Concepts of morality all exist on a thin line,
where the same actions may be judged very differently,
whether by simple motivations or by those who would be called its victims.
Familiar roles may find themselves treated very differently
with merely a change of perspective.
As a strange moon rises,
Ravenswood Bluff finds itself turned upside down.
The balances of justice and death both shift.
Those seeking to solve the natures
of the virtuous and vicious must look…
A Blood on the Clocktower script
by Wedge McCloud
Beyond Good and Evil by Wedge McCloud Townsfolk
Clone You start knowing 1 player is a particular Townsfolk. The first time they would die, you die instead.
Mobster You start knowing which Outsiders are in-play. If 1 died today, you cannot die tonight. [+1 Outsider]
You start knowing at least 1 in-play Outsider (or that none are in play). If an Outsider died today, you
Contessa
learn how many Outsiders are still alive. [+1 or -1 Outsider]
Public Defender Each night, choose a living player: if executed tomorrow and good, they don't die.
Demagogue Each night, choose a player: tomorrow night, you learn how many evil players voted on them.
Each night, choose a player (different to last night): an evil player, if chosen, learns who you are and
Octovore
is poisoned until dusk.
Each night*, choose a living player: if they are killed by the Demon tonight, a dead Townsfolk might
Tombspitter
be resurrected and is poisoned until dusk tomorrow.
Each night*, you may choose a player: you learn 2 characters, 1 of which is correct. If your last choice
Auspex
was no-one, choose 3 players tonight and learn 4 characters, 3 of which are correct.
Architect Each night*, if a Minion died by execution, you learn 1 living player that is not the Demon.
Each night*, you learn the characters and alignments of all dead players. You might register as evil &
Double Agent
as a Demon or Minion, even if dead.
Each night*, you learn the number of players who have caused at least 1 death due to their ability. If
Dark Passenger
executed, you do not die if you were nominated by a player who has caused at least 1 death.
Hitman Each day, publicly guess a player's character: If correct, they are poisoned tonight and tomorrow day.
The 1st time you die, you do not, but appear to. At night, if no-one died today, you might come back
Revenant
to life.
Outsiders
Hex A player who nominates you might die tonight.
Specter The 1st time a Specter dies, a Townsfolk becomes a Specter that night.
Cyclox If you die, Townsfolk abilities yield false info that night and following day.
If you are "mad" about the Hanabi being in play, you might be executed. If you are executed, a
Hanabi
Townsfolk neighbor dies.
Minions
Minions start knowing 2 not-in-play characters. You might register as good & as a Townsfolk or
Fugitive
Outsider, even if dead. [+1 Outsider]
Each night*, you learn which character died by execution. If you voted for their execution, living
Gravedigger
townsfolk who voted for them are poisoned until dusk.
Thug A Townsfolk is evil and knows who you are. [1 Townsfolk is evil]
If you are executed, that night, choose a player: they die. If a good player kills you at night, choose a
Guru
player: you learn their character.
Demons
Landlord Each night*, choose 2 players: 1 is drunk until dusk and the other dies.
Each night*, choose a player & guess their character: they die. If you guess correctly, choose another
High Roller
player: they also die.
Each night*, choose a player: they die. The 1st time a Gardener dies (including by this ability) if there
Gardener
are 5 or more players alive, a Minion becomes the Gardener.
Each night, you may choose a player: they die. If your last choice was no-one, choose 3 players
Machinist
tonight: the first dies and the others might die at any time.