What is it?
A Mörkdrom on Borg Street is an independent production by Ceph and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell.
                                           It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
                                                                                                                                                                                      ENDING THE
                                                                                                                                                                                                 NIGHTMARE
A Morkdrom on Borg Street is an encounter you can drop in any                                                       The only way to destroy the nightmare ENTITY is to kill it in the
time the PCs are taking a long rest and drifting off to sleep.                                                      real world. One of the PCs must be grasping it as they wake up
Use it when things are going a little too smoothly for the PCs, or you                                              to drag it into the real world, where any damage sustained will
are feeling particulary cruel. They can                                                                             be permanent. While powers can be used on the ENTITY, in the
                                                                                                                    Dream World they will always critically fail.
                  RUN HIDE FIGHT
                                                                                                                    As long as the PCs have not destroyed the ENTITY in the real
         but they cannot escape the NIGHTMATRE                        ENTITY.                                       world, feel free to disrupt their sleep as often as you wish.
                           When the PCs fall asleep, roll for the location                                                                                                          1. SCHO OL
              W ORK?       and makeup of the NIGHTMARE ENTITY                                                         Creating the nightmare                                       2. LAKE
       ES I T
How DO
                           on the following pages. The PCs will awaken                                                                                                             3. NEIGHBORH
                                                                                                                                                                                                 O OD
                           in a Dream World where they will face the entity,                                              Roll a d6 for the LOCATION:                              4. SHOP
                           which will chase them down no matter what.                                                                                                             5.  AREA WITH
                                                                                                                                                                                                  IMPOSSIBLE
                                                                                                                 Then roll three separa                                               GEOMETRIC
                                                                                                                                                te d6 for the                                     SHAPES
                           If you are feeling generous, let the PCs get                                         weapon (Damage), bo                                               6. ABATTOIR
                                                                                                                                               dy (HP & armor),
                           the benefit of resting beforehand. And if                                            and head (Special). Fe
                                                                                                                                               el free to add
                           you’re not...good luck to them!                                                      more slashers to the
                                                                                                                                              list or adjust the                           BOdy
                                                                                                                values as you see fit!
                                             REAL VS. DREAM WORLD                                                                                                1. Dirty
                                                                                                                                                                           peasant
                                                                                                                                                                 red and             clothes
                                                                                                                                                                            green s           with
                                         Any damage su
                                                        stained during
                                                                                                                      WEAPON                                                        tripes
                                                                                                                                                                                           H P 14
                                         the dream tran                                                                                                       2. Tatter
                                                        sfers to real life                                                                                                ed, soiled
                                                                                                             1. Glove covered in knives
                                                                          .                                                                                                           peasant
                                        Should a PC die                                                                                                                                        rags
                                                         in the dream,                                                                                         HP 18 Armor -d2
                                        they will awake                                                                 d4+1
                                                        n with 1 HP.                                                                   2. Mac
                                                                                                                                               hete             3. Plain, dark suit H P 2
                                                                                                                                                                                            0
                                        If a PC manage                                                                            if e              d 6 + 1
                                                                                                                        g  e  k n
                                        and escape the
                                                         s to run away                                          3. Lar                                          4. Messy o
                                                                                                                                                                             veralls H P
                                                         ENTITY, or                                                       d6                                                                 12
                                       even manages                                                                                 4. Hammer d4
                                                        to kill IT, they
                                       wake up imme                                                                                                         5. An intricate black suit
                                                      diately and mu
                                       roll on the phob                  st                                                               k
                                      page). The only
                                                        ia table (back
                                                                                                                   h a in w  ith hoo        d8                               H P 16 A
                                                                                                                                                                                        rmor - d2
                                                       way to get rid                                        5.  C                                            6. Bloody butc
                                      of the phobia is                                                                                                                         her’s clothes
                                                        to permanently
                                      destroy the EN                                                              6. Manual chainsaw d10                           HP 16 Armor -d4
                                                      TITY.
     HEAD
                                                   4. Porcelain, like
                                                                       a doll’s
  1. Face is horribly burnt                        Test Toughness DR14
    Able to impossibly stretch                                           or this
                                                   nightmare entity can po
    themselves to melee strike                     your body for a turn
                                                                           ssess
     PCs normally out of range
   2.                                                  as dozens of nails
                                                    5. H
      Head is covered with
                                                       hammered into their head
      a filthy burlap sack
                                                    Can conjure explosions
  Stealthy and capable of find-                     dealing d6 damage
  ing PCs who ran away or hid
                                                   6. W
                                                       earing another pers
      ears an emotionless
  3. W                                                                      on’s
                                                      face as a mask
     pale mask
                                                     Wildly swings weapon,
   Pain-tolerant: if HP hits 0 or                    targeting 2 PCs
   below, can take one more hit
                                              5. Nyctophobia: You’ve developed
  PHOBIAS                                     an intense fear of the dark.
                                                     6. Somnipho
1. Insomnia: Sleep is now hard to                                bia
                                                     sleep, rest, : Any discussion of
come by. The effectiveness of rest-                               or dreams
                                                    makes you               im
ing is reduced by half.                                          suffer from mediately
                                                    tations an               heart palp
                                                               d severe n               i-
                                                                          ausea.
2. oneirophobia: You’ve
                        become
addicted to stimulants
                        in attempts
to avoid dreaming.
                : You become
3. Aichmophobia                 or
                 ething you saw
terrified of som
                the dream
experienced in
                                   me
                           e beco
              : You’v         hether
        agogia
4. Hypn e of determ
                      ining w        y,
                                     e a da
     a p a bl         a s le e p. Onc elf
in c              or                  rs
     u’re  a wake d to hurt you o
 yo               lle                r) t
    ou ’re  compe noring armo
  y               ig
            mage,
   (d3 da u’re awake.
             yo
    test if