VBAM Empire Rising
VBAM Empire Rising
 Table of Contents
 The Last Flight of the Solukar ................... 4
 1.0 Introduction ..................................... 5
  1.1 Campaign Rules .................................... 5
  1.2 General Rule Modifications .................... 5
                                                                                                                               Empire Rising
  1.3 Hyperspace Travel ................................. 8
   1.3.1 Jump Lane Types ............................. 8
   1.3.2 The Jump Gate Network .................. 9
     1.3.2.1 Building Jump Gates ................... 9
     1.3.2.2 Upgrading Jump Lanes ............. 10
     1.3.2.3 Destroying or Deactivating                             1.3.6.2 Hyperspace Intercept Scenarios . 15
         Jump Gates ..................................... 10        1.3.6.3 Hyperspace Pursuit Scenarios ... 15
     1.3.2.3.1 Political Ramifications of                        1.4 Raiders in the
         Destroying Jump Gates .................. 11                 Escalation Wars Universe .................... 15
     1.3.2.4 Disengaging from Scenarios                           1.4.1 Raider Affiliation & Disposition ....... 16
         Using Jump Gates .......................... 12           1.4.2 Change to Raider Encounters ........ 16
     1.3.2.5 Optional Rule: Simplified                            1.4.3 Effects of Raider Success .............. 16
         Jump Gate and Jump Lane Rules .. 12                     1.5 New Campaign Rules .......................... 16
   1.3.3 Jump Engines................................. 12         1.5.1 Stealth and Concealed Movement . 16
     1.3.3.1 Disengaging from Scenarios                           1.5.2 Retreating from Combat ................. 18
         Using Jump Engines ....................... 13              1.5.2.1 Performing a Retreat ................ 18
   1.3.4 Hyperspace and Exploration .......... 13                   1.5.2.2 Multi-Unit Retreats .................... 18
     1.3.4.1 Exploration in the                                     1.5.2.3 Catastrophic Drive Failure ........ 18
         Historical Campaign Scenario ......... 13                  1.5.2.4 Location of Retreated Units
     1.3.4.2 Exploration in the                                         at the End of the Turn ..................... 19
         Freeform Campaign Scenario ......... 13                  1.5.3 Unit Availability ............................... 19
   1.3.5 Terrentium ...................................... 14    1.6 CSCR Unit Abilities .............................. 20
     1.3.5.1 Special Resources: Terrentium
         Deposits (Optional Rule) ................. 14          2.0 History of the Chouka War ........... 25
   1.3.6 Hyperspace Combat and                                   State of the Galaxy, Pre-War ..................... 25
       Deep Space Encounters .................... 14             The War Begins (1971) ............................. 29
     1.3.6.1 Hyperspace Deep                                     The Mishtuki Plan (1972) ........................... 30
         Space Scenarios ............................. 15        The Fight to Chouka (1973)....................... 36
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                            The Escalation Wars: Empire Rising
                                                                                  Wars:                                        1
                                                                Introduction
     1           The Fall of Breth ........................................ 38         Gravitic Technologies .............................. 77
                 Post-War .................................................... 39     Chouka Military .......................................... 78
                                                                                      Starships .................................................... 78
                3.0 The Circasian Empire ................... 40                       Bases, Satellites, & Mines ......................... 85
                 Introduction ................................................ 40     Fighters & Shuttles .................................... 88
                 Background ............................................... 40
                   Taking to Space ....................................... 41        5.0 The Sshel’ath Alliance .................. 90
                   The Mystery of the Kiralina ...................... 43              Background ............................................... 90
                   First Contact ............................................ 44       The Cold War .......................................... 90
                   The Raider Wars ..................................... 46            The Birth of the Alliance .......................... 91
                 Circasian Government ............................... 48               The First Novon War ............................... 93
                 Circasian Military ........................................ 48        The Aftermath of War .............................. 93
                 Events after the Chouka War .................... 49                   The Second Novon War .......................... 94
                 Circasian Technology ................................. 50             A New Opportunity .................................. 95
                   Directed Energy Weapons (DEWs) ........ 50                         Sshel’ath Technology ................................. 96
                   Kinetic Weapons ..................................... 52            Directed Energy Weapons (DEWs) ........ 96
                   Ballistic Weapons .................................... 52           Kinetic Weapons ..................................... 98
                   History of the Lancer Design Project ....... 53                     Ballistic Weapons .................................... 99
                   Circasian Variants.................................... 56          Sshel’ath Military ........................................ 99
                 Starships .................................................... 56    Sshel’ath Marines .................................... 100
                 Bases, Satellites, & Mines ......................... 67              Starships .................................................. 100
                 Fighters & Shuttles .................................... 68          Bases, Satellites, & Mines ....................... 108
                                                                                      Fighters & Shuttles .................................. 110
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   9.2.2 Player Starting Locations.............. 141                 Mu Level .............................................. 164
   9.2.3 Starting Assets .............................. 141          Omega Level ....................................... 164
   9.2.4 Off Map Trade .............................. 141
   9.2.5 Victory Conditions ........................ 142          11.0 Afterword .................................... 165
  9.3 Elite Officers ...................................... 142    11.1 Authors’ Notes .................................. 165
   9.3.1 Circasian Elite Officers ................. 143            11.2 Submission Guidelines .................... 166
     Captain Larha Karrn ............................ 143          11.3 Contact the Author ........................... 166
     Rear Admiral Tas Rallarn .................... 143             Copyright Information .............................. 166
     Admiral Haelitis Xan ............................ 143
     Captain Toran Xan .............................. 144
   9.3.2 Chouka Elite Officers ................... 145
     First Hand Marzuula Tien .................... 145
     First Hand Shcuizkho Yular ................. 145
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                               The Escalation Wars: Empire Rising
                                                                                     Wars:                                          3
                                                  Introduction
     1                                                           Solukar’s position. Several shots went wide
                                                                 of their target, but most managed to hit
                The Last Flight                                  the oncoming behemoth, causing visible
                                                                 explosions upon impact. Despite the
                                                                 damage the ship showed no signs of
                of the Solukar                                   breaking off its attack run and continued
                                                                 to lumber slowly towards the Solukar.
                                                                         “Minor damage to target’s forward
                        Captain Ralon Tazeel gripped the         hull,” Lt. Lasucir reported.
                arms of his command chair, his knuckles                  The Solukar was rocked again by
                turning white as his grip continued to           weapons fire, this time coming from a wing
                tighten. His body bucked, his grav harness       of enemy fighters that had joined in the
                the only thing keeping him in his command        attack on the wracked Solukar. The sound
                chair.                                           of metal upon metal and the echo of
                        The tactical video screen on the         explosions filled the bridge. Tazeel thought
                forward wall of the bridge was filled with a     that he could hear the screams of his crew
                frantic swarm of lights and symbols. Tazeel      as each new girder gave way, collapsing and
                watched as swarms of blue and red blips          crumpling like foil under the intense
                moved across the display, individual lights      bombardment.
                growing brighter for an instant before fading            The tactical officer turned his head
                and disappearing. One symbol, then another,      and looked Tazeel in the eyes. Tazeel could
                and then another disappeared before his          see the look of anguish upon her face and
                eyes. Some belonged to the enemy, but            demanded, “Report!”
                many of them—too many of them—were
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 intake valve on their reactor. Sensors           ascension that would ultimately cost hundreds
 indicate that their reactor’s power levels       of millions of sentients their lives.
 are fluctuating wildly – sir, their reactor is
 going to go critical at any moment!”
         As the words escaped the officer’s       1.1 Campaign Rules
 mouth, the view of the enemy Apostle Holy                 This section of Empire Rising includes
 Cruiser disappeared in a blinding flash of       all of the additional and optional rules required
 light. As Tazeel’s eyes readjusted he tried      to play a campaign in the Escalation Wars
 to look to see what remained of the enemy        universe. Some of the rules contained hereafter
 cruiser. All that remained was a burned          supercede rules found in the Victory by Any
 out black hulk spiralling out of control into    Means Campaign Guide. In most cases, rule
 the darkness and a field of debris that lay      numbers from the campaign guide (preceded
 scattered across the view screen. They           by “CG” and then the rule number) are included
 had done it. They had destroyed an               for easy reference.
 Apostle…
         Tazeel nodded. “Good work, people!       1.2 General Rule
 Now fall back to support the fleet…”
         Tazeel was interrupted as Lasucir        Modifications
 announced, “Captain! Three Revelation War
 Barges are moving in on attack vector. They      Wartime Economies
 are entering missile range….” Her voice                The CG 4.1 Wartime Economies should
 trailed off as the data appeared on her          be used for all Escalation Wars campaigns.
 screen. After a pause she continued, “Sir,
 we have eighteen missile volleys incoming.”      Production Times
         Tazeel sighed and resigned himself to            Ship construction in the Escalation Wars
 his fate. “Begin evacuation procedures, get      universe takes considerable time and effort. As
 everyone off the ship!”                          such, the CG 4.10 Extended Construction rules
                                                  are in force.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                              The Escalation Wars: Empire Rising
                                                                    Wars:                                5
                                                      Introduction
     1                                                                fighters are the only flight types that can make
                Colonization                                          use of Heavy Basing. Shuttles, assault shuttles,
                        In our own history, a large percentage        and breaching pods (but not super-heavy
                of those who colonized far distant lands were         fighters) may also make use of Standard Basing,
                members of the disenfranchised, persecuted,           but Heavy Basing is designed explicitly for their
                or criminal segments of society. The same holds       use.
                true for the Escalation Wars universe. All                    This supplement contains several ships
                colonists sent to new worlds are not drawn from       that are restricted to Heavy Basing Capacity.
                the “productive” local populace. Use CG 4.8           Such ships are incapable of basing fighter flights
                Quick Expansion Colony Fleets rule to simulate        but are fully capable and in fact designed to
                this fact.                                            operate shuttles and other auxiliary small craft
                                                                      (for example, the Chouka Covenant Minelayer
                Non-Atmospheric & Atmospheric-Only                    and its Ark Minelaying Shuttles). Future
                Flights                                               supplements will make greater use of this
                         Some of the flights in the Escalation        differentiation, including older Lleskath
                Wars universe are capable of either only non-         destroyers that based large super-heavy fighters
                atmospheric or atmospheric operations. Non-           on a catapult-launch assembly.
                atmospheric flights may not be based on planets,
                but instead must rely on space-based basing.          Weapons of Mass Destruction
                Atmospheric-only flights are the opposite. They               Although rarely employed, most ships in
                are only capable of being based at planetary          the Escalation Wars universe are capable of
                sites and can never be based by space units           being equipped with weapons of mass
                nor participate in combat encounters. Because         destruction. This category of weaponry includes
Empire Rising
                of this, atmospheric-only flights have very limited   nuclear weapons, mass drivers, and any more
                usefulness in a campaign. Their primary               exotic forms of weapons capable of causing
                application is in ground combat, where they can       widespread planetary destruction. Weapons of
                either function directly as ground combat units       mass destruction cost 2 economic points each.
                or else provide CG 3.6.5.3 Tactical Support for               Refer to the updated bombardment chart
                other friendly ground units.                          listed in this source material’s appendices to
                         The only way to transfer atmospheric-        determine the maximum number of weapons of
                only flights between systems is by transporting       mass destruction each class of ship can operate
                them aboard either military supply ships or           at any one time.
                Transport Fleets. Atmospheric-only flights have
                a cargo size equal to their DV for this purpose.      Listening Post
                                                                              Many governments operate Listening
                Basing                                                Posts along their borders. These posts are used
                        Under the standard rules, units are given     to gather vital intelligence information about fleet
                a single Basing Capacity statistic (often referred    movements in their own system as well as to
                to simply as Basing), which is equal to the           coordinate offensive Intel missions into
                number of flights the unit can operate. In this       surrounding systems. If used properly, Listening
                book, Basing is broken down into two types:           Posts can increase the security along an
                Standard Basing Capacity (BS-s) and Heavy             empire’s borders.
                Basing Capacity (BS-h). Both types of Basing                  Listening Posts are treated like ground-
                are governed by the standard basing rules as          based Supply Depots (see CG 3.6.1.2 Supply
                outlined in the Campaign Guide. For that matter,      Depots) for purposes of transport and
                Standard Basing operates exactly like traditional     purchasing. Instead of providing supply benefits,
                Basing. All types of flights can be based from        Listening Posts instead provide benefits to Intel
                Standard Basing.                                      operations performed from the system in which
                        Heavy Basing on the other hand is             the Listening Post is located.
                reserved for use by larger craft. Shuttles, assault           There are two benefits to establishing a
                shuttles, breaching pods, and super-heavy             Listening Post at a planet or system. Firstly, the
                                                                                                                 Empire Rising
 of extensive refits so as to be considered variant         shipyards to convert a Moshesta-Alpha (R1)
 hulls. Unlike traditional refits, variants are             into a Moshesta-Beta (R2).
 significantly altered from the configuration of
 their antecedent and are considered a separate                     Refits are only available for those units
 unit class from the base hull.                            that have clearly marked major refit versions
          Looking at the source materials, units           listed in the source materials. Any classes
 with refits available have their name followed            without available refit models listed cannot be
 by a ‘(Rx)’ designation, where ‘x’ is the revision        refitted.
 number of the unit in question. ‘(R1)’ is the                      Units can be converted into another
 original version of the ship, ‘(R2)’ is the first major   variant of the same base hull type (as listed in
 refit (“Revision #2”), and so on.                         the ship description section of the text) using
          Once a refit is made available as a result       the same process outlined above for traditional
 of tech advancement, the player has the option            refits, but the cost to do so 50% of the unit’s
 of producing either model of the class as new             base cost. Any variant (including the original
 construction units for the rest of the campaign.          class) using the same base hull can be converted
 The player may also elect to bring his or her             into any of the available variants of the hull
 units back to base to apply the refit. The cost of        (including the base).
 refitting a unit is equal to 25% of the base cost
 of the refit version the unit is being converted           Example 1: The Kolanis Cruiser and Kolanis-
 into, rounding all fractions up. If using the CG           V Carrier are of the same base hull type, as
 4.10 Extended Construction Time optional rule,             indicated in their ship descriptions. The
 refits are subject to extended construction times          Kolanis-V Carrier is itself a variant of the
 in the same way as new construction, with the              Kolanis Cruiser, which is the base hull for the
 time spent in dock being determined by the cost            class. The Circasian player decides that he
 of the refit instead of the base unit cost (which          needs more fighter support in his fleets, so
 is typically used for calculating extended                 decides to convert an existing Kolanis Cruiser
 construction times). In order for the refits to be         into a Kolanis-V Carrier. The Kolanis-V costs
 performed, the unit(s) must be at a location               7 economic points to build, so the normal refit
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                       The Escalation Wars: Empire Rising
                                                                             Wars:                               7
                                                    Introduction
     1           cost would be 2 economic points. However           lanes independently. Rather, they must rely on
                 this is not a normal refit but instead a           local jump gates to open portals into hyperspace
                 conversion of the ship from one class variant      so that they may move between star systems. A
                 to another, therefore the cost of the refit is     jump gate must exist in both the source and
                 doubled. This gives a “refit” (conversion) cost    destination systems in order for a non-jump
                 of 4 economic points to change the Kolanis         capable ship to travel across the jump lane. Non-
                 Cruiser into a Kolanis-V Carrier. With the CG      jump capable military and commercial traffic rely
                 4.10 Extended Construction rules in effect, it     on jump gates to facilitate movement from
                 will take 2 turns for the variant conversion to    system to system.
                 be completed.                                              You may use the jump gates of any other
                                                                    empire regardless of your current relations with
                 Example 2: The war is over and the Circasian       that empire. The only way to block incoming
                 player no longer needs his Kolanis-V               jump gate traffic is to shut down the jump gate
                 Carriers. The choice is made to convert these      itself.
                 carriers back into standard Kolanis Cruisers,
                 an applicable choice since it is the Kolanis-V     1.3.1 Jump Lane Types
                 Carriers’ base hull type. The cost of a Kolanis
                                                                            All of the jump lane types described in
                 Cruiser is 7 economic points, so it will cost 4
                                                                    CG 3.5.1 Ship and Flight Movement exist in the
                 economic points to convert each Kolanis-V
                                                                    Escalation Wars universe, but some special
                 back into a standard Kolanis. With the CG
                                                                    rules apply to how they are used in these source
                 4.10 Extended Construction rules in effect, it
                                                                    materials. In addition, two new types of jump
                 will take 2 turns for the variant conversion to
                                                                    lane – Unimportant and Disabled – also exists.
                 be completed.
                                                                    For the sake of clarity, the modified rules for
Empire Rising
                1.3 Hyperspace Travel                                Major Lanes: Ships may move through two
                         In the universe of the Escalation Wars,     (2) major jump lanes or one (1) major and
                most ships achieve faster-than-light (FTL) travel    one (1) minor lane in one turn, so long as all
                by entering hyperspace, following a chain of         systems along the movement route, including
                beacons down the length of the jump lane, and        the origin and destination, are controlled by
                exiting hyperspace at their destination. Some        the player’s empire or an allied power. Major
                ships have jump engines (commonly referred           lanes have a beacon capacity cost of 6.
                to as jump drives) which allow them to create
                temporary doorways from real space into              Minor Lanes: Ships may move through one
                hyperspace and back again. These ships are           (1) minor lane per turn. Most lanes are of this
                considered jump capable. Most ships are not          type. Minor lanes have a beacon capacity
                jump capable and can only enter and exit             cost of 3.
                hyperspace using jump gates. These massive
                constructs sit in real space, opening doorways       Unimportant Lanes: Ships may move
                to hyperspace and supporting the beacons             through one (1) unimportant lane per turn,
                which mark the path and location of jump lanes.      just like a minor lane. However, supply cannot
                For a jump gate to support many or major jump        be traced as reliably over unimportant lanes.
                lanes, it must have a high beacon capacity. The      CG 3.6.1.1 Basic Supply Routes can only
                interweaved mesh of jump gates and jump lanes        trace one (1) jump over an unimportant lane,
                throughout the known universe is collectively        in effect halving the normal supply route
                referred to as the jump gate network.                range. Unimportant lanes have a beacon
                         Any jump capable vessel may move itself     capacity cost of 2.
                and any number of others vessels in its fleet
                through a jump lane to another star system           Restricted Lanes: Ships may move through
                without the need for a jump gate. Vessels that       one (1) restricted lane per turn so long as
                lack a jump engine cannot travel across jump         one ship in the fleet is equipped with a jump
                                                                                                               Empire Rising
                                                         Construction). A temporary jump gate is installed
 1.3.2 The Jump Gate                                     at no cost to the player in every newly explored
 Network                                                 system, creating a new restricted jump lane that
          The intermeshed system of jump gates           will connect back to a jump gate in the originating
 spread throughout known space and beyond is             star system. Once this restricted lane is
 referred to collectively as the jump gate network.      established, the player can then dispatch
 This network ensures that travel routes can be          Transport Fleets and/or military supply vessels
 maintained by way of hyperspace beacons.                and their escorts to the system to begin
 Each end of one of these “beacon trails” is             construction of a full jump gate.
 tethered to a jump gate, allowing the beacons’                  When dealing with CG 3.7.4 Base
 station keeping drives to maintain their relative       Construction and the construction of new jump
 positions in hyperspace.                                gates, the supply units being used to perform
          Each jump gate is rated as to its ability      the base construction ignore the standard rule
 to maintain effective hyperspace beacons. This          that base construction cannot be performed over
 is called the gate’s beacon capacity. A temporary       a restricted lane. The only limitation imposed
 jump gate, like those laid down in newly explored       on jump gate construction is that the Transport
 star systems, has a maximum capacity of 1. A            Fleets and/or military supply vessels in the
 standard jump gate has a beacon capacity of 4.          remote system where gate construction is taking
 The cost in beacon capacity for each type of            place be in supply. For more information on how
 lane is shown below:                                    this can be done, refer to CG 3.6.1.3 Military
                                                         Supply Ships. This section provides information
                                                         on how military supply ships can be used to
                                                         extend supply routes over a restricted jump lane.
                                                                 There are three types of jump gates that
                                                         players can construct: large, standard, and
                                                         small. Jump gate costs are listed at the end of
                                                         this supplement in the source materials.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                     The Escalation Wars: Empire Rising
                                                                           Wars:                               9
                                                    Introduction
     1                  Once a permanent jump gate (either          over that system’s jump gate(s). Thus, the
                large, standard, or small) is established in a      controlling player could elect to upgrade any
                system, the temporary jump gate is shutdown         jump routes going to other allied or controlled
                and removed from play.                              systems under their control.
                        A system may contain as many jump                    Once the scouts are in place and all other
                gates as the player wishes. It is advisable to      conditions are met, the player can then pay the
                build redundancy into your jump gate                economic cost listed in the table below to
                infrastructure so that it can survive the           perform the necessary upgrades. If two separate
                destruction or deactivation of one or more of       empires are coordinating the upgrade of a jump
                the system’s jump gates.                            lane, the cost of the jump lane upgrade is split
                                                                    between the two players in any manner they see
                1.3.2.2 Upgrading Jump Lanes                        fit, as per their agreement. One player’s empire
                        Having free beacon capacity is not a        could conceivably pay the entire upgrade cost if
                sufficient requirement to upgrade a jump lane.      the other power was not in a financial position
                Upgrading a jump lane involves an investment        to assist with the upgrade.
                of time, manpower, and resources to purchase
                and install additional hyperspace beacons along           Lane Upgrade Cost Table
                the beacon trail connecting the two systems.
                This is extremely precise work, and not                  New Lane Type          Upgrade Cost
                something to be undertaken lightly.                      Restricted                  n/a
                        In order to upgrade a jump lane, a               Unimportant                 15
                player(s) must first have one scout vessel at
                                                                         Minor                       30
                each end of the jump lane (e.g., one in the
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 a player wishes to voluntarily destroy a jump           will quickly lead to the destabilization or
 lane. In CM-less games, players CANNOT                  destruction of the entire jump gate network! For
 voluntarily destroy jump lanes! They must               this reason, empires have traditionally viewed
 downgrade all other available jump lanes first          jump gates as sacrosanct, considered neutral
 before the destruction of a lane can be permitted.      property no matter who originally built them.
         In combat, jump gates can be included
 in any encounter that takes place at the jump           1.3.2.3.1 Political
 gate’s location. For example, a defending fleet
                                                         Ramifications of Destroying
 could choose to demand a Defensive scenario
 at a local jump gate, or generate an Interception       Jump Gates
 scenario at the jump gate if that is where an                    The destruction of jump gates and
 inbound fleet is entering the system due to lack        destabilization of the jump gate network have
 of jump engines. The jump gate is not included          some very real political ramifications. The fact
 in either side’s fleet, but instead acts as a neutral   that an empire has demonstrated a brazen
 squadron which can have damage applied to it            disregard for the sanctity of the jump gate
 by either of the sides involved in the battle. Jump     network will infuriate foreign governments and
 gates have no combat factors (AS 0, AF 0) and           give them just the excuse they need to start
 have a DV equal to five times their beacon              breaking treaties – and possibly even declare
 capacity. Jump gates can only be included in            hostilities or war.
 Interception, Defensive, or Pursuit scenarios, but               Each time a jump gate is destroyed, all
 they do not necessarily have to be drawn into           empires receive a +50% bonus to breaking any
 the battle. This will only occur under a special        and all treaties with the power that destroyed
 set of circumstances. In the case of an                 the gate. Additionally, all empires receive a +25%
 Interception or Pursuit scenario, a jump gate will      bonus to any declarations of hostility or war
 be present in the scenario only if the defending        against said power. These diplomatic bonuses
 player is intercepting the incoming force at the        will decrease by 10% per turn until they reach 0%.
 local jump gate; or pursuing an outgoing force                   In addition to its diplomatic effects, the
 that is using the local jump gate to retreat due        destruction of jump gates can become a divisive
                                                         domestic issue as well. A special Morale check
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                     The Escalation Wars: Empire Rising
                                                                           Wars:                                 11
                                                       Introduction
     1          is required for all of an empire’s systems              players or groups might find them overly
                whenever said empire destroys a jump gate. The          cumbersome and not conducive to their playing
                check has a variable target number equal to the         style. This optional rule is included for these
                system’s Census divided by 3 (round up). If the         players.
                Morale check fails, then the system will receive                 If this optional rule is in effect, the
                a -1 penalty to its Morale statistic.                   construction of jump gates is abstracted into the
                                                                        cost of upgrading a jump lane. Upon entering a
                 Example: The Chouka Theocracy destroys                 newly explored star system, the jump lane
                 a jump gate in Mishtuki in order to slow down          connecting to the new system becomes a
                 the Circasian advance. This action requires            restricted lane. This restricted lane can then be
                 that the Chouka player roll a special Morale           upgraded using the normal process (see 1.3.2.2
                 check for each of his or her systems.                  Upgrading Jump Lanes), but at the increased
                        Chouka has a Census of 10, resulting            costs shown below:
                 in a target number of 4 for this Morale check.
                 A d6 is rolled, resulting in a ‘3’. The Chouka         Modified Lane Upgrade Cost Table
                 system has failed its check and the Morale
                 of the system will be decreased by 1.                       New Lane Type          Upgrade Cost
                                                                             Restricted                  n/a
                1.3.2.4 Disengaging from                                     Unimportant                 25
                Scenarios Using Jump Gates                                   Minor                       50
                         In any scenario that takes place near a
                jump gate (e.g., a jump gate is included in the              Major                       90
                scenario), players may elect to use the jump gate
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                                                                                                          Empire Rising
 remains a valid target for a Hyperspace Pursuit    capacity in the scout fleet’s system of origin.
 Scenario (see 1.3.6.3 Hyperspace Pursuit
 Scenarios).                                         Example: A Circasian Kiralina Explorer leaves
                                                     Circasia bound for Senshuka. Senshuka has
 1.3.4 Hyperspace and                                not previously been explored. The Circasian
                                                     scout ship arrives in Senshuka during the
 Exploration                                         Movement Phase and a temporary jump gate
         Exploration within hyperspace is            is installed during the Construction
 dangerous and it is not uncommon for                Completion Phase of the same turn. Circasia
 expeditions to get hopelessly lost and never        has 3 free beacon capacity and the restricted
 return to base. The danger of hyperspace            jump lane only requires 1 beacon capacity,
 exploration has hindered rampant exploration        so a new restricted jump lane is created
 and colonization in known space. Even the older     between Circasia and Senshuka.
 races have only ever encountered several dozen
 unique systems over the course of centuries of              As a power continues to explore, it will
 periodic exploration and expansion. During the     become necessary for it to begin building new
 course of the Chouka War, only the Chouka          jump gates in previously explored systems,
 made any exploratory gains with its scout          expanding the jump gate network (see 1.3.2.1
 program, and even then the information was         Building Jump Gates). As new jump gates
 ultimately lost.                                   become available, the players will also find
                                                    themselves upgrading their jump lanes (see
 1.3.4.1 Exploration in the                         1.3.2.2 Upgrading Jump Lanes) so that their
 Historical Campaign Scenario                       forces can move more easily through their
                                                    territories, and possibly into neighboring
       If playing the historical Chouka War
                                                    territories as well. Building jump gates and
 campaign scenario, all jump routes are
                                                    upgrading jump lanes will be vital to an empire’s
 considered to be fully mapped and will only
                                                    expansion.
 change if the players reorganize their jump
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                The Escalation Wars: Empire Rising
                                                                      Wars:                               13
                                                      Introduction
     1                  Full exploration rules will appear in the
                Victory by Any Means Campaign Moderator’s               Example: A system with a RAW of 3 is
                Companion.                                              determined to contain Terrentium Deposits
                                                                        during system generation. The system is
                1.3.5 Terrentium                                        colonized and a single Productivity built by
                                                                        the new owner. The system will generate its
                         Terrentium is the name given to the rare
                                                                        normal 3 economic points (RAW 3 x
                radioactive material required in jump gate
                                                                        Productivity 1), but will also generate a bonus
                construction and maintenance. Terrentium is
                                                                        +3 economic points as a result of the
                naturally occurring and seems to form during
                                                                        Terrentium Deposits.
                the early formation of a solar system. Most
                systems contain at least marginal concentrations
                of terrentium, but it is rare to find systems with
                large deposits of the compound. The rarity of          1.3.6 Hyperspace Combat
                terrentium is what has driven up its cost on the       and Deep Space
                interstellar market. Systems containing a wealth
                of terrentium have long been sought after and          Encounters
                fought over by interstellar species looking to                 Unlike in a normal VBAM campaign, the
                secure new, ever-richer sources of the vital           chances of two fleets encountering each other
                material. Lack of exploitable terrentium has also      when traveling over the same jump lane are
                historically led to forced isolationism for some       remote. Navigation through hyperspace is
                inhabitants of known space.                            confined to established beacon trails, but even
                         Attempts to artificially produce terrentium   then it is difficult to detect other inbound or
                under controlled lab conditions have succeeded,        outbound travelers moving along the same
Empire Rising
                                                                                                               Empire Rising
          In some instances, an empire will leave
                                                        of combat at a –2 penalty. Unlike in normal
 small fleets in hyperspace just beyond the local
                                                        encounter scenarios, there is a chance that
 jump gate’s holding beacon to watch for
                                                        squadrons can become lost in hyperspace
 incoming enemy forces. These hyperspace
                                                        during the course of the battle (see 1.3.6
 pickets operate in relative safety, staying close
                                                        Hyperspace Combat and Deep Space
 enough to the solid jump gate beacon so as not
                                                        Encounters). Additionally, neither side ignores
 to run the risk of becoming lost while laying in
                                                        below readiness states (CG 3.6.3.8 Surprise).
 wait for their future prey. Unlike hyperspace deep
                                                        The scenario length roll has a –6 modifier (see
 space scenarios, hyperspace intercepts cannot
                                                        CG 3.6.3.9 Scenario Length).
 be avoided and will always succeed.
                                                                 If the scenario length is reduced to zero
          All fleets may only rely on fleet based
                                                        or less, then the hyperspace pursuit attempt has
 Intel sources. The Interception fleet(s) must split
                                                        failed. The retreating fleet was sufficiently far
 their units into two pools which may contain
                                                        away at the beginning of the scenario and
 elements of one or more different fleets. The
                                                        tracking them in hyperspace has become
 Intercepted fleet(s) chooses which pool they will
                                                        impossible. Once the Pursuit scenario is over,
 engage. Select in order of highest anti-ship
                                                        the Pursued forces are disengaged and cannot
 rating. Both sides (Interceptors and Intercepted)
                                                        be forced to participate in any further scenarios
 incur a –2 penalty to their surprise roll, but there
                                                        this turn.
 is no chance of ships being lost in hyperspace
 since they are so close to the beacons.
 Additionally, neither side ignores below
 readiness states (CG 3.6.3.8 Surprise). Scenario       1.4 Raiders in the
 length is at a –2 penalty (see CG 3.6.3.9
 Scenario Length). If all Interceptor units in the
                                                        Escalation Wars
 pool engaged are destroyed or crippled, all            Universe
 Intercepted units are considered to have broken               Raiders were very much active in and
 through into the system and can generate further       around Circasian, Chouka, and Sshel’ath space
 scenarios as desired.                                  during years leading up to the Chouka War. Of
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                                15
                                                     Introduction
     1          these, the Blood Swords, Unsheathed Claw, and         1.4.3 Effects of Raider
                Delkeshore Pirates were the most feared. Each
                of these major raider bands has an operational        Success
                range of two systems away from their racial                    If the raiders succeed in their raiding
                capital. The Blood Swords are based out of            attempt, one of the following effects should be
                Kásta, the Unsheathed Claw from Stacis, and           applied:
                the Delkeshore Pirates from Chouka.                            Colony Fleet: If the target of the raiding
                                                                      attack was a Colony Fleet, the fleet is crippled.
                1.4.1 Raider Affiliation &                            Any Census being carried by the fleet is
                                                                      unharmed, but the Colony Fleet will have to be
                Disposition                                           repaired before it can be used to construct a
                        If a raider attack is generated, there is a   new colony.
                50% chance that the raid is being performed by                 Transport Fleet: If the target of the
                one of the three major raider organizations           raiding attack was a Transport Fleet, the fleet is
                presented in these source materials. If the raid      crippled and any cargo being transported is
                is launched by a major raider organization, check     considered destroyed. This includes any Census
                to see which major raider organization’s              the Transport Fleet was carrying at the time of
                operational range the system falls within. If more    the raid. The Transport Fleet will need to be
                than one raider organization’s operational range      repaired before it will be able to transport goods
                extends into the system being raided, the CM          again.
                should randomly determine which one of the                     Trade Fleet: If the target of the raiding
                raider groups is responsible for launching the        attack was a Trade Fleet, the fleet is crippled
                raid into the system. If the raid is not being        and the owning player will not receive any
Empire Rising
                performed by one of the major raider groups,          income from the fleet on the next turn. The Trade
                then unaffiliated raiders are performing the raid.    Fleet will need to be repaired before it will
                In that case, the CM should build the raiding         generate revenue again for the owning player.
                force using general raider units that do not                   Colony: If the system being raided
                belong to any one major faction.                      contains a player colony, and the raiders destroy
                        Once the raider faction is determined,        all local defenders (e.g., the one squadron sent
                the CM can then refer to the raider unit selection    out to defeat them was the only squadron in the
                in the source materials to determine the makeup       system), then the owning player will lose that
                of the raider fleet.                                  system’s income on the next turn and the
                                                                      system’s Morale will be reduced by 1.
                1.4.2 Change to Raider
                Encounters
                        One major alteration to the CG 3.6.2.2
                                                                      1.5 New Campaign Rules
                Raiding rules is that only one friendly squadron              CM Note: Most of these rules will appear
                in the raided system can generate a combat            in the Campaign Moderator’s Companion. They
                scenario with the raiders. At least one Colony,       are included here to provide the fullest
                Transport, or Trade Fleet must also be present        Escalation Wars campaign experience possible
                in the encounter scenario to act as a target of       and ensure that all units are equally usable in
                the raider attack. The fleet being included in the    your campaigns.
                scenario should be determined at random by
                the CM, using the normal CG 3.6.2.2. Raiding          1.5.1 Stealth and
                rules.
                                                                      Concealed Movement
                                                                              In the vastness of space it is possible
                                                                      that ships from different powers will be in the
                                                                      same system and be unaware of the other’s
                                                                      presence. Also in some settings empires will
                                                                      possess stealth technology that allows them to
                                                                                                            Empire Rising
    -5% per Scout Function in intruding fleet
                                                          -15% per Cloak level rating of the
    +5% per Scout Function in detecting fleet             opposing mines (e.g. “Cloak (1)” = -15%,
    -50% if opposing fleet is composed solely             “Cloak (2)” = -30%)
    of modified civilian ships                            -10% per Stealth level rating of opposing
    -25% if opposing fleet is composed solely             mines (e.g. “Stealth (1)” = -10%, “Stealth
    of ships belonging to detecting empire                (2)” = -20%)
-10% per Intel used by opposing fleet** +10% per maintenance group of mines
    +5% per Intel used by detecting fleet**               +5% per squadron in detecting fleet
                                                          +5% per Scout Function in detecting fleet
 * = Stealth/Cloak Rating Level is based on the           +5% per Minesweeper level in detecting
 lowest level Stealth rating in the fleet. If a non-      fleet (e.g., “Minesweeper (1)” = +5%,
 stealth ship is in the fleet, then it does not gain      “Minesweeper (2)” = +10%)
 a bonus.
 ** Intel points spent in this manner come from
 the Military Intel Pool. Each power may only                  Any mines that remain undetected get a
 spend as many Intel points in this manner as          +1 to AS and AF during the first round of combat
 they have Scout Functions present in the system       they are involved in.
 in question.                                                  Bases and DEFSATs have a chance to
                                                       detect fleets entering the system. They use the
     Example: Fleet A is composed of three             same table as fleets with the following change;
     squadrons of ships and has a scout ship           each base counts as 1 squadron as does each
     present with a Scout (2) rating. Fleet B          maintenance group of DEFSATs.
     is a single squadron of ships each of
     which has a Stealth (2) rating. Fleet B                 In some instances it may occur that a
     jumps into a system patrolled by fleet A.         power will split their forces into several smaller
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                              17
                                                        Introduction
     1          fleets rather than one large fleet. This may be                  After successfully retreating from
                done to separate stealth ships from non-stealth          combat, the retreating ship will have no further
                ships or to attempt to lure an opponent into an          participation in the combat scenario. It is
                ambush (especially in the case of bases or               however still a valid target for Hyperspace
                DEFSATs that are automatically detected). Each           Pursuit scenarios later in the turn.
                fleet will get a detection roll to detect all enemy              Bases, DEFSATS, Mines, and other
                fleets. A fleet that fails to detect any enemy fleets    fixed platforms cannot retreat under any
                will only be able to participate in Defensive            circumstances.
                Scenarios this turn.
                         If all fleets remain unaware of each other      1.5.2.2 Multi-Unit Retreats
                then no scenario will be generated this turn. If                  In the Escalation Wars universe it is
                one side remains totally unaware of the other            possible for multiple units to use a single ship’s
                then the detecting fleet may generate any                jump engine to escape a scenario. One unit per
                scenario desired. The unaware fleet cannot               squadron can use its jump engine to disengage
                refuse the selected scenario and suffers a –6            one or more units in its own squadron, including
                on their readiness roll. In cases where some or          friendly flights. It is possible for a single ship to
                all of each fleet is detected by their opponent          facilitate the retreat of an entire squadron in this
                (including cases where automatically fixed               way. All units participating in a multi-unit retreat
                defenses are present) then scenario generation           incur all of the penalties associated with
                proceeds as normal. However, each fleet that             performing a retreat, including being unable to
                was undetected by an opponent gives the                  participate in firing phases or benefiting from
                opponent a –2 penalty to their readiness roll, to        formation bonuses.
                a maximum penalty of –4.                                          In some rare circumstances, a collection
Empire Rising
                                                                                                                 Empire Rising
                                                         Option 1: Availability Percentages
 at their location.
                                                                  Under this option, each availability level
 • If the retreating unit’s forces control the
                                                         is assigned a percentage value that designates
     system in which combat took place, then the
                                                         the total amount of the empire’s total military
     retreating unit will rejoin them at the end of
                                                         forces (by economic point cost) that units of that
     the turn.
                                                         availability level can fill. Common units have no
 • If the retreating unit’s forces lost the battle
                                                         limitation and players can purchase as many of
     for the system, then the retreating unit will
                                                         them as they desire. Uncommon units can only
     be forced to flee the system. The retreating
                                                         comprise 33% of the empire’s total military
     unit’s owner must select one adjacent
                                                         forces, Rare 10%, and Very Rare 5%.
     system to begin moving their unit towards.
                                                                  To determine the economic cap for each
     The retreating unit will then be placed in the
                                                         availability type, multiply the availability
     jump lane connecting the source and
                                                         percentage times the current total economic cost
     destination systems and will arrive at the
                                                         of the empire’s military forces (including both
     designated system during the Movement
                                                         ground and naval units). Round any fractions
     Phase of the next campaign turn (e.g., it will
                                                         up.
     be in transit to the system as if it were given
     Movement Orders on the current turn).
                                                          Example: A small empire with 200 economic
 • If the unit retreated from a deep space
                                                          points worth of military infrastructure could
     encounter in a jump lane, the retreating unit
                                                          operate an unlimited number of Common
     immediately returns to the system it began
                                                          units, 66 or less points of Uncommon units,
     the turn in, arriving in the system at the end
                                                          20 or less points of Rare units, and 10 or less
     of the current campaign turn.
                                                          points of Very Rare units.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                     The Escalation Wars: Empire Rising
                                                                           Wars:                                 19
                                                     Introduction
     1          along with normal maintenance tracking to aid                Rare: +10% economic cost (round up),
                in calculating this cost. Spreadsheets and other      +1 maintenance cost penalty
                electronic utilities can also be very helpful in             Very Rare: +20% economic cost (round
                administering unit availability ratios.               up), +1 maintenance cost penalty
                not invest heavily on new unit construction.          effectiveness, this option might keep them from
                                                                      purchasing rarer units as they will not necessarily
                 Example: A small empire plans on spending            be quite as cost-effective.
                 38 economic points on new unit construction
                 on the current turn. Up to 38 points can be
                 spent on Common units, 13 points on
                                                                      1.6 CSCR Unit Abilities
                 Uncommon units, 4 points on Rare units, and                  This section includes existing and new
                 2 points on Very Rare units. The empire              special unit abilities that are used on units found
                 wishes to build a new dreadnought hull, which        in the Empire Rising source materials. For full
                 has a cost of 9 and availability level of Rare.      information on existing CSCR unit abilities, refer
                 The empire does not have enough Rare                 to the Victory by Any Means Campaign Guide.
                 points available in its unit construction budget
                 to build the dreadnought, but since at least         Assault
                 one ship of each availability level can be built             Assault ships are used to facilitate
                 every turn, the dreadnought can still be             planetary invasions. As detailed in CG 3.6.5.2
                 produced, though only one can be built on            Invasions, Assault ships are required to assist
                 the current turn.                                    in the deployment of non-Marine ground units
                                                                      from Transport Fleets. Assault ships can
                Option 3: Economic Penalties                          transport one ground unit per division, where
                       A simpler option for handling varying          the Assault division size is equal to the
                availability levels is to apply specific economic     denominator in the Assault ship class’
                and maintenance penalties to ships based on           maintenance fraction. For example, a light
                their availability level. Use the following           cruiser Assault ship with a maintenance cost of
                economic penalties for each availability level:       2/4 would require four Assault ships of that class
                       Common: No economic penalties.                 to carry a single ground unit. In the case of
                       Uncommon: +10% economic cost                   Marine units, two Marine ground units can be
                (round up)                                            transported in the place of one non-Marine
                                                                      ground unit.
                                                                                                              Empire Rising
 designed for breaking through or into planetary       operations. If the “Direct Assault” notation is
 blockades. Traditionally relying on speed and         followed by a parenthetical value (ex: “Direct
 maneuverability to ensure their safety, Blockade      Assault (3)”), then the amount of free directed
 Runners have a better chance of running a             attrition damage generated by the ship is equal
 blockade.                                             to the value in parenthesis (in this case, 3).
         Blockade Runners gain a special –4
 modifier to scenario length for purposes of their     Explorer
 involvement in the scenario only. The modifier                Explorer ships are large mobile research
 does not affect any other units in the scenario.      platforms designed specifically for mapping the
 Once the Blockade Runners’ modified scenario          uncharted frontiers. The electronics installed on
 length is met, they disengage from the scenario       these vessels is advanced enough to allow them
 and are considered to have either successfully        to move considerably farther off the established
 broke out from a blockade or else ran the             jump beacons than normal. This allows them to
 blockade and reached the blockaded system or          discover ‘lost’ beacon trails leading to new star
 planet.                                               systems.
                                                               Explorer units are similar to Scouts in that
 Carrier                                               they, too, generate scout functions, but the scout
        Carriers are units that base a substantial     functions generated by an Explorer apply only
 number of flights. Carriers are almost completely     to exploration attempts (see 1.3.4.2 Exploration
 dedicated to carrier operations, utilizing large      in the Freeform Campaign Scenario) or other
 numbers of support crew and equipment in order        exploration-related endeavors and provide no
 to ensure smooth carrier operations. This             benefit in combat situations.
 equates to a higher than normal maintenance                   In addition to their exploratory functions,
 expense. In general, any unit with a basing           Explorer ships are capable of transporting pre-
 capacity greater than half its DV is considered       fabricated jump gates for deployment in
 to bear the Carrier moniker.                          newfound systems. All Scouts and Explorers
                                                       carry an effectively infinite number of temporary
                                                       jump gates, but Explorer ships can transport a
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                                21
                                                     Introduction
     1          number of small jump gates equal to its Explorer             As with Ballistic units, being out of supply
                rating. For example, an ‘Explorer (3)’ vessel can    has a greater impact on Gunship units. Gunships
                store and transport up to three small jump gates.    lose twice the AS of normal units per out of
                Upon reaching a new star system, the Explorer        supply level (see CG 3.6.1.4 Effects of Being
                can spend one entire campaign turn in the star       Out of Supply).
                system deploying one of these stored jump
                gates. The decision to have an Explorer deploy       Identify Friend-or-Foe
                a jump gate should be noted in the empire’s turn
                                                                     Enhancement (Mines Only)
                orders.
                                                                             Mines equipped with the Identify Friend-
                        All small jump gates must be built as
                                                                     or-Foe (IFF) enhancement are capable of
                normal using the CG 3.7.4 Base Construction
                                                                     differentiating between known friendly and
                rules before they can be loaded aboard available
                                                                     hostile targets. This makes mine warfare more
                Explorer ships. The internal cargo capacity of
                                                                     conducive to the defender, and as a result all
                an Explorer ship can only be used to transport
                                                                     IFF-equipped mines are considered to have a
                small jump gates. It cannot be used to carry
                                                                     DV twice that of normal for purposes of
                troops or other equipment. No other type of unit
                                                                     increasing the formation bonuses of units in their
                can transport pre-constructed jump gates.
                                                                     squadron.
                Fast Ship
                                                                     Mine Controller
                          Fast Ships enjoy a weighty strategic
                                                                             Certain ships and bases are equipped
                movement advantage over standard starship
                                                                     with Mine Controllers, special units that allow
                classes. Units with the Fast Ship ability gain a
                                                                     the vessel to directly control mines in Defensive
                bonus to their movement during the campaign
Empire Rising
                                                                                                             Empire Rising
 opposition, determine the size and configuration    defensive technology which can make a unit
 of the opposing force.                              harder to hit or damage. These defenses can
         Recon Units have an indirect effect on      take many different forms and are referred to
 combat scenarios. Any task force that contains      generally as Shields.
 even a single Recon Unit, whether it be a ship               Non-crippled units equipped with Shields
 or fighter, gain +1 available Scout Functions for   have their DV increased by their Shield Rating,
 purposes of including/excluding units from the      listed in parentheses after the Shields notation.
 scenario (CG 3.6.3.7.2 Scout Use in Task Force      Once a shielded unit is crippled, it loses its Shield
 Setup), influencing surprise rolls (CG 3.6.3.8      bonus. This temporary DV increase only effects
 Surprise), or modifying scenario length (CG         the unit during combat and provides no benefits
 3.6.3.9 Scenario Length). Intel spent via the       otherwise.
 Recon Unit(s) comes from the Military Intel Pool.
