Bardic Adventures Guide
Bardic Adventures Guide
The Bard
An elderly man in an extravagant purple
coat stepped out of the shadows into the
middle of the giant lord's stronghold. With
the eyes of all his foes on him, he began to
play a masterful song ridiculing the frost
giant lord. As the multitude of foes closed
around on him, the elderly musician's heroic
companions jumped from the battlements,
and motivated by the wondrous song, they
made quick work of the giant and his horde.
The sprightly halfling let forth a mighty blast
on her war horn and led the charge toward the
hobgoblin legion. Not to be outdone, and inspired
by the bravery of the halfling in her shining armor,
the heroes drew their weapons and ran forward.
When the battle was won, the valiant halfling sat
down to write a ballad of the heroics of the day.
A man of otherworldly beauty and grace stood
before the townsfolk against the backdrop of a
dark and rainy night. For uncounted years, this
town had been living under the brutal rule of an evil
vampire lord. After many hopeless years, the tales told by
this strangely beautiful man had given the townsfolk hope
that together they could overthrow their undead overlord.
All three of the heroes described above are considered
Bards. The versatile performers wander the world collecting
tales, talents, knowledge, and unique magical abilities which
they use to motivate and inspire heroism in their comrades.
Creating
The Song of Creation Your Bard
The first tale every bardic mentor imparts to their protégé is When creating your Bard, the most important thing for you to
the Song of Creation. Though the myth has many variations, consider is your Bard's Muse, or inspiration. Do they seek out
they all tell of the multiverse being created by the song. All beauty in the world, writing ballads and songs inspired by the
Bards learn to draw upon the creative power of this song to sights they see? Maybe they find their inspiration in tales of
work their signature magic to inspire greatness in others. selfless heroism and travel the world seeking the next hero of
While not all Bards are wandering musicians, they each the realm? Or, maybe the lure of power and influence is what
learn to draw upon the song of creation in their own unique drives your Bard to travel the land gathering lore and magic.
way. Whether through their speech, songs, or art, all Bards Also, consider your Bard's preferred style of performance
recognize the magical power of spoken words. While their and how it makes them unique from other Bards. Are they a
magic may not be as powerful or wondrous as a Wizard or virtuoso, known throughout the land for their skill with their
Cleric, their subtle and versatile abilities allow Bards and signature musical instrument? Or, are they a rowdy teller of
their allies to overcome nearly any challenge they may face. tales who only performs in the cheapest tavern in each town?
Wondrous Wanderers
True practitioners of bardic magic aren't common. Not every Multiclassing and the Bard
minstrel or jester is a true Bard. Learning to channel the song If your group uses the optional multiclassing rule,
of creation requires natural talent and dedication. True Bards here is what you need to know should you choose
spend their lives wandering the land gathering local legends, to take your first level in the Bard class.
secret lore, and unique magic. No two Bards are ever alike. Ability Score Minimum. As a multiclass character,
you must have a minimum Charisma score of 13 in
Bards are marked by an unquenchable desire to learn new
order to take your first level in Bard, or to take a
things, master new skills, and gather strange tales. For these
level in another class if you are already a Bard.
travelers, the call of adventure is nearly impossible to resist. Proficiencies Gained. If Bard is not your initial
They often find themselves in the company of heroes delving class, you gain proficiency in light armor, one skill
into forgotten tombs, deciphering ancient scrolls, and on the from the Bard skill list, and one musical instrument
hunt for strange exotic creatures. Any Bard that can tell an when you take your first level in the Bard class.
awe-inspiring story from personal experience earns renown Spell Slots. Add half your levels (rounded down)
among other Bards. Indeed, after telling stories about heroes in the Bard class to the appropriate levels from
accomplishing mighty deeds, many Bards take these themes other classes to determine available spell slots.
to heart and assume heroic roles themselves.
The Bard
Cantrips Spells Bardic
Level PB Features Known Known 1st 2nd 3rd 4th 5th Insp.
