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Mortal Kombat

Mortal Kombat Operations Manual

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Adil Globale
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0% found this document useful (0 votes)
713 views69 pages

Mortal Kombat

Mortal Kombat Operations Manual

Uploaded by

Adil Globale
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 69

Mortal Kombat Instructions

Insert two coins to start a game; insert one coin to continue.



In a two player game, the loser pays and the winner stays.

Press the Punch and Kit buttons to attack an opponent.

Use the joystick to make the screen player jump or duck, and move left or right.

Use joystick and button combinations to discover secret moves .

..
MIDWAY Manufacturing Company reserves the rights to make modifications and improvements to its products. The
specifications and parts identified in this manual are subject to change without notice.
- -- ---,---------~ ~ .. -:I

• . .

MORTAL KOMBAT
TABLE OF CONTENTS
Section 1 Operation and Troubleshooting
Safety ........ ................ ................................ .. ............. ... ....... ...................................... 1-2
Set-up Procedure
Installation & Inspection ..... ... .......... ... ... .................................................... 1-3
Location Requirements ........ ....................... .................. ............ ................. 1 -3
Cabinet Assembly Diagram ......... ................ ......... ... ............................. ... ... 1-4
Servicing ................................................................................................................... 1-6
Game Features
Starting-up .. ........ ..... ......... ....... .... ....................... ................... ...................... 1-8
Player Controls ............................................................................................ 1-8
Control Panel Diagram .............................. ... ........ ....................................... 1-8
Game Operallon
Control Switches ....... ..... ......... ................. _................................................. 1-9
Control Switch Location Diagram .... ........................................................... 1-9
Menu System Operallon
Operation ........................... .............. ....... ....... ... .. ........................................ 1-10
Main Menu .............. .................................................................................... 1-10
Diagnostic Tests ....... .... ........ ... ................................................................... l-11
Switch Test. .................................................................................... 1-11
DIP Switch Test & Table ................................................ ...... .......... 1-1 2
CPU & Sound Te sts ............................................................... ...... .. 1-13
Monitor Patterns & Burn-i n Test... .................................................. 1-14
Coin Bookkeeping ............................................... ...... ................................. 1-1 5 ' •
Game Audits ...... ........ ... ............................ .... .. ....... ..... ....... ......................... 1-16
Game Adjustments ..................................................................................... 1-17
Standard Pricing Table .......... ............. ... ........ .. ................................. ... .. ..... 1-19
Custom Pricing Table ..... ...... ......................... ...... .... ................................... 1-20
Uttlilles ................... :................................................................................................. 1-21
Troubleshooting ........................................................................................ .............. 1-22

Section 2 Parts Information


Cabinet. Speaker. & Manuals .............................................. ........ .. .. .............. .......... 2-2
PC Boards, Transformer Assembly , Fluorescent Lamp Assembly,
Control Panel Assembly, & Monitor. ........................................................................ 2-3
Cables .......................................................................... .. ... ................ ... .. ............... .. . 2-4
Power Supply .. ...... ........................................ ... ........... ... ... .... ............ ....... ....... .... ..... 2-5
CPU Board .............. .. .............................. ...... .............. ... .......................................... 2-6
Sound Board ........................................................................................................... 2-8

Section 3 Diagrams and Schematics


JAMMA Chart & Interboard Wiring ..................................................................... ...... 3-2 • .
Cabinet Wiring Diagram .... ...... .. ..... ... ... .. ........... ... ....... ........ .. ... ................................ 3-3
Power Wiring Diagram & Transformer Chart ....................................... ................ .... 3-4
CPU Board Schematic ......................................................................................... .... 3-5
Sound Board Schematic .......................................................................................... 3-21

eCopyright 1992 MIDWAY Manufacturing Company


MORTAL KOMBAT

SECTION
one

Operation

1·1
Safety Notices
The following safety instructions apply to all game operators and service personnel.
Specific warnings and qautions will be found throughout this manual where they apply.
We recommend that you read this page before preparing your game for play.

&CAUTION
AC POWER CONNECTION. Before connecting the game to the AC power
source, verify that the "line voltage selection chart" jumper wires are installed
correctly for the line voltage in your area. For details, refer to Section 3.

PROPERLY GROUND THE GAME. To avoid electrical shocks, do not plug in


the game until it has been inspected and properly grounded. MIDWAY games
should only be plugged into a grounded 3-wire outlet. Shocks will also result, if
the control panet is not properly grounded! After servicing any parts on the panel,


assure that the ground wires are secure. Only then should you lock up the game .

DISCONNECT POWER DURING REPAIRS. To avoid electrical shock, discon-


nect the game from the AC power source before removing or repairing any part of
the game.

USE THE PROPER FUSE. To avoid electrical shock, use the replacement fuse
which is specified in the parts list for this game. The replacement fuse must match
the original fuse in fuse type, voltage rating, and current rating.

MONITOR PRECAUTIONS. Wilen removing or repairing the monitor, extra pre-


cautions must be taken to avoid electrical shock because high voltages may exist
within the monitor circuitry and cathode ray tube (CRT) even after power has been
disconnected. Do not louch internal parts of the monitor with your hands or metal
objects! Always discharge the CRT by the following method: Attach one end ot
a large, well-insulated, 20-kV jumper to ground. Momentarily touch the free end
of the grounded jumper to the anode by sliding it under the anode cap. Wait two
minutes and discharge the anode again.

HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a


fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight •
feet or more from the implosion.

ATTENTION!
PROPERL Y A TTACH ALL CONNECTORS_ Make sure that the connectors on
each printed circuit board (PCB) are properly connected. II fhey do not Slip on
easily, do not force them. A revers ed connector may damage your game and void
the warranty. All connectors are keyed to fit specific pins on each board.

1-2
::ielup Procedure
NSTALLATION & INSPECTION

• Remove all items from shipping container and set them aside.
nspect the exterior of the cabinet lor any damage. Remove the
hipping cfeats Irom the bollom of the cabinet.

. The keys are either taped to the coin retum stat. or attached to
Ioystlck. Unlock and open the coin and cash box doors. Remove the
eg tevelers and spare parts which are stored in the cash box.

13. lill or lay the cabinet down. Locate the lour threaded holes on
the bottom 01 the cabinet (one in each comer). and install one leg
leveler (with its hex nut) in each hole.

4. Stand the cabinet upright and make certain that it is in a stable


position. Level the cabinet.

5. Remove the rear door of the cabinet. Inspect the interior tor any
ignsof damage. Check all major assemblies to assure that they are
mounted securely.

6. Reier to the game's Cabinet Wiring Diagram (seelion 3). and


check to see that all cable conneelors are correctly secured. DO
NOT FORCE CONNECTORS. Watch lor damaged connectors and
avoid making reversed connections.

7. Determinethevatue 01 your line vollage with a meter. Then. check


the power input wires to the main power supplytranslormer. Be sure
they are connected to taps which correspond to your local line Game Location
vollage value. II necessary. reconneelthe power input wires to the Requirements
transformer in accordance with the Tranformer Chart in section 3.

