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Wonderland Parade Card Game

The document describes the rules for a card game called Parade. The goal of the game is for players not to collect cards from the parade by playing cards that match the color or value of the card played. When a card is played, matching cards leave the parade and are scored for that player. The game ends when a player collects all six colors or the draw pile runs out.

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0% found this document useful (0 votes)
480 views2 pages

Wonderland Parade Card Game

The document describes the rules for a card game called Parade. The goal of the game is for players not to collect cards from the parade by playing cards that match the color or value of the card played. When a card is played, matching cards leave the parade and are scored for that player. The game ends when a player collects all six colors or the draw pile runs out.

Uploaded by

alex darth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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EXAMPLE FOR SCORING

The numbers in parentheses () show the value of the cards. THE HATTER WINS THE GAME.
ALICE
3 Red cards (10, 8, 3), 5 Blue cards (9, 7, 6, 5, 0), 1 Purple card (0), 2 Green cards (4,
2), 3 Grey cards (7, 4, 0). RULES FOR 2 PLAYERS
The only rule change is determining majority for scoring purposes. A player has
Alice owns the largest number of blue and grey cards.
majority only if he has 2 or more cards of a color than the other player.
Her points are calculated as follows:
Red: 10+8+3 = 21
Blue: 5 cards *(1) = 5
Purple: 0 = 0
Green: 4+2 = 6
Grey: 3 cards *(1) = 3
Total: = 35 points
THE HATTER
2 Red cards (1, 0), 1 Blue card (8), 4 Purple cards (8, 7, 5, 3),
Designer: Naoki Homma
3 Grey cards (9, 8, 1), 2 Orange cards (10, 1).
Card Illustrations: Chris Quilliams
The Hatter owns the largest number of purple and grey cards. The parade has started in Wonderland. Everybody
Development: Team Z-Man Games
His points are:
©2008 naoki homma / GRIMPEUR, Inc.
is dressed up, the streets are decorated, excitement
Red: 1+0 = 1 ©2013, 2015 F2Z Entertainment Inc. is in the air. Let’s find more people to join the
Blue: 8 = 8 31 rue de la Coopérative parade. You are one of the organizers of the parade
Purple: 4 cards *(1) = 4 Rigaud QC J0P 1P0 and are constantly trying your best to encourage
Grey: 3 cards *(1) = 3 Canada people to join. If only the people already taking
Orange: 10 + 1 = 11 part didn’t leave so early… After a short while
info@zmangames.com
Total: 27 points they simply lose all interest in the parade. And
www.zmangames.com
CHESHIRE if somebody shows up with the same dress or
4 Red cards(7, 6, 5, 2), 2 Blue cards (4, 3), 2 Purple cards (2, 1), of higher rank, all they do is leave the parade
4 Green cards (9, 8, 7, 6), 1 Grey card (10), 3 Orange cards (3, 2, 0)
immediately and complain to you. You just want
Cheshire has the majority for the red, green and orange cards. everybody to have fun, but why is that so difficult?
His points are:
Red: 4 cards *(1) = 4
Blue: 4 + 3 = 7
Purple: 2+1 = 3
Green 4 cards *(1) = 4
Grey: 10 = 10
Orange: 3 cards *(1) = 3
Total: = 31 points

5 6
GOAL OF THE GAME
Players play their hand of cards while trying not to get any cards from the parade. To determine which cards in removal mode have to leave, remove the cards that LAST ROUND AND END OF THE GAME
Nobody wants points in Wonderland. follow these rules: The last round starts when a player has collected cards of all 6 colors, or if the draw
-All cards with the same color as the played card pile is exhausted.
GAME COMPONENTS -All cards with a value less than or equal to the value of the played card If a player has collected the 6th color, she finishes her turn as before. After that, every
66 cards in 6 colors (with values ranging from 0 to 10), 1 score pad (see the example below.) player, including the one who collected the 6th color, plays one more turn. However,
The removed cards are laid face up and divided into colors in front of the player. The the players do not draw a card from the draw pile.
PREPARATION OF THE PARADE values of all cards must be visible for all players, so it is best to lay them slightly shifted The game ends after this last round.
The start player is determined randomly. Starting with the start player, the game on top of each other.
continues clockwise. The start player shuffles the deck and deals each player 5 cards If the draw pile is exhausted, every player plays one more turn. The game ends when
The remaining cards in the parade are moved forward towards the front of the parade everybody has only 4 cards left in their hand.
face down. 6 more cards are placed face up next to each other in the middle of the
to close the gaps.
table. These cards are the initial participants of the parade. The game box is placed Even if other players get their 6th color during the last round, this has no further
at one end of the parade to mark the front of the parade. The other side is called the If a card with the value 0 is played, all cards enter removal mode. effect. The games ends after the round.
end of the parade. The remaining cards are placed face down as the draw pile in the 3. The player draws a card from the draw pile to replenish his hand to 5 cards.
middle of the table. SCORING
After the end of the game each player chooses 2 cards from their hand and discards
EXAMPLE
SEQUENCE OF PLAY Direction of the parade
them. The remaining 2 cards in hand are added to those already in front of the player.
During his turn, a player performs the following actions in the order given below. End Note: Each of these 2 cards will either be added to colors you already own, or create a new
1. Choose one of the cards in your hand and lay it at the end of the parade.
5 5 0 0 7 7 3 3 7 7 1 1 4 4 pile (if you do not already have any cards of that color).

2. If necessary, cards will be removed from the parade and laid in front of the Only the cards lying in front of a player are scored. The cards still taking part in the
3 parade are discarded.
player. 3

3. Draw a card from the draw pile. 5 0 5 7 0 3 7 7 3 1 7 4 1 4 For each color, players must determine the number of points they score. Each color is
dealt with separately.
The next player performs the same actions during his turn.
Removal mode Not affected 3 1. Determine who has the majority in each color. The player or players with the
3
most cards in each color flip those cards over and each of these cards counts as
EXPLANATION OF THE ACTIONS
1 point. (The value printed on the cards is not counted.)
1. The player chooses one of the cards in his hand and places it face up at the end of
A card (Green-3) is played from the hand and laid at the end of the parade. Since the card 2. Each player will then add up the printed values of all their face up cards. Sum up
the parade. This card does not count when totaling the number of cards in the next
value is 3, you ignore the next three cards as they are unaffected by the card that was just this total with the total obtained from any face down cards.
action.
played. The remaining four cards are available to be removed and here is what is taken by
2. Depending on which card is played, some cards have to be removed from the the player.
parade. WINNER
All cards with the same color as the played card: the Green-0 and Green-7 cards have to be Wonderland, being a little topsy-turvy, the winner is the player with
If the number of cards already taking part in the parade is less than or equal to the removed. the lowest score. In case of a tie, the tied player with the fewest number of cards
value of the played card, no cards have to be removed from the parade. in front of herself (flipped and face up) wins the game.
All cards with a value less than or equal to the value of the played card: the Red-3 card has
If the number of cards already taking part is larger than the value of the played card to be removed.
then some cards might leave the parade.
Remember, you only remove cards that are in “removal mode”.
To determine which cards might have to be removed, start numbering the cards
from the end of the parade down towards the front, not taking into account the card
that was just played. Every card with a position number larger than the value of the
played card enters the “removal mode”.

2 3 4

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