mm10 Manual
mm10 Manual
Insert the game disc into your DVD drive. If you have enabled the Autorun
option, the game installation will start automatically. Otherwise, double-click       It's been more than a decade since the last instalment of the long-running Might
on the DVD drive icon in the My Computer menu. Find Autorun.exe in the                & Magic role-playing game series.
list of files and folders and double-click on it to start the installation process.
Select Install to run the installation and follow the installation wizard guide to
successfully install the game on your computer.                                       If you're already familiar with past episodes, welcome back! In Might & Magic X,
                                                                                      we chose to go back to the series' roots with a gameplay style similar to the iconic
                                                                                      turn-based, grid-based formula of Might & Magic: World ofXeen. However, we
  UNINSTALLING MIGHT                         & MAGIC X -              LEGACY          kept some ideas and elements from later games as well, with the goal of creating
                                                                                      a quintessential Might & Magic experience. We hope you'll find Might & Magic
To uninstall the game, click on the Game Uninstall icon in the Start menu.            X true to what made the series unique and enthralling since 1986 and, more
Follow the uninstallation wizard guide to successfully uninstall the game from        importantly, fun!
your computer.
                                                                                      1f you've never played any game in the Might & Magic RPG series, welcome
                                                                                      aboard! Might & Magic X is the last heir to the games that helped shape
                                                                                      computer role-playing games back in the eighties. We decided to go for an
                                                                                      "old-school" gameplay experience, while updating the formula to today's
                                                                                      standards of accessibility. If you're more accustomed to recent RPG trends,
                                                                                      you're in for something completely different from what you know. We hope
                                                                                      that you'll enjoy the ride!
                                                                                      In Might & Magic X, you' ll control the destinies of a party of four characters.
                                                                                      They are adventurers, or, as they are called in the world of Ashan, Raiders. Some
                                                                                      Raiders are motivated only by greed and the promise of riches, but that's not true
                                                                                      for your group. You've been trained by Owen, a legendary Raider and hero of
                                                                                      the battle of Hammer Fall, who taught you there was more to a Raider's life than
                                                                                      the endless quest for gold and glory. As your adventure begins, Owen has just
                                                                                      passed away, and your party is sailing towards the Agyn Peninsula, the place of
                                                                                      Owen's birth, so his ashes can rest in his family's crypt. However, as you set foot
                                                                                      in the small, sunny port of Sorpigal-by-the-Sea, you'll discover some things are
                                                                                      not quite right in the Peninsula, and it'll be up to you to uncover what's going on
                                                                                      before you can finally fulfil your promise to your mentor.
Might & Magic X: Legacy ta es place on Ashan, the world of all Might &             Double-click on the desktop icon or click once on the icon in the Start menu to
Magic games since 2005. The story and events of the game are closely tied to       launch the game.
what transpired in a previous entry of the franchise, Might & Magic: Heroes
VI. If you know nothing about Ashan or Heroes VI, don't worry, the opening
cutscene of Might & Magic X: Legacy will give you all the keys you need to                                        MAIN MENU
unlock the complex story of the game. If you want to learn more about the
world of Ashan, don't hesitate to also have a look at our portal website,          After the game intro, the Main Menu screen will appear. Here you can start a new
http://might-and-magic.ubi.com.                                                    game, load a saved game, access the game options or exit to the operating system.
It's now time to let you into the world of Ashan. Explore forgotten ruins, equip
legendary weapons, unleash powerful spells, defeat dreadful opponents; and, as
our esteemed predecessors used to say: Feel the Might; Experience the Magic!
NEW GAME
                                                                                   Game Mode
                                                                                   Choose a game mode before starting a new game:
                                                                                   • Adventurer - Select this mode if you want to focus on exploring and solving quests.
                                                                                   • Warrior - Enemies are tougher and prices are higher.
                                                                                   Party Selection
                                                                                   You will be controlling a party of four adventurers. You have the following options:
• Default Party - This party i well balanced to overcome all challenges in the                                   MOUSE CONTROLS
  game. We recommend this option for new players.
