Fighter (1) Place Holder SleepySoul
CLASS & LEVEL BACKGROUND PLAYER NAME
Samuel Human/ Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
22 +5 40
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+3 PERSONALITY TRAITS
Hit Point Maximum 15
●
+5 Strength
DEXTERITY
14
●
●
+4 Dexterity
+5 Constitution
+1 Intelligence
15
CURRENT HIT POINTS IDEALS
+2 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 ●
+6 Acrobatics (Dex) SUCCESSES
+3 ●
+3 Animal Handling (Wis) 1d20+9 FAILURES
●
+5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+7 Athletics (Str)
13 ●
+1 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
+1 ●
+3 Insight (Wis)
GreatSword +9 4d8+7 slashing
Amulet
●
+5 Intimidation (Cha) H.Axe Frost +9 3d6+7 slashing Armor
+3 Investigation (Int)
WISDOM
Backpack
●
+3 Medicine (Wis)
H.Axe Thunder +9 3d6+7 slashing
13
●
+1 Nature (Int) Bedroll
+1
●
+5 Perception (Wis) Number of Clothes, fine
+1 Performance (Cha)
+1 Persuasion (Cha)
Attacks: 1 Crowbar
CHARISMA
●
+5 Religion (Int) Hammer
13 ●
+6 Sleight of Hand (Dex)
+2 Stealth (Dex)
Piton x10
+1 ●
+5 Survival (Wis) Rations (1 day)
SKILLS ATTACKS & SPELLCASTING x10
20 PASSIVE WISDOM (PERCEPTION)
Rope, hempen
CP
Shovel
Tool Proficiencies: Smith's Tools; SP Smith's Tools
Tinker's Tools
EP
Tent, two-person
Weapon Proficiencies: Martial;
Simple
Tinderbox
Armor Proficiencies: Heavy; Light;
GP
500 Tinker's Tools
Medium; Shields PP Torch x10
Language Proficiencies: Celestial;
Common; Dwarvish; Elvish; Giant;
Waterskin
Goblin
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 6ft 140
AGE HEIGHT WEIGHT
Samuel Green White Brown
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Damage Resistances: bludgeoning, force, piercing, slashing,
cold, thunder
Condition Immunities: paralyzed, incapacitated, restrained,
stunned, grappled, petrified
----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).
-----------Other Traits------------
Great Weapon Fighting Style. When you roll a 1 or 2 on a
damage die for an attack you make with a melee weapon that
you are wielding with two hands, you can reroll the die and must
use the new roll, even if the new roll is a 1 or a 2. The weapon
must have the two-handed or versatile property for you to gain
this benefit.
Place Holder Part.2. .