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Bunch of Chest V4

This document describes the configuration of two Creative Tiered Chest actors in the game map. It defines the components, properties, and spawn items of each chest actor. The chest actors contain static mesh, bounding box, aura, timeline and other standard components. They are configured to spawn various gadgets and weapons when opened by players.

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paqpa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
146 views156 pages

Bunch of Chest V4

This document describes the configuration of two Creative Tiered Chest actors in the game map. It defines the components, properties, and spawn items of each chest actor. The chest actors contain static mesh, bounding box, aura, timeline and other standard components. They are configured to spawn various gadgets and weapons when opened by players.

Uploaded by

paqpa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853651909
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2904.168767,Y=1792.887304,Z=-2.850004)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853651909.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853651909.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853651909"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853651909.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853651909.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853651909"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Milo",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_AshtonPack_Milo_Launcher",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Mission
Item:AshtonRockItemDef_B",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="AthenaGadget:AGID_JetPack_AshtonPack_Milo",Quant
ity=1)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=F01D9AB2413D8FCC7E6F82AA7D77FA14

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482660"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853343893
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2004.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853343893.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853343893.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853343893"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853343893.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853343893.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853343893"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_Military_Burst_VR_Ore_T05",Qu
antity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_Military_Silenced_VR_Ore_T05"
,Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Assault_NeonGlow_LMG_VR_Ore_T05",Quan
tity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Blunt_Hammer_Boombox_VR_Crystal_T04",
Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Fleming_Tactical_VR_Ore_T05",Q
uantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Longarm_VR_Ore_T05",Quantity=
1)

SpawnItems(6)=(ItemPrimaryAssetId="Trap:TID_Ceiling_Falling_VR_T05",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Trap:TID_Ceiling_FrostedTips_Athena",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Trap:TID_Ceiling_Gas_VR_T05",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Trap:TID_Floor_Defender",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Trap:TID_Floor_Freeze_VR_T05",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Trap:TID_Floor_Launcher_VR_T05",Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Trap:TID_Floor_LaunchPad_R_T01",Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Trap:TID_Floor_Player_Jump_Pad",Quantity=1)

SpawnItems(14)=(ItemPrimaryAssetId="Trap:TID_Floor_Player_Jump_Pad_Free_Direction",
Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=2E898A2148857E69C93AB18AF679986E

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C3"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853229886
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3229886.OnPhysicsStateChanged)
RelativeLocation=(X=976.738665,Y=1768.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853229886.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853229886.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853229886"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853229886.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853229886.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853229886"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_Suppressed_SpyTech_Athena_VR_
Ore_T03",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_Suppressed_SpyTech_Athena_SR_
Ore_T0",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_DualPistol_Suppresseed_Athena_SR_T01"
,Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Pistol_HandCannon_Tech_Athena_SR_Ore_
T03",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SpyTech_SlugFire_Athena_SR",Q
uantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Standard_SpyTech_VR_T01",Quan
tity=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Standard_Scope_Athena_VeryRare
_Spytech_Ore_T03",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Suppressed_ThermalScope_SpyTec
h_Athena_VR_Ore_T03",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Spytech_DualPistol_SemiAuto_Athena_SR
_Ore_T03",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=AFE4A10747D11917104A9EA9EA6150B3

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482645"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1262889058
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12628
89058.OnPhysicsStateChanged)
RelativeLocation=(X=623.899925,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard4"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Mythics"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=8FC340F7406467B3D5BA8591F6E0AED0
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Mythics"),Color_
Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC3
C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5,
FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_0.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_0.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Mythics"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=708FE8D20A3C4DB0A83E609960B212C4

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard4"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard4"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853169883
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3169883.OnPhysicsStateChanged)
RelativeLocation=(X=677.581797,Y=1769.697683,Z=10.849457)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853169883.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853169883.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853169883"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853169883.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853169883.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853169883"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotBurst_Athena_UR_Slone",
Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotAR_Athena_UR_TheFoundat
ion",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_SMG_CoreSMG_Athena_UR",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_RedDotAR_Athena_UR",Quantity=
1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_UR_Th
underMeow",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_PowerUp_Scythe_UR",Quantity=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Athena_Bucket_Nice",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_BottomlessChugJug",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_WitchBroom",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Assault_PastaRipper_Athena_MMObj",Qua
ntity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Boss_Freaky",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_JunkGun_Athena_Boss",Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_GoldenTruffle",Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Powerup_Athena_Boss",Qua
ntity=1)

SpawnItems(14)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Indigo",Quantity=1
)

SpawnItems(15)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Cosmos_Athena_VR",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C30F217741A5AA5B26E85799CB78FCCA

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482648"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1261085056
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12610
85056.OnPhysicsStateChanged)
RelativeLocation=(X=239.900434,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard3"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Exotics"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=CFF4972D433DF0336BD58882B754457E
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Exotics"),Color_
Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC3
C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5,
FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_1.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_1.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Exotics"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=B7B2A2A49C96475994AF29B548A62674

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard3"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard3"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853108880
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-535.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853108880.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853108880.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853108880"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853108880.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853108880.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853108880"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Athena_FrenchYedoc_Friendly",Quantity
=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Athena_AvacadoEaterThrown",Quantity=1
)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_WID_FireExtinguisher_Spray",Quantity=
1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Heavy_Athena_R_Ore_T03",Quanti
ty=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Suppressed_Scope_Athena_R_Ore_
T03",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_R_Ore
_T03",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_TinStack",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_DangerGrape",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_DangerGrape_VR",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Athena_MolotovGun_FA",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Athena_PurpleMouse_VR",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Launcher_Snowball_Athena_SR_Ore_T03"
,Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_FrenchYedoc_Unfriendly",Quant
ity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavySuppressed_Athena_SR
_Ore_T03",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C4EEFEA04615EA064D8A8F8AF806E19A

