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The Kingdom of Aerenwe: Credits

The document provides an overview of the Kingdom of Aerenwe, including its history, land, people, and neighboring territories. It was written by Cole Alwier to educate a new ruler on Aerenwe after the death of Queen Liliene Swordwraith. The kingdom has a mild climate and terrain that is mostly forested, with some plains. The people are hardworking and egalitarian. Key neighbors are the allies of Roesone to the west and the potential threat of Osoerde to the north under its new usurper ruler.

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Valruin
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0% found this document useful (0 votes)
281 views11 pages

The Kingdom of Aerenwe: Credits

The document provides an overview of the Kingdom of Aerenwe, including its history, land, people, and neighboring territories. It was written by Cole Alwier to educate a new ruler on Aerenwe after the death of Queen Liliene Swordwraith. The kingdom has a mild climate and terrain that is mostly forested, with some plains. The people are hardworking and egalitarian. Key neighbors are the allies of Roesone to the west and the potential threat of Osoerde to the north under its new usurper ruler.

Uploaded by

Valruin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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The

Kingdom
of
Aerenwe Version 1.1

table of contents
Foreword 2
Overview of Aerenwe 3
The History 4
The Land 5
Aerenwean Society 9
Important NPCs 10
Holdings and Interests 12

Credits
Written by Ashley Harbutt
Editing by Adam Vanini & Stephen Moss
Proof-Reading by Adam Vanini & Stephen Moss
Creative Direction by Ashley Harbutt
Typography by Ashley Harbutt
Cartography by Ashley Harbutt

The author can be contacted at ashems@one.net.au


Foreword
I suppose I should start with some kind of disclaimer; however, I have little idea what to
include, so hopefully saying that this is my own work (although some names have been taken
from the TSR owned Birthright world) and that no profit is being made from this product will
suffice.
I decided to detail the lands of Aerenwe for several reasons. Chief among these was to
add to the already detailed southern coast; now if only someone would do Diemed (hint hint),
a large stretch of Anuire is complete.
I tried to stick to other player secrets in the format of this document, to make it easier
upon myself but to also keep the document recognisable to those familiar with the published
material.
I would never hear the end of it from one of my friend’s if I did not dedicate this to
someone, so I have decided to dedicate it to all the Birthright players out there, who without
material like this and the great discussions on the BR mailing list, would see our favourite
game slowly die. Keep up the good work everyone.
In ending, I’d just like to thank Ads and Mo for the editing. They did a great job and still
managed to find errors after I was sure I fixed them all. Also, any comments you have can be
emailed to me at the above address. Please include criticism and also any errors found.

Ashley Harbutt

find information on the people of the land,


towns, holdings, and secrets.

Overview of Of course, if you have any further


questions, my brother Cale and I are
always on standby.

Aerenwe So without much ado and my greatest


blessings, let your great rule begin.
COLE ALWIER

The People of Aerenwe


Cole Alwier’s Report The people that inhabit our fair land
are fiercely loyal to one another, and will
Greetings my liege. Let me be the first protect their companions to the death if
to offer you my condolences on the loss of need be. They often keep to themselves,
the great Queen, Liliene Swordwraith. I however, preferring the company of their
believe she now rests with the gods, sitting family and close friends to that of
alongside our patron Nesirie. strangers.
Towards the end of her great life, the Like others along the Southern Coast,
Queen bade me to produce this document the people of Aerenwe are a hard working
to fulfil her successor’s tutelage in the lot. They forge their own future, and enjoy
ways of ruling Aerenwe. Within you will the freedom gained from the abolition of
many of the laws upon the ascension of Lord and his family, who many consider to
Queen Liliene. live off the hard work of others. The ruler
is no exception to this rule, and I suggest
The Commoners gaining the respect of the people quickly.
The common people of the land are by
far the largest group. They are the farmers, Your Neighbours
merchants, craftsmen, and soldiers who Aerenwe has only two neighbours,
make up the bulk of the population. Unlike Roesone and Osoerde.
many other nations, those not born of Roesone to the west could become a
noble blood in Aerenwe can still climb to close ally, as the late Queen had already
positions of power and respect within the begun negotiations and secretly helped the
land. I humbly point out my brother and Baroness against Dieman might. It is
myself as examples of such a rise in status. strong nation, and may help if war should
cross our borders.
The Nobility Which brings me to Osoerde. Recently
The nation of Aerenwe can be Jaison Raenech usurped the throne of
considered more egalatarian than others in Osoerde and put a bounty on the rightful
Anuire. Those of noble blood are not ruler’s head. Although Queen Liliene was
considered any better than the common not known to get involved in other’s
people in Aerenwe. affairs, helping the rightful ruler back to
Instead, those who have proven his throne may gain us a powerful ally to
themselves are given the respect they the north. However, backing the wrong
deserve. Many a great warrior or ex- claimant could give us an enemy where
adventurer is deemed greater than a local none stood before.

