Police Full
Police Full
                                                                                                      8       Self-Repairing
                     other. It may not open 2 entrances or                                            9-10    Atmospheric
                                                                                                      11-12   Jump Engine
                     exits.
                     Allied Fleets
                                                                      Speed: 16
                                Advanced Jump Engine                                      Self-Repairing 1
 Name
Turns: 2/90o
                                                                       Agile
                                                                                                        Critical Hits
                                                                       5 Damage                 _________________________
                                                                                                _________________________
 Patrol
                                                                                                _________________________
                                                                                                _________________________
                                                                                                _________________________
                                                                                                _________________________
                                                                                                                              Essusu Patrol Boat
                                                                                                                                                   Police (Balosians) 2218+
Essusu Patrol Boat                                                                                Crew Quality____                                                                                                                      Crew Quality____
                     2218+
                                                                                                                                                                              Fighters: If this ship is being
                                          Upgrades: Pick any two different                           XP Dice____                                                              used between the years of 2230                               XP Dice____
                                          upgrades.                                                                                                                           to 2240 they must use the
                                                 Interceptor Grid: Gain
                                                                                                      Troops: O                                                                                                                             Troops: O
                                                                                                                                                                              Delta-V fighters if they take the
                                                 Interceptors 1                                     Particle Beam                                                             Hanger Upgrade. After 2240                                 Particle Beam
                     Police (Balosians)
                                                 Heavy Armor: +1 Hull.                                   (T)                                                                  you may pick between using the                                  (T)
                                                 Point Defense System: Gain                         Range: 4 AD: 6                                                            Delta-V or Shasi fighters.                                 Range: 4 AD: 6
                                                 Anti-Fighter 2
                                                 Long Range Targeting: one                          L. Ion Cannon                                                                                                                        L. Ion Cannon
                                                 weapon may fire with 50%                                (F)                                                                                                                                  (F)
                                                 more range but at ½ AD.                            Range: 6 AD: 3                                                                                                                       Range: 6 AD: 3
                                                 Additional Weapons Fitted:                          Twin-Linked                                                                                              Interceptor Grid:           Twin-Linked
                                                 add 2 AD to one weapon.                                                                                                                                      Heavy Armor:
                                                 Boarding Party: Gain +2                               Hull                                                                                                   Point Defense System:
                                                                                                                                                                                                                                            Hull
                                                 Troops                                                 4                                                                                                     Long Range Targeting:          4
                                                 Supercharged Thrusters:                                                                                                                                      Additional Weapons:
                                                 add +2 to Speed                                                                                                                                              Boarding Party:
                                                 Hanger: Gain a flight of                                                                                                                                     Supercharged Thrusters:
                                                 fighters.                                                                                                                                                    Hanger:
Speed: 12 Speed: 12
                                                                                                                                Name
                                                                                                                                                                                                          ;      3
                                                                                                    Dodge 5+                                                                                                                             Dodge 5+
                                                                   Speed: 12
   Name
                                                                   Dogfight: +0                                                                                                                               Speed: 8
                                                                                                  Atmospheric                                                                                             Dogfight: +0
                                                                                                                                                                                                                                        Atmospheric
                                                                    Dodge: 3+
                                                                   Atmospheric                                                                                                                             Dodge: 2+
                                                                                                       D6      Random Trait                                                                               Atmospheric                      D6      Random Trait
                                                                                                       1-2     Dodge                                                                                                                       1-2     Dodge
                                                                                                                                Patrol
                    2150+
                                                                                             XP Dice____                                                   Upgrades: Pick any two different                     XP Dice____
                                        Upgrades: Pick any two different                                                                                   upgrades.
                                        upgrades.
