---------------------------------------------------
NORDLIG ISLE
---------------------------------------------------
+++ QUESTS FOR NORDLIG ISLE +++
[01] Invasion of the Undead
[02] Education
[03] Quarreling Friends
[04] Sneaky Thief
[05] Chatty Companion
[06] Lost Props
[07] Quest for "The Mad Mullet"
[08] Exile
You start the game on Nordlig Isle and the first thing to occur is your
brother, Eric, wants a word with you. It does not go well. It seems that
Father is looking for a worthy warrior and successor - Eric thinks it's
himself and not you. Well ... this starts the first quest [01] Invasion of
the Undead.
[01] Invasion of the Undead
Nordlig. Repel the undead invasion of your home island.
[01.1] Talk to the Govenor (sic - Governor), Tormund the Fierce, about the
invasion of the undead.
- This quest commences as soon as you begin the game. Your brother, Eric,
talks a bit with you and this entry will appear in your log.
- You need to talk to Tormund about repelling the undead invasion of your
home island and he tells you that he is looking for warriors.
- Tormund also tells you to go talk to Runolv the Soothsayer and he gives
you an amulet - the Rage of the Valkyries amulet. Leave the village green to
go find Runolv.
Note: This amulet does not appear in your inventory as a regular amulet,
instead it is an icon on the lower left side of your portrait, while a spell
book icon appears on the lower right side. Clicking the amulet icon enables
your rage abilities during battle.
- On your way to the front gate, stop and talk to Snorri Leatherbottom,
who is lounging around near the gate. He will initiate the quest [03]
Quarreling Friends.
- After you go through the village gate on your way to go see Runolv the
Soothsayer, you will be stopped by Guttorm Striker who will offer you some
training (or you can decline). It's best to accept because you will get XP
and some items. Note: This may be the only occasion in the game to obtain
two particular items, the Clay Bowl and the Old Shoes.
- When you accept, you start the quest [02] Education and are transported
to a cave to do some quests (and gain items and XP) for Guttorm. When you
finish these, you can then go find Runolv and continue the main game.
[01.2] Ask Runolv the Soothsayer for advice on how to defeat the undead.
- After you finish the [02] Education quest, go see Runolv.
- You will ask Runolv about the walking dead and if he has a means of
destroying them.
- He tells you that you need to get the aid of the sun Priests who live on
a nearby island, and to do so, you need to get a boat from Sven the
Shipbuilder.
- Ask Runolv a bunch of questions about how he became a soothsayer and you
will get some spell scrolls and mana and rage potions.
[01.3] Get a ship from Sven Shipwright, on the dock near the village.
- You don't actually get a ship yet. At this point in time, the game is
just forcing you to go to the part of the island where you could get a ship,
but you will discover that you cannot get to the Shipwright yet. On the
southern end of the island is an area whose entrance is protected by a magic
barrier or force field (magic wall). When you approach and interact with the
barrier you will get some messages and eventually receive a Dragon Tooth.
- As soon as you get the Tooth, your quest log will update; entry [01.3]
will disappear and entry [01.4] will now take its place.
[01.4] Show Runolv the mysterious tooth.
- Take this Dragon Tooth to Runolv the Soothsayer to progress the quest.
- Runolv will tell you about the Priests.
- Runolv also says he will help you only if you do something for him (what
did you expect?).
- You are to find 4 undead guys and make them dead.
[01.5] Destroy the four undead leaders in the vicinity of the (sic)
Runolv's hut, and bring their weapons to the soothsayer. Whips recovered: 0
of 4.
- The four undead guys you are to make dead are wandering about the
island. Hunt them down and make them dead (un-undead?) They are meandering
about the country-side and have that laser light spikey thing sticking up
from their heads. You will receive a whip for each one you kill and the
quest log will update 0 or 4 to 1 of 4 etc.
- Bring the whips to Runolv.
- You can be anointed with a new title - Exterminator of the Undead.
Note: At this point you may have noticed that some of the updates in the
quest log change for the quest Invasion of the Undead; This happens often
with the quest log throughout the game and can be disconcerting. But this
makes little difference if you are paying attention to things, or using this
guide.
[01.6] Bring Runolv the four death whips.
- Defeat the 4 bad guys and obtain the 4 whips.
- Bring them to Runolv.
