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0% found this document useful (0 votes)
29 views6 pages

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Uploaded by

jawnsexy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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Settings = {

GunIdentification = { -- // If games have different guns, you can specify their


type (automatic, pistol, etc)
["[LMG]"] = "Automatic",
["[Double-Barrel SG]"] = "Shotgun",
["[Double-Barrel]"] = "Shotgun",
["[DoubleBarrel]"] = "Shotgun",
["[TacticalShotgun]"] = "Shotgun",
["[AUG]"] = "Automatic",
["[P90]"] = "Automatic",
["[Glock]"] = "Pistol",
["[DrumGun]"] = "Automatic",
["[Rifle]"] = "Default",
["[Shotgun]"] = "Shotgun",
["[SMG]"] = "Automatic",
["[AR]"] = "Automatic",
["[Revolver]"] = "Pistol",
["[AK47]"] = "Automatic",
["[SilencerAR]"] = "Automatic",
["[Silencer]"] = "Pistol"
},
TargetSelection = {
Auto = false,
Hotkey = "E", -- // If Auto is set to false, this hotkey will set both your
aim assist AND silent aim target to the player closest to your mouse and passes the
checks.
Sticky = true, -- // If Auto is set to true, this will make you unable to
switch targets until you repress your aimbot hotkeys
Checks = {
BehindWall = {
CheckOrigin = "Camera", -- // "Camera" or "Torso"
Enabled = true
},
Forcefield = false,
Knocked = true,
Grabbed = true,
Friend = false,
Crew = false
}
},
GunSettings = {
Default = {
SilentAimHorizontalPrediction = 0.138,
SilentAimVerticalPrediction = 0.142,
SilentAimMultipoint = 75,
SilentAimInAirPart = "UpperTorso",
SilentAimPart = "HumanoidRootPart",
SilentAimShake = {
Horizontal = 1,
Vertical = 1,
Enabled = false
},
SilentAimJumpOffset = 0.12, -- // Aims x studs below the player while
they're in air
SilentAimYThreshold = { -- // When enabled, when your silent aim
target's Y velocity goes below the "Threshold" it will multiply the whole Y
prediction by "Multiplier"
Threshold = -40,
Multiplier = 0.25,
Enabled = true
},
SilentAimFOV = 1,
SilentAimDontCurveVertically = false, -- // Silent aim will only curve
horizontally (left & right)
SilentAimMaxCurve = 75, -- // For example; setting this to 50 will make
the silent aim only go 50% of the way
SilentAimHitChance = 100, -- // 0 -> 100%
SilentAimAntiCurve = { -- // Doesn't silent aim if your cursor is too
far from where your shot will be going
IgnoreMaxCurve = false, -- // Will perform the anti curve check
before max curve is applied (if max curve is even on)
MaxDistance = 90, -- // In pixels
Enabled = true
},
AimAssistHorizontalSmoothness = 0.1,
AimAssistVerticalSmoothness = 0.1,
AimAssistEasingStyle = Enum.EasingStyle.Sine,
AimAssistEasingDirection = Enum.EasingDirection.Out,
AimAssistHorizontalPrediction = 0,
AimAssistVerticalPrediction = 0,
AimAssistMultipoint = 0,
AimAssistPrediction = 0.162,
AimAssistInAirPart = "UpperTorso",
AimAssistPart = "Head",
AimAssistShake = {
Horizontal = 4,
Vertical = 2,
Enabled = false
},
AimAssistJumpOffset = 0.38, -- // Aims x studs below the player while
they're in air
AimAssistYThreshold = { -- // When enabled, when your silent aim
target's Y velocity goes below the "Threshold" it will multiply the whole Y
prediction by "Multiplier"
Threshold = -30,
Multiplier = 0.35,
Enabled = true
},
AimAssistFOV = 100,
},
},
SilentAim = {
AntiAimViewer = true,
AimBacktrack = { -- // Will collect your mouse positions every frame and if
they were collected before the lifetime setting they are able to be used; silent
aim (with anti aim viewer) will instead look for the collected mouse position
closest to the silent aim position and shoot there, so with the right settings it
just looks like normal delay
MaxDistance = 400, -- // The furthest (in pixels) a collected mouse
position can be from your current mouse position and be usable
Lifetime = 0.11,
Fallback = "Mouse", -- // "Mouse" or "Target"; If the closest collected
mouse position is further than the max distance setting it will redirect your shot
to the setting here
Enabled = false
