0 ratings 0% found this document useful (0 votes) 260 views 16 pages A Birthright Conspectus
Overview document for Dungeons and Dragons game Birthright, a 2nd Edition generational D&D setting from the 90s. Advertising / Marketing for the game. 
 
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. 
 
It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, 
claim it here .
Available Formats
Download as PDF or read online on Scribd
Go to previous items Go to next items 
Save A_Birthright_Conspectus For Later TSR WORLD CHRONICLES:
A Birthright Conspectus
5 e
 
Imagine a worldin,hich the mulersare boundito the land by ties of blood:
Kings, prelates, wizards, and guilemasters are riot elected,
Pe toe Ne che ee emt
Sareea tem tomer tiers
ene Seon en
Sot RCT CR Sos ML KORE LU cto ecm evra terse
orate ewe net ce Sele tren
 
‘You hold. ir yourhand an.gveFView of this landsits people, and its history:
‘Open the comspecti® to begin learning abdut the regal world OF Buctixigitr
Nase nen oar Ue ne eteTue BIRTHRIGHT™ Propuct Tree
1995 and 1996 Releases
 
     
These are the products and where they fit mo the big picture of the Binstinicitt™ Campaign Setting
Look for these items at you
    
 
 
 
 
or for the locations nearest you call toll-free 1-800-3N4-4 TSR.
yuk,TSR has never before created an ADSD® world quite ike
that of Burnacarr” Here you'ean he aking, noble, prelate
_gildmaster, great wizard, or royal herald You arc the
leader of your own kingdom and dima. And itis you
who has the power to wage war oF preserve peace. Ata
single ¢o
the Brrrinicrr game fsa mixture of strategic war gaming.
and role plying
 
mand, arosies march and kingdoms fall Thos
“The Burman setting is distinctive in several arcs. First,
wwe developed the concepr of bloodlines, Bloodlines were
‘created when the heres of the battle of Mount Deisinaar
wore imbued with the essence of the gods. A characters
Dlogaline i his heritage of divine power. ‘The abi
‘granted by this heritage can be henign or malign, physical
‘oF mental, active or passive. One's Bloodline alto ends
strength of character, and blooded persons rise to positions
‘of power more quickly than others, But beware: this
strength can be stolen!
 
Blogdltheft isa direct strike to the heart ofa Blooded
Anvvidual I its your character who deal the killing
stroke, you may then steal the power frm that person's
Woodline and take it for your own, Ba iF you are the
blooded sadividual, you may take heart shat only the rarest
‘metal in the world, bloodsiver, ean sever the tis to your
BIRTHRIGHT : A TACTICAL WAR
Alomain and heirs, Only a mere dazen weap
 
 
 
 
Bat do not grow
 
ontent, for ve have developed many
other evils for you to conquer, Look out For the
avnsheghlien. No mere monsters ate these, They are the
Children of Azra, the cui inheritors of a powertal
bloodline. Some of therm are more than two thousand years
 
old. While they may appeat similar to 'norrl
 
make no mistake tbat they ate neither normal nor
monsters; they are unite creations, embodiments of
 
hhornor present from the beginning of recorded Brevis461rT
history. fn elvish, their name means "blood of darkness."
Within the Brhnici world, there are dozens of domains
spread across the continent of Cella This is mostly 3
‘world of human culties. Anuire isa domain rich bike
medieval Europe; Khinasi sea medieval Arabian scene;
Brecht has the feel of Rensitance Germany; Rjurik isa
‘Russian Viking world and Vosgaard i a lomain of Mongal
barbarians
As in many of our other wosks, you will find dwarves,
ctves and halflings, bar in Celis they come with their own
special twists, Disarves are gry skinned sith bodies
and
the s
The
Land
Only
btw
tern
Real
ed
magi
Perks
Vesse
sail
They
ir
Firm
aver
every
EvenVAR GAME WITH ROLE-PLAYING
‘wsce as dene as normal beings die theletics to stone and glanisserveas pobiteal animals in this world, Goblins
anal mountain. Elves are not the cultured demimondes of have kingdoms oftheir own, forging their vn treaties and
many other worlds; rather, they are embittered and prone trade agreements ith their neighbors, Gols (humanoids
toattack humankind. Hallings have the ability to see into with doglike Features) are mainly wandering marauders
ary > the Shadow Wri Soffer hy ee and brigands. Orogs, fierce warriors tho live
; underground and are allergic to sunlight, come out to sald
pe The Shadow World isa parallel world to that of reality villages by night; where ice giants fiercely protect
Landaadhomiiee toatitbibuSihecaieanek bene gud oe at ne
er | Sarre or aling cw bch vi Largs laf Cri Wer re ae
ry eye te wri THe Solo ordre fc ri he naga cl ler
ea eiderdm Mii, geet txcuelig eA ng, ery
few common mantgores, some gorgons, nd on
\crT Real Magi, dhe most powerful kind oF areape power, is not great concentrations of them,
"de direct the and Wizards wh can we ths kind of : sent
magic arerare ad often in positions of grea pow So tisten carefully, for arg are marching int bate as
Fett da ells joa), The na wacey
on
sil far oer this Wo fn theFADS.D
The verry of mag ean pact og
“tonal i pte Teg bom
 