 Recon Unit effects are non-cumulative, so            Example 1: A Kree Shielded Transport has
 placing multiple Recon Units in a single task        DV 4 and Shields (1). Until the ship is crippled,
 force does offer any benefits beyond                 the effective DV of the unit is 5. This means
 redundancy.                                          it will take 5 points of damage to cripple the
                                                      unit instead of the 4 damage normally
                                                      required.
 Trade
        Trade units are commercial vessels
                                                             Fighters, shuttles, and other flight units
 whose sole purpose among the stars is to
                                                     can be equipped with Shields, but the task of
 generate revenue. Luxury liners are the most
                                                     powering shielding, weapon, and propulsion
 common example of trade vessels. They do not
                                                     systems simultaneously puts a major strain on
 provide any Supply benefit, as is traditional for
                                                     the small crafts’ power plants. Players may make
 cargo craft, but instead have a direct effect on
                                                     the decision during the Assignments Phase
 commerce income. When Trade units are
                                                     whether or not to power a flight’s Shields. When
 assigned to Trade Fleets they add their Trade
                                                     activated, Shields increase the DV of the flight
                                                     by the listed Shield Rating, but also lower the
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                 The Escalation Wars: Empire Rising
                                                                       Wars:                                 23
                                                        Introduction
     1          combat factors of the flight by one level. Any            Suicide Units, these ships and flights are typically
                non-asterisked AS or AF value becomes                     equipped with special explosive charges that
                asterisked, and any asterisked value is reduced           score far more damage than a normal ship of
                to the next lowest, non-asterisked integer. If the        its size would be capable of dealing in a single
                AS or AF value is already ‘0’, then it is instead         attack.
                reduced to ‘0*’, meaning it is incapable of scoring                In the case of suicide fighter or shuttle
                damage against that type of target.                       flights, the number of suicide flights that can be
                         Because flights do not cripple, Shields          deployed from a single squadron is equal to the
                (if active) will remain effective until the flight unit   command rating of the squadron flagship.
                is destroyed.
                                                                          Supply
                 Example 2: A Novon Nostira Wave Fighter, a                       The Supply ability indicates that a unit is
                 light fighter, has DV 2, AS 0, AF 4*, and                a Military Supply Ship (see CG 3.6.1.3 Military
                 Shields (1). If the players opts to power on             Supply Ships) or can otherwise perform the
                 the Nostira’s Shields, the DV will increase by           duties of a Military Supply Ship. This includes
                 1 (DV 1 + Shield Rating 1), AS will reduced              CG 3.5.4 Moving Ground Units, maintaining CG
                 to 0*, and AF will reduce to 3.                          3.6.1.1 Basic Supply Routes over restricted jump
                                                                          lanes, and performing CG 3.7.14 Field Repair.
                Stealth                                                           Most bases in the Escalation Wars
                        Stealth technologies include a full range         universe are given a Supply Rating and can
                of profile, heat, and signature masking                   perform the duties of a Military Supply Ship. This
                technologies designed to keep a ship hidden.              makes bases in this setting far more important
                Stealth technology is not as advanced as full-            as defensive centers.
Empire Rising
                blown cloaking devices, but it still confers a                    Units with the Supply ability should not
                significant strategic advantage even if its tactical      be confused with CG 3.6.1.2 Supply Depots.
                applications are not as great. Stealth units gain
                a +1 DV bonus as a result of these stealth                Supply Depot (Bases Only)
                capabilities. This bonus is factored into the units’             In addition to normal planetary supply
                base statistics.                                          depots, some orbital bases are considered to
                        Stealth units are rated as to their stealth       be supply depots. Any base noted as a Supply
                capabilities. The Stealth level of the ship is            Depot in its special notes column provides all
                indicated in parenthesis. Each level of Stealth           the benefits of a CG 3.6.1.2 Supply Depot.
                does not add additional DV benefits, but it does
                make the ship harder to detect, which will have
                an impact on stealth movement and operations
                (see 1.6 Stealth & Concealed Movement). Ships
                with high Stealth level ratings can move through
                systems without being seen, and their very
                presence in the system will be enough to gather
                valuable information about the presence of any
                enemy installations or fleets also residing in the
                system.
                Suicide Unit
                        Some empires utilize Suicide Units,
                kamikaze craft specifically designed for ramming
                and destroying the enemy. These ships do not
                use any ramming rules, but instead fight like
                normal combat units. Once the Suicide Unit has
                participated in even a single combat round, it is
                destroyed. Because of the “one use” nature of
                                                                                                          Empire Rising
                                                      the stars in search of their destinies. The Ukal,
                                                      Kholran, and Vendrizzi are perhaps the most well
 Chouka War                                           known races to have arisen during this period,
                                                      founding great empires that would endure for
                                                      centuries to come.
                                                               During this early period of native
 State of the Galaxy,                                 exploration and expansion, the elder races
 Pre-War                                              experienced a renaissance of technology and
          The history of the familiar region of the   culture not seen before or since. With no
 galaxy, called ‘known space’ by those that dwell     outward threats, their people were free to live
 there, is a rich one. Much is remembered about       their lives in peace and work towards whatever
 the region’s past through the texts, stories,        ends they found appealing or worthy of their
 memories, and ruins scattered across a hundred       time.
 worlds. Songs, poems, articles, treatises, and                As Prometheus brought fire to man, so
 artifacts betray the sometimes-mysterious            to these elder races brought technology and
 history of known space.                              space travel to the developing civilizations they
          The earliest recorded information of the    encountered along their borders. The Ukal are
 inhabitation of known space dates back to the        largely responsible for the formation of the
 Hastan Empire in 8100 B.C.E., a great power          modern jump gate network. In addition to their
 that stretched forth its hand into what is now       own exploratory programs, the Ukal spread jump
 known space long before many of today’s              technology to the other younger races that they
 powers had discovered fire or agriculture. It is     encountered, providing these races new
 still unknown what caused the downfall of such       technologies in exchange for raw materials and/
 a megalithic empire as that carved out by the        or basing rights in their system.
 Hastan, we only know that the Hastan                          While the elder races were exploring and
 disappeared from this region of space long ago       expanding, the northern frontier of known space
 leaving behind marvelous ruins and glimpses          was changing. Long controlled by the
 of a time before recorded history.                   Lossoleguul and their star empire, the
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                             25
                                                       History of the Chouka War
  2
                          SYSTEMS OF THE CHOUKA WAR
                                                                                                        UPSPIN
                                     Ukal                                                                         Novon
                                                                                                                                                Ru'herur
                                   Combine                                                                      Trade Lords                                         Chensit
Huplat
                                              Sector      NOVONOUS
                                                84
                                                                                             Sshel'ath                                 Maudi
                                        Ula                                                          SSHEL'A                                       Neliste       Quadrant 4
                                                                                Phaltwa
                          Solassi                              Kolir
                                                                                             Breth
                                                                                                                                                    TONA
                          Republic                                                                                          Taul'ra
                                                                                 Rogon
                                          Kafoth
                                                                                                                                                                    Solarran
                                                                                                                                               Emishi
                                                                                                        A'lara
                                                                                                                                                                              Ragalthan
                              KHOLCHAK
                                                                       CHOUKA
                                                                                                                                                    Gagrran
Litara
                                                                        Jalun
                                                                                 Chouka                                                Thaline
                                                                                                                                                        Sembot
                                                                                Theocracy                                               Union
                                                                                                                                                                                             COREWARD
                                      Toth
                OUTWARD
                                                       Kholran
                                                                                                                                        Vreimen                           Akkar
                                                       Republic                        Sha'al
                                                                                                                         Mishtuki
                                                       Dreben
                             Ma'kal
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                                                                                                                                                                                     Rorra
                                                                                Vola
                          X'CHUKTA                                                                                             THALAMAS
                                                            Yonnea                Circasian                                           Entyte                Iolor
                             Kati'did
                                                       Quadrant 1
                                                                                   Empire
                                                                                                                 Senshuka
                                                                                                                                                                           Kosta
                                                                       CIRCASIA
                                                                                                                                                   Locsor
                                   Stacis
                                                                                                       Talynn                 BORILOS
                                                                       Trata
                                          Tro'Pac                      Kam                   Res`den
                          To
                          TH'SU                                                                                                                                                    KÁSTA
                           Th'sook                                                                      Drayac
                          Dominion                                                                                           Tidun
                                                           Kosica
                                      WOLST                                                                                                        Scirra
                                                                                                                                                                     Intera
                                                                                                                 Tacis
                                                                                   Maloria
                            HOMEWORLD
                                                                                                                                      THRIKIN                                   Kástan
                                                       Vatal
                            Major Colony                                                                         Kalinos            Thrikins                                   Imperial
                                                            To LASGORRAM
                                                                                                                                                                              Monarchy
                            Colony
                            Outpost
                            Minor Outpost
                            Controlled
                                                          This map shows the general extent of the Circasian Empire’s knowledge of
                            Neutral
                                                          surrounding territories circa the Earth year 1970. The Circasian Empire was
                            Dead                          fairly isolated prior to the Chouka War, limiting their contact with the outside
                            Major Lane                    galaxy. In contrast, the Chouka were located near the rich Solassi Corridor
                            Minor Lane
                                                          and the opulent commerce meccas belonging to the Novon Trade Lords.
                            Unimportant Lane
Restricted Lane
                                                                                                          Empire Rising
 territories.                                           The invasion of the genocidal E’chekri
          The recession of the Ukal and the             would lead to the formation of a mighty
 beginning of their eventual decline as a major         alliance of worlds, including the Kholran,
 interstellar power marks the beginning of the          ak-Tai, Lleskath, Ghotekhen, and Solassi.
 Second Age of interstellar history. Younger            This alliance and the remnants of the
 races emerged all across known space and               battered worlds left in the wake of the
 began establishing their own presence across           E’chekri advance fought valiantly against
 the stars. The Ukal’s former protectorates,            the invading E’chekri hordes, eventually
 including most of the races that would later form      managing to turn the tide and defeat their
 the ak-Tai Hegemony, began exploiting the              enemy.
 outward sectors of space while races such as                    The E’chekri earned a vile
 the Courata and Ragaltha appeared coreward.            reputation that lives on today for their total
          The 19th Century would prove to be a          disregard for sentient life. The E’chekri did
 crucible for those races fortunate to survive          not take prisoners, nor did they occupy alien
 them. Great wars raged across the entirety of          worlds. Instead, the E’chekri went out of
 known space. In the outward sectors, a                 their way to destroy enemy worlds from orbit
 genocidal race known as the E’chekri had begun         using mass drivers, fusion bombs, and
 their campaign of destruction, destroying entire       biological weapons. Very rarely did E’chekri
 worlds and killing billions upon billions of           ground troops set foot on alliance worlds.
 sentients in the process. Along the Vendrizzi                   Following the war and the
 border, raids by the mysterious Ingalli led to the     extermination of the E’chekri, the allies
 outbreak of the Ingalli War. It was as if a fire       formed a strong defense pact that would
 had swept over known space and the future              lead to the formation of the ak-Tai
 looked bleak indeed. Somehow these threats             Hegemony. The Kholran were not a part of
 were put down and order restored, but not              this new compact, instead retreating back
 without fundamentally changing the survivors.          to their homeworld and largely withdrawing
          The Circasian Empire at the beginning         from the galactic milieu.
 of the Chouka War was a relatively minor power
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                             27
                                       History of the Chouka War
  2                      The Kholran and Ukal, two major powers       one is challenged by the common man. The
                upspin of the Circasians, had begun contracting       totality of the Theocracy’s hold over its people
                their borders and pulling away from the galactic      is amazing in that it has endured for hundreds
                scene. The Ukal found themselves occupied             of years.
                defending their northern borders from the                      The Circasians never held any great love
                marauding races of the northern wastes, while         for the Chouka. Social as well as physical
                the Kholran had simply become disenfranchised         differences helped to drive a wedge between
                with galactic affairs. Both remained major            the two races early on. Still, the Circasians were
                military forces in the time period, but neither was   open to developing a peaceful, mutually
                overly active in the affairs of the “lesser races”    beneficial relationship with the Chouka. The
                that surrounded them.                                 Circasians were still relatively new to space and
                         Coreward of the Circasians lies a heavily    wished to befriend as many alien cultures as
                populated region of known space. The Kástan           they could in hopes of procuring advanced alien
                Imperial Monarchy controlled a region of space        technologies. The Chouka on the other hand
                separated from much of known space by virtue          were interested less in trade than they were in
                of the volatile and unpredictable nature of local     converting the Circasians to their one true faith.
                hyperspace in the region. The Thaline Union           The Chouka knew that the Circasians were a
                stood on the border of the Circasian’s worldview,     more primitive people technologically than their
                a gateway leading to the unknown territories and      own and had no use for Circasian trinkets.
                powers further coreward.                              Without an economic justification for relations,
                         Outward of the Circasian Empire sprawl       the Chouka were uninterested in establishing
                the former Ukal protectorates, worlds formerly        relations with such a barbaric, heathen state.
                defended by the Ukal before their departure from               The Circasian government continued to
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                the region. The war torn region is home to the        make overtures to the Chouka, but the members
                ak-Tai Hegemony and its member states.                of the War Council could see that the Chouka
                         The Circasian Empire is in many ways a       would not budge. They had no reason to open
                contradiction in terms. The government is             up relations or favorable trade routes with the
                generally republican in nature, with an elected       Circasians, as they had nothing to gain in return.
                body overseeing the domestic affairs and policy       What few concessions the civilian government
                of the Circasian people. At the same time, the        could acquire with the Chouka were one-sided
                military-staffed oversight and control body,          and nearly pointless. A border treaty and non-
                known as the Circasian War Council, controls          aggression pact were negotiated and ratified in
                all aspects of the Circasian military machine. In     1961, but the Chouka were not interested in
                times of national crisis, the War Council has full    discussing provisions that would cover future
                authority to take control of the government in        territorial claim issues.
                order to persevere. Law delineates the                         As additional intelligence information
                situations in which these actions are warranted       became available, the War Council began
                and the decision to activate the War Council’s        actively entertaining the idea of war with the
                war powers is in the hands of the democratically      Chouka. It was true that the Chouka military
                elected ruling body. This has not stopped the         was more advanced than that of the Circasians,
                War Council from pressing the issue in situations     but what the Circasians lacked in quality they
                where they feel decisive action is needed, and        made up for in quantity. The Circasian Empire
                the Council often acts as a guiding hand even         had been harassed by pirates and foreign raiding
                during times of peace.                                vessels for years and the result of these “raider
                         In contrast, the Chouka Theocracy is         wars” was a larger than average fleet, although
                ruled by the religious elite of their world. The      not yet powerful enough to counter the Chouka
                Chouka Circle of Elders, the organization             fleet. However, the rewards of pursuing a war
                descended from the members of their order’s           with the Chouka were evident. Not only did
                first convocation, rule Chouka and her colonies       several Chouka systems have access to major
                with an iron fist. Edicts of law, as well as faith,   and lucrative trade routes, they also had access
                are handed out equally by the Circle and neither      to new territories into which the Circasian Empire
                                                                                                              Empire Rising
 Chouka homeworld. Although the information             this production increase went without saying as
 was rudimentary at best it provided the                far as the Theocracy was concerned. As the
 Circasians with their first real information on the    Circasians prepared themselves for war the
 makeup and potential capabilities of the Chouka        Chouka reacted in kind, laying down new hulls
 fleet.                                                 in their shipyards and constructing hidden military
          By 1967, more information had come in         bases in the Sha’al and Mishtuki systems to act
 from Circasian operatives stationed in Chouka          as secret re-supply points and listening stations
 space. The most startling revelation concerned         to monitor activity in the system.
 the loyalty of the Chouka people to the                          This new military construction by the
 Theocracy. Circasian agents had managed to             Chouka didn’t go unnoticed either, and by the
 uncover information about several religious            summer of 1971 the Circasian War Council knew
 inquisitions and purges that had occurred              that the Chouka Theocracy was also headed to
 throughout the Theocracy over the past fifty           war. They did not know whether their hand had
 years. In many cases these purges were carried         been tipped or not, but they couldn’t wait for the
 out by way of the mass execution of dissidents         Chouka to further prepare themselves for the
 and their families by a special, secret police force   inevitable. It was time to strike, and it was time
 controlled from the highest echelons of the            to strike hard.
 Circle. New information concerning the Chouka
 space fleet also seemed to indicate that the
 Chouka Theocratic Guard Forces were
                                                        The War Begins (1971)
 significantly weaker than previously thought.                  The first battle of the Chouka War came
          The Circasians, however, were not the         on November 8, 1971 when a Circasian strike
 only ones with secret operatives operating             force was dispatched to Mishtuki to attempt to
 covertly in the opposition’s territories. The          gain a foothold in the system. Mishtuki was a
 Chouka were distrustful of the upstart Circasians      strategically important system that connected the
 and feared (rightly so) that the Circasian Empire      Chouka Theocracy to several other alien
 could one day threaten them. The Circasian             governments, including their major trading
 military build up during the 1950’s had concerned      partners, the Thaline. The Circasian strike force
                                                        was a small one, comprised of several Kolanis
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                               29
                                       History of the Chouka War
  2             and Tormin cruisers and Moshesta frigates. The         well have planted data with known Circasian
                force was ill prepared for what awaited them on        agents as part of a misinformation campaign.
                the other side of the Mishtuki jump gate.                      This turn of events stalled the Circasian
                         Unbeknownst to the Circasian strike           Empire’s planned offensive, giving the Chouka
                force the Chouka had full knowledge of the             Theocracy a reprieve from further attacks. The
                impending military strike against them, down to        Chouka however did not take advantage of this
                the exact time and place they were to arrive.          time. Following the battle in Mishtuki, the
                The Chouka took advantage of this knowledge            Chouka military leadership found basis to
                and had established an ad hoc defense                  reaffirm their belief that the Circasians were
                perimeter around the local jump gate. Waiting          simply too primitive to be a threat, and passed
                for the Circasian fleet were several heavy orbital     this belief on to the clerics and high priests of
                satellites, freshly towed into position, as well as    the Circle. Despite intelligence reports to the
                a strong support fleet to back them up.                contrary, the Chouka military arrogantly believed
                         The battle was little more than a             they were indomitable from such primitive enemy
                massacre as the Circasians fought while trying         forces. They would be proven wrong.
                to recover from the shock of the ambush. The
                only thing that saved the Circasians from being
                destroyed early in the battle was the fact that
                                                                       The Mishtuki Plan (1972)
                some of the Chouka defsats had not yet been                    Despite the setbacks and repercussions
                activated and did not join the battle until after it   of the strike into Mishtuki, the Circasians
                had already begun.                                     remained dedicated to the path they had chosen.
                         In the end, the Circasians managed to         After a period of internal review the War Council
                escape with only a single ship and several             devised a new plan that they believed could be
                                                                       successful. They also implemented new security
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                                                                                                              Empire Rising
 came two weeks later when a major Chouka                         The Ninth Fleet, under the direction of
 fleet attacked the Circasian forces at Mishtuki        First Hand Marzuula Tien, was ordered to begin
 IV. Early warning systems managed to detect            preparations for an attack into the Senshuka
 the Chouka fleet as it passed the orbit of Mishtuki    system itself. The Circle and leaders of the
 V, but this still gave the Circasians little time to   Theocratic Guard believed that an appropriate
 prepare themselves for battle. Both sides were         display of force against the major Circasian
 nearly evenly matched, but the Circasians              colony in Senshuka would be enough to put an
 underestimated the ferocity of the Chouka              end to the Circasian threat for the time being.
 counterattack. Many within the Chouka military                   Upon arriving in Senshuka, the fleet
 were outraged that the Circasians would once           proceeded towards Senshuka II, the site of the
 again invade their territory.                          Circasian’s largest extra-solar colony. They met
          The Battle of Mishtuki IV was hard fought     little resistance on approach to the colony world
 on both sides, and neither side escaped                and, as they approached the colony, Marzuula
 unscathed. The fleets were so evenly matched           felt confident that the Circasians had fled in the
 that by battle’s end neither side could claim          wake of his fleet.
 victory. The Chouka had lost all of their capital                So it was that the Chouka Ninth Fleet
 ships, the few remnants of their fleet ultimately      was caught entirely off guard when, all of a
 retreating back to the defenses of Mishtuki VII.       sudden, a jump point formed near their fleet’s
 The Circasians fared little better, with most of       position and began to disgorge wave after wave
 their fleet in ruins and only one-third of their       of warships. The Circasian long-range
 forces intact, and most of those were no longer        hyperspace probes had detected the Chouka
 able to fight. The Kiralina Jump Ship Thantir          fleet in transit to the Senshuka system, and the
 suffered heavy damage in the battle and was            military command had decided that the best way
 nearly destroyed when the Chouka flagship, an          to counter the Chouka fleet was through a risky
 Apostle Holy Cruiser, rammed the explorer mid-         surprise ambush. With a Kiralina Jump Ship in
 ships.                                                 hyperspace maintaining the jump point, the
          The surviving Circasian ships were once       Circasian defense forces emerged from
 again forced to withdraw from the system back          hyperspace to combat the Chouka fleet.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                               31
                                       History of the Chouka War
  2                      Marzuula’s fleet was left in state of shock   fleet losses to this point had drained the Chouka
                by this turn of events. Such an ambush was             fleet to the point that few ships could be spared
                entirely unconventional and, although his fleet’s      without stripping garrison fleets of their numbers.
                weapons were charged and online, it took them          The Chouka Theocracy was forced to assume
                precious time to reorient and adapt to the reality     a defensive footing until new fleet assets could
                of the combat situation. By the time the fleet         become available.
                had fully recovered from their surprise groups                  The Battle of Senshuka had a similar
                of small Circasian frigates were already darting       effect on the Circasian Empire. The Senshuka
                amongst the large Chouka cruisers, firing wildly       defense fleet had taken unacceptable losses in
                in an attempt to disable the Chouka fleet. The         the battle and required bracing before any new
                close quarters combat was not something that           offensive action could be taken. Political
                Marzuula and his ship commanders were                  pressure at home also threatened the
                accustomed to, and many volleys meant for the          continuation of the campaign. As popular
                Circasian frigates slammed instead into friendly       opinion shifted, the War Council found itself
                ships. Early return fire from the Chouka               unifying behind a pro-war stance. Early
                managed to do significant damage to the                dissenters had realized after the Battle of
                Circasian attack force, but the effect of the          Senshuka that the Chouka were in fact not
                Chouka’s slow initial response was their               unassailable enemies and that, although the
                undoing. First one, then another and another           Chouka had superior technology, the Circasians
                Chouka ship exploded into balls of gas, metal,         had more ships, better crews, and arguably
                and flame. Marzuula ordered the fleet to fall          better tactics.
                back and the surviving Chouka ships fought their                It was during this extended stalemate
                way back to the local jump gate and retreated          that the Circasian War Council began drawing
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                                                                                                              Empire Rising
 Elders: find an alternate route into Circasian        the system.
 space and strike at their flanks. The idea                      The first wave of Circasian ships, made
 intrigued the members of the Circle. Although it      up primarily of Moshesta Frigates, rushed the
 was known that there was at least one route           still-activating defense satellites, punching holes
 into Circasian space through Kástan space, it         in the planetary defense network. The Chouka
 was unknown whether any other routes existed.         retaliated, leaving the frigates on fire and
 Given recent events, the promise of a quick           bleeding atmosphere.
 resolution to the war was welcomed and                          As the Circasian ships came around for
 Shcuizkho’s mission was approved.                     another pass, the Chouka defensive fleet took
          Unfortunately for the Chouka,                position around the Temple Starbase. The fleet,
 Shcuizkho’s mission was cut short when his fleet      including no less than five Apostle Holy Cruisers,
 encountered an especially turbulent area of           stood at the ready to engage their enemy.
 hyperspace while en route to Kásta. Shcuizkho’s                 Not long after the second and third wave
 fleet had been traversing hyperspace rapids           of Circasian ships had transited to real space
 when a sudden gravitational incline shift pushed      the entire battlefield fell into chaos. Weapons
 them into proximity of a massive hyperspace           fire and explosions surrounded every ship. Ships
 whirlpool. Shcuizkho’s ship survived the              shook and buckled underneath the destructive
 encounter, but three support ships were not so        force of laser, plasma, and particle weaponry.
 fortunate. The fleet was forced to turn back in       Others spouted flames as slender missiles
 shame and no further attempts to find alternate       impacted upon their hulls. Amongst this chaos
 routes to Circasian territory were undertaken.        waves upon waves of fighters engaged the enemy.
          In the fall of the Earth year 1972, the                As the battle spread in a thin line around
 Circasian Mishtuki Plan went into action. With        Mishtuki VII’s planetary defense network, a final
 the primary strike fleet in position to depart for    wave of Circasian ships emerged from the jump
 Mishtuki, the Circasians began launching              point, the vortex closing behind them. Two large
 several attacks into Sha’al as a feint to make        warships, similar in shape to the ubiquitous
 the Chouka believe that a larger invasion force       Kolanis cruisers, moved slowly into the
 would be moving into the system soon. It was
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                                33
                                       History of the Chouka War
  2             maelstrom ahead, six frigate escorts following        weapons no longer served them. The Chouka
                them into the fray.                                   fleet flagship was destroyed when, in an act of
                         Within seconds the raw power of these        sheer spite, it rammed one of the bombardment
                new combatants was painfully demonstrated to          vessels that had previously destroyed the
                the Chouka. Both ships opened fire on the             station. Slowly the Chouka fleet’s numbers
                Chouka starbase from long-range, the two              dwindled until the last ship, an Acolyte Patrol
                enormous particle beams that each of them             Frigate, falling out of control into the planet’s
                mounted shooting forth. The wide, bluish flares       atmosphere, exploded.
                quickly traversed the distance, three of them                  A final wave of ships was deposited into
                connecting with the station. One of these struck      Mishtuki upon relay of the battle’s success.
                the bottom tier of an Apostle cruiser on its way      Assault ships loaded with Circasian infantry and
                to the target, simply tearing through the ship        armor divisions landed on the Mishtuki colony.
                undeterred as it continued to beat into the side      Combat between Circasian and Chouka ground
                of the Chouka base. The three wide beams              units was short lived, as orbital bombardment
                cut in long strokes along the starbase’s hull.        support proved effective at countering the larger
                Metal creaked, curled, and melted under the           Chouka army, and the use of general
                onslaught, the pressure of erupting atmosphere        bombardment of the civilian population helped
                causing Chouka crew and equipment to be               force a surrender of the colony within a day of
                explosively ejected into space. The beams             losing the battle in the sky. Within a week the
                continued to cut deeper into the structure. Two       colony was firmly under Circasian military
                of the beams raked across the habitat section,        control.
                one ripping a deep gash into the hull while the                The Circasians had managed to
                second cut the hole even deeper, in some places       successfully capture the Mishtuki colony, and
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                punching entirely through the base. The other         at a loss ratio that was less than what military
                beam ran vertically, ripping from the upper           analysts had projected. The mission to take
                sensor cluster down to the reactor housing.           control of the rest of the Mishtuki system and
                Suddenly a great flash of light bathed the            begin the construction of fortifications was the
                battlefield. Seconds later, as the flare              immediate goal of the occupation forces. The
                diminished, a ball of fiery detritus hung lifeless    Circasians had reason to believe that the
                in space, the sole remnants of the Chouka             Chouka were operating at least one secret
                starbase.                                             outpost— possibly more—in Mishtuki, their
                         The destruction of Mishtuki Station          configuration and strength unknown. Before
                worked the Chouka into a religious fervor. These      being destroyed, Mishtuki Station had sent
                unidentified warships had demonstrated                coded transmissions to several unknown
                capabilities that the Chouka had not fathomed         locations in the system, tipping off the Circasians
                the Circasians to possess, and soon a mixture         to the bases’ presence. Several of these
                of fear and hatred washed over the Chouka fleet.      unknowns had been identified as ships that had
                Suddenly the battle transformed from a                been on long-range patrols in the system but
                planetary defense action to a battle of               had later retreated via a local fixed jump gate
                desperation. Many Chouka support ships fled           back to Chouka space. Other transmission
                the battle to save themselves, but most               destinations could not be identified as such and
                remained on the battlefield determined to exact       were classified as potential locations of this
                holy retribution against their enemies. The           hidden Chouka military base. It was ultimately
                Chouka commanders would give no quarter and           determined that this outpost was likely located
                vowed to make the ultimate sacrifice to make          on the far side of the solar system, but the exact
                sure the Circasians paid the price for their          location could not be established.
                actions.                                                       The base was eventually located and
                         From this point on, the Battle of Mishtuki   destroyed after an ambush by Chouka guerilla
                took on a new tone, a tone of fanatical               forces operating from the base unwittingly
                desperation. Chouka warships fought until             revealed its position. With one known base
                destroyed, resorting to ramming once their            neutralized, the Circasians continued to sweep
                                                                                                             Empire Rising
 capture of the three other secondary religious        Shrine was unwarranted, the treatment of
 retreats before confronting the Taera Shrine.         Chouka detainees was adequate and that no
 The Circasian fleet easily captured the three         wide scale alien rights abuses could be found.
 smaller bases in the system, destroying the
 Chouka patrol vessels in the area and depositing
 marines to secure the bases. The Chouka
 pilgrims protested the Circasian capture of the
 bases, but amazingly no violence was reported
 on these bases.                                        The Lights of Taera
          The Battle of Taera Shrine was a bloody               A sacred astronomic event located
 confrontation, despite the fact that the Circasians    in the Sha’al system, the Lights of Taera
 outnumbered the Chouka defenders nearly two            attract a great many pilgrims every years.
 to one. The Circasians had underestimated the          The Lights of Taera are believed to be the
 potency of the Chouka minefield and took heavy         fulfillment of an ancient prophecy that
 losses from hits. Once the defending fleet and         proclaimed that ‘the lights of the world are
 defsats were neutralized, the Circasians               the doorway to god’.
 proceeded to sweep the minefield and began                     There is little else of use in the Sha’al
 depositing troops on the station to take control       system and the only Chouka colonies in the
 of it. Unlike the other stations, the inhabitants      system are the many shrines that monitor
 of Taera Shrine fought back alongside the station      the Lights of Taera and allow believers to
 security personnel. With their marines being           seek spiritual fulfillment in their presence.
 continually beaten back by the Chouka                  Aphrodisiacs and other herbs are often used
 defenders, Circasian Captain Larha Karrn               to allow the pilgrim to reach a state of
 ordered the troops to fall back and evacuate the       enlightenment while viewing the Lights of
 station. After the last surviving marine party had     Taera. Aphrodisiacs of substantial quality
 returned to base, Karrn ordered the destruction        are one of the very few export industries
 of the station. The Taera Shrine was destroyed         that exists in Sha’al.
 along with its entire 5,000 inhabitants.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                               35
                                       History of the Chouka War
  2
                The Fight to Chouka                                   war. The Mishtuki Plan had guided them to this
                                                                      juncture, but it did not provide anything more
                (1973)                                                than a cursory outline of how to proceed in the
                         With Mishtuki and Sha’al conquered by        war should the Mishtuki offensive succeed.
                the Circasians, the Circle of Elders began to                  The Circasian people had become tired
                awaken to the realization that Chouka could very      after a year of war and the civilian authorities
                well be the next Circasian conquest. The Circle       were starting to buckle under the pressure put
                had long held the belief that the Faith would         on them by their constituents. From their
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                defend them forever and their technological           perspective, the defense network at Mishtuki had
                advantage would deter any real attack. Now            been partially rebuilt and the Empire more or
                the Circle was being forced to decide on a course     less protected from the threat of Chouka
                of action that would keep them safe from              retaliation. The War Council looked at the bigger
                invasion.                                             picture, however, and they knew that if the
                         In a situation where cool, calculated        Chouka were not eliminated as a future threat
                decisiveness would have aided them most the           they would be forced to fight a stronger, even
                Circle instead fell into a fanatical fervor. They     more determined enemy at a later date.
                refused to entertain the idea of negotiating with              As the War Council tried to point out to
                the Circasians but they knew that the Theocratic      government leaders on several occasions,
                Guard could not provide the necessary fleet           Chouka was the last system keeping the
                strength to protect the homeworld and all of her      Circasians from gaining access to several
                colonies in the Chouka system, too. The Chouka        lucrative markets and trade hubs, not to mention
                ordered their colonies abandoned, their               new territories for expansion. These leaders
                populations relocated to homeworld.                   wanted the commercial wealth and territory that
                         By order of the Circle, the Theocratic       such actions would allow, but were unwilling to
                Guard seized all craft capable of operating in        pay the cost in ships and manpower to obtain
                space. These vessels were pressed into military       them. But ultimately, it was no longer their
                service, being converted into auxiliary warships.     decision, and the War Council was determined
                Even small pleasure yachts were confiscated,          to finish the war once and for all.
                with small fighter guns being jury rigged onto                 The decision to mount a full-scale
                the hull. The Theocracy was desperate for every       assault on Chouka using the majority of the
                single ship, fighter, or shuttle they could muster.   Circasian fleet was very controversial. The War
                The Circle believed their only hope was to make       Council explained that anything less would give
                Chouka’s defenses impregnable, lest it be             the Chouka the chance they needed to repel
                overrun like Mishtuki.                                the Circasians from their space and possibly
                         Meanwhile, the Circasian War Council         launch a counteroffensive to take advantage of
                was left to debate on how to proceed with their       the downturn in Circasian luck. The civilian
                                                                                                              Empire Rising
 in the final defense of their world.                  alien threat.
          In the battle that ensued, the Chouka put             The Circasians answered by beginning
 up a glorious defense, their selfless (and some       the systematic bombardment of the Chouka
 would say suicidal) ship commanders trading           homeworld, striking military and government
 their lives for a down payment on their race’s        complexes across the planet’s surface. Two
 salvation. The Chouka fought with true religious      hours later, a group of surviving clerics of the
 zeal and it has been said that few of the Chouka      Circle communicated the unconditional
 that held the line that day felt any remorse for      surrender of the Chouka Theocracy. The
 their actions. They took solace in the defense        Chouka War was finally over.
 of their god and their world. After taking any                 Circasian occupation forces took only a
 real, substantial damage, most Chouka ships           short period of time to weed out what guerilla
 would target the nearest enemy vessel and             loyalists remained active on the planet. Many
 attempt to ram them. More often than not they         went underground and resorted to domestic
 would find their target, destroying both ships in     terror attacks, but most Chouka were simply tired
 a fiery explosion.                                    of the war. They resented the Circasians for
          First Hand Marzuula Tein, the once proud     their actions and for the destruction that they
 warrior of the Theocratic Guard Forces, was           had wrought upon their race, but just as many
 killed in the final battle when a small Circasian     found themselves filled with spiritual doubts.
 Moshesta Frigate inadvertently rammed the             Periodic riots and revolts forced the Circasians
 Apostle Holy Cruiser under his command. The           to contract Kástan mercenaries to bolster the
 Circasian frigate had taken a blast to its engines    Imperial military presence on the planet long
 and was out of control when it slammed into the       enough to locate and suppress rabble-rousers
 forward section of the Apostle, gutting the ship’s    and militant dissidents.
 bridge.                                                        The highest-ranking members of the
          Also killed during the battle was First      Circle of Elders were located and detained
 Hand Shcuizkho Yular. Unlike Marzuula,                during the early occupation of Chouka. Many
 Shcuizkho was killed while trying to reach his        were tried for war crimes and either imprisoned
                                                       or executed. The Circasians installed a puppet
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                                      History of the Chouka War
  2             government in place of the Circle comprised of      proceeded with caution as they moved into
                collaborators and disillusioned clerics that had    position to begin the invasion of the Chouka
                been slighted or passed over by the former Circle   colony worlds in system. The Sshel’ath knew
                members. This new Circle oversaw the religious      that the Circasians had not pressed their
                mollification of the Chouka people, becoming        advantage into Breth, but did not know the
                little more than a glorified mouthpiece for         particulars of why they had not done so. This
                Circasian-sponsored propaganda. The Chouka          fact made the commander even more cautious.
                people, however, had always relied upon the                 When arriving at the gas giant moon of
                Circle as its moral authority and soon the Chouka   P’entae, the Sshel’ath were greeted with open
                accepted that their conquest was part of a divine   arms by the Chouka colony there. The Chouka
                plan for their people.                              were quite receptive to the Sshel’ath military
                                                                    presence in the system and communicated their
                                                                    wish to become a Sshel’ath protectorate. This
                The Fall of Breth                                   behavior was far from the Chouka norm as the
                         Although Chouka had fallen, the Chouka     Sshel’ath knew it, and the Sshel’ath commander
                maintained control of their colonies in the Breth   became even more wary of the situation.
                system. Many military ships that had been on                The distrust proved to be well founded.
                outer system patrols during the fall of Chouka      Not long after the Sshel’ath completed
                had managed to flee to Breth where they met         “negotiations” with the colony at P’entae, the
                up with other survivors and waited for the          Sshel’ath expedition found itself surrounded by
                inevitable.                                         Chouka warships closing on attack vectors. The
                         The Circasians, however, never would       Chouka had evidently hoped that the Sshel’ath
                dispatch a force to invade Breth and finalize the   would be lulled into a state of false security by
                defeat of the Chouka military. The battle to take
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                                                                                                           Empire Rising
                                                     that fleetingly offered itself to them.
         The Chouka slowly settled into their new
 role as a conquered population. For most their
 day-to-day life remained unchanged and, as
        Yollana
         Escort Frigate
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                                             The Circasian Empire
   3
                3.0 The
                Circasian
                Empire
                Introduction
                        The Circasian Empire emerged after the
                Chouka War as a major regional political,
                economic, and military power. Before the war,
                the Circasians were little more than a fledgling
                interstellar power located on the edge of
                explored space. Through hard work, blood,
                sweat, and tears, the Circasians succeeded in
                conquering the Chouka Theocracy, the first step
                down the road towards an empire that would              between early Circasian tribes was common and
                span much of the outward sectors.                       actually acted as a catalyst for the future
                                                                        development of Circasian civilization. As clans
                                                                        and tribes fought for territory and dominance in
                Background
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                                                                                                                 Empire Rising
                                                          Excavation of the derelict took nearly a month,
 Circasian scientists carefully collected data and        at which point it was towed to Jenholen Station,
 developed and tested new space technologies              a military controlled research station orbiting the
 before launching more substantial space-based            inner gas giant, Jenholen, for further study.
 initiatives. The construction of the first shipyard               The results of the find were nothing less
 in 1821 led to an explosion of expansion and             than spectacular. Not only were the Circasians
 exploration in the Circasian home system. In             able to make giant leaps in starship construction,
 the years to come the Circasian would grow from          drive and power systems, and other
 a fledgling one-planet power to boasting more            technologies, they had actually managed to
 than twenty individual settlements spread                salvaged a functional jump engine. Physicists
 throughout their solar system.                           worked for years attempting to comprehend the
          The Circasians thrived during the early         inner workings and functionality of the arcane
 years of space expansion, but it would not last.         piece of technology, relying on linguistic
 The interplanetary expansion and outward                 specialists to decipher the alien runes that
 growth of the previous two decades had filled            covered the artifact. With rudimentary
 investors and corporations with a euphoria that          translations of the alien language in hand, these
 was not justified by the bottom line. An economic        linguists then worked hand in hand with
 downturn on Circasia in 1842 caused the bottom           computer specialists to access vital data from
 to fall out of the space-based business sector.          the alien computer system in order to put
 The subsequent depression wracked the still              together the pieces of the mysterious puzzle.
 young space economy and stalled development              The alien writing continually noted that the
 of new space technologies. Cutbacks in ship              device was some sort of a “portal to the stars”,
 construction and technology sectors, coupled             or a “doorway to the gods”. Scientists interpreted
 with the collapse of key high profile corporations,      this to mean it was some sort of interstellar travel
 caused many investors to get out of the market.          device. Although unable to fathom the underlying
 This in turn led to more economic problems,              theory of hyperspace, the teams were ultimately
 including the abandonment of several solar               able to come up with schematics for a crude
 colonies. The Circasian Empire had taken                 jump device of their own.
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                                             The Circasian Empire
   3                     Construction of the first Circasian jump
                ship prototype was a grueling and expensive
                undertaking. The Circasian home system was
                poor in terrentium, the element essential for the
                construction and maintenance of jump engines.
                Small quantities of the material were extractable
                from the local asteroid belt, though at immense
                cost, but finding suitable deposits required
                intense scouring of the denser regions of the
                asteroid field to find viable mining candidates.
                After expending great amounts of resources
                deciphering and reverse engineering the jump
                drive, the Circasians were now ready to make
                their first attempt at using the technology.
                         The initial results were nothing short of
                disastrous. Having no knowledge of jump
                engine mechanics and operations, let alone
                hyperspace, the first several jump craft
                prototypes were destroyed when their jump
                engines overloaded upon activation. Only after
                additional research did the alien database yield the
                final clue required to make the Circasian jump engine
                work. Unfortunately, the alien database would betray
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 Mishila and Thantir both returned with                         As the Circasians continued with their
 knowledge of other star systems. The Mishila          policy of outward expansion, it became
 had visited and catalogued the Senshuka               necessary to rotate explorer ships from
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 system, discovering a wealth of exploitable           exploratory duty to courier missions in intervals
 natural resources including large terrentium          so that workers and supplies could be moved to
 deposits. The Thantir returned with knowledge         newly discovered systems. The Circasians
 of the Res‘den system, which contained little of      simply did not have enough jump capable craft
 interest but did have leftover beacon trails          available for use as dedicated jump couriers.
 leading to other possible system locations. They               Upon arrival at new colonies, workers
 had followed one of these trails, managing to         would typically develop an initial permanent
 reach the Talynn System, when their stores had        settlement at the intended colony site and begin
 started running low, requiring them to double         assembly of a prefabricated fixed jump gate.
 back for resupply. Talynn, a trinary star system,     The deployment of fixed jump gates in new
 looked promising for future inhabitation and as       systems allowed for faster, permanent
 a site for stellar research from the preliminary      hyperspace routes to be established between
 data the Thantir collected.                           the new system and other existing systems. This
           The Kiralina, however, had vanished.        increased the accessibility of newly explored
 The Mishila was sent on a futile quest to follow      territories, facilitating the migration of colonists
 the Kiralina’s intended route of travel through       and corporate interests into these systems.
 hyperspace but turned back when they hit                       Corporate and government investments
 turbulent hyperspace rapids. The large ship           in extra solar colonial properties surged
 barely managed to escape the fiery maelstrom          noticeably in the late 1920s and early 1930s with
 without it being lost, too. No one has seen the       thirty separate expeditions chartered by private
 Kiralina since, the ship becoming the equivalent      and/or federal institutions. The largest
 of the Flying Dutchman to the Circasians. Many        concentration of extra-solar colonization was in
 believe that the Kiralina will return one day after   the Senshuka system as mining companies,
 it has finally completed its mission, and sightings   claim miners, and other entrepreneurs
 of the ship are still reported by crews passing       purchased passage on liners and cargo ships
 through especially rough and treacherous areas        headed into the system in search of their fortune.
 of hyperspace.                                        Senshuka, specifically the mineral rich world of
                                                       Senshuka II, would become the most heavily
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                                           The Circasian Empire
   3            populated system in the Circasian Empire other
                                                                     First Contact
                than Circasia itself, and Senshuka II would be
                Circasia’s largest and most lucrative colony                  The Circasians had learned long ago that
                world.                                               they were not alone in the universe; the alien
                         The Talynn system also received a large     derelict discovered in the Circasia system was
                influx of colonists, but enjoyed nowhere near the    proof of that. Through all of their exploratory
                volume of Senshuka. While miners flocked to          and colonization missions they had yet to meet
                Senshuka, scientists found Talynn to be a            any other intelligent life. Some began to believe
                paradise for pure research. A swampy, overcast       that the ‘giants among the stars’ had destroyed
                world, Talynn Prime was quickly colonized by         one another in a great cataclysm, leaving the
                those wishing to explore the wonders of a new        younger races in the region to pick up the pieces.
                world. The atmosphere was toxic to Circasian         Speculation was not needed following the fateful
                physiology, yet many found the balmy world           events of March 19, 1934. The Mishila, on long
                comfortable and a string of domes and facilities     range patrol upspin of Circasia, jumped into a
                began emerging among the cycad-like growth           system that they had located a day’s journey off
                of Talynn Prime’s young forests. Many                of the established beacon path. A cursory
                pharmaceutical companies established a               examination of the system, designation
                presence on the world in order to study the local    Quadrant 1, had already begun with several of
                flora in hopes of discovering new drugs.             the ship’s shuttles being dispatched to begin
                         In addition to these two major systems,     mapping nearby system bodies.
                the Circasians also established colonies or                   Out of nowhere, a small fleet of three
                outposts in the Res‘den, Kosica, and Vatal           alien ships appeared on an intercept course for
                systems. Res‘den was found to be lacking in          the Mishila. The Circasian vessel tried
                                                                     desperately to initiate contact with these
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 Mishila. Nonetheless, the Mishila’s commander       several orders of magnitude larger than the
 made sure to watch for sensor echoes in             Circasian’s largest warhsip. The Circasians
 hyperspace as it retreated back towards             thought that their worst nightmares had come
 Circasian space.                                    true, and every Circasian held their breath.
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         Upon returning to Circasia the crew of              Needless to say it was a complete and
 the jump ship was debriefed by the military         utter surprise when the ship signaled the nearest
 command. The government and military were           Circasian base in Circasian! The vessel
 both shocked by the news of the confrontation       identified itself as a Kholran battleship
 in the system. The War Council felt that this       dispatched as courier and first contact vessel.
 was a sign that they had to militarize quickly or   The Kholran explained that the three destroyers
 risk a full invasion from this new alien threat.    encountered in Quadrant 1 had interpreted the
 Paranoid that their forces may have been            Circasian’s first contact signals as primitive
 followed back to homeworld, a state of planetary    attempts to jam their communications. The
 emergency was declared at Circasia and the          Kholran emissary apologized for the incident and
 colonies with all military installations placed     surprised the Circasian Empire when he
 under high alert. Production centers were           informed them that the shuttle crews were not
 activated to begin immediate construction of        only still alive but onboard the battleship and
 warships and defense stations to help defend        ready for transfer back into Circasian hands.