The history
provinces. In return for peace the province
of Bellam is ceded to him

All dates in Michaeline Reckoning 498


Liliene Swordwraith becomes Queen after
96-270 gaining the backing of the people and
Eastern Diemed comes under attack from deposing the tyrant king.
Ghoere and Aerenwe
500
485 Ursula Diem arrives and begins preaching
Kingdom plunged into civil war with half the teachings of Nesirie
of the people backing the tyrant-king and
the other half supporting young Liliene 508
Swordwraith, an indirect descendant of The faith of Nesirie becomes the national
Roele. religion

490 551
Taking advantage of Aerenwe’s uprest, Current year. Death of Queen Liliene
Daen Roesone invades the western Swordwraith.
The land
Aerenwe is the least developed of the Small animals are abundant throughout
southern coast’s domains. Although fairly the land, with squirrels, rabbits, foxes,
large, over half the land is covered by the deer, birds, and mice found often in even
trees of the beautiful Erebannien. Being the most settled areas. Natural animals
neatly tucked away in the southern corner dangerous to humans include wolves,
of Anuire, Aerenwe is largely left alone by bears, and snakes.
other nations. Although monsters are not common on
the plains, the occasional lycanthrope,
The Climate giant spider, or griffon keeps the militia
busy. The depths of the Erebannien,
Aerenwe enjoys a mild climate, having however, are home to ettins, trolls,
cool, wet winters and warm summers. centaurs, faerie folk, and many species of
During winter the temperature rarely drops giant animals such as badgers and weasels.
below -5ºC (23ºF), and only the hottest of The Spiritsend Swamp is also home to
summer days will reach 30ºC (86ºF). snakes, lizards, insects, and some types of
Rain is fairly heavy all year round, poisonous toads and frogs.
with Spring being the wettest. Much of the
rain falls over the Erebannien, often
leaving the plains dry compared with Banien’s Deep
Aerenwe’s western neighbours. As with much of the Erebannien, Banien’s
Deep is unspoiled by human touch. Apart
from the two villages in the area, a
Topography traveller could walk for days and not
There are two major topographical encounter another human.
zones and one minor one. The largest is the In the southern areas where the ground
area along the coast, which is made up of rises into wooded hills, encounters with
forest and covers more than half of monsters are more common. More than
Aerenwe’s land. one explorer has met an untimely fate at
The forest gives way to the Aerenwean the hands of trolls or griffons.
Plain. The terrain here rises and falls
gently, with scattered hills and small Local Authority
forests dotting the land. Many farms and Banien’s Deep has no formal authority.
plots cover the land here. Rangers and woodsmen patrol the land
In the northeast lies the southern with the forest’s best interests at heart, and
portion of the Spiritsend Swamp. Often deal with anyone who harms the wood in
during heavy rainfall the swamp expands any way.
nearly to the walls of Calrie itself.
Places of Interest
The Flora and Fauna It is rumoured that among the hills in
The forest of the Erebannien consists the south are barrows of an ancient folk,
of deciduous trees, while the small forests possible elves. However, the threat of trolls
in the north are made up of oak, maple, keeps many explorers away, and of those
birch, and other hardwoods. who have braved the monsters, none have
returned.
ruins of an ancient elven fortress which
Calrie seems to have become occupied of late.
The province of Calrie is the most Livestock have begun to go missing and
settled area in the kingdom. All of its land strange humanoid shapes have been seen to
apart from the Spiritsend Swamp is prowl the area at night. These goings on
devoted to farming. have caused many people to pack up and
settle elsewhere.
Towns
There are three towns in the province Dhoenel
of Calrie. The city of Calrie is the capital Dhoenel is often described as the most
of the kingdom and the largest settlement featureless and boring part of Aerenwe.
in the land, home to 5,000 people. It is The farmland is interrupted only by small
located where the Fael river meets the copses of trees and the occasional hill.
Berendor river, and has a large docking
area, which is the base for the kingdom’s Towns
naval power plus numerous trading The towns of Taelen, Vaedel, and
vessels. Dhoenel are all found in this province.
Tuorval is home to about 4,000 people. Taelen, the largest town besides the
It sees a lot of overland trade, with capital, currently houses 4,500 people. The
caravans heading between Calrie and the fishing here is exceptionally good, and
lands west. The great stone Dragon Bridge many large waterbirds are hunted and
across the Fael, with its finely carved trapped for food.
dragon heads, brings tourists from around Vaedel, although close to the border, is
the land and is a source of pride to the relatively safe from attack. It is built at the
people who live here. eastern feet of the Delaen Hills, and many
Abanour, once a peaceful town, has watch-houses were built in the hills during
seen an influx of people as those near the the years when Roesone seemed a threat to
swamp flee the shadow of the Howling the kingdom. Now many of the watch-
Tower. The building of a new stone wall is houses are abandoned, but enough are still
nearly completed, and the mayor has garrisoned to give warning in event that
