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Arcai Ranger

This document contains character sheet information for a Ranger named Chengu Ten'Saru. The sheet provides details on Chengu's abilities, skills, equipment, background, and physical description. Chengu is an Arcai Ranger of 3rd level, with proficiencies in martial weapons, light armor, medium armor, and shields. Chengu has favored enemies against undead and favored terrain of the coast.

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Karim Mashwani
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0% found this document useful (0 votes)
86 views3 pages

Arcai Ranger

This document contains character sheet information for a Ranger named Chengu Ten'Saru. The sheet provides details on Chengu's abilities, skills, equipment, background, and physical description. Chengu is an Arcai Ranger of 3rd level, with proficiencies in martial weapons, light armor, medium armor, and shields. Chengu has favored enemies against undead and favored terrain of the coast.

Uploaded by

Karim Mashwani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranger 3 Urchin Nate

CLASS & LEVEL BACKGROUND PLAYER NAME


Chengu Ten'Saru
Arcai N
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 35 ft.
Eat like a pig - bad manners.
I sleep with my back to a tree,
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
holding all my possessions.

+2 PERSONALITY TRAITS

Hit Point Maximum 24


● +4 Strength
DEXTERITY I help people that help me. That's
● +5 Dexterity
what keeps us alive.
16 +1

0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 +2 Wisdom
-1 Charisma I owe a debt I can never repay to
the person who took pity on me.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

13
● +5 Acrobatics (Dex) Total SUCCESSES
+1
I'd rather kill someone in
Animal Handling (Wis)
● +4
1d10 FAILURES
their sleep than fight fair.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)

10 -1

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

longbow +7 1d8+3/P Adv. Swim Checks.


+0 +2 Insight (Wis)
Hold breath twice as long as
-1 Intimidation (Cha) spears x2 +5 1d6+2/P normal.
WISDOM 0 Investigation (Int)
+2 Medicine (Wis)
14 0 Nature (Int)
Spears +7 atk when thrown.
Arcai Rush - Speed 50 ft,
increase jump,
Perception (Wis)
+2
+2
Adv. STR, DEX, CON checks
Performance (Cha)
-1
Climb & swim and full speed.
-1 Persuasion (Cha)
CHARISMA
Religion (Int)
0
Favored Enemy - Undead
8 ● +5 Sleight of Hand (Dex)
Stealth (Dex)
-1
● +5
Favored terrain- coast
+2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Archery - +2 to attack rolls


with ranged weapons.
+2 PASSIVE WISDOM (PERCEPTION)
Small knife, map of city I
CP
grew up in, a pet mouse,
My father's longbow,
SP
Simple & Martial Weapons, quiver of 20 arrows, 2
Chakrim, Macuahuitl. Light spears, leather armor,
EP explorer's pack.
armor, medium armor, shields
GP
Languages: Tae'Motu,
Common PP

Disguise kit, thieves tools.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 6-3 185
AGE HEIGHT WEIGHT
Chengu
Green Bluish Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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