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482649"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853638908
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2467.111845,Y=1792.887304,Z=-2.849988)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853638908.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853638908.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853638908"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853638908.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853638908.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853638908"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_Date",Quantity=
1)

SpawnItems(1)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_HDP",Quantity=1
)

SpawnItems(2)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_HollowBase",Qua
ntity=1)

SpawnItems(3)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Keycard_Tomato",Quantit
y=1)

SpawnItems(4)=(ItemPrimaryAssetId="AthenaGadget:AGID_MMObj_BunkerKeycard",Quantity=
1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C3BCA5944CFB650946688CA3D715DD90
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482658"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853131881
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-243.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853131881.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853131881.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853131881"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853131881.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853131881.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853131881"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavySuppressed_Athena_UR_
Ore_T03",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavy_Athena_C_Ore_T02",Qu
antity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavy_Athena_UC_Ore_T03",Q
uantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoHeavy_Athena_R_Ore_T03",Qu
antity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_HandCannon_Athena_R_Ore_T03",Q
uantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Athena_R_Ore_T03",Quantit
y=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Assault_Surgical_Thermal_Athena_C_Ore
_T03",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Pistol_SemiAuto_Suppressed_Athena_SR_
Ore_T03",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_AutoDrum_Athena_SR_Ore_T03",Q
uantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_DeployablePortal",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_CrucibleAmbushTutorial",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Athena_BurstSquadHeal",Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Athena_QuickHeal",Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_KeysAndLocks_SmallKey",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=271837E24E4CDB73DA6F419B9966D440

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482650"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853052879
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-383.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853052879.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853052879.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853052879"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853052879.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853052879.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853052879"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Athena_PaddleGinger",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Athena_AvacadoEaterThrown",Quantity=1
)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Athena_Wumba",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Athena_SMG_VR",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Athena_SMG_SR",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SlugFire_Athena_R",Quantity=1
)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SlugFire_Athena_VR",Quantity=
1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_SlugFire_Athena_SR",Quantity=
1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_MolotovGun",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Athena_MolotovGun_FA",Quantity=1)
SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Muster_Guitar",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_TumbleLeft",Quantity=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_SBBossLaser",Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Standard_Athena_UC_Ore_T01",
Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=AA5A753C4B80E5D7FD8B779C5714B017

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482647"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1250523048
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12505
23048.OnPhysicsStateChanged)
RelativeLocation=(X=-1552.100075,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard2"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Augments"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=98B323164FBAA138367EC7944C5C5502
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Augments"),Color
_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.0000
00),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC
3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5
,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_2.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_2.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Augments"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=F919124FF7914199B85959ADEC703EB8

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard2"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard2"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853189884
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3189884.OnPhysicsStateChanged)
RelativeLocation=(X=557.581797,Y=1769.697677,Z=10.849457)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853189884.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853189884.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853189884"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853189884.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853189884.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853189884"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_NyxGlass",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Launcher_FeyCrab",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Hippo",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_Radical_CoreAR_Athena_UR_Clon
eBoss",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Lotus_Mustache",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Cosmos_Athena_VR",Quantity=1)

SpawnItems(6)=(ItemPrimaryAssetId="AthenaGadget:AGID_Cosmos_Jelly",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Galileo_Bun_Athena_UC",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Turbo",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="AthenaGadget:AGID_AshtonPack_Chicago",Quantity=1
)

SpawnItems(10)=(ItemPrimaryAssetId="AthenaGadget:AGID_NyxGlass",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=3B09028340CC3775748A99BA12613711

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482656"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853210885
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3210885.OnPhysicsStateChanged)
RelativeLocation=(X=256.738665,Y=1772.887304,Z=1.150003)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853210885.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853210885.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853210885"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853210885.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853210885.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853210885"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_WaffleTruck_Dub",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_WaffleTruck_SMG_Frozen",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="AthenaGadget:AGID_WaffleTruck_Rocket_Slurp",Quan
tity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Athena_IcyGrapple",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Headset_A",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_HeldObject",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=94379F0D43BC006456140BA61D5966AA

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482652"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853687911
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2248.975525,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853687911.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853687911.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853687911"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853687911.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853687911.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853687911"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Launcher_Pumpkin_RPG_SR_Ore_T05",Quan
tity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:wid_assault_semiauto_c_ore_t01",Quantity=
1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:wid_assault_boombox_vr_ore_t05",Quantity=
1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:wid_explosive_artdeco_vr_ore_t05",Quantit
y=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_pistol_semiauto_uc_ore_t01",Quantity=
1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:wid_assault_raygun_vr_ore_t05",Quantity=1
)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:wid_explosive_fleming_sr_ore_t05",Quantit
y=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:wid_explosive_invasion_plasmacannon_sr_or
e_t05",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:wid_launcher_vacuumtube_vr_ore_t05",Quant
ity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:wid_shotgun_break_uc_ore_t03",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:wid_assault_smg_invasion_raygun_vr_ore_t
05",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:wid_sniper_fleming_vr_ore_t05",Quantity=
1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:wid_sniper_invasion_railgun_vr_ore_t05",
Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:wid_blunt_hammer_boombox_vr_ore_t04",Qua
ntity=1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:wid_edged_axe_heavy_c_ore_t02",Quantity=
1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C08F48E54144DAE5483FEBBB31A91440

