Mortal Kombat
Mortal Kombat
Use the joystick to make the screen player jump or duck, and move left or right.
..
MIDWAY Manufacturing Company reserves the rights to make modifications and improvements to its products. The
specifications and parts identified in this manual are subject to change without notice.
- -- ---,---------~ ~ .. -:I
• . .
MORTAL KOMBAT
TABLE OF CONTENTS
Section 1 Operation and Troubleshooting
Safety ........ ................ ................................ .. ............. ... ....... ...................................... 1-2
Set-up Procedure
Installation & Inspection ..... ... .......... ... ... .................................................... 1-3
Location Requirements ........ ....................... .................. ............ ................. 1 -3
Cabinet Assembly Diagram ......... ................ ......... ... ............................. ... ... 1-4
Servicing ................................................................................................................... 1-6
Game Features
Starting-up .. ........ ..... ......... ....... .... ....................... ................... ...................... 1-8
Player Controls ............................................................................................ 1-8
Control Panel Diagram .............................. ... ........ ....................................... 1-8
Game Operallon
Control Switches ....... ..... ......... ................. _................................................. 1-9
Control Switch Location Diagram .... ........................................................... 1-9
Menu System Operallon
Operation ........................... .............. ....... ....... ... .. ........................................ 1-10
Main Menu .............. .................................................................................... 1-10
Diagnostic Tests ....... .... ........ ... ................................................................... l-11
Switch Test. .................................................................................... 1-11
DIP Switch Test & Table ................................................ ...... .......... 1-1 2
CPU & Sound Te sts ............................................................... ...... .. 1-13
Monitor Patterns & Burn-i n Test... .................................................. 1-14
Coin Bookkeeping ............................................... ...... ................................. 1-1 5 ' •
Game Audits ...... ........ ... ............................ .... .. ....... ..... ....... ......................... 1-16
Game Adjustments ..................................................................................... 1-17
Standard Pricing Table .......... ............. ... ........ .. ................................. ... .. ..... 1-19
Custom Pricing Table ..... ...... ......................... ...... .... ................................... 1-20
Uttlilles ................... :................................................................................................. 1-21
Troubleshooting ........................................................................................ .............. 1-22
SECTION
one
Operation
1·1
Safety Notices
The following safety instructions apply to all game operators and service personnel.
Specific warnings and qautions will be found throughout this manual where they apply.
We recommend that you read this page before preparing your game for play.
&CAUTION
AC POWER CONNECTION. Before connecting the game to the AC power
source, verify that the "line voltage selection chart" jumper wires are installed
correctly for the line voltage in your area. For details, refer to Section 3.
•
assure that the ground wires are secure. Only then should you lock up the game .
USE THE PROPER FUSE. To avoid electrical shock, use the replacement fuse
which is specified in the parts list for this game. The replacement fuse must match
the original fuse in fuse type, voltage rating, and current rating.
ATTENTION!
PROPERL Y A TTACH ALL CONNECTORS_ Make sure that the connectors on
each printed circuit board (PCB) are properly connected. II fhey do not Slip on
easily, do not force them. A revers ed connector may damage your game and void
the warranty. All connectors are keyed to fit specific pins on each board.
1-2
::ielup Procedure
NSTALLATION & INSPECTION
• Remove all items from shipping container and set them aside.
nspect the exterior of the cabinet lor any damage. Remove the
hipping cfeats Irom the bollom of the cabinet.
. The keys are either taped to the coin retum stat. or attached to
Ioystlck. Unlock and open the coin and cash box doors. Remove the
eg tevelers and spare parts which are stored in the cash box.
13. lill or lay the cabinet down. Locate the lour threaded holes on
the bottom 01 the cabinet (one in each comer). and install one leg
leveler (with its hex nut) in each hole.
5. Remove the rear door of the cabinet. Inspect the interior tor any
ignsof damage. Check all major assemblies to assure that they are
mounted securely.
8. Lay the line cord (connected to the Power Chassis) In the slot
e=c
Domestic 115V @ 60 Hz
along the bottom edge of the rear cabinet door. Replace the rear Foreign 230V @ 50 Hz
cabinet door. Ctose and lock the front coin and cash box doors.
If11JJ2.