requested more soldiers to be garrisoned at invaders attempt to cross the hills.
the city. Dhoenel is the capital of the province,
and home to the Count’s family. It is a
Local Authority sprawling town located at the junction of
Count Vaesil Ardruin (MA; F3; Br, the kingdom’s roads, and houses 2,500
minor, 12) rules Calrie from his family people. It is well known for its many
estates in Tuorval. He is an old but strong- gambling halls and houses of ill-repute.
willed man, and often advised the Queen
on military matters. Local Authority
Count Argon Dhoen (MA; F6; Vo,
Places of Interest minor, 18) rules this province. He is the
Caer Callin (6) overlooks the city of head of the large Dhoen family, who have
Calrie, and is home to the ruler. The castle ruled the county for hundreds of years. The
at the moment is quite spartan, for the Dhoens were the first nobles to support
Queen did not believe in opulence. Liliene Swordwraith, and the Count
The Howling Tower has become a became a very close friend to the Queen.
thorn in the locals’ side. Named for the
noise it makes when the wind blows Places of Interest
through it, the tower is believed to be the
There is only one place of interest in Places of Interest
Dhoenel, the Deadspear Plain. Located Talonar Keep, constructed to protect
south of Vaedal, it was the site of a great the land from an invasion through Delaen
battle between Aerenwe and Diemed many Gap, can house 1000 soldiers comfortably.
years ago. As a reminder of those who died It is run by Sir Malver (MA; F7; Rj, minor,
in the battle, each year people from around 19), who is the Countess’ younger brother.
the kingdom travel to the site and place a
spear in the ground. Today there are Northvale
thousands of spears over the plain, and Northvale is the most uninhabited area
many other thousands have rotted away, of the Erebannien. A few rangers patrol the
leaving rusty spearheads on the ground. area, looking after the forest and keeping
unwanted creatures, humans and monsters
Halried alike, from causing harm.
Much like Dhoenel, Halried consists of
farmland sprinkled with small forests and Places of Interest
hills. There is rumoured to be a small village
of elves who live near the middle of
Towns Northvale. The rangers deny any
There are two towns of note in knowledge of this, but still many explorers
Halried, Buiden and the capital, Halrieden. set off to find the village.
Halrieden, home to 4,000 people, sits In the east of the province, set atop a
on the fork of the Snake and Fael rivers. It crag overlooking the Gulf of Coeranys, is
houses some of the most beautiful the Abbey of Mourning. This old structure
buildings in Aerenwe, for dwarven is home to the followers of Nesirie, who
architects were hired to construct the town look after knowledge and holy artifacts,
hall and the Count’s palace. Its main and is often visited by pilgrims from across
industry is tourism, for people come to see Aerenwe and even further.
the dwarven-made buildings and to hire
guides to take them into the Erebannien.
Buiden, on the other hand, is
Shadowgreen
Shadowgreen holds what many
considered the least developed town in the
consider the most beautiful area of the
land. Home to 3,000 people, it is still seen
Erebannien. The land between the Snake
as a frontier town. Many merchants and
and Fael rivers is often visited by tourists
travellers from Roesone and nations
and adventurers alike.
further west often stop over at Buiden
upon entry into the kingdom. The road
heads west to Proudglaive. Local Authority
The Mayor of Crystalmiere, a small
village on Crystal Lake, holds himself as
Local Authority
the authority of Shadowgreen. Many of the
The Halried family, lead by the old and guides bring their customers to the village,
wise Countess Lobelia (FA; W2; Rj, minor, which is rapidly growing from tourists’
20), rules the province of Halried. They gold.
helped design their beautiful estate in
Halrieden, which is open to tourists on the
Places of Interest
first two days of each month.
Crystal Lake is one of the most
beautiful areas in Aerenwe, and is often
visited by tourists. The water is so clear
that fish can be seen swimming far below.
It is said that water sprites live in the
darker areas of the lake and dance upon its
surface under the moonlight. Halflings in Local Authority
the area hold an almost religious reverence Methis Arrowbone (MA; R7; An,
for the lake, and travel often to simply tainted, 4), an old friend of the Queen, was
stare at the water with a far-off gaze. titled the Marquis of the West when he
The Greenhills Conservatory can be assumed the leadership of the Queen’s
found on Crystal Lake, opposite Rangers. He leads a small band of rangers
Crystalmiere. Still counted among the with the intent to clear out the bandits and
dwindling number of great bardic colleges criminals who despoil the forest.
of Anuire, the Conservatory is the centre of
art in Aerenwe. Throughout the year bards Places of Interest
and artists can be found wandering the A smuggler and pirate haven exists on
halls of the building, or sitting along the the coast of Westmarch. As yet this den of
shore of the lake seeking inspiration. iniquity has had no impact on the kingdom,
but the Marquis fears this will soon
Westmarch change. He has heard rumours that the
Probably the most inhabited area of the bandits of Westmarch wish to join the
Erebannien in Aerenwe, Westmarch is pirates, and hopes to prevent this.
home to many bandits and criminals
seeking refuge from the law.

