0 ratings0% found this document useful (0 votes) 252 views24 pagesSonicGenerations 360 UK Manual
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
A waarnine Before playing this game, read the Xbox 360" console and
accessory manuals for important safety and health information. Keep all manuals
for future reference. For replacement console and accessory manuals, go to
www.xbox.com/support.
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic seizures”
while watching video games
These seizures may have a variety of symptoms, including lightheadedness, altered
Vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking the
following precautions: Sit farther from the screen; use a smaller screen; play ina
well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
PEGI ratings and guidance applicable within PEGI markets only.
What is the PEGI System?
The PEGI age-rating system protects minors from games unsuitable for their
particular age group. PLEASE NOTE it is not a guide to gaming difficulty.
Comprising two parts, PEGI allows parents and those purchasing games for
children to make an informed choice appropriate to the age of the intended
player. The first part is an age rating:
The second is icons indicating the type of content in the game. Depending on the
game, there may be a number of such icons. The age-rating of the game reflects
the intensity of this content. The icons are:
BeBe
For further information visit http://www.pegi.info and pegionline.euThank you for purchasing SON/IC GENERATIONS™., Please note that this
software is designed for use with Xbox 360 video game and entertainment
system from Microsoft. Be sure to read this software manual thoroughly
before you start playing.
Contents
Getting Started
Prologue.
Characters
Main Menu
How to Play
* Controls
¢ Lives and Rings. .
* Items & Gimmicks. . 5
° White Space ...........
=
SSOWUONNAERWHN
a
© Challenge Acts .
¢ Rival Battles ...........
° Boss Battles. .
* Play Spots
° Other Areas oe
Xbox LIVE........-.-0005
Customer Support ........
Warranty .............--Getting Started
HDTV Settings
To display the game in high definition display modes, connect your Xbox
360® console to a TV with HDMI or component input using an Xbox 360®
Component HD AV Cable or Xbox 360® HDMI AV Cable. If you are using
the Xbox 360® Component HD AV Cable, slide the switch on the AV port
to “HDTV.” The HDTV position should be selected on the Xbox Dashboard
if the TV supports HD resolutions such as 720p, 1080i, and 1080p.
3D Display Settings
This game supports the latest 3D display technology. To enable 3D viewing,
go to the Options screen (p.6), select Set Stereoscopic 3D and choose Yes.
Choose 3D Scale to adjust the depth.
Notices: You must have a 3D-ready display in order to enjoy 3D viewing. To
properly set up your 3D display, please refer to the instruction manuals for
your display device and peripheral.
WARNING
3D glasses are not prescription eyewear, sunglasses, nor protective goggles. Do not use the
glasses for any general eyewear purposes (e.g., driving, reading, protection from sunlight or
ultraviolet light, etc.) as such use may result in injury. 3D glasses are not for extended wear.
After removing 3D glasses, it may take a few seconds to readjust to viewing natural colors
and the glasses may temporarily affect depth perception. USE WITH CAUTION! If you have
a history of epilepsy or experience headache/eyestrain or any other physical trouble at the
time of 3D viewing, discontinue use immediately and consult a physician.
Xbox 360 Controller
Bleft trigger @ right trigger
a right bumper
left bumper 2 [
\
ry] Y button
8 x button
@o B button
© Abutton
left stick
2 2
BACK START button
ea directional
pad right stick
} (D-Pad) @ Xbox GuidePrologue
Sonic's universe is thrown into chaos when a mysterious new power comes
into force, creating Time Holes which take Sonic and his friends. Whilst
there, Sonic runs into some very familiar characters from his past including a
younger version of himself! Now they must team up to defeat their enemies,
save their friends, and find out who is behind this diabolical deed.Sonic (Classic)
Sonic (Modern)
The world's fastest supersonic e
hedgehog is back again. He loves
freedom, and hates anything unjust.
Although he's short tempered at times,
he can't leave anyone in need of help. 2d
He was about to enjoy his birthday
until a mysterious creature appeared...
Miles “Tails” Prower
Tails (Modern)
Tails (Classic)
Tails is a kid fox who can fly by spinning his
two tails. He loves to work with machinery,
and his inventions have helped Sonic many
times.The evil genius of science is a long time rival
of Sonic. He has challenged Sonic countless
times, but each time his ambitions are
shattered.