9. Connect the line cord to a grounded (3·terminal) AC wall outlet. 320 F to 1000 F
(0 0 C to 38 0 C)
10. Switch On the game. using the OntOIl switch tocated on the
upper teft rear of the cabinet. to veofy proper operation. H!Jmidity
Not to exceed 95% re lative .
1-3
Cabinet Assembly
25" Monilorr_llJ-j~::====::~:.~
Bezel-_.../.i.~
•
Inslruclion Card
Bullons
I
I
Coin Door.---4+-+~~
~
I
I
I
I •
AssembIY·--iH~::::[~~j~LJl
,I
/
/
/
/
Front View
1-4
-
..
Cabinet Assembly
On/Olf Swilch
Venl Cover
e--=- .
• •
Sound Board---ttt-H---U._
Line Cord--------,{I
Rear View
1-5
Servicing
Note
To remove the control panel for bench servicing. reach
the coin door opening and release th e latches localed
Ih. 9
h
sides of the control panel. Be care lui not to reach straigh t bac
through the coin door opening as you might damage th
Monitor Control Board. lilt the control panel until it rests on il
support brack ets. Disconnect the cables and the ground stral
Lift the control panel out 01 the game cabinet.
.& Caution
The monitor DOES NOT contain an
• Removal of Viewing Glass
Switch 011 power to the game, and open the control pane
Remove the live hex head screws and the black metal strip ,
the bottOI11 01 the viewing glass. Carelully, slide Ihe glass Irol
isolation transformer in its chassis (it
its side grooves and lift it clear 01 the cabinet.
is mounted instead in the Power
Cllassis Assembly located on the
lIoorof/he cabinet). When servicing
the monitor on a test bench. YOU • Removal of Monitor Bezel
MUST ISOLATE THE MONITOR Switch 011 power to the game. Open the control pane..l.i!n
FROM THE LINE VOL TAGE WITH remove the vi ewing glass. Lift the bezel 011 01 the monit.
AN ISOLATION TRANSFORMER.
• Monitor Replacement
We recommend Ihal you read /lIe WARNINGS seclion Iho
.& Caution
Wlli/e removing the lour bolts, lirmly
oughly before beginning Ihis procedure.
Swilch 011 power to the game. Remove the viewing glass an
Ihe monitor bezel. Completely disconnect the monitor Irom a
01 its cabling. including its chassis ground strap . Remove th
support /lIe monitor from the fronl of
lour bolts securing the monito(s mounting lIanges to its moun
the CRT so that it will nol slip.
Ing panel. Pull the monitor carelully Irom the cabinet Iront.
1-6
• Removal of the Marquee
Switch 011 power to the game. Remove the five hex head
ace screws from the black strip on top of the cabinet. Remove the
ht strip and carelully lilt the marquee. Store the marquee carelully WARNING
to prevent damag e. II you drop a fluorescent tube and
or It breaks, it will implode! Use care
and The fluorescent tube is now accessible for replacement. Grasp in handling.
the the tube, give it a quarter turn , and remove it from its socket.
port Carefully place a new tube into the socket , and lurn to reinstall.
able
cks
the
• Removal of the Fluorescent Light
Assembly
Switch 011 power to the game. Remove the marquee glass.
Disconnect the fluorescent light assembly from its power cable .
Remove the screws that hold the assembly to the cabinet then
Iill out the assembly.
nils
• Removal of the Speakers
trap.
Switch Off power to the game. Remov e the marquee glass.
The speakers pull out from the front of the cabinet. Be sure 10
disconnect the cabling and remove the nuts on the mounting
screws belore attempting to pull the speakers out 01 Iheir enclo-
sure. Carefully reinstall the seals upon completing any task in
the speaker enclosure.
nel.
'pat
from
• Volume Control, Test/Diagnostics Switch, and
Service Credit Switch
Open the coin door to locate the game's volume control and
Diagnostic switches on the small panel atop the cash box cover.
The Volume Controt Is the white knob on lelt end Of the panel.
Tuming the knob clockwise increases the volume . The upper
right switch on the bracket is the TesVDiagnostics Switch that
enables activating the game's Menu System . The lower right
switch is the Service Credit Switch , which allows adding credits
to a game for service testing without affecting the game's book·
thor-
keeping total.
ISand
pm all
~ethe
nount-
ant.