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C6"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853281889
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-687.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853281889.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853281889.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853281889"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853281889.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853281889.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853281889"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_Athena_Booty",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="AthenaGadget:AGID_Sword_BS",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_FireExtinguisher_Spray",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="AthenaWeapon:AGID_Wumba",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="AthenaWeapon:AGID_VictoryCrown",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="AthenaWeapon:AGID_Athena_ShieldAura",Quantity=1)

SpawnItems(6)=(ItemPrimaryAssetId="WorldItem:athena_wadsitemdata",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Ammo:athenaoakcash",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="WorldItem:permaniteitemdata",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="WorldItem:healingglobeitem",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="AthenaGadget:AGID_BoostJumpPack_Infinite",Quant
ity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=BFFF38EC4D25D854FF4AC39CB3DFDFB0

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482655"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1246476044
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12464
76044.OnPhysicsStateChanged)
RelativeLocation=(X=-2464.101033,Y=1808.000001,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard12"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Keycards"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=DFCB9F25427ED57C84DEBEAFA5ACF345
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Keycards"),Color
_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.0000
00),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC
3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5
,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_4.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_4.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Keycards"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=6A79724E105443109D443D8252B5EE58

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"
PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard12"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard12"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1244669042
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12446
69042.OnPhysicsStateChanged)
RelativeLocation=(X=-2912.100075,Y=1808.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard13"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Endgame (Cant Drop)"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=81F662DB4999C1D1797C51A865651C22
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Endgame (Cant
Drop)"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_5.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_5.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Endgame (Cant Drop)"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=743F99FD5A634697A4112A5D8E3E53E4

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard13"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard13"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1266733062
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12667
33062.OnPhysicsStateChanged)
RelativeLocation=(X=1343.899925,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard10"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Party Royale"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=E0BA216647BFB2CD499451AB7862DF91
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Party
Royale"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.5
20996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,Text
Size_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9
B9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_6.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_6.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Party Royale"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9BC10C13636B4AE2BF99FEF2212BBE72

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard10"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard10"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853369895
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=3097.928478,Y=1768.000000,Z=-0.000001)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853369895.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853369895.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853369895"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853369895.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853369895.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853369895"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Ammo:ammodatabotturret",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Ammo:ammodatabulletsheavy",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Ammo:ammodatabulletslight",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Ammo:ammodatabulletsmedium",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Ammo:ammodataenergycell",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Ammo:ammodatafraggrenades",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Ammo:ammodatafragments",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Ammo:ammodataproximitymines",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Ammo:skulldudedata",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Ammo:athenaammodata_icygrapple",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Ammo:athenaammodata_melee_katana",Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Ammo:athenaammodata_shockwavemace",Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Ammo:ammo_athena_burstsquadheal",Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Ammo:ammo_athena_healspray",Quantity=1)
SpawnItems(14)=(ItemPrimaryAssetId="Ammo:ammodatarestorch",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=8630877F4B56788E3C215DAA0065A7F4

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C5"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853354894
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2136.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853354894.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853354894.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853354894"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853354894.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853354894.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853354894"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Trap:TID_Floor_Tar_VR_T05",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Trap:TID_Floor_VehicleSpawner",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_SixShooter_C_Ore_T02",Quantity
=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Pistol_SixShooter_C_Ore_T02",Quantity
=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Handcannon_SR_Ore_T04",Quantit
y=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Flintlock_SR_Ore_T03",Quantity
=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Explosive_Launcher_Military_SR_Ore_T0
3",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Rocket_SR_Ore_T05",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Scavenger_VR_Ore_T05",Quantity
=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Auto_VR_Ore_T05",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Fleming_VR_Ore_T05",Quantity
=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Sniper_BoltAction_R_Ore_T04",Quantit
y=1)
SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Sniper_ExplosiveBow_SR_Ore_T05",Quan
tity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Fleming_VR_Ore_T05",Quantity=
1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_Assault_NeonGlow_VR_Ore_T05",Quantit
y=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=FF08BBD7485A403D2CF9E5A1F039AEA8

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C4"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1255537052
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12555
37052.OnPhysicsStateChanged)
RelativeLocation=(X=-384.103865,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard5"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Not in Creative Items"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=5D8DCF144F6B401FAA01B3BF546322BA
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Not
in Creative
Items"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_7.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_7.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Not in Creative Items"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C5B0C10F55C84CECA44B6E27E983E1C7

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard5"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard5"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853245887
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=1360.738665,Y=1768.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853245887.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853245887.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853245887"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853245887.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853245887.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853245887"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Bow_Plunger",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Grenade_Burger",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Grenade_Tomato",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Paint_Launcher_Cinematic_Creative",Qu
antity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=DBD3303D4FE3DFC35ADF598CDCE8F614
ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482653"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1269909064
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12699
09064.OnPhysicsStateChanged)
RelativeLocation=(X=2144.878684,Y=1840.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard8"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="STW Weapons/Traps"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="18"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')
EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=C3194D424E3659CFDA12BD9048A55516
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=4D048B2442743AF5E54696867BA98E3B
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("STW
Weapons/Traps"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.52099
6,B=0.520996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Cent
er,TextSize_15_5B49DC3C4500042D5C29A8A08E690F4D=18,OutlineStrength_17_06020145432AC
AFFFAC9B9A77BE08490=4,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.117647)
OnWidgetUpdated=(Billboard_Basic_Widget_C_56.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_56.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="STW Weapons/Traps"
TextJustification=Center
TextSize=18
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=86750AD0C1E84BA6BEAB8AB0F2AFD660