 Circasia. At that point in time the Circasian               The Kholran ship stayed in Circasian
 space fleet was a police force suitable for         space for several weeks as the Kholran
 countering little more than the occasional          diplomats met with Circasian planetary
 homegrown pirate vessel. The Circasians knew        represents to establish normalized relations
 that none of their defensive systems could          between their races. First and foremost on the
 possibly counter an enemy the likes of that         Circasian agenda was procuring astronomical
 encountered in the alien star system.               data and securing an amicable border treating
         They did not have to wait long for their    with the Kholran. The Kholran were not an
 worst fears to be realized. Within a week of the    expansionistic race, their empire actually
 Mishila’s return to Circasia a jump point formed    contracting over the previous century, and as
 in the outer regions of the Circasian home          such they welcomed a border treaty with the
 system, spewing forth a single behemoth. This       Circasians. The Kholran were also more than
 massive battleship was almost half the size of      happy to transfer a map of nearby jump routes
 one of the Circasian’s own jump ships and           to the Circasians. This map included several
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                                            The Circasian Empire
   3            jump links identified as routes leading into the       come without its price. In fact, the opening of
                territories or numerous alien governments.             Circasian space to the rest of known space
                          Circasians quickly made contact with the     would lead to the Circasian Empire’s first major
                other alien powers in the region using the map         conflict in space. As merchant vessels and
                given to them by the Kholran emissaries. The           traders entered Circasian space they were soon
                Circasians found that several powers bordered          followed by pirates, raiders, and brigands.
                them, including the Kholran, Chouka, and               Raider organizations from throughout the region,
                Th’sook. The Chouka were the most powerful             including those based out of Chouka, Sshel’ath,
                of their neighbors (besides the Kholran, of            ak-Tai, and Kástan space, had begun moving
                course), and the Th’sook were a newly emerged          operations into the lucrative and virtually
                interstellar power in a situation not unlike the       undefended regions of the Circasian Empire,
                Circasian’s own. The Kholran maps indicated            specifically the trade route hub at Res‘den and
                that several large, powerful empires existed           the trade lanes of the Senshuka system. Losses
                upspin of the Kholran Republic, but the                to raiders increased with every passing year. As
                Circasians were content to slowly open relations       the casualty rates of freighters heading through
                with their immediate neighbors and gradually           the sector increased, the pilots’ unions and
                ease themselves onto the galactic scene.               various guilds connected to interstellar
                          Of those races contacted by the              commerce activities began to demand that the
                Circasians early on, the Chouka wanted little do       Circasian Empire do something to curb the raider
                with the upstart Circasians and made this known        activity.
                to them during their first meeting. The Th’sook,                 The existing Circasian patrol ships
                meanwhile, were quite the opposite. After only         remained little changed since the time of contact
                a few short meetings it became obvious to the          with the Kholran, and the antiquated
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                Circasians and Th’sook that both were more             technologies these vessels boasted were no
                alike than they were different. The Th’sook            match for even the rundown secondhand ships
                admired the warrior past of the Circasians while       operated by the raider bands. The Circasians
                the Circasians found the Th’sook’s mythological        needed a modern navy to deal with this very
                dramas breathtakingly elegant and provocative.         real problem and they needed it fast.
                The two nations became solid trading partners,                   With pressure increasing, the Circasians
                the Circasians trading Th’sook starship                began construction on a new generation of
                technologies in return for raw materials and other     frigates to help in the battle against the raider
                domestic goods.                                        threat. However, as the Circasians waited for
                          As trade relations were opened with their    new warships to be completed in shipyards at
                neighbors the Circasians came into contact with        Circasia, the raiders were becoming bolder in
                several other alien races that they had previously     their actions, and more deadly. A raider strike
                known only through secondhand information              by a Ghotekhen raider band called the
                brought into Circasian space by other visiting         Unsheathed Claw on the Res‘den transfer point
                races. The races of the ak-Tai Hegemony had            left the station nearly destroyed and hundreds
                little interest in the affairs of the downspin races   of innocent civilians murdered. The Unsheathed
                (the Circasian Empire included) and were               Claw boarded the station and began pillaging,
                remote enough that the Circasians did not              stealing everything that they could carry.
                attempt to form a lasting relationship until years     Eventually a small flotilla of Rotarra Police
                later. Several other small nations were                Cutters arrived and managed to drive the raiders
                discovered coreward of Circasia, including the         off but not before the damage to the transfer
                Thrikin, Kástan, and Thaline. All of these races       point had been done. Such attacks were still
                proved to be friendly to one degree or another         uncommon, but were becoming less so with
                and trade treaties were secured with all of them.      each passing day.
                                                                                 In 1944, the first in a series of new
                                                                       construction warships left the Circasian
                The Raider Wars                                        shipyards. Reformed into ten patrol fleets, these
                        The newfound wealth that came from             ships were charged with the defense of the
                foreign trade and commercial enterprises did not
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 unsuspecting cargo ships. Blood Sword pilots                   In answer to this problem a new frigate
 had become accustomed to the treacherous              design using a new and powerful weapon was
 hyperspace formations native to Kástan space          constructed and put into service. This ship, the
 and could easily escape capture by going where        Xandar Lancer Frigate, would revolutionize
 other ships wouldn’t dare.                            Circasian ship construction and represent a new
           Circasian intelligence agents managed       way of looking at military engineering. The
 to secure information on the whereabouts of the       Circasian Empire kept the Xandar frigates a
 Lady of Dark Souls in 1950 and the Circasian          closely guarded secret and reserved them for
 War Council authorized a strike against the           homeworld defense, lest the raiders learn about
 raider command vessel and its escorts. The            their new secret weapon. The War Council had
 Circasians dispatched the 6th Fleet, under the        a plan that would, if successful, eradicate the
 command of Admiral Haelitis Xan, to intercept         raider threat completely. Using intelligence data
 the Lady of Dark Souls and destroy her.               gathered by covert operatives working from
           What followed was a military disaster.      within ranks of each of the three largest raider
 Admiral Xan was haughty and arrogant,                 bands, the War Council’s plan called for a series
 something that was well known by everyone that        of strikes that would hit all three raider groups
 knew him. Xan looked upon the mission as              simultaneously, giving them no time to respond.
 nothing more than a standard raider suppression       Using their inside operatives, each band would
 mission and, despite reviewing intelligence files     receive false information about a major
 on the Blood Swords, did not believe them to be       terrentium shipment moving through their
 anywhere near as large a threat as others made        respective sectors. Using this as bait, the
 them out to be.                                       Circasians would be waiting for them with a fleet
           The Admiral’s fleet intercepted the Blood   of Xandar Lancer Frigates. Production of
 Sword raider fleet as expected and proceeded          Xandars was redoubled in order to get enough
 to make a grave miscalculation. He ordered two        craft produced by the deadline.
 of his small police frigates to move into close                These surgical strikes by the Xandar
 range and order the raider ships to stand down.       Lancer Frigates in 1955 largely ended the raider
 When the frigates entered the Blood Swords’           threat. Even the venerable Blood Swords found
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                                           The Circasian Empire
   3            themselves in shambles after the attack. The         Planetary Assembly as the Circasian ruling body.
                Raider Wars ended with the destruction or            The War Council is made up of twelve
                dispersion of the three major raider bands hit in    representatives, two from each military
                the attacks. Some disparate bands of raiders         command: Star Forces, Ground Forces, Military
                still remained active in the region, but none had    Intelligence, Diplomatic Corps, Research and
                the organization or resources to effect the same     Development, and Logistics Command. A sub-
                level of terror as those groups dispersed by the     department of the War Council acts as an
                1955 attack.                                         interchange between the six commands to
                         The Circasian Empire was tested both        coordinate information and operations. The
                diplomatically and militarily early on after         staffs assigned to each councilor also play an
                entering the galactic scene. The Raider Wars         important role in coordinating military affairs. Of
                tempered the Circasian military machine and the      the six commands, the Diplomatic Corps is the
                Circasian military learned much about tactics        only one to be staffed and run primarily by civilian
                and space combat during this period. They            personnel. The organization is still operated
                would later put this information to good use         under the auspices of the War Council and is
                during their conflicts with other nearby powers,     an entirely separate entity from the diplomatic
                most notably the Chouka during the Circasian/        staffs associated with the Planetary Assembly.
                Chouka War of 1971-1973. More commonly                        The Articles of the Circasian Empire
                known as the Chouka War, this war established        were amended after the War Council’s formation
                the Circasians as a true military power in the       to give the body several emergency powers that
                region.                                              were viewed as being necessary should a time
                                                                     of crisis befall Circasia. First and foremost
                                                                     among these are the War Council’s war powers.
                Circasian
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                                                                                                           Empire Rising
   systems left untouched since the 1830s.            attempted several abortive campaigns into
   Imperial expansion was not limited to              Circasian space before the outbreak of total
   colonization of the frontier. The Thrikin          war, but the Circasian leadership had grown
   Planetary Assembly was peacefully annexed          complacent and believed that diplomacy could
   as an imperial protectorate during the 1970s,      still avert a conflict with the Courata. So it was
   providing the Circasians with a strategic base     that the Circasians were caught off-guard by
   near the Kástan Imperial Monarchy.                 the severity and scope of the Courata invasion
            The Circasians next major conflict        of their territories. The Circasians persevered
   was the War of the Seven Stars, fought             as best they could, but every year that went
   largely between the years 1983 and 1989.           by brought them closer to the breaking point.
   The Circasians found themselves unwillingly                 After nearly twenty years of continual
   drawn into a conflict with the Defensive           warfare, the Escalation Wars ended with both
   Alliance of Worlds (historically labeled the ak-   the Circasian and Courata empires broken,
   Tai Hegemony), a coalition of aliens whose         their fleets shattered, and their worlds in
   worlds were devastated during the Great War        flames. Economic disaster smothered the fire
   by the genocidal E’chekri. The conflict quickly    that had stoked Circasian military supremacy
   escalated into full-scale war, involving the       for half a century. Never again would the
   entirety of the Hegemonic members (ak-Tai,         Circasian Empire wield any real power in the
   Lleskath, Solassi, and Ghotekhens) and the         galaxy. In the Circasians shadow, new power
   Th’sook, who joined the conflict as a              arose, continuing the cycle of death and
   Circasian ally. The War of Seven Stars ended       rebirth on the interstellar stage.
   in Circasian victory, due in no small part to
   the revelation that ak-Tai treachery was
   responsible for sparking the conflict.
            The Circasian Empire was
   strengthened by the technologies and
   territory earned during the War of the Seven
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                                            The Circasian Empire
   3            Circasian                                             as miniaturized however, forcing them to mount
                                                                      them in “lanced” mounts.
                                                                               The medium laser cannon suffered from
                Technology                                            numerous problems that kept it from entering
                        The Circasians have developed their           mainstream military service. First and foremost
                military infrastructure and technology very           were its erratic energy requirements. The
                rapidly in the past forty years since entering the    medium laser cannons were prone to spikes in
                galactic scene. Initially relying on weak ballistic   energy consumption that caused a heavier load
                and kinetic weapons for military applications, the    to be put on the local power grid, causing
                Circasians quickly branched into other fields,        brownouts and power shortages in other ship
                including laser, particle, and plasma weaponry.       sections. If one of these power surges occurred
                Many of these technologies were still in their        at the time of firing the medium laser’s capacitors
                infancy during the Chouka War, but information        would harmlessly discharge, causing the
                was gathered during and after that conflict           weapon to misfire.
                allowed the Circasians to develop more                         The affects of these surges were not
                advanced technologies, particularly in the field      limited to only the medium laser itself, either.
                of plasma weaponry.                                   All other ship-based weapons were similarly
                                                                      affected by the seemingly random power drains
                                                                      caused by these medium laser cannons.
                Directed Energy                                       Attempts to isolate the medium laser from the
                                                                      power grid itself, establishing it on its own circuit,
                Weapons (DEWs)                                        were unsuccessful. One such attempt led to
                       The Circasian Empire arsenal is replete        the weapon’s capacitors overloading, destroying
                with a multitude of directed energy weapon
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                                                                                                             Empire Rising
 Light Particle Gun                                    cannon similar to the standard particle cannon
 T-24 Tegra Neutral Particle Beam                      but rather went a step further, attempting to
          A neutral-particle beam weapon, the light    create a weapon capable of incredible
 particle gun and particle gun were developed          destructive power. The result was the slow firing
 simultaneously by the Circasians. Poorer than         siege cannon. Capable of delivering massive
 a light particle beam in every way, light particle    amounts of damage to the target, the siege
 guns were nevertheless pinnacles of Circasian         cannon suffers from uncorrectable focusing and
 technological achievement for many decades.           overheating problems. It was not uncommon
          Light particle guns are typically found on   for system problems to cause the weapon’s
 older Circasian warships or civilian merchant         particle acceleration and focusing systems to
 ships.                                                shutdown unexpectedly during firing.
                                                               The siege cannon ultimately was used
                                                       as a long-range assault weapon for use in base
 Particle Gun                                          assaults. The weapon also found utility against
 T-72 Yasaur Heavy Neutral Particle Beam               ground based targets for planetary
          The particle gun served as the               bombardment missions. Despite these
 Circasian’s first ship-mounted particle weapon        applications the weapon was eventually phased
 of any real note. Poorer than modern particle         out of service and the concept shelved after it
 beam weapons in every way possible, the               was found that massed missile/bomb fire and/
 particle gun was quickly replaced by the light        or mass drivers could do the same job more
 particle beam once that weapon was developed.         efficiently.
 Few Circasian military vessels continued to use
 the weapon. Eventually the weapon ended up            Light Plasma Cannon
 in the hands of Circasian civilian organizations,
                                                       Talsar Plasma Cannon
 which used the weapon for arming their
 merchant craft to defend against raiders or other            The light plasma cannon is the second-
 threats.                                              generation plasma weapon used by the
                                                       Circasian military. The successor to the point
                                                       plasma gun, the light plasma cannon quickly
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                                            The Circasian Empire
   3            gained popularity among military commanders           Circasian War Council instead opted to direct
                and was eventually integrated into the Circasian      their resources into more lucrative research
                fleet doctrine. The ability to sear through even      programs.
                the most resilient of armors made it perfect for
                debilitating enemy ships, if not destroying them      Light Kinetic Mortar
                outright.
                                                                      Hafhir SK20 Kinetic Cannon
                        During the height of the light plasma
                cannons popularity in the early 1960’s, light                  Deployed at the same time as the larger
                plasma cannons were fielded extensively on new        kinetic mortar, the light kinetic mortar was an
                construction hulls. These light plasma cannons        attempt to develop a railgun for point defense
                were almost also mounted forward in turrets           applications. The light kinetic mortar was only
                capable of extended arcs of fire.                     partially successful in its intended role. It was
                                                                      ultimately replaced by neutral particle beam
                                                                      weaponry, such as the light particle gun and,
                Medium Plasma Cannon                                  later, the light particle beam.
                Joukaro Plasma Cannon
                        The medium plasma cannon was                  Kinetic Mortar
                developed following the subjugation of the
                                                                      Shenrir SK45 Kinetic Assault Cannon
                Chouka. The Circasian medium plasma weapon
                is based off of captured Chouka heavy plasma                   The kinetic mortar was one of the first
                weapons reverse engineered with the aid of            Circasian weapon systems to be mounted on
                captured Chouka scientists. The medium                early Circasian warships, being predated only
                plasma cannon was a revolutionary leap forward        by antiquated nuclear missile systems. The
                for the Circasians in the field of plasma weapon      kinetic mortar is a simple railgun weapon which
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                                                                                                           Empire Rising
 associated with ballistic weaponry. The fact that     The existing weapons in the Circasian arsenal
 the ammunition was less volatile and could easily     were weak and inadequate compared to the
 be spaced to prevent the ship from suffering          heavy plasma cannons and imperial lasers
 devastating magazine explosions also made             operated by the Chouka and Kástan
 rocket launchers a more popular alternative.          respectively. Most of the raider craft the
         Following the Chouka War rocket               Circasian patrol fleets encountered often had
 launchers began to be supplanted by plasma            more advanced weapons than the Circasians
 weaponry. New construction did away with              could themselves deploy.
 rocket launchers entirely except in the instance              In order to become more competitive, the
 of a handful of revival hulls. Rockets were found     Circasians knew they would have to design and
 to be poor for planetary bombardments as well         construct weapons of similar capabilities. This
 and were replaced by bomb racks and basic             meant building larger, bulkier pieces of
 missile racks as the need for bombardment             equipment for installation on their starships. It
 ships arose.                                          was conceived that these weapons would be
                                                       housed in very large fixed-arc weapon mounts,
                                                       termed “lances“ by the Circasian military minds
 Dual Rocket Launcher                                  of the day. The space requirements of lances
 Elnash Rapid-Fire Missile Launcher                    would necessarily preclude the use of large
         The dual rocket launcher was an attempt       numbers of tertiary guns on ships so equipped,
 by the Circasians to build a more effective rocket    but the Circasian War Council deemed this as a
 launch platform after first contact was made with     necessary evil in exchange for matching the raw
 the Kholran. This fast firing rocket launcher is      firepower of potential aggressors.
 capable of firing twice as fast as a standard                 Under the guidance of Rear Admiral Tas
 rocket launcher, allowing it to saturate the target   Rallarn the Lancer Design Project began the
 with ballistic fire.                                  process of pursuing more advanced heavy
                                                       weapons technologies. A cadre of the brightest
                                                       Circasian scientists available were attached to
                                                       the Project to begin the process of reviewing
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                                            The Circasian Empire
   3            existing Circasian weapons and moving forward         explosion died a slow death as a result of
                from there. Admiral Rallarn’s contacts within the     asphyxiation. As with the medium laser cannon,
                Intelligence division were also notified that any     attempts to refine the heavy particle gun failed
                information that could be obtained on alien           and the weapon was shelved, but not before
                weapon systems would be greatly appreciated           costing the Circasians more lives.
                by the Project.                                                With the two highest profile weapon
                         One of the first Circasian developments      developments now shelved, Rear Admiral
                to come out of the Lancer Design Project was a        Rallarn was forced to go before the War Council
                prototype for a heavier model laser cannon            and argue the validity of the Lancer Design
                comparable to the medium laser cannons                Project. Many on the Council saw little reason
                employed by some foreign powers. However the          to continue funding the Project. No useful
                Circasian medium laser cannon prototype was           technologies had come out of it in over ten years
                roughly twice as large as a standard medium           of active research. Rallarn was a mighty orator,
                laser and suffered from uncorrectable laser           however, and still had many strong allies within
                focusing issues. Great effort was put into trying     the military hierarchy. The Lancer Design
                to overcome these obstacles or miniaturize the        Project was saved, barely, and Rallarn returned
                weapon but none came to fruition. In 1953 the         to his staff to pursue other avenues of weapons
                Lancer Design Project shelved all existing laser      development.
                weapon research in favor of particle weaponry.                 It was soon after the eleventh hour
                         Particle weapon development had              rescue of the Lancer Design Project that
                yielded more appreciable results for the              Circasian scientists made their first real
                Circasian designers and engineers attached to         breakthroughs into creating heavy ship mounted
                the Project. While laser weaponry had proven          particle cannons. The first such weapon, the
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                a dead end development track, several new             particle lance, proved to be a success and saw
                particle weapons had crossed the drawing              deployment on several specialty hulls, including
                board, a good number of them seeing prototype         the Xandar Lancer Frigate and Shenna Strike
                testing. Many of these weapons proved to have         Carrier. The particle lance was a true lance
                potential for eventual use in the fleet.              weapon mount requiring near spinal mounting
                         One of the more disappointing early          on any ships hoping to incorporate one into the
                particle weapons to come out of the Lancer            design. In the case of the Xandar the particle
                Design Project was the heavy particle gun.            lance assembly was not integrated into the hull
                Based on the antiquated particle gun weapons          but rather attached to its bottom, creating a
                operated by the Circasian pre-Contact, the            uniquely Circasian hull design. The Shenna
                heavy particle gun was one of the first particle      meanwhile integrated two particle lances into its
                weapons to advance to the prototyping stage.          hull, building the ship around the lances with
                The heavy particle gun was little more than a         the large internal hangar bay sandwiched
                scaled up version of the particle gun capable of      between them.
                firing a more powerful beam. It remained short                 Many historians credit the Lancer Design
                ranged and retained the poor fire control             Project and the success of the particle lance with
                computers that plagued existing particle guns.        the Circasian victory during the Raider Wars.
                The weapon would have been suitable as a              Without the heavy firepower provided by the
                Circasian medium plasma cannon equivalent,            Xandar and its kin the Circasians would not have
                if not for one very glaring problem: it had a         been able to pull off the lightning-fast raids
                tendency to blow up.                                  necessary to neutralize the raider threats.
                         The heavy particle gun made it to the        Others counter that it was not the particle lance
                final testing stages and even saw mounting on         itself but rather the larger construction budgets
                a few testbed hulls before the volatile nature of     allocated after the beginning of the Raider Wars
                the weapon was demonstrated quite graphically.        that allowed for the construction of an ever larger
                One weapon misfiring in particular effectively        Circasian star fleet. In either case the particle
                crippled a Circasian frigate and killed half of her   lance was an important element in this early
                crew. Those that were not killed in the initial       Circasian victory.
                                                                                                          Empire Rising
 particle lance but what the War Council wanted       the siege cannon, not have them tacked on after
 was a new capital ship hull integrating as many      the fact. The War Council was adamant
 particle lances as possible into its design. The     however: the designs had to be deployed.
 War Council also wanted a newer, stronger                    With this ultimatum in hand, the Lancer
 version of the particle lance.                       Design Project began preparations to move the
          With the guillotine hanging only inches     Kalichar Lancer Cruiser into the prototyping
 over their throats, project leaders were forced      phase. Just as the first shipyard contracts were
 to redouble their personnel’s efforts into the       being negotiated, the War Council came back
 avenues laid out by the War Council. Rallarn         and once more changed their design criteria.
 was forced to cut funding for several promising      The Kalichar would need to have a jump engine
 lance systems in order to focus research and         installed. This setback further damaged the
 development energies on the particle siege           Project’s attempts to get a lancer cruiser into
 cannon, the weapon his advisors earmarked as         production and required a fundamental redesign
 the best development option available.               of the hull, removing the infrastructure intended
 Meanwhile concept designs for a new lancer           for the spinal lance mount in favor of a jump
 cruiser were developed in haste. Numerous            engine.
 options were developed and submitted to the                  This forced the Project to instead look
 War Council only to be returned with additional      to existing hulls for mounting the new siege
 notes, criticisms, and revisions to the design       cannon. The Kolanis Cruiser was the most ideal
 specifications. At first the Council had specified   candidate for the conversion and several Kolanis
 a compact, fast lancer cruiser to complement         Siege Cruisers were laid down to meet the
 their fleet. They then requested designs for a       immediate need for siege cannon equipped
 larger ship, but rejected the larger version due     starships. A group of Xandar Lancer Frigates
 to its lack of speed.                                was also modified, replacing their existing
          The enmity that filled the air continued    particle lance with a siege cannon. These
 until Admiral Rallarn, sick of years of fighting     conversions would meet the Circasians
 with the War Council, requested reassignment.        immediate needs, but they did nothing to meet
 The reassignment was granted, Rallarn moving         the long-term needs of the empire.
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                                            The Circasian Empire
   3                    Following the end of the war and with          previous hull. For the purposes of clarity these
                the realization that the siege cannon was not          versions are designated using letters from the
                the be-all and end-all weapon that the Council         Greek alphabet. The Circasians have a similar
                had wanted, funding for the Lancer Design              historically relevant alphabet of their own which
                Project was drastically cut. Another change in         they use to track variants, but their Greek
                leadership left the Project without a clear sense      equivalents are used for the sake of clarity.
                of direction. The Kalichar Lancer Cruiser was                  In practice very few ship hulls have seen
                eventually realized but its effects on the fleet       progressive model replacements over the years.
                would prove to be minimal. The Chouka War              Most variant concept designs are shelved after
                had given Circasians access to medium plasma           only a limited production run, the War Council
                technology, a weapon that was proving more             opting not to upgrade the remainder of the class
                readily accessible and deployable than lance           to the new standard. One of the most notable
                weapons could ever hope to be.                         occurrences of widespread upgrades to a single
                        The Kalichar would be the last of the          hull is the Moshesta Frigate which saw four
                ships to come out of the Lancer Design Project.        separate models during its history of service.
                The War Council finally halted funding for the
                project in 1977, turning to the medium plasma
                cannon and other new technologies for their
                ships. The age of the lance mount in the               Starships
                Circasian fleet was over.
                                                                       Aschar Troop Transport
                Circasian Variants                                     Nalessin Variant (Common)
                         The Circasian Star Forces use a different              As the Luscan Assault Frigate began to
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                variant name scheme as compared to the                 show its age, the Circasian War Council was
                militaries of other powers. Most Circasian             left with an urgent need for a new troop transport.
                variants retain the name of the original hull with     Proposals for new assault cruiser designs were
                only their mission classification modified for         rejected as being too expensive; instead, the
                clarity. Only those variants that make substantial     War Council opted to begin converting surplus
                modifications or changes to the base hull are          Nalessin Military Freighters for the role.
                given new class names.                                          Aschar Troop Transports were typically
                         In the case of special prototype hulls, the   used to transport ground personnel between
                Circasians assign an alphabetic identifier to the      Circasian military installations and bases. The
                end of the name. This allows for quick                 Aschar is larger than the Luscan and was
                determination of the types of technologies being       capable of carrying a larger number of troops
                tested on the hull. Below is a list of some of the     and their equipment. This meant that a single
                more common designations:
                        L: Laser
                        P: Plasma
                        T: Particle
                        X: Experimental
                        E: Electronics
                        V: Carrier
                        B: Ballistics
                                                                                                             Empire Rising
                                                       new Dolinars and shifted control of the existing
 Dolinar Technology Cruiser                            six hulls over to the Research and Development
 Base Hull (Very Rare)                                 division. Once there the Dolinars were used as
         A handful of lance-equipped cruisers saw      technology platforms for the testing of new ship
 prototyping and construction before the               systems. Several of the Dolinars were also used
 Circasian Empire finally adopted the Kalichar         for the testing of newly acquired alien
 Lancer Cruiser. One of these hulls was the            technologies, to varying degrees of success.
 Dolinar Technology Cruiser. Officially and more                Several of the Dolinar Technology
 commonly referred to as the Dolinar Lancer            Cruisers were pressed into active duty during
 Cruiser during its tenure in service, history         the last months of the Chouka campaign in order
                                                       to bolster existing fleet strengths. The
                                                       Circasians needed every ship capable of fighting
                                                            in order to push onwards to Chouka and
                                                                   defeat the Chouka Theocracy’s
                                                                            forces at their homeworld.
                                                                             Of the three Dolinars active
                                                                             during the war two survived
                                                                              the conflict with minor
                                                                                 damage. The third was
                                                                                  lost in a running battle
                                                                                  with enemy forces
                                                                                 within the Chouka home
                                                                                 system.
           Dolinar
        Technology Cruiser
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                                            The Circasian Empire
   3            Dolinar-P Plasma Cruiser                               they carried supplies between Circasia and the
                                                                       colonies as well as the numerous military
                Dolinar Variant (Unique)
                                                                       commands within Circasian space.
                       After the fall of Chouka, the Circasians                 The Gallah Transport was eventually
                were able to procure several samples of Chouka         replaced by the Nalessin Military Freighter. The
                plasma technologies. With the help of detained         Gallah hulls were sold to civilian interests rather
                Chouka scientists and technicians the                  than put into mothballs and soon found a new
                Circasians were able to quickly adapt the              life hauling cargoes under the direction of civilian
                weapons for use on Circasian ships.                    agencies.
                       A Dolinar cruiser was one of the first
                ships to be equipped with these experimental
                plasma cannons. One of the damaged cruisers            Ilosta Lancer Destroyer
                that had participated in the last stages of the        Ilustris Variant (Very Rare)
                war was selected for the procedures and saw                     The Lancer Design Project appropriated
                extensive system refits in order to test the new       three Ilustris Heavy Destroyers for weapon trials.
                technology. The Dolinar-P Plasma Cruiser               The Project felt that the Ilustris Heavy Destroyer
                proved easy to upgrade with medium plasma              was the best candidate out of the existing
                cannon weaponry, though attempts to fit the ship       Circasian ship classes for the mounting of the
                with heavy plasma cannons failed miserably.            large, experimental weapon systems being
                                                                       designed by Project engineers.
                Feilah Gunboat                                                  Two of these Ilustris Heavy Destroyers
                Base Hull (Common)                                     were used in the testing of the Circasian medium
                                                                       laser cannon. A very large heavy weapon mount,
                        This small patrol boat is deployed at most
                                                                       the medium laser required a substantial amount
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                                                                                                             Empire Rising
 hulls.                                                 assortment of tertiary heavy and light weapons.
                                                        A formidable warship, the Kalichar was easily
                                                        the most powerful Circasian cruiser of its day.
 Ilustris Command                                                The Lancer Design Project fell out of
 Destroyer                                              favor after the Chouka War, a fact that would
 Ilustris Variant (Rare)                                keep the Kalichar from being widely produced
          As the Raider Wars continued, the             or adopted by the Circasian Empire. The
 Circasian War Council identified a need for an         Kalichar Lance Cruiser, despite its success in
 improved command and control presence in               tactical simulations, became a victim of shifting
 larger patrol fleets. Most fleet commanders            political alliances.
 placed their flags on destroyer craft or carriers
 in the fleet, but these ships did not have the         Kandara Siege Frigate
 dedicated C2I (Command, Control, and                   Xandar Variant (Uncommon 1972-1975/Rare)
 Intelligence) equipment necessary to effectively               After the first few defeats at the hands
 direct large fleet actions.                            of Chouka Empire, the Circasians were
          An uprated version of the Ilustris Heavy      desperately seeking to both narrow the
 Destroyer was ordered to fill this need. This          technological gap and supplement their fleets
 improved command model included dedicated              with additional ships. The Siege Cannon was
 fleet command facilities, a bleeding edge              developed mid-war as a means to destroy
 electronics package, and a reinforced space            Chouka defenses quickly and efficiently, and
 frame that allowed it to mount larger, more            was first mounted on modified Kolanis Cruisers.
 powerful weapons. Unfortunately the cost of            Circasian military officials were unsatisfied with
 one command destroyer was nearly twice that            modifying existing cruisers to mount the weapon.
 of a standard model.                                   Instead they began looking at other ways to field
          Despite the expense the War Council           the weapon without compromising current fleet
 authorized the construction of several Ilustris        strengths. The Xandar Lancer Frigate was the
 Command Destroyers. The improved C2I                   original ship to mount the particle lance, the
 facilities proved invaluable in coordinating fleet
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                                            The Circasian Empire
   3            siege cannon’s predecessor, but much of the           the cost of commissioning a newer frigate to take
                Xandar fleet had been decommissioned prior            its place and subsequently the Xadra was
                to the Chouka War. Circasian officials decided        scheduled for decommissioning. The Xadra was
                to save a few Xandars from the scrap yard and         given a reprieve from its fate and instead
                attempt to convert them to carry the newer siege      redirected to an orbital facility to become the
                cannon.                                               first of the new Kandara class of siege frigates.
                         The massive size of the siege cannon                   Based on a design by Paul Brown and
                combined with the age and disuse of the Xandar        Geoffrey Stano.
                Frigates proved to be problematic for the new
                design. The weapon was much larger than the           Katihra Destroyer
                original armament and required an array of
                                                                      Base Hull (Common)
                secondary equipment. Much of the armament
                had to be removed to provide for both the power               The Katihra class of destroyers is one
                and space of the siege cannon. The power              of the oldest military warships fielded by the
                required for both the weapon and its secondary        Circasians. This craft was used primarily for
                systems was so great that power needed to be          security, protecting commercial interests in and
                rerouted from the engines just to fire the weapon.    around Circasia. Katihras lacked the dense
                         The resulting ship was dreadfully slow       composite armors of later ship classes, instead
                without the deactivation of the main armament,        relying on primitive ablative armors. This put the
                which was necessary in order for the ship to keep     ship at a disadvantage against newer laser and
                pace with the rest of the fleet. It was little more   particle beam weaponry.
                than a mobile siege cannon. The lack of thrust                At the end of the Katihra’s useful life,
                limited its ability to support the fleet on the       most were sold off to the civilian sector where
                                                                      they became employed as cargo couriers and
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 to project firepower on a capital ship hull. The      an easy hull to modify and in many ways had
 Kolanis Cruiser was built for long range probing      already been replaced by the more popular
 missions, a necessity during the early days of        Thrace Jump Cruiser.
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 the Circasian Empire before extensive jump                    The ak-Tai War was the final nail in the
 networks were formed. The Kolanis was able            Kolanis Cruiser’s coffin. The Kolanis simply
 to carry enough supplies and spare parts to           couldn’t take the damage that other cruisers its
 supply three frigates on attack sorties into other    size could, and it was hopelessly outgunned
 systems. Kolanis Cruisers were often pressed          compared to modern combat units. The Kolanis
 into other roles and converted as needed.             was no match for the ak-Tai Thor’usal Heavy
 Commonly Kolanis Cruisers not destined for long       Cruisers, let alone the array of lighter ships the
 range patrol missions would convert their cargo       ak-Tai and their allies fielded. Casualties were
 space into two six-fighter hangar bays, allowing      high and more valuable skilled personnel paid
 the ship to field a squadron of fighters. The         the ultimate price for the Empire with each
 Kolanis also made an acceptable ad hoc assault        cruiser that exploded in flames.
 ship, converting its cargo hold into troop quarters           Following the war, all Kolanis Cruisers
 for half a division of troops.                        remaining in service (about ten of them) were
          During the Chouka War, the Kolanis           mothballed at the Circasian lunar facility of
 Cruisers served well as combat units and front-       Hathdam. They would later be reborn as the
 line logistics vessels, but the ratio of combat       Koric Mine Cruiser.
 ability to cost was staggeringly high, too high
 for the still small Circasian Empire. Following       Kolanis Siege Cruiser
 the war, military support for more cruisers cooled
                                                       Kolanis Variant (Rare)
 with attrition becoming the name of the game.
 As Moshesta production increased, production                   The Kolanis Siege Cruiser is a late-war
 on Kolanis hulls almost ceased. The remaining         conversion of the Kolanis Cruiser designed
 Kolanis hulls were considered for a weapons           explicitly for long-range heavy bombardment
 upgrade two years after medium plasma cannon          support, something that became a necessity
 technology was first successfully demonstrated        during the Chouka War. Circasian tacticians
 on the Moshesta frigate, however the War              knew that cracking the orbital defense bases of
 Council ultimately decided that it would be too       the Chouka would be a daunting task and
 costly with too little return. The Kolanis was not    something that the existing Circasian ship
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                                           The Circasian Empire
   3            classes may not have been able to handle             mothballed Luscans, but the war only acted to
                without higher than acceptable losses.               stave off the ships’ inevitable journey to the scrap
                         In previous years, Circasian research       yards. The last Luscan Assault Frigate was
                and development teams had been working off           officially decommissioned in the spring of 1996.
                and on attempting to develop a successor to
                the particle lance but had little success in         Moshesta Frigate (Alpha)
                developing an acceptable prototype model.
                                                                     Base Hull (Common)
                Some showed distinct promise but there were
                always problems associated with them that kept                One of the longest serving classes in the
                them from entering mainstream service. The           Circasian Star Forces, the Moshesta Frigate was
                war with the Chouka, however, accelerated            the pinnacle of Circasian military development
                research in this direction and eventually led the    during the 1960’s. The Moshesta was
                project to fruition.                                 envisioned as a cheap answer to the military’s
                         The Kolanis Siege Cruiser replaces its      need for increased numbers of warships
                cargo bays and many other tertiary ship systems      following the end of the Raider Wars. This mid-
                with two enormous siege particle cannons.            sized frigate could perform near-colony defense
                These weapon mounts are capable of dealing           against pirates as well as general system patrols.
                immense amounts of damage to the target. The         After battle reports continually showed that the
                cohesiveness of the beam fired from the cannon       Moshesta Frigate was an able combatant.
                also proved to be highly effective in long-range     Dozens of Moshesta Frigates were produced to
                bombardment.                                         meet the needs of the Circasian fleet and soon
                         The first two Kolanis Siege Cruisers        it was one of the most common vessels in
                made their presence known at the Battle of           Circasian service.
                                                                              The Moshesta Alpha model saw its first
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                                                                                                              Empire Rising
                                                     maintaining and resupplying the ship proved to
 commanders who would command them until
                                                     be detrimental to its success. The original order
 decommissioning.
                                                     of fourteen Reglatas was slashed down to only
                                                     five after construction began. A few additional
 Nalessin Military Freighter                         Reglata hulls were laid down, but not many.
 Base Hull (Common)                                           The Reglatas were originally meant to
        The Nalessin Military Freighter replaced     serve as a heavy cruiser in the fleet but instead
 Gallah Transports as the Circasian military’s       found themselves operating as long-range
 primary logistical supply vessel upon its           bombardment support units for larger Circasian
 introduction to the fleet. Larger and better        patrol fleets.
 equipped than the Gallah, the Nalessin Military
 Freighter proved capable of moving larger cargo     Rollan Heavy Cruiser
 loads while being able to fend off minor raider     Base Hull (Common)
 attacks.
                                                             The Rollan Heavy Cruiser was the
                                                     standard Circasian cruiser during the period
 Olcata Frigate                                      immediately prior to the discovery of
 Base Hull (Common)                                  hyperspace. These ships are small, little more
         One of the Circasians second-               than destroyer-sized when compared to later
 generation warship hulls, the Olcata Frigate was    Circasian units. However during their heyday the
 meant to replace older ships such as the Yollana    primitive Rollan Heavy Cruisers were the most
 that had proved ineffective at combating the        powerful ships in the Circasian fleet.
 raider threat. The Olcata Frigate was designed              After making contact with alien cultures,
 to be smaller and more cost-conscious than          the War Council realized just how antiquated
 older frigates. These savings were then used        their own fleet was. The first in a series of military
 to allow the ship to mount more advanced            overhauls left the Rollan Heavy Cruiser behind,
 weaponry in larger, more expensive turret           a relic of the Circasian’s naval history. Rather
 mounts. These mounts provided the Olcata with       than being struck, as the ships were simply too
                                                     valuable to be sent to the scrap yards, the Star
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                                            The Circasian Empire
   3            Forces converted the decommissioned Rollan            Thrace Jump Cruiser
                Heavy Cruisers into a civilian cargo fleet. These
                                                                      Base Hull (Common)
                ships operated under nominal military control for
                several years before being finally sold off to                The Thrace Jump Cruiser stands as one
                civilian interests.                                   of the most important starship developments in
                                                                      Circasian history. Before the development of
                                                                      the Thrace very few Circasian ships were
                Rotarra Police Cutter                                 equipped with jump engines, owing mainly to
                Base Hull (Common)                                    the low concentrations of the rare material
                         The Rotarra Police Cutter is an older        terrentium in the Circasian home system. The
                starship used during the period following first       war with the Chouka, however, illustrated just
                contact. Designed to serve as a light frigate         how important the strategic movement
                within the Star Forces, the Rotarra was instead       advantage jump engines provided could be.
                relegated to the role of a small patrol boat                  Although development on the Thrace
                charged with keeping the peace along the newly        Jump Cruiser began during the Chouka War,
                formed Circasian borders.                             the first operational prototype hull was not
                         Rotarra Police Cutters were ill prepared     completed until 1975. These ships were fitted
                for their mission. Most alien ships were far more     with the newest weapons and technologies
                advanced, with better weapons, armor, and             available to the Circasian Empire. Although the
                equipment.                                            Thrace had originally been intended as a
                                                                      strategic fleet support element, the needs for a
                Shenna Strike Carrier                                 next generation cruiser hull prompted the
                                                                      Circasian War Council to increase the number
                Base Hull (Uncommon)
                                                                      of ships ordered for production. Terrentium
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                        Developed alongside the Xandar Lancer         deposits in Senshuka allowed the Circasians the
                Frigate, the Shenna Strike Carrier is the second      resources to make the mass production of a
                vessel to mount the particle lance. The Circasian     jump-capable cruiser a reality.
                War Council had determined that a new carrier                 The Thrace Jump Cruiser soon became
                design was needed to replace older Circasian          a ubiquitous element of the Circasian order of
                carriers currently in service. Additionally, it was   battle and took its place as the primary cruiser
                decided that any new carrier would need to be         in Imperial fleets. Despite the Thrace’s
                able to hold its own in battle.                       advancements in ship construction and weapons
                        The Shenna is equipped with two particle      technologies it proved unready for combat
                lances. Unlike the particle lance used by the         against the likes of ak-Tai and Lleskath forces.
                Xandar, the entire particle lance assembly is                 Thrace Jump Cruisers were relegated to
                integrated into the Shenna’s hull. Fielding three     secondary positions during the mid-1990’s,
                flights of fighters, the Shenna can provide           moved from the frontlines back to patrol and
                suitable fighter cover for small Circasian fleets.    policing missions within the Empire.
                        Unfortunately for the Circasians, the
                corporation whose shipyards were contracted
                to produce the Shenna Strike Carrier faced            Toltara Destroyer
                financial decline following the completion of the     Base Hull (Common)
                last batch of Xandar Lancer Frigates ordered                  The Toltara Destroyer is a smaller cousin
                by the Circasian Empire. They had underbid on         of the more powerful Ilustris Heavy Destroyer.
                the project and, although the Shenna contract         Equipped with a pair of dual rocket launchers,
                proved lucrative (albeit short lived), they could     the Toltara offers extra long-range firepower to
                not make up for the losses incurred in the            Circasian patrol fleets.
                production of the Xandars. They would later                   Toltara Destroyers were never popular
                recover but few more Shennas would be                 postings in the fleet and the destroyers ultimately
                produced, keeping the class rare in Circasian         proved to be a logistical burden to the still
                service.                                              developing Circasian Empire. Newer warships
                                                                                                             Empire Rising
 appreciable amount of new Tormin Light                 following the Chouka War. These ships
 Cruisers did not enter service until after the         remained in service as escorts until better craft
 subjugation of the Chouka people.                      could be procured, but the Trathas soon found
           Following the war, the military smiled       themselves escorting freighter convoys instead
 upon the efforts of the lesser Moshesta frigate,       of heavy cruisers.
 not the Tormin Light Cruiser. As far as they were
 considered, the Tormin Light Cruiser was still         Tratha-E Scoutship
 an untried hull and they did not have the hard,
                                                        Tratha Variant (Rare)
 definitive combat analysis to support its abilities,
 while they had such information on the Moshesta                 As the Circasian Empire continued to
 Frigate’s combat performance. The Tormin               grow it became obvious that the small fleet of
 silently served, patrolling new territories and        dedicated explorers could not adequately
 exerting control over sectors newly discovered         maintain the needed pace of exploration. The
 by Circasian explorers. The Tormin cruisers            Tratha hull proved acceptable as a starting point
 received major structural upgrades starting in         for developing a mid-sized jump ship.
 1976, with the last Tormin being upgraded by                    The Tratha-E Scoutships were used to
 1980. This round of upgrades hardened the              follow up on previously explored system located
 armor on the outer structure blocks while              by the larger Kiralina Jump Ships. Because of
 retrofitting advanced weapon systems to the hull.      this the Tratha-E Scoutships are optimized for
           The Tormin Light Cruiser saw its last        performing planetary survey missions and
 major conflict during the Circasian/ak-Tai war.        scientific research, not combat situations.
 The fleet elements of the ak-Tai Hegemonic
 members and their fleet tactics left the Tormin        Yollana Escort Frigate
 as little more than cannon fodder in most battles,     Base Hull (Common)
 and the light cruiser could not do appreciable                 The Yollana Escort Frigate is the original
 damage to enemy ships before being torn apart          modern Circasian police ship. This ship was
 by fighters and medium ships. A limited amount         designed to escort the larger, slower freighters
 of Tormins were refitted with repeating plasma         traveling through Circasian space. The Yollana
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             Tyrel  ohr
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                                            The Circasian Empire
   3            was armed heavily for a ship of its time in order      the main engines, thrusters, and reactors for the
                to better counter raider forces that had begun         frigate. Command facilities (four of them, each
                to filter into Circasian space and prey on             acting as distributed nerve centers) are mounted
                shipping.                                              towards the front of this section. The last
                        The fixed arc particle beams were found        section, the hangar and auxiliary weapons
                to be inadequate for a ship of its type and the        segment, is connected to the engineering
                Yollana was eventually phased out of service.          section through a series of walkways and
                Those that remained in service during the              connecting struts. Here the ship’s two shuttles
                Chouka War protected the backwater territories         and rocket weaponry are stored, with retro
                of the Empire, including those outposts that were      thrusters mounted underneath.
                on the edge of known space and distant from                    During the ongoing Raider War, the
                other inhabited worlds. By the War of the Seven        Xandars were seen as affordable, successful
                Stars, all of the Yollanas had been scrapped.          units for hunting down raider fighters and armed
                                                                       freighters. The state of the art technologies built
                Xandar Lancer Frigate                                  into the Xandar Lancer Frigates were more than
                                                                       a match for the raider forces. Where the
                Base Hull (Common)
                                                                       Xandar’s sibling, the Yollana Escort Frigate, was
                         One of the first military vessels             unable to put up enough of a fight to be effective,
                constructed in numbers by the Circasians, the          the Xandar was capable of fighting running
                Xandar Lancer Frigate was an interesting ship          battles while maintaining combat effectiveness.
                concept that came to fruition. Designed to                     Before the Chouka War started the
                include a large under slung gunnery implement,         Xandar Lancer Frigates began to be
                the Xandar is an odd looking ship, but one who         decommissioned slowly, replaced by newer
                gains additional firepower at the cost of a non-
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                     Xandar
                     Lancer Frigate
                                                                                                              Empire Rising
 developed after the Circasians made first contact    are well armed for their own defense, but rely
 with other alien races. It was determined that a     heavily on their cadre of supporting defsats for
 strong defensive position had to be taken to         protection.
 protect Circasia and her colonies from possible               As of the Chouka War five Taryn
 alien aggression. This need was made even            Starbases had been constructed with three
 more real when bands of pirates, raiders, and        located in Circasian, one in Senshuka, and the
 brigands began migrating into Circasian space        last in Res‘den.
 to prey on unprepared merchants and
 installations.                                       Circasian Mines
          The Morket is an odd satellite design in
                                                                Circasians have seldom used mines or
 that it is asymmetrical. It is a three-armed
                                                      engaged in mine warfare during their time in
 structure, each arm containing one of the
                                                      space. Circasians rarely mine high traffic
 satellite’s three rocket launchers and their
                                                      corridors or areas within the vicinity of fixed
 internal magazines. A single light laser is
                                                      orbital facilities. Circasians do, however, lay
 mounted in a rotary turret as a separate section
                                                      minefields around important defense and
 of the satellite.