Time Eater
A mysterious monster that appeared out of
nowhere. It created a mysterious maelstrom
that blew Sonic's friends into another
dimension.we
At the title screen, press the START button to display the Main Menu.
Menu Controls
Left stick /
directional pad (D-Pad) | Make selection
© button Choose / Confirm
© button Back / Cancel Changes
New Game
Start a new game. Please note that any existing game data will be
overwritten. The game starts immediately from Act 1 of GREEN HILL.
Continue
Continue the game from where you left
off.
Xbox LIVE
Access Xbox LIVE® (p.18).
Options
Change various game settings:
Voice-Over Language | Change the voice-over language of the game.
Music Volume Adjust the volume level of the music.
Effects Volume Adjust the volume level of the sound effects.
Control Tutorial Set Controller Hint Display (Yes/No).
OMOCHAO, Set Omochao Hint Display (Yes/No).
Subtitles Display subtitles (Yes/No).
Set Brightness Adjust brightness of the game screen.
Set Stereoscopic 3D _| Set 3D Mode,
Restore Defaults Restore all settings to their default value.
Confirm Save changes and exit the Options Screen.
About Autosave
Games are saved automatically after you finish the Stage. Take care not to
switch the power to OFF while saving is in progress.How to Play
Controls
While Act 1 stages are 2D side-scrolling scenes only, Act 2 stages consist
of both 3D and 2D scenes. While some controls are common to both Acts,
each has a variety of distinct controls.
* Controls Common to Both Act 1 and Act 2
Walk / Run (left stick)
Move Sonic left/right (2D side-scrolling views) or
in all directions (3D views). Press in the opposite
direction to brake.
Note: For all controls that use left stick, you may
alternatively use the directional pad (D-Pad) for the
same effect
Spin Jump (© button)
Sonic's main method of attack is his spinning jump.
Land on top of enemy robots and breakable objects
to destroy them.
Grind (automatic)
Land on (or access) a grinding rail, and Sonic will
slide on it (or roll on it in Act 1). You can also jump
while grinding.
* Controls for Act 1 Only
Spin (tap @ button any time/left stick DOWN while running)
Sonic can spin on the spot as well as when running. Sonic can
also attack while spinning.
Spin Dash (hold @ button, then release)
Holding the button will make Sonic build up speed on the spot
then, when the button is released, Sonic will dash forward at
high speed. Alternatively, hold the D-Pad down and press/tap
the @ button, then release the D-Pad for the same effect.
Look Up/Down (left stick UP/DOWN)
Sonic looks above or below him. Looking down can
be used to duck against some obstacles.Homing Attack (@ button in air with locked-on target)
While airborne, a lock-on sight may appear over a nearby
enemy. Press the @ button to charge straight towards the target,
attacking in the process. Note that not only enemies, but some
gimmicks can also be the target of homing attacks.
Boost / Air Boost (@ button)
If you have some units on the Boost Gauge, you can make
Sonic run at even higher speed! Collecting Rings and defeating
enemies will fill the Boost Gauge. You can also boost in the air,
following a jump.
Quick Step (left / right bumper)
While running, Sonic will sidestep to his left/right.
Drift (left / right trigger while turning)
Sonic spins while turning, allowing him to turn tight corners at
high speed. Either button can be used for either direction.
Grind Step (left stick LEFT/RIGHT)
While grinding, hop onto the grinding rail running parallel to the
one you're on. You can perform this only in 3D view scenes of
the Stage.
Crouch / Slide (@ button)
Sonic lowers his head to crouch. When running, Sonic will slide.
This is especially useful when you need to get past an area with a
low ceiling without losing momentum.
Stomp (@ button while airborne)
Sonic will quickly land on the ground. Stomping can break
through fragile floors, or push down a rock on spouting lava.
Lightspeed Dash (@ button)
| When special glowing Rings are within range, Sonic dashes
towards and along them.
Wall Jump (@ button)
There are walls Sonic can stick to. Jump towards it to stick onto
it. Then, before Sonic falls off, jump against the wall on the other
side.HUD
OTime
ORings
@Active Power
Indicated when you have a skill
or color power that requires the
@ button.
