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A Birthright Conspectus

Overview document for Dungeons and Dragons game Birthright, a 2nd Edition generational D&D setting from the 90s. Advertising / Marketing for the game. Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings.
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0% found this document useful (0 votes)
260 views16 pages

A Birthright Conspectus

Overview document for Dungeons and Dragons game Birthright, a 2nd Edition generational D&D setting from the 90s. Advertising / Marketing for the game. Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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TSR WORLD CHRONICLES: A Birthright Conspectus 5 e Imagine a worldin,hich the mulersare boundito the land by ties of blood: Kings, prelates, wizards, and guilemasters are riot elected, Pe toe Ne che ee emt Sareea tem tomer tiers ene Seon en Sot RCT CR Sos ML KORE LU cto ecm evra terse orate ewe net ce Sele tren ‘You hold. ir yourhand an.gveFView of this landsits people, and its history: ‘Open the comspecti® to begin learning abdut the regal world OF Buctixigitr Nase nen oar Ue ne ete Tue BIRTHRIGHT™ Propuct Tree 1995 and 1996 Releases These are the products and where they fit mo the big picture of the Binstinicitt™ Campaign Setting Look for these items at you or for the locations nearest you call toll-free 1-800-3N4-4 TSR. yuk, TSR has never before created an ADSD® world quite ike that of Burnacarr” Here you'ean he aking, noble, prelate _gildmaster, great wizard, or royal herald You arc the leader of your own kingdom and dima. And itis you who has the power to wage war oF preserve peace. Ata single ¢o the Brrrinicrr game fsa mixture of strategic war gaming. and role plying mand, arosies march and kingdoms fall Thos “The Burman setting is distinctive in several arcs. First, wwe developed the concepr of bloodlines, Bloodlines were ‘created when the heres of the battle of Mount Deisinaar wore imbued with the essence of the gods. A characters Dlogaline i his heritage of divine power. ‘The abi ‘granted by this heritage can be henign or malign, physical ‘oF mental, active or passive. One's Bloodline alto ends strength of character, and blooded persons rise to positions ‘of power more quickly than others, But beware: this strength can be stolen! Blogdltheft isa direct strike to the heart ofa Blooded Anvvidual I its your character who deal the killing stroke, you may then steal the power frm that person's Woodline and take it for your own, Ba iF you are the blooded sadividual, you may take heart shat only the rarest ‘metal in the world, bloodsiver, ean sever the tis to your BIRTHRIGHT : A TACTICAL WAR Alomain and heirs, Only a mere dazen weap Bat do not grow ontent, for ve have developed many other evils for you to conquer, Look out For the avnsheghlien. No mere monsters ate these, They are the Children of Azra, the cui inheritors of a powertal bloodline. Some of therm are more than two thousand years old. While they may appeat similar to 'norrl make no mistake tbat they ate neither normal nor monsters; they are unite creations, embodiments of hhornor present from the beginning of recorded Brevis461rT history. fn elvish, their name means "blood of darkness." Within the Brhnici world, there are dozens of domains spread across the continent of Cella This is mostly 3 ‘world of human culties. Anuire isa domain rich bike medieval Europe; Khinasi sea medieval Arabian scene; Brecht has the feel of Rensitance Germany; Rjurik isa ‘Russian Viking world and Vosgaard i a lomain of Mongal barbarians As in many of our other wosks, you will find dwarves, ctves and halflings, bar in Celis they come with their own special twists, Disarves are gry skinned sith bodies and the s The Land Only btw tern Real ed magi Perks Vesse sail They ir Firm aver every Even VAR GAME WITH ROLE-PLAYING ‘wsce as dene as normal beings die