                                                      listening posts to better protect them from
          The short range of the Morket’s rocket
                                                      surprise attack. Such bases are usually
 launchers eventually forced them to be
                                                      constructed in isolated locations that see very
 withdrawn from service and replaced with newer,
                                                      little military traffic and no civilian or commercial
 more advanced satellite designs.
                                                      traffic.
                                                                Due to the Circasian deployment policy
 Mukanta Small Base                                   on mines, the Circasian Star Forces had only
 Base Hull (Common)                                   developed a handful of basic mines by the time
       The Mukanta Small Bases were often             of the Chouka War. In any case, no Circasian
 used by the Circasians as listening posts and        mine would ever be encountered in a location
 fuel depots throughout Circasian space.              that could possibly see non-military traffic.
 Mukanta Small Bases were by far the most
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             Tyrel  ohr
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                                            The Circasian Empire
   3            Fighters &                                             policing and defense duties as well as forward
                                                                       observation and scouting where their ability to
                                                                       travel ahead of the fleet allowed them to gauge
                Shuttles                                               enemy forces and/or resistance and relay
                                                                       information back to their carrier.
                                                                               Kolam Long Range Fighters were
                Istale Light Fighter                                   expensive to produce and proved unpopular due
                Base Hull (Common)                                     to the logistics of long duration fighter
                         The successor to the Vakar Starfighter,       operations. In addition to these problems, pilots
                the Istale Light Fighter was a response to the         also found that Kolam fighters were simply not
                growing raider activity within Circasian borders.      equipped for mainline combat duties.
                The Istale Light Fighter was designed to better
                combat comparable raider fighter designs and           Rehka Heavy Fighter
                as such functioned as an interceptor within the
                                                                       Base Hull (Uncommon)
                Circasian fleet. The Istale’s speed and durability
                proved a major advantage in combat and the                       The Rehka Heavy Fighter was the first
                fighter soon became the standard Circasian             heavy fighter deployed by the Circasian military.
                fighter.                                               Used solely by the Star Forces, the Rehka Heavy
                         The Istale Light Fighter served as the        Fighter is an incredibly durable fighter and the
                primary fighter craft of the Circasian Empire until    first to mount the light particle beam. The Rehka
                the development of the hardier Jaga Medium             was meant to serve as a dual role fighter equally
                Fighter in 1978. The last Istale Light Fighter was     capable of providing heavy escort for freighters
                officially taken out of service after the end of the   and task forces, screening against enemy
                                                                       fighters, as well as being able to disable or
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                ak-Tai War.
                                                                       destroy enemy warships. To this end the Rehka
                                                                       was optimized for space combat at the expense
                Katin Breaching Pod                                    of atmospheric combat abilities.
                Base Hull (Common)                                               The Rehka was a stronger fighter than
                        The Katin Breaching Pod used by the            the Vakar or the later Istale, but it proved
                Circasians is a typical, unarmed breaching pod.        awkward and slow and unable to combat the
                The early Circasian forces had little use for          faster light fighters operated by other powers,
                breaching pods but the Raider Wars brought on          including the raiders. The issue of basing
                a desperate need for boarding craft. It was one        became an issue for the Circasians as well. The
                thing to hunt down and disable suspected pirate        Rehka Heavy Fighters simply took up too much
                craft, but getting personnel to the ships using        valuable hangar space and could not be easily
                hull boring and direct ship-to-ship connections        based on existing carriers. New build carriers
                was a hassle.                                          designed to operate the new heavy fighters were
                        The Katin Breaching Pod is a fast design,      expensive and production was slow. All of these
                though its engines are highly volatile and do not      elements limited the Circasian deployment of
                take well to damage. Despite this, the Circasians      the Rehka and later heavy fighter designs.
                fully embraced the Katin Breaching Pod and
                continue to use it as their primary boarding craft.    Ruglin Aerospace Fighter
                                                                       Base Hull (Common)
                Kolam Long Range Fighter                                       The Ruglin was the first Circasian space
                Base Hull (Uncommon)                                   fighter and it shows. Still trying to get a grasp
                        The Kolam Long Range Fighter is                on ship and fighter design, the Ruglin is a very
                optimized for long-range flight operations. This       poor fighter platform incapable of posing a threat
                two-seat fighter is equipped with additional fuel      to even the worst enemy fighter. Slow with no
                capacity that allows the fighter to operate farther    armor and a single gun, the Ruglins were quickly
                from its carrier. Kolam Long Range Fighters            taken out of service and replaced by more
                were used for system patrol to aid in local            competent craft.
                                                                                                            Empire Rising
                                                      advanced interceptor fighters, not anti-shipping
 1930 being of the Skesha type.                       fighters. It would not be until the Escalation Wars
                                                      that the Circasians would find need for a new
 Skessa Atmospheric                                   heavy fighter design to finally replace the Tyra
 Fighter                                              Heavy Fighter.
 Base Hull (Common)
         This atmosphere-only fighter design was      Vakar Starfighter
 popular on Circasia in the 19th Century. Better      Base Hull (Common)
 in many ways than the dual environment Ruglin,                The Vakar Starfighter represents a major
 the Skessa Atmospheric Fighter had better            leap in fighter construction for the Circasian
 armor and a small profile. Most national defense     Empire. The first fighter design to mount two
 agencies operated Skessa Atmospheric Fighters        ultralight particle beams, the Vakar also boasts
 for local defense operations because of their        a pair of improved engines that increase overall
 better atmospheric combat abilities and lower        thrust. New fire control computers and tactical
 maintenance costs.                                   display system were also installed in the Vakar.
         Note that the Skessa can only be             These improvements made the Vakar Starfighter
 operated in a scenario that allows for               a significant improvement over older fighter
 atmospheric fighter entry and combat. Even if        designs.
 a Skessa managed to survive the transition from               The Vakar Starfighter remained the
 atmosphere to vacuum, the cockpit would              primary fighter in the Star Forces until the
 quickly depressurize, instantly killing the pilot.   development of the Istale Light Fighter. The
                                                      Vakar participated in combat actions throughout
 Tyra Heavy Fighter                                   the Circasian Raider Wars and were well
                                                      regarded by Circasian pilots who valued their
 Base Hull (Uncommon)
                                                      sturdiness and dependability.
        The Circasian’s second heavy fighter
 design, the Tyra Heavy Fighter was introduced
 in 1967 as a dedicated anti-shipping fighter.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
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                                            The Chouka Theocracy
  4
                4.0 The
                Chouka
                Theocracy
                Background
                        The Chouka are a race of methane
                breathing creatures that can best be described
                as a bizarre bipedal amphibian-like creature.
                The Chouka are quite tall, though their bodies
                lack mass and appear frail and weak, which is
                for the most part true. Their wrinkled skin ranges
                from dark red to light pink in coloration. The
                most notable physical feature of the Chouka is
                the odd gill-like structures set atop their heads.       city-states gave way to larger republics, leagues,
                Most races find the rhythmic convulsions of this         and eventually empires. All of these new political
                undulating structure both offensive and                  entities operated under mutual goals while
                distracting, but the Chouka have never cared             asserting a great degree of sovereignty.
Empire Rising
                what others, let alone aliens, think of their            Disputes between nations were handled by the
                appearance. Chouka eyes are also quite large             religious coalition, which had by this time come
                compared to that of other species. Chouka have           to be known as the Circle of Elders. The Circle
                excellent night vision, a side effect of coming          of Elders acted as a neutral party in such cases,
                from a very dark, overcast world.                        dispensing justice and counsel to feuding parties.
                                                                         The Circle’s claims of neutrality usually could not
                                                                         be further from the truth but the decisions of the
                Intermediate Period                                      coalition were more often than not respected by
                         The Chouka were unified by their                those involved. The Chouka people saw the
                religious institutions’ spiritual unification in the     Circle as the moral authority of their species,
                Earth year 1483. Before this time internecine            while the Chouka national rulers respected their
                wars directed by the heads of planetary religious        position of dominance over church and state.
                institutions plagued Chouka. The constant                          With rapid industrial, technological, and
                chaos strangled the emerging industrial                  social progress, the Chouka experienced a
                revolution, an event that had been threatening           renaissance of culture, art, and philosophy that
                to begin for over seventy years. Following the           had not been enjoyed since the heyday of the
                unification, the Chouka people joined together           first city-states. This time in Chouka history was
                in a never before heard of solidarity that allowed       quite progressive and would be long
                them to continue towards future technological            remembered as one of the few golden ages in
                and social development.                                  recorded Chouka history.
                         In the early days of this new, unified
                planetary order, a coalition of religious institutions
                formed the foundation from which order and
                                                                         Middle Period
                tranquility sprang. A doctrine of non-interference               As the power of the Circle grew its
                between the orders was accepted which allowed            members became more corrupt and lusted for
                each sect to pursue its own individual goals.            even greater power. Many clerics in the upper
                         Without wars of territory or ideology to        echelons of the individual religious orders
                distract them, the Chouka civilization                   desired greater dominion over the affairs within
                experienced a cultural and social rebirth. Small         their respective domains. This desire for power
                                                                                                             Empire Rising
 claiming that they had turned against their god      discovered (or, in the case of outlawed
 as well as their own followers. Deadly               technologies, “rediscovered”), though always in
 inquisitions followed, almost always with the        the name of ‘spiritual and moral’ enlightenment
 support of the proletariat population. This period   rather than technological development for its own
 of history is known as the Middle Period and         sake. Such religious propaganda was even
 would play a central role in the development of      associated with the development of weapons of
 modern Chouka state.                                 mass destruction. For a time nuclear weapons
          Following these purges and the              were even prayed to as the fruition of god’s fury.
 usurpation of national powers by the Circle, the     The Circle would later condemn this as an act of
 First Circle of Elders was disbanded and a           heresy when it became obvious that the people
 Second Circle established. The first official        were beginning to put more trust in technology
 meeting of this new Circle of Elders would occur     than the Theocracy itself – something that the
 at the religious shrine of El’ham’za’mell in the     elders had tried to avoid at all costs.
 Earth year 1649. The ancient shrine dated back                Each new generation of clerics used their
 some two thousand years to a religion and            power to further their own lofty ambitions,
 civilization lost to the annals of time. It had      wasting huge amounts of government money
 become common practice since that time to            and resources on their own pet projects and
 make a pilgrimage to the site at least once in a     vices. None of the general population knew what
 lifetime as part of one’s personal service of        happened behind the closed doors of the citadels
 worship. The clerics attending and organizing        of the Theocracy. The air of mystery that
 the council hoped to use the aura of majesty         pervaded the government did not bother them,
 surrounding El’ham’za’mell to lend credibility to    however, as they were assured that the institution
 their new world order. It was amidst the holy        had their best intentions at heart. This blind faith
 ruins of El’ham’za’mell that the Circle of Elders    in their religious leaders for guidance, in many
 formed the Chouka Theocracy and set plans in         ways harking back to the people’s belief in the
 motion that would change the future of Chouka        neutrality of the old Circle, allowed the Theocracy
 forever while ensuring the clerics’ own personal     to maintain a submissive population.
 power.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
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                                            The Chouka Theocracy
  4             The Modern Period                                         meetings among the elders discussing just such
                                                                          an event, but none had ever expected it to
                        The Chouka Theocracy established their
                                                                          happen in their lifetimes. Cautiously the Chouka
                presence in space in the 19th Century. The first
                                                                          replied to the Novon communications and
                major orbital facilities came online in 1833 and
                                                                          attempted to establish contact.
                many other space projects were started at
                                                                                   After several weeks of trial and error, a
                roughly the same time. The Theocracy’s move
                                                                          dialogue was finally established between the
                into space was prompted as much by the desire
                                                                          Chouka and the Novon scout. The Chouka
                to tap several rich mineral deposits within their
                                                                          learned that, not only were they not alone in the
                home system as it was to search for spiritual
                                                                          galaxy, they were literally surrounded by a half-
                truths.
                                                                          dozen other intelligent alien species. This
                        In 1837, the first true Chouka starships
                                                                          dismayed the Circle, as the Chouka had long
                left Chouka orbital shipyards to complete
                                                                          believed themselves to be far superior both
                extensive surveys of their home system. Robotic
                                                                          intellectually and genetically, and the thought that
                probes had been used for over a hundred years
                                                                          other more advanced species existed in the
                to explore the Chouka System, but none of these
                                                                          unknown darkness of space was unsettling.
                could return the kind of interactive data that
                                                                                   The leader of the Novon scout mission,
                manned exploration missions could provide.
                                                                          Nokar val-Harhee, represented his master,
                        Not long after these first explorers
                                                                          Novon Trade Lord Harhee, in the negotiations.
                ventured forth into their solar system the first
                                                                          Nokar explained to the Chouka that Harhee was
                colony was established on the neighboring world
                                                                          in a position of great power within the hierarchy
                of Ixmai. Thousands of potential colonists lined
                                                                          of the Novon Trade Lords and that an alliance
                up at Chouka starports waiting for their chance
                                                                          would strengthen both of their positions. The
                to depart to this or other fledgling colonies. It
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                                                                                                         Empire Rising
 quickly settled and the necessary goods             Theocracy. As far as the Circle was concerned
 transferred into Novon hands. In exchange for       the Novon had provided them with knowledge
 several million tons of both raw and processed      that would have taken hundreds of years to
 ores and the conscription of ten thousand           develop and they were grudgingly thankful to
 Chouka troops, the Chouka were presented with       them.
 a computer data terminal that included raw
 technical information for such things as            The Interstellar Period
 advanced power generation systems, anti-
                                                             The next several decades saw the
 gravity plating, and, most importantly, jump
                                                     Chouka spreading outward from their home
 engines.
                                                     system and establishing diplomatic contact with
         This influx of new technologies
                                                     their neighbors. Formal relations were
 revolutionized Chouka science and within only
                                                     established with many of the races on their
 two years a permanent jump gate had been
                                                     borders, including the Novon, Ukal, Kholran,
 established linking the Chouka and Breth
                                                     Kástan, and Thaline. Relations were especially
 systems. The first jump capable exploration craft
                                                     amicable with the Novon, despite the defeat of
 came soon thereafter. Hyperspace and the jump
                                                     Lord Harhee’s forces in 1894. Strong trade
 gate network had opened the whole universe to
                                                     relations with the remaining trade lords were
 the Chouka, and the Chouka population was
                                                     established and maintained, the Chouka
 struggling with the implications. The more
                                                     exchanging raw materials and valuable
 puritanical Chouka saw the aliens as a threat to
                                                     terrentium to the Novon trade lords in exchange
 their values and were openly hostile towards
                                                     for advanced technologies (primarily holographic
 them. Many of these Chouka went so far as to
                                                     imaging devices), drugs, and military protection
 advocate violence to maintain the purity and
                                                     from lesser trade lords. The trade was fairly
 sanctity of the Chouka homeworld. Others saw
                                                     lucrative for both sides. Trade with the Thaline
 the Novon and other aliens as saviors sent by
                                                     was also very strong, being the most active and
 the gods to bestow great gifts upon the Chouka
                                                     mutually beneficial trade relationship the Chouka
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                 The Escalation Wars: Empire Rising
                                                                       Wars:                             73
                                         The Chouka Theocracy
  4             would establish with an alien race. The Thaline     Circasians or other opportunists. Their
                and Chouka had an affinity for one another and      homeworld suffered massive casualties under
                both profited from the flow of trade across their   orbital bombardment before the Circle finally
                borders.                                            surrendered in 1973.
                         For their part the Chouka remained                  Following the war, the Chouka were
                diplomatically aloof, maintaining an ambivalent     slowly integrated into the Circasian Empire. The
                attitude towards their neighbors. Although the      Circasians made no pretenses at fairness or
                Chouka maintained embassies on most of the          equality for the conquered Chouka. The
                alien worlds in the sector, very rarely was an      Circasians considered the Chouka to be second-
                ambassador or his/her staff ever present.           class citizens that existed to provide for the
                         Isolationism became the Theocracy’s        Circasian Empire’s needs.
                way of dealing with outsiders. That policy was               For its part Chouka was a model
                only strengthened when certain segments of the      conquered population. The few guerilla forces
                population began attributing the problems of        on the planet had been quickly located and
                Chouka to alien manipulation and influences.        terminated shortly after the Circasian occupation
                The Circle fanned this distrust of aliens as they   force’s deployment and all organized resistance
                saw it as another excellent tool on maintaining     was eliminated within two years. The Chouka
                control over the population. The Circle was         rebuilt what they could with what funds they were
                careful however to draw distinctions between        allowed. The Chouka religious infrastructure had
                those aliens that were friendly towards the         been dealt a heavy blow by the bombardment
                Theocracy and those that they believed to be a      and subsequent occupation, but the systems
                possible threat.                                    were not wholly dismantled. The Circasians
                         Chouka exploration opened up many          instead used them to manipulate public opinion
Empire Rising
                new systems to them, but the expansion policies     to calm and control the Chouka population. A
                of the Theocracy limited the growth of new colony   puppet Circle of Elders was installed to serve
                worlds. The expense of maintaining their            the will of the Circasians and further their long-
                exploratory program was high and was                term goals. Those leaders that had previously
                constantly threatened by budget cuts. The Circle    held positions of power within the Circle were
                did not believe that expansion was necessary        hunted down and imprisoned before being
                for survival. The Chouka had built up an            brought before military tribunals and tried for war
                adequate defensive fleet to protect their           crimes.
                territories and none of their neighbors were                 For the Chouka people the memory of
                perceived to be a realistic threat. Several had     the years directly following the Circasian invasion
                aggressive tendencies, such as the upstart          of their homeworld slowly faded as their lives
                Sshel’ath or the erratic Kástan, but because of     returned to normal. Life underneath the
                geography or simple numbers they were not           Circasian Empire was really no different than that
                considered to be threats to Chouka planetary        under the Theocracy. They were forced to work
                security.                                           just as hard and the Circle remained a visible
                                                                    facet of their lives, constantly espousing religious
                War With the Circasians                             beliefs and handing down moral judgments. The
                                                                    fact that the Circasians did not attempt to curtail
                and the Aftermath                                   Chouka religious freedom is probably one of the
                       Then came contact with the Circasians,       most important reasons that the Chouka people
                an event that would ultimately lead to the          did not react with greater hostility towards the
                Circasian/Chouka War (or simply the Chouka          occupation.
                War, as the Circasians often refer to it) and the            The Chouka would be one of the races
                ultimate fall of the Chouka Theocracy. The          most devastated by the Escalation Wars, their
                conflagration lasted more than two years, and       homeworld changing hands several times over
                ended with the Chouka fleet destroyed and their     the course of the war. Many important battles of
                people broken. Their empire had collapsed, all      the Escalation Wars were fought over Chouka
                of their territories being captured by the          and it was considered a strategically important
                                                                                                             Empire Rising
 Theocracy’s research programs, and as such            of other plasma weapons.
 such the Chouka developed a variety of different
 types and classes of weapons. The Chouka              Heavy Plasma Gun
 eventually became the undisputed experts on           Rig Heavy Plasma Accelerator
 several fields of technology, most notably plasma             The heavy plasma gun was the Chouka’s
 technologies, besting even some of the older          plasma weapon designed specifically for anti-
 races in the region.                                  shipping use. Developed only a few years before
          By the time of their conquest the Chouka     contact with the Novon, the heavy plasma gun
 had started research into gravitic technologies,      is inadequate at best when compared to the
 as indicated by the gravitic tracting rod, but all    Chouka’s more advanced plasma cannon
 of this research was lost during the war.             weapons. The Chouka used the heavy plasma
                                                       gun extensively until the development of the light
 Directed Energy                                       plasma cannon, at which point the heavy plasma
                                                       gun fell into disuse.
 Weapons (DEWs)
          Chouka military systems research
 concentrated on the development of directed
                                                       Light Plasma Cannon
 energy weapons as the offensive and defensive         Sama Advanced Plasma Accelerator
 mainstays of their fleet. The Chouka                           The light plasma cannon was commonly
 demonstrated an early predilection towards            fielded as a light secondary gun on most Chouka
 plasma and laser based weapon systems. As             ships. Often light plasma cannons were installed
 the Chouka became more advanced, most of              in turrets, granting them wider firing arcs and
 their research energies were directed away from       greater versatility in dealing with enemy threats.
 plasma cannon research and into more                  The Chouka military favored the light plasma
 advanced fields of research. Military historians      cannon’s high rate of fire over the power of the
 and weapons researchers agree that the                medium or heavy plasma cannons. This better
 Chouka Theocratic Guard Forces would have             rate of fire could be very important in battle.
 fielded advanced gravity assisted laser cannons
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                               75
                                         The Chouka Theocracy
  4                                                                  Twin Laser Cannon
                Medium Plasma Cannon                                 Raja Suryatha Twin Laser Cannon
                Yajur Plasma Cannon                                           The twin laser cannon was the pinnacle
                          The tried and true medium plasma           of Chouka laser technology. This weapon
                cannon is used on several older Chouka warship       combined two light laser cannons in a single
                designs. The medium plasma cannon was the            weapon housing. Chouka scientists were able
                first of the plasma cannons to be widely used as     to extend the weapon’s range by utilizing a more
                the primary armament of a Chouka warship. The        efficient power system to create a stronger, more
                medium plasma cannon’s ability to pierce thick       focused beam. The extended range of the twin
                armors and do large amounts of damage to a           laser cannon proved to be a marked advantage
                target at close engagement ranges was very           over previous plasma weapons, allowing for
                appealing to the Theocratic Guard Forces.            reliable target acquisitions beyond even the
                          The medium plasma cannon was               range of the lauded heavy plasma cannon. What
                eventually replaced with the more advanced           is astonishing about the twin laser cannon is that
                heavy plasma cannon. No longer the heavy             the Chouka originally were attempting to create
                weapon of the Chouka fleet, use of the medium        a brutal short-range assault weapon when they
                plasma cannon dropped off substantially, only        developed it!
                being used as a secondary weapon or on those                  The Chouka military quickly adopted the
                hulls where a heavy plasma cannon could not          twin laser cannon and ships were promptly
                be installed.                                        refitted to make use of the new technology. By
                                                                     1960, nearly all of the ships in the fleet had
                Heavy Plasma Cannon                                  swapped their older heavy plasma cannons for
                                                                     the new twin laser cannon. Some new
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                                                                                                              Empire Rising
 of early missile technology and had developed                  Before the development of the tracting
 many different missile types by the onset of the       rod the only way to draw a ship closer to your
 Chouka War. The Chouka used an older, less             own vessel was by physically tethering lines to
 powerful type of missile exclusively until the         the ship, and a ship with any degree of
 introduction of the modern basic missile in 1930.      maneuverability could easily tear such tethers
 By the time of the war, the Chouka had access          to ribbons. The entire reason the Circle wanted
 to several ballistic weapon packages for use in        the capability of ‘reeling in’ enemy ships was to
 their internal missile launchers.                      make boarding operations easier. Small ships
                                                        were adequate early on for such boarding
  Type            ISD Maint Bonus/Penalty               actions, but they desired the ability to do the
  Light          1817     n/a    -1 AS                  same thing with much larger ships capable of
  Standard       1930     n/a    None                   delivering greater numbers of marine
  Chaff          1939     +1     +1 DV                  contingents.
  Anti-Fighter   1941     +1     +1 AF                          The gravitic tracting rod allowed them to
  Heavy          1948     +1     +1 AS                  do exactly this. The system was capable of
                                                        creating a gravitic attraction or repulsion effect
                                                        at will against enemy vessels, albeit at short
                                                        ranges. This allowed large ships to draw in
 Gravitic Technologies                                  enemy ships and, once at close range, grapple
          Gravitic weapons and technologies were        onto their hull and send over wave after wave of
 in their infancy when war erupted between the          boarding parties. The gravitic tracting rod could
 Chouka and Circasians. The only meaningful             also function as a tractor beam, giving it
 gravitic technologies resulting from Chouka            additional flexibility.
 research were limited artificial gravity equipment             This system was first widely used on the
 and the gravitic tracting rod. These early             Apostle Holy Cruiser where it met with great
 developments showed great promise for the              success in its intended mission. Many freighter
 future, but development of such technologies           captains cowered in fear as the leviathans
 was cut tragically short due to the war.               ordered them to stand down and be boarded as
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                               77
                                           The Chouka Theocracy
  4             the large Chouka cruisers began tractoring them        redirected to fight on the front lines typically
                into grappling range.                                  accompanied larger Apostle Holy Cruisers into
                                                                       the fray, escorting the larger vessels and
                                                                       supplementing their firepower. Acolyte Patrol
                Chouka Military                                        Frigates found it difficult to deal with the numbers
                        The Theocratic Guard Force is the name         of Moshesta frigates sent against them by the
                of the military force in charge of Chouka naval        Circasians and most were easily dispatched.
                operations. The Theocratic Guard Force was
                first organized in the beginning of the 20th           Apostle Holy Cruiser
                Century in order to develop a space navy capable       Base Hull (Uncommon)
                of safeguarding the Chouka homeworld from                      The ultimate warship in the Chouka fleet,
                outside threats. From these early beginnings           the Apostle Holy Cruiser was not only a
                the Theocratic Defense Guard grew to become            showcase for advanced technologies but also
                one of the most disciplined and fanatical military     the principal executive transport of the
                organizations operating in known space at the          Theocracy. Armed to the teeth with plasma and
                time.                                                  laser weaponry, the Apostle could hold its own
                        Chouka ships tend to be multipurpose           against any foreign warship. However, the
                vessels meant to perform multiple and                  Apostle’s mission as flagship for traveling clerics
                sometimes disparate tasks. This was done more          was just as high a priority to the Defense Guard.
                out of necessity than for any other reason. The                One quirk of the Apostle is the addition
                Chouka economy simply could not support a              of a boarding prow slung beneath the ship’s
                large enough fleet to allow for large degrees of       nose. Equipped with the bleeding edge gravitic
                specialization. Instead, most Chouka ships are         tracting rod and two breaching ports, the Apostle
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                designed for multiple mission roles, one of which      was designed to be able to draw in derelict ships
                is almost always courier duty. Even the Chouka’s       and board them, allowing the Chouka to capture
                largest cruisers are outfitted for transporting bulk   enemy ships, perform checks for contraband,
                cargoes, personnel, and VIPs around Chouka             or simply exact personal retribution upon the
                space. It is common for a single cleric or other       survivors. More ceremonial than practical, this
                religious leader in the higher echelons of the         feature of the ship was used on several
                Theocracy to have a ship personally assigned           occasions against enemy ships that could no
                to his/her command.                                    longer fight.
                                                                               During the war, the Apostle was the most
                Starships                                              feared Chouka ship. A single salvo from an
                                                                       Apostle could shatter Circasian cruisers with
                                                                       firepower to spare. In addition, the Apostle
                Acolyte Patrol Frigate                                 cruisers were built with durability in mind and
                Base Hull (Common)                                     were able to soak up enormous amounts of
                         The Acolyte Patrol Frigate served as the      damage before being destroyed.
                primary patrol ship in the Chouka fleet. Except                Due to the expense of construction and
                in situations of necessity born of the Chouka War,     maintenance, Apostle Holy Cruisers made up a
                Acolytes very rarely operated in fleet actions.        disproportionately small amount of the Chouka
                The Acolytes were meant for long range, solitary       military force.
                system patrol work. In this role the ships served
                beautifully. Armed with an impressive amount           Apostle War Cruiser
                of weapons for a ship its size plus a full flight of   Apostle Variant (Rare)
                fighters, vessels of this class were able to                   The desperation of the Chouka War led
                effectively combat raiders and other light             the Circle of Elders to order the construction of
                combatants while performing their routine              several heavily modified Apostle Holy Cruisers
                patrols.                                               specifically refitted for combat. The Apostle War
                         During the war, the Acolyte frigates          Cruiser exchanges the base hull’s amenities,
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 if the Chouka had been allowed another six
 months of production time, enough Apostle War         by neighboring militaries and, in fact, they were
 Cruisers could have been produced by the              barely suitable for keeping raiders and pirates
 Theocracy to stalemate the war.                       in check. As soon as new technologies were
                                                       available the Believer Police Frigates were
                                                       retired from service. Many of these ships were
 Arbiter Customs Cutter                                sold to Chouka government sponsored privateers
 Base Hull (Common)                                    and pirates for use in raiding alien convoys.
          The Arbiter Customs Cutter was one of
 the Chouka’s primary anti-raider vessels. Fast        Bishop Warship
 and relatively maneuverable, the Arbiter was
                                                       Base Hull (Common)
 capable of pursuing suspected pirate craft and
 grappling onto them with its forward mounted                   Designated a warship by the Theocratic
 grappling claws. Once attached, the Arbiter           Defense Guard, the Bishop Warship is in fact a
 could then deposit customs crews and marines          priority courier ship. The Bishop was built as
 to the target to check for contraband.                much to ferry religious leaders as it was to act
          The Arbiter is normally equipped with        as the testbed for the new twin laser cannon.
 nine marine contingents at any given time. This       Individually, Bishop Warships are not equipped
 is more than enough to capture and secure             to take on enemy cruisers of similar size.
 civilian and raider vessels to deliver them to        However, when operating in wolf packs, Bishop
 justice.                                              Warships can be very deadly opponents.
          When confronted by raider fighters or                 Almost all Bishop Warships produced by
 ships an Arbiter can only barely hold its ground      the Chouka were assigned to a single cleric or
 and usually will be forced to flee the area. In       high priest of the Theocracy. These clerics used
 areas particularly hard hit by raider activity, the   their assigned Bishops as personal yachts. Many
 Theocratic Guard would often assign small fleets      clerics even took up residence on their private
 of Arbiters to work in concert on their system        warships. Often times the ships would be used
 patrols to provide suitable firepower to intimidate   to take the clerics and their guests to religious
 raiders and would-be bandits.                         retreats in the Mishtuki or Sha’al systems or
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                             79
                                          The Chouka Theocracy
  4             simply to remote and exotic locations in the          interest drew the ire of the Circle, and they
                Chouka home system so that the cleric could           planned the Crusader Dreadnought to be a
                meditate. When the war began with the                 deterrent to Circasian aggression.
                Circasians the Bishops were slowly recalled to                 Unfortunately for the Chouka the war was
                strict military service. In some cases the clerics    upon them before the Crusader had even left
                were even ordered by the elders to take their         the drawing board. With the reality of the crisis
                ships into battle to defend Chouka from the           at hand the project was put on the back burner,
                heathens! The clerics had no choice but to            although many vocal supporters claimed that it
                comply with the orders, lest they face the wrath      was the only possible way to teach the Circasians
                of the Circle.                                        a lesson they would remember for decades to
                                                                      come.
                Covenant Minelayer                                             By the time of the fall of Mishtuki the first
                                                                      Crusader had begun construction and the
                Base Hull (Rare)
                                                                      skeletal hull completed. The Chouka’s
                        These dedicated minelayers were               increasingly dire position prompted them to work
                extremely rare vessels in the Theocratic Defense      more fervently than ever before to complete the
                Forces. Covenant Minelayers are large craft,          Crusader Dreadnought prototype before it was
                one of the largest operated by the Chouka.            too late. Unfortunately, timing was again not on
                Designed solely with minelaying operations in         the Chouka’s side. When the Circasians
                mind, this craft and its complement of ten shuttles   launched their assault on the Chouka homeworld
                can deploy entire minefields in only two or three     the Crusader was less than half-finished and
                days of twenty-four hour minelaying activity.         barely able to maneuver under its own power.
                Covenant Minelayers are strictly business and         Weapons systems were hastily installed onboard
                completely lack the creature comforts that most
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                             Crusader
                                 Dreadnought
                                                                                                           Empire Rising
 overshadowed several years later with the            of the Priest is heavily modified from that of the
 introduction of the Retribution Battlecruiser. The   original ship, expanding and reinforcing the
 larger and faster Retribution proved more            upper gun turrets. The light plasma cannons
 popular among military commanders and the            formerly installed in these turrets were replaced
 Inquisitors were eventually phased out of service.   with point plasma guns, providing the Priest
         Historically, from 1921 to 1945 the          Escort Destroyer with excellent 360° weapons
 Inquisitor Light Cruiser is considered to be         coverage.
 Common hull. After 1945, the Inquisitor should
 be considered an Uncommon hull until its final
 phase out date of 1960. No Inquisitors remained
 in active service after 1960.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                              81
                                         The Chouka Theocracy
  4             Radiance Explorer                                   The Retribution represented the best technology
                                                                    the Theocracy could muster during the 1930’s
                Base Hull (Rare)
                                                                    and was an impressive ship for its time.
                         The Radiance Explorer is a massively       Retributions served with distinction in the Guard
                refitted Retribution Battlecruiser. Using the       Forces, but after three decades it became
                latter’s engine pod and several other modular       obvious that time had not been kind to the class.
                components, the Radiance is considered an           The Retributions had become somewhat long
                entirely different ship type due to the number of   in the tooth compared to other newer classes
                changes made to the basic design during its         and simply could not compete with newer
                development and construction.                       cruisers operated by the Chouka or their
                         The most notable addition to the           neighbors.
                Radiance is a counter-rotational section that               By the time of the war with the Circasians
                provides limited micro-gravity, allowing the ship   the Retribution Battlecruiser had been relegated
                and its crew to perform extended duration           to reserve unit status. Retribution Battlecruisers
                exploratory missions. The ship’s weapons and        were usually only activated when they were
                high power sensor package make it adequately        needed for fast strike missions that would rely
                defended should it run into hostile forces while    on the Retribution’s speed to complete the
                abroad.                                             mission objectives.
                         During the Chouka War, Radiance
                Explorers were typically not drawn into combat,
                as most were still deployed on the rim of known     Revelation Auxiliary
                space at the time of the conflict. The Sshel’ath    Carrier
                destroyed one Explorer that sought refuge from      Revelation Variant (Uncommon)
                the Circasians in Breth after the war. Of the
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                                                                                                              Empire Rising
                                                       replaced with a newer system monitor design,
 little room for defensive weaponry and
                                                       however, as the Chouka saw little need for a
 Revelation Minelayers found themselves unable
                                                       new monitor when their cruisers and patrol
 to deal with even the smallest enemy threat. This
                                                       frigates could handle the job of system defense
 resulted in droves of minelayers being destroyed
                                                       more than adequately.
 by enemy frigates and fighters during the course
                                                                 For a time, the recalled Reverences were
 of the war.
                                                       put into orbit above Chouka and served as actual
                                                       defense platforms to reinforce important
 Revelation War Barge                                  positions. However, as time went on, it became
 Revelation Variant (Common)                           obvious that the Reverence would not be
         A converted freighter, the Revelation War     effective in such a role and the remaining
 Barge is an auxiliary support ship. The               Reverence System Monitors were mothballed.
 Revelation War Barges were initially designed         They were reactivated to help defend the Chouka
 as logistics vessels for the movement of              homeworld during the Chouka War, with little
 munitions from Chouka to fleets and outposts in       effect.
 Mishtuki or Breth. Eventually the Chouka
 Theocracy decided that they were a cheap              Scripture Intelligence
 alternative to fielding “real” warships and the
 pace of production was picked up. Slow,               Cruiser
 ponderous, and equipped with antiquated missile       Base Hull (Uncommon)
 systems, the Revelation is the perfect example                 The Chouka operated very few scout
 of a government cutting corners to save money.        vessels, the most common being the Scripture
         The Revelation War Barges saw                 Intelligence Cruiser. The Scripture Intelligence
 extensive service during the Chouka War and           Cruiser, unlike the scouts operated by other
 were one of the most common units seen in             powers, is not meant to function in combat
 combat. Almost every Chouka fleet of any size         situations. Rather, the ship is designed to keep
 included several Revelation War Barges.               watch over Chouka territories and watch for any
 Revelations were found to be most effective in a      possible alien fleet movements. These ships
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
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                                         The Chouka Theocracy
  4             were very common in newly explored territories       together the armored hull sections. This was
                where they kept watch for possible alien intruders   seen as unacceptable by the Theocratic Guard
                that may have had existing knowledge or claim        that did not wish to undermine the base strength
                to the system in question.                           of the hull.
                         The Chouka War forced some Scripture                 Trueseeker Explorers were responsible
                Intelligence Cruisers to join the war effort, and    for the early expansion of the Chouka Theocracy
                some served well in the major fleet actions of       into neighboring systems. By the 1930’s the cost
                the war. Unfortunately, they were not designed       of operating such large explorer ships was more
                for the role and were easily gunned down by          than could be justified and the ships were
                Circasian cruisers and frigates.                     decommissioned, replaced by the smaller
                         Scripture Intelligence Cruisers are         Radiance Explorers. The last Trueseeker was
                capable of stealthy movements, the ship’s design     scrapped in 1944.
                optimized to reduce radiation emissions. This
                allowed Scriptures to operate silently in            Vengeance Carrier
                potentially hostile territory, concealing their
                                                                     Vengeance Variant (Rare)
                location from possible observers.
                                                                             The Vengeance Carrier was designed to
                                                                     meet the Chouka demand for a dedicated carrier
                Trueseeker Explorer                                  unit. Other hulls had previously been tested for
                Base Hull (Uncommon)                                 conversion into carriers but only the Vengeance
                         The earliest Chouka long-range              was large enough to allow for the expansion of
                exploration craft were the Trueseeker Explorers.     the existing internal hangar to carry more
                These enormous starships would explore the           fighters. In the end the Vengeance Carrier
                uncharted depths of hyperspace seeking out           carries only one flight more than its predecessor
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                new star systems to explore. Each Trueseeker         at the expense of several weapons and a section
                was capable of transporting three temporary          of the ship’s reactor.
                jump gates with it, erecting them in the new                 Carriers of this class were meant to serve
                systems they discovered.                             as part of larger fleets where their extra fighter
                         The size of the Trueseekers came at the     support is needed. The Vengeance Carrier also
                cost of durability. The Trueseekers had been         proved to be an exceptional escort craft when
                built without the reinforced armor used in smaller   using its plethora of point plasma guns to shoot
                Chouka ships. This made Trueseekers prone            down enemy fighters.
                to damage from even the weakest enemy
                weapons. In the minds of the Theocracy it was        Vengeance Heavy Cruiser
                an ample trade off. If they had went to the
                                                                     Base Hull (Uncommon)
                trouble and expense to fully armor the
                Trueseeker Explorers it would have necessitated            The Vengeance Heavy Cruiser was the
                the introduction of connection struts to piece       Chouka’s first heavy cruiser design. Heavily
                                                                               Trueseeker
                                                                                        Explorer
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 War Prayer Gunship
 Base Hull (Common)
                                                        & Mines
         The War Prayer Gunship is a dedicated
 warship designed specifically for taking down          Brimstone Heavy Defsat
 enemy cruisers of greater size. Armed to the           Base Hull (Common)
 teeth for a ship of its size, the War Prayer                    The largest and deadliest of the Chouka
 Gunship is a capable combatant with better             orbital defense satellites operated during the war,
 speed and maneuverability than any other               the satellites of the Brimstone type were
 Chouka ship.                                           commonly deployed as linchpin defense units
         Though the War Prayer’s design would           at key strategic points. Their heavy firepower
 seem to lend itself to a wolf pack mentality, the      and durability made them the equals of enemy
 Chouka never used them in this fashion. Instead,       frigates. When supported by lesser satellites
 the Theocracy sent War Prayers on solitary             as part of a comprehensive defense structure,
 sorties, patrolling nearby regions of space or         walls of these satellites could easily defeat wave
 testing enemy defenses and resolve through             after wave of enemy cruisers.
 lightning strike raids into enemy territory.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                               85
                                         The Chouka Theocracy
  4             and seen as a testimony to their faith. This large
                base was completed in 1961, and later destroyed
                in 1973 during the final assault on Chouka by
                Circasian forces.
                about possible hostilities with the Circasian                Solitude Religious Retreats became
                Empire.                                              known as places of reverence, contemplation,
                        The Penance Military Bases erected in        and religious fervor. Psychotropic drugs were
                the Mishtuki and Chouka systems were                 used to heighten pilgrim’s experiences and
                important bastions for ships cut off by the          convocations could often get out of hand.
                Circasian military advance. Such bases were                  When the Circasians invaded Chouka
                able to maintain supply for these isolated ships,    space they recognized the civilian nature of these
                allowing them to perform important raids on          bases and did not target them for destruction.
                Circasian fleets, most importantly supply            Instead they used marine assault squads to
                convoys.                                             capture the base and then assigned a small
                        Several Penance bases survived the fall      detachment of personnel to oversee operations.
                of the Chouka homeworld, but all were eventually     The Chouka pilgrims at the retreat were held
                hunted down by the Circasian occupation forces       prisoner and not allowed to leave, a fact that
                in the years following the collapse of the           infuriated them to no end and spurred some
                Theocracy.                                           violent encounters, but in the end it was a
                                                                     blessing in disguise. The pilgrims at Solitude
                                                                     bases were saved from the carnage experienced
                Solitude Religious Retreat                           by the major Chouka population centers as a
                Base Hull (Common)                                   result of orbital bombardment and ground
                        There were many areas in their space         combat. If many of them had been back at home
                that the Chouka found to be unusually serene         rather than at the retreats they would have most
                or beautiful. These locations were sought out        likely been killed.
                by those true believers and pilgrims who believed            After the war was over those Chouka
                that these places could take them closer to their    held on Solitude bases were repatriated to their
                god. As the number of worshipers increased           places of origin. The retreats were maintained
                the Theocracy would pay for the construction of      by the Circasians from that point on and
                small stations to make their stays more              remained centers for religious worship.
                comfortable. Such stations were never heavily
                armed and most were off the beaten path far
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 personnel onboard the station. In the end the        used by the Chouka. Although easily swept by
 Circasian commander in charge of the mission         enemy minesweepers and ships alike, the
 evacuated their marines and destroyed Taera          Conviction class of multi-role mine could equally
 Shrine along with its entire population of some      combat enemy ships and fighters that strayed
 five thousand Chouka.                                within the mine’s area of effect.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                             87
                                           The Chouka Theocracy
  4             Vedas-C Anti-Ship Mine                                 equipped smaller versions of the ballistic mine
                                                                       launching device ships like the Covenant used
                       The Vedas-C was the final Vedas-series
                                                                       to deploy mines.
                mine developed by the Chouka before their
                                                                               Arks were seldom utilized during com-
                conquest. Originally intended for use against
                                                                       bat, but when pressed into service they were
                larger Novon motherships, the Vedas-C Anti-
                                                                       used to lay impromptu minefields across tracts
                Ship Mine is much harder to detect and destroy
                                                                       of space in order to prevent the enemy from
                than previous Vedas-series mines.
                                                                       exploiting weaknesses in the Chouka battle
                                                                       lines.
                Watcher-A DEW Mine
                        This large mine is heavily armored and         Bloodfire Suicide Fighter
                reinforced to withstand enemy fire. Armed with
                                                                       Bloodlust Variant (Rare)
                a single light plasma cannon, these mines are
                meant for anti-shipping duties. Watcher-A DEW                   In the closing months of the war the
                Mines traditionally encircled space stations in        Chouka found themselves at a crossroads.
                one or more concentric rings about the base and        Defeat seemed imminent. Their last lines of
                functioned as a poor man’s DEFSAT.                     defense beyond homeworld had been crushed
                        As a feature of this mine, the Watcher-A       and the Circasians continued to close the noose
                includes a built in Identify Friend or Foe (IFF)       as they got closer and closer to Chouka itself.
                controller. This prevented Watcher-A Mines from                 It was in this desperation that the
                accidentally firing on friendly craft near the fixed   Theocratic Guard called for the truest of true
                defense points.                                        believers of the Faith to step forward to spend
                                                                       their lives in defense of their homes. Those that
                                                                       volunteered would become the first and last
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                                                                                                           Empire Rising
 conducting boarding operations, but this was not
 always possible. Some ships that were called
 on to stop and be boarded did not heed the
 warning. Infidel Breaching Pods were used to
 hunt down such fugitives and board them,
 capturing their ships and detaining their crews
 for questioning.
          The Infidel’s design stresses speed over
 survivability. This unarmed breaching pod is
 lacking in armor and structure, but the engine
 system is well developed, offering above average
 thrust output.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                             89
                                           The Sshel’ath Alliance
  5
                5.0 The
                Sshel’ath
                Alliance
                Background
                         A race of insect-like aliens, the Sshel’ath
                are amazing in that they are able to reshape
                their bodies at will. The secret behind this ability
                is the fact that a Sshel’ath’s body is made up of
                an intertwined mass of rope-like elastic fibers
                which allow for limited rearrangement of the
                body’s form. Some of these fiber segments              would then return in kind. Like a game, the
                contain the equivalent of major body organs that       power brokers on either side willfully sacrificed
                serve normal life functions. These sections are        their ‘pawns’ for the greater good. Hundreds of
                larger, thicker, and more durable than the             thousands of Sshel’ath were killed in the first
                secondary fibril structures that comprise most         ten years of the 20th Century as a result of these
                of the Sshel’ath body. Each fiber section has a        proxy wars.
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                thick exoskeleton that protects the soft, fleshy                Shortly after satellite technology had
                cartilage within. The only section of the              become available, both powers began to
                Sshel’ath not rearrangeable is the face. Akin to       develop orbital defense platforms. Both
                a large fibroid cyst, the Sshel’ath face contains      possessed nuclear capabilities and hoped that
                visual sensory and highly sensitive motion             their network of satellites would be able to
                detection organs. All other senses are                 successfully intercept any incoming enemy
                distributed throughout the body. Sshel’ath have        ICBMs and provide orbital launch capabilities for
                a fast metabolism and can easily regenerate            their own nuclear weapons.
                entire sections of their body given time. They                  Construction of new satellites came at a
                are also highly resistant to radiation.                frenzied pace, the A’hel’is matching Mst’as
                                                                       production and vice versa. Whenever one nation
                The Cold War                                           would launch a new satellite the other would
                                                                       quickly follow in kind. By 1918, the orbit of
                        The Sshel’ath race for space began in
                                                                       Sshel’a was riddled with an intricately woven web
                the late 19th Century in the midst of a cold war
                                                                       of defense and communications satellites. A
                involving the two most powerful planetary
                                                                       handful of “orbital fortresses” were also
                coalitions on Sshel’a. These two powers, the
                                                                       established; these large military stations allowed
                A’hel’is and the Mst’as, had both reached
                                                                       small crews of twenty to thirty officers to serve
                superpower status during their wars of
                                                                       in space for extended periods. The fortresses
                expansion fought during the previous century.