                                                                                              Troops: O                                                           Point Defense System:
                                                                                                                                                                                                                 Troops: O
                                               Point Defense System: Gain                 L. Matter Cannon                                                        Long Range Targeting:                      L. Matter Cannon
                    Police (Centauri)
                                                                                            Speed: 12                                                                                                          Speed: 12
                                          Upgrade Sentri Fighters
                                                                                                               Name
                                                                           Hull              Agile (1-2)                                                                                      Hull              Agile (1-2)
                                                                    ;       4                                                                                                          ;       4
                                                                                           Dodge 5+ (3-4)                                                                                                     Dodge 5+ (3-4)
  Name
                                                                        Speed: 12                                                                                                          Speed: 12
                                                                    Dogfight: +2         Atmospheric (5-6)                                                                             Dogfight: +2         Atmospheric (5-6)
                                                                     Dodge: 2+                                                                                                          Dodge: 2+
                                                                                                               Patrol
                     2241+
Kabrik Police Ship                                                                                                                                                                          Interceptors 1
                                        Upgrades: Pick any two different                 XP Dice____                                                                                        Heavy Armor:                 XP Dice____
                                        upgrades.                                                                                                                                           Gravitic Torpedo:
                                               Interceptors 1
                                                                                         Troops: OOO                                                                                                                     Troops: OOO
                                                                                                                                                                                            Long Range Targeting:
                                               Heavy Armor: +1 Hull.                                   Grav Cannon                                                                          Additional Weapons:                        Grav Cannon
                                               Gravitic Torpedo: Arc (F),                                 (F)                                                                               Jump Engine                                   (F)
                                                                                                                                              Police (Brakiri)
                     Police (Brakiri)
                                               Range: 24, AD: 4, AP,                                Range: 18 AD: 2                                                                         Boarding Party:                         Range: 18 AD: 2
                                               Precise, One-Shot.                                  Super AP, Precise                                                                        Supercharged Thrusters:                Super AP, Precise
                                               Long Range Targeting: one                                                                                                                    Hanger:
                                               weapon may fire with 50%
                                                                                                       Graviton Pulsar                                                                                                                 Graviton Pulsar
                                               more range but at ½ AD.
                                                                                                             (T)                                                                                                                             (T)
                                               Additional Weapons Fitted:
                                                                                                       Range: 12 AD: 4                                                                                                                 Range: 12 AD: 4
                                               add 2 AD to one weapon.
                                                                                                             AP                                                                                                                              AP
                                               Jump Engine
                                               Boarding Party: Gain +2                                     Hull                                                                                                                            Hull
                                               Troops
                                               Supercharged Thrusters:                                      4                                                                                                                               4
                                               add +2 to Speed
                                               Hanger: Gain a flight of
                                               fighters.
Speed: 10 Speed: 10
                                                                   ;      3                                                                                                                   ;      3
                                                                                                             Hull                                                                                                                            Hull
                                                                                      Breaching Pods
                                                                                                                                                                                                                      Breaching Pods
                                                                                                              6                                                                                                                               6
                                                                       Speed: 16                                                                                                                  Speed: 16
                                                                   Dogfight: +1                                                                                                               Dogfight: +1
                                                                    Dodge: 2+                              Speed: 6                                                                            Dodge: 2+                                   Speed: 6
                                                                                                           Dodge: 5+                                                                                                                      Dodge: 5+
                                                                                                                            Patrol
   Patrol
                                                                                                          8 Damage                                                                                                                       8 Damage
                                                                                                     Crew Quality____                                                                                             Crew Quality____
                        2238+
Lyata Police Corvette                                                                                                                                                                   Interceptors 1
                                                weapon may fire with 50%                                 Beam, Precise                                                                  Hanger:                     Beam, Precise
                                                more range but at ½ AD.
                                                Enhanced Shields: Add
                                                                                                          Quad Array                                                                                                Quad Array
                                                +5/+1 to shields
                                                                                                              (T)                                                                                                        (T)
                                                Flight Computer
                                                                                                         Range: 8 AD: 4                                                                                             Range: 8 AD: 4
                                                Supercharged Thrusters:
                                                                                                          Twin-Linked                                                                                                Twin-Linked
                                                add +2 to Speed
                                                Hanger: Gain a flight of
                                                fighters.
                                                                                                             Hull                                                                                                       Hull
                                                                                                              4                                                                                                          4
                                         Factory Fresh: forgo upgrades to
                                         get two ships of the same type for
                                         the cost of one Patrol point.