Aerenwean Society
There are three counts who serve the Crimes such as murder, rape, arson,
ruler of Aerenwe, each responsible for and grand theft are given severe
their own province. Each count nominates punishments, either exile or in worse cases
a Warden, usually from his own family, death by hanging. Any crimes against the
who is responsible for enforcing the law in crown are punishable by death.
the land. The provinces of the Erebannien
have no rulers, but the law of the land is
enforced by the Queen’s (or King’s)
Money
Rangers. Aerenwe uses the Imperial standard
coins: copper farthings, silver pennies, and
gold crowns. The farthings are stamped
Law of the Land with griffons, the pennies with the symbol
In most cases the common folk of the of Nesirie, and the crowns with the royal
land administer what justice they see fit emblem. The reverse of all the coins depict
upon any criminal they find. Usually the the crossed leaves of the Erebannien.
result is a fair one, for the priests of Nesirie
teach both justice and mercy.
For more serious crimes, however, the
warden of the province must investigate
the case and then try the accused. The
suspect may appeal to the count, but on
nearly all occasions the verdict is the same
as that given by the warden.
Religion The first is known simply as the
Knights of Aerenwe. This group is similar
The Eastern Temple of Nesirie is the to knights all over Anuire, and swear fealty
only religion practiced in Aerenwein any to the ruler. One important difference from
great numbers, though the people are not other knights is that common people can
intolerant of those of other faiths. It is run be knighted if they have carried out a great
by the old priestess Ursula Diem, and its deed for the kingdom or shown bravery in
center of power is the Ursuline Chapel in the face of danger.
the city of Calrie. The Knights of Nesirie are a small
group dedicated to ridding the world of
Noble Knighthoods evil and teaching the ways of their
There are three knighthoods in the goddess. Many of their members are
kingdom of Aerenwe. paladins, and they swear fealty to the
Eastern Temple of Nesirie.
The final organisation is the Knights of
the Crossed Leaves, more commonly
called the Queen’s Rangers. These men
and women travel alone or in small groups
throughout the Erebannien, protecting the
forest from both humans and monsters.