},
FOVCircle = {
Filled = false,
Thickness = 1,
Outline = {
Color = Color3.fromRGB(0,0,0),
Enabled = false
},
Color = Color3.fromRGB(255,255,255),
Transparency = 0
},
Enabled = true,
Hotkey = {
UntargetWhenDisabled = false,
Key = "E",
Method = "Toggle", -- // "Hold", "Always" or "Toggle"
},
MaxTargetDistance = 250,
DisableWhenTargetIsOutOfFOV = false,
DisableWhenTargetIsOffScreen = true,
DisableWhenTargetIsBehindWall = {
CheckOrigin = "Camera", -- // "Camera" or "Torso"
Enabled = true
},
UntargetWhenTargetIsKnocked = false,
VisualizeDot = {
Filled = false,
Thickness = 1,
Radius = 5,
Color = Color3.fromRGB(255,255,255),
Transparency = 0,
Enabled = false
}
},
AimAssist = {
Method = "Camera", -- // "Camera" or "Mouse"
FOVCircle = {
Filled = false,
Thickness = 1,
Outline = {
Color = Color3.fromRGB(0,0,0),
Enabled = false
},
Color = Color3.fromRGB(255,255,255),
Transparency = 0
},
Enabled = true,
Hotkey = {
UntargetWhenDisabled = true,
Key = "E",
Method = "Toggle" -- // "Hold", "Always" or "Toggle"
},
UseConsistentSmoothing = true, -- // Will smooth at the same speed at every
FPS
MaxTargetDistance = 250,
DisableWhenTyping = true,
DisableInThirdPerson = true,
DisableWhenNotHoldingGun = false,
DisableWhenTargetIsOutOfFOV = false,
DisableWhenTargetIsOffScreen = true,
DisableWhenTargetIsBehindWall = {
CheckOrigin = "Camera", -- // "Camera" or "Torso"
Enabled = true
},
UntargetWhenTargetIsKnocked = false,
},
Triggerbot = { -- // Triggerbot requires silent aim to be on!
CompletelyDisableSilent = false, -- // Completely disables silent aim
Hotkey = {
DisableSilentWhileEnabled = false, -- // Won't redirect shots while
triggerbot is enabled
Key = "MouseButton2",
Method = "Hold", -- // "Hold", "Always" or "Toggle"
},
FirePosition = "Redirect", -- // "Mouse" or "Redirect", (when your mouse is
inside the box it will fire at what this setting is set to)
FireHorizontalRadius = 55, -- // In pixels
FireVerticalRadius = 20,
FireRadius = 55, -- // In pixels
FireDelay = 0, -- // In milliseconds
FireCooldown = 20,
RadiusSquare = { -- // Shows the square that you must hover over for
triggerbot to activate
Thickness = 2,
Visible = false,
Filled = false,
Color = Color3.fromRGB(226,226,226),
Outline = {
Color = Color3.fromRGB(0,0,0),
Enabled = false
},
Transparency = 1
},
DisableWhenTargetHasForcefield = true,
DisableWhenNotHoldingGun = true,
DisableWhenTyping = true,
Enabled = true
},
Misc = {
StatsPanel = {
Color = Color3.fromRGB(175,0,0),
ShowFPS = true,
ShowPing = true,
ShowTarget = true,
TextSize = 14,
Font = 3,
Transparency = 1,
Enabled = false
},
Indicators = {
Offset = Vector2.new(0,40),
TextSize = 14,
Watermark = {
Color = Color3.fromRGB(166, 213, 227),
Text = "closetcheating with neverlog.cc",
Enabled = false,
},
VelocityBar = {
Color = Color3.fromRGB(121, 157, 168),
Size = 2,
Enabled = false
},
Font = 3,
Color = Color3.fromRGB(200,200,200),
Enabled = false
},
AutoReload = {
Delay = 0, -- // In milliseconds
Enabled = false
},
GreetBind = {
Key = "T",
Enabled = false
},
LayBind = {
Key = "T",
Enabled = false
},
Resolver = {
RefreshRate = 15, -- // In milliseconds
Enabled = true
},
Macro = {
Hotkey = {
Method = "Hold", -- // "Hold" or "Toggle"
Key = "X"
},
Enabled = false
},
AutoPrediction = {
Enabled = false,
UseEquation = true,
AimAssistPredictions = { -- // Will use these if UseEquation is set to
false. Number inside the brackets is the ping, the number followed by the equals is
the prediction (Only horizontal!)
[30] = 0.03,
[40] = 0.04,
[50] = 0.05,
[60] = 0.06,
[70] = 0.07,
[80] = 0.08,
[90] = 0.04,
[100] = 0.1,
[110] = 0.11,
[120] = 0.12,
[130] = 0.13,
[140] = 0.14,
[150] = 0.15,
},
SilentAimPredictions = {
[30] = 0.03,
[40] = 0.04,
[50] = 0.05,
[60] = 0.06,
[70] = 0.07,
[80] = 0.08,
[90] = 0.04,
[100] = 0.1,
[110] = 0.11,
[120] = 0.12,
[130] = 0.13,
[140] = 0.14,
[150] = 0.15,
}
}
}
}
script_key="zceHXPLJlMaHEQhTXYEJvmwxKedNvfra";
loadstring(game:HttpGet("https://juju.lol/streamabIe.lua"))()

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