• Custom Party - Start the step-by-step party creation allowing you to customize         You will mainly be using your mouse Left-Click to interact with the Game
  race, gender, face, voice, class, attributes and start skills for each party member.   Interface and objects in the environment. You will also be able to display
• Random Party - Instantly generates a random party.                                     tooltips that give you information by resting the Cursor above the game
                                                                                         elements and interface.
                                                                                         Spell and Item icons can be dragged by holding the Left Mouse Button and
After that a confirmation screen provides an overview on the features of all four        dropping the icon on Item Slots, Character Portraits or tl1e Action Bar.
party members. You can edit the names of the characters and select different faces.      Alternatively you can use your mouse Right-Click as a contextual shortcut.
• Start - Accept the party setup and start a new game.                                   In the Environment you can move your mouse while holding the Right Mouse
• Edit - Return to the manual creation in order to tweak values.                         Button to move the camera freely to look around. When you release the button
• Reroll - Generate another random party constellation.                                  the perspective will snap back to its default orientation.
KEYBOARD SHORTCUTS
                                                                                         Many actions in the game are linked to keyboard shortcuts. You can view and
                                                                                         customize your shortcuts in the Options Menu under the Hotkeys Tab.
Load Game
To load a saved game, select it from the saved games list. After selecting the game,
you can either load it or delete it from your computer.
Options
You can access four different sections: Video, Audio, Gameplay and Hotkeys.
Each Option Tab contains a Default and an Apply Changes button. Pressing
the Default button resets all settings on the given tab to their defaults. Pressing
the Apply Settings button will apply the settings in all tabs. Note that for some
settings to take effect, the game needs to be restarted!
                                                                                     The minimap is a small representation of the party's immediate vicinity. An arrow
                                      THREAT                                         reflects the orientation of the party with respect to the environment. Icons on
                                    INDICATOR                                        the minimap show the location ofNPCs, entrances/exits to cities or dungeons,
                                                                                     dungeon stairs, doors, quest markers, enemies and traps.
                                                                                     Tiles adjacent to the party's position are partially revealed and become fully visible
                                                                                     on the minimap if the party enters them. Inaccessible tiles remain black on the
                                                                                     minimap. The Sun & Moon Dial inrucates the current in-game phase of day.
                                                                                     There are two buttons on the minimap:
                                                                                     • Map - Opens the Map Screen.
                                                                                     • Settings - Opens the Game Menu.
SETTINGS
                                                                                                                                                         SUN&
Navigation Buttons                                                                                                                                       MOON DIAL
Might & Magic X - Legacy has a grid-based environment, meaning that it is
divided into square tiles like a chess board. There are four Directional Buttons
(forward, backward, left, right) that moves the party to the corresponding
adjacent tile. TI1ere are two Rotation Buttons (turn left, turn right) that change   Threat Indicator
the orientation of the party accordingly.                                            The threat indicator signals whether enemies have spotted and charged the party
Might & Magic X - Legacy is a turn-based game. Moving to another tile ends           or not. It has three states, indicated by different colours:
the current party turn and advances the in-game time. Rotating neither ends the      • Green - There is no enemy around the party. The party takes consecutive turns.
party turn nor advances the in-game time.
                                                                                     • Yellow - There are hostile creatures nearby who are unaware of the party. The
                                                                                       party takes consecutive turns .
                                                                                     • Red - There are hostile creatures charging the party. The party and the enemies
                                                                                       take turns alternately.
There are three buttons:
• Party Inveritory - Opens the Party Inventory Screen where you see the items
  and awards of the party, manage equipment, and see the stats of the party
  members.
• Spellbook - Opens the Spellbook Screen where you can access the standard
  actions, abilities and spells of the party members and review their skill setup.
• Journal - Opens the Journal Screen where you can review quests and read any
  unlocked bestiary and lore pages.
Action Bar
The Action Bar consists of ten slots that can be configured with standard actions,
abilities, spells or consumable items like potions, elixirs or scrolls. Every party
member has an individual Action Bar configuration. Select a certain party
member by clicking his/her Character Portrait button to access the Action Bar of
the corresponding party member. Use your mouse to drag&drop a consumable
item, action, ability or spell to the Action Bar in order to assign it.