Important NPCs
The following nonplayer characters are Equipment: Chainmail, longsword
significant members of Aerenwean society. Description/History: See “Aerenwe” in
They have special skills and do not Ruins of Empire.
represent the general population of the
land. Mourde Alondir
1st level Anuirean Thief
Cole and Cale Alwier S: 13
4th-level Half-elf Fighter/Mages D: 14
S: 15 C: 10
D: 13 I: 12
C: 11 W: 17
I: 15 Ch: 15
W: 14
Ch: 13 AC: 8
Hp: 6
AC: 5 or 10 MV: 12
Hp: 14, 13 THAC0: 20
MV: 12 #AT: 1
THAC0: 17 Dmg: 1d6
#AT: 1
Dmg: 1d8+2 Bloodline: Masela, minor, 15
Blood Abilities: Unreadable thoughts
Bloodline: None
Equipment: Hand-axe, leather armour Equipment: Spear +1, leather armour
Description/History: Mourde is the head Description/History: A scion of the noble
of a small guild trying to get started against house of Diem, Ursula took on the duties
the might of the Spider River Traders. He of High Priestess for her friend Liliene
wishes to begin foresting the Erebannien, Swordwraith, who had recently been
an idea which does not sit well with many. crowned Queen.
Her preaching to the people was so
Siele Ghoried profound that today the worship of Nesirie
5th-level Anuirean Thief is the only religion of the Aerenweans.
S: 7
D: 17 Methis Arrowbone
C: 11 7th-level Anuirean Ranger
I: 16 S: 16
W: 15 D: 15
Ch: 14 C: 14
I: 11
AC: 7 W: 14
Hp: 15 Ch: 14
MV: 12
THAC0: 18 AC: 7
#AT: 1 Hp: 40
Dmg: 1d4 MV: 12
THAC0: 14
Bloodline: Reynir, minor, 15 #AT: 2
Blood Abilities: Alertness Dmg: 1d8+2/1d6+1
Equipment: Dagger
Description/History: For a complete Bloodline: Anduiras, tainted, 4
description of Siele, see Roesone Blood Abilities: Courage (minor)
Sourcebook, page 26. Equipment: Longsword +1, +3 vs. Evil,
shortsword, leather armour
High Priestess Ursula Diem Description/History: Methis grew up in
6th-level Anuirean Priest of Nesirie southern Dhoesone, his father the mayor of
S: 12 a small town. One day a goblin raiding
D: 12 party attacked the town. Methis, rushing to
C: 9 help the defense, was crushed as a burning
I: 14 building collapsed onto him.
W: 16 He awoke to silence. Every man and
Ch: 13 woman of the town had been killed. His
fiancé had been brutally slaughtered. He
AC: 8 buried his friends and collapsed into
Hp: 35 unconsciousness.
MV: 12 A priest of Aeric found him and tended
THAC0: 18 his wounds. Throughout the winter Methis
#AT: 1 regained his strength, then set off looking
Dmg: 1d6+1 for revenge.
The tribe that raided the village learnt
Bloodline: Brenna, major, 31 fear that summer. They still tell tales of the
Blood Abilities: Detect illusion (minor), “Shadow that killed,” for Methis would lay
resistance (minor), detect life (major) in ambush, then attack without warning.
When he tired of killing, he travelled soon earned the title of Marquis of the
south, finally arriving in Aerenwe. Here he West through his daring deeds.
became friends with other rangers and

Holdings and Interest


Law protect people from those of evil or selfish
ways.
All the law in Aernwe is controlled by
the ruler. Law holdings represent small
keeps, local militia, and in the case of the Sources
southern provinces, the rangers who patrol As throughout most of the southern
the woods. nations, the sources of Aerenwe are
contested over by High Mage Aelies and
Guilds Rogr Aglondier.
Guild holdings are split between Siele
Ghoried and Mourde Alondir, though The Army
Alondir is definitely the new guilder on the Aerenwe has a sizable army. Three
block. units of infantry, 2 units of archers, and a
Alondir is looking to begin logging the unit of cavalry are posted in strategic
Erebannien, but no-one seems willing to locations across the plains of Aerenwe,
support him. while the Rangers (equaling two units of
Siele Ghoried won her holdings in scouts) patrol the Erebannien.
Aerenwe after a masterful take-over three The navy is large considering most of
years ago. She has kept an iron grip on the the coastline is virtually uninhabited. It
control of Aerenwe’s trade, but she does consists of 2 galleons, 6 caravels, and 2
everything legally and by the book. coasters. It is based upriver at the port of
Calrie itself, a days sail from the Gulf of
Temples Coeranys, and is used for trade as well as
war.
The only religion practiced on a large
scale in Aernwe is that of Nesirie. The
Eastern Temple of Nesirie controls all the
temple holdings, and the people are not
interested in any other religions at this
stage.

Monasteries
There is one monastery in Aerenwe. It
is home to the secret organisation affiliated
with the worship of Nesirie, though not
belonging to any particular sect. The
organisation is called the Holy Convent of
the Sisters of the Veil, and its members live
all over Cerilia. The Sisters are initiated in
the Abbey of Mourning, and take vows to

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