                                                                                                            6 Damage                                                                                                   6 Damage
                                                                  D6         Random Trait                                                                                          D6         Random Trait
                                                                  1-3        Agile                                                                                                 1-3        Agile
                                                                  4-6        Shields                                                                                               4-6        Shields
 Patrol
                                                                                                                                           Drofta Fighters
                                                          of fighters.                                Speed: 12                                                     Hull
                                                                                                     Turns: 2/45o                                            ;       5
  Name
                                                                                                          Agile                                                  Speed: 13
                                                                                                                                                                 Dogfight: +0
                                                                                                        12 Damage                                                 Dodge: 4+
                                                                                                                                                                 Atmospheric
  Patrol
Patrol           Name                                         Nova Starfury Wing
(Wing of Five Flights)                                        Police (Earth)                           2229+
                                                                            ;
                                                                      Hull: 4
Speed 10
                         Dodge 2+
                                                                                Range: 2 AD: 2
                                    Dogfight: +2
                                                                                                 Mini-Pulse Cannon
Porfatis System Patrol Boat
Police (Pak’Ma’Ra) 2231+                      Light Plasma Array              Micro Plasma Torpedo
                                                Range: 2 AD: 4                      Range: 8 AD: 1
                                                     AP                      AP, Slow-Loading, X2 Damage
                                          ;                              ;
                                                                 Dogfight: -1
                                                                    Hull: 6
Name
                (Wing of Three Flights)
Speed 8
                                                                   Dodge 6+
Patrol
                                                                 Atmospheric
                                                                                                                   Police (Minbari) 2254+
                                                                                                                                            Upgrades: Pick any two different
Shaveen Patrol Cutter
                        2254+
                                                                                                                                            upgrades.
                                           Upgrades: Pick any two different                   XP Dice____                                          Improved Stealth:                            XP Dice____
                                           upgrades.                                          Troops O                                             Long Range Targeting:                        Troops O
                                                  Improved Stealth: Change                                                                         Additional Weapons Fitted:
                                                  Stealth 5+ to Stealth 6+                                                                          Jump Engine
                                                  Long Range Targeting: one                                                                        Improved Gravitic Engines:
                        Police (Minbari)
Stealth 5+
                                                                                                                   Name
                                                                       Mini-Beam                                                                                               Hull
                                                                                                                                                                        ;
                                                                                           Atmospheric                                                                          4            Atmospheric
                                                                      ;
                                                                             Hull
                                                                              4            Dodge 4+                                                                                          Dodge 4+
 Name
                                                                                                                                                                            Speed: 15
                                                                                                                                                                            Dogfight: +3
                                                                                           Flight Computer                                                                                   Flight Computer
                                                                                                                   Patrol
                                                                          Speed: 15                                                                                          Dodge: 2+
                                                                          Dogfight: +3             4 Damage                                                                 Atmospheric              4 Damage
                                                                           Dodge: 2+                                                                                         Stealth 5+
                                                                          Atmospheric
                                                                           Stealth 5+                   Race Special Rules
 Patrol
                                                                                Web of Death: When 2 or more Ships are within 4” they all gain Escort.
                                                           Energy Mines: When hit by Energy Mines all following shots at this Minbari ship get +1 to overcome its stealth.
                                             Shock Cannon: Every hit with a shock cannon deals no damage but caused a critical hit on the engines. This weapon has no effect on ships with
                                                                                                           redundancy.