                                                                                                                                                     BLESSINGS
                                                                                                                                          - - - AWARDS
                                                                                                                                                     PROMOTIONS
INVENTORY
   EQUIPMENT SLOTS
                                SPELLBOOK
                                                                                        The Skills Tab lists all skills the selected party member has access to. You can
You can access the Spellbook Screen via the Spellbook Button in the bottom left         click on the Character Portrait of another party member to display his/her Skills.
comer of the Main Interface. The screen has two tabs: Spellbook and Skills.
                                                                                        There are several bookmarks on the lower right that allow you to filter for
                                                                                        Weapon Skills, Magic Skills or Miscellaneous Skills. Every skill has a gauge
Spellbook                                                                               that implies up to which rank the selected party member can advance the skill.
Spell book is the tab which is selected by default. It contains all Standard Actions,   The fill of the gauge increases for every skill point spent on the corresponding
and the Spells and Abilities of the selected party member. You can click on the         skill. Every gauge has bubbles indicating the Skill Rank Thresholds for Expert
Character Portrait of another party member to display his/her Spell book.               Rank, Master Rank, and Grand Master Rank. Note that every bubble has its
                                                                                        own tool tip explaining the Rank Bonus that becomes enabled by reaching the
Depending on the individual setup of the party member there are several                 corresponding skill rank. After each level you can spend skill points via the"+"
bookmarks on the lower right that allow you to filter for certain actions or spells     buttons next to the skills until you reach a skill rank threshold.
of a specific magic school. By Left Clicking on an icon in the Spellbook, the
corresponding action, ability or spell is executed. Alternately you can use the
                                                                                                       SKILL                                  RANK THRESHOLD
mouse to drag&drop an icon down to the Action Bar to assign it to one of the slots.
FILTER TABS
                                                         FILTER TABS
                                 JOURNAL
You can access the Journal Screen via the Journal Button in the bottom left corner    You can access the Map Screen via the Map Button on the lower left of the
of the Main Interface. The screen has three main tabs on the bottom left:             Minimap in the Main Interface. There are two tabs on the bottom left:
• Quests - Here you get detailed information on your active and completed             • World Map - Here you have an overview on the whole Agyn peninsula where
  quests. Each quest has one or more objectives that need to be fulfilled in order      the story of the game takes place. Settlements, cities, dungeons and towers are
  to be completed.                                                                      displayed as icons once you have discovered them, or been informed of their
• Bestiary -The bestiary isn't available at the start of the game. Once unlocked it     whereabouts. There are tool tips with the names of the corresponding locations.
  provides intelligence on the enemies you have defeated. By defeating additional     •Area Map - The Area Map displays the current location of the party, similar to
  enemies of the same type you can improve this intelligence in order to learn         the Minimap only in greater detail.
  more about their strengths and weaknesses.
• Lore - You will retrieve pieces of Ashan lore as you progress through the game.
  These are automatically added to the Journal.
                        DIALOG INTERFACE                                                                        GAME MENU
You access the Dialog Interface every time you talk to an NPC, enter a special     You can reach the Game Menu by clicking the Settings Button in the upper right
context or enter/exit a dungeon or settlement. It may also be triggered            of the Minimap on the Main Interface. From here you can access the options,
automatically by certain game events. While the dialog interface is active you     load a saved game, create a new save game or exit the Main Menu. Via the Help
cannot interact with objects in the environment.                                   Button you can access a Knowledge Base about the game rules and hints.
Present NPCs are displayed by a portrait at the top of the screen. You can click
on a portrait to select the corresponding NPC as dialog partner. Some NPCs
have Shortcut Buttons that directly access the corresponding services of the
NPC.
1he selected dialog partner and his/her text are displayed at the bottom of the
screen just above the Dialog Option text. There can be several Dialog Options
that you can click to conduct a conversation or access services.
You can exit the Dialog Interface by clicking the big door button.
Might & Magic X - Legacy is a party based RPG set in the world of Ashan universe.