                                                                       acted as command nodes, keeping tabs on the
                The A’hel’is and Mst’as were the largest and
                                                                       operational status of other nearby satellites.
                most powerful planetary powers on Sshel’a, yet
                                                                       Such installations were seen as a necessity for
                neither power ever came into direct conflict with
                                                                       maintaining control of orbital assets should a
                the other. Instead, each controlled its own cadre
                                                                       total nuclear war destroy ground based
                of satellite states that acted as proxies. As the
                                                                       command and control facilities.
                cold war escalated and tensions increased it was
                                                                                In 1922, a Mst’as geologic probe sent to
                not uncommon for one power to direct one of its
                                                                       investigate a large proto-planetary object in the
                client states to attack the other’s client who
                                                                       dense outer asteroid belt relayed news of an
amazing find. The protoplanetoid, as well as War did see several space battles, but most were
                                                                                                               Empire Rising
 the rest of the asteroid belt, had an unusually      wholly unspectacular. The Sshel’ath space navy
 high concentration of heavy elements and other       technology was extremely primitive and their
 important or rare ore deposits that were both        weapons crude. Most battles amounted to two
 very pure and easily extractable. Unfortunately      ships firing nuclear missiles at one other until
 for the Mst’as, the A’hel’is intercepted the         one struck its target, crippling or destroying it,
 transmission.                                        or both ran out of ammunition, forcing a retreat.
         Both nations accelerated their space                 The space race between the rival powers
 programs in a race to be the first to reach and      largely fizzled and led to a decline in hostilities
 exploit the asteroid belt. Both nations believed     as both powers fortified and bolstered their newly
 that the influx of raw materials would allow their   established colonies. There was no need to
 respective economies (and militaries) to surpass     compete for real estate in the large asteroid belt and
 that of their rival in the event of a final          both the A’hel’is and Mst’as found their colonies
 confrontation. Thus started the A’hel’is/Mst’as      were isolated enough within the belt to make
 War, known to most alien historians as the           offensive actions against the other unwise.
 misnamed Sshel’ath Civil War.
         The A’hel’is/Mst’as War was one in name
 only. The fighting on Sshel’a continued at the
                                                      The Birth of the
 same pace it had for over two generations.           Alliance
 Rather, the war was one of national prides. Both             Finally, in 1928, the leaders of the A’hel’is
 wished to claim control of the asteroid belt and     and Mst’as governments signed an armistice.
 its lucrative resources while at the same time       Both sides had achieved their goals of reaching
 denying them to their rivals. Both nations made      into space, but in so doing they had discovered
 massive outlays of capital and resources in an       that both of their nations could profit equally from
 attempt to be the first power to establish           the endeavor. The A’hel’is and Mst’as leaders
 productive colonies in the asteroid belt and         both realized that more was at stake than the
 secure a monopoly on interplanetary commerce.        control of a single planet or a collection of
 Espionage, sabotage, and intrigue were the           asteroids, they had an entire solar system to
 primary weapons of the war. The A’hel’is/Mst’as      bring under their control!
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                                  91
                                           The Sshel’ath Alliance
  5                      In addition to the armistice treaty, both     member’s combined annual appropriations
                nations agreed to form the Sshel’ath Alliance, a       budgets!
                joint-council made up of representatives from                  The Sshel’ath Alliance agreed to the
                both factions given the authority and                  terms despite the price tag attached. Terms of
                responsibility of monitoring and administering         payment were arranged and, following a
                interplanetary efforts.                                substantial down payment in the form of refined
                         The A’hel’is and Mst’as quickly realized      ores from the Sshel’ath asteroid belts, the Ukal
                that this dualistic space agency was an excellent      delivered to the Sshel’ath leadership an
                tool for power. Both sides used the Alliance to        immense storage bank containing a treasure
                maintain their separate space monopolies,              trove of alien knowledge. By deciphering the
                denying space travel to other neutral nations and      Ukal texts and reverse engineering key
                regulating space travel and commerce in such           technologies, the Sshel’ath were able to develop
                a way as to only benefit the Alliance’s controllers.   more advanced construction techniques, better
                Tensions quickly dissipated between the two            drive systems, and, perhaps most importantly,
                former archrivals. Petty bickering over the limited    jump gate technology. Doing so, however, had
                resources of Sshel’a seemed almost                     forced the Alliance to the brink of financial ruin.
                inconsequential in comparison to the riches to         The Sshel’ath administration was forced to look
                be made through interplanetary trade.                  to independent contractors willing to work on a
                         It was not long after the formation of the    product-for-technology basis in order to see
                Alliance that the Sshel’ath made first contact with    these new technologies implemented.
                intelligent alien life. In 1938, a small Ukal scout    Construction conglomerates within both the
                ship entered the Sshel’ath home system and             A’hel’is and Mst’as nations were awarded the
                made contact with the Sshel’ath, the scout             key construction contracts for a pair of in-system
Empire Rising
                communicating a message of peace and                   jump gates while other nations and corporations
                friendship to the Sshel’ath people. The Sshel’ath      benefited from the dissemination of the new alien
                responded naively to the alien communications,         technologies into the Sshel’ath economic and
                but this was only posturing on the part of the         industrial infrastructure. Products of every
                Alliance leaders. Cordial relations were               shape, size, and imagined purpose were
                something that the Sshel’ath did desire (they          constructed at newly retooled factories all over
                weren’t stupid enough to believe themselves the        the planet and quickly made their way into
                technological equals of the Ukal after all), but       Sshel’ath homes and offices.
                they were far more interested in trying to figure              Within five years of having built their first
                out how this turn of events could profit them.         jump gate the Sshel’ath had expanded their
                         It did not take long during those early       commercial interests to several nearby star
                negotiations before the issue of securing              systems. Instead of focusing on establishing
                advanced alien technologies was brought up.            new colonies and building up territorial holdings
                The Sshel’ath were interested in any and all           in surrounding systems as many young races
                technologies the Ukal were willing to offer, most      historically tended to do, the Sshel’ath were able
                notably the faster-than-light travel drive that the    to apply their newfound trade wealth into
                Ukal had demonstrated upon entering their star         reinvigorating their planetary economy. This
                system. The Sshel’ath desperatley wished to            calculated maneuver paid off, though the
                join the galactic community and gain access to         saturation of cheap Sshel’ath merchandise and
                foreign markets.                                       shipping angered many foreign merchants.
                         The Ukal were at first very wary of the       Some Sshel’ath free traders also turned to more
                Sshel’ath’s insistence on discussing technology        lucrative enterprises such as black market cargo
                exchanges but eventually gave in. The price            runs and even piracy during this period,
                the Ukal quoted for these technologies, however,       spreading throughout known space and preying
                was extremely high. In fact, the price the Ukal        on alien shipping.
                demanded for the exchange of what little                       The A’hel’is and Mst’as soon found
                technology they were willing to divulge was            themselves recovering from the debt owed to
                easily equal to several times the Alliance             the Ukal Combine and began investing more
                                                                                                             Empire Rising
                                                        the slow but steady gains against Kuparca’s
                                                        forces.
 The First Novon War                                            The war ended in the Sshel’ath’s favor,
          Relations between the Sshel’ath and the       with the war’s final Battle of Fodrehnolm seeing
 Novon had been tense since the moment that             the death of the trade lord Kuparca. His alliance
 Sshel’ath traders began appearing in and around        quickly disintegrated with each of the remaining
 the territories claimed by the Novon Trade Lords.      trade lords attempting to secure Kuparca’s now
 The trade lords saw the Sshel’ath as a threat to       leaderless territories. The cost of the war
 their mercantile supremacy in the region and           compared against the negligible gains infuriated
 harbored a special hatred for their race. The          many doves and moderates alike in the Alliance.
 Sshel’ath couldn’t understand the Novon’s              It also made an enemy of many of Kuparca’s
 reaction to their efforts and resented their hostile   surviving followers. Many of these former allies
 attitude.                                              swore blood oaths against the Sshel’ath.
           Relations were stressed to the breaking
 point after a series of Novon raids upon Sshel’ath
 merchant craft in which the ships’ crews were          The Aftermath of War
 detained, tortured, and some even killed by the                Many minor planetary powers on Sshel’a
 Novon. The trade lords behind the seizures,            came away from the First Novon War outraged
 primarily lead by Lord Kuparca, ignored the            at what had transpired. Prior to the war, these
 Sshel’ath protests and claimed that the Novon          nations had been the worst hit by the economic
 were simply performing standard police actions         downturn stemming from the Alliance’s debt to
 and punishing criminals in their space according       the Ukal. These costs were passed on to them
 to Novon law. When Sshel’ath ambassadors               in the form of higher prices for goods imported
 requested documents enumerating the crimes             into their respective countries from the A’hel’is
 of which the crews had been charged they were          and Mst’as. During the war prices skyrocketed
 expelled from the trade lord’s domain.                 as, again, the Sshel’ath Alliance passed on the
          These events eventually culminated in         cost of its operations to the other planetary
 the First Novon War of 1960. The First Novon           markets in the form of increased tariffs and
 War was not a full-scale conflict by any means         duties.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
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                                           The Sshel’ath Alliance
  5                      An attempted popular uprising in 1964                The Sshel’ath made substantial initial
                ended in failure, being easily put down by an         gains into the Huplat system. A small force of
                extraordinarily adept and cleverly crafted            Karaut Stealth Destroyers was dispatched ahead
                propaganda campaign. The leaders of the               of the main attack group with the mission of
                Alliance noted the underlying problem, however,       shadowing Novon ships to Quadrant 4 to
                and took steps to rectify it. In order to appease     determine the size and composition of hostile
                the more powerful independent nations                 forces in that system. The first month of the
                remaining on Sshel’a, the Sshel’ath Alliance          war showed a record of consistent Sshel’ath
                extended membership in the Alliance to these          victories over the Novon. Many of those trade
                powers. In order to facilitate this move the          lords targeted by the Sshel’ath were those that
                Alliance also changed its policy regarding            had been dispersed by the death of Lord
                member representation, basing the number of           Kuparca several years earlier and held little
                representatives proportionally to the nation’s        significant power. Buoyed by their gains, the
                presence in space. This helped to placate those       Sshel’ath believed that Huplat would fall within
                minor nations that had started to develop and         two months if the war continued at its present
                invest in space interests while leaving the power     speed.
                firmly in the hands of those that had held it the             The defeat of several weaker trade lords
                entire time. These neutral nations had little         in Huplat had not gone unnoticed. Lord Tlacal,
                choice but to accept the proposal as it was           one of Lord Kuparca’s closest allies during the
                offered. All feared that this would be their one      First Novon War, had absorbed much of
                chance to be allowed a voice in the Alliance and,     Kuparca’s territories, forces, and power following
                should they decline it now, it might not be offered   the latter’s death and had seen his star rising
                to them again.                                        within the hierarchy of the Novon Trade Lords.
Empire Rising
                                                                                                         Empire Rising
                                                     Breth gave the Sshel’ath their first chance to
                                                     practice empire building. The Sshel’ath now had
                                                     another system under their control and a number
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                 The Escalation Wars: Empire Rising
                                                                       Wars:                             95
                                           The Sshel’ath Alliance
  5             of potentially rebellious colonies to administer.     series of external satellite and laser focusing
                The Alliance leaders feared that certain Novon        arrays that independently triangulate the location
                trade lords would attempt to take advantage of        of incoming missiles and small craft and then
                the situation, but luckily the Novon were suffering   target them for destruction. The laser batteries
                from the effects of heightened internal strife.       that are central to the point defense laser’s
                There was some increase in the amount of              design are very weak and are not well suited for
                raiding activity in Breth, but that was easily put    anti-fighter duties. The weapon was oftentimes
                down by the Sshel’ath presence there.                 conscripted into this duty, however, until the light
                         With new trade routes secured and new        particle beam was more widely available.
                territories to exploit, the Sshel’ath Alliance was             Because of the external nature of the
                on its way to asserting itself as an important        point defense laser, it cannot be armored in any
                power in the region.                                  way. This leaves point defense laser units
                                                                      extremely vulnerable to damage and is another
                                                                      reason why the Sshel’ath abandoned the
                Sshel’ath                                             weapon in favor of other more advanced types.
                                                                               Unlike other laser weapons, the point
                Technology                                            defense laser is capable of intercepting both
                        The Sshel’ath use many different types        ballistic and non-ballistic weapons fire. The
                of weapons technologies. Before contact with          concentrated nature of the point defense laser’s
                the Ukal, the Sshel’ath arsenal was made up of        interception fire helps to diffuse or dissipate
                primitive ballistic, laser, and kinetic weapons.      incoming fire before it can strike the target. It is
                After contact, however, the Sshel’ath adopted         not very effective against non-ballistic weapons
                and developed advanced particle, laser, kinetic,      fire and the Sshel’ath rarely used it in this
Empire Rising
                and electromagnetic technologies. The                 fashion, preferring to hold their defensive fire in
                Sshel’ath have developed a special affinity for       case of a surprise missile strike.
                electromagnetic and laser weapons, developing
                both fields of research further than most other       Light Laser Cannon
                species in the region.                                Ulsheern Laser Cannon
                                                                              The light laser cannon is the basic
                Directed Energy                                       weapon used by most ships in the Sshel’ath
                                                                      fleet. Where other species have adopted
                Weapons (DEWs)                                        alternates to the light laser in their own navies,
                         Contact with aliens accelerated Sshel’ath    the Sshel’ath have stood behind their light laser
                development into the directed energy weapon           cannons and swear by their dependability in
                field. Prior to Contact, the Sshel’ath made use       battle.
                of several primitive forms of laser point defense,            The light laser cannon remained the
                but none of the Sshel’ath nations fielded             most common laser weapon used by the
                substantial DEWs.                                     Sshel’ath during the time of the Chouka War.
                         After meeting the Ukal and procuring         New technologies and laser cannon
                their first neutral particle beam prototypes, the     replacements were on the horizon, but none had
                Sshel’ath quickly began a crash-development           yet made it past the early design stages.
                into advanced laser and particle weapons.
                                                                      Gatling Laser
                Point Defense Laser                                   Nelgharo Rapid-Fire Gatling Laser
                Tatshika Point Defense Laser                                   A logical progression of laser technology,
                        The point defense laser is an older model     the gatling laser is a wholly Sshel’ath weapon
                weapons system that was used extensively              system. The gatling laser is closely related to
                during the pre-Contact period as the Sshel’ath’s      the light laser cannon and borrows heavily from
                primary anti-ballistic interception device. The       its basic design. Where the light laser cannon
                point defense laser system is made up of a            fires a single, continuous laser, the gatling laser
                                                                                                                 Empire Rising
 Light Laser Cutter                                               The inability of the heavy laser cutter to
 Yh’lskarra-I Narrow Focus Laser Cannon                  do tremendous “killing damage” to the target was
         The light laser cutter is one of the earliest   seen as its major disadvantage. It was seen as
 Sshel’ath laser weapons. Firing a highly                such a disadvantage that the Sshel’ath Alliance
 constrained beam, the light laser cutter can track      ultimately abandoned the technology, calling it
 across large areas of enemy hulls in rapid              “an unmitigated failure.”
 fashion, doing small pinpricks of damage to
 multiple systems as it travels. The Sshel’ath           Light Particle Beam
 mostly abandoned the light laser cutter after the
                                                         Narth-Ukal Neutral Particle Beam
 development of the light laser cannon, being
 used primarily in industrial applications such as               The Sshel’ath first demonstracted the
 asteroid mining.                                        light particle beam in 1940 after acquiring it from
         Those Sshel’ath military vessels that           the Ukal Combine. The light particle beam,
 mount the light laser cutter use it primarily to        ubiquitous in the navies of younger nations,
 disable enemy craft or strip them of their              would serve as the Sshel’ath’s primary anti-
 weapons, or to combat enemy fighters. In the            fighter weapon until the invention of the more
 case of fighters, a single blast from a light laser     powerful gatling laser.
 cutter will likely destroy the target.
                                                         Electron Polarizer
 Laser Cutter                                            Lhre’sh-VII Electron Polarization Cannon
 Yh’lskarra-II Narrow Focus Laser Cannon                         An important development into
         The laser cutter, with a longer range than      electromagnetic weaponry, the electron polarizer
 the standard light laser cannon, was considered         was a reaction to the decades of conflict with
 the premiere long-range laser weapon of its day.        the Novon. In battles with the Novon it was
 With twice the range of a light laser, the laser        proved time and time again that Novon gravitic
 cutter can strike at targets far outside normal         shielding was an obstacle that the Sshel’ath
 engagement range. The constrained nature of             found difficulty overcoming.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                     The Escalation Wars: Empire Rising
                                                                           Wars:                                 97
                                            The Sshel’ath Alliance
  5                       The electron polarizer fires a massive         multipurpose weapon mount on their warships.
                burst of highly charged particles at enemy               The light railgun could target ships as well as
                vessels. These particles cause an explosive              fighters, giving the ship a greater degree of
                effect upon impact with target’s hulls. The              flexibility in battle.
                energy from this reaction can be impressive,
                often damaging other nearby units. Electronics           Railgun
                systems are especially vulnerable to the effects
                                                                         Siktel-V Railgun
                of electron polarizers, causing system failures
                in those systems that are not destroyed in the                   The ubiquitous railgun found its way into
                initial blast.                                           the Sshel’ath navies in 1944. Those ships
                                                                         operated the older antiquated railgun were
                                                                         upgraded to take advantage of the improved
                Kinetic Weapons                                          damage and fire control of the full-fledged
                        Since the dawn of their space age, the           railgun. However, few new construction vessels
                Sshel’ath relied on kinetic railguns as their            would ever field the railgun. Research into other
                primary weaponry. The weapons were                       fields was offering up better weapon options,
                maintenance intensive but ammunition was                 and the railgun was eventually phased entirely
                plentiful and required little in the way of industrial   out of service. Some minor Sshel’ath navies
                machining to prepare for use.                            continued to rely on railguns, but these powers
                                                                         were far and few between.
                Antiquated Railgun
                Siktel-II Railgun                                        Light Gauss Cannon
                        Sshel’ath          advancements        in        Mharthi Gauss Cannon
Empire Rising
                electromagnetic theory gave way to the                           The light gauss cannon was the result
                introduction of their first weapons-grade railgun        of an experimental project meant to upgrade
                in 1930. This early kinetic weapon, classified           existing Sshel’ath railgun weapons technologies
                as the antiquated railgun, is a direct antecedent        using knowledge gained from the Ukal. The light
                of the modern railgun. The two weapons are               gauss cannon delivers on its promise of being
                nearly identical except for the antiquated               superior to existing light railgun weapons. The
                railgun’s lower damage potential.                        light gauss cannon possesses a faster rate of
                        The Sshel’ath embraced railgun                   fire than the light railgun and is optimized for
                technology as an advancement over existing               combating ships rather than enemy fighters.
                missile weapons and the antiquated railgun was
                used on many ships during 1930 and 1945. Most            Gauss Cannon
                Sshel’ath designs equipped with antiquated               Mhlesthi Gauss Cannon
                railguns used them as ‘ship-crackers’ for taking
                                                                                 The gauss cannon is the most powerful
                down enemy warships.
                                                                         kinetic weapon to come out of Sshel’ath
                        The antiquated railgun was quickly
                                                                         research and development upon the outbreak
                replaced by the modern railgun upon its
                                                                         of war between the Circasians and Chouka. The
                development in 1944. Few ships remained after
                                                                         gauss cannon proved to be a finicky weapon.
                that time that used the older antiquated railgun.
                                                                         Despite several workarounds developed by
                Some raiders continue to use this weapon,
                                                                         Mst’as technicians, the gauss cannon was
                though the ammunition production requirements
                                                                         ultimately deemed as too resource-intensive for
                make this very rare.
                                                                         the Sshel’ath fleets. Most nations began slowly
                                                                         phasing the gauss cannon out of service, but
                Light Railgun                                            many of the less affluent navies continued to
                Our’axa’hl Small Railgun                                 use the weapon. For these less powerful nations,
                        The light railgun was developed at the           the gauss cannon was preferable to their other
                same time as the antiquated railgun to serve as          alternatives.
                a lighter model for mounting on smaller ships.
                The Sshel’ath operated the light railgun as a
                                                                                                         Empire Rising
  Light       1875     n/a    -1 AS                 A’hel’is and Mst’as national forces more often
  Standard    1941     n/a    None                  than not coordinate their efforts and act as the
  Heavy       1960     +1     +1 AS                 Alliance’s main power projection element. In
                                                    most wars and border conflicts it has been this
                                                    allied force that has taken part in the fighting.
                                                    Most notably during the First and Second Novon
 Electromagnetic Torpedo                            Wars, the A’hel’is and Mst’as forces made up
 Torlana Electromagnetic Torpedo Launcher           nearly 90% of the expeditionary forces operating
         The electromagnetic torpedo, more          in Novon space.
 commonly referred to as the EM torpedo, was                Coordination of the national fleets to act
 the Sshel’ath’s response to the First Novon War    in accordance with Alliance resolutions is
 and the gravitic shielding used on Novon           achieved through the Allied Defense Command,
 starships. During that war, Sshel’ath forces       a special cooperative military organization
 found it difficult to break through the Novon      attached to the Alliance council. Staffed by
 shield’s with their weapons, especially those      selected military leaders from each Alliance
 shields found on the larger cruisers and           member country, the Allied Defense Command’s
 battleships of more affluent trade lords.          duty is to ensure cooperation between allies
         The electromagnetic torpedo launches       during times of national crisis. During peacetime
 a small nuclear charge encased within a time       the Allied Defense Command sits mostly idle,
 delayed magnetic ‘wrapper’. Seconds before         relegated to making sure that system patrol
 impact this wrapper disengages and the charge      duties are adequately met by Alliance members.
 explodes violently. The charges fired by the       When the Alliance goes to war, however, the
 electromagnetic torpedo are optimized to create    Allied Defense Command is the hub of activity
 maximum electromagnetic interference upon          responsible for coordinating Alliance fleets and
 detonation,       generating      a    massive     making sure that national fleets integrate and
 electromagnetic pulse that can short out enemy     work together in times of crisis.
 weapons or, perhaps more importantly, enemy                There have been some instances in the
 shielding.                                         past where nations have withdrawn military
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                The Escalation Wars: Empire Rising
                                                                      Wars:                              99
                                             The Sshel’ath Alliance
  5             support and removed their military                        zone, the Alveka is better off fleeing rather than
                representatives from the Allied Defense                   fighting. The First Novon War demanded that
                Command in protest of Alliance council                    some Alveka Scouts join the war effort to provide
                resolutions. The largest defection came in the            electronic intelligence support to Sshel’ath fleets.
                middle of the Second Novon War when the                   Unsuitable for such missions, Alveka Scout
                Yhabn’l Consortium and five supporting nations            suffered high casualty rates as the Novon began
                withdrew their support following a political furor        systematically destroying any Alvekas at the
                in which the Yhabn’l claimed that A’hel’is and            beginning of engagements.
                Mst’as field commanders were using their forces                   Production of new Alveka Scouts ceased
                as sacrificial lambs, dispatching a                       after the end of the Second Novon War. Those
                disproportionate number of minor power ships              that remained in service were assigned almost
                on what they viewed as obvious suicide                    entirely to exploration missions.
                missions. The Yhabn’l and their supporters
                would sit out the remainder of the war, only
                rejoining the Allied Defense Command in 1970.
                Sshel’ath Marines
                         Terror is the primary weapon
                employed by Sshel’ath marines; this gives
                Sshel’ath marines an important edge in
                combat. Sshel’ath physiology allows them a
                great degree of flexibility in rearranging their
Empire Rising
                                                                                                                Empire Rising
                                                        represented one of the few technological edges
 on its missiles and single laser cutter to do
                                                        the Sshel’ath had over their neighbors.
 appreciable damage to the target. This lack of
 combat ability compared to their cost – nearly
 two-thirds that of a Nirte cruiser – caused the
 Kalask to fall out of favor with the Alliance.
           The Kalask Light Cruiser would go
 through two major refits during its service life.
 The first, in 1964, replaced the light laser cutters
 with full light laser cannons. This upgrade gave
 the Kalask greater firepower at the cost of
 flexibility. The second and final upgrade was the
 most massive. The Kalask’s missile racks, once
 the core of its offensive arsenal, were gutted
 from the hull. The hull was subsequently
 reinforced and two new electromagnetic lasers
 installed. A larger reactor was also added to the
 hull to produce the power required by the EM
 lasers.
           Only a limited number of Kalask Light
 Cruisers were ever built. Most of these were lost
 during the First Novon War. Those ships lucky
 enough to survive that war were subsequently
 lost in the disastrous Second Novon War. Kalask
 Light Cruisers continued to be built after that
 conflict but were even rarer than before.                              Karaut
                                                                    Stealth Destroyer
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
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                                           The Sshel’ath Alliance
  5             Karaut Stealth Destroyer                               Nasarra Attack Cruiser
                Base Hull (Uncommon)                                   Base Hull (Common)
                        Shortly after the Sshel’ath entered                    A reaction to the First Novon War, the
                space, new research projects were started to           Nasarra Attack Ship is the first Sshel’ath warship
                experiment with the feasibility of stealth             to mount the Electromagnetic Torpedo — a
                technologies. Although great strides were made         weapon designed to counter Novon gravitic
                in these projects, the Sshel’ath were never able       shielding technologies. The Nasarra is light for
                to build a completely stealth warship hull.            a capital ship but, when used in groups or as
                        The Karaut is one of the first warships        part of a larger fleet structure, it can be a deadly
                to be built from the ground up to incorporate          opponent.
                stealth construction techniques, including
                advanced emissions masking systems and                 Naslik Escort Carrier
                composite hull material. The Karaut Destroyers
                                                                       Nirte Variant (Common)
                were built in small numbers and used primarily
                for covert missions into Novon space. Though                   The need for a dedicated carrier didn’t
                not hidden in actual combat, Karaut Destroyers         become a reality for the Sshel’ath until their
                could move unseen through enemy systems if             forces began encountering the larger cruisers
                they avoided enemy patrol groups. Such                 and battleships of the powerful Novon trade
                missions were invaluable to the Sshel’ath              lords. Such ships could operate as many as 72
                intelligence efforts and the design was                heavy fighters each, a number that overwhelmed
                considered a resounding success.                       the Sshel’ath’s own carrier capacity.
                        Despite the advantages of the Karaut                   Naslik Escort Carriers exchange the
                Stealth Destroyer, the Karaut’s stealth systems were   Nirte’s missile racks for an expansion of the
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                expensive and required extensive maintenance. The      existing hangar capacities. New hangar
                Sshel’ath were not able to maintain a large            modules were developed for mounting between
                number of them because of these issues,                the ship’s outer wing structures allowing for an
                although they would have loved nothing more            additional flight of fighters to be based out of
                than to field entire fleets of the stealth warship.    each. External fighter rails were also added to
                                                                       the upper and lower portion of the ship’s wings
                                                                       to allow for quick deployment of even more
                Kasolra Bombardment                                    fighters. Internal hangar capacity was also
                Cruiser                                                expanded to allow the Naslik to carry the
                Base Hull (Uncommon)                                   absolute maximum number of fighters the hull
                                                                       could allow.
                         One of the few missile cruisers employed
                                                                               Naslik Carriers saw extensive use before
                by the Sshel’ath Alliance, the Kasolra
                                                                       and after the Second Novon War and continue
                Bombardment Cruiser is designed specifically
                                                                       to be used into the modern period. Their ability
                as a fleet support element. In a fleet
                                                                       to base 30 fighters was a major advantage to
                environment, the amount of ballistic firepower a
                                                                       Sshel’ath fleets and the support they offered was
                single Kasolra adds to the fray can be significant.
                                                                       much appreciated by Sshel’ath commanders.
                A Kasolra Bombardment Cruiser can fire enough
                missiles at an enemy to effectively neutralize
                enemy warships at range, weakening enemy               Nirte Command Cruiser
                fleet formations before the fleets enter optimal       Nirte Variant (Rare)
                firing ranges. Deployment of Kasolra cruisers                  A limited number of Nirte Cruisers
                has been limited by the logistical strain of their     received extensive upgrades to increase their
                ammunition dependent weaponry. However                 firepower and survivability in order to make them
                they have remained important fleet elements and        better suited for the role of fleet command ships.
                are often seen in major fleet actions fighting         These command cruisers traded their fighter
                alongside other Sshel’ath vessels.                     capabilities for a heavier armament, including
                                                                       four bleeding edge laser cutters that are far more
                                                                                                             Empire Rising
                                                      Torpedo Frigate is armed with two
 Ouxal’en Battleship                                  electromagnetic torpedoes for use in harrying
                                                      enemy units at range. Designed for wolf pack
 Base Hull (Rare)
                                                      tactics, Skavna attack groups can effectively
         The Ouxal’en Battleships were the            cripple enemy warships at range before closing
 largest warships constructed by the Sshel’ath        for the kill with their gatling lasers.
 Alliance’s powerful A’hel’is and Mst’as factions              Skavna Torpedo Frigates typically found
 during the early period of Sshel’ath expansion.      themselves being assigned to escort cruiser
 Little more than mobile bases, Ouxal’ens out         squadrons where they could both snipe at
 massed even the venerable Valransa System            enemy targets at range while providing much
 Monitors. The Ouxal’en Battleship was a              needed close in anti-fighter support to the rest
 response to the First Novon War, incorporating       of the fleet.
 many of the lessons learned during that conflict.
 The Ouxal’en was built to endure the high
 concentration of weapons fire produced by            Skonna Corvette
 Novon warships.                                      Base Hull (Common)
         Only a few Ouxal’en Battleships were                  Skonna Corvettes were used by the
 produced due to their great cost. For their part     Sshel’ath to escort convoys through their
 the A’hel’is and Mst’as used their Ouxal’ens as      territories. Lightly armed and cheaply built,
 show pieces of the rising Sshel’ath military         Skonna Corvettes can take little damage before
 power. Both nations always made their                they are destroyed. Skonnas were built in large
 battleships available to the Alliance, as much to    quantities during the late 1930’s and are very
 demonstrate their unassailable military power        common warships.
 to the other Alliance members as to serve in
 defense of Sshel’a.                                  Skraltana Cruiser
         The Second Novon War was the
                                                      Skraltna Variant (Common – Non A’hel’is/
 Ouxal’ens first conflict, and it proved to be
                                                      Mst’as Forces Only)
 nothing short of a disaster. The Ouxal’ens had
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             Tyrel  ohr
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                                          The Sshel’ath Alliance
  5                      At the end of the First Novon War many      to deliver enough assault shuttles to achieve a
                Sshel’ath nations found their space navies in        beachhead on the enemy worlds.
                disarray. Despite the Sshel’ath victory they had             After the disastrous end of the Second
                taken heavy losses at the hands of the Novon         Novon War the Sshel’ath had little use for assault
                Trade Lords and were desperate to reinforce          craft and most Skraltna Assault Cruisers were
                their fleets in order to continue to secure their    modified to serve other purposes. A number of
                military assets.                                     Skraltnas were always kept available for Alliance
                         The Skraltana Cruiser was developed as      use in the event of emergencies.
                a cheap replacement for the cruisers lost during
                the war. Many Skraltna Assault Cruisers had          Skreltora Ballistics Cruiser
                managed to survive within their fleets, but
                                                                     Skraltna Variant (Rare)
                without the fleet strength to project power into
                Novon space they were now worthless. The                      After the successful demonstration of the
                minor Sshel’ath powers refitted the majority of      EM Torpedo on the Nasarra Attack Cruiser the
                their Skraltna fleets into Skraltana Cruisers. The   Sshel’ath Alliance began looking for ways to
                Skraltana Cruisers were weaker than the Nirte        expand the deployment of the weapon within
                Medium Cruisers they were replacing, but the         their fleets. One of the candidates for refit was
                need for ships was great and every combat            the aging Skraltna Assault Cruiser. With plans
                capable hull was needed to defend their interests    of military expansion on the back burner and
                in the Sshel’a system.                               the hulls showing signs of age, the existing
                         Skraltna Cruisers became very popular       Skraltna Assault Cruisers were located mostly
                among those unable to afford newer, more             in reserve fleets or in mothballs.
                advanced warships. Some Sshel’ath powers                      Several nations began modifying small
                                                                     numbers of their Skraltnas into Skreltora
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                                                                                                            Empire Rising
 the same cost.
          A majority of the Solna Light Cruisers      Takhira Laser Destroyer
 produced by 1960 fought in the First Novon War,      Tasholn Variant (Rare)
 and most of those that participated in active
                                                               The Takhira Laser Destroyer was an
 fighting were destroyed. The Solna Light Cruiser
                                                      attempt to modernize the Tasholn hull and
 was not a poor design by any measure, but they
                                                      incorporate new laser technologies, namely the
 simply were not capable of rivaling the Novon’s
                                                      gatling laser. The Tahkira is meant to operate
 own cruisers.
                                                      as an attack ship rather than an escort and in
          After the war production on new Solna
                                                      this role it serves adequately.
 Light Cruisers slowed, but a trickle of new hulls
                                                               Placing the firepower of a light cruiser
 continued to be produced. Few would ever serve
                                                      on a destroyer hull did not come without its share
 in allied fleet actions again, most being used by
                                                      of disadvantages. The extra power required by
 minor countries to defend important strategic
                                                      the ship’s light laser cannons puts a heavy stress
 locations. Because of this, and the fact that the
                                                      on the reactor and it is unable to provide the
 A’hel’is and Mst’as never fully embraced the
                                                      amount of power the ship requires to power all
 Solna, the Solna Light Cruiser should be
                                                      of its weapons simultaneously. Because of this,
 considered an Uncommon hull if being flown as
                                                      a Sshel’ath commander must be careful to
 part of an A’hel’is or Mst’as fleet.
                                                      anticipate his/her enemy in order to determine
                                                      which systems can be shut down to cover the
 Stoaka Destroyer                                     Tasholn’s power deficit.
 Base Hull (Common - A’hel’is Only)
          The A’hel’is Stoaka Destroyer was the       Tasholn Destroyer
 main space warship fielded by their navy during      Base Hull (Common)
 the A’hel’is/Mst’as War. Stoaka Destroyers are
                                                             The Tasholn Destroyer is an incredibly
 armed with three missile racks, giving them the
                                                      effective destroyer design. This class is
 ability to launch massive missile strikes on their
                                                      equipped with four particle weapon batteries of
 smaller Mst’as adversaries.
                                                      two guns each with wide arcs of fire making the
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
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                                            The Sshel’ath Alliance
  5                                                                      Toglaka Patrol Cutter
                   Tasholn                                               Base Hull (Common)
                       Destroyer                                                  A smaller Sshel’ath ship, the Toglaka
                                                                         Patrol Cutters were used to patrol the Sshel’ath
                                                                         home system during the early years after their
                                                                         emergence to the galactic scene. Toglakas
                                                                         utilize a mix of old and new technologies, using
                                                                         new Ukal particle beams in conjunction with tried
                                                                         and true Sshel’ath railgun technologies.
                                                                                  The Toglaka Patrol Cutter was meant as
                                                                         a showcase of Sshel’ath ingenuity and
                                                                         technological development, but the final design
                                                                         didn’t live up to these expectations. Although
                                                                         the ship successfully integrated domestic and
                Tasholn an excellent anti-fighter escort. Ships          foreign technologies it was barely effective
                of this class were prized for the amount of raw          against pirates and raiders, let alone the likes
                firepower they could add to a fleet.                     of a foreign navy.
                                                                                  During the First and Second Novon
                                                                         Wars, Toglaka Patrol Cutters were often freed
                Tavlevkar Jump Cruiser                                   from their normal system patrol duties to join
                Alveka Variant (Uncommon)                                Sshel’ath fleets going into battle. The addition
                          The Tavlevkar Jump Cruisers were the           of Toglakas was ostensibly to provide extra anti-
                result of heavy modifications made to the basic          fighter support to Sshel’ath fleets to combat
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                Alveka Scout hull. The Mst’as and A’hel’is began         wave upon wave of Novon Hest’a Medium
                casting off the older Alveka during the 1960’s,          Fighters, but in truth the Sshel’ath simply needed
                retiring them from service in favor of newer             additional targets to ensure the survival of the
                scouts such as the Sulkor Scout Cruiser. Rather          fleet.
                than striking the hulls the two powers instead                    Toglaka Patrol Cutters were moved into
                sold them off to other lesser Sshel’ath nations.         the Breth system in large numbers following its
                These nations then brought the old Alveka Scout          subjugation at the end of the Chouka War and
                hulls into their shipyards and began a systematic        used to keep the peace while searching for any
                reconstruction of the hulls to adapt them for use        hidden enclaves of Chouka resistance.
                as jump cruisers.
                          The modifications to the base Alveka           Trovalta Frigate
                Scout hull necessitated an almost complete
                                                                         Base Hull (Common - Mst’as Only)
                overhaul of all of the Alveka’s ship systems.
                Structural modifications were also made in order                  A contemporary of the Stoaka Destroyer,
                to add larger port/starboard wing structures to          the Mst’as’ Trovalta Frigate is its equal in battle.
                the hull. These structural expansions allowed            The Trovalta Frigate is armed with a wide-array
                the new Tavlevkar Jump Cruisers to provide               of weapons, including both ballistic and laser
                valuable fighter and heavy weapon support to             weaponry. The Trovalta’s major advantage in
                the fleet.                                               battle is its speed and mobility, which allows the
                          The Tavlevkars served as valuable jump         ship to outmaneuver the slower A’hel’is ships of
                cruisers and squadron leaders within these               the day.
                navies until the Vipindra Heavy Cruisers started
                filtering down into their ranks, itself later replaced   Ushula Direct Assault
                by a new generation of jump cruisers.                    Frigate
                                                                         Base Hull (Common)
                                                                                The Ushula Direct Assault Frigate is an
                                                                         odd ship within the context of the Sshel’ath fleet.
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 Base Hull (Common)
        The Vahskal Patrol Carrier is a pre-              Vilindras Heavy Cruiser
 Contact system patrol carrier design used by
                                                          Vipindra Variant (Uncommon)
 the Sshel’ath Alliance to patrol space around
 Sshel’a and the asteroid colonies. The Vahskal                  A variant of the popular Vipindra Heavy
 can transport and deploy twelve fighters via the         Cruiser, the Vilindras Heavy Cruiser is equipped
 vessel’s bottom mounted fighter rails.                   with laser cutters to extend the hull’s normal
        The Vahskal’s outmoded technologies               engagement range. The extended range of the
 proved uneconomical to upgrade and the ships             laser cutters provides the Vilindras with the
 were slowly sold off to civilian or foreign interests.   standoff range necessary to provide firing
 Vahskal carriers that have been converted into           support for other shorter ranged Sshel’ath fleet
          Vipindra
            Heavy Cruiser
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                      The Escalation Wars: Empire Rising
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                                           The Sshel’ath Alliance
  5             elements. Vilindras Heavy Cruisers have also          communications equipment to seamlessly
                been used to provide heavy escort support to          assume control of nearby defsats in order to
                other long-range fleet support elements, such         continue delivering nuclear payloads to the
                as ELINT ships and bombardment cruisers.              planet’s surface should ground based control
                                                                      centers be neutralized by the opposition.
                Vipindra Heavy Cruiser                                         After first contact with the Ukal the
                                                                      position of the Kaumlar Command Fortress in
                Base Hull (Common)
                                                                      the Sshel’ath military was diminished. The
                        The Vipindra Heavy Cruiser is the first       possibility of an external threat to Sshel’a
                of a new generation of Sshel’ath warships             suddenly became much more real than any other
                conceived after the disastrous conclusion of the      terrestrial threat. Most Kaumlars were eventually
                Second Novon War. The Vipindra Heavy Cruiser          sacked and replaced with newer defsats and
                is a sizeable ship built by the Sshel’ath to serve    bases.
                as a new multi-role cruiser capable of taking on
                the heavy cruisers of other regional powers.
                Although slower than some enemy heavy                 Ritesh Orbital Satellite
                cruisers, the Vipindra carried a solid weapons        Base Hull (Common)
                array that made up for this failing.                          The Ritesh defsat is a heavier model of
                        The Vipindra proved itself during the brief   pre-Contact orbital satellites. Although not
                fleet actions at the end of the Chouka War when       operated as widely as the smaller Vadikar Micro-
                Sshel’ath forces invaded Breth. Later                 Satellites, Ritesh defsats were still a very
                confrontations with Novon fleets proved that the      common sight in the skies above Sshel’a. The
                design was sound. Production of the Vipindra          Ritesh’s two missile racks allowed it to fire larger,
                remained high for several decades making the          longer-ranged missiles than those the Vadikar
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                Kaumlar Command
                                                                      Ukav Orbital Satellite
                Fortresses                                            Base Hull (Common)
                Base Hull (Uncommon)                                           Ukav Orbital Satellites were developed
                         When considering a total nuclear war         by the Sshel’ath as an eventual replacement for
                scenario, there is always a desire to make sure       the Ritesh satellites. Larger and more heavily
                that a nation can remain in control of their          armed, Ukav defsats are better equipped to
                arsenal long enough to exact final revenge            handle modern threats. Ukav defsats are built
                against their enemies. The Sshel’ath leaders          around a central laser cutter and are intended
                realized this and were quick to install small bases   for taking out enemy cruisers through massed
                in orbit to control orbital weapons launch            laser fire from defsat clusters.
                platforms in the case that ground-based control
                targets were destroyed in a first strike.
                         Considered large bases at the time of
                                                                      Usarra War Station
                their construction, these command fortresses          Base Hull (Common)
                are little more than large defsats. Crewed by                 The Usarra War Station was the largest
                twenty to thirty Sshel’ath at any given time,         type of military defense base operated by the
                Kaumlar Command Fortresses had the                    Sshel’ath during the Chouka War period. A
                                                                      large, formidable base, the Usarra is armed
                                                                                                                Empire Rising
 intense cold war atmosphere that embroiled                   An updated model of Tarkahn mine, the
 Sshel’a for so many decades had the                   Ruslika incorporates a more advanced
 serendipitous effect of leaving Sshel’a extremely     electronics and software package which
 well defended from foreign invaders. Though           enhances the mine’s performance against
 primitive, early satellites such as the Vadikar       enemy fighters and shuttles.
 were more than capable of dealing fatal blows
 to enemy warships.
           The Vadikar was the most common
                                                       Srata DEW Mine
 satellite used during the early period of Sshel’ath           The Sshel’ath regularly operated Srata
 interstellar activity. Other smaller satellites did   DEW mines during the First and Second Novon
 exist, but were much weaker in comparison and         Wars. These large mines were equipped with a
 less suited for use against space-based threats.      single laser cutter, giving them impressive range
                                                       and firepower. Srata mines typically were only
                                                       able to fire once after activation before being
 Sshel’ath Mines                                       destroyed by the Novon, but they did prove
         The Sshel’ath were known to use mines,        effective at mauling or disabling small Novon
 especially in their war against the Novon.            warships. However, the mines proved to be very
 Despite their use of mines, the Sshel’ath never       expensive to produce, limiting their overall utility.
 felt the need to develop a large selection of
 mines. The Sshel’ath typically deployed mines         Torrok DEW Mine
 behind allied fleets in an attempt to create
                                                               The Torrok was developed as an
 valuable terrain they could later exploit should a
                                                       advanced mine to deter enemy fighters and
 campaign go badly. Desperate Sshel’ath
                                                       ships alike. The new gatling laser weapon was
 commanders often would try to lead their
                                                       installed on a modified Strata frame to form the
 pursuers back into these minefields in hopes
                                                       new Torrok type mine. Minefields of Torrok mines
 that the waiting mines would wrack them.
                                                       were often laid around important defense
                                                       structures on the Novon border to protect against
                                                       attack.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                                 109
                                           The Sshel’ath Alliance
  5                                                                    stealth technologies, but efforts to produce a
                                                                       new stealth fighter met with resistance from a
                Fighters &                                             large minority of Alliance member states.
                                                                       Begrudgingly the debate on whether or not to
                Shuttles                                               build a Alliance-sponsored stealth fighter design
                                                                       was shelved. Officially, that is. The A’hel’is and
                                                                       Mst’as both developed their own stealth fighter
                Kavasa Breaching Pod                                   in secret, hoping to use it as a counter to the
                Base Hull (Common)                                     Yhabn’l Nalva.
                        Few Sshel’ath units can create as true a               The Nalva Stealth Fighter historically saw
                sense of terror as that generated by the sight of      only limited deployment due to their high cost of
                a Kavasa Breaching Pod on the field of battle.         manufacture and maintenance. In a campaign,
                Painted black as night and adorned by six claw-        only non-A’hel’is and/or Mst’as factions can
                like extensions, these breaching pods are a            develop and build Nalva Stealth Fighters.
                psychological as well as physical tool of terror.
                        The Kavasa Breaching Pod is one of the         Skratar Light Bomber
                few armed breaching pods operated in known
                                                                       Skrehga Variant (Uncommon)
                space. Armed with a single low-grade particle
                beam, these pods use the weapon for protection                 Skratar Light Bombers were developed
                as they make their way towards the target.             during the First Novon War to provide additional
                                                                       offensive firepower to combat the more
                                                                       advanced Novon ships. Skratar bombers were
                Nalva Stealth Fighter                                  used extensively during that war but soon fell
                Base Hull (Rare - Non-A’hel’is/Mst’as Only)            out of favor because of the heavy logistical
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                        The Nalva Stealth Fighter was the              burden that accompanied them.
                product of a secret development project
                spearheaded by the primary opponents of the            Skrehga Light Fighter
                Alliance. These disenfranchised members
                                                                       Base Hull (Common)
                believed that Mst’as and A’hel’is were hoarding
                new technologies, reserving them for use in their              An early Sshel’ath fighter, the Skrehga
                own fleet. Led by the Yhabn’l, this closely tied       Light Fighter is a very effective interceptor
                alliance set to work to adapt existing stealth         platform. The Skrehga was built to function as
                technology first pioneered on the Kaurat hull          a dedicated interceptor in part to make up for
                onto a smaller, fighter-sized space frame.             the relative lack of anti-fighter weaponry on most
                        The Nalva Stealth Fighter emerged as           Sshel’ath ships. Because of this, the Skrehga
                the first stealth fighter to be fielded by an          is typically used to escort its carrier and engage
                Sshel’ath power. Small and not particularly well       enemy fighters that come into range.
                armed, the Nalva relies on its small signature                 Most Sshel’ath ships built after 1958
                and stealth capabilities to keep it alive in battle.   were designed to carry at least a flight of
                        The existence of the Nalva remained            Skrehga fighters to help defend them from
                unconfirmed for fifteen years after its                enemy fighters.
                introduction. The appearance of the vessel
                during a battle in Neliste space proved the            Svralla Assault Shuttle
                existence of the stealth fighters. The A’hel’is and    Base Hull (Common)
                Mst’as demanded that the research behind the                  The Svralla Assault Shuttle was the
                fighter’s stealth system be released to all            primary assault shuttle of the Sshel’ath Alliance.