                                                                                                                    Police (Pak’Ma’Ra) 2188+
Sho’Bog’Na Patroller
                       Police (Pak’Ma’Ra) 2188+
                                                                                                                                                Turbo Weapon:
                                                  Upgrades: Pick any two different Crew Quality____                                             Mini Plasma Torpedo:      Crew Quality____
                                                                                                                    Sho’Bog’Na Patroller
                                                  upgrades.                                                                                     Interceptors 1
                                                         Turbo Weapon: Plasma         XP Dice____                                               Additional Weapons:          XP Dice____
                                                         Cannon gains X2 Damage                                                                 Advanced Sensors:
                                                         Mini Plasma Torpedo:          Troops:       O                                          Improved Thrusters:
                                                                                                                                                                             Troops: O
                                                         Range 15, Arc (F) AD: 1, AP,
                                                         Slow-Loading, X2 Damage
                                                         Interceptors 1               Plasma Cannon                                                                         Plasma Cannon
                                                         Additional Weapons: Gain 2          (T)                                                                                   (T)
                                                         AD to Plasma Cannon           Range: 10 AD: 8                                                                       Range: 10 AD: 8
                                                         Advanced Sensors: Gain +1           AP                                                                                    AP
                                                         to overcome Stealth
                                                         Improved Thrusters: Gain          Hull                                                                                  Hull
                                                         +1 to Speed
                                                                                                 4                                                                                4
                                                  Factory Fresh: forgo upgrades to
                                                  get two ships of the same type for
                                                  the cost of one Patrol point.
                                                                                                                   Name
                                                        Dodge 6+                           Speed: 10                                           Dodge 6+                       Speed: 10
                                                                                          Turns: 2/45o                                                                       Turns: 2/45o
 Name
                                                                           10 Damage                                                                          10 Damage
                                                                                                                   Patrol
2240+
                                                                      2240+
                                                                                                                          Burst Beam                                                                                                                 Burst Beam
                                                  Upgrades: Pick any two different                                                                                                     Upgrades: Pick any two different                                  (B)
                                   Sho’Kos Patrol upgrades.
                                                         Advanced Sensors: +1 to
                                                                                                                              (B)
                                                                                                                         Range: 8 AD: 1
                                                                                                                             Beam
                                                                                                                                                                                       upgrades.
                                                                                                                                                                                              Advanced Sensors:
                                                                                                                                                                                                                                                    Range: 8 AD: 1
                                                                                                                                                                                                                                                        Beam
                                                                                                                                                                                              Reinforced Hull: Additional
                                                                                                                                                                       Police (Narn)
                                                         overcome Stealth
                                                         Reinforced Hull: Add 2                                                                                                               Arrays:
                                                                                                                       M. Pulse Cannon                                                                                                            M. Pulse Cannon
                        Police (Narn)
                                                                                                                                               Name
                                                                                    Particle Gun
                                                                                                                       Turns: 2/45o                                                                              Range: 2 AD: 4                   Turns: 2/45o
                                                                                       Hull              Agile (1-2)       Dodge 5+ (3-4)                                                                               Hull        Agile (1-2)       Dodge 5+ (3-4)
 Name
Name
                                                                              ;         5                                                                                                                        ;       5
                                                                                                         Anti-Fighter 1 (5-6)                                                                                                       Anti-Fighter 1 (5-6)
                                                                                                                                               Patrol
                                                                                     Speed: 10                                                                                                                        Speed: 10
                                                                      (Two Ships)
                                                                                    Dogfight: +0                                                                                                                     Dogfight: +0
                                        Cutter
                                                                                     Dodge: 3+                                                                                                                        Dodge: 3+
 Patrol
Patrol
                                                                                    Atmospheric                                                                                                                      Atmospheric
                                                                                                                         12 Damage                                                                                                                  12 Damage
                                                                                                                                          Race Special Rules
                                                                                                   Hate Centauri: Ignore Stand Down and Prepared to be Boarded Special order given by Centauri ships.
                                                                                                                               2230+
                                                                                         Crew Quality____                                                                                               Crew Quality____
                2230+
                                 Upgrades: Pick any two different                        XP Dice____                                            Upgrades: Pick any two different                        XP Dice____
                                                                                                               Tethys Cutter
                                 upgrades.                                                                                                      upgrades.
