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Abbai Full

The document provides information on the Abbai Matriarchy fleet in Star Wars: Armada. It describes special rules for Abbai ships, including abilities to divert power to shields and deploy mines. It also lists the ship classes and squadrons available to an Abbai fleet, ranging from patrol escorts to dreadnoughts. The Abbai prefer pacifism and non-violent options in gameplay.

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Vladimir K
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
141 views20 pages

Abbai Full

The document provides information on the Abbai Matriarchy fleet in Star Wars: Armada. It describes special rules for Abbai ships, including abilities to divert power to shields and deploy mines. It also lists the ship classes and squadrons available to an Abbai fleet, ranging from patrol escorts to dreadnoughts. The Abbai prefer pacifism and non-violent options in gameplay.

Uploaded by

Vladimir K
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Abbai Matriarchy Divert Auxiliary Power to Shields!

: This is a new Special Action available to


Abbai only. Crew Quality Check: Automatic
Abbai Matriarchy Initiative: -2
Effect: The ship will automatically restore half of its total Shields in the next
End Phase.
Abbai Matriarchy Special Rules

Comms Disruptors: Upon a successful hit, the comms disruptors used by League of Non-Aligned Worlds: Abbai ships with may be used in a
some Abbai ships will not cause any damage. Instead, it will inflict a -2 League of Non-Aligned Worlds fleet list.
penalty on all Crew Quality checks made by the target for the rest of the
turn and all of the next. Additionally, it forces a ship to make a Crew Quality The Abbai Matriarchy Fleet List
check against a difficulty of 8 to attempt any Special Action while affected.
Priority Level: Patrol
Bisaria-class escort frigate Kotha Wing (8 flights)
Pacifists: The Abbai, as a whole, are pacifistic in nature and do not enjoy
Lyata-class police corvet (2 ships) Nataraithe Air Defender (2 flights)
fighting. In a campaign game, the Abbai fleet is never required to attack
Pilinic-class blocade runner Shyarie-class jammer frigate
another player – they can opt not to stake a claim to any Strategic Targets.
Tiraca-class attack frigate
In addition, whenever they are able to play through an entire campaign turn
without playing any scenarios, they gain a bonus of 15 RR points. In
Priority Level: Skirmish
addition, they may pick one ship in their fleet to receive a free roll on the
Fetula-class warrant cutter Marata-class diplomatic transport
Abbai Matriarchy Other Duties table.
Milani-class carrier

Deploy Mines!: This is a new Special Action available to Abbai only. Crew
Priority Level: Raid
Quality Check: Automatic
Bimith-class Defender Sulith-class Medical Frigate
Effect: Leave a marker immediately behind the ship at any point of its
movement. If an enemy ship (not fighter flight) moves anywhere within 3”
Priority Level: Battle
of the center of this marker, the mine immediately detonates. Remove the
Lakara-class cruiser
counter, and roll Attack Dice for every ship (friend or foe) within 3”, using
the following profile.
Priority Level: War
Weapon Range Special AD
Juyaca-class Dreadnought
Mine 0 AP, 2X Damage, Energy Mine 1 for Patrol
2 for Skirmish
Priority Level: Armageddon
3 for Raid
Brivoki-class advanced warship
4 for Battle
6 for War
8 for Armageddon
Initiative: -2
Ultra-Light Particle Gun
2230+ Range: 2 AD: 2
Weak
Kotha Wing

Hull: 4
;
Abbai
Name

Speed 8
(Wing of Eight Flights)

Dogfight: +0 (-)

Dodge 3+
Patrol
D6 Random Trait
Initiative: -2 1-3 Agile

Lyata Police Corvette


Crew Quality____ Crew Quality____

2238+
Lyata Police Corvette 4-6 Shields

2238+
Crew Quality____ XP Dice____ XP Dice____
Crew Quality____
XP Dice____ Troops O Troops O Troops O
XP Dice____ Troops O

Combat Laser Combat Laser Combat Laser Combat Laser


(F) (F) (F) (F)
Range: 15 AD: 2 Range: 15 AD: 2 Range: 15 AD: 2 Range: 15 AD: 2
Beam, Precise Beam, Precise Beam, Precise Beam, Precise

