0% found this document useful (0 votes)
488 views1 page

Conan 5e Rules

This document adapts 5e D&D rules for a Conan-inspired game. Armor functions as damage reduction. Skills and combat abilities are based on ability scores and proficiency. Massive damage can cause death. Sanity uses Wisdom saves. Weapon damage increases by one die size. Classes are Fighter, Wizard, Rogue with associated skills. Thirteen backgrounds provide two skills each. Races include Barbarian, Civilized, Nomad, and Primitive.

Uploaded by

Amel Barrientos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
488 views1 page

Conan 5e Rules

This document adapts 5e D&D rules for a Conan-inspired game. Armor functions as damage reduction. Skills and combat abilities are based on ability scores and proficiency. Massive damage can cause death. Sanity uses Wisdom saves. Weapon damage increases by one die size. Classes are Fighter, Wizard, Rogue with associated skills. Thirteen backgrounds provide two skills each. Races include Barbarian, Civilized, Nomad, and Primitive.

Uploaded by

Amel Barrientos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 1

Conan + 5e Basic

Armor as DR
Parry/Dodge = Proficiency bonus + STR/DEF
Massive Damage 20  Save vs. death or die
Sanity = Wisdom saves
Damage = 1 dice category up for all weapons

Skills:
Craft: You may make things according to your background, no roll needed

Classes:
FighterWarrior: Skills: Athletics, Survival
WizardSorcerer Skills: Arcana, History
Rogue Thief

Backgrounds:
1. Acolyte/Priest: Insight, Religion,
2. Charlatan/Trickster: Deception, Sleight of Hand
3. Criminal: Deception, Stealth
4. Dancer: Acrobatics, Performance
5. Hermit: Medicine, Religion
6. Noble: History, Persuasion
7. Nomad: Animal Handling, Survival
8. Outlander/Barbarian: Nature, Survival
9. Pirate: Acrobatics, Intimidation
10. Prostitute: Persuasion, Performance
11. Sailor: Athletics, Perception
12. Soldier: Athletics, Intimidation
13. Scholar: History, Investigation

Races:
Barbarian
Civilized
Nomad
Primitive

You might also like