                                        Interceptor Grid: add +2 to                         Plasma Cannon                                              Interceptor Grid:                                   Plasma Cannon
Tethys Cutter
                                                                                                                               Police (Earth)
                                        Point Defense System: Gain                                 AP                                                  Long Range Targeting:                                      AP
                Police (Earth)
                                                                                              Speed: 10                                                                                                      Speed: 10
                                                       Mini-Pulse Cannon                     Turns: 2/45o                                                             Mini-Pulse Cannon                     Turns: 2/45o
                                    Upgrade Starfury
                                                                                                                                                   Upgrade Starfury
                                                           Range: 2 AD: 2                                                                                                 Range: 2 AD: 2
                                                                                            6 Damage                                                                                                       6 Damage
                                                            Speed: 10                                                                                                      Speed: 10
                                                            Dogfight: +1                                                                                                   Dogfight: +1
                                                                                                                 Patrol
                                                                                                                           Police (Drazi)
                                           Miniature Solar Cannon:            Particle Cannon                                                      Miniature Solar Cannon:       Particle Cannon
                   Police (Drazi)
                                           Arc (B), Range:12, AD:1,                 (B)                                                            Arc (B), Range:12, AD:1,            (B)
                                           Beam, Slow-Loading, X3              Range: 15 AD: 4                                                     Beam, Slow-Loading, X3         Range: 15 AD: 4
                                           Damage                                  Beam                                                            Damage                             Beam
                                           Anti-Fighter 1                                                                                          Anti-Fighter 1
                                           Additional Weapons: +2 AD            Particle Beam                                                      Additional Weapons: +2 AD      Particle Beam
                                           to one weapon.                            (B)                                                           to one weapon.                       (B)
                                           Refined Targeting: Change            Range: 4 AD: 4                                                     Refined Targeting: Change       Range: 4 AD: 4
                                           one weapon Arc to (F).                   Weak                                                           one weapon Arc to (F).              Weak
                                           Supercharged Thrusters: +2                                                                              Supercharged Thrusters: +2
                                           Speed                                    Hull                                                           Speed                              Hull
                                    Factory Fresh: forgo upgrades to                 3                                                                                                 3
                                    get two ships of the same type for
                                    the cost of one Patrol point.
5 Damage 5 Damage
                                    Start Attack Run! S.A. 8 in the Movement Phase the ship may attack any ship it moves over or through using all its Fore and Bore weapons rerolling
                                    all hits except twin-linked weapons. After the attack roll 1D6 and on a 6 you ram the target otherwise finish your move and no attacking during the
                                    Attack Phase. Aggression: +1 to all Give me Ramming Speed!, and Stand Down and Prepare to be Boarded! S.A.
Xvell Escort Saucer
                                                                                                                             2215+
                      2215+
                                                                                                                             Police (Vree)
                                             This ship does not lose its                                                                            Long Range Targeting:
                      Police (Vree)
                                             SM turning regardless how        Antiproton Gun                                                        Additional Weapons Fitted:       Antiproton Gun
                                             far it moves.                          (T)                                                             Flight Computer                        (T)
                                             Turbo Weapons: Antiproton         Range: 4 AD: 8                                                       Supercharged Thrusters:           Range: 4 AD: 8
                                             Gun gains X3 damage but             Super AP                                                           Hanger:                             Super AP
                                             AD goes down to 5.
                                             Long Range Targeting: one              Hull                                                                                                  Hull
                                             weapon may fire with 50%
                                             more range but at ½ AD.
                                                                                     4                                                                                                     4
                                             Additional Weapons Fitted:
                                             add 2 AD to Antiproton                                                                          Factory Fresh: forgo upgrades to
                                             Gun.                                                                                            get two ships of the same type for
                                             Flight Computer                                                                                 the cost of one Patrol point.
                                             Supercharged Thrusters:
                                             add +2 to Speed
                                             Hanger: Gain a flight of
                                             fighters.
                                                                                Speed: 14                                                                                              Speed: 14
                                                                               Turns: 2/90o                                                                                           Turns: 2/90o
                                                                                                        Name
                                                         L. Antiproton Gun                                                                                      L. Antiproton Gun
                                                           Range: 2 AD: 3         Agile 1-3                                                                       Range: 2 AD: 3         Agile 1-3
                                         Upgrade Zorth
                                                                                                                                                Upgrade Zorth
                                                                Hull                                                                                                   Hull
   Name
                                                         ;                                                                                                      ;
                                                                 3              Dodge 5+ 4-5                                                                            3              Dodge 5+ 4-5
                                                             Dogfight: +3                                                                                           Dogfight: +3
                                                              Dodge: 2+                                                                                              Dodge: 2+
                                                             Atmospheric                                                                                            Atmospheric
                                        Telepathy: +1 to Crew Quality checks, unable to disrupt shadows. Super Maneuverability: Move only ½ speed and the ship has Turn SM.