Abbai
Quad Array Quad Array Quad Array Quad Array
Abbai

(T) (T) (T) (T)


Range: 8 AD: 4 Range: 8 AD: 4 Range: 8 AD: 4 Range: 8 AD: 4
Twin-Linked Twin-Linked Twin-Linked Twin-Linked

Hull Hull Hull Hull


4 4 4 4

Speed: 12 Speed: 12 Speed: 12 Speed: 12


Turns: 2/90o Turns: 2/90o Turns: 2/90o Turns: 2/90o
Agile Agile Name Agile Agile
Name

(Two Ships)
Shields 4/1 Shields 4/1 Shields 4/1 Shields 4/1
Name

Name
OOOO OOOO OOOO OOOO
Patrol
(Two Ships)

6 Damage 6 Damage 6 Damage 6 Damage


Patrol

Race Special Rules


Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. No Mines: This ship does not carry mines. Pacifists
Initiative: -2 Crew Quality____ Crew Quality____

Shyarie Jammer Frigate


Shyarie Jammer Frigate
2180+ XP Dice____ Troops O XP Dice____ Troops O

2180+
Comms Disruptor Comms Disruptor
(F) (F)
Range: 15 AD: 5 Range: 15 AD: 5
Super AP Super AP
Mine AD: 1 Mine AD: 1

Abbai
Hull Hull
Abbai

5 5
Anti-Fighter 1 Anti-Fighter 1
Scout Scout

Comms Disruptor Comms Disruptor Comms Disruptor Comms Disruptor


(P) (S) (P) (S)
Range: 15 AD: 4 Range: 15 AD: 4 Range: 15 AD: 4 Range: 15 AD: 4
Super AP Super AP Super AP Super AP

D6 Random Trait D6 Random Trait


1-2 Scout Speed: 10 Shields 8/2 1-2 Scout Speed: 10 Shields 8/2
3-4
5-6
Anti-Fighter
Shields Turns: 2/45o OOOO
3-4
5-6
Anti-Fighter
Shields Turns: 2/45o OOOO
Comms Disruptor
(A)
OOOO Name Comms Disruptor
(A)
OOOO
Name

Range: 15 AD: 3 Critical Hits


Range: 15 AD: 3 Critical Hits
Super AP Super AP
__________________________ __________________________
__________________________ __________________________
Patrol

12 Damage ____ 12 Damage ____

Race Special Rules:


Patrol

Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3
Damage. Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. Comms Disruptors: Deal no damage, if hit target is -2 to all Crew
Quality checks and must pass a DC of 8 to attempt any S.A. Pacifists
Initiative: -2

Tiraca Attack Frigate


2231+
Tiraca Attack Frigate Crew Quality____ Crew Quality____

2231+
XP Dice____ XP Dice____
Troops Troops
Mine AD: 1 O Mine AD: 1 O
Quad Particle Array Combat Laser Quad Particle Array Combat Laser
(F) (F) (F) (F)

Abbai
Range: 8 AD: 6 Range: 12 AD: 1 Range: 8 AD: 6 Range: 12 AD: 1
Twin-Linked Beam, Precise Twin-Linked Beam, Precise
Abbai

D6 Random Trait
Hull D6 Random Trait
Hull
1-3
4-6
Anti-Fighter
Shields
4 Anti-Fighter 2 1-3
4-6
Anti-Fighter
Shields
4 Anti-Fighter 2

Quad Particle Quad Particle Quad Particle Quad Particle


Array Array Array Array
(P) (S) (P) (S)
Range: 8 AD: 3 Range: 8 AD: 3 Range: 8 AD: 3 Range: 8 AD: 3
Twin-Linked Twin-Linked Twin-Linked Twin-Linked

Critical Hits Critical Hits

Name
Shields 5/1 _________________ Shields 5/1 _________________
OOOOO _________________ OOOOO _________________
Speed: 10 Speed: 10
Name

_________________ _________________
Turns: 2/45o _________________ Turns: 2/45o _________________
_________________ _________________
13 Damage 13 Damage
_________________ _________________
Patrol