Olives
@Boost Gauge
Appears in Act 2 only. o
‘
OTime Limit oh ae
Appears in some Challenge Acts [Ox
only.
@Time Limit for the Indicated Rank
Appears in Challenge Acts only.
The on-screen displays will
vary according to the type of
Challenge Act you are playing.
Lives and Rings
Lives are the number of tries you have
to reach the goal in an Act. You will lose
a life if you fall down a bottomless area,
drown or take damage with no Rings
(shown right) in possession. Rings protect
Sonic from enemy attacks and harmful
objects, even if you have only one Ring
in possession. You will lose a portion of
the Rings you have if you take damage. If
you collect 100 Rings, you will also gain
one life.
(9.00:88.48
hes
5] You begin the Act with six lives (or the
number of lives you had left at the end
of last Act you played). When you lose
a life but still have lives remaining, you
will restart from either the starting point
of the Stage or the last Star Post (shown
left) you passed. If all your lives are gone,
the Game Over screen will be displayed.
You can try again by selecting Yes, or
select No to return to White Space.
Note: In Challenge Acts, there are no "lives." Rather, your challenge will
be over by rules specific to each of the Challenge Acts, such as time limit or
failing to meet the given objectives.
OOO Cece cease
“Ax
Various items and gimmicks are found in the game to help Sonic. Some
appear in both Acts, others appear in only one of the Acts, and some in
Challenge Stages only. Some gimmicks can be the target of the homing
attack, launching Sonic forward to access them. A selection of items and
gimmicks found in the game are detailed below:
Super Ring
Adds ten Rings to
your collection.
Invincible
Become invincible for a
limited time.
Skateboard
Increases your downhill
speed.
Red Star Ring
Collecting one and clearing
the Stage will unlock an item
for the Collection Room.
Dash Ring
Pass through it, and Sonic
will be launched forward.
Spring
Launches you in a
set direction.
Jump Panel
Launches you
forward and up at
&
accelerated speed.
1-Up
Gives you one
extra try.
o
Power Sneakers
Increase running speed for
a limited time.
Grind Rail
Hop onto it, and Sonic will
slide along the rail.
Booster/
Dash Panel
Pass over to be
‘Pe
[}PH (8) (Fi
@
launched at high
speed
Pulley
Grab the handle to be lifted
up.
Spring Pole
Launches you upwards.
Hopping on its outer end
launches you higher.
Trick Jump Panel
Run over it to be launched
into the air, then perform
Freestyle Tricks using left
stick in any direction, with
left + right bumpers to
finish the trick. Performing
tricks gives you units on the
Boost Gauge.eee
White Space
White Space is the main world in this game. From here you can access Acts,
Rival Battles and Boss Battles, as well as the Skill Shop, Information Pod,
Collection Room and Play Spots.
@Shop Points
@challenge Acts Completed/
Available
Top: Act 1/Bottom: Act 2
©Chaos Emeralds
@Boss Gate Keys
@hints for the Next Destination
At the beginning of the game, you can only access the first Area. But as the
game progresses and you clear each Area, a new Area will open.
* Controls in White Space
You control Sonic as you do in the Stages, with the following additional
controls:
Switch Sonics (@ button)
Switching Sonics will also switch Acts and Challenge Stages you will play in.
Classic Style: Act 1; Modern Style: Act 2
Access (left stick UP)
Stand in front of any place of interest and you will see a left stick e
icon appearing underneath. You can access any of Stages or talk to
the character standing in front.
Camera Zoom In/Out (left trigger)
Zoom the camera out to see wider area of White Space.
Pause Menu (START button)
* In White Space
Back to Game | Close the Pause Menu and return to gameplay.
Exit Game Return to the Main Menu.
«In Stages
Continue Close the Pause Menu and return to gameplay.
Start Over Restart from the beginning of the Stage. You will lose
one life.
Controls View controls.
Quit Stage Return to White Space.Your first task in this game is to clear both
Acts of all Stages in the current Area.
Here you must reach the goal as fast as
you can.