8. Lay the line cord (connected to the Power Chassis) In the slot
e=c
Domestic 115V @ 60 Hz
along the bottom edge of the rear cabinet door. Replace the rear Foreign 230V @ 50 Hz
cabinet door. Ctose and lock the front coin and cash box doors.
If11JJ2.
9. Connect the line cord to a grounded (3·terminal) AC wall outlet. 320 F to 1000 F
(0 0 C to 38 0 C)
10. Switch On the game. using the OntOIl switch tocated on the
upper teft rear of the cabinet. to veofy proper operation. H!Jmidity
Not to exceed 95% re lative .

1-3
Cabinet Assembly

Fluorescenl Lamp Assembly

Screened Marquee -----LL I


I

Speaker & Cap. Assembly---==~;:--

25" Monilorr_llJ-j~::====::~:.~
Bezel-_.../.i.~

Inslruclion Card

COnirOI Panel Assembly


-----,,.<2

Bullons
I
I

Coin Door.---4+-+~~
~
I
I
I
I •
AssembIY·--iH~::::[~~j~LJl
,I
/
/
/
/

Fronl Door / "


"

Front View
1-4

-
..
Cabinet Assembly

On/Olf Swilch

Venl Cover

e--=- .
• •

Chassis Panel Assembly

CPU Board-_ _HJ--;:;:::~~~~~

Sound Board---ttt-H---U._

Swilcher Power SUPP'Y-1tn-tt-;;:;;:21

Power Pack ASSembIY_r:!::'!!~~~;;::::--.JJ<...<~

Line Cord--------,{I

Rear View

1-5
Servicing

• Servicing the Control Panel


Switch 011 powertothegame. The control panel is held in plac
by two latches (located inside the cabinet. on the left and rig l
sides 01 the cant rot panel) which provide constant pressure 0
the strikes. The latches can be reached through th e coin do<
opening. To release the latches, lift th e latch handle an
unhook the wire lasteners. Carelully use the joysticks to lift th
control panel. Till the control panel until it rests on its suppo
bracket. To reinstall the control panel. check lor proper cabl
connections. including th e ground strap, and use the jo yslic~
to lower it into position. avoiding pinched wires. Reclamp th
latches.

Note
To remove the control panel for bench servicing. reach
the coin door opening and release th e latches localed
Ih. 9
h
sides of the control panel. Be care lui not to reach straigh t bac
through the coin door opening as you might damage th
Monitor Control Board. lilt the control panel until it rests on il
support brack ets. Disconnect the cables and the ground stral
Lift the control panel out 01 the game cabinet.

.& Caution
The monitor DOES NOT contain an
• Removal of Viewing Glass
Switch 011 power to the game, and open the control pane
Remove the live hex head screws and the black metal strip ,
the bottOI11 01 the viewing glass. Carelully, slide Ihe glass Irol
isolation transformer in its chassis (it
its side grooves and lift it clear 01 the cabinet.
is mounted instead in the Power
Cllassis Assembly located on the
lIoorof/he cabinet). When servicing
the monitor on a test bench. YOU • Removal of Monitor Bezel
MUST ISOLATE THE MONITOR Switch 011 power to the game. Open the control pane..l.i!n
FROM THE LINE VOL TAGE WITH remove the vi ewing glass. Lift the bezel 011 01 the monit.
AN ISOLATION TRANSFORMER.

• Monitor Replacement
We recommend Ihal you read /lIe WARNINGS seclion Iho

.& Caution
Wlli/e removing the lour bolts, lirmly
oughly before beginning Ihis procedure.
Swilch 011 power to the game. Remove the viewing glass an
Ihe monitor bezel. Completely disconnect the monitor Irom a
01 its cabling. including its chassis ground strap . Remove th
support /lIe monitor from the fronl of
lour bolts securing the monito(s mounting lIanges to its moun
the CRT so that it will nol slip.
Ing panel. Pull the monitor carelully Irom the cabinet Iront.

1-6
• Removal of the Marquee
Switch 011 power to the game. Remove the five hex head
ace screws from the black strip on top of the cabinet. Remove the
ht strip and carelully lilt the marquee. Store the marquee carelully WARNING
to prevent damag e. II you drop a fluorescent tube and
or It breaks, it will implode! Use care
and The fluorescent tube is now accessible for replacement. Grasp in handling.
the the tube, give it a quarter turn , and remove it from its socket.
port Carefully place a new tube into the socket , and lurn to reinstall.
able
cks
the
• Removal of the Fluorescent Light
Assembly
Switch 011 power to the game. Remove the marquee glass.
Disconnect the fluorescent light assembly from its power cable .
Remove the screws that hold the assembly to the cabinet then
Iill out the assembly.

nils
• Removal of the Speakers
trap.
Switch Off power to the game. Remov e the marquee glass.
The speakers pull out from the front of the cabinet. Be sure 10
disconnect the cabling and remove the nuts on the mounting
screws belore attempting to pull the speakers out 01 Iheir enclo-
sure. Carefully reinstall the seals upon completing any task in
the speaker enclosure.
nel.
'pat
from
• Volume Control, Test/Diagnostics Switch, and
Service Credit Switch
Open the coin door to locate the game's volume control and
Diagnostic switches on the small panel atop the cash box cover.
The Volume Controt Is the white knob on lelt end Of the panel.
Tuming the knob clockwise increases the volume . The upper
right switch on the bracket is the TesVDiagnostics Switch that
enables activating the game's Menu System . The lower right
switch is the Service Credit Switch , which allows adding credits
to a game for service testing without affecting the game's book·
thor-
keeping total.

ISand
pm all
~ethe
nount-
ant.

1·7
Note Game Features
When an error is delecledduring Slart- STARTING UP
up Tesls. game slart-up does nol Swilch on power 10 Ihe game. A "rug" pallern appears on Ihe ,
progress, and an error message screen. When Ihe "rug" pallern ends. Ihe screen shows CHE
appears on the screen . ING SCRATCH RAMS. and Ihen CHECKING ROMS . The
screen shows MORTAL KOMBAT REVISION LEVEL . C~
TEST OK and Ihe COIN SETTING. The game Ihen begins
Allracl Mode.

Insert Ihe desired amounl of coins or lokens . Press Ihe approp'


Slart bullon.

Player Controls
o Start Button s
Each player has a Start Bullon which allows himlher to be


or continue play.

o High Kick/H igh Punch Button s


Allows the screen player to kick or punch an opponent in
upper body.

CJ Low Kick/L ow Punch Button s


Allows the screen player to kick or punch an opponenl in '
lower body_

Note BlOCk Button s


Allows Ihe screen player to block an opponenl's punch. k
Discover secrel moves by using or special move.
joystick and bullon combinalions.
Joysti ck
Allows Ihe screen player 10 move. lIip. jump and duck .

/Hi;h'
© Start

/H;"
© Start •
"""'" 1<'"

Move Move a
BIod<

()ud(
©
low
©low
Punch KIcIt
'----" ~
Contro l Panel

1"8
~"'m .. Operation

MORTAL KOMBAT Controt Switches are located Inside the


e CRT door. These switches allow the operator to customize some
ECK- features of the game.
e next
CMOS
s the

opriate
Control Switches
• The Coin Door Slam Tilt Switch detects any forceful vibrations
against the Coin Ooor. This eliminates pounding for free games.