__________ __________
Patrol

Race Special Rules:


Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3
Damage. Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. Pacifists
Initiative: -2

Bisaria Escort Frigate


Bisaria Escort Frigate Crew Quality____ Crew Quality____
2235+

2235+
XP Dice____ Troops O XP Dice____ Troops O
Mine AD: 1 Mine AD: 1
Quad Particle Array Comms Disruptor Quad Particle Array Comms Disruptor
(F) (F) (F) (F)
Range: 8 AD: 6 Range: 15 AD: 2 Range: 8 AD: 6 Range: 15 AD: 2
Twin-Linked Super AP * Twin-Linked Super AP *

Abbai
Abbai

Hull Hull
Escort 4 Anti-Fighter 2 Escort 4 Anti-Fighter 2

Quad Particle Quad Particle Quad Particle Quad Particle


Array Array Array Array
(P) (S) (P) (S)
Range: 8 AD: 3 Range: 8 AD: 3 Range: 8 AD: 3 Range: 8 AD: 3
Twin-Linked Twin-Linked Twin-Linked Twin-Linked

D6 Random Trait D6 Random Trait


1-2 Escort Shields 5/1 1-2 Escort Shields 5/1
3-4 Anti-Fighter 3-4 Anti-Fighter
OOOOO OOOOO
Name
5-6 Shields 5-6 Shields

Speed: 10 Speed: 10
Turns: 2/45o (Tiraca Variant) Turns: 2/45o
Name

Critical Hits Critical Hits


__________________________ __________________________
__________________________ __________________________
(Tiraca Variant)

____ ____
Patrol

13 Damage 13 Damage

Race Special Rules:


Patrol

Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3
Damage. Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. *Comms Disruptors: Deal no damage, hit targets are -2 to all Crew
Quality checks and must pass a DC of 8 to attempt any S.A. Pacifists
Initiative: -2

Pilinic Blockade runner


Pilinic Blockade runner Crew Quality____ Crew Quality____
2231+

2231+
XP Dice____ Troops O XP Dice____ Troops O
Mine AD: 1 Mine AD: 1
Quad Particle Array Quad Particle Array
(F) (F)
Range: 8 AD: 4 Range: 8 AD: 4
Twin-Linked Twin-Linked

Abbai
Abbai

Hull Hull
4 Anti-Fighter 2 4 Anti-Fighter 2

Shields 8/3 Shields 8/3


OOOOO OOOOO
D6 Random Trait OOO D6 Random Trait OOO
1-2 Escort 1-2 Escort
3-4 Anti-Fighter 3-4 Anti-Fighter

Name
5-6 Shields 5-6 Shields

Speed: 10 Speed: 10
Turns: 2/45o (Tiraca Variant) Turns: 2/45o
Name

Critical Hits Critical Hits


__________________________ __________________________
__________________________ __________________________
(Tiraca Variant)

____ ____
Patrol

13 Damage 13 Damage
Patrol

Race Special Rules:


Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3
Damage. Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. Pacifists
Initiative: -2
Laser Cannon Missile Launcher
2230+
Nataraithe Wing
Range: 4 AD: 1 Range: 4 AD: 4
Beam Precise

; ;

Anti-Fighter 1
Aircraft
Abbai

Hull: 6

Speed 4
Name

Dogfight: - (+0)
(Wing of Two Flights)

Dodge 4+
Atmospheric
Patrol
Fetula Warrant Cutter
Fetula Warrant Cutter Initiative: -2 Crew Quality____ Crew Quality____

2180+
XP Dice____ XP Dice____

2180+
Mine AD: 2 Troops O Mine AD: 2 Troops O

Quad Particle Array Quad Particle Array


(F) (F)
Range: 8 AD: 8 Range: 8 AD: 8
Twin-Linked Twin-Linked

Abbai
Abbai

Shields 10/2 Shields 10/2


OOOOOO Hull OOOOOO Hull
OOOO 5 OOOO 5
Anti-Fighter 2 Anti-Fighter 2

Quad Particle Quad Particle Quad Particle Quad Particle


Array Array Array Array
(P) (S) (P) (S)
Range: 8 AD: 8 Range: 8 AD: 8 Range: 8 AD: 8 Range: 8 AD: 8
Twin-Linked Twin-Linked Twin-Linked Twin-Linked