                Alliance members in the same way that the              This unarmed assault shuttle is built for speed
                Karaut stealth data had been mutually shared.          and durability instead of combat and relies on
                The Yhabn’l and their allies refused. The A’hel’is     its powerful engines to keep it out of harm’s way.
                and Mst’as were outraged at the Yhabn’l
                defiance, but there was little that they could do.
                Both powers eventually reverse engineered the
                                                                                                            Empire Rising
                                                        capitalize on Circasian overconfidence. What
 support, these raiders had managed to expand
                                                        these raiders perceived as overconfidence on
 their presence and become true military threats
                                                        the part of the Circasians was really a growing
 to races unable to counter their forces.
                                                        professionalism and maturing acuity towards
          The opening of the Circasian and
                                                        space warfare. The raiders that remained were
 Th’sook frontier in the early 20th Century gave
                                                        consistently beaten and slowly disappeared or
 these raiders just the opportunity they were
                                                        followed their brethren back to their original
 looking for. Although both the Circasians and
                                                        territories.
 Th’sook had small pre-Contact navies that could
                                                                 Most of the raiders that fled Circasian
 be used to defend their territories, the technology
                                                        space found it hard to transition back into their
 demonstrated on these vessels was woefully
                                                        old haunts, each power vacuum having been
 inadequate to counter even the hand-me-down
                                                        filled long before by other enterprising raiders.
 technology found on the raider craft of the day.
                                                        The conclusion of the Circasian raider wars
          The raiders found these virgin territories
                                                        signaled the end of a golden age of piracy in
 ripe for the picking. Slowly but surely more and
                                                        known space. Raiders and their like would not
 more raiders made their way into the area from
                                                        enjoy another such resurgence until the years
 as far off as the ak-Tai Republic and other
                                                        following the Escalation Wars.
 Hegemonic member states in the outward
 sectors and Quadrant 4 in the coreward
 territories. All saw the new trade routes and
 space lanes in the region as areas that could
 easily be raided with little threat to their raiding
 fleets.
          For a time this new frontier remained
 lawless, raiders and pirates feasting on
 unsuspecting convoys that traveled in the region
 while Circasian patrol ships tried futilely to
 counter the ever-increasing raider threat.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                             111
                                            Raiders and Pirates
  6                                                                 independent operators were forced to move into
                Chouka Pirates                                      other markets to keep their heads above water
                                                                    and only the largest cartels survived, and then
                         It did not take long after contact was
                                                                    only because of their close financial ties to the
                made with aliens for several Chouka to take to
                                                                    Theocracy.
                the stars in search of adventure. Many of these
                                                                            The Chouka War put an end to organized
                treasure hunters and thrill seekers dabbled in
                                                                    Chouka raider organizations. As the Circasian
                black market goods as well as out-and-out piracy
                                                                    fleet slowly swept through Chouka territories,
                to maintain their ships and the way of life that
                                                                    they confronted Chouka military craft and pirates
                they were quickly becoming accustomed to.
                                                                    alike in battle. The Chouka raiders were hired
                         Unlike many foreign governments that
                                                                    as mercenaries to take part in the defense of
                frowned on pirate groups, the Chouka
                                                                    the Theocracy with promises of high
                Theocracy sponsored many raider factions that
                                                                    commissions, but it did not take long for many
                operated in and around their borders. Offering
                                                                    of these privateers to realize that their only
                these bands money, ships, and materiel, the
                                                                    commission would be death. Those raiders that
                Chouka Theocracy hoped that funding piracy
                                                                    did not fight and die alongside their fellow
                on their borders would distract neighboring races
                                                                    Chouka were dispersed, moving into other
                while providing a slow influx of stolen goods and
                                                                    neighboring territories in order to flee inevitable
                technologies captured by the raiders.
                                                                    Circasian persecution or attack. Many of these
                         As the Theocracy grew stronger its
                                                                    raiders took refuge in Thaline space while others
                support of pirates and privateers waned, but the
                                                                    moved into Novon and Solassi territories.
                preceding fifty years of support had left many
                                                                            Following the war very few Chouka
                Chouka raiders in a position of strength. Many
                                                                    raiders remained. Those that had been
                Chouka raiders sported large raiding fleets and
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                                                                                                               Empire Rising
 captured cargo in an aft cargo bay before
                                                                It is possible to convert the Highwayman
 retreating back to the safety of Chouka space.
                                                      Sloop into a makeshift carrier by modifying the
         A rare variant of the Hand of God exists
                                                      external cargo pods to hold fighters. A
 that exchanges the aft cargo bay for a jump
                                                      Highwayman can base two fighters in each of
 engine. These jump-capable cruisers were the
                                                      its external cargo pods. Note that this
 only jump-capable units ever purchased or
                                                      configuration makes it impossible for the
 converted by the Chouka pirates before they
                                                      Highwayman to carry cargo of any type in the
 were dispersed by the Circasians after the war.
                                                      cargo pods.
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  6             Oathbreaker Raiding Barge                              result the ship remained uncommon in their
                                                                       service.
                Revelation Variant (Common)
                        The Oathbreaker Raiding Barge was one
                of the standard raiding cruisers operated by           Wrath Warship
                Chouka pirates. Oathbreaker Raiding Barges             Base Hull (Common)
                typically acted as command and control craft for               The Wrath Warship, based on the
                small raider attack groups, directing fighters and     Devotion Free Trader, is one of the more potent
                light combatants into battle in order to coordinate    warships operated by Chouka raider bands.
                strikes on unsuspecting freighters.                    These fearsome ships are armed with two
                Oathbreakers were very popular units by virtue         forward medium plasma cannons that allow it
                of their strong armament and fighter rails that        to deliver massive blows to the enemy. The
                allowed it to bring twelve fighters into combat.       Devotion’s cargo carrying capacity is exchanged
                        The Oathbreaker is based on the                for an enlarged reactor and engine, allowing it
                Chouka Revelation Freighter design but the             to power its new weapons and achieve greater
                Oathbreaker cannot be mistaken for a                   speeds than the original civilian craft.
                Revelation due to the extensive external                       Wrath Warships are typically used as
                modifications necessary for the fighter rails. This    heavy escorts in case of attack by neighboring
                means that it is not possible for an Oathbreaker       patrol ships, or for softening up heavily armored
                to pass itself off as a Revelation Freighter in        units, such as military transports. In these cases
                order to avoid capture or to set up an ambush.         the heavy firepower of the Wrath can easily
                                                                       disable the target in a single volley.
                Revelation Freighter
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                                                                                                            Empire Rising
 just long enough to resupply their ships and        The population of Ghea’khathen swelled from
 retrieve their family members before heading        only a few thousand in 1840 to nearly 15,000 by
 into the unknown territories of the dead zone.      1930. Enough infrastructure was developed to
          This refugee fleet eventually ended up     allow the Unsheathed Claw to lead a subsistence
 in the burned out husks of former Kholran and       existence on the world. This, however, was not
 X’chukta space and opted to settle among the        enough to maintain the Unsheathed Claw’s
 ruins of the fallen Kholran Stacis colony. There    fleets, let alone provide for their people’s long-
 they built new homes and began building a new       term infrastructure expansion and retention
 society. Relations were maintained with their       needs.
 homeworld, although contact was infrequent at                Realizing this, the Unsheathed Claw
 best and most Ghotekhens had little idea where      began refitting their fleet for piracy. Their fleet
 the refugee colony was really located.              was comprised mainly of old warships that the
          This group of Ghotekhens took the name     founders of the Claw had brought with them to
 “Unsheathed Claw”, a reference to the clan’s        Ghea’khathen a century earlier. These ships
 originators. In Ghotekhen tradition, the warriors   were in a state of disrepair and only still
 of a power that has been devastated in an unjust    operational by virtue of simple Ghotekhen
 war are known as Unsheathed Claws because           ingenuity. All of their vessels had long ago
 it is said that their claws remain forever at the   ceased to look like their original hulls, and many
 ready to exact vengeance against those that         new variations and unique designs were born
 wronged them in the past, even long after the       from the necessity of scavenging one hull to
 conflict is over. The soldiers that founded the     repair and maintain another.
 refugee colony were considered Unsheathed                    With their fleet refitted, the Unsheathed
 Claws, and they accepted the moniker with           Claw began seeking out nearby trade routes and
 honor.                                              preying on non-Ghotekhen shipping. The
          The Unsheathed Claw continued to           Unsheathed Claw never attacked any ship of
 expand their holdings on the Stacis colony, which   Ghotekhen registry, placing a greater price on
 they called Ghea’khathen (“World of Hope”),         loyalty to their own people than to profit. Non-
 over the course of the following hundred years.
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  6             Ghotekhen ships moving through the burned out       the quality of Claw warships was lacking. With
                worlds of the dead zone had to stay alert lest an   their fleet in shambles and no longer able to
                Unsheathed Claw raiding cruiser appear on the       perform raids upon enemy powers, the
                edge of their scanner range. The Unsheathed         Unsheathed Claw pulled its forces back to
                Claw were humane as far as raiders go, though       defend Ghea’khathen from any further attacks.
                they had a particular zeal often demonstrated                The Unsheathed Claw eventually
                in combat. It was not uncommon for the              recovered from the defeat, but by the time they
                Unsheathed Claw to board enemy ships and            had again assembled a fleet of any
                steal what they could take with them before         consequence their moment of opportunity had
                retreating back to their ships. Sometimes this      already passed. The Circasian’s raider wars had
                even included hostages and prisoners to work        propelled them into the position of a minor
                as slave labor in the factories and mines of        military power, and the Th’sook had also
                Ghea’khathen. They did not do this often, and       developed a space fleet capable of providing
                usually only did so if the Claw commandos felt      policing action within their own territories.
                that the crew was particularly distasteful.         Relations with the homeworld had also become
                         The Unsheathed Claw eventually came        strained in the interim, continued connections
                to operate as a privateer force aligned with the    with the Unsheathed Claw having caused
                Ghotekhen government, receiving funding and         political problems for the Ghotekhen government
                supplies from the Ghotekhens to patrol the far      in the Hegemony. It became apparent to the
                edge of the frontier. The reasons for the           Claw by the summer of 1968 that they would
                Ghotekhen funding of the Claw are many, and         have to forge an alliance with some power in
                rumors and speculations abound as to the true       order to maintain their way of life.
                reason behind it. Most historians believe that               The Unsheathed Claw eventually chose
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                the Ghotekhen government wished to keep an          to align themselves with the Th’sook Dominion,
                armed force on the frontiers to keep watch for      accepting protectorate status in exchange for
                any possible E’chekri presence on the far side      military protection and much needed supplies.
                of the dead zone.                                   The Unsheathed Claw fleet remained in service
                         The Unsheathed Claw began raiding          as a local defense force protecting
                Circasian space as soon as a route to their         Ghea’khathen from any possible attack.
                territories became widely known in the late         Ghea’khathen flourished with the influx of goods
                1930’s. The Claw found the Circasians to be         and traders and became a major regional trade
                technologically inferior compared to even their     hub, bringing wealth to both the Unsheathed
                aging technologies and considered them to be        Claw as well as the Th’sook.
                an easy mark. Likewise the Th’sook seemed                    The Unsheathed Claw protested against
                equally ill equipped to combat Claw raids into      Th’sook involvement in the ak-Tai War. Although
                their space. Such attacks continued slowly but      the Claw threatened to break their many
                steadily, each raid more daring than the last.      protection treaties with the Th’sook they never
                The acts of piracy that had originally started as   did, though they refused to take part in the
                a way to maintain their people had grown into a     conflict. They were enraged by the Circasian
                tool of fear that the Claw’s leaders hoped would    assault on the motherlands, but did not have
                propel Ghea’khathen into a position of power in     the resources to take part in the conflict.
                the region. There were many who believed that
                it could one day be possible to turn
                Ghea’khathen into a southern capital world of       Starships
                the Ghotekhen Empire, perhaps even one day
                eclipsing Ghotekh itself.
                         The forces of the Unsheathed Claw were
                                                                    Dushar Hyperspace Probe
                largely destroyed by the Circasian surprise         Base Hull (Rare)
                attack in 1955. The Circasian fleet assembled              The tenuous hyperspace routes leading
                to combat the Claw threat proved formidable         out of Ghotekhen space and into the E’chekri
                and, despite having a similar number of hulls,      dead zone required the Unsheathed Claw to
                                                                    coopt several small scout craft for exploring
                                                                                                             Empire Rising
                                                      the Ghea’khathen colony. After founding the
 for repairs was very important for the Claw as
                                                      colony, the Claw assigned their fleet of Gabrak
 most of their manufacturing and shipyards were
                                                      Transports on a trade route between
 located planetside on Ghea’khathen.
                                                      Ghea’khathen and Ghotekh. This pipeline
         The Felrauk Warships are armed with
                                                      ensured that the colony was kept resupplied and
 off-the-shelf plasma weapons that could be
                                                      helped maintain contact with the motherworld.
 easily purchased from the Claw’s contacts in the
                                                              Later, after the Unsheathed Claw began
 Ghotekhen Empire. Felrauks proved to be
                                                      raiding merchant vessels, the Gabrak Long
 inadequate warships on their own, but when
                                                      Range Transports were used to transport
 operated in groups they were able to overwhelm
                                                      captured goods that were of no use to the Claw
 larger cruisers.
                                                      back to Ghotekh for sale in local markets. This
                                                      trade gave the Claw a constant influx of funds
 Feltann Heavy Destroyer                              for use in maintaining their colony and raider
 Base Hull (Uncommon)                                 operations.
          The Feltann Heavy Destroyer is a class
 unique to the Unsheathed Claw created by             Journan Corvette
 bolting together two Felrauk Warship hulls. This     Base Hull (Common)
 concept was born from the Claw’s need for a
                                                              This conversion of an old Ghotekhen
 strong line of defense around Ghea’khathen and
                                                      police corvette is a common warship operated
 their lack of suitable warship hulls. The effort
                                                      by the Claw. The Journan Corvette is heavily
 required extensive prototyping by Claw scientists
                                                      armed for a ship of its size, though this firepower
 before a suitable process for combining the hulls
                                                      is exceptionally short ranged. Journan Corvettes
 could be found, but the resultant design was
                                                      were used predominantly for system patrols
 everything that the Claw could have hoped for.
                                                      within the Stacis system, though many Journan
          After their development, a small number
                                                      Corvettes were pulled from this duty to
 of Feltann Heavy Destroyers were constructed
                                                      participate in raiding actions on nearby space
 to provide Ghea’khathen with an elite destroyer
                                                      lanes.
 force. These destroyers have the structural
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             Tyrel  ohr
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  6                     When operating as part of a larger fleet,       engines) were stripped from the hull and
                Journans would provide antifighter support to           replaced with cheaper, more reliable equivalents
                other fleet elements, using its plasma cutters to       that could be fabricated—albeit slowly—by local
                shoot fighters down before they could strike at         industry.
                the vitally important cruisers and carriers.                     The Claw used the extra space freed on
                                                                        the cruiser hulls for installing extra hangar
                Kiltrac Raiding Cruiser                                 facilities, allowing each command carrier to
                                                                        operate thirty heavy fighters. The Claw leaders
                Vatraliak Variant (Common)
                                                                        hoped that a large command carrier hull would
                        When the need for raiding vessels arose         be able to project power near Ghea’khathen in
                the Unsheathed Claw turned to their Vatraliak           such a way as to discourage attack.
                Defense Cruisers as the answer. The Claw                         The Komdustur Command Carriers
                proceeded to convert nearly their entire fleet of       rarely left orbit of Ghea’khathen, being used in
                Vatraliaks into Kiltrac Raiding Cruisers.               a purely defensive role. The Unsheathed Claw
                        This shift in focus came with a heavy           guarded their command carriers fiercly,
                price tag. One of the most important changes            sacrificing other ships and fighters in their
                to the Vatraliak hulls was the addition of a jump       defense. Both Komdusturs survived the end of
                engine to allow the Unsheathed Claw                     the Circasian raider wars and remained in Claw
                unprecedented strategic mobility. The cost of           service for several more decades before finally
                the terrentium and technicians necessary to             being dismantled.
                build and install these jump engines was sizable.
                The Claw was forced to take out loans and
                secure under-the-table financing from contacts          Murstal Grappling Frigate
                in the Ghotekhen Empire in order to realize the         Murston Variant (Uncommon)
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                conversion of their Vatraliak fleet to the new                  Once the Circasian and Th’sook
                design.                                                 governments deployed suitable patrol forces at
                        The Kiltrac Raiding Cruiser soon became         their long-range colonies and outposts, the
                one of the most effective raider craft in the sector.   Unsheathed Claw was forced to find alternative
                The Kiltrac Raiding Cruisers usually operated           uses for their Murston Assault Transports. In
                in tandem with other small Claw ships, but some         the past the ships had been used to raid the
                of these cruisers also found themselves                 colonies, exacting tribute from their inhabitants
                operating solo on extended sorties deep into            in infrequent settlement raids.
                Circasian or Th’sook space.                                     Early on, one of the leading prospects
                                                                        was to convert Murston Assault Frigates into
                Komdustur Command                                       makeshift direct assault craft. Two grappling
                                                                        claws were installed on the front of the new
                Carrier                                                 Murstal Grappling Frigates. These claws
                Base Hull (Very Rare - Only 2 Exist)                    allowed the Murstals to grapple onto enemy craft
                        The Unsheathed Claw operated two                and directly deposit their marine crews. The
                heavy cruisers at the time that their founders          offensive armament of the Murston was replaced
                set out in search of a new home. These heavy            with weapons more conducive to their new role.
                cruisers operated for more than two decades             The light plasma cannons were notably removed
                after the founding of the Ghea’khathen colony           from the hull and replaced with plasma cutters.
                but, eventually, they began to suffer system            These plasma cutters proved to be excellent
                problems related to a lack of supply and routine        weapons for stripping defensive systems from
                maintenance.                                            the enemy hull, allowing the Murstal to close to
                        Because of these supply issues, the             grappling range intact.
                leaders of the Claw decided to perform massive                  As with their colony raids the direct
                modifications to the cruisers and turn them into        assaults carried out by the Murstals in the Claw’s
                command vessels for their small war fleet.              employ proved successful, but eventually the
                Heavy weapons and other hard-to-maintain                Circasian and Th’sook militaries addressed the
                systems (including the vessels’ large jump
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 weapons after the Th’sook and Circasians
 developed a significant garrison force at their      Bases, Defenses
 colony worlds. The Murston transports were
 simply too slow to outrun any planetary              & Mines
 defenders, and many raids ended in disaster
 when assault transports could not escape before
 enemy ships arrived on the scene.                    Drakheara Base
          Ships of this class later became used       Base Hull (Very Rare - Only 1 Exists)
 as military training ships and remained in service           Two decades after the Unsheathed
 as such until 1986 when the last Murston broke       Claw’s main colony in Stacis was founded their
 down and was scrapped.                               leaders began an ambitious project to fabricate
                                                      a starbase with which to defend the colony from
 Tolaniask Patrol Carrier                             potential attack. In the past, the Unsheathed
                                                      Claw had relied entirely on its fleet to defend
 Gabrak Variant (Rare)
                                                      the colony. The lack of an orbital base
          Tolaniask Patrol Carriers were deployed     detrimentally affected the readiness and supply
 by the Claw following the decision to begin          of the fleet, however, and the slow process of
 raiding surrounding territories. With many of        launching payloads into orbit was cost prohibitive
 their cruisers away on raiding missions the Claw     for long-term maintenance of the fleet.
 needed to maintain a fierce defense at Stacis to             Drakheara Base took many years to
 repel any opportunistic attacks by other powers      build and has a varied background. The only
 or raiders.                                          Unsheathed Claw unit to sport heavy plasma
          These carriers can operate twenty-four      cannons, those weapons were obtained through
 Delrain Attack Fighters on long range patrol         a wealthy patron from Ghotekh in return for an
 missions of the system. Often operating alone,       exclusive maintenance contract. The base’s
 Tolaniask Patrol Carriers routinely patrolled the    weapons pylons were manufactured on Solassi
 Stacis system in search of potential intruders.      and imported, and other sections were fabricated
                                                      elsewhere in the Hegemony and imported for
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                                            Raiders and Pirates
  6             final construction. For the most part, though,      version of an older Ghotekhen breaching pod
                Drakheara Base was constructed using local          dating from the time of the Great War. The
                materials, industry, and manpower. It stands        Ventisahr is unarmed and slow, but
                as the crowning achievement of what the             compensates for this with an extra strong hull
                Unsheathed Claw were able to build out of           and heavier armor.
                nothingness, a testimony to their ingenuity and             Ventisahr Breaching Pods were heavily
                belief in their new world.                          used during the Claw’s raiding career, attaching
                                                                    themselves to disabled freighters to secure the
                                                                    ships prior to transferring the vessel’s cargo.
                Fighters &                                          The engines on a Ventisahr are improved over
                                                                    that of other breaching pods and can sustain
                Shuttles                                            heavy damage before being disabled.
                                                                                                               Empire Rising
 Thunder, gave Brahaen an outlet for his dubious        imagined.
 desire to earn himself a name as a great military              All of that was about to change. In the
 commander – on his own terms.                          spring of 1942, Brahaen’s contacts funneled him
         The Raining Thunder started its service        information on a substantial Thaline terrentium
 as a mercenary vessel, escorting freighters in         shipment being routed through Chouka space
 and out of the Rapids of Rodirra and guarding          bound for the Novon trading junction at Kolir.
 them from attack. These routine escort missions        As soon as Brahaen received the information
 did not satisfy Brahaen, however, and he began         his fleet was rerouted to intercept and capture
 to look for other opportunities for adventure.         the terrentium. The raid on the Thaline convoy
                                                        was a success and the Blood Swords got away
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             Tyrel  ohr
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  6             with most of their cargo. What they left behind,       could be targeted by a surprise Blood Sword
                however, would help to cement the name of their        attack.
                raiding clan. The crews of the Thaline freighters               The Lady also made Brahaen much
                were cruelly tortured and then slaughtered by          bolder in his attacks and the types of targets he
                the Blood Swords. The Chouka crews that                was willing to do battle with. Before he had stuck
                answered the ships’ distress calls found body          to fairly standard raids on lone freighters or
                parts and fluids strewn throughout the ship.           small, undefended convoys. With the Lady
                         Brahaen Ghaira reveled in his catch and       under his control he began choosing to strike at
                quickly returned to Kásta to sell his ill-gotten       any convoy of his choosing knowing full well that
                terrentium. More than a few buyers were willing        the fleet’s escorts were no match for the Lady
                to look the other way to purchase some                 in combat. Brahaen and the Lady had many
                terrentium on the cheap (compared to the prices        close calls where the ship was obviously in over
                they normally paid for the rare element).              its head fighting a superior opponent, but
                Brahaen netted enough credits to fully refit his       somehow Brahaen’s luck never failed him and
                fleet with the latest in hardware and still have       his ship always survived such engagements.
                credits leftover.                                               As the years marched on the strength of
                         Ghaira didn’t sell all of the terrentium he   the Blood Swords grew. Their identity and that
                netted from the raid on the Thaline freighter,         of their (in)famous leader was common
                however. Instead he hoarded it and waited until,       knowledge to most that stayed abreast of such
                after several more years of successful raiding         things. The Blood Swords foolishly flaunted their
                of alien shipping, he had saved up enough              strength and their ability to strike quickly and
                money to purchase a larger, more powerful hull         without notice. The Kástan authorities did
                to act as his flagship. He then used this secret       nothing to interfere with Ghaira’s forces for the
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                stash of terrentium in the construction and            same reason that he himself was not arrested
                installation of a small jump engine aboard the         or detained; his family had status, albeit waning,
                new cruiser, which he fondly named The Lady            and a move by the military or government could
                of Dark Souls.                                         result in unnecessary (not to mention unwanted)
                         It was around this time that his family       political ramifications. The safety of Kástan
                and other members of the Kástan elite took             space and the Rapids of Rodirra provided the
                notice of Brahaen’s good fortune and began to          Blood Swords with a fallback point in which they
                question where—and how—he had acquired his             could always hide from authorities. Few non-
                newfound wealth. His family began to distance          Kástan were familiar enough with the Rapids to
                themselves from him, but Brahaen didn’t care           safely navigate them, something that the Blood
                about what others thought about him or his             Swords fully exploited to protect themselves and
                occupation. In the taverns and brothels he             their stolen cargoes.
                boasted of his accomplishments, knowing that                    Perhaps one of the most famous
                no security force could ever touch him due to          encounters with the Blood Swords was in 1950
                his family name. He had everything that he ever        when their forces ambushed and massacred a
                wanted: he was in command of his own starship,         Circasian patrol fleet. Circasian authorities had
                leading his forces into battle, and enjoying the       been harrying Blood Sword vessels operating
                riches that the spoils brought him.                    in the Senshuka system for some time, but
                         Brahaen moved his flag to the Lady of         recent Circasian policing actions had been
                Dark Souls upon its completion, leaving his            successful, costing the Blood Swords three out
                second in command to assume the captaincy              of the last five raids. Brahaen Ghaira knew that
                of the Raining Thunder. No expense was spared          something had to be done to silence the
                on the construction of the Lady of Dark Souls          Circasian threat or, at the very least, to relieve
                and it did not take long for it to earn a reputation   the pressure on his raiding forces.
                of its own far surpassing that of the Raining                   Brahaen formulated a plan wherein he
                Thunder. The Lady’s jump engine eliminated             would use his recently acquired second Dark
                any predictability from the attack and no ship         Soul Battlecruiser to lure the local Circasian
                could rest safely knowing that at any time they        patrol fleet into a trap. Brahaen knew from the
                                                                                                                   Empire Rising
 effect of giving the Blood Swords the freedom
 to continue their reign of terror in the area.           bonuses the fleet may be benefiting from.
 However, in the long-term, Brahaen’s trap would                   In addition to their surprise roll bonus,
 lead to the ultimate destruction and dispersal of        the crews of Blood Sword craft were often very
 the Blood Swords.                                        experienced and excelled in the art of raiding.
          That destruction came in 1955 when,             Many of the Blood Sword ships historically had
 after gathering their forces in preparation for a        an Elite Officer or Elite Crew aboard. 9.3.3 Blood
 raid on a major terrentium convoy, the Blood             Sword Elite Officers contains information on the
 Swords were themselves ambushed by a fleet               Elite Officers available to the Blood Swords in a
 of Circasian Xandar Lancer Frigates. The Blood           campaign environment. Units with an Elite Crew
 Sword fleet present at the staging area was              receive a +1 bonus to their DV, AS, and AF
 taken offguard by the surprise attack and most           values. Units noted as having Elite Crews in their
 of their ships were destroyed before they could          descriptions have this bonus already calculated
 retreat. Once again, Brahaen Ghaira and the              into their base statistics.
 Lady of Dark Souls managed to escape disaster
 and flee back to Kástan, but the Circasian attack
 left the Blood Swords in shambles. Fully one-
                                                          Starships
 third of their raiding fleet, including the only other
 Dark Soul Battlecruiser, was destroyed in the            Dark Soul Battlecruiser
 attack.                                                  Base Hull (Rare)
          The Blood Swords could have                             These rare raiding cruisers were the
 rebounded from this loss but, unfortunately for          pinnacle of Blood Sword technology and the
 Brahaen, this was not destined to happen. Many           ultimate expression of Blood Sword power. Dark
 members of the Blood Swords saw the writing              Soul Battlecruisers are equipped almost solely
 on the wall and fled the area, taking their ships        for combat, foregoing extensive cargo facilities
 with them. The loyal followers that stuck by             in favor of more weapons and, perhaps more
 Brahaen were too few to allow the Blood Swords           importantly, a jump engine. These warships are
 the striking power they had once enjoyed. After
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                                              Raiders and Pirates
  6             more than capable of taking on military patrol        Raining Thunder Frigate
                cruisers on an equal footing—and winning.
                                                                      Firebrand Variant (Very Rare - Unique)
                        Only two Dark Soul Battlecruisers were
                ever fielded by the Blood Swords and, except                  The Raining Thunder had a slightly
                on a few rare occasions, they did not operate         different configuration than that of a standard
                together.                                             Firebrand Frigate. Because of Ghaira’s financial
                                                                      resources and connections he was able to outfit
                                                                      the Raining Thunder with better weapons as well
                Firebrand Frigate                                     as several other amenities not seen on other
                Base Hull (Uncommon)                                  ships of the class.
                         Based on the aging Kástan Steelsabre
                Frigate, Firebrand Frigates found widespread          Razor Brigand
                use in the fleets of noble families serving as
                                                                      Base Hull (Common)
                escorts, couriers, and warships in their service.
                Many also found themselves used in foreign                     Razor Brigands were the cheapest and
                territories as mercenaries or raiders, and it is in   most plentiful craft operated by the Blood
                this capacity that they became best known.            Swords. These small warships were used for
                Brahaen Ghaira’s first ship, the Raining Thunder,     escorting larger raider ships or harrying enemy
                was originally of the Firebrand class and was         military patrols long enough for the fleet to retreat
                the first ship used by the Blood Swords early in      with its loot. Razor Brigands cannot take much
                their raiding career.                                 damage in due to their paper-thin armor, a fact
                         Firebrand Frigates are sturdy craft and      not lost on the Blood Swords. However, the low
                heavily armed for their size. The class is well       crew requirements of Razors coupled with their
                regarded for their ability to stand up to enemy       low cost made them perfect attrition units.
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                                                                                                                  Empire Rising
 slightly insane, ship commander. Her success          components. They are, however, adequate for
 rate was exceedingly high and she soon found          delivering marines to slow-moving or disabled
 herself rolling in currency. Like Brahaen she         freighters that cannot escape their pursuit.
 began to gather around her the best crew that
 money could buy. The gravy train looked like it       Trident Light Fighter
 would never end.                                      Base Hull (Common)
          Then the ambush came. The Sickle was
                                                                Trident Light Fighters were the principle
 not there when Circasian lancer forces
                                                       fighter craft employed by the Blood Swords.
 ambushed Brahaen Ghaira and the Lady of Dark
                                                       Tridents had been abandoned by the Kástan
 Souls. The Sickle was instead headed back to
                                                       military in favor of newer fighters such as the
 Kásta after a successful raid in Mishtuki. The
                                                       Katana and the number of Tridents one could
 resultant chaos after the Blood Sword defeat
                                                       procure was limited only by available liquid
 threw the organization into chaos. For her part
                                                       assets.
 Tayare managed to hold her crew together and
                                                                The Blood Swords used Trident Light
 keep morale up, but Ghaira’s decision to enter
                                                       Fighters much as any other raider group uses
 into early retirement caused much resentment
                                                       their fighters, relying on the craft as attrition units
 among the ranks. Jenehn’s followers ended up
                                                       that could be easily replaced if lost and that could
 splintering from the remainder of the group and,
                                                       easily disable civilian craft.
 under her command, continued their normal
                                                                In practice the Trident fighters proved to
 raiding operations.
                                                       be a match for early Circasian fighters but were
          Eventually the Blood Sword faction
                                                       woefully underarmed when compared to the
 under Tayare’s control managed to rebound from
                                                       military fighters of the Chouka or Thaline.
 the horrible losses suffered in the 1955 ambush.
 Enough money was made through raids to
 eventually outfit the Sickle with a small jump
 engine, giving the Sickle the strategic
 maneuverability enjoyed by few raider designs.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                                  125
                                              Raiders and Pirates
  6                                                                   links in and out of the Ragalthan Megtonn star
                Other Raiders                                         system. The Fokra corvettes were poor in
                                                                      combat, but gave a much needed boost to some
                        In addition to the major raider bands,
                                                                      raider fleets.
                numerous minor independent raiders and
                privateers operated near Circasian space.
                These freelancers did not have the financial or       Minnow Gunboat
                political resources of the larger raider              Base Hull (Common)
                organizations and were forced to eke out a living             The origin of this small raider craft is
                in small pockets of territory not prowled by other,   unknown. Ships of this class first began
                more powerful raiders.                                harassing the space lanes in the late 19 th
                                                                      Century. Often times Minnow Gunboats appear
                                                                      to have been born from a piecemeal construction
                Starships                                             and some have made visible use of castoff scrap
                                                                      from alien shipwrecks.
                                                                              As a combatant Minnow Gunboats are
                Drifter Galleon                                       lacking. These gunboats are small and poorly
                Base Hull (Common)                                    armed and will flee in the face of any real military
                         Of the ships modified for raider actions,    threat.
                the Drifter Galleon is one of the most common.
                The Drifters began life as old cargo freighters
                but have since been retrofitted to serve as
                                                                      Tokandra Frigate
                raiding carriers. The galleon’s internal cargo bay    Base Hull (Common)
                was all but gutted to make room for an expanded               Tokandra Frigates were commonly
Empire Rising
                hangar deck capable of basing 18 light fighters,      fielded by Sshel’ath pirates during the raider
                typically of the Reclum-type.                         wars. These raiding frigates trade their existing
                         Drifter Galleons provided raiders with a     railgun weapons for medium plasma cannons
                well-rounded ship for use in raiding civilian         procured from Chouka pirate contacts. In
                freighters. Not only could the Drifter deploy a       practice the Tokandra’s heavy hitting plasma
                large number of fighters but also its cargo           cannons proved to be poor weapons for
                facilities allowed it to quickly onload stolen        disabling freighters, but they were invaluable in
                bounty before security patrols arrived on the         taking down convoy escorts.
                scene.
                                                                      Vemra Battlewagon
                Fokra Raiding Corvette                                Base Hull (Uncommon)
                Base Hull (Common)                                             The Vemra Battlewagons were the
                         This variant of the Circasian Yollana was    largest raiding cruisers operated by the early
                a rare sight indeed in Circasian territories. The     Sshel’ath raiders. These converted Uroua Ore
                Yollana was one of many older warship hulls sold      Barges were massive in size, but were still very
                off for scrap as the next generation of Circasian     fragile. Cargo holds were stripped on the Vemras
                warships began to roll off the assembly lines in      to make room for additional equipment,
                the 1940s. Most Yollana were indeed scrapped          expanding the ship’s capabilities.
                as per contract, but others were instead sold to               Unlike most raider craft, the Vemras
                alien interests as part of under-the-table deals      were outfitted with jump engines. The strategic
                to secure advanced alien technologies. These          and tactical advantages conferred by the jump
                alien interests were little more than fronts          engine allowed raiders to perform precision
                operated by raider organizations as a legal           strikes against enemy shipping, the battlewagon
                means to doing business to support their              jumping out of hyperspace and depositing its
                operations.                                           fighters. After the quarry was secured, the Vemra
                         The majority of Fokra Raiding Corvettes      would then open another vortex through which
                could be found operating along the major jump         the raiders would safely escape before local
                                                                      patrol forces could arrive on the scene.
                                                                                                           Empire Rising
 issues due to their age. Chief among the            model to be produced. Designed by the aquatic
 common maladies afflicting the Nakotas were         Neliste, the Reclum-D is optimized for those
 ablated armor, engine malfunctions, and barely      races that require alternate atmosphere or
 functional computer systems. Despite these          environmental conditions. The Neliste need for
 problems, many raiders found the Nakota             an aquatic environment for their pilots
 Surplus Fighters worth the money paid to            necessitated this development. The increased
 procure them.                                       versatility of the cockpit made it slightly more
                                                     attractive to other races such as the Chouka or
 Reclum Light Fighter                                Thaline, though only slightly so. The
 Base Hull (Common)                                  enhancements to the pilot canopy made by
                                                     Neliste engineers actually increased the safety
         These cheap, ubiquitous fighters are the
                                                     of the pilot inside and increased the chances of
 primary fighters operated by raiders in this area
                                                     successful ejection from the fighter. Combat-
 of known space. Produced by numerous
                                                     wise, the Reclum-D was stripped down and
 independent construction firms and sold on the
                                                     rearmed with a single gun, the leftover space
 black market, the Reclum series of light fighters
                                                     replaced by two missile hardpoints. Other minor
 are the best that most raiders can afford.
                                                     improvements were also made, but they had little
         Unlike other fighters the Reclum comes
                                                     effect on the design. Because the changes on
 in many different varieties depending on the
                                                     he Reclum-D proved to be so minor it is rarely
 production source. Four major production
                                                     seen outside of Neliste or Chouka service.
 sources exist in known space and each relies
 on locally produced weapons and materials in
 the construction of Reclum fighters.
         The Reclum-A, the first model widely
 available on the open market, was designed and
 built by the Solassi. These fighters were lightly
 constructed but benefitted from a better than
 average drive system. Reclum-A’s are fast and
 effective raider fighters.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                 The Escalation Wars: Empire Rising
                                                                       Wars:                              127
                                                       Civilians
   7                                                                      Koruteth gave a whistle of
                7.0 Civilians                                     agreement and raised his glass to the
                                                                  Solassi. “Here, here, my good friend! But
                        “I’m telling you, I just passed through   I have to say that there isn’t a raider alive
                the Solassi Corridor and the commercial           that would want to scuffle with the
                traffic was thicker than sarkatts,” Koruteth      Tragolektha on a bad day.”
                exclaimed between healthy swigs from the                  “Obviously you haven’t heard about
                drink in his hand. Around him a throng of         some of the cutthroats that we have down
                likeminded traders and businessmen sat            this way,” the Solassi replied, his face grave.
                minding their own drinks listening to the         “Some of the raiders around here are not
                grizzled old Ghotekhen’s tale. “Tatra Lar         to be trifled with…”
                Station was busier than I have ever seen it!              Koruteth held up his hand and
                I was delayed more than eighteen hours            interrupted, “Bah, these raiders are nothing
                because they let an ambassadorial                 more than pretenders to the name. I have
                transport use my jump window.”                    tested my mettle with the best of them, I
                        Koruteth was everything that his          assure you. I haven’t lived this long without
                well-worn exterior presented. Boisterous          having a run-in or two. The Tragolektha and
                and haughty, he was Ghotekhen through and         I can get through anything together. There
                through. His large frame was hung with a          is a reason I don’t fly around in some prissy
                thick layer of green, leathery hide and his       commercial freighter that has been
                eyes glistened red in the dim light of the        stocked, stamped, and approved by one of
                tavern.                                           the corporate conglomerates: they can’t
                        “So what brings you all the way down      fight their way out of a vacuum! I will put
Empire Rising
                here to Senshuka, Koruteth?” asked a young        my trust in my plasma cannon and my co-
                Circasian man sitting on the edge of the          pilot any day over one of those moving
                crowd.                                            targets!”
                        Koruteth gave a hearty chortle and                The Solassi calmly replied, “That is
                replied, “What brought me to Senshuka,            your opinion, my good sir. But I can assure
                dossong? Money. Plain and simple, it was          you there are some transport companies
                the smell of money on the winds that              that look out for their own. I happen to be
                brought me here.” Koruteth took another           running a corporate craft at the moment
                deep draft of his drink and snorted. “I don’t     myself, operating under contract with
                know what stories you get of the outward          Enziny Corp.”
                sectors down this way, but I can tell you                 Koruteth whistled, and several other
                that things are changing. Not a change            members of the group showed similar
                like in the big war, but still a change           reactions of surprise. “Enziny Corp, eh?
                nonetheless. The trade seems to be drying         That’s a pretty high profile assignment. Tell
                up, and all of these new government               me, what does Enziny hope to gain down
                regulations… too much hassle if you ask           here? They already have cornered the most
                me.”                                              lucrative markets back home, why expand
                        “I would have to agree with his           down here?”
                analysis of the situation,” interjected a                 “I am not at leisure to say,” the
                short, diminutive Solassi sitting nearby.         Solassi replied, “but I can tell you that it is
                “The Solassi Corridor might be the biggest        a matter of little consequence. I am flying
                trade nexus in the region, but it has been        a simple bulk cargo runner on a standard
                running into some problems lately.                mission to transfer cargo with some
                Dockworker strikes, transport accidents,          corporate contacts here in the Circasian
                tariffs – the only thing that I can say is that   Sector. After this run I will likely be running
                they are keeping the damned raiders at bay        cargo between Ula and Solassi again.”
                up there. That isn’t the case here.”                      “Still, this is a long way out of
                                                                  Enziny’s way I would think…”
                                                                                                             Empire Rising
 the major colony at Ula. Thaline space offered        territories. This desire for foreign merchandise
 access to other lucrative markets coreward, but       was backed up by hard currency, a big draw for
 this commercial traffic had yet to substantially      your typical privateer.
 spill over into the developing empires.                        The importance of the Solassi Corridor
          Nonetheless trade was very much alive        to galactic trade is largely due to the
 in the region. A constant flow of merchants came      standoffishness of the aging Kholran and Ukal
 and went with over a dozen worlds and colonies        empires that border Solassi and Novon space.
 represented among their numbers. Thaline,             The Kholran Republic maintained trade relations
 Chouka, and Circasian commercial interests            with their neighbors after the end of the Great
 accounted for the bulk of trade, but the ak-Tai,      War, but each passing year saw less and less
 Ghotekhen, and Solassi had also started to enter      trade flowing through their territories. After a
 the market via the Solassi Corridor.                  time economic protectionism on the part of the
          Civilian traffic in Circasian and Chouka     Kholran acted to stymie foreign travel and trade
 space receded temporarily during the period           through their systems. The Ukal did not resort
 known by the Circasian as the raider wars as          to tariffs and taxes to limit travel through their
 more and more pirates began operating along           space. The Ukal instead began stepping up
 the new trade lanes. This elevated raider activity    patrols along their borders, turning back any
 stymied economic growth and stalled economic          civilian craft that attempted to pass through
 expansion into the region for some time. After        restricted systems. Those ships that ignored
 the resolution of the raider wars civilian traffic    the Ukal warnings were simply destroyed, a
 once again began to increase.                         warning to others that would try to patience of
          The Chouka War caused another                the Ukal. Trade through Ukal space could only
 recession of civilian commercial traffic heading      be conducted along established trade routes.
 into the area. Soon after the Circasian conquest      The Ukal protectorates were allowed greater
 of Chouka, these civilian vessels returned to their   freedom of movement through the Combine and
 normal trade routes.             The Circasians       provided the entire civilian transportation
 encouraged civilian activities in the former          infrastructure required by the Ukal.
 Chouka territories whereas the Chouka had
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                              129
                                                        Civilians
   7                      This tense trade situation
                along the borders led to the Solassi
                Corridor being the only real trade
                route in and out of the outward
                sectors and the powers of the
                Hegemony. The Solassi for their
                part took full advantage of this
                geographic advantage from very
                early in their history. Even before
                the Ukal withdrawal from the
                outward sectors the Solassi had
                begun establishing trading posts
                throughout the region. This early
                infrastructure          encouraged
                interstellar trade in the region, all of
                it profiting the burgeoning Solassi
                Republic. It was this economic
                growth in the region that would lead
                to eventual conflict with the jealous
                Ghotekhens, a war that ended in a
                stalemate in large part because the
                Solassi could afford a long-term conflict due to    most of the important coreward markets,
                the trade wealth they had generated in previous     including the Anticians, Ragalthans, Vendrizzi,
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                                                                                                             Empire Rising
 helped to open the Sshel’ath territories up to
 merchants heading in and out of the Corridor,       only marginally profitable and many investors
 providing an alternate—if not less direct—route     that funded initial construction of the cruisers
 to the Ragalthan trading center at Megtonn.         backed out after three years of losses. The
 Despite the extra time required to travel to        Carkoreth Escort Cruisers eventually found their
 foreign ports through Circasian or Sshel’ath        place and achieved profitability but never yielded
 territories as compared to the tried and true       the predicted return on investment.
 Novon routes, there were many that preferred
 these routes in order to bypass the Novon           Devotion Free Trader
 entirely.                                           Base Hull (Common)
                                                             The Devotion Free Trader was a
                                                     common Chouka trading craft before the fall of
 Starships                                           the Theocracy. Many Chouka captains operated
                                                     such ships along the trade routes, trading with
                                                     neighboring powers and proselytizing as they
 Benakar Commercial                                  traveled from star to star. Many of the more
                                                     affluent Chouka citizens purchased Devotions
 Transport                                           and used them as luxurious personal yachts.
 Base Hull (Common)                                          In the final battle at Chouka, a large fleet
           The Benakar is a stock commercial         of Devotion Free Traders was conscripted by
 freighter that has been operated by the Solassi     the Theocracy to fight the Circasian fleet. These
 for nearly one hundred years. Boxier and more       ships were slaughtered in the battle, but their
 utilitarian than most Solassi ships, the Benakar    zealous crews were more than willing to die for
 Commercial Transport is all business and no         their world.
 beauty. Many pilots refer to Benakars as “flying            In the aftermath of the Chouka War,
 wedges,” a term which is a fairly accurate          some Chouka merchants remained at large in
 description.                                        areas outside of the former Chouka and
                                                     Circasian spheres of influence. Many continued
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                 The Escalation Wars: Empire Rising
                                                                       Wars:                                131
                                                          Civilians
   7            their previous trade operations, but others grew
                tired of the nomadic life and sold their Devotion     Hatanra Transport
                Free Traders to outside interests, especially
                                                                      Base Hull (Common)
                pirates and raiders who were more than willing
                to pay good credits for surplus hardware.                    A close cousin of the Felenia Transport,
                                                                      the Hatanra Transport is a larger Circasian
                                                                      design capable of carrying more passengers or
                Felenia Transport                                     cargo than the Felenia. Hatanra Transports,
                Base Hull (Common)                                    along with carrying more goods, proved to be a
                        A common multipurpose Circasian               much more mechanically reliable design. Most
                freighter design. Often found ferrying                merchants that could afford it traded in their
                passengers or cargo between Circasian and             Felenia Transports for Hatanras.
                alien ports, Felenia Transports are small and
                poorly armed. Most stuck to the space lanes           Ironcrest Ore Barge
                and relied on military patrols to ensure their
                                                                      Base Hull (Common)
                safety.
