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Romulus

This document provides character details for Romulus, a Level 5 Kor Wizard of the School of Evocation. Key details include: - Class: Wizard, Level 5, School of Evocation - Race: Kor - Alignment: Chaotic Good - Background: Legendary Lineage - Ability Scores: highest in Intelligence and Constitution - Proficiency bonus of +3 - AC of 12 from padded armor and shield - Hit points of 30 (5d6) - Spellcasting abilities focused on evocation magic

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0% found this document useful (0 votes)
141 views5 pages

Romulus

This document provides character details for Romulus, a Level 5 Kor Wizard of the School of Evocation. Key details include: - Class: Wizard, Level 5, School of Evocation - Race: Kor - Alignment: Chaotic Good - Background: Legendary Lineage - Ability Scores: highest in Intelligence and Constitution - Proficiency bonus of +3 - AC of 12 from padded armor and shield - Hit points of 30 (5d6) - Spellcasting abilities focused on evocation magic

Uploaded by

rijofa5336
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Level 5 Kor Wizard, School of Evocation 6500

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Romulus
Legendary Lineage Chaotic Good Vlad
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Arcane Recovery. Once per day when you finish a


STRENGTH Padded 12 short rest, you can choose expended spell slots to
recover. The spell slots can have a combined level
PROFICIENCY BONUS +3
10
SHIELD
AC that is equal to or less than 3.

N
CIE C
Evocation Savant. The gold and time you must
+0 Strength spend to copy an evocation spell into your
Y
PROFI

+0 spellbook is halved.
+1 Dexterity

+2 Constitution ARMOR CLASS Sculpt Spells. When you cast an evocation spell that
DEXTERITY
✘ +6 Intelligence
affects other creatures that you can see, you can
MAXIMUM HIT DICE TEMPORARY choose a number of them equal to 1 + the spell’s
12 ✘ +4 Wisdom

+1 Charisma
30 5d6 level. The chosen creatures automatically succeed
on their saving throws against the spell, and they
CONDITIONAL
take no damage if they would normally take half
damage on a successful save.
+1
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

14 N
CIE C

+4 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
30ft.
SWIM
0ft.
Y
PROFI


RT

EXPE

+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 ✘ +6 Arcana (Int)
✘ +3 Athletics (Str)
INTELLIGENCE +1 Deception (Cha)

16 ✘


+6 History (Int)
+4 Insight (Wis)
+1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+3 +3 Investigation (Int)
+1 Medicine (Wis) Lucky. When you roll a 1 on an attack roll, ability
WISDOM
check, or saving throw, you can reroll the die and
+3 Nature (Int) must use the new roll.

12 +1 Perception (Wis)
+1 Performance (Cha)
Brave. You have advantage on saving throws
against being frightened.
+1 Persuasion (Cha)
+1 +3 Religion (Int)
+1 Sleight of Hand (Dex)
CHARISMA +1 Stealth (Dex)

13 +1 Survival (Wis)
SKILLS

+1 11 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +1 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE

FEATURES & TRAITS

Armor Proficiencies. –

Weapon Proficiencies. Dagger, Dart, Sling,


Quarterstaff, Crossbow, Light

Spiritual weapon - 1d8 + spellacsting modifier, as a bonus action , the weapon can be moved up to 20 feet and repeat the attack against a
Tool Proficiencies. Vehicles land
creature within 5 feet of it.
Languages. Common, Kor, Draconic

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 23 1.87 m 53 kg
GENDER AGE HEIGHT WEIGHT
Romulus Blue Pale Blue Charcoal black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You have heroes in your family background and the story of your ancestors is known far and wide. Perhaps your parents
were a famous adventuring duo, or a grandparent hunted and killed great evils. Maybe your heroic bloodline has many
heroes within it going back as far as any can remember. Whatever the case, the deeds of those who came before you are
I am able to fake smile for anyone, even if I hate that great and the public’s expectation of your accomplishments is even greater. The weight of your family name affects all
person. you do.
I am quiet in public and don’t enjoy being noticed. Your younger brother was killed by your father when he used the family's name in a not so pleasing light. He was
executed in front of a live audience in order to restore the family's name. Thus, you hate your father and what he has
done.
You have been cast out from your family near your 21st birthday. They have exiled you from your home for following in
PERSONALITY TRAITS
the footsteps of your mother.
You plan to return and take revenge on your father for what he has done.
Individuality. I am not my family’s name and will
make my own legend. (Chaotic)

IDEAL

A parent won’t respect me until I make good on the


family name.