D6 Random Trait D6 Random Trait


1-3 Anti-Fighter Critical Hits 1-3 Anti-Fighter Critical Hits
4-6 Shields 4-6 Shields

Name
Speed: 10 ______________ Speed: 10 ______________
______________ ______________
Turns: 2/45o Turns: 2/45o
(Shyarie Vairant)
______________ ______________
Name

Quad Particle Array ______________ Quad Particle Array ______________


(A) ______________ (A) ______________
Range: 8 AD: 8 Range: 8 AD: 8
Skirmish
(Shyarie Vairant)

______________ ______________
Twin-Linked Twin-Linked
______________ ______________
12 Damage ______________ 12 Damage ______________
Skirmish

Race Special Rules:


Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3 Damage.
Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. Pacifists
Initiative: -2 Crew Quality____ Crew Quality____

2230+
XP Dice____ Troops O

2230+
XP Dice____ Troops O
Mine AD: 2 Mine AD: 2

Milani Carrier
Milani Carrier

Quad Particle Array Combat Laser Quad Particle Array Combat Laser
(F) (F) (F) (F)
Range: 8 AD: 6 Range: 15 AD: 2 Range: 8 AD: 6 Range: 15 AD: 2
Twin-Linked Beam, Precise Twin-Linked Beam, Precise

Abbai
D6 Random Trait Hull Critical Hits Hull Critical Hits
Abbai

D6 Random Trait
1-3 Anti-Fighter ________________ 1-3 Anti-Fighter ________________
4-6 Shields 5 ________________
4-6 Shields 5 ________________
________________ ________________
________________ ________________
Quad Particle Quad Particle
________________ Quad Particle Quad Particle
________________
Array Array
________________ Array Array
________________
(P) (S)
________________ (P) (S)
________________
Range: 8 AD: 8 Range: 8 AD: 8 Range: 8 AD: 8 Range: 8 AD: 8
Twin-Linked Twin-Linked Twin-Linked Twin-Linked

Shields 8/1 Speed: 10 Anti-Fighter 2 Shields 8/1 Speed: 10 Anti-Fighter 2


OOOOOO Turns: 2/45o OOOOOO Turns: 2/45o
OO OO
Name
U.L. Particle Gun U.L. Particle Gun
Range: 2 AD: 2 Range: 2 AD: 2
16 Damage Weak 16 Damage Weak
Kotha Fighters

Kotha Fighters
Name

Hull Hull
; ;
4
Skirmish

Speed: 8 Speed: 8
Dogfight: +0
Skirmish

Dogfight: +0
Dodge: 3+ Dodge: 3+
Race Special Rules:
Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3
Damage. Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. Pacifists
Maratha Diplomatic Transport
Crew Quality____ Crew Quality____

Maratha Diplomatic Transport


Initiative: -2

2233+
XP Dice____ XP Dice____

2233+
Mine AD: 2 Troops
Mine AD: 2 Troops
O O
Quad Particle Array Quad Particle Array
(F) (F)
Range: 8 AD: 6 Range: 8 AD: 6
Twin-Linked Twin-Linked

Abbai
Critical Hits Critical Hits
Abbai

____________________ Hull ____________________ Hull


____________________
Anti-Fighter 2 ____________________
Anti-Fighter 2
6 6
____________________ ____________________
____________________ ____________________
____________________ ____________________
Quad Particle
____________ Quad Particle Quad Particle
____________ Quad Particle
Array Array Array Array
(P) (S) (P) (S)
Range: 8 AD: 8 Range: 8 AD: 8 Range: 8 AD: 8 Range: 8 AD: 8
Twin-Linked Twin-Linked Twin-Linked Twin-Linked

D6 Random Trait Speed: 10 Shields 10/2 Speed: 10 Shields 10/2


1-3 Anti-Fighter
4-6 Shields Turns: 1/45o OOOOOO Turns: 1/45o OOOOOO
OOOO Name OOOO
(Milani Variant)
Name