Oph ie Sropccn
fora deeper look at
the people and.
sales of CeiliTHE PEOPLE OF
Here is a deeper look at the peoples that inhabit Cerilia
and the ancient races of the elves and dwarves continue to th
   
wep Tue Ryur
    
    
P
Schaeffen, I
by th
     
preserve my
 
 
 
me?l
 
 
 
 
 
 
 
 
THE ANUIREANS
    
Jam Robert Duetin,PLE OF CERILIA
abit Cerilia. Humankind comprises five distinct culture
continue to thrive amidst wars
ntrigues, and abominations
J
 
THE BRECHTOR “5 The Vo
  
I, Johannes Kirsh, merchant Kosimir Petrenko, Lam
cof fine silks and spices, am a called, and many are those
memaber of the Furveldt
    
   
Gece
espe ea sissies
2 ook to me for their best
PODS eer lacirng hey Gano
Ionger depend on Baton Berhagen, Ludvig
those I call my fier
 
 
Sof you travel inthe Land
of Darkness, hed my words
the le Lady and the Terror Gad speak to
 
Schaeflen. It seems our good baron is
rmurdleress ofthe Krake
charged me with infiltr
weaken her forees, Now L
preserve my interest. Wil
sme? ean make it worth your while
 
the gods of magic and moon, We are a
 
people as cruel asthe human
 
 
 
 
 
 
 
 
 
© Marsh
© steppe
© Desert
    
         
     
     
   
Smomticta
® sume
Ginter
3 iver
Baatands
7 Packie
 
 
 
 
 
 
 
ly THe KHINASL
Ao alline Slin d Mes
(BRD srctie sada
IBBU vee otter
‘300 mites
 
 
 
DOSY
Ted‘Tue ANUIREANS
Jam Robert Duerlin,
vassal to Darien Avan,
regent of Avail Though
 
  
d Tontousteene
Gillin, Sores
CD) so join ie
PD forces of ral
1 sowed co pote the freedoms my
ete es pele eae
Feral pan gta incense
dhe ets Wil goulend urna
 
Tue Dwarves
{am Muldon Stonesmith of Baruk-Azhik
My people are descended ofthe mountains and
rock, and thats where we make our bois.
The anvils of Baruk:Azhik ring loudly today
and it is withthe warmth of our forge that
invite you to visit our domain, We seck aid in
fighting the treacherous orogs under the
‘mountain, and we could do much with mettle
‘Tue Etyes
Tam called Rhoube Manslaye; and it isa bs
bowor among the Sidhelein tobe courted in
Fost You are human, and therefore an inva
anda thief: The lind of Cerilia does not bel
to you, and the day the elves spill te last
hhurman blood on this continent wil be the
brightest day in iltecn centuries It is best
your not enter my realm —but {shall name a
arrow for you justin case, Beware, human!
Boel oree deal Le
sogshumanse-vandicn cine, tri
“The Hight From The Shad.
joc
Seeking to escape thei evil overlords,
the five tribes of humans crossed the
 
   
Mosciom (D
tarts show the eee ES
geographic influence of each human
‘culture through time,Pack tee
00 miresAdvanced
DungéoSy
dovNiNoe
pict ageshadm aeees,
SPHINX) gamely”
rs
   
 
a Ti \ =
HE CONTINENT OF 5 Cs
BAIR ELM
CERI LIA 2 (SEA OF THE GO—_—
GOLDEN SUN)