1·7
Note Game Features
When an error is delecledduring Slart- STARTING UP
up Tesls. game slart-up does nol Swilch on power 10 Ihe game. A "rug" pallern appears on Ihe ,
progress, and an error message screen. When Ihe "rug" pallern ends. Ihe screen shows CHE
appears on the screen . ING SCRATCH RAMS. and Ihen CHECKING ROMS . The
screen shows MORTAL KOMBAT REVISION LEVEL . C~
TEST OK and Ihe COIN SETTING. The game Ihen begins
Allracl Mode.
Player Controls
o Start Button s
Each player has a Start Bullon which allows himlher to be
•
or continue play.
/Hi;h'
© Start
/H;"
© Start •
"""'" 1<'"
Move Move a
BIod<
()ud(
©
low
©low
Punch KIcIt
'----" ~
Contro l Panel
1"8
~"'m .. Operation
opriate
Control Switches
• The Coin Door Slam Tilt Switch detects any forceful vibrations
against the Coin Ooor. This eliminates pounding for free games.
'in the
• The Service Credit Switch (pushbutton switch) is a special lea-
lure swilch Ihat allols credil wilhout aHecting the game's book-
keeping tolal.
I, kick
Volume Control
TesUOllIgnosUc.
-F~$~.j-- Switch
ServIce Credit
Switch
Ca.h Box
Enclolure
1·9
' ..',." ..
-'"
.. ~:(,
Menu System Operation
OPERATION
All MORTAL KOMBAT Game Audils. Adjuslmenls. and Diagnos·
tics are options 01 the Main Menu. Each option, in tum, has its own
menu. listing several choices that you may act upon as desired.
Move the Test Switch (on the cashbox lid panel). or close Switch #8
of DIP Switch Bank #2. to activate the Main Menu (shown betow).
Game adjustments. bookkeeping. and diagnostics are all acces·
sible (rom this menu.
Diagnostic Tests
Coin Bookkeeping
Game Audits
Game Adjustment
Utilities
Exit Test Menu
Main Menu
1-10
DIAGNOSTIC TESTS
To enler Ihe Diagnoslic Tesls from Ihe Main Menu, move any
foyslick 10 select (highlight) the Diagnostic Test option, and press
any conlrol panel bullon to activale th e oplion.
gnos-
sown
red. Select With Any Stick
Activate With Any Button
Ich#8
elow).
cees-
Switch Test
DIP Switch Test
lions. CPU Board Test
any
Sound Board Test
Monitor Patterns
Burn-In Test
Return To Main Menu
Dfagnostlc Menu
Switch Test
The Switch Test allows the operator to te st the switches on the
control panel and the coin door.
1-11
DIP Switch Test
The DIP Swilch Test allows theoperatorto check the position
two a·position DIP Switches on the CPU Board. The operato
also change the selling of each position of each DIP Switch d
this mode.
Use any joystick to select Ihe DIP Swilch Test and any conlroll
bullon to activate it. The screen displays a layout of Ihelr Cl
sellings.
Off'
On
•
Attract Sound. On Off'
On
•
011' 011- Olf '
USA , Go< , F..
USA 2 GO<2 F,2
On on Off
USA 3 GO< 3 F, 3
Off On Off
USA. GO< • F.. On On Off
USA Eel. GO< Eel. F,EeI. Off Oil On
N<U tw tw On Oil On
tw tw tw Off On On
Free PlaY Free PWv On On On
Country
USA ou· Olf'
On Off
""'man
F,onch Off On
Not Usod On On
OU'
One Counter
On
Two Counle,.
1-12
-
18 ":I'U Board Test (much like the Start-up Test) allows the opera-
check the RAMs and ROMs.
~
~~~~~BoardTest with any joystick: then, press any control
activate the automatic test of the CPU Board's RAMs
When this test is activated, a "rug'" pattern appears on
screen. The screen then changes to show the layout of the
and ROMs. A ROM or RAM location that is shown as black
a white outtine is used and should turn either red or green. A
or RAM location that is shown as gray with a white outline is
used In this game. During the test, ROM or RAMs are good, if
turn green; they are faulty, if they turn red.
I"he CP'U Test pauses when a bad ROM or RAM is detected. Press
button fo continue the test.
the Sound Board Test with any joystick; then, press any
panel button to aClivate the test. The screen displays two
options:
I
~~:~C~.RETURN TO MAIN MENU or BACK TO DIAGNOSTtC
Press any controt panet button to activate your selection .
