Bunch of Chest V4
Bunch of Chest V4
Begin Level
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853651909
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2904.168767,Y=1792.887304,Z=-2.850004)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853651909.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853651909.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853651909"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853651909.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853651909.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853651909"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Milo",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_AshtonPack_Milo_Launcher",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Mission
Item:AshtonRockItemDef_B",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="AthenaGadget:AGID_JetPack_AshtonPack_Milo",Quant
ity=1)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=F01D9AB2413D8FCC7E6F82AA7D77FA14
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482660"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853343893
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2004.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853343893.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853343893.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853343893"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853343893.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853343893.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853343893"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_Military_Burst_VR_Ore_T05",Qu
antity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_Military_Silenced_VR_Ore_T05"
,Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Assault_NeonGlow_LMG_VR_Ore_T05",Quan
tity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Blunt_Hammer_Boombox_VR_Crystal_T04",
Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Fleming_Tactical_VR_Ore_T05",Q
uantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Longarm_VR_Ore_T05",Quantity=
1)
SpawnItems(6)=(ItemPrimaryAssetId="Trap:TID_Ceiling_Falling_VR_T05",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Trap:TID_Ceiling_FrostedTips_Athena",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Trap:TID_Ceiling_Gas_VR_T05",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Trap:TID_Floor_Defender",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Trap:TID_Floor_Freeze_VR_T05",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Trap:TID_Floor_Launcher_VR_T05",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Trap:TID_Floor_LaunchPad_R_T01",Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Trap:TID_Floor_Player_Jump_Pad",Quantity=1)
SpawnItems(14)=(ItemPrimaryAssetId="Trap:TID_Floor_Player_Jump_Pad_Free_Direction",
Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=2E898A2148857E69C93AB18AF679986E
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C3"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853229886
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3229886.OnPhysicsStateChanged)
RelativeLocation=(X=976.738665,Y=1768.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853229886.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853229886.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853229886"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853229886.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853229886.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853229886"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_Suppressed_SpyTech_Athena_VR_
Ore_T03",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_Suppressed_SpyTech_Athena_SR_
Ore_T0",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_DualPistol_Suppresseed_Athena_SR_T01"
,Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Pistol_HandCannon_Tech_Athena_SR_Ore_
T03",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SpyTech_SlugFire_Athena_SR",Q
uantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Standard_SpyTech_VR_T01",Quan
tity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Standard_Scope_Athena_VeryRare
_Spytech_Ore_T03",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Suppressed_ThermalScope_SpyTec
h_Athena_VR_Ore_T03",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Spytech_DualPistol_SemiAuto_Athena_SR
_Ore_T03",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=AFE4A10747D11917104A9EA9EA6150B3
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482645"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1262889058
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12628
89058.OnPhysicsStateChanged)
RelativeLocation=(X=623.899925,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard4"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Mythics"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=8FC340F7406467B3D5BA8591F6E0AED0
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Mythics"),Color_
Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC3
C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5,
FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_0.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_0.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Mythics"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=708FE8D20A3C4DB0A83E609960B212C4
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard4"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard4"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853169883
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3169883.OnPhysicsStateChanged)
RelativeLocation=(X=677.581797,Y=1769.697683,Z=10.849457)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853169883.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853169883.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853169883"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853169883.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853169883.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853169883"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotBurst_Athena_UR_Slone",
Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotAR_Athena_UR_TheFoundat
ion",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_SMG_CoreSMG_Athena_UR",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotAR_Athena_UR",Quantity=
1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_UR_Th
underMeow",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_PowerUp_Scythe_UR",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Athena_Bucket_Nice",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_BottomlessChugJug",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_WitchBroom",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Assault_PastaRipper_Athena_MMObj",Qua
ntity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Boss_Freaky",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_JunkGun_Athena_Boss",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_GoldenTruffle",Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Powerup_Athena_Boss",Qua
ntity=1)
SpawnItems(14)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Indigo",Quantity=1
)
SpawnItems(15)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Cosmos_Athena_VR",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C30F217741A5AA5B26E85799CB78FCCA
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482648"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1261085056
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12610
85056.OnPhysicsStateChanged)
RelativeLocation=(X=239.900434,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard3"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Exotics"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=CFF4972D433DF0336BD58882B754457E
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Exotics"),Color_
Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC3
C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5,
FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_1.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_1.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Exotics"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=B7B2A2A49C96475994AF29B548A62674
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard3"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard3"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853108880
