitChance = 300,
       HitParts = 'HumanoidRootPart',
       NearestCursorHitpart = true,
       HitPart_Mode = "Nearest Point", -- "Nearest Part", "Nearest Point"
  },
  ["AimAssist"] = {
       Enabled = true,
       Hold_KeyBind = false,
       Mode = "KeyBind", -- // "KeyBind" or "Mouse" or "Auto", ("Auto" will auto
lock on target once they are in aimassist fov)
       KeyBind = 'Q',
       MouseBind = Enum.UserInputType.MouseButton2,
       ThirdPerson = true,
       FirstPerson = true,
       Predict = true,
       Prediction = 0.115,
       Smooth = true,
       SmoothValue = 0.03478,
       AirShot_SmoothValue = 0.035,
       HitPart = "UpperTorso",
       Use_AirShotHitPart = false,
       AirShotHitPart = "HumanoidRootPart",
       NearestCursorHitpart = true,
       UnLockWhenTyping = false,
       UnlockWhenReloading = false,
       UnlockWhenNotHoldingGun = false,
       EasingStyle = { --// Current Methods : ( Linear, Sine, Back, Quad, Quart,
Quint, Bounce, Elastic, Exponential, Circular, Cubic )
        First = "Linear",
        Second = "Linear",
    },
},
["Shake"] = {
    Enabled = false,
    X = 7,
    Y = 7,
    Z = 7,
    AirShot = true,
    Airshot___X = 12,
    Airshot___Y = 15,
    Airshot___Z = 12,
},
["Fov"] = {
    ["Silent"] = {
        Visible = false, -- circle visible
        Filled = false,
        Size = 4,
        Transparency = 0.14,
        Thickness = 1,
        Shape = 'Circle',
        Set = {0, 0},
        Color = Color3.fromRGB(0, 0, 0),
    },
    ["AimAssist"] = {
        Visible = false, -- circle visible
        Use_Fov = false,
        Disable_Outside_Fov = false,
        Filled = false,
        Size = 150,
        Transparency = 1,
        Thickness = 1,
        Shape = 'Circle',
        Set = {0, 0},
        Color = Color3.fromRGB(0, 0, 0),
    },
},
["Dynamic_Fov"] = {
    Enabled = false,
    Close_Detection = 20,
    Mid_Detection = 40,
    Far_Detection = 70,
    Close_Fov = 100,
    Mid_Fov = 60,
    Far_Fov = 10
},
["Checks"] = {
    Wall = true,
    Knocked = true,
    Grabbed = true,
    Airshot = true,
    Crew_Check = false,
    NoGroundShots = true,
},
["Resolver"] = {
    Enabled = true,
    Anti_Aim_Viewer = true,
},
["Misc"] = {
      ["Auto360"] = {
          Enabled = false,
          SpinKeybind = "H",
          SpinSpeed = 7,
   },
      ["CloseGame"] = {
          Enabled = false,
          CloseGameKeybind = "=",
          UseDelay = false,
          Delay = 1,
   },
      ["FakeSpike"] = {
          Enabled = false,
          FakeSpikeKeybind = "T",
          SpikeDuration = 4,
   },
      ["AutoReset"] = {
          Enabled = false,
          AutoResetKeybind = "K",
          UseDelay = true,
          Delay = 1,
   },
      ["Settings"] = {
          AutoLowGFX = false,
          MuteBoomBox = true,
          AutoReload = false,
      },
},
["TriggerBot"] = {
      Enabled = false,
      Notification = true,
      Use_KeyBind = false,
      KeyBind = "t",
      Delay = 0.1,
},
["Rejoin"] = {
      Enabled = false,
      Keybind = "Q",
},
["Noclip_Macro"] = {
      Enabled = false,
      KeyBind = Enum.KeyCode.H,
      First_Gun = "[Shotgun]",
      Second_Gun = "[TacticalShotgun]",
},
["Animation"] = { -- once u click the keybinds it makes u use the Animation
      Lay = false, LayKey = Enum.KeyCode.T,
      Greet = true, GreetKey = Enum.KeyCode.Z,
      Speed = false, SpeedKey = Enum.KeyCode.N,
      Sturdy = false, SturdyKey = Enum.KeyCode.H,
      Griddy = false, GriddyKey = Enum.KeyCode.G,
},
["GunSorting"] = {
   Enabled = false,
   SortFood = true,
   Keybind = "-",
   FirstSlot = "[AR]",
   SecondSlot = "[Silencer]",
    ThirdSlot = "[Double-Barrel SG]",
    FourthSlot = "[Revolver",
    FifthSlot = "[TacticalShotgun]",
  },
  ["Mod"] = {
      Enabled = false,
      Mode = "Key",
      Key = "L", -- // crashes u when u click the button
      Message = "lol...",
      Kick_if_Mod_Joined = true,
  },
  ["Macro"] = {
      Enabled = true,
      Hold_Key = true,
      KeyBind = Enum.KeyCode.X,
      AntiMacroFling = true, -- // not here yet
      BypassMacroAbuse = true,
      Mode = 'First Person', -- // use "Normal" or "First Person"
  },
  ["Memory"] = {
      Enable = true,
      Start = 1472,
      End = 1873,