                                                                              This Kástan ore hauler was operated
                                                                      widely between 1920 to 1960 between Kástan
                Gallah Transport                                      and Thaline ports. Ironcrest Ore Barges
                Base Hull (Common)                                    transported rare and valuable ores from Kástan
                         The Gallah Transport is the standard         past the Rapids of Rodirra to important
                freighter deployed by the Circasians in the early     processing centers at Thaline. The ships would
                part of the 20th Century. Lightly armed, this class   then return with processed goods, making a tidy
                of ships carries two primary cargo containers         profit on both exchanges.
Empire Rising
                slung underneath the main body of the craft.                  Ironcrest Ore Barges largely replaced
                These cargo pods are modular units that allow         the older Bronzebearer Ore Barges that served
                the ship to attach mission specific cargo pods        before them. Like the Bronzebearers, however,
                to carry specific types of cargo. Gallahs             raiders often attacked Ironcrests, some of the
                commonly are employed as tankers, ore                 barges eventually falling into raider hands.
                transports, and passenger liners.
                                                                      Kree Shielded Transport
                Hastal Jump Transport                                 Base Hull (Common)
                Hatanra Variant (Rare)                                         Novon trade vessels such as the Kree
                        This rare class of civilian jump cruisers     Shielded Transport were not often encountered
                was built from heavily modified Hatanra               more than two or jumps from Novon space.
                Transports. The aft section containing the            Those systems that were within range of the
                Hatanra’s four aft cargo pods was removed in          Novon and held valuable resources did see a
                exchange for a new section housing the ship’s         great number of these transports, however, as
                jump engine and improved reactor system.              they moved into to secure the commodities for
                Because of the heavy modification involved it is      their trade lord. A sole individual usually operated
                not possible for an existing Hatanra Transport        Kree Shielded Transports with the assistance
                to be modified into a Hastal.                         of a small, loyal crew of two or three other Novon.
                        Hastal Jump Transports found limited                   Kree Shielded Transports are named as
                use by the major Circasian corporations, acting       such as they are protected by a powerful gravitic
                as a priority transport for making crucial cargo      shield system. This shield protects the Kree from
                deliveries or for transporting VIPs to important      most fighter fire, and even some lighter ship-
                trade negotiations. The cost of terrentium in         mounted weapons.
                the Circasian sectors forced even the largest                  It is true that no Novon ships are civilian
                corporations to limit their purchase of Hastal        in nature, and the ship is identified as a Novon
                Jump Transports, which in turn kept Circasian         ship and not as Civilian on its ship control sheet.
                shipyards from increasing construction                However the Kree is the closest analog the
                quantities due to lack of demand.                     Novon have to a ‘civilian’ craft.
                                                                                                             Empire Rising
                                                      getting the chartering VIP to their destination
 Rollan Variant (Common)
                                                      as fast as possible. Exchanging interior space
          One of many pre-Contact Circasian           for larger, more power engines, the Sournar
 hulls, the Rollan class of cruisers were mighty      provides luxurious accommodations and short
 warships of their day and some of the largest        travel times to its customers.
 ships the Circasians fielded in their fleets.                 In practice Sournar Priority Liners proved
 However, new technologies made the Rollan and        to be a hot target for raiders. The detection of a
 its peers obsolete. Surplus hulls eventually         Sournar Priority Liner meant nothing more than
 found their way into civilian hands and found        another chance for kidnapping and extortion,
 new life as liners, transports, and ferries.         taking the VIP hostage and ransoming them for
          The Rollan Transport Cruiser represents     large amounts of cold, hard credits. Luckily the
 the most common civilian refit of the Rollan         speed of the Sournar usually prevented raiders
 Heavy Cruiser. The ship converts the interior        from capturing the prize that they sought, but
 volume previously consumed by the vessel’s           this was not always the case.
 weapon         systems        into    spacious,
 compartmentalized cargo holds capable of
 holding all types of cargo. Passengers can be        Tithe Pleasure Yacht
 crammed into these holds, but it is usually an       Base Hull (Common)
 unsafe procedure. Instead, the central corridor               Many in the higher echelons of the
 of the ship that housed weapons lockers,             Chouka Theocracy owned and operated opulent
 munitions storage, and other now unneeded            pleasure yachts like the Tithe Pleasure Yacht
 equipment were converted into crew and               for their own personal enjoyment. Supplied with
 passenger quarters. Although most Rollan             the best in food, beverages, and meditative aids,
 Transport Cruisers are operated with very little     Tithe Pleasure Yachts were typically viewed as
 emphasis on amenities there are indeed some          a means by which one could commune with the
 Rollan Transport Cruisers in service that are        universe by breaking themselves away from the
 replete with all the finery a Circasian (or alien)   hustle and bustle of one’s everyday life. The
 noble could need on their journey.                   truth, however, is that the Tithe Pleasure Yacht
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                               133
                                                         Civilians
   7            was more often than not used to indulge the          Volnoumesta Luxury Liner
                owner’s more earthly pleasures.
                                                                     Base Hull (Common)
                        Luckily for the Chouka these pleasure
                yachts rarely strayed far from Chouka patrolled               The greatest luxury liners of the Chouka
                space for, if they had, they would have been         War period were those from the rich ak-Tai
                lucky to make it out of a battle alive.              Republic, the largest of which were the
                                                                     Volnoumesta Luxury Liners. These large
                                                                     passenger liners could carry almost a thousand
                Ti’Liun Commercial                                   passengers on month-long voyages across the
                Freighter                                            stars, traveling from port to port in elegance and
                Base Hull (Common)                                   style.
                                                                              To travel on a Volnoumesta was a
                        Thaline independent traders operating in
                                                                     cosmopolitan experience and guaranteed that
                Chouka space commonly used this small trading
                                                                     the passenger would rub shoulders with
                vessel of Thaline origin. Equipped with four
                                                                     Ghotekhen, Thaline, and Circasian alike. Most
                internal cargo holds, the Ti’Liun Commercial
                                                                     of these great liners traveled routes within the
                Freighter is best suited for moving light cargoes
                                                                     ak-Tai Hegemony, traveling from Khatil and
                between worlds. Often times Ti’Liun freighters
                                                                     Lleskath upspin to the coreward homeworlds of
                found themselves ferrying important biological
                                                                     the Solassi and Ghotekhen.                Several
                or chemical agents for interested parties. Cargo
                                                                     Volnoumesta Luxury Liners traveled outside the
                transfer times for Ti’Liuns are remarkably fast
                                                                     Hegemony’s borders, traveling as far out as
                and made them perfect for moving such volatile
                                                                     Thaline.
                or perishable commodities.
                                                                              Once the Circasian/Chouka War began,
                        One oddity of the Ti’Liun Commercial
                                                                     the owners of the Volnoumesta cruiser liners
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                                                                                                             Empire Rising
 Steltra Light Fighter
 Base Hull (Common)
           Manufactured by Enziny Corp, based on
 Ula, this Solassi manufactured space fighter is
 a cheap export design operated by many civilian
 institutions. The Steltra Light Fighter is weaker
 than the fighters operated by alien militaries but
 is still sufficient for combating raider fighters of
 similar strength and ability.
           Enziny Corp was very careful of who it
 sold these fighters to and no Steltras are known
 to have been found in raider use. Unconfirmed
 reports were submitted placing Steltras in raider
 hands but these reports could not be
 conclusively confirmed (nor denied) by either
 Enziny Corp or other government authorities.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
                                                                          Wars:                             135
                                                    Other Races
  8                                                                 troops during the early stages of the Chouka
                8.0                                                 occupation.
                                                                                                               Empire Rising
                                                         to defend itself against raider attacks, and even
 exerting influence on the very edge of their
                                                         then their own defenses proved barely adequate
 sphere of influence.
                                                         in defending against these threats. After the
                                                         war the Thrikin became a protectorate of the
 Th’sook Dominion                                        Circasian Empire.
         The Th’sook are a reptiloid species
 whose territories are located outward of the            Ukal Combine
 Circasian Empire. Located in the heart of the
                                                                 The Ukal are the oldest starfaring race
 dead zone, an area of space devastated during
                                                         in the region. The Ukal Combine at its height
 the E’chekri war, the Th’s were spared by virtue
                                                         two hundred years earlier spanned most of
 of the fact that the hyperspace beacon trail
                                                         known space, including almost all of the ak-Tai
 leading to Th’su had not yet been discovered
                                                         Hegemony and much of what is now Antician
 by the E’chekri.
                                                         space. The Ukal are highly advanced and field
         The Th’sook have been in space for a
                                                         warships more capable than entire fleets of those
 similar amount of time as the Circasians and
                                                         operated by younger races.
 the two young nations have come to be solid
                                                                 The Ukal had long stopped being
 allies and trading partners. At the time of the
                                                         interested in the affairs of other races by the
 Chouka War, the Th’sook and Circasians had
                                                         time of the Chouka War and, although they
 begun discussing pursuing mutual research and
                                                         continued to explore in the region, they took no
 technological development.
                                                         interest in the war or its participants.
         The Th’sook did not participate in the
 Chouka War due to their distance from the front
 lines. The Th’sook did offer humanitarian aid
 and protection to the Circasian fringe worlds in
 the event of a worst case scenario, but such
 assistance was not needed.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                     The Escalation Wars: Empire Rising
                                                                           Wars:                              137
                                            Campaign Scenarios
  9                                                                   9.1.3 Starting Assets
                9.0
                                                                      Starting Turn: 1972.1
                Campaign                                              Circasian Empire
                                                                      Starting Income:
                Campaign                                                     78 (system income) + 8 (trade income)
                                                                             = 86 economic points
                Scenario
                        The historical Chouka War campaign            Starting Military Forces:
                begins in January of 1972, nearly two months                  300 economic points. At least 50
                after the Circasians failed first strike into the     economic points must be spent on units with an
                Mishtuki system. The Chouka and Circasians            in-service date prior to 1940, and at least 100
                have both been staring over the border at one         economic points must be spent on units with an
                another, waiting for a full war to commence.          in-service date of 1960 or later.
Empire Rising
                                                                      Starting Shipyards:
                Setup                                                        2 Shipyards at Circasia
                                                                      Starting Fleets:
                9.1.1 Affiliation                                            2 Transport Fleets
                Selection                                                    2 Trade Fleets
                        At this step in the campaign setup,
                players should choose which of the three              Chouka Theocracy
                factions to play in the campaign. There are three               The Chouka have known about the
                playable factions in the historical campaign          Circasian military buildup for some time and
                scenario: the Circasian Empire, the Chouka            have answered in kind. The Chouka economy
                Theocracy, and the Sshel’ath Alliance. The            is Gearing Up at the start of the campaign. Four
                Circasian raider wars were long ago resolved,         turns of the Gear Up have already been
                so all raider and/or civilian ships will only be      completed as of 1972.1. The Chouka economy
                included when CG 3.6.2.2 Raiding occurs.              will hit full Wartime Economy status in 1972.3.
                                                                      Starting Income:
                9.1.2 Player Starting                                        67 (system income) + 25 (trade income)
                Locations                                                    = 92 economic points
                        Refer to the system information included
                in the source materials for a list of each empire’s   Starting Military Forces:
                territories as they exist at the start of the                 400 economic points. At least 100
                campaign. Refer to the Chouka War era map             economic points must be spent on units with an
                for the location of these systems. 9.5 Systems        in-service date prior to 1940.
                of the Chouka War includes additional
                background and information on these systems.          Starting Shipyards:
                                                                             2 Shipyards at Chouka
 Starting Shipyards:
                                                         9.1.7 External Trade
                                                                                                                Empire Rising
        2 Shipyards at Sshel’a                           Routes
                                                                 The Chouka maintained several lucrative
 Starting Fleets:                                        trade routes moving through their space.
        1 Transport Fleet                                Similarly, the Circasians benefited from some
        1 Trade Fleet                                    valuable trade routes of their own, though none
                                                         as rich as those passing through Chouka space.
 9.1.4 Purchasing                                        Both the Circasians and Chouka begin play with
                                                         these trade routes and associated Trade Fleets
 Starting Forces                                         in place. Each of the routes connects to a single
         Each player begins the campaign with a          Chouka- or Circasian-controlled system, which
 certain number of economic points to spend on           acts as a trade node for that route. The Trade
 starting military forces. These points can be used      Fleets operating these routes are not controlled
 to purchase military units, not for purchasing          by either power and do not count account their
 Productivity increases or civilian fleet units (e.g.,   starting Trade Fleet allotments. Rather, they are
 Colony, Transport, and Trade Fleets). The points        neutral, off-map assets which perform
 are intended to be spent on such things as space        commerce operations as long as the trade route
 units, ground troops, and Intel that will be used       is not suspended.
 in the coming war.                                              If during the course of the campaign an
                                                         enemy force captures or blockades a trade
                                                         node, the external trade route connecting to that
 9.1.5 Placing Starting                                  node will be temporarily suspended and the
 Forces                                                  owning player will cease to receive the route’s
        Before the historical campaign begins,           normal commerce income. If the system remains
 players must place their starting forces in             in one player’s control for six consecutive turns,
 systems under their empire’s control. With the          then the external trade route will be reactivated
 exception of one-system powers, no power may            and the player controlling the trade node will
 place more than 50% of their forces (by                 receive the income from the route.
 economic cost) in any one system. This is to
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  9                                                                  Example 2: At the end of the campaign, the
                Thaline Trade Fleet                                  Circasian fleet has been reduced to just 7
                (Mishtuki Æ Thalamas Æ Rorra)                        destroyers, each with an original construction
                       Income: 82 x 10% = 8 economic points          cost of 4 economic points. This gives the
                                                                     Circasians a military economic cost of 28
                Novon Trade Fleet                                    points. This number is divided by 10 (rounding
                (Chouka Æ Kolir Æ Novonous)                          up), giving the Circasians a scant 3 VP for
                   Income: 179 x 10% = 17 economic points            their military forces.
                                                                                                               Empire Rising
          When choosing a homeworld, a player          off map trade is already figured into the 9.1.7
 should review the map and identify the location       External Trade Routes described under that
 of all of the remaining homeworlds on the map.        campaign scenario. In a freeform campaign,
 The homeworlds on the map are depicted as             however, things become much more interesting.
 systems with a red “starburst” pattern                         Off map systems, despite not being
 surrounding them (see the map legend for visual       displayed on the Chouka War map, are valid
 reference). The selecting player can choose any       destinations for trade fleets when playing the
 homeworld for their power that has not already        freeform campaign scenario. Trade Fleets can
 been selected by another player’s power. Once         choose to add an off map system to their trade
 selected, the player gains control of the system      routes. Off map systems are considered to have
 with the system statistics set to those listed in     an output of 20 economic points for purposes
 the source materials.                                 of any trade routes in which they are included.
          Some homeworld systems are richer            Trade saturation, as outlined in CG 3.1.3
 than others and the first player to choose a          Calculating Commerce Income, affects off map
 homeworld will have to balance the economic           systems in the same manner as any other
 worth of the system against the strategic value       system. This means that each off map system
 of its location.                                      can only be profitably added to a single trade
                                                       route. Each jump lane that goes off map is
 9.2.3 Starting Assets                                 considered to be connecting to a different
         Once homeworld selection is complete,         system for purposes of these rules. Some off
 each empire will purchase their starting assets.      map lanes may actually connect to the same
 To determine the player’s starting points,            system outside the map’s boundaries, but this
 subtract two times their homeworld’s output           point is ignored for the sake of rules consistency.
 (RAW times Utilized Productivity) from 240. This               Unlike other jump lanes on the map, off
 is the number of economic points the power will       map jump lanes can be upgraded at any time,
 have available to purchase its starting assets.       at no cost to the player, so long as the on map
                                                       system has enough free beacon capacity to
                                                       upgrade the route. There are two exceptions to
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  9             this rule on the Chouka War map: the Kásta and        Officers (ships), Flight Officers (flights), and
                Sector 84 systems. None of the off map lanes          Administrators (systems). Of the three, Fleet and
                emanating from either of these two systems can        Flight Officers provide unit bonuses in combat
                be upgraded beyond restricted lane status,            scenarios while Adminisrators provide
                which makes it impossible for a Trade Fleet to        administrative advantages when assigned to a
                traverse them.                                        star system.
                         Off map trade has the benefit of making              Fleet Officers are officers whose
                border systems containing off map jump lanes          command abilities apply to shipboard
                extremely important to prospective trade barons       operations, whereas Flight Officers’ abilities
                in a campaign. Control of the major trade nodes       apply to only the fighters in their flight wing (a
                at Novonous and Quadrant 4 could prove very           wing being a group of up to four flights of fighters
                profitable for a player looking to dominate the       launched from a carrier or carriers in the same
                campaign via enormous trade wealth.                   ship squadron). Both officer types are explicitly
                                                                      placed in command of a given ship or wing, as
                                                                      appropriate, and the ship or wing will receive all
                9.2.5 Victory                                         of the benefits described in the Elite Officer’s
                Conditions                                            description.
                         Victory conditions in the freeform                   Finally, Administrators are also
                campaign are up to the players and/or CM. In          specifically assigned, but in their case it is to a
                most cases, the campaign will continue until one      specific star system. The system at which the
                empire attains absolute dominion over the map,        officer is assigned then receives the officer’s
                whether it be through military, political, or         listed bureaucratic bonuses.
                economic means. If desired, players can use
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                the victory conditions for the historical scenario     Example 1: A Level 1 Fleet Officer provides
                (9.1.8 Victory Conditions) to determine the victor     a +1 AS bonus to his or her assigned ship. If
                the campaign once the freeform campaign has            this ship is a cruiser with a normal AS value
                reached its conclusion.                                of 6, the ship will have a modified value of
                         CM Note: Your should feel free to set         AS 7 for all purposes during the campaign.
                unique goals for each of the competing factions
                to make the campaign more interesting. For             Example 2: A Level 1 Flight Officer provides
                instance, each power could have one system             a +1 AS bonus to his or her assigned flight
                that must be defended and in their position lest       wing. There are four flights (the maximum)
                it count against them at the end of the campaign.      in the officer’s wing and are all of the same
                Other possibilities include operating a certain        type of fighter unit, with a standard AS value
                number of trade fleets, having fewer colonies in       of 1*. Each flight in the officer’s wing will
                open rebellion, or maintaining control over their      receive the officer’s +1 AS bonus, increasing
                starting homeworld. Being creative can give your       their effective AS to 2*. Note that, since the
                players extra incentive to get into character and      flights’ AS began with an asterisk modifier
                have fun with their position in the campaign.          (meaning that they cannot gain a bonus from
                                                                       dedicated anti-ship flight missions), the
                                                                       modified value retains the asterisk modifier.
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                                                         (administrative bonus)
 Captain Larha Karrn                                     History:
 Level 1 Fleet Officer                                           Rear Admiral Tas Rallarn was a “old
                                                         guard” of the Star Forces responsible for the
 Effects: +2 bombardment points available to her
                                                         modernization of the Circasian space navy
 assigned fleet; -1 to all enemy Morale checks in
                                                         following contact with alien lifeforms. Rallarn’s
 systems which Captain Karrn’s fleet is either
                                                         contribution came under his stewardship of the
 blockading or holds space superiority.
                                                         Lancer Design Project, a program which
 History:                                                generated some historically important advances
         A brutal but efficient fleet officer, Captain   in starship weaponry. Rear Admiral Rallarn had
 Larha Karrn is remembered by the Chouka as              an impressive ability to get results from his
 the Butcher of Taera for her slaughter of over          teams, but that did not keep his superiors from
 5,000 innocents when she destroyed Taera                constantly interfering in the project. Bad blood
 Shrine in the Sha’al system. Karrn’s initiative in      between Rallarn and the War Council eventually
 quelling the unrest in Sha’al earned her many           forced him to request reassignment, a request
 enemies within the Circasian military                   which the War Council granted.
 establishment.                                                  For the waning years of her career, Rear
         Karrn’s career languished after the war.        Admiral Rallarn commanded the Circasian
 In 1976, Captain Karrn transferred out of the           orbital defense forces.
 Star Forces and into Military Intelligence as an
 inter-department liaison. In her new position           Admiral Haelitis Xan
 Larha Karrn found that her superiors were much          Level 2 Fleet Officer
 more forgiving and almost supportive of her             Level 2 Flight Officer
 general anti-alien sentiments. Her ruthlessness
 and single-mindedness made her an excellent             Effects: +1 AS, +1 AF (ship bonus), +2 AF (flight
 interrogator, and she was often called on to serve      bonus)
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             Tyrel  ohr
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  9             History:                                              of Dark Souls was in fact a decoy dispatched to
                        Admiral Haelitis Xan was one of the most      draw out the 6th Fleet so that it could be easily
                prominent military commanders in the entire           destroyed by the Blood Sword’s forces. Every
                Circasian Empire during the 1940’s.                   ship in the fleet was destroyed with all hands
                Spearheading the reconstruction and                   lost.
                modernization of the Circasian fleet, Haelitis Xan            Following this massive defeat the Blood
                was a hands-on commander that took pride in           Swords enjoyed virtual carte blanche in the
                working alongside his subordinates to get things      region, raiding at will. Back at home the political
                done. History credits Xan with redefining             fallout of the defeat was staggering. Xan’s
                Circasian naval structure, leading to the             supporters were derided for their ties to the dead
                development of the modern Circasian navy.             admiral and the Xan family lost most of their
                        Unfortunately, for all of his strengths, no   former political standing in the Empire. It was
                accomplishment could change the fact that             the death of Admiral Haelitis Xan that lead to
                Haelitis Xan the man was arrogant to a fault and      the development of the plan to eradicate the
                sure that his way was always the right way.           raider threat. Without his death and that of the
                Haughtiness combined with this arrogance              crews of the 6th Fleet it is unlikely the Circasians
                made for a dangerous combination, and during          would have decisively retaliated against the
                his career Xan made as many stolid friends with       raider threat.
                his personality as he did brutal enemies.
                        None of this fazed Admiral Xan. He had        Captain Toran Xan
                a family of which he was proud, and it was his        Level 2 Fleet Officer (LV 1, 1965; LV 2, 1973)
                family that he swore to protect every day that        Level 1 Flight Officer
                he served. In 1950, Xan found himself in
                                                                      Effects: 1971 and earlier: +1 AS (ship bonus),
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                                                                                                            Empire Rising
 been destroyed in the interim and with it the crew
 he had come to know and respect. Xan now             skilled commander, but even he could not have
 added vengeance for the deaths of his former         predicted the desperate tactics the Circasians
 crew to the list of factors pressing him forward.    employed against the Ninth Fleet. In the end,
 He was determined now more than ever to              Marzuula was a political casualty, a perfect
 achieve victory for himself and his nation at any    scapegoat for the Circle.
 price necessary.                                             As the Chouka’s luck faded and the
          Captain Xan found himself commanding        battle pressed onward, Marzuula Tien found
 the Xolophanes, another Kolanis Cruiser, into        himself as the last bastion of defense against
 the final battles leading up to the Battle of        the encroaching Circasian fleet. His defensive
 Chouka. In these battles Xan was able to gain a      position was the only thing that stood between
 rapport with his new crew. Captain Xan felt that     the Circasian fleet and the final lines of defense
 the Xolophanes was the right place to be for the     orbiting Chouka.
 final battle and entered it with confidence.                 First Hand Marzuula Tien was killed
          Xan remained in command of the              along with the rest of the Chouka defense forces.
 Xolophanes for another four years after the war      The Circasians were able to rip apart the Chouka
 before being transferred back to Circasia to         fleet and open the door for a final thrust to the
 over-see development at the shipyards at             heart of the Chouka defenses.
 Circasia. Two years after his reassignment,
 Toran Xan earned a promotion to the rank of          First Hand Shcuizkho Yular
 Rear Admiral. However, with the promotion and        Level 1 Fleet Officer
 the changing in the Circasian military structure,    Effects: +1 AS (ship bonus)
 Toran knew that the chances of returning to the
 front lines were slim.                               History:
          ak-Tai aggression, culminating in the              With the Circle’s blessing, First Hand
 War of the Seven Stars, gave Read Admiral Xan        Shcuizkho Yular attempted to find an alternative
 the opportunity that he had dreamt of: to return     route into Circasian space via Kástan space
 to the heat of battle where he thought he            during the course of the war, an attempt that
                                                      ended in disaster. Despite this failure, Yular
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             Tyrel  ohr
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  9             remained highly regarded by his superiors. They        minor Kástan nobility, Ghaira fashioned himself
                admired his ability to find innovative ways to         a debonair rogue. He spent most of his life living
                tackle problems, at least that is how the official     up to this reputation. Commanding from the
                response from the Theocratic Guard recorded            bridge of the Lady of Dark Souls, Ghaira
                events. In reality, First Hand Yular had many          terrorized shipping along the Kástan borders
                powerful allies within the Circle, allies who made     with near impunity.
                sure that Yular was spared the same fate as                    Neither luck nor karma ever caught up
                First Hand Marzuula Tien and other                     to Brahaen Ghaira, and he was one of the few
                unfortunately opportune victims of the Circle’s        Blood Swords to escape the virtual destruction
                political games.                                       of his association of cutthroats.
                         After returning to Theocracy space, Yular
                was reassigned to command a cruiser squadron           Jenehn Tayare
                operating on the frontlines. He served in this         Level 2 Fleet Officer
                position for several months before being recalled
                home to take on the prestigious honor of               Effects: +1 AS, +1 AF, +1 bonus to Surprise
                overseeing the construction of the Chouka’s            rolls (ship bonus)
                massive space dreadnought, the Crusader. The
                                                                       History:
                First Hand was the Circle’s first choice to
                                                                               The strange commander of the Sickle,
                coordinate the project as well as their first choice
                                                                       Jenehn Tayare was an enthusiastic member of
                to command the prototype dreadnought upon
                                                                       the Blood Swords band. In her mind, she was
                its completion.
                                                                       second only to Ghaira himself in ability. She was
                         First Hand Shcuizkho Yular was killed
                                                                       probably right. Tayare tried to keep the Blood
                during the final Battle of Chouka while attempting
                                                                       Swords going after her mentor’s retirement, but
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 factions.                                             the players at the beginning of the campaign
          If playing as the Sshel’ath Alliance, the    have their Census, Morale, or Productivity
 player is restricted as to the units he/she can       statistics reduced to 0.
 purchase. All A’hel’is/Mst’as units are available
 to the player, but fielding units belonging to non-
 A’hel’is/Mst’as factions is restricted. The player
 can still purchase said units, but they must          9.5 Systems of
 always be placed into Reserve status at the site
 they are constructed. It is considered that these     the Chouka War
 minor powers are unwilling to send their military              The Circasian/Chouka conflict only
 assets to provide support for the Alliance itself.    affected a very small region of known space due
          In cases where individual Sshel’ath          their location at the edge of the explored
 factions are being played, split the income of        territories. The following is an in-depth review
 Sshel’a by the number of Sshel’ath factions,          of the principal star systems involved in the
 rounding down. This is the amount of income           Chouka War, controlled by its participants, or
 each will receive from their homeworld. The           otherwise in a position to have been possibly
 income of each starting colony world is then          affected by the war.
 divided by three, with the A’hel’is and Mst’as                 This information will give players and
 players each receiving one-third of the system’s      CMs a more personal knowledge of the systems
 income and the remaining third being given to a       that are being contested during the campaign.
 Yhabn’l or Neutral faction (determined at
 random). All maintenance and other expenses
 are calculated separately for each faction. This
                                                       System: A’lara
 can lead to excessive waste and inefficiency for      Affiliation: Neutral
 the Sshel’ath factions, but this is a historically    Importance: Minor Colony
 accurate representation of how Sshel’ath              Jump Gate(s): 2 Standard
 government worked.                                    Notable Settlements: Ulham’a D’e’nzall
                                                       (destroyed)
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                   Lohr                                   The Escalation Wars: Empire Rising
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  9             History: The A’lara system was once a colony          xenophobia of the Borillians kept the system
                of the Chouka Theocracy. Established in 1912,         from falling into any one empire’s hands.
                the A’lara colony, christened Ulham’a D’e’nzall
                by its inhabitants, soon grew into a flourishing,     System: Breth
                and by all outside impressions model, colony          Affiliation: Chouka Theocracy
                world. Unfortunately for the colony, a strong         Importance: Outpost
                secessionary movement began to gain support           Jump Gate(s): 2 Standard, 1 Small
                on A’lara circa 1920. A group of dissidents within    Notable Settlements: P’entae, Saltoreste
                the colonial leadership began actively trying to      History: A former Novon-held system, Breth was
                divorce the colony from the Theocracy, claiming       ultimately abandoned by the Trade Lords and
                that the Theocracy had twisted scripture to suit      absorbed into the Chouka Theocracy. The
                their own devices. The Circle responded violently     Chouka established over a dozen colonies in
                and destroyed the colony from orbit. The Circle       the Breth system after its acquisition, the first
                forbade any further colonization outward from         major reversal in the Circle’s tight emigration
                Chouka, going so far as to abandon the Litara         restrictions in over thirty years. Many of the
                colony as well. The Theocracy never re-               system’s colonies were placed on the moons of
                colonized the system, opting instead to leave it      the third planet, a gas giant known as Sair’ven.
                fallow. The system would remain largely vacant        Sair’ven’s innermost moon, Saltoreste, had
                until a second wave of Chouka colonists began         previously been home to a major trade lord base.
                arriving in 2029 during one of many mass              The moon’s atmosphere was barely breathable
                exoduses that took place at the end of the            by the Chouka, but still better than most other
                Escalation Wars.                                      worlds they had found in other systems.
                                                                      Saltoreste also boasted basic plant life, all of
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                                                        System: Drayac
                                                        Affiliation: Neutral
                                                        Importance: Colony
                                                        Jump Gate(s): 1 Standard, 1 Small
                                                        Notable Settlements: None
                                                        History: As with Maloria, the Circasians had not
                                                        yet colonized Drayac before hostilities erupted
 source of all life, a “well of souls” from which all   with the Chouka. Unlike Maloria, Drayac
 other life had sprung. And those born of the           contained a verdant world almost perfectly
 waters of Chouka were by definition purer              habitable for Circasian life. This world rivaled
 people, more in-tune with the universe and its         even Senshuka II in its natural affinity for
 mysterious inner workings.                             supporting the Circasian species. By 1972
           Despite their draconian laws, the Chouka     several small research and test colonies had
                                                                                                               Empire Rising
 Circle of Elders allowed and even encouraged           been established in the northern hemisphere of
 colonization of their home star system. This           the planet, Dalain, but no substantial inhabitation
 continued even after the A’lara rebellion led to a     had yet taken place.
 crackdown on extra-solar colonization. Major
 colonies in the system, besides the homeworld
                                                        System: Dreben
 itself, included a retreat on the Chouka sister
                                                        Affiliation: Kholran Republic
 world, Mastouka; an outer system mining colony
                                                        Importance: Minor Colony
 at Partika; and a small research outpost on the
                                                        Jump Gate(s): 3 Standard, 1 Small
 icy gas giant moon of Frotella. Of these colonies,
                                                        Notable Settlements: None
 all remained in place during the Circasian
                                                        History: Dreben was once a heavily populated
 administration of the system from 1973-2013.
                                                        world which connected Kholchak to the outer
 After the system’s conquest by the Courata
                                                        colony worlds. As the Great War engulfed the
 Imperium, the Frotella colony was laid waste to
 and the Mastouka colony became an internment
 camp. The Chouka system remained under the
 Courata yoke until the end of the Escalation
 Wars in 2025, at which point Chouka once more
 emerged as an independent, sovereign nation.
 System: Circasia
 Affiliation: Circasian Empire
 Importance: Homeworld
 Jump Gates: 2 Large, 2 Standard
 Notable Settlements: Circasia, Jenholen
 Station
 History: The orange star of Circasia (known
 as Lhonshfar in Circasia) is circled by ten
 planets, of which the planet of Circasia itself is                       Circasia
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             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
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  9             region, the outer colonies were destroyed and         system however, and some historians have
                Dreben was left as the last bastion of defense        claimed that the Entyte colonists were complicit
                against the E’chekri. After the war, Dreben’s         in their operations.
                population decreased as its inhabitants joined
                the stream of Kholran refugees returning to the       System: Gagrran
                relative security of Kholchak. Dreben does            Affiliation: Neutral
                however remain the downspin defense bastion           Importance: Minor Outpost
                of the Republic.                                      Jump Gate(s): 1 Small, 1 Temporary
                                                                      Notable Settlements: None
                System: Emishi                                        History: This far-flung Ragalthan territorial
                Affiliation: Neutral                                  possession contains little of interest within its
                Importance: Outpost                                   borders. A white dwarf star, Gagrran does not
                Jump Gate(s): 1 Temporary                             contain any valuable colony worlds to speak of.
                Notable Settlements: None                             Ragalthan system patrols rarely reach Gagrran,
                History: Emishi is one of the last systems to be      as much because of its distance as because of
                explored by the Chouka before the Chouka War.         its lack of material worth.
                Emishi was located in an unexplored region of
                hyperspace beyond Litara and one of the few           System: Huplat
                avenues for expansion the Chouka had left.            Affiliation: Novon Trade Lords
                Exploration into the system was erratic at best,      Importance: Minor Colony
                but was still frequently visited by Chouka scouts     Jump Gate(s): 2 Large, 1 Standard
                up until the Theocracy’s declaration of war           Notable Settlements: None
                against the Circasian Empire.                         History: The Huplat system connects the major
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                         The Chouka’s lost scout and colony fleet,    trade nodes of Novonous and Quadrant 4.
                both of which fled during the end of the Chouka       Despite this strategic location, Huplat has lacked
                War, made it as far as Emishi before detecting        political stability ever since the Novon civil war
                another beacon off of the normal route. Their         in the 1930s. A strong trade lord would eventually
                colony is located in a nearby system, though          secure the system following the Second Novon/
                they were never rediscovered by future explorers      Sshel’ath War, but the constant squabbling of
                despite the massive development and                   the trade lords over possession of the system’s
                exploration that took place following the A’lara      resources continues to destabilize the system.
                Conference in 2114.
                                                                      System: Iolor
                System: Entyte                                        Affiliation: Thaline Union
                Affiliation: Thaline Union                            Importance: Outpost
                Importance: Minor Outpost                             Jump Gate(s): 3 Standard
                Jump Gate(s): 1 Standard, 1 Small                     History: Iolor is a minor colony system
                Notable Settlements: None                             controlled by the Thaline Union. Mining
                History: Entyte is home to an ethnic Thaline          operations on the second and fifth planets in
                colony with a population of barely seven              the system are the primary efforts being
                thousand. The Entyte colonization was                 undertaken in the system.
                undertaken by a historically persecuted Thaline
                ethnic minority. This group of social and political
                                                                      System: Intera
                refugees invested their collective life savings to
                                                                      Affiliation: Kástan Imperial Monarchy
                fund the expedition to Entyte and establish a
                                                                      Importance: Outpost
                controlled colony where their culture could be
                                                                      Jump Gate(s): 3 Standard
                preserved in the face of continued erosion by
                                                                      Notable Settlements: None
                cosmopolitan Thaline culture.
                                                                      History: Intera is little more than a waystation
                         The Thaline colony on Entyte largely
                                                                      allowing travel between the Kástan Kásta,
                restricts contact, so it is of little interest as a
                                                                      Rtallin, and Scirra systems. Intera is a yellow
                trading port. Raiders and brigands frequent the
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 to bring prosperity to Jalun.                          ignored.
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             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
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  9             Rapids has greatly limited access to the Kásta          voluntary buffer between the Kholran and Ukal.
                system, which is a mixed blessing for its               Under their direction Kolir turned into one of the
                inhabitants.                                            preeminent trade systems in all of charted
                         If a squadron is “placed in jeopardy” as       space. As such, Kolir forms the backbone of the
                part of a 1.3.6.1 Hyperspace Deep Space                 Solassi Corridor.
                Scenario generated in the Kásta system or in
                any of the jump lanes connecting to that system,        System: Kosica
                the chance of the fleet becoming hopelessly lost        Affiliation: Circasian Empire
                and effectively destroyed is increased to 100%.         Importance: Minor Colony
                All such “lost squadrons” will always disappear         Jump Gate(s): 3 Standard, 3 Small
                in the fiery hyperspace landscape.                      Notable Settlements: Kosica III (New Vasach)
                                                                        History: The red giant of Kosica was
                System: Kati’did                                        encountered shortly after the exploration of
                Affiliation: Neutral                                    Res’den. The system proved largely unimportant
                Importance: Minor Colony                                as far as the Circasian Empire was concerned,
                Jump Gate(s): 2 Small                                   despite the discovery of a semi-inhabitable
                Notable Settlements: None                               planet in the system. Kosica III was a potential
                History: A X’chukta colony world before the             candidate for colonization, though its climate
                Great War, the E’chekri reduced the sole                differed enough from acceptable norms to make
                habitable world in the Kati’did system to a burned      domed colonies mandatory. However the rest
                out cinder. The system was subsequently                 of the system was unremarkable. The system
                abandoned.                                              contained negligible terrentium deposits and did
                                                                        not appear to be in a strategic position. With all
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 Denmaa, but popular merchant slang ultimately       History: Few Kholran remained at Ma’kal by the
 made sure that the system would be referred to      1970s. After the Great War, the system’s
 as Kosta thereafter.                                population began migrating to other core
          The Thaline originally colonized Kosta     systems of the Republic. The system once
 to serve as a trade base to service merchants       contained nearly 700,000 inhabitants. In 1972
 heading into Kástan space. The system               only 10,000 remained.
 remained largely untouched during the Ingalli
 War, a godsend for the Thaline and Kástan who
                                                     System: Maloria
 were using the system to facilitate fleet
                                                     Affiliation: Neutral
 movements and materiel exchanges.
                                                     Importance: Minor Colony
          Tavast incursions into Kosta eventually
                                                     Jump Gate(s): 1 Standard
 led to the heavy militarization of the system
                                                     Notable Settlements: None
 beginning in 1910, and culminating in the Tavast
                                                     History: The Maloria system was explored but
 War of 1937-1938. Kosta temporarily fell out of
                                                     not exploited at the time of the Chouka War.
 Thaline hands during the conflict, but was
                                                     The system contained promising signs of
 liberated in mid-1938 and remained under
                                                     substantial terrentium deposits on the moons of
 Thaline control during the Chouka War period.
                                                     its outermost gas giant, Tandra, which sat only
                                                     7 AU out from the local star. Substantial
 System: Litara                                      corporate investments would make the Tandra
 Affiliation: Neutral                                colonies and its orbital refinery works of major
 Importance: Minor Colony                            importance to the Circasian war machine during
 Jump Gate(s): 1 Small                               the War of the Seven Stars.
 Notable Settlements: Hazalla (abandoned)
 History: The Litara system was home to small
 religious outpost during the 1910s. The colony’s
 inhabitants lived within pressurized domes
 erected on the harrowingly cold surface of Litara
 IV. The Chouka inhabitants dubbed the world
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                 The Escalation Wars: Empire Rising
                                                                       Wars:                               153
                                             Campaign Scenarios
  9             System: Maudi                                          System: Novonous
                Affiliation: Neutral                                   Affiliation: Novon Trade Lords
                Importance: Outpost                                    Importance: Homeworld
                Jump Gate(s): 2 Small                                  Jump Gate(s): 4 Large, 3 Standard
                Notable Settlements: None                              Notable Settlements: Novonous
                History: Maudi lies in the borderland separating       History: The Novon home system is controlled
                the Neliste Empire from the Sshel’ath Alliance.        by dozens of the most powerful trade lords. The
                Originally scouted by Ragalthan adventurers, the       most powerful of them all holds a throne on
                system was ultimately deemed undesirable due           Novonous itself. Sheathed in endless expanses
                to its location. Relations between the Neliste and     of metal and rising edifices, Novonous is
                Ragalthans were icy at best, and the Neliste did       considered a neutral site by all of the trade lords.
                not relish the thoughts of a Ragalthan presence        The power of the reigning trade lord is ultimate,
                in all surrounding systems. Increased Neliste          mainly due to the immense power of industry
                system patrols dissuaded further Ragalthan             they can bring to bear on their enemies. As such,
                exploration or expansion in the area.                  trade through Novonous is kept flowing steadily
                          Without the Ragalthans to develop the        and the most powerful of the trade lords reap
                system, and the Neliste uninterested in doing          the rewards of this stability – while planning their
                so themselves, the Maudi system remained               rivals downfall.
                neutral and unclaimed until the Sshel’ath
                captured the system during the Neliste War.            System: Quadrant 1
                                                                       Affiliation: Circasian Empire
                System: Mishtuki                                       Importance: Minor Colony
                Affiliation: Chouka Theocracy                          Jump Gate(s): 1 Large, 2 Standard
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                                                                                                               Empire Rising
                                                       Affiliation: Novon Trade Lords
 System: Res’den                                       Importance: Minor Colony
 Affiliation: Circasian Empire                         Jump Gate(s): 3 Standard
 Importance: Outpost                                   History: A white giant star, Ru’herur is a rich
 Jump Gate(s): 1 Large, 3 Standard                     source of terrentium, the material required in
 Notable Settlements: Res’den Transfer Point           jump gate construction. The Novon are
 History: Res’den is a minor Circasian system          constantly squabbling over control of terrentium
 whose only importance comes from the ancient          deposits in the system. The trade lords view the
 jump gate and derelict beaconing systems the          loss of entire cruiser squadrons a mere pittance
 early Circasian explorers discovered in the star      when compared to the raw power and wealth
 system. Res’den became a fairly important             that control of the terrentium deposits will confer.
 Circasian transfer point and trade juncture, but
 unfortunately the system held nothing worth           System: Scirra
 exploiting. The single terrestrial world in the       Affiliation: Kástan Imperial Monarchy
 system is a barren, lifeless rock and is poor in      Importance: Minor Colony
 valuable minerals.                                    Jump Gate(s): 2 Standard
                                                       Notable Settlements: Centránta
 System: Rogon                                         History: The Scirra system is the outermost
 Affiliation: Novon Trade Lords                        outpost maintained by the Kástan. Scirra
 Importance: Minor Outpost                             contains a marginal world, Centránta, which is
 Jump Gate(s): 1 Small                                 heavily colonized. Brutal winds and an
 History: A small number of Novon colonies dot         unbreathable atmosphere make living on the
 this uninteresting system. The system is poor in      surface of Centránta an impossibility. The
 natural resources and contains no inhabitable         planet’s quarter of a million inhabitants instead
 worlds.                                               live in a mix of pressurized geodesic domes and
                                                       subterranean dwellings.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                   The Escalation Wars: Empire Rising
                                                                         Wars:                                155
                                             Campaign Scenarios
  9             System: Sector 84                                      the fourth and fifth planets. High concentrations
                Affiliation: Neutral                                   of terrentium in Senshuka led to a massive
                Importance: Minor Outpost                              colonization effort soon after the system’s
                Jump Gate(s): 5 Temporary                              discovery. Corporations and private investors
                Notable Settlements: None                              flocked to the system to get in on the profits.
                History: A pulsar star, Sector 84 is located at        This early colonization was multiplied by the
                the epicenter of a major hyperspace disturbance.       discovery that the second planet in the system
                Travel through the region is troubled at best and      was suitable for Circasian life. The atmosphere
                has long went unclaimed, even during the               mix was not much different than that of Circasia,
                heyday of the Ukal and Kholran empires.                though atmospheric pressure was a bit lower.
                                                                       The amiability of Senshuka II’s climate
                                                                       contributed to its rapid economic development.
                System: Sembot
                                                                               Senshuka II supported a basic ecology
                Affiliation: Thaline Union
                                                                       upon the arrival of the Circasians. Scrub forests
                Importance: Outpost
                                                                       and other flora spread across the planet’s
                Jump Gate(s): 2 Small
                                                                       surface. Circasian colonization of Senshuka was
                Notable Settlements: None
                                                                       far less low-impact than that of Talynn Prime,
                History: The Sembot system contains a small
                                                                       and the inhabitants of Senshuka II have slowly
                Thaline listening post, a relic from the Ingalli War
                                                                       been modifying native Circasian plant and
                in the 1830s and 1840s. The military outpost
                                                                       animal life to survive on the planet, the invading
                remains the only Thaline presence in the system.
                                                                       species slowly displacing the native lifeforms.
                                                                               Besides the large colony on Senshuka
                System: Senshuka                                       II, the Senshuka asteroid belt became well-
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Senshuka
                                                                                                            Empire Rising
 Jump Gate(s): 4 Standard                             are little more than comets and hold no value
 Notable Settlements: Sshel’a                         whatsoever. The uselessness of this system,
 History: The Sshel’ath home system is                combined with the close proximity of the
 controlled by an alliance of Sshel’a’s former        mysterious Lasgathi, largely halted Circasian
 planetary governments, the most prominent of         exploration in the region.
 which are the Mst’as and A’hel’is. The Sshel’a
 was a minor system until the Chouka War              System: Talynn
 allowed the Alliance to expand into neighboring      Affiliation: Circasian Empire
 systems. Wars with the Novon allowed Sshel’a         Importance: Outpost
 industrial infrastructure to mature fast enough      Jump Gate(s): 1 Standard
 to make campaigns against the Chouka and             Notable Settlements: Talynn Prime
 Neliste possible. The true fruits of their labors    History: The Talynn system, first explored by
 would not be realized until the early 21st Century   the Circasians in 1924, is a trinary star system
 when the economic force of the Sshel’a system        consisting of a blue-white primary star (Talynn
 allowed it to survive under a Courata blockade       A) and two white dwarf companions (Talynn B
 long enough for Antician and Novon liberators        and C). The system contains five planetary
 to arrive.                                           bodies, of which all but two are gas giants.
                                                      Talynn Prime, the innermost world, is located
 System: Stacis                                       on the outer edge of Talynn A’s habitable zone.