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-535.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853108880.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853108880.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853108880"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853108880.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853108880.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853108880"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Athena_FrenchYedoc_Friendly",Quantity
=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Athena_AvacadoEaterThrown",Quantity=1
)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_WID_FireExtinguisher_Spray",Quantity=
1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Heavy_Athena_R_Ore_T03",Quanti
ty=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Suppressed_Scope_Athena_R_Ore_
T03",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_R_Ore
_T03",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_TinStack",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_DangerGrape",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_DangerGrape_VR",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Athena_MolotovGun_FA",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Athena_PurpleMouse_VR",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Launcher_Snowball_Athena_SR_Ore_T03"
,Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_FrenchYedoc_Unfriendly",Quant
ity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavySuppressed_Athena_SR
_Ore_T03",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C4EEFEA04615EA064D8A8F8AF806E19A
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482649"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853638908
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2467.111845,Y=1792.887304,Z=-2.849988)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853638908.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853638908.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853638908"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853638908.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853638908.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853638908"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_Date",Quantity=
1)
SpawnItems(1)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_HDP",Quantity=1
)
SpawnItems(2)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_HollowBase",Qua
ntity=1)
SpawnItems(3)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_Tomato",Quantit
y=1)
SpawnItems(4)=(ItemPrimaryAssetId="AthenaGadget:AGID_MMObj_BunkerKeycard",Quantity=
1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C3BCA5944CFB650946688CA3D715DD90
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482658"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853131881
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-243.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853131881.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853131881.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853131881"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853131881.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853131881.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853131881"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavySuppressed_Athena_UR_
Ore_T03",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavy_Athena_C_Ore_T02",Qu
antity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavy_Athena_UC_Ore_T03",Q
uantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavy_Athena_R_Ore_T03",Qu
antity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_HandCannon_Athena_R_Ore_T03",Q
uantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Athena_R_Ore_T03",Quantit
y=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_C_Ore
_T03",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Pistol_SemiAuto_Suppressed_Athena_SR_
Ore_T03",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_AutoDrum_Athena_SR_Ore_T03",Q
uantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_DeployablePortal",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_CrucibleAmbushTutorial",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Athena_BurstSquadHeal",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_QuickHeal",Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_KeysAndLocks_SmallKey",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=271837E24E4CDB73DA6F419B9966D440
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482650"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853052879
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-383.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853052879.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853052879.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853052879"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853052879.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853052879.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853052879"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Athena_PaddleGinger",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Athena_AvacadoEaterThrown",Quantity=1
)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Athena_Wumba",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Athena_SMG_VR",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Athena_SMG_SR",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SlugFire_Athena_R",Quantity=1
)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SlugFire_Athena_VR",Quantity=
1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SlugFire_Athena_SR",Quantity=
1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_MolotovGun",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Athena_MolotovGun_FA",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Muster_Guitar",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_TumbleLeft",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_SBBossLaser",Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Standard_Athena_UC_Ore_T01",
Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=AA5A753C4B80E5D7FD8B779C5714B017
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482647"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1250523048
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12505
23048.OnPhysicsStateChanged)
RelativeLocation=(X=-1552.100075,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard2"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Augments"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=98B323164FBAA138367EC7944C5C5502
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Augments"),Color
_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.0000
00),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC
3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5
,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_2.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_2.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Augments"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=F919124FF7914199B85959ADEC703EB8
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard2"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard2"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853189884
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3189884.OnPhysicsStateChanged)
RelativeLocation=(X=557.581797,Y=1769.697677,Z=10.849457)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853189884.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853189884.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853189884"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853189884.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853189884.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853189884"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_NyxGlass",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Launcher_FeyCrab",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Hippo",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_Radical_CoreAR_Athena_UR_Clon
eBoss",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Lotus_Mustache",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Cosmos_Athena_VR",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="AthenaGadget:AGID_Cosmos_Jelly",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Galileo_Bun_Athena_UC",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Turbo",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Chicago",Quantity=1
)
SpawnItems(10)=(ItemPrimaryAssetId="AthenaGadget:AGID_NyxGlass",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=3B09028340CC3775748A99BA12613711
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482656"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853210885