1st +2 Bardic Inspiration, Spellcasting 2 2 2 — — — — d6
2nd +2 Folklore, Song of Rest 2 3 2 — — — — d6
3rd +2 Bardic Tradition, Magical Secrets 2 3 3 ─ ─ — — d6
4th +2 Ability Score Improvement 3 4 3 ─ ─ — — d6
5th +3 Tradition Feature 3 5 4 2 ─ — — d8
6th +3 Countersong, Magical Secrets 3 5 4 2 ─ — — d8
7th +3 Folklore, Font of Inspiration 3 6 4 3 ─ — — d8
8th +3 Ability Score Improvement 3 6 4 3 ─ — — d8
9th +4 Musical Expertise 3 7 4 3 2 — — d8
10th +4 Folklore, Magical Secrets 4 7 4 3 2 — — d8
11th +4 Tradition Feature 4 8 4 3 3 — — d10
12th +4 Ability Score Improvement 4 8 4 3 3 — — d10
13th +5 ─ 4 9 4 3 3 1 — d10
14th +5 Folklore, Magical Secrets 4 9 4 3 3 1 — d10
15th +5 Tradition Feature 4 10 4 3 3 2 — d10
16th +5 Ability Score Improvement 4 10 4 3 3 2 — d10
17th +6 — 4 11 4 3 3 3 1 d12
18th +6 Magical Secrets 4 11 4 3 3 3 1 d12
19th +6 Ability Score Improvement 4 12 4 3 3 3 2 d12
20th +6 Folklore, Mythic Secrets 4 12 4 3 3 3 2 d12
Countersong
Beginning at 6th level, you can use your bardic performance
to disrupt other spellcasters. When a creature you can hear
within 60 feet casts a spell that has a verbal component,
you can use your reaction to play a discordant melody and
expend one or more Bardic Inspiration dice.
If the number of Bardic Inspiration dice you expend
is equal to or higher than the level at which the spell
was cast, the spell instantly fails and has no effect.
If the spell is of a level higher than the number
of Bardic Inspiration dice you expended, roll the
Bardic Inspiration dice. If the total is equal to
or higher than 10 + the level of the spell, then
the spell instantly fails and has no effect.
Font of Inspiration
Beginning at 7th level, you can draw bardic power directly
from the Song of Creation itself. As a bonus action, you can
expend a spell slot to regain a number of expended Bardic
Inspiration dice equal to the level of the slot expended.
Musical Expertise
The song of creation propels your performative abilities to
supernatural heights. Starting at 9th level, you add double
your proficiency bonus to any ability check you make that
uses a musical instrument you are proficient with.
Moreover, whenever you expend a Bardic Inspiration
die, you can roll it twice and use the higher result.
Mythic Secrets
By 20th level, you have unlocked some of the most powerful
and secret magics of the multiverse. You learn one 6th-level Cutting Words
and one 7th-level spell of your choice from any spell list, and
3rd-level Fool Tradition feature
you can cast each spell once per long rest at its lowest level.
You know just the right thing to say to distract, confuse, and
sap the confidence of others. As a reaction when a creature
Bardic Tradition that can hear you within 60 feet makes a damage roll, ability
Choose the Bardic Tradition that best represents the various check, or attack roll you can expend a Bardic Inspiration die,
skills and abilities of your Bard: Fool, Loremaster, or Skald. roll it, and subtract the number rolled from the creature's roll.
You can use this reaction after the creature rolls, but before it
Fool is determined if its roll succeeds or fails, or it deals damage.
Bards who count themselves among this Tradition use crude Tumbling Fool
stories, daring acrobatics, and cutting jokes to entertain and 3rd-level Fool Tradition feature
cajole audiences. Where other Bards seek out forgotten lore You have learned to move about in a strange yet entertaining
or tales of bravery, Fools recount embarrassing and satirical manner. You can take the Dash action as a bonus action on
stories to undermine the plans of those in power. Their sharp your turn. Whenever you take the Dash action, you gain the
wit and acrobatics make them slippery opponents in battle. benefits listed below until the end of your current turn:
Satirical Theatrics Opportunity attacks against you have disadvantage.
3rd-level Fool Tradition feature You gain a climbing speed equal to your walking speed.
You gain the skills to pass as a bumbling nincompoop. You You can move through the space of any creature equal to
gain proficiency in Acrobatics and Sleight of Hand. Whenever you in size, or larger, without expending extra movement.
you make an ability check with either skill, you gain a bonus You reduce falling damage you take by an amount equal to
to your roll equal to one roll of your Bardic Inspiration die. your level + your Charisma modifier (minimum of 1).
Sharp Wit Loremaster
5th-level Fool Tradition feature
You can use sarcasm and wit to distract those who would do The Bards known as Loremasters travel the world collecting
you harm. When a creature you can see within 60 feet targets bits of knowledge about everything they can. From scholarly
tomes and religious texts to tavern tales and superstitions of
you with an attack, you can use your Cutting Words reaction
local peasants, these travelers value stories of all kinds. The
without expending a use of your Bardic Inspiration.
loyalty of these Bards lies above all in the pursuit of beauty
Also, whenever you use your Cutting Words reaction, and
and truth, not in fealty to a monarch or the tenets of a deity.
the target misses with its attack or fails its ability check, you
can choose for it to take psychic damage equal to one roll of Additional Magical Secrets
your Bardic Inspiration die + your Charisma modifier.
3rd-level Loremaster Tradition feature
Your knowledge of various magical traditions exceeds even
Wondrous Tumbler
that of your fellow Bards. You learn one additional 1st-level
11th-level Fool Tradition feature
Magical Secret spell of your choice.
