Level 5 Kor Wizard, School of Evocation                                                                        6500
CHARACTER LEVEL, RACE, & CLASS                                                                           EXPERIENCE
                                                 Romulus
                                                                                                     Legendary Lineage                                         Chaotic Good                                          Vlad
              CHARACTER NAME                                                                         BACKGROUND                                                ALIGNMENT      DEITY                          PLAYER NAME
                                                                                                                              STEALTH DISADVANTAGE
                                                                                 ARMOR                                                                                   Arcane Recovery. Once per day when you finish a
   STRENGTH                                                                       Padded                                                                 12              short rest, you can choose expended spell slots to
                                                                                                                                                                         recover. The spell slots can have a combined level
                           PROFICIENCY BONUS                        +3
      10
                                                                                 SHIELD
                                                                                                                                                            AC           that is equal to or less than 3.
                                N
                             CIE C
                                                                                                                                                                         Evocation Savant. The gold and time you must
                                              +0 Strength                                                                                                                spend to copy an evocation spell into your
                                     Y
                         PROFI
       +0                                                                                                                                                                spellbook is halved.
                                              +1 Dexterity
                                              +2 Constitution                                                ARMOR CLASS                                                 Sculpt Spells. When you cast an evocation spell that
   DEXTERITY
                                 ✘            +6 Intelligence
                                                                                                                                                                         affects other creatures that you can see, you can
                                                                                 MAXIMUM                           HIT DICE                          TEMPORARY           choose a number of them equal to 1 + the spell’s
      12                         ✘            +4 Wisdom
                                              +1 Charisma
                                                                                     30                               5d6                                                level. The chosen creatures automatically succeed
                                                                                                                                                                         on their saving throws against the spell, and they
                          CONDITIONAL
                                                                                                                                                                         take no damage if they would normally take half
                                                                                                                                                                         damage on a successful save.
       +1
                                                                                                       CURRENT HIT POINTS
 CONSTITUTION                                                                                                    DEATH SAVING THROWS
                                                SAVING THROWS
      14                        N
                             CIE C
                                              +4 Acrobatics (Dex)
                                                                                 SPEED
                                                                                    30ft.
                                                                                                    FLY
                                                                                                          0ft.
                                                                                                                            CLIMB
                                                                                                                                  30ft.
                                                                                                                                                     SWIM
                                                                                                                                                        0ft.
                                     Y
                         PROFI
                                 ✘
                                         RT
                                 EXPE
                                              +1 Animal Handling (Wis)           VISION                                     INSPIRATION              EXHAUSTION
       +2                        ✘            +6 Arcana (Int)
                                 ✘            +3 Athletics (Str)
 INTELLIGENCE                                 +1 Deception (Cha)
      16                         ✘
                                 ✘
                                              +6 History (Int)
                                              +4 Insight (Wis)
                                              +1 Intimidation (Cha)                              SPEED, SENSES, & CONDITIONS
       +3                                     +3 Investigation (Int)
                                              +1 Medicine (Wis)                  Lucky. When you roll a 1 on an attack roll, ability
    WISDOM
                                                                                 check, or saving throw, you can reroll the die and
                                              +3 Nature (Int)                    must use the new roll.
      12                                      +1 Perception (Wis)
                                              +1 Performance (Cha)
                                                                                 Brave. You have advantage on saving throws
                                                                                 against being frightened.
                                              +1 Persuasion (Cha)
       +1                                     +3 Religion (Int)
                                              +1 Sleight of Hand (Dex)
   CHARISMA                                   +1 Stealth (Dex)
      13                                      +1 Survival (Wis)
                                                      SKILLS
       +1                  11                     PASSIVE PERCEPTION
       ADVANTAGE
INITIATIVE         +1                    1 Attack / Attack Action                                           RACIAL TRAITS
NAME                                                               RANGE         ATTACK                DAMAGE / TYPE
                                                                                                                                                                                         FEATURES & TRAITS
                                                                                                                                                                         Armor Proficiencies. –
                                                                                                                                                                         Weapon Proficiencies. Dagger, Dart, Sling,
                                                                                                                                                                         Quarterstaff, Crossbow, Light
Spiritual weapon - 1d8 + spellacsting modifier, as a bonus action , the weapon can be moved up to 20 feet and repeat the attack against a
                                                                                                                                                                         Tool Proficiencies. Vehicles land
creature within 5 feet of it.
                                                                                                                                                                         Languages. Common, Kor, Draconic
                                                                   ATTACKS & SPELLCASTING                                                                                             PROFICIENCIES & LANGUAGES
                                                                                         This character sheet was generated by the Aurora Builder.
                                                                                          Male                                  23                                1.87 m          53 kg
                                                                                          GENDER                               AGE                                HEIGHT          WEIGHT
                              Romulus                                                     Blue                                           Pale Blue                         Charcoal black
          CHARACTER NAME                                                                  EYES                                           SKIN                              HAIR
                                                                                                                                                                   NAME
                                                                                                                                                                             SYMBOL
                CHARACTER PORTRAIT                                                            ALLIES & ORGANIZATIONS
                                                                        You have heroes in your family background and the story of your ancestors is known far and wide. Perhaps your parents
                                                                        were a famous adventuring duo, or a grandparent hunted and killed great evils. Maybe your heroic bloodline has many
                                                                        heroes within it going back as far as any can remember. Whatever the case, the deeds of those who came before you are
I am able to fake smile for anyone, even if I hate that                 great and the public’s expectation of your accomplishments is even greater. The weight of your family name affects all
person.                                                                 you do.