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3210885.OnPhysicsStateChanged)
RelativeLocation=(X=256.738665,Y=1772.887304,Z=1.150003)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853210885.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853210885.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853210885"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853210885.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853210885.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853210885"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_WaffleTruck_Dub",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_WaffleTruck_SMG_Frozen",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="AthenaGadget:AGID_WaffleTruck_Rocket_Slurp",Quan
tity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Athena_IcyGrapple",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Headset_A",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_HeldObject",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=94379F0D43BC006456140BA61D5966AA
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482652"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853687911
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2248.975525,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853687911.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853687911.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853687911"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853687911.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853687911.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853687911"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Launcher_Pumpkin_RPG_SR_Ore_T05",Quan
tity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:wid_assault_semiauto_c_ore_t01",Quantity=
1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:wid_assault_boombox_vr_ore_t05",Quantity=
1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:wid_explosive_artdeco_vr_ore_t05",Quantit
y=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_pistol_semiauto_uc_ore_t01",Quantity=
1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:wid_assault_raygun_vr_ore_t05",Quantity=1
)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:wid_explosive_fleming_sr_ore_t05",Quantit
y=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:wid_explosive_invasion_plasmacannon_sr_or
e_t05",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:wid_launcher_vacuumtube_vr_ore_t05",Quant
ity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:wid_shotgun_break_uc_ore_t03",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:wid_assault_smg_invasion_raygun_vr_ore_t
05",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:wid_sniper_fleming_vr_ore_t05",Quantity=
1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:wid_sniper_invasion_railgun_vr_ore_t05",
Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:wid_blunt_hammer_boombox_vr_ore_t04",Qua
ntity=1)
SpawnItems(14)=(ItemPrimaryAssetId="Weapon:wid_edged_axe_heavy_c_ore_t02",Quantity=
1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C08F48E54144DAE5483FEBBB31A91440
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C6"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853281889
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-687.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853281889.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853281889.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853281889"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853281889.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853281889.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853281889"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Booty",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="AthenaGadget:AGID_Sword_BS",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_FireExtinguisher_Spray",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="AthenaWeapon:AGID_Wumba",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="AthenaWeapon:AGID_VictoryCrown",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="AthenaWeapon:AGID_Athena_ShieldAura",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="WorldItem:athena_wadsitemdata",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Ammo:athenaoakcash",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="WorldItem:permaniteitemdata",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="WorldItem:healingglobeitem",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="AthenaGadget:AGID_BoostJumpPack_Infinite",Quant
ity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=BFFF38EC4D25D854FF4AC39CB3DFDFB0
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482655"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1246476044
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12464
76044.OnPhysicsStateChanged)
RelativeLocation=(X=-2464.101033,Y=1808.000001,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard12"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Keycards"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=DFCB9F25427ED57C84DEBEAFA5ACF345
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Keycards"),Color
_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.0000
00),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC
3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5
,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_4.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_4.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Keycards"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=6A79724E105443109D443D8252B5EE58
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard12"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard12"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1244669042
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12446
69042.OnPhysicsStateChanged)
RelativeLocation=(X=-2912.100075,Y=1808.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard13"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Endgame (Cant Drop)"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=81F662DB4999C1D1797C51A865651C22
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Endgame (Cant
Drop)"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_5.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_5.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Endgame (Cant Drop)"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=743F99FD5A634697A4112A5D8E3E53E4
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard13"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard13"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1266733062
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12667
33062.OnPhysicsStateChanged)
RelativeLocation=(X=1343.899925,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard10"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Party Royale"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=E0BA216647BFB2CD499451AB7862DF91
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Party
Royale"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.5
20996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,Text
Size_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9
B9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_6.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_6.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Party Royale"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9BC10C13636B4AE2BF99FEF2212BBE72
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard10"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard10"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853369895
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=3097.928478,Y=1768.000000,Z=-0.000001)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853369895.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853369895.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853369895"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853369895.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853369895.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853369895"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Ammo:ammodatabotturret",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Ammo:ammodatabulletsheavy",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Ammo:ammodatabulletslight",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Ammo:ammodatabulletsmedium",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Ammo:ammodataenergycell",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Ammo:ammodatafraggrenades",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Ammo:ammodatafragments",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Ammo:ammodataproximitymines",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Ammo:skulldudedata",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Ammo:athenaammodata_icygrapple",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Ammo:athenaammodata_melee_katana",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Ammo:athenaammodata_shockwavemace",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Ammo:ammo_athena_burstsquadheal",Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Ammo:ammo_athena_healspray",Quantity=1)