• The Volume Control allows increaslngordecreasingthe volume


level 01 the game music and speech. For greater profits, set your
game's volume level at a nice loud setting.
begin

• The TesUDlagnostic Switch (slide switch) allows you to activale


the game's Menu System. Move the Test Switch to access the
Main Menu. To exit the Menu System, select EXIT TO GAME
In the OVER from the Main Menu, then press any control panel button.

'in the
• The Service Credit Switch (pushbutton switch) is a special lea-
lure swilch Ihat allols credil wilhout aHecting the game's book-
keeping tolal.

I, kick

Slam TIlt Switch

Volume Control

TesUOllIgnosUc.
-F~$~.j-- Switch

ServIce Credit
Switch
Ca.h Box
Enclolure

Control Switch Locations

1·9

' ..',." ..
-'"
.. ~:(,
Menu System Operation

OPERATION
All MORTAL KOMBAT Game Audils. Adjuslmenls. and Diagnos·
tics are options 01 the Main Menu. Each option, in tum, has its own
menu. listing several choices that you may act upon as desired.

Move the Test Switch (on the cashbox lid panel). or close Switch #8
of DIP Switch Bank #2. to activate the Main Menu (shown betow).
Game adjustments. bookkeeping. and diagnostics are all acces·
sible (rom this menu.

Move any joystick up or down 10 cycle through the menu options .


Notice that the options are highlighted in sequence. Press any
bullon to activate a highlighted option.
Note: Only highlighted options can be activated.

Select With Any Stick



Activate with Any Button

Diagnostic Tests
Coin Bookkeeping
Game Audits
Game Adjustment
Utilities
Exit Test Menu

Main Menu

1-10
DIAGNOSTIC TESTS
To enler Ihe Diagnoslic Tesls from Ihe Main Menu, move any
foyslick 10 select (highlight) the Diagnostic Test option, and press
any conlrol panel bullon to activale th e oplion.

gnos-
sown
red. Select With Any Stick
Activate With Any Button
Ich#8
elow).
cees-
Switch Test
DIP Switch Test
lions. CPU Board Test
any
Sound Board Test
Monitor Patterns
Burn-In Test
Return To Main Menu

Dfagnostlc Menu

Switch Test
The Switch Test allows the operator to te st the switches on the
control panel and the coin door.

Seleclthe Swilch Test by using any joyslick to highlight the Switch


Test opllon; then, press any control panel bullon to aclivate iI. The
top of the screen shows a layout of the control panel and the
bollom of the screen lists the ccin door switches. Pressing a
switch causes the corresponding swilch location on the screen to
lighl. Release the switch and the screen relurns to normal.

Press the Sian bUlions togelher to return to the Diagnostic Menu.

1-11
DIP Switch Test
The DIP Swilch Test allows theoperatorto check the position
two a·position DIP Switches on the CPU Board. The operato
also change the selling of each position of each DIP Switch d
this mode.

Use any joystick to select Ihe DIP Swilch Test and any conlroll
bullon to activate it. The screen displays a layout of Ihelr Cl
sellings.

To change a DIP Switch selling, press the switch to the de


selling, then check the screen to velify that the switch now s
the new selling.

Press any control panel bullon to return to the Diagnostic M

DIP Switch 1 Settings Table


SWI SW2 SW3 SW4 sws SW6 SW7 SW8
VlolenclOn Off'
On

Blood 'n gam.

Low Blow In glm.


Off'
On

Off'
On

Attract Sound. On Off'
On

NOI UlOd Off'


On
Off '
On
0'"
On
Off'
On

DIP Switch 2 Settings Table


SWI SW2 SW3 SW4 SWS SWG SW7 SW8
DIP Switch
Off'
CofnA On
Colnag.


011' 011- Olf '
USA , Go< , F..
USA 2 GO<2 F,2
On on Off
USA 3 GO< 3 F, 3
Off On Off
USA. GO< • F.. On On Off
USA Eel. GO< Eel. F,EeI. Off Oil On
N<U tw tw On Oil On
tw tw tw Off On On
Free PlaY Free PWv On On On
Country
USA ou· Olf'
On Off
""'man
F,onch Off On
Not Usod On On

OU'
One Counter
On
Two Counle,.

NotU ..d Off'


On

• Indicates Factory Seiling

1-12

-
18 ":I'U Board Test (much like the Start-up Test) allows the opera-
check the RAMs and ROMs.