You can embellish your natural acrobatic talents with bardic
Also, whenever you learn additional Magical Secrets you
magic. When you take the Dash action, you can expend one
learn three spells of your choice, instead of the normal two.
Bardic Inspiration die to gain one of the following benefits:
Disappearing Act. You turn invisible and can move about Jack of All Trades
without making a sound for 10 minutes. This invisibility ends
3rd-level Loremaster Tradition feature
if you damage a creature or force it to make a saving throw.
In your many wanderings you have learned much about many
Misdirection. You disappear, only to instantly reappear in things. You can add half your proficiency bonus to any ability
an unoccupied space that you can see within 30 feet. check you make that doesn't include your proficiency bonus.
In addition, you gain proficiency in two of the following
Fool's Luck
skills of your choice: Arcana, History, Nature, or Religion.
15th-level Fool Tradition feature
You can snatch defeat from victory to regain some of your Potent Performer
bardic magic. When the DM calls for you to make an ability
5th-level Loremaster Tradition feature
check or forces you to make a saving throw
Whenever you cast a Bard spell that deals thunder or psychic
and you succeed, you can instead choose
damage, or restores hit points to a creature, you gain a bonus
to fail in comical fashion, and regain one of
to the damage roll or the number of hit points restored by the
your expended Bardic Inspiration dice.
spell equal to one roll of your Bardic Inspiration die.
Burst of Inspiration
15th-level Loremaster Tradition feature
Your speech and song are laced with powerful bardic
magic, inspiring all who hear you. When you use your
Bardic Inspiration reaction on a creature other than
yourself, creatures of your choice within 10 feet of
your target can add one roll of your Bardic Inspiration
die to the first ability check, attack roll, or
saving throw they make before the
beginning of your next turn.
Skald
Bards of this Tradition are no strangers to adventure. Unlike
other Bards that sing the tales of heroes from ages long past,
Skalds seek to inspire new legends. They seek out bands of
adventurers and potential heroes, hoping to use their magic
to inspire them to great feats worthy of song and legend.
Bardic Warrior
3rd-level Skald Tradition feature
In your desire to stand among the heroes of legend you have
learned to hold your own in battle. You gain proficiency with
martial weapons, shields, and heavy armor.
Also, when you are wielding a weapon or shield in both of
your hands, your voice counts as a musical instrument for the
purposes of casting Bard spells or using other Bard features.
Combat Inspiration
3rd-level Skald Tradition feature
You use your bardic magic to inspire feats of valor in battle.
When you or a creature that can hear you within 60 feet hits
a creature with a weapon attack, you can use your reaction to
expend one use of your Bardic Inspiration, roll your Bardic
Inspiration die, and add the result to the damage roll.
Extra Attack
5th-level Skald Tradition feature
You can attack twice, instead of once, whenever you take the
Attack action on your turn. Moreover, you can cast one Bard
cantrip you know in place of one of these attacks.
Gallant Charge
5th-level Skald Tradition feature
Wondrous Success When you roll initiative, you can expend a use of your Bardic
11th-level Loremaster Tradition feature Inspiration to rally a heroic charge. You, and any creatures of
Your skills are beyond reproach. When you use your Bardic your choice within 15 feet that can hear you gain a bonus to
Inspiration reaction to add to an ability check, you can invoke their initiative rolls equal to a roll of your Bardic Inspiration.
a magical success and turn the creature's d20 roll into a 20. If You can't use this feature when incapacitated or surprised.
the target succeeds, it does so in an overtly magical way.
Once you use your Bardic Inspiration in this way you must Ringing Strikes
finish a short or long rest before you can do so again. 11th-level Skald Tradition feature
You empower your strikes with bardic magic. Whenever you
hit a creature with a weapon attack, you deal bonus thunder
damage equal to one roll of your Bardic Inspiration die.
Inspiration & Magical Success
Also, you can choose for your Combat Inspiration bonus
With their Wondrous Success feature a Loremaster damage to be thunder in place of the weapon's damage type.
Bard can allow a creature to almost automatically
succeed on one ability check once per rest. Heroic Ballad
Remember, characters should only make ability
15th-level Skald Tradition feature
checks when the DM calls for an ability check, and
Your words motivate others to ever greater feats of gallantry.
ability checks should not be called for unless there
is a chance, however small, of a successful result. When you use Combat Inspiration you can also grant the
target temporary hit points equal to one roll of your Bardic
Inspiration die + your Charisma modifier (minimum of 1).