SpawnItems(14)=(ItemPrimaryAssetId="Ammo:ammodatarestorch",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=8630877F4B56788E3C215DAA0065A7F4
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C5"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853354894
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2136.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853354894.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853354894.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853354894"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853354894.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853354894.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853354894"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Trap:TID_Floor_Tar_VR_T05",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Trap:TID_Floor_VehicleSpawner",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_SixShooter_C_Ore_T02",Quantity
=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Pistol_SixShooter_C_Ore_T02",Quantity
=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Handcannon_SR_Ore_T04",Quantit
y=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Flintlock_SR_Ore_T03",Quantity
=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Explosive_Launcher_Military_SR_Ore_T0
3",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Rocket_SR_Ore_T05",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Scavenger_VR_Ore_T05",Quantity
=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Auto_VR_Ore_T05",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Fleming_VR_Ore_T05",Quantity
=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Sniper_BoltAction_R_Ore_T04",Quantit
y=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Sniper_ExplosiveBow_SR_Ore_T05",Quan
tity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Fleming_VR_Ore_T05",Quantity=
1)
SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_Assault_NeonGlow_VR_Ore_T05",Quantit
y=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=FF08BBD7485A403D2CF9E5A1F039AEA8
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C4"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1255537052
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12555
37052.OnPhysicsStateChanged)
RelativeLocation=(X=-384.103865,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard5"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Not in Creative Items"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=5D8DCF144F6B401FAA01B3BF546322BA
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Not
in Creative
Items"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_7.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_7.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Not in Creative Items"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C5B0C10F55C84CECA44B6E27E983E1C7
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard5"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard5"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853245887
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=1360.738665,Y=1768.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853245887.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853245887.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853245887"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853245887.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853245887.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853245887"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Bow_Plunger",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Grenade_Burger",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Grenade_Tomato",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Paint_Launcher_Cinematic_Creative",Qu
antity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=DBD3303D4FE3DFC35ADF598CDCE8F614
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482653"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1269909064
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12699
09064.OnPhysicsStateChanged)
RelativeLocation=(X=2144.878684,Y=1840.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard8"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="STW Weapons/Traps"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="18"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=C3194D424E3659CFDA12BD9048A55516
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=4D048B2442743AF5E54696867BA98E3B
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("STW
Weapons/Traps"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.52099
6,B=0.520996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Cent
er,TextSize_15_5B49DC3C4500042D5C29A8A08E690F4D=18,OutlineStrength_17_06020145432AC
AFFFAC9B9A77BE08490=4,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.117647)
OnWidgetUpdated=(Billboard_Basic_Widget_C_56.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_56.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="STW Weapons/Traps"
TextJustification=Center
TextSize=18
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=86750AD0C1E84BA6BEAB8AB0F2AFD660
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard8"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard8"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853299890
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-1051.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853299890.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853299890.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853299890"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853299890.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853299890.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853299890"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_NyxGlass",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Launcher_FeyCrab",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoAim",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_FlareGun_Athena_Prototype",Quantity=1
)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_melee_katana_sr",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=667280C84D2E7A6A385C548783BA42AB
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482657"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1272316066
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12723
16066.OnPhysicsStateChanged)
RelativeLocation=(X=3120.683840,Y=1840.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard9"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Weird Ammo"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="18"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=F83B564D4A9CA6CD17ECBB9D5A490AD2
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=6C1A89C849F95E563B9E089BAAB144F7
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Weird
Ammo"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520
996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSi
ze_15_5B49DC3C4500042D5C29A8A08E690F4D=18,OutlineStrength_17_06020145432ACAFFFAC9B9
A77BE08490=4,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/
Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.117647)
OnWidgetUpdated=(Billboard_Basic_Widget_C_55.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_55.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Weird Ammo"
TextJustification=Center
TextSize=18
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=A3220EC598BF4BBCA407C2CDCB7CE7D8
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard9"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard9"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853329892
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=1880.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853329892.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853329892.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853329892"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853329892.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853329892.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853329892"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Halloween_Handcannon_SR_Ore_T0