• General Test
Play Sounds
Back To Diagnostic Menu
Return To Main Menu
1"13
Monitor Patterns
The Monilor Pallerns Tesl provides a menu lor lesling Ihe monitor.
Selecllha lesl wilh any joyslick and aClivale wilh any conlrol panel
bullon. Once Ihe Monilor Pallerns Tesl is aClivaled, move any
joyslick 10 selecl a lesl option; press any conlrol panel bUlion 10 ac.
tivate the option. Press any control panel button again 10 return to
Ihe Monilor Pallerns Tesl menu .
Red Screen
Green Screen
Blue Screen
Color Bars
Crosshatch Patterns
Back To Diagnostic Menu
Return To Main Menu
The RED, GREEN, and BLUE SCREEN lesls liIIlhe screen with
eilher red, green or blue.
The COLOR BARS lesl lills Ihe screen with several shades 01
colors 10 help with red. green and. blue level adjuslmenls. Each
color should appear sharp and clear.
The CROSSHATCH PA DERNS lesllills Ihe screen wilh a grid and
a series 01 dOls. The grid and Ihe dols should be clear. The dols
should appear round.
• Burn-in Test
The Burn·in Tesl conlinually repeals Ih e CPU Board Tesl. Move
any joystick 10 selecllhe Burn·in Tesl: Ihen. press any conlrol panel
bullon 10 aclivale Ihe lesl. When Ihe Burn·in Tesl delecls an error,
Ihe lesl Slops and displays an error message on Ihe screen. The
second page ollhe Audil Table specifies Ihe number 01 Burn.in
cycles successlully compleled. Use Ihis lesl 10 lind inlermillenl
CPU problems.
1-14
COIN BOOKKEEPING
To enter the Coin Bookkeeping lrom the Main Menu, move any
joystick to selecl the Coin Bookkeeping option; Ihen, press any
oonlrol panel bulton 10 activale il.
The Coin Bookkeeping Table reoords Ihe coinbox tolals and game
play counlers. The lell side ollhe lable names Ihe bookkeeping
ilem; the righl side shows Ihe number 01 coins , credils, or plays lor
each item.
•
Clear Coin MeIers
Return To Main Menu
1-15
GA ME AUDITS
To enler Game AudilS Irom Ihe Mai
n Menu, move any joyslick I,
seleellhe Gam e Audils option: Ihen
, press any conlrol panel bul lol
10 activale il. To advance 10 Ihe nex
l (or relurn 10 Ihe previous) pagl
ollh e Game Audil Table, move
any joystick 10 seleel eilher 'Ne x
Audil Page', or'P revious Audil Pag
e': Ihen , press any con lrol pan e
bullon 10 change Ihe page.
•
Bum ·ln Loo ps Suc ces slu lly Com
ple led o
Nex l Aud ll Page
Rel urn To MaIn Menu
1·1 6
GAME ADJUSTMENTS
Move any joystick to setect the Game Adjustment option on the
Main Menu; then , press any control panel bul10n 10 aclivale il.
•
Select With Any Slick
Press Any Button To Modify
•
Ihe menu system .
Game Adjustment Menu
1-17
Game Adjustments
Standard Pricing
Standard Pricing allows the operator to choose any of the "Stan-
dard" selections for the Standard Pricing Table. See page 1-19.
Modify the setting vatue with any joystick. Press any controt panel
button to lock in the new vatue and return to the Adjustment Menu.
Custom PrIcIng
Custom Pricing allows the operator to install pricing olher than that
01 the Standard Pricing Tabte. Custom Pricing atso allows the
operator to select Ihe maximum amount 01 credils per game. the
amount 01 credils required to start a game. and the amount or
credils required to continue a game. This option is being adjusted
from the Dip Swilch Sellings. See page 1-20.
Modify the setting value with any joystick. Press any control panel
button to lock in a new vatu e and return to the Adjustment Menu.