~
~~~~~BoardTest with any joystick: then, press any control
activate the automatic test of the CPU Board's RAMs
When this test is activated, a "rug'" pattern appears on
screen. The screen then changes to show the layout of the
and ROMs. A ROM or RAM location that is shown as black
a white outtine is used and should turn either red or green. A
or RAM location that is shown as gray with a white outline is
used In this game. During the test, ROM or RAMs are good, if
turn green; they are faulty, if they turn red.

I"he CP'U Test pauses when a bad ROM or RAM is detected. Press
button fo continue the test.

:JUlina Board Test


Sound Test allows listening to some of the sounds that this
Is capable of producing. This test also emits a tone for each
that Is detected.

the Sound Board Test with any joystick; then, press any
panel button to aClivate the test. The screen displays two
options:

GEINEIRALTEST analyzes the sound circuitry. The screen shows


tist of error codes. A successful test causes a single "tone" to
Detection of a fault causes a series of tones or no tone at
to sound.

SOUNDS tests synthesized & digitized sounds from the


• __ .,_ Board. Advance to the next sound by moving any joystick,
press any control panet button to activate the sound.

I
~~:~C~.RETURN TO MAIN MENU or BACK TO DIAGNOSTtC
Press any controt panet button to activate your selection .

• General Test
Play Sounds
Back To Diagnostic Menu
Return To Main Menu

Sound Test Menu

1"13
Monitor Patterns
The Monilor Pallerns Tesl provides a menu lor lesling Ihe monitor.
Selecllha lesl wilh any joyslick and aClivale wilh any conlrol panel
bullon. Once Ihe Monilor Pallerns Tesl is aClivaled, move any
joyslick 10 selecl a lesl option; press any conlrol panel bUlion 10 ac.
tivate the option. Press any control panel button again 10 return to
Ihe Monilor Pallerns Tesl menu .

Select With Any Stick


Activate With Any Button

Red Screen
Green Screen
Blue Screen
Color Bars
Crosshatch Patterns
Back To Diagnostic Menu
Return To Main Menu

Monllor Pallern Menu

The RED, GREEN, and BLUE SCREEN lesls liIIlhe screen with
eilher red, green or blue.
The COLOR BARS lesl lills Ihe screen with several shades 01
colors 10 help with red. green and. blue level adjuslmenls. Each
color should appear sharp and clear.
The CROSSHATCH PA DERNS lesllills Ihe screen wilh a grid and
a series 01 dOls. The grid and Ihe dols should be clear. The dols
should appear round.

II anyollhe Monitor Pallern Tesls shows a need lor adjuslment, use


Ihe proper while knobs on Ihe Monilor Board.

Use any JOYSlick 10 selecl RETURN TO MAIN MENU or BACK TO


DIAGNOASTIC MENU and aClivale wilh any control panel bullon .

• Burn-in Test
The Burn·in Tesl conlinually repeals Ih e CPU Board Tesl. Move
any joystick 10 selecllhe Burn·in Tesl: Ihen. press any conlrol panel
bullon 10 aclivale Ihe lesl. When Ihe Burn·in Tesl delecls an error,
Ihe lesl Slops and displays an error message on Ihe screen. The
second page ollhe Audil Table specifies Ihe number 01 Burn.in
cycles successlully compleled. Use Ihis lesl 10 lind inlermillenl
CPU problems.

To exillhis lesl, swilch Ihe game 011 Ihen On again.

1-14
COIN BOOKKEEPING
To enter the Coin Bookkeeping lrom the Main Menu, move any
joystick to selecl the Coin Bookkeeping option; Ihen, press any
oonlrol panel bulton 10 activale il.

The Coin Bookkeeping Table reoords Ihe coinbox tolals and game
play counlers. The lell side ollhe lable names Ihe bookkeeping
ilem; the righl side shows Ihe number 01 coins , credils, or plays lor
each item.

To exil Coin Bookkeeping, move any joystick 10 selecl RETURN


TO MAIN MENU; Ihen, press any conlrol panel bullon 10 aclivale
II.

Lell Slot Coins 0


RIght SIOI Coins 0
Third Slot Coins 0
Fourth Slot Coins 0
Service Credlls 0
Paid Credlls 0
Total Plays 0
Plays Until High Score Reset 5000

More Detailed Data


Return To Main Menu

Coin Bookkeeping Table

Lell Slot Coins 0


Right Slot Coins 0
Third Slot Coins 0
Fourth Slot Coins 0
Total Collections 0


Clear Coin MeIers
Return To Main Menu

Total Collection Table

1-15
GA ME AUDITS
To enler Game AudilS Irom Ihe Mai
n Menu, move any joyslick I,
seleellhe Gam e Audils option: Ihen
, press any conlrol panel bul lol
10 activale il. To advance 10 Ihe nex
l (or relurn 10 Ihe previous) pagl
ollh e Game Audil Table, move
any joystick 10 seleel eilher 'Ne x
Audil Page', or'P revious Audil Pag
e': Ihen , press any con lrol pan e
bullon 10 change Ihe page.

The Game Audils Table reco rds


Ihe game play slatistics. The lell
side of Ihe lable names Ihe Aud
il item; Ihe righl side shows Ihe
amounl of play.

Ho urs Game Was Played


TOlal Pla y Tim e o
Hou rs Pla yed Wll h 1 Pla yer o
Hou rs Played Wll h 2 Pla yer s o
Tol al Pla ys o
Con llnu es Taken o
o


Bum ·ln Loo ps Suc ces slu lly Com
ple led o
Nex l Aud ll Page
Rel urn To MaIn Menu

pag e 1 of Aud ll Tab le

Cage Cho ose n


Kan s Cho ose n
o
Ral den Cho ose n
o
Sub -ze ro Cho ose n
o
Sco rpio n Cho ose n
o
Son ya Cho ose n
o
Err or Tra ps
o
o
Pre vio us Aud ll Page •
Rel urn To Main Menu

Page 2 of Aud ll Tab le

To exil lhe Game Audil Table, mov


e anyjoyslick lose lecl RETURN
TO MAIN MENU ; Ihen, press any
conlrol panel bullon 10 activale
your seleclion.

1·1 6
GAME ADJUSTMENTS
Move any joystick to setect the Game Adjustment option on the
Main Menu; then , press any control panel bul10n 10 aclivale il.

The Game Adjuslmenls Menu allows Ihe owner/operalorlochange


Ihe Game Pricing and Game Dilficully.

The Game Adjuslmenls Menu olfers several oplions. Each oplion