[01.7] Kill Ahriman, the Knight of Death.
- With the whips in his possession, Runolv divines that you are to kill
Ahriman, the leader of the undead on Nordlig. Ahriman, the Knight of Death
is on the top of the mountain on the eastern side of the island, next to the
icon labeled Lair of the Necromancer on you overhead map. You may have
encountered him earlier but could not interact with him.
- You will automatically enter into battle with him. Ahriman has a lot of
troops, but is generally weak (depending on your difficulty level and your
own army). With the demise of Ahriman, you receive another Tooth and a
message that says to go back to Runolv.
[01.8] Inform Runolv of the death of Ahriman.
- You've killed Ahriman and you now need to go back to Runolv and inform
him.
- Apparently killing Ahriman was not enough. Runolv says that now you need
to kill the evil necromancer Uladar Maritarius.
- But in order to get access to the cave where the necromancer is holed-
up, you are told you need to reconstruct the necklace of Yodur from dragon
teeth. Runolv will give you another dragon tooth. You should have 3 dragon
teeth at this point and you need five.
- You now need to get one from Tormund the Fierce in the castle and one
from your brother Eric standing on the village green.
[01.9] Take the Dragon's Tooth from Tormund the Fierce.
- Talk to Tormund the Fierce and he gives you his tooth without any fuss.
[01.10] Get the Dragon's tooth from Eric.
- Eric is standing near the cabbage patch of the village. To get the tooth
from Eric you need to bring him 5 ancient bears, 15 wolves and 10 Vikings.
Do so and return to Eric to get the tooth.
[01.11] Bring to Eric 5 ancient bears, 15 wolves and 10 Vikings.
- These you can find for sale in locations around the island. Typically,
you can find wolves and bears in the Lair and Vikings in one of the shops of
the village
Note: be careful that you don't lose any of these units in battle and
deplete the stores. If you aren't able to find these units, you will be
unable to complete the quest and you will need to start the game over or
load an earlier save.
- You have to bring all three sets of units to Eric at the same time. Eric
will then give you his Dragon tooth.
- After acquiring the 5 teeth, the Necklace is automatically completed
(how this was done we will never know) and you are then tasked with killing
Uladar Maritarius, the evil necromancer who is hiding in the cave at the top
of the mountain.
[01.12] Kill Uladar Maritarius, who hides in the cave at the top of the
mountain.
- Don't forget to equip the necklace, it's quite good actually.
- This guy Uladar laughs in your face when you confront him. Why do all
evil bad guys laugh? Defeat the necromancer and return to Tormund in the
castle.
- The cave, called the Lair of the Necromancer, has a number of items and
goodies to procure and a few enemy troops to defeat.
[01.13] Tell your father of the death of Uladar Maritarius.
- After you inform Tormund, you will get a nice reward - I got a spear or
hammer in different playthroughs. He also asks you to find your brother
Eric.
[01.14] Find Eric and return home. Eric was last seen heading towards the
harbor.
- Before you go find Eric, be sure to buy what you need in the village or
at the castle; after the confrontation with Eric, these areas will be locked
to you until later in the game.
- You are now to find Eric who is at the magical barrier on the peninsula
leading to the boat dock.
- Eric will bore you with some grandiose words and then promptly attack
you, the cad!
- After defeating Eric (you don't kill him - instead you will allow him to
be carried off by his cronies), go talk to Runolv who is standing on the
bridge to the village.
- This ends the [01] Invasion of the Undead and starts the quest [08]
Exile.
- When you talk to Runolv, you discover that you've been branded a
traitor, your father Tormund is pissed and Runolv says you are no longer
welcome in the area. You will get a navigation chart for Vestlig Isle.
The magical barrier to the boat dock will now be removed and you have access
to the shipwright to buy a boat. Do so and set sail for Vestlig.
[02] Education
Nordlig. In the village you met up with your uncle Guttorm, a blacksmith
who, in his spare time, is involved in training young people in military
matters. He proposes to put you to the test and let you demonstrate the
skills you have learned during your trials. After some thought, you have
decided to accept. What one (sic - should be on) earth could that old
blacksmith have up his sleeve?
[02.1] Talk to Guttorm in the cave.
- You meet your uncle Guttorm, a blacksmith in the village of Nordlig.