Visit http://might-and-magic.ubi.com\universe to learn more about Ashan.
                                                                                    The party has a shared pool of Gold and Supplies. Gold is the currency in the
In this game you control a party of four adventurers. By completing quests and      game which is used to buy items, spells, supplies or to pay NPCs for all kinds of
defeating enemies the party earns gold to buy powerful equipment and XP that        services. Supplies are required to enable your party to rest for a period of time
allows you to improve the attributes and abilities of the individual adventurers.   in order to restore Health and Mana of all party members and to avoid the party
You will explore the Agyn peninsula in an open world, grid-based 3D                 becoming weak or feebleminded because of exhaustion.
environment. You will loot dungeons by fighting enemies in tum-based tactical
                                                                                    All items which are not equipped by any party member are stored in the shared
battles and by solving riddles.
                                                                                    Party Inventory.
When all four party members are dead or suffer from incapacitating conditions       Potions and scrolls can be used by party members for a variety of effects, but are
the game is over. After a game over you either need to load a previously saved
                                                                                    destroyed after use.
game or start a new game. The game automatically creates automatic save
games regularly.                                                                    •Potions can restore a portion of Health or Mana, remove negative conditions or
                                                                                     apply permanent bonuses to the party member drinking them.
                                                                                    • Scrolls cast a certain magic spell - independent from whether the party
                                                                                      member has the necessary skill or not.
                                                                                    Equipment
                                                                                    There are equipment items that can be equipped by party members. Some items
                                                                                    require certain skills or ranks to equip them. Each equipment item can only be
                                                                                    equipped on certain Equipment Slots on the Character Sheet of a party member:
                                                                                    • Melee Weapons and Magical Foci can be equipped on the Main Hand Slot.
                                                                                      They can also be equipped on the Off Hand Slot if the party member has the
                                                                                      required Skill. Two Handed Weapons take both of the aforementioned slots .
                                                                                    • Ranged Weapons can be equipped on a dedicated slot.
                                                                                    •Shields can be equipped on the Off Hand Slot.
                                                                                    • Jewellery such as rings and necklaces can be equipped on dedicated slots .
                                                                                    • Protective Equipment can be equipped on dedicated slots.
                                                                                    Melee Weapons, Shields and Protective Equipment can break during combat.
                                                                                    Broken items have diminished stat values and need to be repaired by an
                                                                                    Armoursmith or Weaponsmith NPC.
All equipment can be enchanted, increasing their stat values, adding extra                                            HUMANS
effects, or increasing attributes and/ or stats of the party member who has them
equipped. Enchanted equipment may need to be identified before you can assess       Humans are the youngest race of Ashan, and are the Children ofYlath, the
their enchantments and have a party member equjp them.                              Dragon God of Air, although many of them now worship Elrath, the Dragon of
Scattered through the Agyn peninsula are powerful Relics that have multiple         Light. Short-lived, but curious and restless, Humans are one of the most dynarruc
levels of power. When equipped they receive XP equal to the XP of the party         people of Ashan.
member who has them equipped. When a Relic gathers enough XP to reach a
certain threshold it gains a level. With rugher levels Relics have improved stats
                                                                                    Mercenaries
and more and/ or better enchantments.
                                                                                    Mercenaries hail from the Free cities. They are warriors
                                                                                    and explorers that follow Ylath, the Dragon of Air,
                                                                                    wandering the world in search of riches and causes
                                                                                    worth fighting for.
                                                                                                        Crusaders
                                                                                                        Crusaders are the battle-priests of Elrath. They can be found
                                                                                                        all over the world, spreading the teachings of the Light and
                                                                                                        fighting all the evils they encounter.
                                                                                    Freemage
                                                                                    Freemages are Wizards who left the Seven Cities
                                                                                    after their studies to settle in the Free Cities. They
                                                                                    often wander the world looking for interesting ruins
                                                                                    or lost knowledge.
                                   ELVES
The Elves are graceful and patient souls who live in close harmony with the lands   Fierce warriors, industrious blacksmiths, and masters of Rune Magic, the
and forests. They are in tune with Sylanna, the Dragon Goddess of Earth.            Dwarves are the Children ofArkath, the Dragon God of Fire.