has several choices. Move any joyslick to select an oplion; Ihen,
press any conlrol panel bul10n to activale Ihal oplion. The nexl
menu screen provides a sel1ing choice. Move any joyslick to
modily Ihe sel1ing value; Ihen, press any control panel bul10n to
lock in the new value and relurn to the Adjustment Menu. Move Ihe
joysllck up to Increase the sel1ing value, move the joyslick down
decrease the sel1ing value.

To exit the Adjuslmenls Menu, use any joyslick 10 selecl RETURN


TO MAIN MENU; Ihen, use any control panel bul10n to activale your
seleclion .


Select With Any Slick
Press Any Button To Modify

Return To Main Manu Note


Standard Pricing
Custom Pricing Game Adjustmenls are explained in
Free Play more delail on the following page.
Computer Dlfflcul1y
Winning Streak Reset Adjustment values set by DIP Swilch,
Return To Main Menu override adjuslment values set by


Ihe menu system .
Game Adjustment Menu

1-17
Game Adjustments

Standard Pricing
Standard Pricing allows the operator to choose any of the "Stan-
dard" selections for the Standard Pricing Table. See page 1-19.

Modify the setting vatue with any joystick. Press any controt panel
button to lock in the new vatue and return to the Adjustment Menu.

Custom PrIcIng
Custom Pricing allows the operator to install pricing olher than that
01 the Standard Pricing Tabte. Custom Pricing atso allows the
operator to select Ihe maximum amount 01 credils per game. the
amount 01 credils required to start a game. and the amount or
credils required to continue a game. This option is being adjusted
from the Dip Swilch Sellings. See page 1-20.

Modify the setting value with any joystick. Press any control panel
button to lock in a new vatu e and return to the Adjustment Menu.

Free Play
This option selects Iree play. The selling choices lor this adjust-
ment are :
- No (Iactory)
- Yes

Computer Difficulty
This option determines the dilliculty level 01 game play. The setting
choices tor this adjustment are:
·1 (Extra Easy)
·2 (Easy)
·3 (Medium: factory)
-4 (Hard)
·5 (Extra Hard)

Wtnntng Streak Reset


This option resets the highest scores after a selected amount 01
games are played. The selting choices for this adjustment are:
• Reset every 5.000 games.
- Reset every 10. 000 games (Iactory) .
• Reset every 15. 000 games.
- Do NOI Rese\.

1-18
Standard Pricing Table

Name Settings Left Center Right Fourth


Credit/Coin Chute Chute Chute Chute
USA 1 1/25e 25e 25e
USA2 1/50e 25e 25e
USA3 1/50e, 3/$ 1.00 25e 25e
USA 4 1/50e, 4/$1 .00 25e 25e
USA EGA 1/25e 4/$1 .00 $ 1.00 10e 25e 5e

German 1 111 OM, 615 OM 10M 5 OM


German 2 111 OM, 7/5 OM 10M 5 OM
German 3 1/1 OM , 815 OM 10M 5 OM
German 4 1/1 OM, 515 OM 10M 50M
German EGA 1/1 OM , 212 OM, 615 OM 50M 10M 20M


France 1 215 F, 5110 F
~~
10 F
France 2 215 F, 4/10 F 10 F
France 3 115 F, 3/10 F SF 10 F
France 4 115 F, 2/10 F SF 10 F
France ECA 1/3 X 1 F, 215 F, 5/2 X 5 F 1F 10F SF

Swiss 111 F, 6/5 F 1 r SF

Italy 1/500 Lire 500 Lire 500 Lire

UK 1 1120 P, 3/50 P 20 P 50 P
UK EGA 1/30 P, 2150 P, 4/£1.00 £1 .00 20P 50 P

Soain 1 1/25 Peseta 5/ 100 Peseta 25 Peseta 100 Peseta 10 P

Japan 1 1/100 Yen 100 Yen 100 Yen

If option desired is not shown above, use custom pricing .

1-19
custom Pricing

Selecl Wllh Any Stick


Press Any Button To Modlly

Return To Adj. Menu


(1) Left Chute Units
(1) RIght Chute Units
(1) ThIrd Chute Units
(1) Fourth Chute Unlls
(2) Units/CredIts
(3) Unlls/Bonus
(4) Mlnlmun Unlls RequIred
(5) CredIts To Start
(6) Credits To Continue
(7) CoIns Per Dollar
MaxImum Credll s
Return To Ad). Menu

(1) Coins inserted accumulate units. This adjustment specfies


the number 01 units given for each coin in the lourth chute
(see ·units/credit").

(2) This is the number 01 coin units required to buy one credit.

(3) One bonus credit is awarded allerthis many coin units have
accumulated.

(4) No credils will be awarded until this many coin units have
accumulated.

(5) Each ptayer needs this many credits 10 begin a game.

(6) Each player needs this many credits to continue a game.

(7) The detailed bookkeeping screen shows total collections


based on this many coins per dollar. (Selto zero to disable
the display 01 money totals)

(8) This is Ihe limil for the credils counter. Additional coins
inserted will be lost (Iaclory selling: 30)

1·20
UTILITIES
Move any joystick to select the Utilities option on the Main Menu;
Ihen, press any conlrol panel button 10 aClivale il.

The Ulililies Menu allows Ihe owner/operalor 10 clear Ihe game's


bookkeeping memory and 10 inslall a cuslom message.

Select With Any Stick


Activate With Any Bullon

Clear Credits
Clear Coin Counters
Clear Game Audits
Reset High Score
Default Adjustments
Full Factory Restore
Return To Main Menu

Utilities Menu

Move any JOYSlick 10 selecl an ilem Irom the Utilities Menu: Ihen,
press any conlrol panel obutton to activale Ihal ilem. Alter an ilem
has been activaled, you are given the option of reselling Ihal ilem
or nol. For example,

CLEAR COIN COUNTERS?


ARE YOU SURE?

IYES I
NO

Move any joystick to choose YES or NO: then, press any conlrol
panel button 10 lock in your choice and 10 relurn 10 Ihe Ulilities Menu.

To exillhe Ulililies Menu, move any joystick 10 select RETURN TO


MAIN MENU: Ihen press any conlrol panel button 10 aclivale your
selection.

1-21
I
Troubleshooting

Problem Possible Solution

No Picture or Distorted Picture. Check for fauily video board or monitor. Check for disconnected
video signal cable.