2",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_NeonGlow_SR_Crystal_T05",Quan
tity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Assault_Burst_RetroScifi_SR_Crystal_T
05",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Halloween_SR_Crystal_T05"
,Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Assault_Auto_C_Ore_T02",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_Halloween_SR_Ore_T05",Qua
ntity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_RetroScifi_SR_Crystal_T04",Qu
antity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Neon_Bow_SR_Ore_T05",Quantity=
1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Standard_Scope_VR_Ore_T05",Qua
ntity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Deco:G_Track",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Assault_AutoDrum_Teddy_VR_Ore_T05",Q
uantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Assault_Burst_R_Ore_T04",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Assault_Doubleshot_VR_Ore_T05",Quant
ity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Assault_Flintlock_VR_Ore_T05",Quanti
ty=1)
SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_VR_Ore_T05",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=D70735E24427C14AA7B03DB7821F8FBD
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853586905
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3586905.OnPhysicsStateChanged)
RelativeLocation=(X=-2024.972308,Y=1787.994050,Z=0.458344)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999998,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853586905.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853586905.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853586905"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853586905.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853586905.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853586905"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Blunt_Hammer_Stormking_SR_Crystal_T05
",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_Stormking_SR_Crystal_T05"
,Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Assault_Stormking_SR_Crystal_T05",Qua
ntity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Explosive_Stormking_SR_Ore_T05",Quant
ity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Stormking_SR_Crystal_T05",Quan
tity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=07DC1EB8419ACA3A724A22964F1B0314
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482644"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853263888
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-1547.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853263888.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853263888.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853263888"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853263888.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853263888.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853263888"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="PlayerAugment:PAID_ChargeKnockArmory",Quantity=1
)
SpawnItems(1)=(ItemPrimaryAssetId="PlayerAugment:PAID_IcySlide",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="PlayerAugment:PAID_DangerHero",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="PlayerAugment:PAID_Gravitas",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="PlayerAugment:PAID_PartyTime",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="PlayerAugment:paid_plunder",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="PlayerAugment:paid_riftjector",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="PlayerAugment:paid_sprintjump",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="PlayerAugment:paid_zeroshield",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=0EE986304F28BE37486EFFAB59C96D12
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482654"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853154882
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-83.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853154882.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853154882.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853154882"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853154882.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853154882.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853154882"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_CageSaddle_V2",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Nevada",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Hook_Gun_Slide",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_BattleLab_ElephantGarlic",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Athena_HappyGhost_Infinite",Quantity=
1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Assault_AutoHigh_Athena_SR_GoldWrap",
Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Athena_Bow_Scrap_C",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_Meat_R",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_Whiff",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Bow_ClusterBomb_Athena_SR_LeadAlloy",
Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_CrucibleAmbushTutorial",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_SaltLats",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=6F0DE3DE4C64ED0CF0916F8EE7C465CB
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482651"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1248315046
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12483
15046.OnPhysicsStateChanged)
RelativeLocation=(X=-2032.100277,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard11"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Storm King (Cant Drop)"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=24B848A34FDAAD8D7E269298FC32A11C
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Storm King (Cant Drop)"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=B774A0FBBFDE4443AC9DC8B9FA571F4F
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard11"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard11"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1252796050
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12527
96050.OnPhysicsStateChanged)
RelativeLocation=(X=-1056.100074,Y=1840.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard7"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="New Items"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=36AEE9724D03F8D9BBE95594A3540E4C
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("New
Items"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_11.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_11.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="New Items"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=7A4A30C475DF4DE89CD3D270835599A7
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard7"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard7"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853317891
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=1736.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853317891.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853317891.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853317891"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853317891.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853317891.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853317891"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="WeaponRanged:GnomeGun2",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_TestChargeRocket",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Troll_Launcher_Durability",Quantity=1
)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Tactical_R_Crystal_T04",Quant
ity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Steampunk_SR_Crystal_T05",Qua
ntity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_VacuumTube_SR_Crystal_T05",Qu
antity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_ArtDeco_SR_Ore_T05",Quant
ity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Piercing_Spear_UC_Ore_T03",Quantity=1
)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_Dragon_SR_Ore_T05",Quanti
ty=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Auto_R_Crystal_T04",Quantity=1
)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Assault_Hydraulic_Drum_SR_Ore_T02",Q
uantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Explosive_Rocket_Winter_SR_Ore_T02",
Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Dragon_Drum_SR_Crystal_T05",
Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Trap:TID_Wall_Launcher_SR_T05",Quantity=1)
SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_Sniper_TripleShot_SR_Ore_T02",Quanti
ty=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=879C04344A859BE88954BDA1E5A61563
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1264727060
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12647
27060.OnPhysicsStateChanged)
RelativeLocation=(X=975.899926,Y=1808.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard6"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Spy Tech"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=C36D7C844C23D6F63BEA76933DC04B1C
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Spy
Tech"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520
996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSi
ze_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9
A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/
Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_12.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_12.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Spy Tech"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9104C786BAB54A2BBE40621ECD11ADE0
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard6"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard6"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F37901_1965098714
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2905.155461,Y=1957.780175,Z=-2.850003)
RelativeRotation=(Pitch=0.000000,Yaw=-0.000000,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F37901_1965098714.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F37901_1965098714.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F37901_1965098714"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F37901
_1965098714.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F37901_1965098714.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F37901_1965098714"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:TestGod",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:ShotGod",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Troll_Launcher_Durability",Quantity=1
)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_TestChargeRocket",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:GnomeGun2",Quantity=1)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=5B49B70C44523E6327848BBD34CE9B33
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482661"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0897987D7857F37901_2030240715
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_2"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_2"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_2EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0897987D7857F37901_20302
40715.OnPhysicsStateChanged)
RelativeLocation=(X=-2912.100075,Y=1914.303102,Z=59.999999)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard14"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Dev Items"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=C468389E42B1734E6203678DD5EE6A98
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=BC038F7F46564AC5B3AE7E8EF670A264
End Object
Begin Object Name="BodySetup_2"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_2"
Begin Object Name="MaterialInstanceDynamic_2EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_2EditorOnlyData"'
LightingGuid=5C20D0F7476B6E85ED2E35A8744CB6F7
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Dev
Items"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_29.On Details
Updated,Billboard_Basic_Widget_C_30.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_29.On Visiblity
Changed,Billboard_Basic_Widget_C_30.On Visiblity Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Dev Items"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=74465A954C73683D6BBB7E83A1776354
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard14"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard14"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1189604892
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2467.111845,Y=1958.794170,Z=-2.849985)
RelativeRotation=(Pitch=0.000000,Yaw=-359.999998,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1189604892.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F47901_1189604892.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1189604892"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901
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_C_UAID_0897987D7857F47901_1189604892.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1189604892"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_B",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_G",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_O",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_P",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_R",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_Y",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C3E6DAEB42B700EEB397FAA7285A1F3E
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482659"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0897987D7857F47901_1229038893
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0897987D7857F47901_12290
38893.OnPhysicsStateChanged)
RelativeLocation=(X=-2466.448152,Y=1914.303102,Z=59.999999)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard15"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Stones"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=BF8C8DC74FB7806A55D4848CBBEA6339
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=8D7F80934EC5603A8AF1BD92AB5C6966
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Stones"),Color_T
ext_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.000000
),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC3C
4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5,F
ontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_42.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_42.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Stones"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=A6AD2775405F243B229496B99AC27C31
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard15"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard15"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1511762895
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2023.467365,Y=1958.794170,Z=-2.849983)
RelativeRotation=(Pitch=0.000000,Yaw=-359.999998,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1511762895.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F47901_1511762895.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1511762895"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901
_1511762895.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F47901_1511762895.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1511762895"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Gadget:G_Hoverboard",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Gadget:G_QuickTower",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Gadget:G_GrappleHook",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Gadget:G_PlasmaBomb",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Gadget:G_QuickBuilder",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Gadget:G_RomanCandle",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Gadget:G_Generic_SlowField",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Gadget:G_Generic_Banner",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Gadget:G_Commando_Shockwave",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Gadget:G_Commando_WarCry",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=FED97F7E43CEC90F8D696B9D90216D2D
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482662"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0897987D7857F47901_1518384896
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0897987D7857F47901_15183
84896.OnPhysicsStateChanged)
RelativeLocation=(X=-2016.349963,Y=1914.303102,Z=59.999999)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"
PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard16"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="STW Gadgets"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=32C48E2C4FCF4B037F95E8BED0B0591C
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=A96ABF734E43D61812AD66905DA7DC5A
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("STW
Gadgets"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.