BOND

If you speak ill of my ancestors, I will punch you in


the face.

FLAW BACKGROUND STORY

Good Reputation
Since your family name is known, you can reap many
benefits by flying the flag of your heritage. People in
positions of power and privilege are willing to take a
meeting with you and grant you favors. The DM
decides the extent and effect of these favors, but
they shouldn’t involve lavish gifts or great personal
risk to the granter.

BACKGROUND FEATURE

Ring of the Forefather

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Songhorn. A recorder, a simple type of flute, usually
Scholar’s Pack 1 10 Boon of Fate 1 — carved from wood.
Dice Set 1 —
Playing Card Set 1 —
Three-Dragon Ante Set 1 —
Woodcarver’s Tools 1 5
[Songhorn] 1 1
[Padded] 1 8
Emblem 1 —
Backpack 1 5
Bedroll 1 7
Grappling Hook 1 4

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
Azurite (10 gp) 1 —

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

40 lb / 150 lb 300 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

Rings of the Forefather - A single silver ring, embalished with the sigil of the House of Rume, it belonged
to the first member of the house, a legendary adventurere whose full name has been lost to time. When
activated (does not require an action), the several rings of different materials and sizes manifest on the
wielders fingers. Some of these rings are imbued with elemental power. Rolling 1d8 can determine if
they are imbued or not (rolls lower than 4 mean the ring is not imbued, and or rolls higher that 4 you can
choose the element). Melee attacks with the rings break, adding 1d8 (elemental/bludgeoning) damage
to your attack roll.
Necklace of Spiritual Weapon - The ring allows you to create a floating, spectral weapon within range
that lasts for indefinetely or until you cast this spell again. When you cast the spell, you can make a
melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force
damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move
the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
take whatever form you desire.

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Romulus is the culmination of his family's history, he tries to be the Spiritual Weapon - Romulus wants to write his own legacy, unincumbered
pinnacle of great legends and peoples, in so, all his spells are imbued with by the feats of his ancestors, the Necklace of Spiritual Weapon was made
one of his ancestors emblematic weapons or spells. by him and his mother the last time they saw each other, the weapon
Ice Knife - resembles his great great grandmother, the rogue who toppled takes the form of a long lance, glowing blue and shining dimly.
the monarchy in his country, freeing the people from slavery.
Fire Whip - the weapon of his grandfather, a fighter renowned for killing a
dragon singlehandedly.
Galder's Tower - the tower is made to resemble his mother's magic tower
in which he grew up.
Guillotine - the guillotine's chains and blade are white, resembleing ivory,
similar to the one that killed his brother...
Poisoned Volley - resembles the archery style of his great great uncles, the
twins that were able to slaughter an entire army alone, their arrows
blocking out the sun.
Unseen servant - a spell tought to him by his very own father, before
casting him out. The spell is made to resemble to butlers and servants of
the house, their spirit and loyalty flowing from within the shadow.

NOTES NOTES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Intelligence +6 14 8

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Wizard, School of Evocation

CANTRIPS Control Flames Poison Spray


Prestidigitation Sapping Sting

1ST LEVEL 4 SPELL SLOTS Chromatic Orb Disguise Self


Feather Fall Guillotine Ice Knife
Ringstrike Thunderwave Undermine Armor
Unseen Servant

2ND LEVEL 3 SPELL SLOTS Frenzied Bolt Mirror Image


Poisoned Volley

3RD LEVEL 2 SPELL SLOTS Fire Whip Galder’s Tower

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