Act 1 Goal
Goal Post
Act 2 Goal
® Goal Ring
To attempt an Act, simply approach one
of the Stage Entrances.
At the Details screen, you have an at-a-
glance rundown of the Best Score and
top three Times for reference. Select Play
Stage to begin.
You can also Change Music in this
mode if you have unlocked any of the
music. You can also choose to play a
different Stage: press left/right bumper
to cycle through the available Stages and
Information Pod (p.17) or @ button to
change Act. You can even choose Skill
Customization (p.17); press @ button.
A Boss Gate Key will be unlocked after completing one Challenge Act.
Results Screen
If you successfully reach the goal, the
Results screen will be displayed. Here
you can see your overall Rank, Shop
Points earned, and improvement needed
to reach the next Rank. If you clear the
Stage without losing a life, you'll earn a
Perfect Bonus for one higher Rank.
Freeing a Friend
If you clear both Act 1 and Act 2 of the same Stage, you
will free one of Sonic's friends. You can then talk to him/her
for various hints.eee
Challenge Acts eee
Once you have cleared both Acts of all
three Stages in a given Area, a series
of Challenge Gates will open around
the Stage Entrances on White Space.
Challenges take place in dedicated action
Stage areas, and come with a variety of
fun objectives and conditions. Aim to clear
them all with the highest rank!
There are 5 Challenges per Act, totalling 30 exciting Challenges for each
Area. Once the Challenge Gates have opened, they can be played in any
order and as many times as you wish.
Time Bonus
oO Adds time to your time limit.
4 To attempt a challenge, simply approach
| one of the Challenge Gates on White
Space as you would with a regular Stage.
At the Details Screen, an outline of the
rules and conditions are shown together
with the Best Time. Select Go For It! to
begin.
You can also Change Music in this mode
if you have unlocked any of the music.
Results Screen
If you successfully clear the conditions
of the Challenge, the Results screen will
be displayed. Here you can see your
overall Rank, Shop Points earned, and
improvement needed to reach the next
Rank.
When you've finished viewing your
results, select Yes to retry the challenge,
or select No to return to White Space.
Bonus Bells
When you return to White Space after successfully clearing
a Challenge for the first time, a Bonus Bell will appear
above the Challenge Gate. Strike the Bonus Bell and catch
the musical note before the time runs out to unlock bonus
content in the Collection Room (p.17).In each Area there is a rival character
Can
“V" waiting to challenge you to a one-on-one ~
battle. Each battle takes its own unique
form, so follow the advice of Omochao in
learning the environment and best means
of attack, and show your rival what
you're made of!
Defeating a rival will earn you a Chaos
Emerald.
To attempt a Rival Battle, simply find
and approach a rival character on White
Space.
| At the Details screen, you have an at-a-
glance rundown of the Best Score and
Times for reference. Select Main Stage to
begin, or Hard Mode for an even more
challenging battle.
You can also Change Music in this mode
if you have unlocked any of the music.
Results Screen
If you successfully defeat your rival, the
Results screen will be displayed. Here you
can see your overall Score and Rank, your
completion Time, Rings collected, and
improvement needed to reach the next
Rank
Chaos Emeralds
There are seven Chaos Emeralds. Three of them can be
earned by defeating rival characters. Another three can
be earned by defeating the Bosses. The last piece can be
earned by completing Act 1 and 2 of all nine Stages. It is
said that collecting all seven will cause mysterious power to
manifest.
All seven Emeralds will aid you on your way to the final
showdown!eee
Boss Battles eee
At the end of each Area is a powerful
Boss who must be defeated in order to
proceed with the game. Each Boss will
have unique methods of attack, and
specific vulnerabilities which you must
learn and exploit to find the best way to
defeat them.
Ce
Defeating a Boss will progress the story
and open up the next Area for play. It will
also earn you a Chaos Emerald.
The Boss Gate can be found at the right
of each Area. To enter, you will need to
have acquired all three Boss Gate Keys
(shown left). Once you've cleared all
the Acts in the Area and opened the
Challenge Gates, a key can be found
somewhere in the area. Simply clear any
one of Challenge Acts in the Stage and
pick up the key.