Tum game On and nothing happE>ns. Check line fUSE> . Check for ..5Vdc at pins C, D, 3, and 4 of the
JAMMA Connector.

No sound. Check the speaker and speaker connection to pins Land 10 on the
JAMMA Connector. Ch eck volume controt setting. Check for +12V
de at pins F and 6 on thE> JAMMA Connector. Check interboard
wiring from CPU Board to thE> Sound Board.

No General Illumination. Check thE> 1A., S.B. luse.

Move Joystick and thE> screen player Check lor open wires between the joystick and CPU Board. Check
does not move. lorconlamination on joystick swilch contacts and CPU Board pins.

Press Start Button and nothing hap·


pens.
Check lor proper ground.

Check lor open wires between the button and CPU Board. Check
lor contamination on CPU Boare pins or the button switch blade
coni acts. Check lor proper ground.

Press any control panel button and Check lor open wires bel ween Ihe button and CPU Board. Check
screen player does not move. for conlamination on CPU Board pins or IhE> button switch blade
contacts. Check lor proper ground.

No credil given when coins are in- Check DIP switch coin setting. Check lor contamination on coin
serted. switch contacts. Check lor an open wire between Coin Switch 1 and
pin 16 on Ihe JAMMA Conneclor or Coin Switch 2 and pin T 01 the
JAMMA Connector.

Too many credits for number of coins Check Game Pricing setting. Check lora short between pins T & 16
inserted. on the JAMMA Connector.

Game stays in test mode. Check that the Tesl Switch in the coin door is set 10 Off.

1-22
MORTAL KOMBAT

• SECTION
two

Parts

2-1
Cabinet Hardware
Cabinel Assembly A-15639-40025
Shall Casler 02-4404
Leg Levele r Plale 01-915 5
Leg Adjusler, 3.0· 08-737 7
Casler Wheel 20-962 7
Power Swilch Plale Assembly A-15924
Power Swilch 5640-13250-00

Fronl Door Assembly A-14267


Lalch Bracke l 01-6994

Bezel & Inslruclion Card Sel A-15654


25" CRT Bezel 03-849 7
Inslruclion Card 31-1697-40025

Coin Door Assembly A-14975


Tesl Swilch A-13115
Coin Door Cable H-14923
Coin Door, U.S.A.

line Vollage Cable Asembly


Glass Relainer Bracke l
20" Venl Hole Cover
09-200 00-V-l

A-14201
01-9607
03-7602

Lamp Lock 03-832 7
Glass Edge Channel 03-8358
Clear Glass 08-7456-4
Clear Glass 08-7456-10
Rear Door 11-1075
TAG Special Wrench 16-9074
Toggle Lalch 20-9347
Long Arm Key T-20 20-9620
#555 Bulb, 6.3V 24-8768
Marquee 31-164 4-4002 5
Marquee Relain er 03-8252-2

Speakers

Speaker & Cap Assembly


Piezo Speak er Cable
Speaker Cable
Speaker Grille
A-14968
H-1492 2
H-1570 1
01 -10777

Cap. 10~, non·po l, 50V,20% 5045 -12914-00
Tweele r Speak er, 40, 15W 5555-12924-00
6' Speaker, 40, 25W 5555-12929-00

Manuals

Monllo r Manual 16-3000-103


Inslruclion Manual 16-40025-101

2·2
PC Boards

Chassis Panel Assembly A-14157-3


Y-Unit CPU Assembly A-13234-40025
Power Supply Assembly A-15202-1
Sound Board Assembly A-14732-40025

Transformer Assembly

Power Pack Assembly A-15916


Une Cord Assembly A- 15921
Power Pack Chassis Assy A-15915
Power Pack Jumper Cable H-13265
Transformer Jumper Cable H-13378
Une Filler Jumper Cable H-15922
G .t. Jumper Cable H-15945
Varistor, 130V, 10J 5017-09044-00
line Filter,S Amp 5102 -10310-00
Power Transformer


5610-13326-00
Fuse, SB, lA, 250V 5731-06569-00
Fuse, SB,3A,250V 5731-10356-00
Fuse Holder, Panel 5733-12869-00

Fluorescent Lamp Assembly


Fluorescent Housing & Bracket C-12679
Housing Mounling Brkt 01-9146
lighl Fixture 20-9590
18" Fluorescent Bulb, 15 W 24-8809

Control Panel

Housing & Control Panel Assembly A-15644


Control Panet Assembly A-15645
Plate A-15638
Control Panel Cable H -15669

• Latch Bracket
Latch Bracket
Wood Control Panel
Red Pushbutton
White Pushbutton
01 -6994
01-9605
11-1076
20-9687-1
20-9687-2
Blue Pushbutton 20-9687-3
8-way Joystick 20-9694-1
Screened Overtay 31-1696-40025
Wood Housing 11-1018-2
Toggle Latch 20-9347

Monitor

Monitor Support Bracket 01-9969


25" Monitor 5675-12787-01

2-3
Cables

Power Pack Jumper H-13265


Transformer Jumper H-13378
line Voltage Cable H-14235
Piezo Speaker Cable H-14922
Coin Door Cable H-14923
Video Exlension Cable H-14924
Sound Power Speaker Cable H-14925
Video Signal Cable H-14949
Swilch Power Cable H-15203
Control Panel Cable H-15669
Main Harness H-15670
Speaker Cable H-15701
line Filler Jumper H-15922
G .I. Jumper Cable H-15945
20·pin Ribbon Cable 5795-10937-06

2-4
A-15202-1
Power Supply Switcher Assembly

Part Number Description


H-15203 Swilch Power Cable
01-10500 Mounting Bracket
01-10573 Shield
20-9700 PIS Switcher Supply

• • ••
J • ••
• • ••
• •
, .
J '

••
•• ••
·• •. ••
••
•• • •
•• I ,
•• • •
• • • •
•• • •
.
,• • ••

,, :, ,J.:


~ ,.
;s :! ;s !Z
> 0 0 >
N
>
"1 il il '<' • \1 "<
a~ i
j L

2-5
A-13234-40025
CPU Board Assembly

o ; o

1l1i~ ~O I
11111 .3 tillf" :) -
L UI94- '<QOJOI- '< Q


o

o o

2-6
A-13234-40025
CPU Board Parts
P.rt Numtt., o••lgn.tor Oucrlpllon Part NumtMr O••lgn.tor o..crlpllon

5251·09737-<)0 U. )C,74LS88 5871·09019-00 lEOI, LE02 lEO. Red


5317-12211..(10 U2. U20. U24, U43, tC,74ALSS41 5551·0DB22-00 U Inductor, •. 7~H
U6 I, U62, U70 5645-09025-00 OS1,052 DIP SwItch l6-pln
5317·12212.(1(1 ltl, US, U7, U21, te, 74AlSS74 5841-12551·00 SWI Pushbunon Switch
U25, USO, usa, U63, 5881-12315-00 e. Bal!ory HoIdet
U64, U71 , U72, U74, 579'-10862·08 J2 a·pln Coooeaor
U79, U84. uas 519'-12461-12 J' 12.pln ConneclOt
5317·12208-00 U.c, U22. U54·U57, te,74AlS245 5791·10851).00 Je,n 26·pI'n Ribbon CoMtCIfIf
US9, U60, U75-U78, 5791·09437-00 Ja 2().ptn Ribbon CoMQCIOr
USO, U81, U94, Ul10 5791-12461·10 J.2 to-pin ConneclOt
5340- I 2840-00 U5, U23 te, 8K x 8 Stallc RAM 5700- t 2252-00 UIZ-UI5 24.pln Sockel