16 Damage 16 Damage
Skirmish
(Milani Variant)
Skirmish

Race Special Rules:


Deploy Mines! S.A. Auto, Leave marker behind the ship and any ship moves anywhere within 3” detonates the mine, AP, Energy Mine, X3 Damage.
Divert Auxiliary Power to Shields! S.A. Auto, Restore ½ total shields. Pacifists
Initiative: -2 Quad Particle Array Crew Quality____
2228+ Race Special Rules: Deploy Mines! (F)
XP Dice____
Bimith Defender
S.A. Auto, Leave marker behind the Range: 8 AD: 10
ship and any ship moves anywhere Twin-Linked
within 3” detonates the mine, AP, Troops
Energy Mine, X3 Damage. Divert
OO
Auxiliary Power to Shields! S.A. Hull
Auto, Restore ½ total shields.
Pacifists
Escort 5
Interceptors 1
Abbai

Redundancy
Mine AD: 3

Quad Particle Array Quad Particle Array


(P) (S)
Range: 8 AD: 14 Range: 8 AD: 14
Twin-Linked Twin-Linked

2D6 Random Trait


2-4 Escort
Anti-Fighter 4 5-7
8-10
Interceptors
Shields
Speed: 8 11-12 Anti-Fighter

Turns: 2/45o
Critical Hits
Name

Shields 10/2 Quad Particle Array ____________________________


(A) ____________________________
OOOOO Range: 8 AD: 10 ____________________________
Twin-Linked
OOOOO ____________________________

30 Damage
Raid
Sulith Medical Frigate Initiative: -2 Quad Particle Array Crew Quality____
2215+ Race Special Rules: Deploy Mines! (F)
S.A. Auto, Leave marker behind the Range: 8 AD: 6 XP Dice____
ship and any ship moves anywhere Twin-Linked
within 3” detonates the mine, AP, Troops
Energy Mine, X3 Damage. Divert
OOO
Auxiliary Power to Shields! S.A. Hull
Auto, Restore ½ total shields. Mine AD: 3 Interceptors 2
Medical Ship: If this ship takes part 5
in a battle and is still in play at the
end of battle, you may replace 10
Abbai

lost Crew points for every RR point


spent on recruiting new crew for a
Redundancy
ship.
Pacifists

Quad Particle Array Quad Particle Array


2D6 Random Trait
1-2 Interceptors (P) (S)
3-4 Shields Range: 8 AD: 8 Range: 8 AD: 8
5-6 Anti-Fighter
Twin-Linked Twin-Linked

U.L. Particle Gun


Anti-Fighter 4 Range: 2 AD: 2
Weak
Speed: 10

Kotha Fighters
Critical Hits
_______________ Turns: 2/45o Hull
Shields 16/2
Name

_______________ ;
Quad Particle Array 4
_______________
_______________
OOOOOO (A)
(Bimith Variant)

Range: 8 AD: 6
_______________ OOOOO Twin-Linked
Speed: 8
_______________ Dogfight: +0
_______________
OOOOO Dodge: 3+
_______ 30 Damage
Raid
Initiative: -2 Crew Quality____
2230+
Combat Laser Quad Particle Array
Race Special Rules: Deploy Mines!
(F) (F)
S.A. Auto, Leave marker behind the
Range: 15 AD: 6 Range: 8 AD: 10 XP Dice____
Lakara Cruiser
ship and any ship moves anywhere
within 3” detonates the mine, AP, Beam, Precise Twin-Linked
Energy Mine, X3 Damage. Divert Troops
Auxiliary Power to Shields! S.A. Hull OO
Auto, Restore ½ total shields.
Pacifists 6
Redundancy Mine AD: 4
Abbai

Quad Particle Array Quad Particle Array


(P) (S)
Range: 8 AD: 12 Range: 8 AD: 12
Twin-Linked Twin-Linked

Anti-Fighter 4
Jump Engine Interceptors 1
Speed: 6
Turns: 1/45o
Lumbering Critical Hits
Shields 12/2 __________________________
Name