Initially, he is standing on the bridge leading outside of the village. He
gives you some trials which are the tutorial for the game. You will appear
in some dungeon (the cellars of the castle I guess), and you are to complete
three quests or trials for Guttorm. You will be given an axe and a small
army that includes Warrior Maidens. You will not get to keep any of the good
troops (read Maidens) after the tutorial. Dang.
- Be sure to search the starting areas for gold and stuff and dig for
chests.
[02.2] Find a keg of beer in the cellar, guarded by the Cyclops.
- Trial 1: Gather a few resources and grab the beer keg; fight the
cyclops, he's not too tough; return the keg to Guttorm.
- You don't actually fight a cyclops, you fight wolves, bears, snakes and
a beholder.
[02.3] Bring Guttorm the keg of beer from the cellar.
- Do this and then go on to the next task.
[02.4] Find Guttorm's lost horn in the cellar.
- Trial #2: now you are to find Guttorm's horn.
- Here you will fight weak spiders. The horn is near the green old vase in
an alcove - you need to dig to find it. Search this whole area thoroughly by
digging to find items such as a shield, old shoes, clay bowl or whatever.
(See the **notes concerning the old shoes and clay bowl). You might want to
collect all the spider eggs - they make good cannon-fodder troops early in
the game.
[02.5] Return the horn to Guttorm.
- This will start the last trial.
[02.6] Kill the necromancer.
- Trial #3: Here you are to kill a necromancer. Scour the area for chests
and baubles. Now talk to the necromancer. Don't attack right away. Pick the
other conversation choices first to receive some items before you whip his
undead ass.
[02.7] Tell Guttorm you have completed your assignments.
- This completes the quest tutorial and you will receive the title "Warden
of the North".
- Guttorm will now be in the blacksmith shop in the village and you can
buy items and Viking units from him.
------------------------------------------------------------------------
**Notes on Old Shoes and the Clay Bowl: You very likely will find these
items early in the game during the tutorial and you may think they are
worthless. However, it is recommended that you keep these items and not sell
them right away.
The Old Shoes can be used for getting the Mysterious Parcel later in the
game. At the appropriate point, you can equip them and talk to the Inn
Keeper in Arlania to get the Mysterious Parcel. The Mysterious Parcel lets
you buy every troop in the game except for undead, demons and neutrals. They
cost 3 times the price of the original purchase of troops but by the time
you can use the Parcel, you likely will have millions in gold. You get to
choose from Vikings, Humans, Elves, Dwarves or Orcs
The Clay Pot (or Clay Bowl) is a nearly worthless as a helmet, but it does
have a useful purpose, nonetheless. It can be used at the Dragon Lair in
Verlon Wasteland. Normally, entering the Dragon Lair results in an immediate
battle with some tough dragons, which, of course, you may want to do for the
XP. If you equip the Clay Bowl (it's a helmet) and then enter the Lair,
you'll be able to talk to the dragon without fighting. He has some
interesting things to say and then he will give you a free black dragon egg
and you won't have to fight him. Snap.
-------------------------------------------------------------------------
[03] Quarreling Friends
Nordlig. Bosom friends, Snorri Leatherbottom and Dorri Rustychain, are
quarreling over Snorri's missing amulet. Snorri claims that Dorri stole his
grandfather's old magic amulet, but won't admit it. You must find out who
stole the amulet! - It might not be too late for the old friends to
reconcile.
- This quest is started in the village of Nordlig when you first talk to
Snorri Leatherbottom.
[03.1] Snorri accuses Dorri of stealing. Talk to Dorri Rustychain.
- Snorri Leatherbottom and Dorri Rustychain are quarreling over a missing
amulet. Find out who stole the amulet. Snorri is loitering around in the
village while Dorri is outside of town and down the road, just sitting on
the ground.
[03.2] Help Dorri calm down - a beer might just do the trick! Ask Guttorm
if he will sell some beer.
- Talk to Dorri who is sitting on the ground near a cave entrance (not
accessible at the moment). He's a bit agitated, so you need to get him a
beer from Guttorm the blacksmith in village. Negotiate to get a better price
(300).
[03.3] Give Dorri the beer.
- Take the beer to Dorri. You will get a necklace of fangs to take to
Runolv to be enchanted.