I am quiet in public and don’t enjoy being noticed.                     Your younger brother was killed by your father when he used the family's name in a not so pleasing light. He was
                                                                        executed in front of a live audience in order to restore the family's name. Thus, you hate your father and what he has
                                                                        done.
                                                                        You have been cast out from your family near your 21st birthday. They have exiled you from your home for following in
                 PERSONALITY TRAITS
                                                                        the footsteps of your mother.
                                                                        You plan to return and take revenge on your father for what he has done.
Individuality. I am not my family’s name and will
make my own legend. (Chaotic)
                         IDEAL
A parent won’t respect me until I make good on the
family name.
                         BOND
If you speak ill of my ancestors, I will punch you in
the face.
                          FLAW                                                                                                           BACKGROUND STORY
                 Good Reputation
Since your family name is known, you can reap many
benefits by flying the flag of your heritage. People in
positions of power and privilege are willing to take a
meeting with you and grant you favors. The DM
decides the extent and effect of these favors, but
they shouldn’t involve lavish gifts or great personal
risk to the granter.
                BACKGROUND FEATURE
Ring of the Forefather
                         TRINKET
                                                                                                                                        ADDITIONAL FEATURES
                                                          This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR                              #    lb     MAGIC ITEMS                                                    #    lb           Songhorn. A recorder, a simple type of flute, usually
Scholar’s Pack                                 1   10     Boon of Fate                                                   1    —            carved from wood.
Dice Set                                       1   —
Playing Card Set                               1   —
Three-Dragon Ante Set                          1   —
Woodcarver’s Tools                             1   5
[Songhorn]                                     1   1
[Padded]                                       1   8
Emblem                                         1   —
Backpack                                       1   5
Bedroll                                        1   7
Grappling Hook                                 1   4
                                                                              ATTUNED MAGIC ITEMS          0       /      3
                                                          VALUABLES — GEMS, ART OBJECTS, TRADE GOODS                     #    lb
                                                           Azurite (10 gp)                                               1    —
                                                            COPPER         SILVER        ELECTRUM        GOLD          PLATINUM
                                                               0              0              0             0              0
                                                          ENCUMBRANCE — LIFTING AND CARRYING
                                                           WEIGHT CARRIED           CARRY CAPACITY              PUSH, DRAG, LIFT
                                                                40 lb         /        150 lb                      300 lb
                   INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
Rings of the Forefather - A single silver ring, embalished with the sigil of the House of Rume, it belonged
to the first member of the house, a legendary adventurere whose full name has been lost to time. When
activated (does not require an action), the several rings of different materials and sizes manifest on the
wielders fingers. Some of these rings are imbued with elemental power. Rolling 1d8 can determine if
they are imbued or not (rolls lower than 4 mean the ring is not imbued, and or rolls higher that 4 you can
choose the element). Melee attacks with the rings break, adding 1d8 (elemental/bludgeoning) damage
to your attack roll.
Necklace of Spiritual Weapon - The ring allows you to create a floating, spectral weapon within range
that lasts for indefinetely or until you cast this spell again. When you cast the spell, you can make a
melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force
damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move
the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can
                                              ADDITIONAL TREASURE                                                                                    INVENTORY — ITEM DESCRIPTIONS & NOTES
take whatever form you desire.
                        #1                                                                  #2
STORED ITEM                                   #    lb.    STORED ITEM                                                    #    lb.
                                               STORED ITEMS                                                                                                 QUEST ITEMS & TRINKETS
                                             This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Romulus is the culmination of his family's history, he tries to be the                                Spiritual Weapon - Romulus wants to write his own legacy, unincumbered
pinnacle of great legends and peoples, in so, all his spells are imbued with                          by the feats of his ancestors, the Necklace of Spiritual Weapon was made
one of his ancestors emblematic weapons or spells.                                                    by him and his mother the last time they saw each other, the weapon
Ice Knife - resembles his great great grandmother, the rogue who toppled                              takes the form of a long lance, glowing blue and shining dimly.
the monarchy in his country, freeing the people from slavery.
Fire Whip - the weapon of his grandfather, a fighter renowned for killing a
dragon singlehandedly.
Galder's Tower - the tower is made to resemble his mother's magic tower
in which he grew up.
Guillotine - the guillotine's chains and blade are white, resembleing ivory,
similar to the one that killed his brother...
Poisoned Volley - resembles the archery style of his great great uncles, the
twins that were able to slaughter an entire army alone, their arrows
blocking out the sun.
Unseen servant - a spell tought to him by his very own father, before
casting him out. The spell is made to resemble to butlers and servants of
the house, their spirit and loyalty flowing from within the shadow.
                                   NOTES                                                                                                            NOTES
                                            This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
                                                                       Intelligence               +6                            14            8
                                                                    SPELLCASTING ABILITY   SPELL ATTACK BONUS        SAVING THROW DC   SPELLS TO PREPARE
                     Wizard, School of Evocation
CANTRIPS                                           Control Flames                                               Poison Spray
 Prestidigitation                                  Sapping Sting
1ST LEVEL       4 SPELL SLOTS                      Chromatic Orb                                                Disguise Self
 Feather Fall                                      Guillotine                                                   Ice Knife
 Ringstrike                                        Thunderwave                                                  Undermine Armor
 Unseen Servant
2ND LEVEL       3 SPELL SLOTS                      Frenzied Bolt                                                Mirror Image
 Poisoned Volley
3RD LEVEL       2 SPELL SLOTS                      Fire Whip                                                    Galder’s Tower