Free Play
This option selects Iree play. The selling choices lor this adjust-
ment are :
- No (Iactory)
- Yes
Computer Difficulty
This option determines the dilliculty level 01 game play. The setting
choices tor this adjustment are:
·1 (Extra Easy)
·2 (Easy)
·3 (Medium: factory)
-4 (Hard)
·5 (Extra Hard)
1-18
Standard Pricing Table
•
France 1 215 F, 5110 F
~~
10 F
France 2 215 F, 4/10 F 10 F
France 3 115 F, 3/10 F SF 10 F
France 4 115 F, 2/10 F SF 10 F
France ECA 1/3 X 1 F, 215 F, 5/2 X 5 F 1F 10F SF
UK 1 1120 P, 3/50 P 20 P 50 P
UK EGA 1/30 P, 2150 P, 4/£1.00 £1 .00 20P 50 P
1-19
custom Pricing
(2) This is the number 01 coin units required to buy one credit.
(3) One bonus credit is awarded allerthis many coin units have
accumulated.
(4) No credils will be awarded until this many coin units have
accumulated.
(8) This is Ihe limil for the credils counter. Additional coins
inserted will be lost (Iaclory selling: 30)
1·20
UTILITIES
Move any joystick to select the Utilities option on the Main Menu;
Ihen, press any conlrol panel button 10 aClivale il.
Clear Credits
Clear Coin Counters
Clear Game Audits
Reset High Score
Default Adjustments
Full Factory Restore
Return To Main Menu
Utilities Menu
Move any JOYSlick 10 selecl an ilem Irom the Utilities Menu: Ihen,
press any conlrol panel obutton to activale Ihal ilem. Alter an ilem
has been activaled, you are given the option of reselling Ihal ilem
or nol. For example,
•
ARE YOU SURE?
IYES I
NO
Move any joystick to choose YES or NO: then, press any conlrol
panel button 10 lock in your choice and 10 relurn 10 Ihe Ulilities Menu.
1-21
I
Troubleshooting
No Picture or Distorted Picture. Check for fauily video board or monitor. Check for disconnected
video signal cable.
Tum game On and nothing happE>ns. Check line fUSE> . Check for ..5Vdc at pins C, D, 3, and 4 of the
JAMMA Connector.
No sound. Check the speaker and speaker connection to pins Land 10 on the
JAMMA Connector. Ch eck volume controt setting. Check for +12V
de at pins F and 6 on thE> JAMMA Connector. Check interboard
wiring from CPU Board to thE> Sound Board.
Move Joystick and thE> screen player Check lor open wires between the joystick and CPU Board. Check
does not move. lorconlamination on joystick swilch contacts and CPU Board pins.
Check lor open wires between the button and CPU Board. Check
lor contamination on CPU Boare pins or the button switch blade
coni acts. Check lor proper ground.
•
Press any control panel button and Check lor open wires bel ween Ihe button and CPU Board. Check
screen player does not move. for conlamination on CPU Board pins or IhE> button switch blade
contacts. Check lor proper ground.
No credil given when coins are in- Check DIP switch coin setting. Check lor contamination on coin
serted. switch contacts. Check lor an open wire between Coin Switch 1 and
pin 16 on Ihe JAMMA Conneclor or Coin Switch 2 and pin T 01 the
JAMMA Connector.
Too many credits for number of coins Check Game Pricing setting. Check lora short between pins T & 16
inserted. on the JAMMA Connector.
Game stays in test mode. Check that the Tesl Switch in the coin door is set 10 Off.
1-22
MORTAL KOMBAT
• SECTION
two
Parts
2-1
Cabinet Hardware
Cabinel Assembly A-15639-40025
Shall Casler 02-4404
Leg Levele r Plale 01-915 5
Leg Adjusler, 3.0· 08-737 7
Casler Wheel 20-962 7
Power Swilch Plale Assembly A-15924
Power Swilch 5640-13250-00
A-14201
01-9607
03-7602
•
Lamp Lock 03-832 7
Glass Edge Channel 03-8358
Clear Glass 08-7456-4
Clear Glass 08-7456-10
Rear Door 11-1075
TAG Special Wrench 16-9074
Toggle Lalch 20-9347
Long Arm Key T-20 20-9620
#555 Bulb, 6.3V 24-8768
Marquee 31-164 4-4002 5
Marquee Relain er 03-8252-2
Speakers
Manuals
2·2
PC Boards
Transformer Assembly
•
5610-13326-00
Fuse, SB, lA, 250V 5731-06569-00
Fuse, SB,3A,250V 5731-10356-00
Fuse Holder, Panel 5733-12869-00
Control Panel
• Latch Bracket
Latch Bracket
Wood Control Panel
Red Pushbutton
White Pushbutton
01 -6994
01-9605
11-1076
20-9687-1
20-9687-2
Blue Pushbutton 20-9687-3
8-way Joystick 20-9694-1
Screened Overtay 31-1696-40025
Wood Housing 11-1018-2
Toggle Latch 20-9347
Monitor
2-3
Cables
2-4
A-15202-1
Power Supply Switcher Assembly
• • ••
J • ••
• • ••
• •
, .