With all three keys in hand, approach
the Boss Gate and enter as you would a
regular Stage.a
Blay/Spots,
You will also find Play Spots on White
Space:
Original Sonic the Hedgehog
Find the SEGA Mega Drive™ console
to enjoy a classic console game. Before
you can play though, you will need to
purchase a controller from the Skill Shop.
Note: 3D viewing is not available in the
Original Sonic the Hedgehog.
Other Areas
At the far left of White Space, you will find additional areas as follows:
* Skill Shop
Exchange Shop Points earned for new Skills. Simply
approach Omochao, and select Skill Shop to see what's
available. Select a skill from the list and confirm the
purchase. If you have sufficient Shop Points, the skill will be
added to your inventory.
New items will come into stock as Sonic progresses through the game,
completing certain Challenges and collecting Red Star Rings. Be sure to
check back regularly. Note also that certain items only work in certain Acts.
Skill Customisation
Before you can use your purchased skills, it's necessary to add them to a Skill
Set. Simply approach Omochao at the Skill Shop, select Skill Customisation,
and choose one of the five Skill Set slots to access the following menu:
Customise | Pick an empty slot, and then choose a skill to occupy it.
Each skill requires a specified number of available skill
points. There are 100 skill points available per Skill Set, and
these will reduce as skills are equipped, so choose your
combinations wisely! Press the START button to confirm and
save the Skill Set.
Change Select two words from the list to form a new name for the
Name selected skill set for easy identification.
Equip Set Make the selected Skill Set the active set. The active set will
be marked with a check-mark on the Skill Customization
screen. You will see the effects of the Skill Set at the next
Action Stage.Select Q&A to see unlocked tidbits of wisdom and other
useful information about gameplay techniques, or select
Play Records to see your overall achievements for the
current character.
You can also press the Left/Right Bumper to jump straight
to unlocked Stage Entrances, if you wish to try and better
your achievements.
* Collection Room
Contents unlocked during gameplay can
be enjoyed from here. Select from one
of the following categories to see what's
available!
Movies Recap movie scenes previously played during the game.
Art View concept designs, sketches and other artwork. These
were used for visual reference at the earliest stages of game
development!
Music Listen to background music used during action Stages.
Characters —_| View the profiles of all your favourite Sonic the Hedgehog
characters.
Statue Room
You can access the Statue Room from Collection Room. Press and hold the
BACK button until Sonic is transported there.
Inside Statue Room, press the BACK button, then use the the left stick
to enter pass code obtained from the SON/C GENERATIONS™ Official
Site. Press the @ button to confirm You will obtain one of statues of the
characters.
PoeccceeXbox LIVE® is your connection to more games, more entertainment, more
fun. Go to www.xbox.com/live to learn more.
Connecting
Before you can use Xbox LIVE®, connect your Xbox 360® console to a
high-speed Internet connection and sign up to become an Xbox LIVE®
member.
For more information about connecting, and to determine whether
Xbox LIVE® is available in your region, go to www.xbox.com/live/countries.
Family Settings
These easy and flexible tools enable parents and caregivers to decide
which games young game players can access based on the content rating.
Parents can restrict access to mature-rated content. Approve who and how
your family interacts with others online with the Xbox LIVE® service, and
set time limits on how long they can play. For more information, go to
www.xbox.com/familysettings.
Achievements
This game supports the Xbox LIVE® Achievement system. As you play
the game, you will earn points by fulfilling certain challenges, which will
be credited to your profile as Gamerscore. Achieving all 49 of this game's
achievements will add a total of 1000® to your profile.Ranking Attack
A list of Acts you've cleared will be
displayed. Select an Act and press the @
button to start. After you have finished
the Act, your clear time will be registered
to the online leaderboards.
You can also view the Leaderboards or
view player profiles.
* Leaderboards
You can view rankings from the following categories:
Friends View ranks among the Xbox LIVE® friends.
My Ranking View ranks around your placement.
Worldwide World rankings.
30 Second Trial
From the list of Acts you've already
cleared, select one and press the @
button to start. After 30 seconds, a
marker will be placed on the spot you've
reached. The result (marker) can then be
viewed by your friends within the Acts to
compare times.