[03.4] Take the necklace of fangs to Runolv so he can enchant it.
- Get Runolv to enchant the necklace (will cost 1 crystal).
[03.5] Take the enchanted necklace to Snorri Leatherbottom.
- Take the amulet back to Snorri who is still in the village and still
lounging near the entrance. Snorri is appeased and will go meet his friend
Dorri near the cave entrance.
[03.6] Talk to the reconciled Vikings.
- Go back to the cave entrance and meet with the two idiots where Dorri
was resting (if you position your overhead map in a certain way, you might
notice that Snorri hasn't moved from the village, but if you look over to
Dorri, Snorri will be next to him as well. How can he be in both places?)
- They wish to have a drink and toast you. After a night of drunken
debauchery you discover your coin purse is missing; this starts the [04]
Sneaky Thief quest.
[04] Sneaky Thief
Nordlig. While you were celebrating with Snorri and Dorri, a thief was bold
enough to snatch your purse filled with gold. A purse of gold - now that's
not just some old amulet, that's serious business! It's time the thief be
found and punished . . . he has really gone too far!
- When you finish the [] Quarreling Friends quest, this quest will begin
automatically.
[04.1] Tell Snorri and Dorri about your lost belongings.
- When you re-awaken from your, what? Trist?, try to talk to Dorri and
Snorri but you will discover that they are asleep; you need Runolv to help
you here.
[04.2] Ask Runolv to help awaken Snorri and Dorri.
- Runolv sells you a potion to wake them up. Negotiate with him to get the
price down.
[04.3] Take the sobriety potion to Snorri and Dorri.
- After you wake them you will now have to go talk to Guttorm, the
Blacksmith.
[04.4] Tell Guttorm about the mysterious thefts.
- Guttorm suggests you now arrange an ambush for the thief.
[04.5] Arrange an ambush for the thief, with the help of Dorri and Snorri.
- Return once again to S & D and you will automatically end up in a small
cave.
[04.6] Investigate the cave and find the thief.
- Here you will find Cristobal Grinmir, the thief. Attack him. After you
defeat him, he wants to talk and pleads with you to spare his life. You will
show him mercy, and he will be sent to talk to your father Tormund and will
become an upstanding citizen of the village. He will have a quest for you,
the [06] Lost Props.
- The cave that was unmarked previously now becomes the Inconspicuous Cave
on the overhead map and the Hole in the Cave on the adventure map.
- This ends the Sneaky Thief quest.
[05] Chatty Companion
Nordlig. The lighthouse keeper on the island of Nordlig is about to die of
boredom - he hasn't had anyone to talk to for ages and ages. He would be
grateful for any companionship, even a talking animal. You have promised to
find some company for him.
[05.1] Find a talking animal for the lighthouse keeper.
- You will find a talking parrot in the possession of Gregory at the
Smuggler's Haven of Isterreng and continue the quest from there.
- Buy the parrot from Gregory (2000 gold if you negotiate).
[05.2] Take the parrot and his cage to the lighthouse.
- Once you find the parrot on Isterreng, take it to the lighthouse keeper
on Nordlig and this completes the quest.
[06] Lost Props
Nordlig. Surprisingly, the trainer Cristobal Grinmir reached the village
safely, accompanied by Dorri and Snorri. Now (sic, should add the word He)
is now staging a performance for the King and his nobles, training his bears
to play the drums and jump over the bonfires. Cristobal's only regret is
that he lost his props in an accident one night, while at sea! With the help
of those fine props his act would have been even more fun and entertaining!
You have agreed to help the trainer find his lost items.
- Cristobal Grinmir, who was the thief in the [] Sneaky Thief quest, will
show up in the village after you complete that quest. He wants you to
retrieve his 3 animal training props. These are in chests floating in the
ocean. Go buy a boat if you haven't yet or when you get the chance and float
around until you find these specific chests. Other chests have loot.
Note: you may be unable to reach the docks at this time until you progress
the main quest and have a confrontation with Eric. Or, you can choose to fly
to the docks if you've cheated and given yourself the flying ability.
[06.1] Find the Trainer's Jacket.
[06.2] Find the Trainer's Hoop.
[06.3] Find the Trainer's Whip.
[06.4] Take the missing props to Cristobal Grinmir.
- When you find them all, return to Cristobal and receive your reward.