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard8"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard8"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853299890
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-1051.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853299890.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853299890.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853299890"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853299890.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853299890.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853299890"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="AthenaGadget:AGID_NyxGlass",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Launcher_FeyCrab",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_AutoAim",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_FlareGun_Athena_Prototype",Quantity=1
)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_melee_katana_sr",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=667280C84D2E7A6A385C548783BA42AB

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482657"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1272316066
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12723
16066.OnPhysicsStateChanged)
RelativeLocation=(X=3120.683840,Y=1840.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard9"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Weird Ammo"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="18"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=F83B564D4A9CA6CD17ECBB9D5A490AD2
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_12.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=6C1A89C849F95E563B9E089BAAB144F7
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Weird
Ammo"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520
996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSi
ze_15_5B49DC3C4500042D5C29A8A08E690F4D=18,OutlineStrength_17_06020145432ACAFFFAC9B9
A77BE08490=4,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/
Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.117647)
OnWidgetUpdated=(Billboard_Basic_Widget_C_55.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_55.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Weird Ammo"
TextJustification=Center
TextSize=18
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=A3220EC598BF4BBCA407C2CDCB7CE7D8

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard9"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard9"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853329892
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=1880.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853329892.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853329892.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853329892"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853329892.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853329892.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853329892"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Halloween_Handcannon_SR_Ore_T0
2",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_NeonGlow_SR_Crystal_T05",Quan
tity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Assault_Burst_RetroScifi_SR_Crystal_T
05",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_Halloween_SR_Crystal_T05"
,Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Assault_Auto_C_Ore_T02",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_Halloween_SR_Ore_T05",Qua
ntity=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_RetroScifi_SR_Crystal_T04",Qu
antity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Neon_Bow_SR_Ore_T05",Quantity=
1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Sniper_Standard_Scope_VR_Ore_T05",Qua
ntity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Deco:G_Track",Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Assault_AutoDrum_Teddy_VR_Ore_T05",Q
uantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Assault_Burst_R_Ore_T04",Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Assault_Doubleshot_VR_Ore_T05",Quant
ity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:WID_Assault_Flintlock_VR_Ore_T05",Quanti
ty=1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_Assault_LMG_VR_Ore_T05",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=D70735E24427C14AA7B03DB7821F8FBD

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853586905
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)

OnComponentPhysicsStateChanged=(Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_185
3586905.OnPhysicsStateChanged)
RelativeLocation=(X=-2024.972308,Y=1787.994050,Z=0.458344)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999998,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853586905.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853586905.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853586905"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853586905.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853586905.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853586905"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Blunt_Hammer_Stormking_SR_Crystal_T05
",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_Stormking_SR_Crystal_T05"
,Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Assault_Stormking_SR_Crystal_T05",Qua
ntity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Explosive_Stormking_SR_Ore_T05",Quant
ity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Stormking_SR_Crystal_T05",Quan
tity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=07DC1EB8419ACA3A724A22964F1B0314

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482644"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853263888
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-1547.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853263888.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853263888.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853263888"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853263888.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853263888.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853263888"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="PlayerAugment:PAID_ChargeKnockArmory",Quantity=1
)

SpawnItems(1)=(ItemPrimaryAssetId="PlayerAugment:PAID_IcySlide",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="PlayerAugment:PAID_DangerHero",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="PlayerAugment:PAID_Gravitas",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="PlayerAugment:PAID_PartyTime",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="PlayerAugment:paid_plunder",Quantity=1)

SpawnItems(6)=(ItemPrimaryAssetId="PlayerAugment:paid_riftjector",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="PlayerAugment:paid_sprintjump",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="PlayerAugment:paid_zeroshield",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=0EE986304F28BE37486EFFAB59C96D12

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482654"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853154882
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-83.261335,Y=1792.887304,Z=-2.849997)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853154882.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853154882.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853154882"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853154882.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853154882.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853154882"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_CageSaddle_V2",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Nevada",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Hook_Gun_Slide",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_BattleLab_ElephantGarlic",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Athena_HappyGhost_Infinite",Quantity=
1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Assault_AutoHigh_Athena_SR_GoldWrap",
Quantity=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Athena_Bow_Scrap_C",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Athena_Meat_R",Quantity=1)
SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Athena_Whiff",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Bow_ClusterBomb_Athena_SR_LeadAlloy",
Quantity=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_CrucibleAmbushTutorial",Quantity=1)
SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_SaltLats",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=6F0DE3DE4C64ED0CF0916F8EE7C465CB

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482651"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1248315046
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12483
15046.OnPhysicsStateChanged)
RelativeLocation=(X=-2032.100277,Y=1824.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard11"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Storm King (Cant Drop)"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=24B848A34FDAAD8D7E269298FC32A11C
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Storm King (Cant


Drop)"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_10.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_10.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Storm King (Cant Drop)"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=B774A0FBBFDE4443AC9DC8B9FA571F4F

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard11"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard11"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1252796050
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12527
96050.OnPhysicsStateChanged)
RelativeLocation=(X=-1056.100074,Y=1840.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard7"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="New Items"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=36AEE9724D03F8D9BBE95594A3540E4C
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("New
Items"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_11.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_11.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="New Items"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=7A4A30C475DF4DE89CD3D270835599A7