 Affiliation: Th’sook Dominion                        Talynn Prime is a swampy world with a balmy
 Importance: Minor Colony                             climate. It also has the distinction of being the
 Jump Gate(s): 2 Standard, 1 Small                    first alien world the Circasians found that
 Notable Settlements: Ghea’khathen                    supported a fully developed biosphere (the life
 History: Originally a major Kholran colony           on Senshuka II being primitive in comparison).
 system, the Stacis was devastated and                The higher concentrations of methane, carbon
 depopulated during the Great War against the         dioxide, and ammonia in the planet’s
 E’chekri in the early 1800s. After the war, the      atmosphere make it toxic to Circasian life, but
 Kholran abandoned the system. It was in this
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
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                                             Campaign Scenarios
  9             this did not stop Circasian scientists from            System: Thrikin
                flocking to the system in the late 1920s and 30s.      Affiliation: Thrikin Planetary Assembly
                         Since the earliest colonization of Talynn,    Importance: Homeworld
                the system has remained a largely demilitarized        Jump Gate(s): 1 Standard
                research outpost of the Circasian Empire. The          Notable Settlements: Thrikin
                only lifeline back to the Empire is through the        History: A minor system, Thrikin is the home of
                Res’den system. During the Chouka War, Talynn          the species and planet of the same name.
                was far enough from the conflict for its citizens      Thrikin had enjoyed the protection and support
                to be largely unconcerned with the day-to-day          of the Circasian Empire for some time before
                progress of the war. Instead, they continued to        the outbreak of the Chouka War. This support
                toil over their intellectual pursuits.                 was necessary, as the Thrikin native space
                                                                       forces were inadequate for even basic system
                System: Taul’ra                                        defense. Following the Chouka War, the Thrikins
                Affiliation: Neutral                                   eventually accepted a partnership treaty with the
                Importance: Minor Colony                               Circasians, becoming a protectorate of that
                Jump Gate(s): 3 Standard                               empire.
                Notable Settlements: None
                History: The Taul’ra star system was the first         System: Tidun
                solar system discovered by Sshel’ath                   Affiliation: Neutral
                hyperspace explorers. The system contains a            Importance: Outpost
                single inhabitable world, but the world had not        Jump Gate(s): 3 Standard, 1 Small
                yet been exploited by the Sshel’ath by the time        Notable Settlements: None
                of the Chouka War. The Sshel’ath Alliance had          History: The Tidun system contains several
Empire Rising
                in fact been hesitant to make a formal claim on        small trading outposts belonging to Kástan,
                the system, fearing that its proximity to the A’lara   Thrikin, and Circasian interests. Tidun has
                system would induce hostilities with the Chouka.       operated as a semi-important trade node
                Following the Chouka defeat in Breth, the              connecting Circasia to the coreward sectors
                Sshel’ath likewise moved into Taul’ra and began        since the 1950s. The system is considered
                developing it. The system would be of key              neutral by all parties, though the Kástan Imperial
                strategic value during the Neliste War and the         Monarchy has attempted to secure the system
                Escalation Wars.                                       at least once in the past.
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 worlds are gas giants of varying sizes.                trade income from Ula is significant as a result.
          Circasian explorers first located the Trata
 Kam system when exploring outward from                 System: Vatal
 Quadrant 1. Later, a separate Circasian                Affiliation: Circasian Empire
 exploration mission discovered an alternative          Importance: Minor Colony
 route to the system via Kosica. Unfortunately          Jump Gate(s): 1 Standard
 for both parties, the Trata Kam system is              Notable Settlements: None
 completely without merit and proved a poor             History: Vatal was one of the outermost systems
 candidate for exploitation by the Circasian            explored by the Circasians at the time of the
 corporations.                                          Chouka War. The Vatal system was colonized
          Despite this, several thousand minor          in 1943 by energetic and ambitious Circasians
 mining interests moved into the system and             looking to build themselves a new life on the
 began prospecting for valuable materials. The          frontier. These colonists left their lives behind,
 odds of striking it rich in Trata Kam however is       investing their life savings in colony missions to
 exceptionally poor.                                    the system. No inhabitable planets are located
                                                        in the Vatal system, which meant that the cost
 System: Tro’Pac                                        of commissioning an exploration mission was
 Affiliation: Th’sook Dominion                          much more expensive than if the colonists would
 Importance: Minor Colony                               have opted to go instead to Senshuka or Talynn.
 Jump Gate(s): 1 Large, 3 Standard                      But the colonists eyeing Vatal were an
 Notable Settlements: Tarsharth                         independent lot whose very reason for living on
 History: Before being discovered by Th’sook            the frontier was to get away from the frenetic
 explorers, the Tro’Pac system was once                 lifestyles they had been forced to endure on
 controlled by the E’chekri Empire during their         Circasia.
 war against all sentient life. The system was
 eventually cleansed of the E’chekri menace and
 left fallow. Eventually the jump gate network
 connecting Tro’Pac to the remainder of E’chekri
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                    The Escalation Wars: Empire Rising
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                                             Campaign Scenarios
  9                      As a result, the colonization of Vatal was    System: Wolst
                a hodgepodge affair. Very few colonies of the          Affiliation: Th’sook Dominion
                period had populations over a thousand. To their       Importance: Homeworld
                credit, the distributed network of colonies in Vatal   Jump Gate(s): 1 Standard
                achieved self-sufficiency early on. Self-              Notable Settlements: Wulost
                sufficiency meant they were not dependent on           History: The Th’sook adopted the Wulosti,
                Circasia for supplies. With little reason to travel    taking control of the system from the Kholran
                to Vatal, merchants mostly avoided the system.         soon after the Th’sook began expanding outward
                Raiders sometimes operated out of the system,          from their home system. The Wulosti had been
                often offering locals a cut of the profits in          brutalized by the E’chekri before the beginning
                exchange for shelter.                                  of the Great War, and only by virtue of that war
                                                                       did the Wulosti avoid complete extinction.
                System: Vola                                           Following the end of the war, the Kholran
                Affiliation: Kholran Republic                          accepted guardianship of the system, to protect
                Importance: Outpost                                    the few survivors from any future attacks. The
                Jump Gate(s): 2 Standard, 1 Small                      Kholran however did not establish a permanent
                Notable Settlements: Gosheh Colony                     presence in Wolst.
                History: Vola was once the gateway to Quadrant         When the Th’sook took over stewardship of
                4, connecting the Kholran home sector to the           Wulost, the Dominion established an outpost on
                distant trade hub. During those days, Vola was         the planet. The newly arrived Th’sook colonists
                a major system, and the habitable world of             assisted the skittish Wulosti as much as they
                Gosheh was consumed with the hustle and                would allow and slowly built a working
                bustle of busy aliens of all creeds and species        relationship with the recovering native
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                                                                                                                  Empire Rising
                                                         disturbance, the more energy it takes to open a
 difficult. Although each point in hyperspace maps       portal. It is because of this that primitive or low
 to another single point in real space the               power jump drives can only enter or leave
 relationship is tenuous at best. Two                    hyperspace at the edge of a star’s gravity well.2
 geographically close locations in hyperspace            This makes for longer travel times in the early
 could actually deposit a ship in entirely different     stages of hyperspace travel. Because of the
 regions of the galaxy, sometimes up to 1,000            power requirements, most in-system jumps
 light years distant! This makes random jumps            necessitate the use of enormous jump point
 in and out of hyperspace extremely risky. The           generators to form portals into hyperspace.
 only reason that hyperspace navigation is               These large ‘vortex generators’, more commonly
 possible at all is the effect that massive gravitic     referred to as jump gates, are little more than a
 forces existing in real space exert an influence        fixed jump drive hooked to a high-power reactor
 on the fabric of hyperspace.                            system. Most larger starships are equipped with
                                                         powerful jump engines capable of forming jump
                                                         points within the area of effect of the local star.
 1
   Hyperspace was not always so easily accessible to              All of this would be well and good if not
 interstellar civilizations. During the Age of the       for hyperspace’s biggest benefit. All distances
 Ancients, hyperspace could only be accessed through     in hyperspace are greatly compressed
 the harnessing of incredible energy sources,
 sometimes even stars themselves. After billions of
 years of use, the barrier between hyperspace and        2
                                                          During the early development of jump drives and
 real space has become ever thinner. Some ancient        other hyperspace technologies, most alien species
 scientists speculated that the use of conventional      are only capable of producing primitive jump drives
 hyperspace drives would at some indeterminate point     that must retreat away from the star before the
 in the future cause hyperspace and real space to        creation of a hyperspace vortex is possible. All
 merge. The transition would happen slowly at first      species eventually overcome this debilitating
 with regions of real space granting unfettered access   problem, building larger, more powerful jump drives.
 to hyperspace. Eventually both realities would be       Smaller ships are still oftentimes incapable of
 superimposed on one another, destroying both            breaching the barrier separating hyperspace from real
 realities and creating a new one in its place.          space while in close proximity to a star.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                      The Escalation Wars: Empire Rising
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                                       The Nature of Hyperspace
 10             compared to the true distances in real space. A        beacons are known to fail, a beacon route will
                journey that would take hundreds of years              continue to function even long after its builders
                traveling the speed of light in real space can be      are turned to ash.
                completed in days at hyperspace, at a significant               Once a beacon route is completed, both
                fraction of the speed!                                 ends are anchored to a fixed jump gate that
                                                                       maintains a constant connection between the
                                                                       two locations. The beacon route will survive the
                The Environment                                        destruction of either of its anchors, but the jump
                                                                       route itself will remain intact for only a short
                of Hyperspace                                          time—a decade or so. Unless re-anchored, the
                         Hyperspace is a reddish hell, a               beacons will slowly begin to wander, their
                maelstrom of constantly shifting forms. Some           inability to fix onto their target giving them no
                civilizations have likened it to a relentless storm,   point of reference with which to calibrate their
                others to an all consuming flame like that of the      station-keeping drives. So it is that many aliens
                deepest fires that burn in the stars. Streaks of       have found ancient beacons leading to
                light shoot across the unmoving horizon,               nothingness, the beacon path having long ago
                highlighting the shifting black murk that mixes        been severed and left adrift. Other beacon paths
                with the red landscape. Constantly shifting            suffer from atrocious levels of decay and
                currents flow through hyperspace, daring to drag       disrepair as beacon after beacon breaks down
                unsuspecting vessels off course forever.               over the millennia.
                         In geography, hyperspace has little in
                common with real space. It is true that the
                gravitic forces exerted by stars leave their mark
                                                                       Dimensions of
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                                                                                                              Empire Rising
                                                         hyperspace tend to be more moderated, allowing
 sub-dimensions of hyperspace.
                                                         for easier mapping.
                                                                                                  B
         This highest level of
                                                                Slightly faster than Alpha,
 hyperspace has often been referred
                                                         Beta-level hyperspace is virtually the
 to as “darkspace” by those that have
                                                         same. Despite this few civilizations
 gained access to it. Rather than the normal red
                                                         make use of Beta because of discrepancies
 fury of hyperspace’s other sub-levels, Psi is a
                                                         between Alpha and Beta star correlation.
 dark navy blue in color where most features are
 obscured and all other hyperspace features are
 exaggerated. Stellar gravitic effects are greater,      Alpha Level
                                                                                                  A
 with stars “shining” bright white through the                   This level of hyperspace is
 fabric of hyperspace. Bright lights appear and          used by nearly all of the younger races
 disappear at random. Telepaths or those with            as their favored hyperspace sub-
 other extra-sensory abilities are rendered              dimension. The Ancients overlooked Alpha-level
 comatose. It is however the fastest dimension           during their exploration of hyperspace, which
 of hyperspace to travel in.                             means that it is one of the least affected by the
         Darkspace is used almost solely by the          rigors of hyperspace travel.
 Builders, the mysterious ancient power that built
 both the Tzentalahr and the Unity ages ago. The         Delta Level
 relative transparency of Psi would seem to                      Delta is slower than Alpha or
 indicate that it was heavily used by some power         Beta, and suffers from pockets of
 in the distant past.                                    accelerated or decelerated time. This
                                                         incursion into the perception of the fourth
 Iota Level                                              dimension has made most species shy away
        Where Theta is subdued, Iota                     from using it. It does take less energy to enter
 is chaotic. Amplified signals from a                    than Alpha or Beta, meaning that some low-level
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                     The Escalation Wars: Empire Rising
                                                                           Wars:                             163
                                         The Nature of Hyperspace
 10             species or civilian craft are forced to make               hyperspace. Mu exerts similar influences,
                excursions into this dimension for short, non-             including being out of step with real-time.
                time sensitive missions.                                   However, like a planet’s magnetic poles, portions
                                                                           of Mu-level hyperspace seem prone to routinely
                                                                           changing their orientation relative to both other
                Low-Level Hyperspace                                       hyperspace sub-dimensions and normal space.5
                       The lesser dimensions of hyperspace
                provide much longer travel times than their
                higher equivalents. Very few species make use              Omega Level
                of these levels, relegating them to those few                       Omega hyperspace is one of
                midborn and ancient powers that still dwell in             the slowest of the hyperspace
                the dark, timeless void.                                   dimensions as far as travel times are
                                                                           concerned. Very few species use Omega-level
                                                                           hyperspace, preferring other mid-level
                Kappa Level                                                dimensions. The Ussen and other hydrogen
                                                              K
                         Kappa-level hyperspace is a                       civilizations use Omega-level hyperspace
                chaotic landscape filled with                              exclusively as they have little care for the extra
                anomalous activity. Temporal                               time it takes to traverse the stars and it isolates
                distortions and reverse-gravitational eddies fill          them from the galaxy at large.
                Kappa-level, making it all but intraversible for
                any but the most ancient of species.4
Mu Level
                                                             M
                        Very few species have ever
Empire Rising
                4
                  Kappa-level hyperspace was not always a quag-            5
                                                                             Scholars belonging to the ancient Angu-eusui
                mire of treacherous hyperspace anomalies. Kappa-           civilization spent seven hundred years studying the
                level was in fact quite stable and one of the most         patterns of Mu-level hyperspace in search of some
                frequented of hyperspace levels for a period of some       sort of pattern to the dimension’s continual orientation
                five million years. The hyperspace sub-dimension           changes. They ultimately concluded that Mu suffers
                was irreparably damaged following a dire galactic war      from a form of “inter-dimensional tectonics”. Stresses
                roughly eleven million years before the modern era.        in the other sub-dimensions of hyperspace exert
                Two great alliances of carbon-based lifeforms en-          themselves upon Mu-level hyperspace. These
                gaged in a battle across the stars. In the twilight mil-   stresses can then cause individual regions within Mu-
                lennia of the war, the losing side demonstrating a         level hyperspace, but not of the sub-dimension in its
                terrifying “hyperspace weapon” designed to focus the       entirety, to experience a warping effect. The warping
                essence and power of hyperspace. In theory, this           effect causes the fabric of space in the region to be
                weapon would be capable of destroying entire solar         constricted towards a center point. The region of
                systems with ease. Given that the weapon’s devel-          hyperspace then elastically rebounds and shifts itself
                opers had the most knowledge and understanding             90° perpendicular to its previous location. This shifting
                of Kappa-level hyperspace, they decided to tap that        of Mu’s “hyperspace plates” is nearly instantaneous.
                dimension with their doomsday weapon. The use of           The Angu-eusui hypothesized that Mu may only have
                the weapon ultimately devastated the hyperspace            become unstable following the de facto destruction
                network, but more tragically, also effectively torn        of Kappa-level hyperspace, but this fact was never
                Kappa hyperspace asunder.                                  fully substantiated.
                                                                                                          Empire Rising
          Once I put the name “Escalation Wars”
 to paper, all sorts of ideas and concepts began         Layout & Design .......... Tyrel Lohr
 to float through my mind. Slowly this creative
 mist began to condense until certain elements           Cover Artwork .............. Tyrel Lohr
 began to take form. The Escalation Wars would
 be a dramatic series of conflicts fought across         Interior Artwork ............ Tyrel Lohr
 decades, pitting two great empires against each
 other with mutual ruination being the result. I         Fiction .......................... Tyrel Lohr
 had a rough idea of how the Escalation Wars
 would progress and who the combatants were,             Historical Consultant . Toran Xan
 but needed to get a better footing before I could
 proceed.
          Things finally started to come together
 in 2001 when, on a camping trip, I began
 development of the early history of one of the
 two pivotal species: the Circasians. I knew that
 the Circasians would need a catalyst to make
 them the powerful antagonist the Escalation
 Wars required. So I began looking for some older
 “stock” species I had created for previous pet
 projects. The Chouka popped out as a perfect
 choice. The “religious zealot” archetype is
 extremely cliched and overused, especially in the
 current political climate, but for what I was doing
 they would work just fine. The Chouka War would
 be a minor engagement, but it would be the
 conflict that began the Circasian’s march toward
 supremacy.
© 2000-2004, Tyrel L
             Tyrel  ohr
                   Lohr                                  The Escalation Wars: Empire Rising
                                                                        Wars:                            165
                                                        Afterword
   11                   Since starting real work on Empire Rising    facilitate future discussions on terms of inclusion.
                and detailing the Chouka War a lot of things have    This is to protect against being accused of
                changed in the Escalation Wars universe. I often     “stealing” your material.
                go back to my original notes to gain additional               Any submission that infringes on an
                inspiration and to make sure that the spirit of      existing copyright will be rejected. This includes
                my early drafts are being maintained in the          all existing science fiction settings. Such
                finished works. Since I committed those notes        “crossover” material cannot be published for
                to the page names have changed, events have          legal reasons, and we cannot officially sponsor
                been reworked, and even the aesthetics of some       any derivative products that break these
                of the fleets have changed. It is really very        copyrights.
                interesting to see how far things have                        New submissions will be evaluated to
                progressed and how much more detailed the            gauge their usefulness and modified as
                universe is than it was during the early days two    necessary to suitably meet the needs of the
                or three years ago when so much of the back          Escalation Wars universe. Material which
                history was left to be written.                      violates Escalation Wars ‘canon’ will not be used.
                        Now, Empire Rising was not always            Accepted submissions will be worked into the
                meant to be a VBAM campaign source book.             Escalation Wars mythos and will become a part
                That is probably painfully obvious to those          of the universe, appearing in future
                players that have looked at the historical           supplements, fiction, and other works set in the
                scenario and sworn never, ever to play it out.       Escalation Wars universe.
                The Chouka War was not terribly exciting, but it
                was the start of Circasian imperialism and, I
                thought, a very good introduction to the universe.
                                                                     11.3 Contact the Author
                                                                             For more information on the Escalation
Empire Rising
                    Ukal                                                                          Novon
                                                                                                                                Ru'herur
                  Combine                                                                       Trade Lords                                         Chensit
Huplat
                              Sector      NOVONOUS
                                84
                                                                             Sshel'ath                                 Maudi
                        Ula                                                          SSHEL'A                                       Neliste       Quadrant 4
                                                                Phaltwa
          Solassi                              Kolir
                                                                             Breth
                                                                                                                                    TONA
          Republic                                                                                          Taul'ra
                                                                 Rogon
                          Kafoth
                                                                                                                                                    Solarran
                                                                                                                               Emishi
                                                                                        A'lara
                                                                                                                                                              Ragalthan
              KHOLCHAK
                                                       CHOUKA
                                                                                                                                    Gagrran
Litara
                                                        Jalun
                                                                 Chouka                                                Thaline
                                                                                                                                        Sembot
                                                                Theocracy                                               Union
                                                                                                                                                                             COREWARD
                      Toth
OUTWARD
                                       Kholran
                                                                                                                        Vreimen                           Akkar
                                       Republic                        Sha'al
                                                                                                         Mishtuki
                                       Dreben
             Ma'kal
                                                                                                                                                                     Rorra
                                                                Vola
          X'CHUKTA                                                                                             THALAMAS
                                            Yonnea                Circasian                                           Entyte                Iolor
             Kati'did
                                       Quadrant 1
                                                                   Empire
                                                                                                 Senshuka
                                                                                                                                                           Kosta
                                                       CIRCASIA
                                                                                                                                   Locsor
                    Stacis
                                                                                       Talynn                 BORILOS
                                                       Trata
                          Tro'Pac                      Kam                   Res`den
          To
          TH'SU                                                                                                                                                    KÁSTA
           Th'sook                                                                      Drayac
          Dominion                                                                                           Tidun
                                           Kosica
                        WOLST
                                                                                                                                                     Intera
                                                                                                                                   Scirra
             HOMEWORLD                                                                           Tacis
                                                                   Maloria
The Escalation Wars: Empire Rising                                                                          (c) 2004, Tyrel Lohr. Permission to copy for personal use.
 System Name                 Affiliation         Type        Census   Morale   RAW   Productivity   Capacity    Output     Special Notes
The Escalation Wars: Empire Rising                                                                         (c) 2004, Tyrel Lohr. Permission to copy for personal use.
 System Name                 Affiliation        Type        Census   Morale   RAW   Productivity   Capacity    Output     Special Notes
The Escalation Wars: Empire Rising                                                                        (c) 2004, Tyrel Lohr. Permission to copy for personal use.
 Empire Rising Fleet and Ground Units
The following is a list of fleet and ground units for the factions detailed in the Empire Rising source book. The units listed under the "General Units" section are available
available to all factions and includes such units and items as shipyards, supply depots, jump gates, fleets, and flight ballistic packages.
General Units
Unit Name                           ISD    Design     Cost    Maint     DV     AS      AF     CR       CC    BS-S BS-H         Avail     Jump      Atmo Notes
SHIPYARDS & SUPPLY DEPOTS
Shipyard                  N/A                Base      25      3/1     20       0       0     N/A      N/A        0     0    Common        N/A      N/A
Planetary Shipyard        N/A                Base      15      2/2     N/A     N/A     N/A    N/A      N/A       N/A   N/A   Common        N/A      N/A   Ground Unit
Orbital Supply Depot      N/A                Base      20      2/2     10       0       0     N/A      N/A        0     0    Common        N/A      N/A   Supply (2)
JUMP GATES
Temporary Jump Gate                 N/A      Base      N/A     N/A       2      0       0     N/A      N/A       N/A   N/A   Common         Y       N/A   Beacon Capacity (1)
Small Jump Gate                     N/A      Base      10      N/A       5      0       0     N/A      N/A       N/A   N/A   Common         Y       N/A   Beacon Capacity (2)
Standard Jump Gate                  N/A      Base      20      N/A      12      0       0     N/A      N/A       N/A   N/A   Common         Y       N/A   Beacon Capacity (4)
Large Jump Gate                     N/A      Base      30      N/A      20      0       0     N/A      N/A       N/A   N/A   Common         Y       N/A   Beacon Capacity (6)
FLEETS
Colony Fleet                        N/A      Fleet     60      N/A      15      0       0      0        1        N/A   N/A   Common         N        Y
Transport Fleet                     N/A      Fleet     20      N/A      10      0       0      0        1        N/A   N/A   Common         N        Y
Military Transport Fleet            N/A      Fleet     25      N/A      12      0       5      0        1        N/A   N/A   Common         N        Y
Trade Fleet                         N/A      Fleet     15      N/A       8      0       0      0        1        N/A   N/A   Common         N        Y
INTEL
Intel Point                         N/A      Intel      1      1/10
Ground Units                        ISD      Cost    Maint     ATT     DEF D FTR ATR Notes
MOBILE GROUND UNITS
Militia                             N/A      N/A       N/A      1        1       0      1    Planetary Militia
Mercenaries*                        1800      1        1/2      1        1      d2      2
Mercenaries*                        1900      1        1/2      1        2      d3      2
Heavy Mercenaries*                  1800      2        2/2      2        2      d2      2    Marines
Heavy Mercenaries*                  1900      2        2/2      2        2      d3      3    Marines
Supply Depot                        N/A      30        2/1      0        0       0     15
    The Escalation Wars: Empire Rising                                                                                                           (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Ground Units (cont.)                 ISD     Cost     Maint    ATT      DEF D FTR ATR Notes
IMMOBILE GROUND UNITS
Planetary Shipyard                   N/A      15       2/2       0       0       0       8
Listening Post                       N/A       8       1/2       0       0       0       4
* = The listed Mercenary units are available to all factions, but are included for the primary
benefit of Raiders and Civilian factions who do not have their own racial ground forces
Circasian Empire
Unit Name                            ISD    Design    Cost    Maint     DV      AS      AF       CR   CC   BS-S BS-H     Avail     Jump     Atmo Notes
CRUISERS
Thrace Jump Cruiser                 1975      CA        8       2/3      7       6       3       7    3     1    0      Common      Y         N
Kalichar Lance Cruiser              1974      CA        8       2/3      6       7       2       6    3     0    0     Uncommon     Y         N
Dolinar-P Plasma Cruiser            1973      CA        8       3/3      6       5       2       6    3     0    0     Very Rare    N         N
Kolanis-H Siege Cruiser             1972      CA        9       3/3      6      12       0       6    3     0    1       Rare       N         N    Gunship
Kolanis Cruiser                     1963      CA        7       2/3      6       5       2       6    3     0    1      Common      N         N    Supply (1)
Kolanis-V Cruiser                   1963      CA        7       3/3      6       5       2       6    3     2    1      Common      N         N    Assault
Dolinar Technology Cruiser          1958      CA        8       3/3      6       6       2       6    3     0    0       Rare       N         N
Reglata Bombardment Cruiser         1950      CA        8       2/3      6       6       3       6    3     0    0       Rare       N         N    Ballistic
Rollan Heavy Cruiser                1892      CA        5       2/3      4       4       3       5    2     0    0      Common      N         N
Tormin Light Cruiser (Beta)         1976      CL        6       2/4      5       6       2       5    2     1    0      Common      N         N
Tormin Light Cruiser (Alpha)        1971      CL        5       2/4      5       4       2       5    2     1    0      Common      N         N
Tratha-I Scoutship                  1966      CL        7       2/4      4       2       2       5    2     0    0       Rare       Y         N    Scout (1)
Tratha Light Cruiser                1960      CL        5       2/4      4       3       3       5    2     0    0      Common      N         N
CARRIERS
Shenna Strike Carrier               1953     CVL        6       2/4      4       5       1       5    2     3    0     Uncommon     N         N    Carrier
Cairn Carrier                       1933     CV         5       3/6      4       2       0       4    2     4    0      Common      N         N    Ballistic, Carrier
    The Escalation Wars: Empire Rising                                                                                                    (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Unit Name (cont.)                ISD     Design   Cost    Maint   DV   AS   AF    CR       CC    BS-S BS-H         Avail    Jump     Atmo Notes
EXPLORERS & AUXILIARIES
Aschar Troop Transport          1970       FT       6      3/4     5    3    3     5        3         0    2     Common      N         N    Assault
Kiralina Jump Ship (R2)         1962       EX      13      4/2    14    6    5     8        5         2    1      Rare       Y         N    Scout (1)
Nalessin Military Freighter     1958       FT       6      2/4     5    2    2     5        3         0    1     Common      N         N    Supply (2)
Gallah Auxiliary Carrier        1942      CVE       3      2/6     3    0    1     3        2         3    1     Common      N         N
Gallah Military Transport       1942       FT       3      2/6     3    0    1     3        2         0    1     Common      N         N    Supply (1)
Kiralina Jump Ship (R1)         1918       EX      13      4/2    14    5    3     8        5         2    1      Rare       Y         N    Scout (1)
Ground Units                     ISD     Cost     Maint   ATT     DEF D FTR ATR Notes
Militia                         N/A       N/A     N/A      1       1    0    1   Planetary Militia
Regulars                        1850       1      1/3      1       1   d2    2
Regulars                        1940       1      1/3      1       2   d3    2
Regulars                        1975       1      1/3      2       2   d3    2
Marines                         1850       2      1/2      3       2   d2    3   Marines
Marines                         1950       2      1/2      3       3   d3    3   Marines
    The Escalation Wars: Empire Rising                                                                                             (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Chouka Theocracy
Unit Name                        ISD     Design   Cost   Maint   DV   AS   AF   CR    CC    BS-S BS-H     Avail     Jump     Atmo Notes
BATTLESHIPS & DREADNOUGHTS
Crusader Dreadnought    1972              DN      14      2/2    15   10   2    10     4     0    1     Very Rare    Y         N
CRUISERS
Apostle War Cruiser              1972     CA      13      3/3    11   10   5     8     3     2    1     Very Rare    N         N    Gunship
Retribution Battlecruiser (R2)   1962     BC       6      3/3     6    6   1     6     3     0    1      Common      N         N
Apostle Holy Cruiser             1958     CA      12      2/3    11    8   2     8     3     2    1     Uncommon     N         N    Direct Assault (2), Supply (2)
Holyland Assault Cruiser         1944     CL       6      3/4     5    4   0     5     2     0    1     Uncommon     Y         N    Assault
Retribution Battlecruiser (R1)   1936     BC       6      3/3     6    5   1     6     3     0    1      Common      N         N
Vengeance Carrier                1930     CV       6      2/3     5    4   5     6     3     3    0       Rare       N         N    Carrier
Reverence System Monitor         1924     CA       9      2/2     9   10   7     7     4     4    1     Uncommon     N         N    Gunship
Inquisitor Light Cruiser         1921     CL       5      2/4     5    3   1     5     2     1    0     Uncommon     N         N
Vengeance Heavy Cruiser          1919     CA       6      2/3     5    5   4     6     3     2    0     Uncommon     N         N
    The Escalation Wars: Empire Rising                                                                                     (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Unit Name (cont.)                ISD     Design   Cost    Maint   DV    AS    AF     CR      CC     BS-S BS-H        Avail     Jump     Atmo Notes
Vedas-A Anti-Ship Mine          1880      Mine     1/4    1/20     1    1     0      N/A     N/A        N/A   N/A   Common      N/A      N/A
Vedas-B Anti-Ship Mine          1924      Mine     1/4    1/20     1    2     0      N/A     N/A        N/A   N/A   Common      N/A      N/A
Vedas-C Anti-Ship Mine          1965      Mine     1/3    1/20     2    2     0      N/A     N/A        N/A   N/A   Common      N/A      N/A
Watcher-A Plasma Mine           1912      Mine     1/2    1/15     3    1     0      N/A     N/A        N/A   N/A   Common      N/A      N/A   IFF Enhancement
Watcher-B Laser Mine            1937      Mine     1/3    1/15     2    1     1      N/A     N/A        N/A   N/A   Common      N/A      N/A   IFF Enhancement
BALLISTIC PACKAGES
Light                           1817      N/A     N/A     N/A     ---   -1    ---
Standard                        1930      N/A     N/A     N/A     ---   ---   ---
Chaff                           1939      N/A     N/A     +1      +1    ---   ---
Anti-Fighter                    1941      N/A     N/A     +1      ---   ---   -1
Heavy                           1948      N/A     N/A     +1      ---   +1    ---
Ground Units                     ISD     Cost     Maint   ATT     DEF D FTR ATR Notes
Militia                         N/A       N/A     N/A      1       1     0    1     Planetary Militia
Light Infantry                  1880      1/2     1/5      1       1     1    1
Heavy Infantry                  1880       1      1/3      1       2    d2    2
Heavy Infantry                  1970       1      1/3      1       2    d3    2
Secret Police                   1880       1      1/3      1       1    d2    1     Counts as two troops for purposes of controlling a planetary population
Marines                         1880       2      1/2      3       2    d2    3     Marines
    The Escalation Wars: Empire Rising                                                                                                (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Sshel'ath Alliance
Unit Name                        ISD     Design   Cost   Maint   DV   AS   AF   CR   CC   BS-S BS-H     Avail     Jump     Atmo Notes
BATTLESHIPS & DREADNOUGHTS
Ouxal'en Battleship     1962              BB      14      3/2    13   12   7    12   5     4    0     Very Rare    Y         N
CRUISERS
Kalask Light Cruiser (R3)       1980      CL       6      2/4    5    4    1    5    2     2    0     Uncommon     N         N
Danesti Battlacruiser           1978      BC      12      3/3    9    9    4    8    4     1    0       Rare       Y         N
Vilindras Heavy Cruiser         1972      CA       9      2/3    9    7    2    7    3     3    0     Uncommon     Y         N
Vipindra Heavy Cruiser          1970      CA       9      2/3    9    6    3    7    3     3    0      Common      Y         N
Tavlevkar Jump Cruiser          1970      CA       8      2/3    7    8    2    6    3     0    1     Uncommon     Y         N
Skreltora Ballistics Cruiser    1968      CA       7      2/3    5    4    2    5    2     1    0      Common      N         N    Ballistic
Nasarra Attack Cruiser          1967      CA       7      2/3    6    4    1    6    3     1    0      Common      N         N
Naslik Escort Carrier           1964      CL       7      2/4    5    2    3    5    2     3    0     Uncommon     N         N
Kalask Light Cruiser (R2)       1964      CL       5      2/4    4    4    1    5    2     2    0     Uncommon     N         N
Skraltana Cruiser               1960      CA       6      2/3    5    6    3    5    2     2    0      Common      N         N    Non-A'hel'is/Mst'as Only
Kasolra Bombardment Cruiser     1959      CA       7      2/3    4    5    3    5    2     0    1     Uncommon     N         N    Ballistic, Gunship
Nirte Command Cruiser           1959      CL       8      2/4    5    6    3    6    2     0    0       Rare       Y         N
Solna Light Cruiser             1957      CL       4      2/4    4    2    1    4    2     0    0     Uncommon     N         N    Common in Non-A'hel'is/Mst'as service
Nirte Medium Cruiser            1955      CL       6      2/4    5    4    3    5    2     1    0     Uncommon     N         N
Kalask Light Cruiser (R1)       1951      CL       4      2/4    4    3    1    5    2     2    0     Uncommon     N         N
Valransa System Monitor         1944      CA       8      2/3    8    7    3    8    4     4    0     Uncommon     Y         N
Skraltna Assault Cruiser (R2)   1944      CA       6      3/3    5    4    2    5    2     0    2      Common      N         N    Assault
Skraltna Assault Cruiser (R1)   1944      CA       5      3/3    5    3    2    5    2     0    2      Common      N         N    Assault
Unit Name (cont.) ISD Design Cost Maint DV AS AF CR CC BS-S BS-H Avail Jump Atmo Notes
    The Escalation Wars: Empire Rising                                                                                   (c) 2004, Tyrel Lohr. Permission to copy for personal use.
BASES & DEFENSES
Usarra War Station                1969    Base     42      4/1   22    32    16     N/A      N/A        6     1     Common    N/A      N/A   Ballistic, Supply (2)
Ukav Orbital Satellite            1955   DEFSAT     2     1/12    2     3     1     N/A      N/A        0     0     Common    N/A      N/A
Ritesh Orbital Satellite (R2)     1918   DEFSAT     1     1/12    2     2     1     N/A      N/A        0     0     Common    N/A      N/A   Ballistic
Kaumlar Command Fortresses        1908   DEFSAT     4     2/12    3     4     4     N/A      N/A        0     0    Uncommon   N/A      N/A   Ballistic
Ritesh Orbital Satellite (R1)     1900   DEFSAT     1     1/12    2     1     1     N/A      N/A        0     0     Common    N/A      N/A   Ballistic
Vadikar Micro Satellite           1897   DEFSAT    1/2    1/18    1     1     0     N/A      N/A        0     0     Common    N/A      N/A   Ballistic
Ilvhassa Proximity Mine           1924    Mine     1/5    1/20    1     1     1     N/A      N/A       N/A   N/A    Common    N/A      N/A
Tarkahn Mobile Mine               1940    Mine     1/4    1/16    1     2     1     N/A      N/A       N/A   N/A    Common    N/A      N/A
Ruslika Mobile Mine               1961    Mine     1/4    1/16    1     2     2     N/A      N/A       N/A   N/A    Common    N/A      N/A
Srata DEW Mine                    1952    Mine     1/2    1/10    2     3     0     N/A      N/A       N/A   N/A    Common    N/A      N/A
Torrok DEW Mine                   1972    Mine     1/3    1/12    2     1     2     N/A      N/A       N/A   N/A    Common    N/A      N/A
BALLISTIC PACKAGES
Light                             1875    N/A     N/A     N/A    ---   -1    ---
Standard                          1941    N/A     N/A     N/A    ---   ---   ---
Heavy                             1960    N/A     N/A     +1     ---   +1    ---
Ground Units                      ISD     Cost    Maint   ATT    DEF D FTR ATR Notes
Militia                           N/A     N/A     N/A      2      1     0    1     Planetary Militia
Regulars                          1900     1      1/3      1      2    d2    1
Regulars                          1940     1      1/3      1      2    d2    2
Regulars                          1985     1      1/3      2      2    d3    2
Marines                           1925     2      1/2      2      2    d3    2     Marines
Marines                           1950     2      1/2      3      2    d3    3     Marines
Elite Marines                     1960     3      2/2      4      2    d3    4     Marines
    The Escalation Wars: Empire Rising                                                                                              (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Chouka Pirates
Unit Name                          ISD    Design   Cost   Maint   DV   AS   AF   CR    CC    BS-S BS-H     Avail     Jump     Atmo Notes
SHIPS & BASES
Wrath Warship                      1949    FF       2      1/6    2    1    0     3     1     0    0     Common       N         Y
Thief Grappling Cruiser            1945    CL       5      2/4    4    1    0     5     2     0    0      Rare        N         N    Supply (1), Direct Assault (2)
Hand of God Raiding Cruiser (R1)   1943    CA       6      2/3    5    4    3     6     3     2    0      Rare        N         N    Supply (1)
Hand of God Raiding Cruiser (R2)   1943    CA       7      2/3    5    4    3     6     3     2    0      Rare        Y         N    Supply (1)
Heresy Wolf Raider                 1943    FT       4      2/6    4    2    2     4     2     1    0     Common       N         N    Supply (1/3)
Highwayman-B Sloop                 1940    FF       4      1/6    1    3    3     2     1     0    1     Common       N         Y
Oathbreaker Raiding Barge          1938    FT       3      2/6    4    1    2     4     2     2    1     Common       N         N    Supply (1/4)
Highwayman-A Sloop                 1921    FF       3      1/6    1    2    3     2     1     0    1     Common       N         Y
Revelation Commercial Freighter    1916    FT       3      2/6    4    0    1     4     2     0    1     Common       N         N    Supply (1)
Gambler Blockade Runner            1903    FF       2      1/6    2    1    2     2     1     0    0     Common       N         Y    Blockade Runner, Fast Ship
Unsheathed Claw
Unit Name                          ISD    Design   Cost   Maint   DV   AS   AF   CR    CC    BS-S BS-H     Avail     Jump     Atmo Notes
SHIPS & BASES
Drakheara Base                     1865   Base     12      1/1    16   17   6    N/A   N/A    3    1     Very Rare   N/A       N/A   Supply (2)
Dushar Hyperspace Probe            1833   EFF       4      3/6     2    2   0     3     1     0    0       Rare       Y         Y    Scout (1)
Felrauk Warship                    1870    DD       4      2/6     3    3   1     4     2     0    0      Common      N         Y
Feltann Heavy Destroyer            1916    DD       6      3/6     5    5   2     5     3     0    0      Common      N         Y
Gabrak Long Range Transport        1834    FT       3      3/6     3    1   1     3     2     0    1      Common      N         N    Supply (1)
Journan Corvette                   1892    CT       4      1/8     2    2   4     2     1     0    0      Common      N         Y
Komdustur Command Carrier          1852   CVA      11      3/2     8    6   3     8     3     5    0     Very Rare    N         N    Command, Carrier
Murston Assault Frigate            1922    FF       5      2/6     3    2   2     2     1     0    0      Common      N         Y    Assault
Murstal Grappling Frigate          1939    FF       5      2/6     3    1   2     2     1     0    0      Common      N         Y    Direct Assault (1)
Tolaniask Patrol Carrier           1927   CVL       4      3/6     3    1   1     4     2     4    0       Rare       N         N    Carrier
Vatraliak Defense Cruiser          1878    CA       8      2/3     6    6   5     6     3     2    0     Uncommon     N         N    Ballistic
Kiltrac Raiding Cruiser            1926    CA       8      2/3     6    4   3     6     3     2    1     Uncommon     Y         N    Supply (1/2)
    The Escalation Wars: Empire Rising                                                                                      (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Blood Sword
Unit Name                        ISD     Design   Cost   Maint   DV   AS   AF   CR    CC    BS-S BS-H     Avail     Jump     Atmo Notes
SHIPS & BASES
Dark Soul Battlecruiser         1943      BC       9      2/3    8    5    2     7     3     2    1       Rare       Y         N
Lady of Dark Soul BC            1943      BC      11      2/3    9    6    3     7     3     2    1     Very Rare    Y         N    Supply (1)
Firebrand Frigate               1911      DD       6      2/6    5    3    3     5     2     1    0     Uncommon     N         N
Raining Thunder                 1934      DD       8      2/6    6    4    4     5     2     1    0     Very Rare    N         N
Razor Brigand                   1940      FF       3      1/6    2    1    3     2     1     0    0      Common      N         Y
Scythe Raider                   1940      DD       5      2/6    4    2    2     4     2     1    0      Common      N         N    Supply (1/2)
Sickle Raider (R1)              1951      DD       6      2/6    4    3    2     4     2     1    0     Very Rare    N         N    Supply (1/2)
Sickle Raider (R2)              1954      DD       7      2/6    5    4    3     4     2     1    0     Very Rare    N         N    Supply (1/2)
Sickle Raider (R3)              1960      DD       8      2/6    5    4    3     4     2     1    0     Very Rare    Y         N
Other Raiders
Unit Name                        ISD     Design   Cost   Maint   DV   AS   AF   CR    CC    BS-S BS-H     Avail     Jump     Atmo Notes
STARSHIPS
Fokra Raiding Corvette          1945      FF       2      1/6    2    1    2     2     1     0    0      Common      N         N
Vemra Battlewagon               1959      CL       6      2/4    5    2    3     5     3     2    1     Uncommon     Y         N    Supply (1/2)
Minnow Gunboat                  1885      GB       1     1/12    1    1    1     1    1/2    0    0      Common      N         Y
Toglaka Patrol Cutter           1952      FF       4      1/6    2    2    2     2     1     0    0      Common      N         Y
Drifter Galleon                 1898      CL       5      2/4    5    2    1     4     2     3    0      Common      N         N    Supply (1/2)
    The Escalation Wars: Empire Rising                                                                                     (c) 2004, Tyrel Lohr. Permission to copy for personal use.
Civilians
Unit Name                         ISD    Design   Cost   Maint   DV   AS   AF   CR    CC    BS-S BS-H     Avail    Jump     Atmo Notes
STARSHIPS
Benakar Commercial Freighter      1845    FT       3      2/6    4    0    1     4     2     0    1      Common     N         Y    Supply (2)
Carkoreth Escort Cruiser          1924    CL       5      2/4    5    4    2     5     2     1    0     Uncommon    N         N
Devotion Free Trader              1940    FT       2      1/6    2    1    0     2     1     0    1      Common     N         Y    Supply (1/2)
Gallah Civilian Transport         1942    FT       3      2/6    3    0    1     3     2     0    1      Common     N         N    Supply (1)
Hatanra Transport                 1926    FT       3      2/6    3    1    1     4     2     0    1      Common     N         N    Supply (2)
Hastal Jump Transport             1960    FT       4      2/6    3    0    1     4     2     0    1       Rare      N         N    Supply (1)
Ironcrest Ore Barge               1916    FT       5      2/3    5    1    2     5     3     0    1      Common     N         N    Supply (3)
Kree Shielded Transport           1871    FT       5      2/6    4    2    2     3     2     0    0      Common     N         Y    Shields (1)
Numark Large Freighter            1927    FT       7      3/3    7    1    3     5     4     0    2     Uncommon    N         N    Supply (4)
Revelation Commercial Freighter   1916    FT       3      2/6    4    0    2     4     2     0    1      Common     N         N    Supply (1)
Rollan Transport Cruiser          1931    FT       4      2/4    4    0    2     4     2     0    0      Common     N         N    Supply (1)
Selenar Bulk Freighter            1875    FT       5      2/4    4    1    2     4     2     0    1      Common     N         N    Supply (2)
Sournar Priority Liner            1938    FT       2      1/8    2    0    1     2     1     0    1      Common     N         N    Fast Ship
Ti'Luin Commercial Freighter      1912    FT       2      1/6    2    0    1     2     1     0    0      Common     N         Y    Supply (1)
Tithe Pleasure Yacht              1839    FT       1      1/6    1    0    1     0     1     0    0      Common     N         Y
Uroua Ore Barge                   1922    FT       4      2/4    5    0    2     4     3     0    1      Common     N         N    Supply (3)
Vahsta Hauler                     1941    FT       2      1/8    2    1    0     2     1     0    0      Common     N         Y    Supply (1/2)
Volnoumesta Luxury Liner          1880    FT       4      2/3    5    1    3     4     3     0    0      Common     N         N    Trade (3)
    The Escalation Wars: Empire Rising                                                                                    (c) 2004, Tyrel Lohr. Permission to copy for personal use.
   Unit Designation & Updated Bombardment Chart
        for The Escalation Wars: Empire Rising
Unit Type             Abbreviation   Bombardment Points   WMDs
Juggernaught          JG             8                    5
Monitor               MT             6                    4
Super-Dreadnought     SD             4                    3
Battleship            BB             4                    2
Dreadnought           DN             3                    2
Battlecruiser         BC             2                    1
Command Cruiser       CC             2                    1
Heavy Cruiser         CA             2                    1
Hybrid Cruiser        CH             2                    1
Light Cruiser         CL             1                    1
Destroyer             DD             1 per 2 ships        n/a
Frigate               FF             1 per 3 ships        n/a
Police Ship           PT             1 per 4 ships        n/a
Corvette              CT             1 per 4 ships        n/a
Patrol Frigate        PF             1 per 4 ships        n/a
Attack Boat           AB             1 per 4 ships        n/a
Gunboat               GB             1 per 4 ships        n/a
Ship Statistics
ISD: In-Service Date
Design: Ship classification
Cost: Unit cost
Maint: Maintenance cost
DV: Defense Value
AS: Anti-Ship
AF: Anti-Fighter
CR: Command Rating
CC: Command Cost
BS-S: Number of ultralight, light, medium, or heavy fighter flights that the unit can base.
BS-H: Number of super-heavy fighter, shuttle, assault shuttle, or breaching pod flights that the
unit can base.
Avail: The units availability level (Common, Uncommon, Rare, or Very Rare).
Jump: ‘Y’ means that the ship has a jump drive, while ‘N’ means that it does not.
Atmo: ‘Y’ means that the ship is atmospheric, while ‘N’ means that it is not.
Notes: Provides information on any special unit abilities or rules pertaining the unit.
Troop Statistics
ATT: Attack
DEF: Defense
D FTR: D Factor
ATR: Attrition
 PRELUDE TO FIRE AND SORROW...
 Thirty years before the outbreak of the Escalation W  ars, the
                                                     Wars,
 Circasian Empire was a small, largely insignificant power located
 on the edge of known space. However
                              However,, the Circasians were not
 weak. Decades of brutal anti-raider warfare forced the Circasian
 Star F orces to learn and adapt to the hostile universe which
       Forces
 surrounded them.
VBM 301