2D6 Random Trait

OOOOOO Quad Particle Array


2-4
5-7
Anti-Fighter
Interceptors __________________________
8-10 Shields __________________________
(A)
OOOOOO Range: 8 AD: 8
11-12 Jump Engine
__________________________
Twin-Linked ________
Battle

42 Damage
Initiative: -2 Hull Crew Quality: 4
Race Special Rules: Command +1
4
Pirocia Star Base
2212+ Divert Auxiliary Power to Shields! Troops
S.A. Auto, Restore ½ total shields.
Pacifists Interceptor 10 OOOOO OOOOO
OOOOO OOOOO
Redundancy Quad Particle Array OOOOO
Range: 12 AD: 6
Twin-Linked
U.L. Particle Gun
Range: 2 AD: 2
Quad Particle Array
Abbai

Weak
Range: 12 AD: 6

Kotha Fighters
Combat Laser Twin-Linked
Hull
Range: 27 AD: 6 ;
Beam, Precise 4
Quad Particle Array
Range: 12 AD: 6
Combat Laser
Immobile Twin-Linked
Range: 27 AD: 6 Speed: 8
Beam, Precise Anti-Fighter 8 Escort
Dogfight: +0
Dodge: 3+
Space Station Critical Hits

Shields 10/1D6 D6
1
System
Reactor Fluctuation
Damage
-0
Effect
must roll 4+ to fire each weapon
Hits
O D6 Random Trait
2 Launch Tubes Blocked -1 Fighters Cannot launch O 1 Command
OOOOO 3
4
Station Keeping Thrusters
Command & Control
-1
-2
Station moves 1” towards nearest planet
Lose 1 random trait
O
O
2
3
Escort
Interceptor

OOOOO 5
6
Weapon system offline
Reactor Explosion
-3
-2D6
One weapon system cant fire
Lose 2 random traits
OOOOO
OOOOO
4
5-6
Anti-Fighter
Shields
Name

205 Damage

Heavy Damage

Crippled
War
Initiative: -2 Quad Bolters Combat Laser Comms Disruptor
Crew Quality____

2267+
Juyaca Dreadnought (F) (F) (F)
Race Special Rules: Deploy Mines!
S.A. Auto, Leave marker behind the
Range: 12 AD: 10 Range: 15 AD: 6 Range: 15 AD: 3 XP Dice____
AP, Twin-linked, Beam, Precise Super AP
ship and any ship moves anywhere X2 Damage
within 3” detonates the mine, AP, Troops
Energy Mine, X3 Damage. Divert
OOO
Auxiliary Power to Shields! S.A. Mine AD: 6
Auto, Restore ½ total shields. Hull
Comms Disruptors: Deal no U.L. Particle Gun
damage, if hit target is -2 to all
Quad Bolters
6 Quad Bolters
Range: 2 AD: 2
Crew Quality checks and must pass Weak

Kotha Fighters
(P) (S)
Abbai

a DC of 8 to attempt any S.A.


Pacifists Range: 12 AD: 10 Range: 12 AD: 10
AP, Twin-linked, AP, Twin-linked, Hull
;
X2 Damage X2 Damage 4
Redundancy Combat Laser Combat Laser
(P) (S)
Speed: 8
Dogfight: +0
Range: 15 AD: 4 Range: 15 AD: 4
Dodge: 3+
Beam, Precise Beam, Precise

Comms Disruptor Comms Disruptor Critical Hits


(P) (S) __________________
Range: 15 AD: 3 Speed: 5 Range: 15 AD: 3 __________________
Super AP
Turns: 1/45o Super AP __________________
__________________
Lumbering
__________________
Command +1 Shields 20/1D6 Quad Bolters __________________
Name