5100.1204 7-00 08, USl. USl, U65 24·pin Socket 5791-12461-05 JI3 S-pin Connector
5521-t0421.()() u.a 48Mhz Xlal
5521·10318-00
5283-10466-00
U17
U19, U45
24Mhz XI4I
1C,74F74
5791-1246HJ4
5791·12461·20
57g1·12461·04
'"J"
JQA,J99
. ·pln CoMedOr
2O·p/n ConneclDf
6 ,pln Connector
5019-1()8.49·00 U27.U34,U44, U48 loon DIP Res. 5860-11056·00 e. U'lhium Balloty, 3A
52860 13209-()O U3' 1C,74ASOO 03,8338, 1 114- Spncot
570().122S3-()O U3a 68· pin Socket A·5346·40025-1 ua IC, PlO CoIOf RAM Conltol
52eo._ U37 1C,7407 5400-12220-00 U3a !C, TMS3401 0, 50 GSP
5281-09487'()() U3a !C,74lS74 A·5348-40025-2 U•• !C, PW Address Octcode
5'34·12255'()() U3. MAX691 A·5346·40025-3 U41 !C, PlO Video RAM Conltol
5700.09915-00 U40, U41, U42 2O' p!n Socket A·5346-40025-4 U'2 !C, PlO local Con trol
5311-12281·00 U48,U47,U87,Ul00 !C.74HC541 5340- I 2558·00 U•• IC, 81< II 8 Stade RAM, l50na
UI01, UI03, UI04 A·5346-40025·5 U52 IC. PlO VIdeo RAM Sequencer
U•• 2a·pln Socket A·5346·40025-6 U53 IC, PlO Imnge ROM Control
5311-12285-00 U51, U73. U82 IC, 74HC573 A·5346-40025· 7 lJtl5 )C, PLO Miscol aneous Control
534f).12014·00 U66-U69 IC, 4.64 DRAM, 64 J: 4 A· 5343·40025· 1 U8' )C, Game EPR(}foA
5283-10552·00 U83 1C,74FG4 A·5343· 40025-10 UIOS te, Game EPROM
537f).12602'()() U8a IC, UlN206¢B A·5346-40025·8 UIIS !C, PlD AUlOOrase Conuollet
5317·12023.()() U88 !C,74AlSI38 5410-12239-00 U.. !C, CuSlom ASIC
5700.12088-00 Ua9-U93 , U9S·U98, 32·pln Sockel 5340-12213-00 UIO-U1S, U28·U33 !C, YRAM 64K x 4, lSOns
UIOS·UI09, Ull I·U114 534"'3297-00 Utll It, ROM
570().12254'()() U99 "4·pln Sockel 5341-13297·01 095 It, ROM
5317·12024.()() Ul02 It,74AlS139 5341 -13297·02 U. OO It, ROM
5700-08985-00 U115 40-pln Socket 5341-132117-03 Utl2 !C, ROM
50 10-0899 1-00 Rl, R24, R27 4 .7KO Res .• 5%, 1/4W 5341·13297·04 O9a !C. ROM
50 10-1 0204-00 A2, R7, nl2 IKn Res .. 2%. 114W 5341·13297·05 Ut07 IC, ROM
5(11).10205-00 M.RB,RI3 2KO Res .. 2%, 1/4W 5341·13297-06 U1I3 It. ROM
50 10-1 0000-0o R4, R9, RI4 3_91<0 Res .• 5%, 1/4W 5341-13297-07 097 !C. ROM
5010-09219--00 R5, RIO, RIS 8.2KO Res .. 5%, 1I4W 5341-13297·08 U.08 !C. ROM
5010,06772·00 R8, Rl1, R16 15/(n Res .. 5'%. 1I4W 5341 ' 13297·09 U114 It, ROM
5010-09001 ·()() R23.R2S 330n Res .. 5%, 114W 5341-13297-10 U98 It, ROM
5010-09036-00 R26, R29-R34, R50 tOOO Res .. 5% . 1I4W 534,.,3297-11 U.og It, ROM
AS'
5010-0941a.<lO R3S· R37, R48·R48 470n Ros .. 5%, 114W
5010-08997·00 R38·R4S 2.7Kn Res .. 5%. 1f4W
SOI0-09534.()() W2, wa, Wl1, W12. 00 Res., 1I4W
W14, W21, W22, Y124,


W21, W29, W30, W32,
W3-4, W36, 009, W41,
W42, W45, W47, W48.
W50, WS2. W55. YV57,
wsa. W60. W62.~S.
W68, W69. W71. W73.
W1S. W17, WOO
5043-08980-00 e .0tj1l Cap .. 10V. A:l1aI
5040-08988-00 Cl, C2, CS, CIO ,CIOJd Cap., IOV. AxiaJ
5043-0984 5-00 C3,C4 .OOlpoICap.• IOY, AxiaI
504'-09243-00 CO"" '~I Cap., IOV, AxIal
5043-08996-00 ell . lpol Cap, AJ:1aI
501~12611·00 SR I, SAl, SR8, 470n SIP, 5 Res.
SR9, SRI2, SR13,
SR18
5019-09362·00 SA3. SR4, sn6, 4.7KOSIP,gnos.
SR7, SRl1. SAI 5,
SR17, SR19, SR20,
SR21, SR22, SR23.
SR24. SRCI, SRC2,
SAC3
5019-10143-00 SA5 470n SIP, 9 Res
5060-10396-00 SBCC. SRCS. 4.71<0 SIP, 47Cpr
SRCIO, SRCI4,
SRCl6
2·7
A-14732-40025
Sou.nd Board Assembly

2·8
A-14732-40025
Sound Board Parts
D.llgnllar Cucllpllon Pal1 Numb., O,,';n.lol Oucrlpllon
PI" Humber
53C1).I2PS8-00 U7, UII . UZ4 1C, 2SlS31 5O.o.094ZI ·00 C70, CS5-C87. CIOl 100,,' Cap•• 25Y
S34().12Q5i--OO US. UIO. U25 1C,261S32 5O'Q.<W5Oe·OO C70. C83, Ca.. 220,,1 Cap •• 16V
5281-09850-00 U'. tC,74lSII 504(). I 2'6 70-00 C.S 2200Jtf Cap .• 16V
5281-0921 s.oo U26 IC, 74lS04 5070-0&919-00 CR . IN', ' S 0i0dG
5281·09851·00 U2I 1C.7AlS" 5160-12891·00 0. MPS3G46 Ttant.
S281~87.oo U9,U22.U23 !C,7<1lS7' S55,.()9822·00 l1.L2 4.7)1H induelOt', 3A
5281.0974s.oo US !C,24lS138 S700.090CJ6.00 U28 l&.pln SOclUIl
5281·092'6-00 U2. !C. 74lS,39 5700·099 15-00 U.8 2O-pin Socket
5281·09733·00 U17 !C,7I1lS!7' S700..o9OQ4·00 U14 24.pln Sodtel
528HXM86-00 U5.U16 10. 74lS31. 5700·08985-00 U' '1).1)In Sodcet
5340·12278-00 U2 !C, S:acc RAM. 8K Jt 8 S7()().12088·00 l)3, U12. U13 32·pin Sockel
U3. IC, 3J.l.O Ar.9n \la~0I' 5791 ·108S2·().C PS. P7 • . pin Header
5310-12260-00
VA. IC, 7809 R~4·a·0' . .. 9V 579' · I086N15 P6 6-pinHe~
St6().1114 J.OO
5371).12$160000 U2.
U32. UJ3
IC, lMJ24 ~
.c. TlOB4 Op Amp
"-iJ 519 1-09437·(()
OH0516
P. 20-,," H1-,er
Heal Sink
S37().t273l).oo
5371·12727·00 U'S A075240AC 44()6.01128·oo 6-32 HeJ: NvI
HAI3116 Pin. Amp 4006-01003-015 6-32 It 3IS p· PH·S
S370-12963-oo Ul' Spacer.l.ltS
5521.10931-00 V2 8Mhz OsdlafOf 20·9690-18
SS2().gg[)20.00 V. 3 sa Mhz Ctystal A·S343·4oo25-19 Ul IC. EPROM
501().Q9534-OO W2. VI3. Vl5.vn. W8 on Resistor 5400-10320-00 U. .c. 68809E, MPtJ
5011).12961·00 R72-R74 3.30 Res .• 5"10. lfZW A·S343·40025-20 UI2 )C. EPROt.4


501().CXI039-oo AB. 100 Rn., 5"10. 1f4W A·5343·40025-21 UI3 )C, EPROM
SOI().10170-00 RII · R21 470 Res .• 5"10, 1(4W 537().IIOBa-oo UU te, YM2151 Sound Generator
50 1G-09C/36-OO R4, R30, R90 1000 Res .• 5%. 1/4W A·S346-4002S-9 U.8 .c. PW Sound
5010·09187-00 R27 lSOO Res .• 5%. 1/4W 5371·T 1087·00 U28 10, YM3012 CAC
501().09I5().OO A83 2200 Res., 5"10. 1/4\'1 5433-12S162·00 U. .c, OK1629S, 4 Channel
5010-09416-00 R32,R43, R41,R82 4700 ReI .. 5%. 1/4W 03·8338-1 M:g , Spacer, 114"
5OID-CKI3S8·00 R43, R68 IKO Res., 5'%. ""W
5011).08998·00 R22-R24, R26, AS9, 2.21<0 Res .• 5"10, 1/4W
A6.
5011).08983-00 A28 3.3KQ Res .. 5%. 114W
501().IOOOO·OO AB7 3_91<0 Re ... 5"4, 1f4W
5010.0899 1-00 RI · R3. n5-Rl0. R2S. 4.7KG Res., 5%. 1/4W

R64· R88. R91
