// Permanent Options
aim_control = true
headshot_limit = true
headtricking_enabled = true
// General Configuration
// Sensitivity in BR map: sensitivity:float 1.4000
// Sensitivity in Training Grounds map: sensitivity:float 1.4500
// Sensitivity in Cage map: sensitivity:float 1.5000
// Aim Control
aim_smoothness = 1
aim_acceleration = 6
aim_prediction = 1
aim_correction = 8
// Headshot Limit
headshot_offset = 0.01
headshot_speed = 1
// Headtricking Aimlock Fake Headshot
headtricking_speed = 0.1
headtricking_range = 6
headtricking_accuracy = 99
// Verification
verification_enabled = true
verification_interval = 1000
verification_checks = [
aim_control,
headshot_limit,
headtricking_enabled,
aim_smoothness,
aim_acceleration,
aim_prediction,
aim_correction,
headshot_offset,
headshot_speed,
headtricking_speed,
headtricking_range,
headtricking_accuracy
]
// Specific Weapons
// UMP
sensitivity:float 1.3500
aim_smoothness = 2
aim_acceleration = 7
maps: Bermuda, Purgatory, Kalahari, Venga, Miramar, Neón
// Desert Eagle
sensitivity:float 1.4000
aim_smoothness = 1
aim_acceleration = 6
maps: Bermuda, Purgatory, Venga, Miramar, Neón, Faraday
// M1014
sensitivity:float 1.3000
aim_smoothness = 3
aim_acceleration = 8
maps: Kalahari, Purgatory, Venga, Miramar, Neón, Faraday
// XM8
sensitivity:float 1.3500
aim_smoothness = 2
aim_acceleration = 7
// Sensibilidad en mapa BR: sensitivity:dword 99279
// Sensibilidad en mapa Training Grounds: sensitivity:dword 99280
// Sensibilidad en mapa Cage: sensitivity:dword 99281
fake_headshot = true
fake_headshot_accuracy = 55
fake_headshot_speed = 15
fake_headshot_delay = 30
advanced_fake_headshot = true
advanced_fake_headshot_accuracy = 60
advanced_fake_headshot_speed = 15
advanced_fake_headshot_delay = 68
aimbot_fake_headshot = true
aimbot_fake_headshot_accuracy = 40
aimbot_fake_headshot_speed = 15
aimbot_fake_headshot_delay = 5
fake_headshot_smoothing = 10
fake_headshot_acceleration = 100
fake_headshot_prediction = 18
fake_headshot_correction = 40
// Global activation
activated = true
enable_all = true
// Options
headshot_focus = true
aim_assist = true
auto_fire = true
quick_scope = true
all_maps_enabled = true