____
OOOOOOO (A)
Range: 12 AD: 6 2D6 Random Trait

OOOOOOO AP, Twin-linked, Jump Engine 2-4 Command


Interceptors 2 X2 Damage
5-7
8-10
Interceptors
Shields
OOOOOO 11-12 Jump Engine

77 Damage
War
Advanced Graviton Shifter H. Combat Laser Crew Quality____
Brivoki Advanced Warship Initiative: -2

2264+
Graviton Beam (F) (F)
Race Special Rules: Deploy (F) Range: 12 AD: - Range: 20 AD: 8 XP Dice____
Mines! S.A. Auto, Leave Range: 24 AD: 8 Gravitic Shifter Beam, Precise, Troops
marker behind the ship and Beam, Slow Loading, X2 Damage
any ship moves anywhere X3 Damage OOOO
within 3” detonates the Hull
mine, AP, Energy Mine, X3 Quad Particle
Damage. Divert Auxiliary Graviton Pulsar 6 Array U.L. Particle Gun
Power to Shields! S.A. Auto, (F) (F) Range: 2 AD: 2
Restore ½ total shields. Range: 12 AD: 8 Range: 8 AD: 16 Weak
Pacifists AP Twin-Linked

Kotha Fighters
Abbai

Hull
Redundancy ;
4
Graviton Pulsar Graviton Pulsar
(P) (S)
Range: 12 AD: 6 Range: 12 AD: 6
AP AP
Speed: 8
Carrier 2 Quad Particle Quad Particle
Dogfight: +0
Dodge: 3+
Array Array
(P) (S)
Anti-Fighter 6 Range: 8 AD: 12 Range: 8 AD: 12 D6 Random Trait
Twin-Linked Twin-Linked 2-4 Anti-Fighter
Speed: 6 5-7 Jump Engine
Jump Engine 8-9 Shield
Turns: 1/45o 10-12 Carrier

Lumbering Critical Hits


Shields 30/2D6 ____________________________
Quad Particle Array Graviton Pulsar
OOOOOOOOOOOOOO
Armageddon Name

____________________________
(A) (A)
____________________________
OOOOOOOOOOOOOO Range: 8 AD: 12 Range: 12 AD: 6
____________________________
Twin-Linked AP

120 Damage
Initiative: -2 Quad Bolters** Combat Laser Comms Disruptor
Crew Quality____

2267+
Juyaca Dreadnought (F) (F) (F)
Race Special Rules: Deploy Mines!
S.A. Auto, Leave marker behind the
Range: 12 AD: 10 Range: 15 AD: 6 Range: 15 AD: 3 XP Dice____
AP, Twin-linked, Beam, Precise Super AP
ship and any ship moves anywhere X2 Damage
within 3” detonates the mine, AP, **X3 Damage on critical hits Troops
Energy Mine, X3 Damage. Divert
OOO
Auxiliary Power to Shields! S.A. Mine AD: 6
Auto, Restore ½ total shields. Hull
Comms Disruptors: Deal no
damage, if hit target is -2 to all Quad Bolters** 6 Quad Bolters**
Crew Quality checks and must pass (P) (S)
Abbai

a DC of 8 to attempt any S.A. Range: 12 AD: 10 Range: 12 AD: 10


Pacifists AP, Twin-linked, AP, Twin-linked,
X2 Damage X2 Damage
Redundancy **X3 Damage on critical hits **X3 Damage on critical hits Kalika Qwal’mizra
Special Rules
Combat Laser Combat Laser Inspired Command: Extra
(P) (S) +3 Initiative rolls wile this
Range: 15 AD: 4 ship is not crippled or
Range: 15 AD: 4
Beam, Precise Beam, Precise skeleton crewed.
Juyaie

Master of Destruction:
U.L. Particle Gun Shield Experts:
Range: 2 AD: 2 Comms Disruptor Comms Disruptor
Weak (P) (S) Critical Hits
Kotha Fighters

Range: 15 AD: 3 Speed: 5 Range: 15 AD: 3 __________________


Super AP Super AP
;
Hull Turns: 1/45o __________________
4 Lumbering __________________
Name:

__________________
Shields 20/2D6 Quad Bolters** Command +1 __________________
Speed: 8 (A)
Dogfight: +0 OOOOOOO Range: 12 AD: 6
__________________
Dodge: 3+ ____
OOOOOOO AP, Twin-linked,
X2 Damage Interceptors 2
2D6
2-4
Random Trait
Command
Armageddon

OOOOOO **X3 Damage on critical hits 5-7


8-10
Interceptors
Shields
Jump Engine 11-12 Jump Engine
77 Damage

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