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard7"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard7"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853317891
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=1736.000000,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901_1853317891.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
BB7901_1853317891.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853317891"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857BB7901
_1853317891.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857BB7901_1853317891.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857BB7901_1853317891"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="WeaponRanged:GnomeGun2",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_TestChargeRocket",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Troll_Launcher_Durability",Quantity=1
)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Tactical_R_Crystal_T04",Quant
ity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Steampunk_SR_Crystal_T05",Qua
ntity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_VacuumTube_SR_Crystal_T05",Qu
antity=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_ArtDeco_SR_Ore_T05",Quant
ity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:WID_Piercing_Spear_UC_Ore_T03",Quantity=1
)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:WID_Edged_Sword_Dragon_SR_Ore_T05",Quanti
ty=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Auto_R_Crystal_T04",Quantity=1
)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:WID_Assault_Hydraulic_Drum_SR_Ore_T02",Q
uantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:WID_Explosive_Rocket_Winter_SR_Ore_T02",
Quantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:WID_Shotgun_Dragon_Drum_SR_Crystal_T05",
Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Trap:TID_Wall_Launcher_SR_T05",Quantity=1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:WID_Sniper_TripleShot_SR_Ore_T02",Quanti
ty=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=879C04344A859BE88954BDA1E5A61563

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0AB38C506B409A7901_1264727060
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.TextureRenderTarget2D
Name="TextureRenderTarget2D_0"
Begin Object Class=/Script/Engine.AssetImportData
Name="AssetImportData"
End Object
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0AB38C506B409A7901_12647
27060.OnPhysicsStateChanged)
RelativeLocation=(X=975.899926,Y=1808.000000,Z=60.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard6"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Spy Tech"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="BackColor"))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"Billboard_WidgetComp.TextureRenderTarget2D_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=C36D7C844C23D6F63BEA76933DC04B1C
End Object
Begin Object Name="TextureRenderTarget2D_0"
Begin Object Name="AssetImportData"
End Object
SizeX=300
SizeY=125
ClearColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
bForceLinearGamma=False
OverrideFormat=PF_B8G8R8A8
AssetImportData=/Script/Engine.AssetImportData'"AssetImportData"'
OodleTextureSdkVersion="2.9.8"
CustomProperties TextureSourceData PayloadSize=0
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Spy
Tech"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520
996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSi
ze_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9
A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/
Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_12.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_12.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Spy Tech"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9104C786BAB54A2BBE40621ECD11ADE0

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard6"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard6"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F37901_1965098714
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2905.155461,Y=1957.780175,Z=-2.850003)
RelativeRotation=(Pitch=0.000000,Yaw=-0.000000,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F37901_1965098714.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F37901_1965098714.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F37901_1965098714"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F37901
_1965098714.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F37901_1965098714.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F37901_1965098714"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Weapon:TestGod",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Weapon:ShotGod",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Troll_Launcher_Durability",Quantity=1
)
SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_TestChargeRocket",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:GnomeGun2",Quantity=1)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=5B49B70C44523E6327848BBD34CE9B33

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482661"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0897987D7857F37901_2030240715
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_2"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_2"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_2EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0897987D7857F37901_20302
40715.OnPhysicsStateChanged)
RelativeLocation=(X=-2912.100075,Y=1914.303102,Z=59.999999)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard14"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Dev Items"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=C468389E42B1734E6203678DD5EE6A98
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=BC038F7F46564AC5B3AE7E8EF670A264
End Object
Begin Object Name="BodySetup_2"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_2"
Begin Object Name="MaterialInstanceDynamic_2EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'
ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_2EditorOnlyData"'
LightingGuid=5C20D0F7476B6E85ED2E35A8744CB6F7
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Dev
Items"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.52
0996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextS
ize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B
9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_29.On Details
Updated,Billboard_Basic_Widget_C_30.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_29.On Visiblity
Changed,Billboard_Basic_Widget_C_30.On Visiblity Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Dev Items"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=74465A954C73683D6BBB7E83A1776354

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard14"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard14"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1189604892
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2467.111845,Y=1958.794170,Z=-2.849985)
RelativeRotation=(Pitch=0.000000,Yaw=-359.999998,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1189604892.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F47901_1189604892.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1189604892"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901
_1189604892.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F47901_1189604892.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1189604892"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_B",Quantity=1)

SpawnItems(1)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_G",Quantity=1)

SpawnItems(2)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_O",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_P",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_R",Quantity=1)

SpawnItems(5)=(ItemPrimaryAssetId="WorldItem:AshtonRockItemDef_Y",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=C3E6DAEB42B700EEB397FAA7285A1F3E

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482659"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0897987D7857F47901_1229038893
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True

BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)
OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0897987D7857F47901_12290
38893.OnPhysicsStateChanged)
RelativeLocation=(X=-2466.448152,Y=1914.303102,Z=59.999999)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard15"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="Stones"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=BF8C8DC74FB7806A55D4848CBBEA6339
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=8D7F80934EC5603A8AF1BD92AB5C6966
End Object

BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("Stones"),Color_T
ext_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.520996,A=1.000000
),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,TextSize_15_5B49DC3C
4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC9B9A77BE08490=5,F
ontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/Engine.Font'"/Game/UI/
Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_42.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_42.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="Stones"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=A6AD2775405F243B229496B99AC27C31

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard15"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard15"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1511762895
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=-2023.467365,Y=1958.794170,Z=-2.849983)
RelativeRotation=(Pitch=0.000000,Yaw=-359.999998,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901_1511762895.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F47901_1511762895.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1511762895"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F47901
_1511762895.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F47901_1511762895.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F47901_1511762895"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'
SpawnItems(0)=(ItemPrimaryAssetId="Gadget:G_Hoverboard",Quantity=1)
SpawnItems(1)=(ItemPrimaryAssetId="Gadget:G_QuickTower",Quantity=1)
SpawnItems(2)=(ItemPrimaryAssetId="Gadget:G_GrappleHook",Quantity=1)
SpawnItems(3)=(ItemPrimaryAssetId="Gadget:G_PlasmaBomb",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Gadget:G_QuickBuilder",Quantity=1)
SpawnItems(5)=(ItemPrimaryAssetId="Gadget:G_RomanCandle",Quantity=1)
SpawnItems(6)=(ItemPrimaryAssetId="Gadget:G_Generic_SlowField",Quantity=1)
SpawnItems(7)=(ItemPrimaryAssetId="Gadget:G_Generic_Banner",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Gadget:G_Commando_Shockwave",Quantity=1)
SpawnItems(9)=(ItemPrimaryAssetId="Gadget:G_Commando_WarCry",Quantity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=FED97F7E43CEC90F8D696B9D90216D2D