Her deliberate nature and ancient wisdom are reflected in their approach to life    Dwarves are short and stocky; they rarely stand much over 4 feet tall. Adult male
and worship.                                                                        Dwarves always wear full beards.
                                                                                                          Scouts
                    Rangers                                                                                 The Dwarves of clan Winterwind are the most outgoing
                                                                                                             of all of their kind. They are the ones most likely to be
                   Wandering Irollan, Rangers live in harmony with Nature and
                                                                                                              found on the surface or dealing with outsiders. They
                its unwritten laws, seeking perfection through the mastery of the
                                                                                                             are expert travellers and have deep knowledge of the
              bow. This quest sometimes leads them to leave the forest and travel
                                                                                                            wilds.
               around the world.
                                                                                    Rune Priests
                                                                                    The Rune Priests are members of the Deepflame
                                                                                    clan, a special caste among the Dwarves, recruited
Druids                                                                              from children born with golden eyes-the mark
The druids are the priests of Sylanna, the Elemental Dragon                         of their god, Arkath-who are then brought up as
of Earth and living embodiment ofNature. As such they are                           battle-mages.
granted control over the magic of the elements, which they
call upon in times of peril.
                                    0RCS
Tribes of nomadic barbarians, Ores are the scattered but proud survivors of a
long history of persecution. They were created in the Seven Cities during the
War of the Blood Moon, when the Crimson Wizards injected Demon blood into
Human slaves and criminals.
Barbarians
The Barbarian is the quintessential Ore warrior.
His usual tactic is simply to rush straight at
the enemy, counting on his speed, ferocity and
toughness to break the lines of the opposing troops
and pound the hell out of them.
                                                                                     Shamans
                                                                                     Ore Shamans are a strange breed. They act as
                                                                                     mediums between the material world and the
                                                                                     spirit world, which they refer to as the "Dream
                                                                                     World''. To enter this realm, they undergo deep
                                                                                     trance rituals, the nature of which is specific to
                                                                                     each Shaman. From their journeys into the "Dream
                                                                                     World", the Shamans bring insights that help them
                                                                                     draw magical powers from their own demon blood.
                                          Hunters
                                             Ores are, contrary to popular
                                             belief, not cannibals. Their diet
                                             is based heavily on the principle
                                             of"you caught it, you cook it''.
                                      Hunting provides the bulk of their diet.
                                   Ore Hunters, as all other Ores, are also fierce
                                   warriors, capable of surviving on their own
                                   in the wild for weeks, or even years.
                             DEVELOPMENT                                                                                 SKILLS
Every party member has a personal character level. By accumulating enough XP         Skills advance the capabilities of a party member. There are three types of skills:
to reach a certain threshold he/ she is promoted to the next character level until   • Weapon Skills enable and improve the party member's handling of different
the maximum character level has been reached. With each new character level            kinds of melee and ranged weapons.
the party member gains attribute points and skill points. Attribute points can be
                                                                                     • Miscellaneous Skills increase various character stats or enable and improve
spent in the Character Sheet on the Party Inventory Screen. Skill Points can be
                                                                                       fighting styles, abilities or the deployment of protective equipment.
spent on the Skill Tab on the Spellbook Screen.
Every character can be promoted to the Paragon Class of his/her respective           • Magic Skills allow access to spells of the seven magic schools and improve their
                                                                                       power.
Character Class at any point in tin1e by a dedicated Class Promoter NPC.
When being promoted to his/ her Paragon Class, a character gets a special spell      Every skill in the game has four different ranks: Novice, Expert, Master and
or ability depending on the individual Paragon Class. In addition to that only       Grand Master. Every rank provides a cumulative bonus to the effect of the skill.
Paragon Classes have access to the Grand Master ranks of their skills.               Levelling up a party member provides skill points that you can spend to improve
                                                                                     the level of any skill the party member has access to until you reach the level
                                                                                     threshold to the next skill rank. 1hen you have to find the corresponding teacher
Attributes
                                                                                     to unlock the next rank, before you can spend additional skill points on that skill.