J '
••
•• ••
·• •. ••
••
•• • •
•• I ,
•• • •
• • • •
•• • •
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;s :! ;s !Z
> 0 0 >
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"1 il il '<' • \1 "<
a~ i
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2-5
A-13234-40025
CPU Board Assembly
o ; o
1l1i~ ~O I
11111 .3 tillf" :) -
L UI94- '<QOJOI- '< Q
•
o
o o
2-6
A-13234-40025
CPU Board Parts
P.rt Numtt., o••lgn.tor Oucrlpllon Part NumtMr O••lgn.tor o..crlpllon
•
W21, W29, W30, W32,
W3-4, W36, 009, W41,
W42, W45, W47, W48.
W50, WS2. W55. YV57,
wsa. W60. W62.~S.
W68, W69. W71. W73.
W1S. W17, WOO
5043-08980-00 e .0tj1l Cap .. 10V. A:l1aI
5040-08988-00 Cl, C2, CS, CIO ,CIOJd Cap., IOV. AxiaJ
5043-0984 5-00 C3,C4 .OOlpoICap.• IOY, AxiaI
504'-09243-00 CO"" '~I Cap., IOV, AxIal
5043-08996-00 ell . lpol Cap, AJ:1aI
501~12611·00 SR I, SAl, SR8, 470n SIP, 5 Res.
SR9, SRI2, SR13,
SR18
5019-09362·00 SA3. SR4, sn6, 4.7KOSIP,gnos.
SR7, SRl1. SAI 5,
SR17, SR19, SR20,
SR21, SR22, SR23.
SR24. SRCI, SRC2,
SAC3
5019-10143-00 SA5 470n SIP, 9 Res
5060-10396-00 SBCC. SRCS. 4.71<0 SIP, 47Cpr
SRCIO, SRCI4,
SRCl6
2·7
A-14732-40025
Sou.nd Board Assembly
2·8
A-14732-40025
Sound Board Parts
D.llgnllar Cucllpllon Pal1 Numb., O,,';n.lol Oucrlpllon
PI" Humber
53C1).I2PS8-00 U7, UII . UZ4 1C, 2SlS31 5O.o.094ZI ·00 C70, CS5-C87. CIOl 100,,' Cap•• 25Y
S34().12Q5i--OO US. UIO. U25 1C,261S32 5O'Q.<W5Oe·OO C70. C83, Ca.. 220,,1 Cap •• 16V
5281-09850-00 U'. tC,74lSII 504(). I 2'6 70-00 C.S 2200Jtf Cap .• 16V
5281-0921 s.oo U26 IC, 74lS04 5070-0&919-00 CR . IN', ' S 0i0dG
5281·09851·00 U2I 1C.7AlS" 5160-12891·00 0. MPS3G46 Ttant.
S281~87.oo U9,U22.U23 !C,7<1lS7' S55,.()9822·00 l1.L2 4.7)1H induelOt', 3A
5281.0974s.oo US !C,24lS138 S700.090CJ6.00 U28 l&.pln SOclUIl
5281·092'6-00 U2. !C. 74lS,39 5700·099 15-00 U.8 2O-pin Socket
5281·09733·00 U17 !C,7I1lS!7' S700..o9OQ4·00 U14 24.pln Sodtel
528HXM86-00 U5.U16 10. 74lS31. 5700·08985-00 U' '1).1)In Sodcet
5340·12278-00 U2 !C, S:acc RAM. 8K Jt 8 S7()().12088·00 l)3, U12. U13 32·pin Sockel
U3. IC, 3J.l.O Ar.9n \la~0I' 5791 ·108S2·().C PS. P7 • . pin Header
5310-12260-00
VA. IC, 7809 R~4·a·0' . .. 9V 579' · I086N15 P6 6-pinHe~
St6().1114 J.OO
5371).12$160000 U2.