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C2147482662"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C
Name=Device_Billboard_V2_C_UAID_0897987D7857F47901_1518384896
Archetype=/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C'/
CreativeCoreDevices/Device_Billboard_V2.Default__Device_Billboard_V2_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Defa
ult__Device_Billboard_V2_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_Billboard_V2.Default__Device_Billboard_V2_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ToolPickingBox"
Archetype=/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_Billboard_V2.Devi
ce_Billboard_V2_C:ToolPickingBox_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ShowTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:ShowTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="HideTextReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:HideTextReceiverComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype=/Script/FortniteGame.FortMinigameLogicComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortMinigameLogic_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Creative_Enabled_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="UpdateDisplayReceiverComponent"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:UpdateDisplayReceiverComponent_GEN_VARIAB
LE'
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent
Name="FortActorTemplates"
Archetype=/Script/FortniteGame.FortActorTemplatesComponent'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:FortActorTemplates_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object
Class=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_C
Name="Billboard_WidgetComp"
Archetype=/CreativeCoreDevices/Billboard/Billboard_WidgetComp.Billboard_WidgetComp_
C'/CreativeCoreDevices/
Device_Billboard_V2.Device_Billboard_V2_C:Billboard_WidgetComp_GEN_VARIABLE'
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_0"
End Object
Begin Object Class=/Script/Engine.BodySetup Name="BodySetup_1"
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_0"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="MaterialInstanceDynamic_1"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object
End Object
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.Material'"/Game/Creative/Devices/
Billboard/M_ClearBorder.M_ClearBorder"'
LDMaxDrawDistance=5120000.000000
CachedMaxDrawDistance=16083.101562
bGenerateOverlapEvents=True
BodyInstance=(CollisionEnabled=NoCollision,bUseCCD=True,bInterpolateWhenSubStepping
=False,CollisionProfileName="Custom",LinearDamping=0.200000,AngularDamping=3.000000
,PhysMaterialOverride=/Script/PhysicsCore.PhysicalMaterial'"/Game/Balance/Physics/
Materials/
PhysData_Generic.PhysData_Generic"',MaxAngularVelocity=3599.999756,bEnableGravity=F
alse,bGenerateWakeEvents=True)

OnComponentPhysicsStateChanged=(Device_Billboard_V2_C_UAID_0897987D7857F47901_15183
84896.OnPhysicsStateChanged)
RelativeLocation=(X=-2016.349963,Y=1914.303102,Z=59.999999)
RelativeRotation=(Pitch=0.000000,Yaw=-179.999999,Roll=0.000000)
Mobility=Movable
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#11372933
"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="BackgroundColor",PropertyData="
(R=0.000000,G=0.000000,B=0.000000,A=0.000000)"),
(PropertyName="EnabledDuringPhase",PropertyData="Always"),
(PropertyName="LabelOverride",PropertyData="Billboard16"),
(PropertyName="Outline",PropertyData="Thick"),(PropertyName="Resolution
Multiplier",PropertyData="1.000000"),
(PropertyName="Shadow",PropertyData="LowerLeft"),
(PropertyName="ShowBorder",PropertyData="False"),
(PropertyName="Text",PropertyData="STW Gadgets"),
(PropertyName="TextColor",PropertyData="(R=0.520996,G=0.520996,B=0.520996,A=1.00000
0)"),(PropertyName="TextFont",PropertyData="Burbank"),
(PropertyName="TextJustification",PropertyData="Center"),
(PropertyName="TextSize",PropertyData="20"),
(PropertyName="ViewDistance",PropertyData="10000.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToolPickingBox"
CachedMaxDrawDistance=16083.101562

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HideTextReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateDisplayReceiverComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorTemplates"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=16083.101562
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Billboard_WidgetComp"
Begin Object Name="BodySetup_0"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="BodySetup_1"

AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=300.0000
00,Z=125.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name="MaterialInstanceDynamic_0"
Begin Object Name="MaterialInstanceDynamic_0EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_0EditorOnlyData"'
LightingGuid=32C48E2C4FCF4B037F95E8BED0B0591C
End Object
Begin Object Name="MaterialInstanceDynamic_1"
Begin Object Name="MaterialInstanceDynamic_1EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/Engine/EngineMaterials/
Widget3DPassThrough_Masked_OneSided.Widget3DPassThrough_Masked_OneSided"'

ScalarParameterValues(0)=(ParameterInfo=(Name="OpacityFromTexture"),ParameterValue=
1.000000)

VectorParameterValues(0)=(ParameterInfo=(Name="TintColorAndOpacity"),ParameterValue
=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))

TextureParameterValues(0)=(ParameterInfo=(Name="SlateUI"),ParameterValue=/Script/
Engine.TextureRenderTarget2D'"TRASH_Billboard_WidgetComp_C_50.TextureRenderTarget2D
_0"')