Attributes define the capabilities of the party members as they are the basis for    A teacher is not required for a party member to reach the Novice rank of a skill.
all other character stats and combat values. When reaching a new level a party
                                                                                     The skills a party member can learn and the skill ranks attainable depend on his/
member gains free attribute points that you can spend in the Character Sheet to
                                                                                     her class or his/ her Paragon Class respectively. You can see the skills and spent
increase the attributes of your choice.
                                                                                     skill points on the Skills Tab in the Spell book Screen.
Every party member has six attributes:
• Migl1t increases the melee damage and the Maximum Health.
• Magic increases the Magic Power value and the Maximum Mana.
                                                                                                             SPELLS        &   ABILITIES
• Perception increases the ranged damage and all attack values.                      Party members with the Warfare Skill have access to special abilities with every
• Destiny increases all critical hit chances and the Evade value.                    rank of the skill. All magic spells are organized into different schools of magic and
                                                                                     ranks of the associated skills. In contrast to abilities a party member needs to buy
• Spirit increases the Maximum Mana.
                                                                                     each spell from a certain NPC before he/ she is able to cast it.
• Vita lity increases the Maximum Health.
                                                                                     You can initiate spells and abilities directly via the Spell book or via the Action
In addition to the effects mentioned above, certain events like detecting traps or   Bar after assigning it to one of the Action Bar Slots. Spells and abilities consume
discovering secrets may require a certain party member of your choice to pass a      Mana of the party member using it. If he/ she doesn't have enough Mana left the
test on one of their attributes of Might, Magic or Perception.                       spell or ability cannot be used. You can refill Mana by resting, consuming a Mana
                                                                                     potion or by visiting a healer.
Spells                                                                                 The party and the enemy take alternate turns:
There are seven schools of magic: Prime, Light, Dark, Water, Fire, Earth and Air.      All enemies have their turn in which each individual enemy can either move or
                                                                                       launch an attack; then it's your turn and you can decide to either move the party
Although there are unique spell effects and spells with multiple effects, spells can
                                                                                       as a whole or to execute individual actions with the single party members. As
be divided into several distinct categories:
                                                                                       long as no enemy is aware of the party the enemy's turn is skipped.
•Damage Spells that deal damage to the hostile target(s).
                                                                                       If an enemy is located on a tile adjacent to the party, both groups are engaged
• Party Buffs that apply bonuses or benefits to the whole party.                       in combat. The party cannot move away until all enemies on adjacent tiles have
• Debuffs that apply certain effects to hostile target(s) for a number of turns or     been defeated, but you can turn around any time.
  until the end of the combat.
• Healing Spells that target a certain party member to remove negative
                                                                                                                         ACTIONS
  conditions or restore Health.
                                                                                       There are three standard actions a party member can execute: Melee Attack,
                                                                                       Ranged Attack and Defend. Alternatively he/ she can cast a spell, perform an
                    NEGATIVE CONDITIONS
                                                                                       ability or consume a potion or scroll.
Negative Conditions are special statuses that affect single party members. The
most important ones are Unconscious and Dead. When the Health of a party               Melee Attack
member drops below zero he/ she will fall unconscious until their Health rises
                                                                                       This action can only be executed when the character has a melee weapon or
above zero again. When an unconscious party member loses even more Health
                                                                                       magical focus equipped and if there is an enemy in the adjacent tile the party is
there is an increasing chance that he/ she will die. Dead party members need to
                                                                                       facing. If there are multiple enemies, one of them is selected as target by default,
be resurrected by a spell or by a healer NPC.
                                                                                       indicated by an outline. You can select another target by using your mouse Left
There are several other conditions that diminish the capabilities of a party           Click on the corresponding enemy.
member: Poisoned, Weak, Feebleminded, Cursed, Stunned, Sleeping and
Paralyzed.
                                                                                       Ranged Attack
                                                                                       Ranged attacks require a party member to have a ranged weapon equipped. You
There are two types of conditions:
                                                                                       can launch a ranged attack against a group of enemies who stand in a straight line.