theletics to stone and glanisserveas pobiteal animals in this world, Goblins anal mountain. Elves are not the cultured demimondes of have kingdoms oftheir own, forging their vn treaties and many other worlds; rather, they are embittered and prone trade agreements ith their neighbors, Gols (humanoids toattack humankind. Hallings have the ability to see into with doglike Features) are mainly wandering marauders ary > the Shadow Wri Soffer hy ee and brigands. Orogs, fierce warriors tho live ; underground and are allergic to sunlight, come out to sald pe The Shadow World isa parallel world to that of reality villages by night; where ice giants fiercely protect Landaadhomiiee toatitbibuSihecaieanek bene gud oe at ne er | Sarre or aling cw bch vi Largs laf Cri Wer re ae ry eye te wri THe Solo ordre fc ri he naga cl ler ea eiderdm Mii, geet txcuelig eA ng, ery few common mantgores, some gorgons, nd on \crT Real Magi, dhe most powerful kind oF areape power, is not great concentrations of them, "de direct the and Wizards wh can we ths kind of : sent magic arerare ad often in positions of grea pow So tisten carefully, for arg are marching int bate as Fett da ells joa), The na wacey on sil far oer this Wo fn theFADS.D The verry of mag ean pact og “tonal i pte Teg bom Oph ie Sropccn fora deeper look at the people and. sales of Ceili THE PEOPLE OF Here is a deeper look at the peoples that inhabit Cerilia and the ancient races of the elves and dwarves continue to th wep Tue Ryur P Schaeffen, I by th preserve my me?l THE ANUIREANS Jam Robert Duetin, PLE OF CERILIA abit Cerilia. Humankind comprises five distinct culture continue to thrive amidst wars ntrigues, and abominations J THE BRECHTOR “5 The Vo I, Johannes Kirsh, merchant Kosimir Petrenko, Lam cof fine silks and spices, am a called, and many are those memaber of the Furveldt Gece espe ea sissies 2 ook to me for their best PODS eer lacirng hey Gano Ionger depend on Baton Berhagen, Ludvig those I call my fier Sof you travel inthe Land of Darkness, hed my words the le Lady and the Terror Gad speak to Schaeflen. It seems our good baron is rmurdleress ofthe Krake charged me with infiltr weaken her forees, Now L preserve my interest. Wil sme? ean make it worth your while the gods of magic and moon, We are a people as cruel asthe human © Marsh © steppe © Desert Smomticta ® sume Ginter 3 iver Baatands 7 Packie ly THe KHINASL Ao alline Slin d Mes (BRD srctie sada IBBU vee otter ‘300 mites DOSY Ted ‘Tue ANUIREANS Jam Robert Duerlin, vassal to Darien Avan, regent of Avail Though d Tontousteene Gillin, Sores CD) so join ie PD forces of ral 1 sowed co pote the freedoms my ete es pele eae Feral pan gta incense dhe ets Wil goulend urna Tue Dwarves {am Muldon Stonesmith of Baruk-Azhik My people are descended ofthe mountains and rock, and thats where we make our bois. The anvils of Baruk:Azhik ring loudly today and it is withthe warmth of our forge that invite you to visit our domain, We seck aid in fighting the treacherous orogs under the ‘mountain, and we could do much with mettle ‘Tue Etyes Tam called Rhoube Manslaye; and it isa bs bowor among the Sidhelein tobe courted in Fost You are human, and therefore an inva anda thief: The lind of Cerilia does not bel to you, and the day the elves spill te last hhurman blood on this continent wil be the brightest day in iltecn centuries It is best your not enter my realm —but {shall name a arrow for you justin case, Beware, human! Boel oree deal Le sogshumanse-vandicn cine, tri “The Hight From The Shad. joc Seeking to escape thei evil overlords, the five tribes of humans crossed the Mosciom (D tarts show the eee ES geographic influence of each human ‘culture through time, Pack tee 00 mires Advanced Dungéo Sy dovNiNoe pict age shad m ae ees, SPHINX) gamely” rs a Ti \ = HE CONTINENT OF 5 Cs BAIR ELM CERI LIA 2 (SEA OF THE GO —_— GOLDEN SUN)

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