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"MaterialInstanceDynam
ic_1EditorOnlyData"'
LightingGuid=A96ABF734E43D61812AD66905DA7DC5A
End Object
BillboardDetails=(Text_3_F1B35DC7484B004015ED62BBD41D9681=INVTEXT("STW
Gadgets"),Color_Text_8_391CE28E49512154106C4EB4A7EDF289=(R=0.520996,G=0.520996,B=0.
520996,A=1.000000),TextJustification_12_0727D0AB4C06BA4D2A0A479A3E482868=Center,Tex
tSize_15_5B49DC3C4500042D5C29A8A08E690F4D=20,OutlineStrength_17_06020145432ACAFFFAC
9B9A77BE08490=5,FontFamily_20_988A8B394A55DA012F864E96143F6430=/Script/
Engine.Font'"/Game/UI/Foundation/Fonts/
BurbankSmall.BurbankSmall"',FontTypeface_24_FE4574B24AF9CF87E69EA68CFB6B14E6="Mediu
m",Shadow_27_87C186B642B7F8B1483E7C9FED0B80FA=NewEnumerator2,ShadowScale_30_004B4E7
F424EFAF0EFF6FDAB3A2499E2=2.352941)
OnWidgetUpdated=(Billboard_Basic_Widget_C_54.On Details Updated)
WidgetVisibility=NewEnumerator1
OnWidgetVisibilityChanged=(Billboard_Basic_Widget_C_54.On Visiblity
Changed)
bManuallyRedraw=False
bRedrawRequested=False
CurrentDrawSize=(X=300,Y=125)
LDMaxDrawDistance=5119900.000000
CachedMaxDrawDistance=16083.101562
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeRotation=(Pitch=0.000000,Yaw=-89.985474,Roll=-0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Billboard_WidgetComp="Billboard_WidgetComp"
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
FortActorTemplates="FortActorTemplates"
UpdateDisplayReceiverComponent="UpdateDisplayReceiverComponent"
Creative_Enabled_Component="Creative_Enabled_Component"
FortMinigameLogic="FortMinigameLogic"
HideTextReceiverComponent="HideTextReceiverComponent"
ShowTextReceiverComponent="ShowTextReceiverComponent"
ToolPickingBox="ToolPickingBox"
ToyOptionsComponent="ToyOptionsComponent"
Text="STW Gadgets"
TextJustification=Center
TextSize=20
TextFont=NewEnumerator1
Outline=NewEnumerator2
Shadow=NewEnumerator2
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=16083.101562
DataVersion=1
ComponentTypesWhitelistedForReplication(5)=/Script/CoreUObject.Class'"/
Script/FortniteGame.FortPhysicsObjectComponent"'
ComponentTypesWhitelistedForReplication(6)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=2AF12A6E40DB1BB83BC5BA85B16219E4

ActorTemplateID="/CreativeCoreDevices/Device_Billboard_V2.Device_Billboard_V2_C#113
72933"

PlaysetPackagePathName="/CreativeCoreDevices/SetupAssets/PID_Device_Billboard"
LabelOverride="Billboard16"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Billboard16"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1505457074
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2372.489769,Y=1768.000000,Z=-0.000002)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1505457074.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F57901_1505457074.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1505457074"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901
_1505457074.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F57901_1505457074.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1505457074"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:WID_Pistol_RetroSciFi_SR_Crystal_T04",Qua
ntity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:WID_Sniper_RetroSciFi_SR_Crystal_T04",Qua
ntity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:WID_Pistol_Auto_RetroSciFi_SR_Crystal_T05
",Quantity=1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:WID_Blunt_Hammer_Steampunk_SR_Crystal_T05
",Quantity=1)
SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_assault_shockwave_vr_ore_t04",Quantit
y=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:wid_assault_snowball_vr_ore_t05",Quantity
=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:wid_assault_smg_unsilenced_military_r_ore
_t04",Quantity=1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:wid_assault_invasion_pulserifle_vr_ore_t0
5",Quantity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:wid_assault_vacuumtube_vr_ore_t05",Quanti
ty=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:wid_explosive_boombox_sr_ore_t05",Quantit
y=1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:wid_explosive_steampunk_sr_ore_t05",Quan
tity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:wid_pistol_auto_retroscifi_vr_ore_t05",Q
uantity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:wid_pistol_boombox_sr_ore_t05",Quantity=
1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:wid_pistol_firecracker_vr_ore_t05",Quant
ity=1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:wid_pistol_gatling_vr_ore_t05",Quantity=
1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=7124CA7746C248D8C293168D8AAAC56B