520996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,Tex
tSize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC
9B9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_54.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_54.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="STW Gadgets"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=2AF12A6E40DB1BB83BC5BA85B16219E4
ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard16"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard16"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1505457074
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2372.489769,Y=1768.000000,Z=-0.000002)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1505457074.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F57901_1505457074.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1505457074"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901
_1505457074.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F57901_1505457074.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1505457074"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Pistol_RetroSciFi_SR_Crystal_T04",Qua
ntity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Sniper_RetroSciFi_SR_Crystal_T04",Qua
ntity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Auto_RetroSciFi_SR_Crystal_T05
",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Blunt_Hammer_Steampunk_SR_Crystal_T05
",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_assault_shockwave_vr_ore_t04",Quantit
y=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:wid_assault_snowball_vr_ore_t05",Quantity
=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:wid_assault_smg_unsilenced_military_r_ore
_t04",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:wid_assault_invasion_pulserifle_vr_ore_t0
5",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:wid_assault_vacuumtube_vr_ore_t05",Quanti
ty=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:wid_explosive_boombox_sr_ore_t05",Quantit
y=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:wid_explosive_steampunk_sr_ore_t05",Quan
tity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:wid_pistol_auto_retroscifi_vr_ore_t05",Q
uantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:wid_pistol_boombox_sr_ore_t05",Quantity=
1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:wid_pistol_firecracker_vr_ore_t05",Quant
ity=1)
SpawnItems(14)=(ItemPrimaryAssetId="Weapon:wid_pistol_gatling_vr_ore_t05",Quantity=
1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=7124CA7746C248D8C293168D8AAAC56B
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C7"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1515730075
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2497.261923,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1515730075.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F57901_1515730075.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1515730075"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901
_1515730075.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F57901_1515730075.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1515730075"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:wid_pistol_handcannon_semi_r_ore_t04",Qua
ntity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:wid_pistol_handcannon_de_vr_ore_t05",Quan
tity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:wid_pistol_neonglow_vr_ore_t05",Quantity=
1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:wid_pistol_rocket_sr_ore_t05",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_pistol_auto_vacuumtube_vr_ore_t05",Qu
antity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:wid_shotgun_break_ou_vr_ore_t05",Quantity
=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:wid_shotgun_minigun_sr_ore_t05",Quantity=
1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:wid_smg_fleming_burstfire_vr_ore_t05",Qua
ntity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:wid_sniper_amr_vr_ore_t05",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Weapon:wid_sniper_crossbow_sr_ore_t05",Quantity=
1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:wid_sniper_crossbow_military_vr_ore_t05"
,Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:wid_sniper_valentine_bow_sr_ore_t05",Qua
ntity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:wid_blunt_boxing_glove_club_vr_ore_t05",
Quantity=1)
SpawnItems(13)=(ItemPrimaryAssetId="Weapon:wid_edged_axe_medium_uc_ore_t02",Quantit
y=1)
SpawnItems(14)=(ItemPrimaryAssetId="Weapon:wid_edged_axe_neonglow_vr_ore_t05",Quant
ity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9DD1B5BC46B5D8294CCCEA92356D5F8D
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C8"
End Actor
End Level
Begin Surface
End Surface
End Map