      Speed = 1,
  },
  ["GunFov"] = { -- Turn Default and AirShot off for Range
      Enabled = true,
      Fov = true,         -- to use Fov Size stuff turn off if you don't touch Fov
Size
      Prediction = false, -- to use Prediction stuff turn off if you don't touch
Prediction
      HitChance = true, -- to use Hitchance stuff turn off if you don't touch
Hitchance
      Smoothness = false, -- ( for Aim Assist ) to use smoothness stuff turn off if
you don't want smoothness
      Default = false, -- if you want to use the stuff in first line in each gun
      AirShot = true, -- if you want to use the airshot stuff
      Range = true, -- if you want to use range ofc
      Close = 15,         -- if target is this far from you like 15 steps it will
use Close_ stuff
      Mid = 30,           -- if target is this far from you like 15 steps it will
use Mid_ stuff
      Far = math.huge,    -- if target is this far from you like 15 steps it will
use Far_ stuff
      ["DoubleBarrel"] = {
           ["Fov"]         = 25, ["Prediction"]          = 0.135, ["HitChance"]
= 300, ["Smoothness"]          = 0.014, -- ( this is default )
           ["AirShot_Fov"] = 60, ["AirShot_Prediction"] = 0.1300025555,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014, -- ( this is AirShot
)
           ["Close_Fov"]   = 40, ["Close_Prediction"]    = 0.131, ["Close_HitChance"]
= 300, ["Close_Smoothness"]    = 0.014, -- ( this is Range      )
           ["Mid_Fov"]     = 20, ["Mid_Prediction"]       = 0.13463,
["Mid_HitChance"]      = 300, ["Mid_Smoothness"]      = 0.014, -- ( this is Range
)
           ["Far_Fov"]     = 3.5, ["Far_Prediction"]       = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]      = 0.014, -- ( this is Range      )
      },
      ["Revolver"] = {
          ["Fov"]         = 1.5, ["Prediction"]          = 0.13323, ["HitChance"]
= 300, ["Smoothness"]         = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.12826563,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]   = 2.7, ["Close_Prediction"]    = 0.135,
["Close_HitChance"]   = 300, ["Close_Smoothness"]    = 0.014,
          ["Mid_Fov"]     = 2.1, ["Mid_Prediction"]       = 0.1385,
["Mid_HitChance"]     = 300, ["Mid_Smoothness"]      = 0.014,
          ["Far_Fov"]     = 1.5, ["Far_Prediction"]       = 0.1332165,
["Far_HitChance"]     = 300, ["Far_Smoothness"]      = 0.014,
      },
      ["Rifle"] = {
          ["Fov"]         = 25, ["Prediction"]          = 0.135, ["HitChance"]
= 300, ["Smoothness"]         = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]   = 15, ["Close_Prediction"]    = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]   = 0.014,
          ["Mid_Fov"]     = 7, ["Mid_Prediction"]       = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]     = 0.014,
          ["Far_Fov"]     = 4, ["Far_Prediction"]       = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]     = 0.014,
      },
      ["Shotgun"] = {
          ["Fov"]         = 25, ["Prediction"]          = 0.135, ["HitChance"]
= 300, ["Smoothness"]         = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]   = 15, ["Close_Prediction"]    = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]   = 0.014,
          ["Mid_Fov"]     = 7, ["Mid_Prediction"]       = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]     = 0.014,
          ["Far_Fov"]     = 4, ["Far_Prediction"]       = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]     = 0.014,
      },
      ["Smg"] = {
          ["Fov"]         = 25, ["Prediction"]          = 0.135, ["HitChance"]
= 300, ["Smoothness"]         = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]   = 15, ["Close_Prediction"]    = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]   = 0.014,
          ["Mid_Fov"]     = 7, ["Mid_Prediction"]       = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]     = 0.014,
          ["Far_Fov"]     = 4, ["Far_Prediction"]       = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]     = 0.014,
      },
      ["TacticalShotgun"] = {
          ["Fov"]         = 25, ["Prediction"]          = 0.135, ["HitChance"]
= 300, ["Smoothness"]         = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]   = 40, ["Close_Prediction"]    = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]   = 0.014,