                                       Initiate Extraction! S.A. Auto in the end phase may take 1 Crew from any ship within 2”, every 10 crew adds 1 Victory Point.
                                       Conglomerate Backing
                           Initiative: +0
                2241+
Pirate Hunter
                                               Race Special Rules                   M. Pulse Cannon         Laser Cannon     Crew Quality____
                           Raider Hunter: This ship may be added to any fleet                (F)                 (B)           XP Dice____
                           that is fighting raiders. This ship may not join any       Range: 10 AD: 4      Range: 12 AD: 4
                           Ancient, Shadow, Vorlon, Drakh, or Raider Fleets.            Twin-Linked
                                                                                                                                  Troops
                                                                                                               Beam
                           While this ship is in your fleet you can take a second
                           attempt to find the Raider base but roll a d6 and on
                                                                                                                                    OO
                           a 1 the Raider player my put up a fleet to attack this                            Hull
                Civilian
                                   Precise.
                                   Brakiri Upgrade: replace Laser Cannon with                             Turns: 2/45o             Critical Hits
                                   Gravition Beam (F) range: 18, AD: 4, Beam,      2D6     Random Trait
                                   Slow-Loading, X2 Damage.
                                                                                   2-4
                                                                                   5-7
                                                                                           Dodge
                                                                                           Anti-Fighter
                                                                                                            Agile             _______________________
                                                                                                                              _______________________
                                   Drazi Upgrade: replace Laser Cannon with H.     8-10    Atmospheric
                                   Particle Cannon (B) range: 15, AD: 2, Beam,     11-12   Agile                              _______________________
                                   X2 Damage and gain 2 troops.                                                               _______________________
                                   Human Upgrade: replace Laser Cannon with                                                    ____________________
  Skirmish
                                                       (P)                                                                  (S)
            Police
                                                                                     Speed: 4 - 6
                                                                                     Turns: 1/45o
                                                                                      Lumbering
                                                                                                                                                  Critical Hits
                                                                                          12 Damage                                        ___________________
 Name
                                                                                                                                           ___________________
                                                                                                                                           ___________________
                                                                                                                                           ___________________
                     Nasty Surprise: You may only take 1 Q-Ship per fleet. When you place your civilian ships on the table you may place      this ship with them. Use a
                                                                                                                                           ___________________
                     standard freighter counter as this ship and keep a note of witch ship is your Q-Ship. This ship will move and act as a_________________
                                                                                                                                             civilian Corporate Freighter
                     until you fire any of its Missile Racks or Heavy Plasma Cannons or an enemy craft is within 8 inches of this ship, at which time they find out that
 Skirmish
                     this ship is more armed then a normal freighter. At any time when an enemy ship or fighter flight ends its movement within range of this ships
                       weapon you may interrupt your opponents move phase to fire any and all weapons at all enemy targets that are in range. When the Q-Ship
                     becomes active add 3 to its anti-fighter trait and add 2 to its base speed. If this ship fires during your opponents turn it cannot fire on your next
                                                             turn but will now act as a normal ship in your fleet from that point on.
                                                                                                                            Crew Quality____
                2191+
                                                                                         Missile Racks
                                                                                               (F)                            XP Dice____
                                                                                        Range: ___ AD: 4
                                                                                                                                 Troops
Missile Barge
                                                                                         Slow Loading
                                                                                       _______________                             OO
                Civilian (Earth)
                                                 Missile Types
                                     Anti-Ship Missile                 2165+
                                     Range: 30              Precise, Super AP
                                     Flash Missile                    2229+
                                     Range: 20              AP, X2 Damage, Precise
                                     Heavy Missile                   2225+
                                     Range: 12              X3 Damage, Super AP
                                     Long-Range Missile                   2225+                                                   Critical Hits
                                     Range: 40              AP, Precise
                                                                                                                             ___________________
  Name