50100092 19--00 RO. 8.2Kn Res .. 5%, 1/4W
5OU).. 0g()34·00 REiZ, R63. REi7. R70. TOKD Re •.• 5%. 1/4 W
ROO
5010·09269·00 A6. 12KO Ros .. 5%. 1I4W
5010--09324·00 AB8 27KO Ros., 5%. 1(4W
50 10-00325-00 R38 39K0 Re ... 5%. " "W
5011).09035-00 R29,R53,RBI 47KO Ros .. 5"10, 114W
501o- l 0Q87-OO Rn. R78 56KD Ro ... 5%. "4W
5010-10650--00 R38, R45, ASI 62KO Re ... 5%. 1f4W
5010-08n&-00 R3I, A71 68KO Re ... 5%, ,,4W
5011).10257·00 1135 75Kn Res .. 5%. 1/4W
5010-12G27-00 A7. 82Kn R••.• 5%, "4W
5010-09162-00 R33, R48. R54, R5S. l00KO Res .. 5%, "4W
R60,R6S


5010-12965-00 R3. I30Kn R.... 5%. II.W
5010-09134·00 R40. n .4, R46, RS2 150Kn Ra • •, 5%. 1/4W
5010-12964·00 R37, R42 8201(0 Res., 5%. 1/4W
5048-11027·00 CSg, C60 33pICsp.,IO%
5043-1~' 00 C5O, C62 68p1 Co.p" 10%
5O.t3-09492·00 C35-CCS, C47. CC9, l00pl Cap., 10%
C98
5048-12748-00 CS4. C61. C96 220pl Cap.. 10%
5048-11030-00 07. 470pf~ .. 10%
5048-12506-00 C78 820pf Cap.. 10%
5048-11031 ·00 C48,CS5, C76 1000p1 Cap., 10%
5048-11065·00 C6. 2200p1 Cap., 10"'-
5048- 12SWJ7·oo C58 2700p1 Cap.• 10"'-
5048·11072·00 CSI, C58 3300pf Cap" 10%
S048· 12966-00 C52 3900pf Cap.. 10%
5043·08980-00 C2·C26, C28, CN. .0111' Cap .. 10%
C31 · C33, C97, CO;
5045-1 N2&-00 C90-CD2 .1111 Cap.. 10%
so.t3·08996-00 cn, C74, C88. CSD .1~ Cap .• 2O%
SO.8-1203&-OO C65 22)101 Cap.. 10%
.......,.,5-00 C68 l~cap .•
504().09343'()() C46, C53, C57, C64, 1~1 Cap.. 16V. 2O'to
C67C73, C75. CSI .
Cloo,CI02
504G-09332·00 C63, C66, C60 47)l1 Csp.. 2SV
2-9


MORTAL KOMBAT

SECTION
three

Schematics and Wiring Diagrams


JAMMAChart
WI,. Colo, Pin

Interboard Wiring Diagram

. >

e
. ~
5 .. :J , I l
PI
A!bbot\ CMIo
PO
Pow«From N
J
<I
~
N

w
loCPUJ8 CPUJ2

Sound Board
P5 w
• Jl!-
B N P1

JI'

M
--"'*' J2
Pow • ., ScM..ld
"""'PO
J3
Pow" ..
CoInMo!.
'"
To COntfd Panel

"
Y-Unlt CPU Board
N

"
",A JOB

.......
FromPl J7 JO
NCiOMd ROil Uiid

3·2
,------ -------------------1
:
I
I I III !: ~ I
II §• II
I I
I I
I I
I I

I ~~ _=__ .~~~~~ _N"'~G~ ___ J

r-- - -------- ;-]


I I !I
l .i ~ I
I .' il I
E I I
l!! I I
-
CI
IV
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Control Panel Wire Colors

Player One
Start Yellow-Green
Up (Jump) Orange-Black
Oown (Duck) Orange-Brown
Left (Move) Orange-Red
Right (Mova) Orange
High Punch Orange-Yellow
Block Orange-Green
High Kick Orange-Blue
Low Punch Oranga-Violet
Low Kick Orange-Gray
Ground Black

Player Two
Start Yellow-Blue
Up (Jump) Yellow-Black
Down (Duck) Yellow-Brown
Left (Move) Yellow-Red
Right (Move) Yellow-Orange
High Punch Yellow-Violet
Block Yellow-Gray
High Kick Violet-Black
Low Punch Violet-Brown
Low Kick Violet-Red
Ground Black

PC Board Jumpers

CPU Board
VV2, VVS, VV11,VV12, VV14,
VV21, VV22, VV24, VV27, VV29,
VV30, VV32, VV34, VV36, VV39,
VV41, VV42, VV45, VV47, VV46,
VV50, VV52, VV55, VV57, VV56,
VV60, VV62, VV65, VV6S, VV69,
VV71, VV73, VV75, VV77, VVSO

Sound Board
VV2, VV3,VV5, VV7,VV6

WARNINGS & NOTICES

Warning
USE OF NON·MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR
EQUIPMENT DAMAGEI USE ONLY MIDWAY AUTHORIZED PARTS. •
• For salely and reliabilily. subslilule parts and rnodificalions are nol recommended.
• SubsliMe parts or modilications may void FCC Iype acceplance.
• This game Is prolected by lederal copyrighl. lrademark and patent laws. Unaulhorized modificalions may
be Illegal under Federal law. This also applies to MIDWAY logos. deSigns. publications and assemblies.
Moreover. lacslmiles 01 MIDWAY equipmenl (or any lealure thereol) may be illegal under lederal law.
regardless 01 whether or nol such lacsimiles are manulactured with MIDWAY components.

Warning
Nole: This equipmenl has been lesled and lound 10 comply wilh Ihe limils lor a Class A digilal device.
pursuanl to Part 15 01 the FCC Rules, Th ese limits are designed to provide reasonable proteclion against
harmtul interference when the equipment is operaled In a commercial environment. This equipment \
gr:nt:r~, r; d . ut.t:: arvJ can r3'Jiatt;! raojil) hequt;!ocy energy and if not instaUed and used in accordance with
the instruction manual. may cause harmful intenerence to radio communications. Operation 01 this
\
equipment In a residenlial area Is likely to cause harmlul interference in which case the user will be
required to correct the inter1erence at his own expense.


Warning
Prevent shock hazard and assure proper game opera lion. Only plug this game into a properly grounded
outlet. Do not use a chealer plug to deleat the power cord's grounding pin, Do not cut off the ground pin.

Notice
When MIDWAY ships a game, It Is In comptlance with FCC regulations. Your sticker 19
prool. II the sticker Is missing or damaged. legal repercussions to the owner or
distributor of the game may result . If your game does not contain an FCC sticker, call
MIDWAY Immediately.

Notice
No part of this publication may be reproduced by any mecha nical, photographic. or electronic process. or
In the form of a phonographic recording, nor may be transmitted. or otherwise copied for public or private
use. without permi ssion from the publisher.

Entira contants of this manual copyright e 1992 MIDWAY Manufacturing Company, INC. All Rights Reserved.

FOR SERVICE:
CALL YOUR AUTHORIZED MIDWAY DISTRIBUTOR.

MIDWAY Manufacturing Company


3401 N. CALIFORNIA AVE.
CHICAGO, IL 60618
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1 Sl"ARf YELLO.[- GREEN 17 U 'fEl..LO.I- BLUE 2 SfART
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1 lX}.;N ORANGE- BRc»! 19 W YELUU-BRCI·iN 2 IXUN
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