          ["Mid_Fov"]     = 20, ["Mid_Prediction"]       = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]     = 0.014,
          ["Far_Fov"]     = 9, ["Far_Prediction"]       = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]     = 0.014,
      },
      ["Silencer"] = {
          ["Fov"]          = 25, ["Prediction"]        = 0.135, ["HitChance"]
= 300, ["Smoothness"]          = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]    = 15, ["Close_Prediction"]  = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]    = 0.014,
          ["Mid_Fov"]      = 7, ["Mid_Prediction"]     = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]      = 0.014,
          ["Far_Fov"]      = 4, ["Far_Prediction"]     = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]      = 0.014,
      },
      ["AK47"] = {
          ["Fov"]          = 25, ["Prediction"]        = 0.135, ["HitChance"]
= 300, ["Smoothness"]          = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]    = 15, ["Close_Prediction"]  = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]    = 0.014,
          ["Mid_Fov"]      = 7, ["Mid_Prediction"]     = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]      = 0.014,
          ["Far_Fov"]      = 4, ["Far_Prediction"]     = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]      = 0.014,
      },
      ["AR"] = {
          ["Fov"]          = 25, ["Prediction"]        = 0.135, ["HitChance"]
= 300, ["Smoothness"]          = 0.014,
          ["AirShot_Fov"] = 15, ["AirShot_Prediction"] = 0.135,
["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
          ["Close_Fov"]    = 15, ["Close_Prediction"]  = 0.135, ["Close_HitChance"]
= 300, ["Close_Smoothness"]    = 0.014,
          ["Mid_Fov"]      = 7, ["Mid_Prediction"]     = 0.135, ["Mid_HitChance"]
= 300, ["Mid_Smoothness"]      = 0.014,
          ["Far_Fov"]      = 4, ["Far_Prediction"]     = 0.135, ["Far_HitChance"]
= 300, ["Far_Smoothness"]      = 0.014,
      },
  },
["AutoPrediction"] = { -- the numbers are pings ( this is for silent + Current sets
not recommended )
      Enabled = false,
      p20_30 = 0.11,
      p30_40 = 0.12,
      p40_50 = 0.12559,
      p50_60 = 0.1256826,
      p60_70 = 0.121984,
      p70_80 = 0.1270182,
      p80_90 = 0.134981,
      p90_100 = 0.135715,
      p100_110 = 0.1337426,
      p110_120 = 0.138286,
      p120_130 = 0.140182,
      p130_140 = 0.141241,
      p140_150 = 0.1555,
      p150_160 = 0.1574,
      p160_170 = 0.1663,
      p170_180 = 0.1522755695,
      p180_190 = 0.1848,
      p190_200 = 0.1865,
  },
  ["Chat"] = {
        Enabled = true, -- // example : $pred 0.12
        HitChance = "$hc",
        Silent_Prediction = "$pred",
        Fov_Size = "$fov",
        AimAssist_Fov_Size = "!fov",
        AimAssist_Smoothness = "!smooth",
        AimAssist_Prediction = "!pred",
        Revolver_Fov = "rfov",
        DoubleBarrel_Fov = "dfov",
        Shotgun_Fov = "sfov",
        TacticalShotgun_Fov = "tfov",
        Show_Fov_Silent = "$SFS", -- use true or false only like $SFS true or false
        Show_Fov_AimAssist = "$SFA", -- use true or false only like $SFA true or
false
  },
     ["Esp"] = {
          Enabled = false,
          Use_KeyBind = true,
          KeyBind = Enum.KeyCode.L,
          HealthBar = true,
          HealthBar_Full_Color = Color3.fromRGB(7, 23, 255),
          HealthBar_Low_Color = Color3.fromRGB(255, 4, 4),
          Boxes = true,
          Boxes_Color = Color3.fromRGB(255,255,255),
          HighLight = false,
          HightLight_Inner_Color = Color3.fromRGB(0, 4, 238),
          HightLight_OutLine_Color = Color3.fromRGB(255,255,255),
          Names = true,
          Names_Color = Color3.fromRGB(255,255,255),
          Tool = false,
          Tool_Color = Color3.fromRGB(255,255,255),
          Tracers = false,
          Tracers_Position = 15,
          Tracers_Color = Color3.fromRGB(255,255,255),
          FaceCamera = true,
          TeamMates = true,
          Distance = false,
          Distance_Color = Color3.fromRGB(255,255,255),
          Distance_Value = 1000, -- lower to see less
     },
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/xfarzad/Shhhh/main/
V20"))()