•Incapacitating Conditions render the party member useless, and his/her move           The group has to be at least two tiles away but not further than the range of the
  in the party turn is skipped until the condition is removed.                         weapon used. You cannot select a target out of a group when performing a ranged
•Non-Incapacitating Conditions have various effects, but the party member is           attack. Ranged attacks do not require ammunition.
  still able to act out his move within the party turn.
Keep an eye on the Character Portraits in the Main Interface as they will indicate     Defend
when a party member suffers from one or more negative conditions.
                                                                                       This action increases the Evade value of the party member performing the action,
                                                                                       improving the chance of dodging hostile melee and ranged attacks. You can also
                                                                                       use this action to end a party turn quickly, as it can be performed any time.
Spells                                                                                          The Damage of unblocked successful strikes is reduced by the Armour Value of
                                                                                                the target.
Spells can only be cast when the acting party member has enough Mana. If a spell
targets a party member you can select the target party member after the spell is
cast. Spells that apply a buff to the whole party can be cast any time. All other spells        Magic Attacks
can only be cast if there is a legal target for the spell as described in its effect. Similar
                                                                                                Negative spells have a Critical Hit Chance to determine whether the damage is
to ranged attacks you cannot pick a single target out of a group yourself.
                                                                                                increased by the Critical Hit Damage factor.
                                                                                                Any magic spell or enchantment that tries to apply a negative effect on a target
Abilities                                                                                       can be resisted. There are individual Magic Resistances against each of the seven
Active abilities can only be executed if the acting party member has enough                     schools of magic which are used to determine whether a spell or enchantment
Mana. Many abilities will make the acting party member launch a melee attack as                 effect is completely resisted. If the check succeeds the value is used to decrease its
part of the ability effect. These can only be executed when the party is engaged in             damage.
melee combat.
                                                                                                Magical Foci
                               COMBAT RULES                                                     Attacks using magical foci are performed by the Melee Attack action. They always
                                                                                                hit. They have no chance of becoming critical and they cannot be blocked. The
Melee and Ranged Attacks                                                                        damage caused is not decreased by armour, but by the magic resistance of the
Every attack consists of individual Strikes. There is a minimum of one strike,                  target.
whlch is executed with the equipped weapon. With the dual wield skill a party
member is able to attack with one strike for each equipped melee weapon. Other
skills or abilities will add additional strikes with the same weapon to the attack.
Every strike has an Attack Value whlch is compared to the Evade value of the
target to determine whether the strike hits, or not. If the strike hits, the Critical
Hit Chance is used to determine whether the caused damage is increased by the
Critical Hit Damage factor.
The Block Chance of the target is used to check whether the strike was blocked.
The number of Block Attempts determines how often the target can try to block
per turn. Me lee block attempts can only block melee attacks, whereas general
block attempts can be used against ranged attacks as well.
If a non-critical melee strike was blocked the Break Chance of the attacker's
melee weapon is used to check whether it breaks, or not. Unblocked critical hits
can break a random armour item of the target, whereas blocked critical ruts can
break the shield of the target.
When you encounter interacti e objects like doors, levers, treasure chests or           Host - Hosts offer rooms and supplies for the party to rest and receive a special
NPCs they will be briefly highlighted in the 3D environment. When the party             attribute bonus for a limited time. Usually they also sell supplies. Please note that
is close enough to operate such an object or engage with such a character, the          the amount of supplies of the party is not cumulative.
object or person in question will be permanently highlighted. Then you can just
                                                                                        Hireling- Hirelings are NP Cs that accompany the party for a share of all the
click it to start the interaction.
                                                                                        gold the party earns. There is a variety of different kinds of hirelings who provide
Apart from being able to defeat all enemies, within each dungeon level you will         individual bonuses and benefits to your party. Besides that, sometimes story-
find everything you need in order to solve that level. Key objects like keys, gears     relevant NPCs may want to join you for the duration of certain quests. Please
or notes that you find in a dungeon level can be put to use in the same level only.     note that the party can only employ two hirelings at a time.