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C7"
End Actor
Begin Actor
Class=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_Tier
ed_Chest_C Name=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1515730075
Archetype=/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creative_
Tiered_Chest_C'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C' ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Default__Creative_Tiered_Chest_C:EditorOnlyStaticMeshComponen
t'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Class=/Script/Engine.AudioComponent
Name="Chest_Ambient_Sound"
Archetype=/Script/Engine.AudioComponent'/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:AudioComponent_1'
End Object
Begin Object Class=/Script/FortniteGame.CreativeIslandResourceComponent
Name="CreativeIslandResource"
Archetype=/Script/FortniteGame.CreativeIslandResourceComponent'/Game/Building/
ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CreativeIslandResource_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Niagara.NiagaraComponent
Name="NS_Athena_Loot_Chest_Aura"
Archetype=/Script/Niagara.NiagaraComponent'/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:NS_Athena_Loot_Chest_Aura_GEN_VARIABL
E'
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileOnInteractTL"
End Object
Begin Object Class=/Script/Engine.TimelineComponent
Name="MobileSelectedTL"
End Object
Begin Object Name="StaticMeshComponent0"
OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"/Engine/
Transient.MaterialInstanceDynamic_69"'
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
OnComponentPhysicsStateChanged=()
RelativeLocation=(X=2497.261923,Y=1768.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=179.999997,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"
TemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Creativ
e_Tiered_Chest_C#3382480889"
End Object
Begin Object Name="Chest_Ambient_Sound"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeIslandResource"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="NS_Athena_Loot_Chest_Aura"
OverrideParameters=()
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="MobileOnInteractTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.250000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0"',TrackName="LERP",Float
PropertyName="MobileOnInteractTL_LERP_0EDB17994610CCA511D017A7FCB5FD6E")),TimelineP
ostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901_1515730075.MobileOnIn
teractTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest_C_UAID_0897987D7857
F57901_1515730075.MobileOnInteractTL__FinishedFunc,PropertySetObject=/Game/
Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1515730075"',DirectionPropertyName="MobileOnInteractTL__Direction_0EDB1
7994610CCA511D017A7FCB5FD6E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="MobileSelectedTL"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.210000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_0_1"',TrackName="LerpObjec
t",FloatPropertyName="MobileSelectedTL_LerpObject_3B3245644A941BB300D1A3B017FAF4AC"
),(FloatCurve=/Script/Engine.CurveFloat'"/Game/Building/ActorBlueprints/
Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C:CurveFloat_1"',TrackName="LerpInteact
oIcon",FloatPropertyName="MobileSelectedTL_LerpInteactoIcon_3B3245644A941BB300D1A3B
017FAF4AC")),TimelinePostUpdateFunc=Creative_Tiered_Chest_C_UAID_0897987D7857F57901
_1515730075.MobileSelectedTL__UpdateFunc,TimelineFinishedFunc=Creative_Tiered_Chest
_C_UAID_0897987D7857F57901_1515730075.MobileSelectedTL__FinishedFunc,PropertySetObj
ect=/Game/Building/ActorBlueprints/Containers/
Creative_Tiered_Chest.Creative_Tiered_Chest_C'"Creative_Tiered_Chest_C_UAID_0897987
D7857F57901_1515730075"',DirectionPropertyName="MobileSelectedTL__Direction_3B32456
44A941BB300D1A3B017FAF4AC")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
NS_Athena_Loot_Chest_Aura="NS_Athena_Loot_Chest_Aura"
CreativeIslandResource="CreativeIslandResource"
TrasureLight="TrasureLight"
Chest_Ambient_Sound="Chest_Ambient_Sound"
MobileSelectedTL=/Script/Engine.TimelineComponent'"MobileSelectedTL"'
MobileOnInteractTL=/Script/Engine.TimelineComponent'"MobileOnInteractTL"'

SpawnItems(0)=(ItemPrimaryAssetId="Weapon:wid_pistol_handcannon_semi_r_ore_t04",Qua
ntity=1)

SpawnItems(1)=(ItemPrimaryAssetId="Weapon:wid_pistol_handcannon_de_vr_ore_t05",Quan
tity=1)

SpawnItems(2)=(ItemPrimaryAssetId="Weapon:wid_pistol_neonglow_vr_ore_t05",Quantity=
1)

SpawnItems(3)=(ItemPrimaryAssetId="Weapon:wid_pistol_rocket_sr_ore_t05",Quantity=1)

SpawnItems(4)=(ItemPrimaryAssetId="Weapon:wid_pistol_auto_vacuumtube_vr_ore_t05",Qu
antity=1)

SpawnItems(5)=(ItemPrimaryAssetId="Weapon:wid_shotgun_break_ou_vr_ore_t05",Quantity
=1)

SpawnItems(6)=(ItemPrimaryAssetId="Weapon:wid_shotgun_minigun_sr_ore_t05",Quantity=
1)

SpawnItems(7)=(ItemPrimaryAssetId="Weapon:wid_smg_fleming_burstfire_vr_ore_t05",Qua
ntity=1)

SpawnItems(8)=(ItemPrimaryAssetId="Weapon:wid_sniper_amr_vr_ore_t05",Quantity=1)

SpawnItems(9)=(ItemPrimaryAssetId="Weapon:wid_sniper_crossbow_sr_ore_t05",Quantity=
1)

SpawnItems(10)=(ItemPrimaryAssetId="Weapon:wid_sniper_crossbow_military_vr_ore_t05"
,Quantity=1)

SpawnItems(11)=(ItemPrimaryAssetId="Weapon:wid_sniper_valentine_bow_sr_ore_t05",Qua
ntity=1)

SpawnItems(12)=(ItemPrimaryAssetId="Weapon:wid_blunt_boxing_glove_club_vr_ore_t05",
Quantity=1)

SpawnItems(13)=(ItemPrimaryAssetId="Weapon:wid_edged_axe_medium_uc_ore_t02",Quantit
y=1)

SpawnItems(14)=(ItemPrimaryAssetId="Weapon:wid_edged_axe_neonglow_vr_ore_t05",Quant
ity=1)
ReplicatedLootTier=0
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
ComponentTypesWhitelistedForReplication(0)=/Script/CoreUObject.Class'"/
Script/GeometryCollectionEngine.GeometryCollectionComponent"'
SavedActorGuid=9DD1B5BC46B5D8294CCCEA92356D5F8D

ActorTemplateID="/Game/Building/ActorBlueprints/Containers/Creative_Tiered_Chest.Cr
eative_Tiered_Chest_C#3382480889"
RootComponent="StaticMeshComponent0"
ActorLabel="Creative_Tiered_Chest_C8"
End Actor
End Level
Begin Surface
End Surface
End Map

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