U32. UJ3
IC, lMJ24 ~
.c. TlOB4 Op Amp
"-iJ 519 1-09437·(()
OH0516
P. 20-,," H1-,er
Heal Sink
S37().t273l).oo
5371·12727·00 U'S A075240AC 44()6.01128·oo 6-32 HeJ: NvI
HAI3116 Pin. Amp 4006-01003-015 6-32 It 3IS p· PH·S
S370-12963-oo Ul' Spacer.l.ltS
5521.10931-00 V2 8Mhz OsdlafOf 20·9690-18
SS2().gg[)20.00 V. 3 sa Mhz Ctystal A·S343·4oo25-19 Ul IC. EPROM
501().Q9534-OO W2. VI3. Vl5.vn. W8 on Resistor 5400-10320-00 U. .c. 68809E, MPtJ
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Player One
Start Yellow-Green
Up (Jump) Orange-Black
Oown (Duck) Orange-Brown
Left (Move) Orange-Red
Right (Mova) Orange
High Punch Orange-Yellow
Block Orange-Green
High Kick Orange-Blue
Low Punch Oranga-Violet
Low Kick Orange-Gray
Ground Black
Player Two
Start Yellow-Blue
Up (Jump) Yellow-Black
Down (Duck) Yellow-Brown
Left (Move) Yellow-Red
Right (Move) Yellow-Orange
High Punch Yellow-Violet
Block Yellow-Gray
High Kick Violet-Black
Low Punch Violet-Brown
Low Kick Violet-Red
Ground Black
PC Board Jumpers
CPU Board
VV2, VVS, VV11,VV12, VV14,
VV21, VV22, VV24, VV27, VV29,
VV30, VV32, VV34, VV36, VV39,
VV41, VV42, VV45, VV47, VV46,
VV50, VV52, VV55, VV57, VV56,
VV60, VV62, VV65, VV6S, VV69,
VV71, VV73, VV75, VV77, VVSO
Sound Board
VV2, VV3,VV5, VV7,VV6
•
WARNINGS & NOTICES
Warning
USE OF NON·MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR
EQUIPMENT DAMAGEI USE ONLY MIDWAY AUTHORIZED PARTS. •
• For salely and reliabilily. subslilule parts and rnodificalions are nol recommended.
• SubsliMe parts or modilications may void FCC Iype acceplance.
• This game Is prolected by lederal copyrighl. lrademark and patent laws. Unaulhorized modificalions may
be Illegal under Federal law. This also applies to MIDWAY logos. deSigns. publications and assemblies.
Moreover. lacslmiles 01 MIDWAY equipmenl (or any lealure thereol) may be illegal under lederal law.
regardless 01 whether or nol such lacsimiles are manulactured with MIDWAY components.
Warning
Nole: This equipmenl has been lesled and lound 10 comply wilh Ihe limils lor a Class A digilal device.
pursuanl to Part 15 01 the FCC Rules, Th ese limits are designed to provide reasonable proteclion against
harmtul interference when the equipment is operaled In a commercial environment. This equipment \
gr:nt:r~, r; d . ut.t:: arvJ can r3'Jiatt;! raojil) hequt;!ocy energy and if not instaUed and used in accordance with
the instruction manual. may cause harmful intenerence to radio communications. Operation 01 this
\
equipment In a residenlial area Is likely to cause harmlul interference in which case the user will be
required to correct the inter1erence at his own expense.
•
Warning
Prevent shock hazard and assure proper game opera lion. Only plug this game into a properly grounded
outlet. Do not use a chealer plug to deleat the power cord's grounding pin, Do not cut off the ground pin.
Notice
When MIDWAY ships a game, It Is In comptlance with FCC regulations. Your sticker 19
prool. II the sticker Is missing or damaged. legal repercussions to the owner or
distributor of the game may result . If your game does not contain an FCC sticker, call
MIDWAY Immediately.
Notice
No part of this publication may be reproduced by any mecha nical, photographic. or electronic process. or
In the form of a phonographic recording, nor may be transmitted. or otherwise copied for public or private
use. without permi ssion from the publisher.
Entira contants of this manual copyright e 1992 MIDWAY Manufacturing Company, INC. All Rights Reserved.
FOR SERVICE:
CALL YOUR AUTHORIZED MIDWAY DISTRIBUTOR.
• SPfAKl:l{(+)
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