You can also view detailed records of
the selected Act, and the profiles of your
friends.Please check
www.sega-europe.com/support
or call
0844 9919999
(5p per minute for customers calling from the UK)
for details of product support in your region.
Register online at www.sega-europe.com for exclusive
news, competitions, email updates and more.
“Endless Possibility"
Performed by Jaret Reddick of Bowling For Soup
Backing vocals by Erik Chandler of Bowling For Soup
Lyrics by Jaret Reddick / Music by Tomoya Ohtani
Jaret Reddick and Erik Chandler appear courtesy of Jive Records (www.
bowlingforsoup.com)
Published by UNIVERSAL MUSIC - Z TUNES on behalf of itself and Drop
Your Pants Publ./Wavemaster inc.
International Rights Secured.
Not for broadcast transmission.
All rights reserved. DO NOT DUPLICATE.
"SONIC GENERATIONS" uses Havok™: ©Copyright 1999-
havo 2011.Havok.com Inc. (and its licensors). All Rights Reserved.
See www.havok.com for details.
Copyright © 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the “Software”), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
Publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Warranty
WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to
the limitation set out below), that this Game will perform under normal use substantially as
described in the accompanying manual for a period of ninety (90) days from the date of first
purchase. This limited warranty gives you specific rights, and you may also have statutory
or other rights under your local jurisdiction which remain unaffected
WARRANTY LIMITATION: This warranty shall not apply if this Game is used in a business
or commercial manner and/or if any defect or fault result from your (or someone acting under
your control or authority) fault, negligence, accident, abuse, virus, misuse or modification of
the Game after purchase
WARRANTY CLAIM: If you discover a problem with this Game within the warranty period,
you should return the Game together with a copy of the original sales receipt, packaging
and accompanying documentation with an explanation of the difficulty you are experiencing
either to the retailer from where you bought the game or call the technical support section
(details set out in this manual) who will provide you with the relevant details for returns. The
retailer or Sega will either repair or replace the Game at their option. Any replacement Game.
will be warranted for the remainder of the original warranty period or ninety (20) days from
receipt of the replacement Game, whichever is longer. If for any reason the Game cannot
be repaired or replaced, you will be entitled to receive an amount up to the price you paid
for the Game, The foregoing (repair, replacement or the price you paid for the Game) is your
exclusive remedy.
LIMITATION: TO THE FULLEST EXTENT ALLOWED BY LAW (BUT SPECIFICALLY NOT
LIMITING ANY LIABILITY FOR FRAUD OR DEATH OR PERSONAL INJURY CAUSED BY
SEGA’S NEGLIGENCE), NEITHER SEGA, ITS RETAILERS OR SUPPLIERS SHALL BE
LIABLE FOR ANY SPECIAL OR INCIDENTAL DAMAGE, DAMAGE TO PROPERTY, LOSS
OF PROFITS, LOSS OF DATA OR COMPUTER OR CONSOLE FAILURE, ANTICIPATED
SAVINGS, BUSINESS OPPORTUNITY OR GOODWILL WHETHER ARISING DIRECTLY OR
INDIRECTLY FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME EVEN IF
IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS.
Unless otherwise noted, the example companies, organisations, products, people and
events depicted in the game are fictitious and no association with any real company,
organisation, product, person or event is intended or should be inferred.
© SEGA. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA
Corporation. All rights are reserved. Without limiting the rights under copyright, unauthorised
copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public
performance or transmissions by any means of this Game or accompanying documentation of part
thereof is prohibited except as otherwise permitted by SEGA.
All other copyrights and trademarks are the property of their respective owners. All brands or product names
listed are trademarks or registered trademarks and are property of their respective holders,3 Sine
| UNSTOPPABLE
i AFTER 20 YEARS
| FOR ALL YOUR SONIC INFORMATION GO TO
WWW.SONICTHEHEDGEHOG.COM
© SEGA. SEGA, the SEGA logo, SONIC THE HEDGEHOG, the SONIC THE HEDGEHOG logo and SONIC GENERATIONS are
either registered trademarks or trademarks of SEGA Corporation Al rights reserved. KINECT, Xbox, Xbox 360, Xbox LIVE,
eC Re cer eu ieee cng os Sc aaa
DeaP neg