Bard Spell List 4th-Level 5th-Level
Below are the spells available to Bards. They are organized banishment animate object
by spell level, not character level. The spells below are found charm monster* awaken
in the Player's Handbook, Xanathar's Guide to Everything*, compulsion dominate person
and Tasha's Cauldron of Everything**. Any spell that can be confusion dream
cast as a ritual is marked with the (ritual) tag. dimension door geas
Spells marked with LL are found in the laserllama Spell dominate beast greater restoration
Compendium, which includes both new and alternate spells. elemental bane hold monster
fabricate legend lore
Cantrips (0-Level) 2nd-Level freedom of movement legendary ballad LL
blade ward aid greater invisibility mass cure wounds
booming blade LL animal messenger (ritual) hallucinatory terrain mislead
dancing lights blindness/deafness phantasmal killer modify memory
friends LL calm emotions polymorph LL planar binding
glitterbeam LL cloud of daggers resilient sphere raise dead
guidance crown of madness revitalizing hymn LL scrying
light detect thoughts seeming
mage hand enhance ability skill empowerment*
mending enlarge/reduce synaptic static*
message enthrall telepathic bond (ritual)
mind sliver LL heat metal teleportation circle
minor illusion hold person
prestidigitation invisibility
resistance knock
spare the dying lesser restoration
thunderclap* locate LL
toll the dead* magic mouth
true strike LL mirror image
vicious mockery LL phantasmal force
pyrotechnics*
1st-Level see invisibility
animal friendship shatter
bane silence (ritual)
beast bond* skywrite (ritual)
cause fear* song of confidence LL
ceremony* suggestion
charm person zone of truth
color spray
command 3rd-Level
comprehend languages bestow curse
cure wounds clairvoyance
detect magic (ritual) dire wail LL
disguise self dispel magic
dissonant whispers enemies abound
earth tremor* fear
faerie fire feign death (ritual)
feather fall glyph of warding
healing word haste
heroism heroic anthem LL
hideous laughter hypnotic pattern
identify (ritual) major image
illusory script (ritual) mass healing word
inspiring melody LL nondetection
longstrider sending
silent image slow
sleep sonic wave LL
speak with animals (ritual) speak with dead
thunderous smite LL stinking cloud
thunderwave thunderstep*
unseen servant (ritual) tiny hut (ritual)
tongues
You
you c
Mesmerizing Presence
3rd-level Mesmer Tradition feature
Your words are laced with seductive Fey magic. You
learn the friends, charm person, and command spells,
but they do not count against your total number of
Cantrips Known or Spells Known.
Also, if you perform for, or speak with a creature
for at least 1 minute, you can expend one Bardic
Inspiration die to cast charm person targeting
that creature. When you cast the spell in
this way, the target is unaware that you
attempted to influence it with magic.
Wondrous Performance
3rd-level Mesmer Tradition feature
You can momentarily enhance your
appearance with bardic magic. As a bonus
action, you can expend a Bardic Inspiration
die to empower yourself with Fey magic
and choose any number of creatures,
up to your Charisma modifier, that
can see you within 60 feet.
Creatures gain temporary hit
points equal to one roll of your
Bardic Inspiration die and can
instantly move up to their speed.
This special movement does
not provoke opportunity attacks.
Fey Presence
15th-level Mesmer Tradition feature
Classical Swordplay
While wielding a finesse weapon and no other weapons, you
The bardic magic you draw from the Feywild has changed
you, giving you a lovely yet fierce appearance. When you force gain a +2 bonus to your attack rolls and a +1 to your Armor
Class so long as you are not using heavy armor or a shield.
a creature that can see you to make a saving throw to resist
the charmed or frightened condition while your Wondrous Dueling
Performance is active, it has disadvantage on its roll.
When you are wielding a melee weapon in one hand and no
other weapons, you gain a +2 bonus to damage rolls with it.
Sword Dancer
Known simply as Blades, the Bards that follow this Tradition Dual Wielding
are famous for their wondrous, yet deadly performances that While two-weapon fighting, you make your off-hand weapon
incorporate bladed weapons. Far from mundane performers, attack as part of your Attack action instead of a bonus action,
these Bards use their skill with blades to find employment as and you add your ability modifier to the damage of this attack.
duelists, vigilantes, and sometimes even turn to adventuring. When you do, you cannot also make a bonus action attack.
Artist Credits:
Covers - S. Prescott - Ellywick Tumblestrum
Page 1 - Eric Deschamps - God of Storytelling
Page 3 - Lie Setaiwan - Song of Inspiration
Page 4 - Rudy Siswanto - Wandering Troubadour
Page 5 - Eelis Kyttanen - Inspiring Bard
Page 6 - Olivier Bernard - Dwarf Berserker Token
Page 7 - Marta Nael - Arcane Bombardment
Page 8 - Irina Nordsol - Maestros Initiate
Page 9 - David Rapoza - Dragonsguard Elite
Page 10 - Kieran Yanner - Moon Dancer
Page 11 - Joseph Weston - Firbolg Flutist