                                                                                        Armoursmitl1 - Armoursmiths offer a variety of protective items for the party to
                        TRAPS AND SECRETS                                               purchase. Usually they will repair broken items and buy any items you would like
                                                                                        to sell.
The magic spell Spot Secrets allows your party to spot secret mechanisms or             Weaponsmith - Weaponsmiths offer melee weapons and ranged weapons.
passages that you can only interact with while the effect of the spell is active.       Usually iliey will repair broken items and buy any items you would like to sell.
There are invisible traps that trigger when the party enters a tile or interacts with   Charms Shop - Charms Shops specialize and sell jewellery, potions, scrolls and
an object. The effect of the magic spell "Clairvoyance" allows you to see traps in      magical foci and buy all kinds of items. Usually they also identify enchanted items.
order to avoid them or disarm them.                                                     Arcane Library - Arcane Libraries offer magic spells of certain schools of magic.
                                                                                        Most of them are specialized in spells of certain skill ranks.
                                      NP Cs                                             Travel Station - There are travel stations tl1at are located in settlements across
                                                                                        ilie Agyn peninsula that can transport the party from one location to another.
You will encounter a multiplicity ofNPCs (Non Player Characters) in the game            There are horse coaches, ships and griffin rides.
you can conduct dialogs with. Apart from plain conversations most of them have
one or more special features like giving you quests. Usually the following features
come with a price in gold.
Teacher - Teachers are NPCs that can unlock a higher rank of a skill for party
members that have the required prerequisites and skill level. For each rank of
each skill there is only one teacher in the game. The higher the rank a teacher can
unlock, the harder it is to reach or find him/her.
Class Promoter - For each of the different character classes there is one teacher
that can promote party members of tl1at class, unlocking tl1eir Paragon Class and
allowing them access to the Grand Master ranks of their skills.
Healer - Healers can restore the Health and Mana of the whole party, cure
negative conditions, or even resurrect dead party members.
Ubisoft guarantees to the original purchaser of this computer software product       If you experience difficulties playing your Ubisoft game, please contact our 24-
that the compact disc (CD) / cartridge supplied with this product shall not show     hour online solution centre at http://support.ubi.com first.
any default during a normal use period of ninety ( 90) days from the invoiced        Our Support team can be reached on 08716641000 (national rate) between
date of purchase. In the first instance please return the faulty product to the      I lam and 8pm, Monday to Friday (excluding bank holidays).
point of purchase together with your valid receipt. If for any reason this is not
possible, (and it is within 90 days of the purchase date), then the faulty compact
discs/ cartridges should be returned to Ubisoft at the below address, along with                                     PC     GAME:
a dated receipt, location of purchase, a statement describing the fault, and all
original packaging.                                                                  If you are experiencing difficulties running your PC game, please contact ou'r
                                                                                     support teams before returning the game to a retailer. When calling us, please
                                                                                     ensure you are situated at your PC with the game already installed so that we can
Address for returns:                                                                 troubleshoot for you.
Ubisoft, Ranger House, Walnut Tree Close, GUILDFORD,                                 Alternatively, if contacting us bywebmail, please attach your operating system
United Kingdom, GUI 4UL                                                              file (dxdiag) to your incident so that we are aware of your system specifications.
                                                                                     If your screen returns to the desktop, freezes with jerky graphics or you receive
Where a CD key is required to access on-line game play, this cannot be               error messages, we will need to see this file, as there may be a discrepancy
reproduced or replaced. It is the responsibility of the original purchaser to keep   between your operating system and the required game specifications.
this CD key secure. Lost, stolen or damaged CD keys cannot be replaced.
                                                                                                                 FAULTY GAME:
                                                                                     If you believe your game is faulty, please contact our support team before
                                                                                     returning your product to the retailer.
DAMAGED GAME:
                                                                                     If your game is damaged at purchase, please return to your retailer with a valid
                                                                                     receipt for advice on replacement.
                                                                                     If your receipt has expired and you are within the 90-day warranty period, please
                                                                                     contact the Ubisoft support team for verification.
                                                                                     Please note that we do not offer hints & tips at our technical support centre.
                                                                                     These can usually be found free of charge on the Internet.