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UNO! Rules - Official Game Rules

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0% found this document useful (0 votes)
2K views5 pages

UNO! Rules - Official Game Rules

Uploaded by

whitehallstudio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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O!

icial Game
Rules
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O!icial UNO! Rules


Setup
Every player starts with seven cards,
and they are dealt face down. The
rest of the cards are placed in a Draw
Pile face down. Next to the pile a
space should be designated for a
Discard Pile. The top card should be
placed in the Discard Pile, and the
game begins!

Game Play
The first player is normally the player
to the left of the dealer (you can also
choose the youngest player) and
gameplay usually follows a clockwise
direction. Every player views his/her
cards and tries to match the card in
the Discard Pile. You have to match
either by the number, color, or the
symbol/Action. For instance, if the
Discard Pile has a red card that is an
8 you have to place either a red card
or a card with an 8 on it. You can
also play a Wild card (which can alter
current color in play).
If the player has no matches or they
choose not to play any of their cards
even though they might have a
match, they must draw a card from
the Draw pile. If that card can be
played, play it. Otherwise, the game
moves on to the next person in turn.
You can also play a Wild card, or a
Wild Draw Four card on your turn.

Note: If the first card turned up from


the Draw Pile (to form the Discard
Pile) is an Action card, the Action
from that card applies and must be
carried out. The exceptions are if
the Wild or Wild Draw Four cards are
turned up, in which case – Return
them to the Draw Pile, shuffle them,
and turn over a new card. At any
time, if the Draw Pile becomes
depleted and no one has yet won the
round, take the Discard Pile, shuffle
it, and turn it over to regenerate a
new Draw Pile.

There are two different ways to play


regarding drawing new cards. The
Official Uno Rules states that after a
card is drawn the player can discard
it if it is a match, or if not, play
passes on to the next player. The
other type is where players continue
to draw cards until they have a
match, even if it is 10 times.

The game continues until a player


has one card left. The moment a
player has just one card they must
yell “UNO!”. If they are caught not
saying “Uno” by another player
before any card has been played, the
player must draw two new cards.
Once a player has no cards
remaining, the game round is over,
points are scored, and the game
begins over again. Normally,
everyone tries to be the first one to
achieve 500 points, but you can also
choose whatever points number to
win the game, as long as everyone
agrees to it.

Action Cards: Besides the number


cards, there are several other cards
that help mix up the game. These are
called Action or Symbol cards.

Reverse – If going clockwise,


switch to counterclockwise or vice
versa.
Skip – When a player places this
card, the next player has to skip
their turn. If turned up at the
beginning, the first player loses
his/her turn.
Draw Two – When a person
places this card, the next player
will have to pick up two cards and
forfeit his/her turn.
Wild – This card represents all
four colors, and can be placed on
any card. The player has to state
which color it will represent for
the next player. It can be played
regardless of whether another
card is available.
Wild Draw Four – This acts just
like the wild card except that the
next player also has to draw four
cards. With this card, you must
have no other alternative cards to
play that matches the color of the
card previously played. If you
play this card illegally, you may
be challenged by the other player
to show your hand. If guilty, you
need to draw 4 cards. If not, the
challenger needs to draw 6 cards
instead.

Scoring
When a player no longer has any
cards and the game ends, he
receives points. All opponents’ cards
are given to the winner and points
are counted. All number cards are
the same value as the number on the
card (e.g. a 9 is 9 points). “Draw
Two" – 20 Points, “Reverse" – 20
Points, “Skip" – 20 Points, “Wild" –
50 Points, and “Wild Draw Four" – 50
Points. The first player to attain 500
points wins the game.

Alternative Gameplay
This is the alternative Uno gameplay
proposed by Mattel. This is done by
keeping a running tally of the total
points left in each player’s hand at
the end of each round. Players
reaching 500 points (or any
designated amount) are slowly
eliminated until only two are left. The
final two players then challenge each
other (under Two Player rules) until
someone reaches 500 points and
loses.

Two Player & Four Player


Rules
For two players, there is a slight
change of rules:
Reverse works like Skip
Play Skip, and you may
immediately play another card
If you play a Draw Two or Wild
Draw Four card, your opponent
has to draw the number of cards
required, and then play
immediately resumes back on
your turn.

For four players (two-partner teams),


players sit opposite their partners,
and play until one of either partner
goes out with one Uno card left.
Scoring for the winning team is done
by adding up all the points from
opposing partner’s hands.

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