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Dm OC yh COMES E LR ew Le
tReet Maem cUraite
The Possibility Raiders had come to steal Earth’s energy, its Possibili-
COMA Oech ee er Ne Oe eerie Ae Ctec iC Ce ebb)
Ce ee eC AOr ar OCR a Cree elecuedi ey
the fruition of centuries of schemes by the Gaunt Man and his Darkness
Device, Heketon.
Now creatures which defy the rational mind roam dark jungles. Victo-
PRM ao eee eC cntnee estar ete
Pao nna Cenc)
Pena eee sie ot Det eRe eens see oe Meet
rule of the realm through guile and deceit. Great sacrifices need to be
Per eRe areca tm coe Renta CCUM Te Roch
Sen eee ce ett Cree cuba ss Carr Teer cy ttag
ares UNen eta cen nen aes cts
This is the realm of ...Roleplaying the Possibility Wars ™
Orrorsh
The Sourcebook of Horror Reality
TABLE OF CONTENTS
Introduction 4
THE REALM AND COSM
Chapter One: Southeast Asia 8
Chapter Two: The World of Gaea 12
Chapter Three: The Realm of Fear 18
THE RULES
Chapter Four: World Laws 54
Chapter Five: Skills and Investigation 68
Chapter Six: The Occult 7
Chapter Seven: Miracles of Orrorsh 89
Chapter Eight: The Horrors 94
Chapter Nine: Equipment 12
Chapter Ten: Adventuring in Orrorsh 115
TEMPLATES n9
“It’s not what you are willing to kill for, it’s what you are willing to die for that matters.”
—Father Christopher Bryce
=>Orrorsh
Chris Kubasik
Design
Greg Gorden
‘Additional Material, Development, and Editing
Stephen Crane, Cathleen Hunter
Graphics
Allen Nunis
Cover Illustration
Farl Geier, Dan Gelon, David Miller, Allen Nunis
Interior Illustrations
Eric Aldrich [Jeff Brown, Garry Corbin, Mike Lansdaal, Letha
‘Owens, John White], Steve Crow [Robert Ashby, Chad Crouse,
Robert Managlia, Christopher Mortika, Matt Van Kirk, Storm
Wilderl, Greg Farshtey, Dr. Michael A. Fortner[Kevin Carroll,
Becky Hall, Phil Inkpen, Robert Morphus, Shari Smith, Chris,
Weeks] , Stephen Kenson [Andy Frades, Scott Hess, Lyle
Hickley, Sean Johnson, Bill Selander, Jonathan Szeto, Richard
‘Tomasso, Chris Watrouse], MSC Nova: Mike Chapman, David
Mandeville, Richard Singleton [Rogan Brunet, Will Christian,
John Guerra, Chris Peacock, Doug Peacock, Kevin Raley,Jim
Reiff, Tom Rice, Jackson Roberts, Greg Younglove] Louis J.
Properi [Christopher Clark, Christopher Hazel, Kevin Hudson,
Gregory Rushton, Michael Shannon, Mark Terilli, Lawarence J
Trainer|, Bill Smith, Ed Stark
Playtesting and Advice
Published by
Viet.
RD 3 Box 2345
Honesdale , PA 18431
First Printing: July 1991
Publisher, Daniel Scot Palter » Associate Publisher: Richard Havera
‘Assistant Publisher: Denise D. Palter
Associate Editor: Greg Gorden * Editor: Greg Farshtey + Assistant Editor: Bill Smith, Ed Stark + Art Director Stephen Crane
‘Graphic Artsts: Cathleen Hunter, Allen Nunis + Production Manager: Steve Porpora + Sales Manager: Fitzroy Bonterre
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‘TM and ©1991 West End Games, All Rights Reserved.
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1991 West End Games Ail Rights ReservedTong: Onorsh
Introduction
From the journal of
Dr. Kyai Maja
For the third time this week they
discovered a corpse at sunrise
Dipanagare, Saleh, and now Maha-
ja. The neighborhood is in a panic.
Thave examined the bodies myself,
and cannot deny that the neck of each
victim was torn open and the bodies
drained of blood. The supernatural? |
find such things impossible. Istudied
countless cultures while obtaining my
doctorate in anthropology. Until now
Learned that tales of the undead and
curses and creatures were merely
warnings contained in the form of sto-
ries. From the fairy tales of my own
land of Indonesia to the multi-million
dollar cinemas of Hollywood, USA,
the people of the world have had a
fascination with the terrors produced
from their minds. We are at once re-
pelled by them, for they are death, and
yet we are drawn to these terrors, for
they are mysteries that we want to
understand. Andsoataleofavampyre
has always been a matter of curiosity
for me, but not a reality.
Until now.
Fornow thePossibility Raidershave
come. They have attacked the world
and exerted their will upon my planet.
Things once a part of my childhood
nightmares now walk the Earth
‘Other parts of the globe suffer as
well, Iknow. But cannot imagine that
any of the conquered lands of Earth
areso tortured as the nations of South-
east Asia under the rule of Orrorsh.
For this isa reality of fear. It permeates
the ai, ives within raindrops, burns
within the sun’s heat. We fight our
war, but it is not the same fight as
others conduct. We never know what
our enemies are — they strike from
darknessand disappear before we can
react. Our defenses are still weak, for
‘we have yet tolearnall we must of our
‘opponents. And even when we learn
something, say of azombie oran other,
the next time we encounter one, its
strengths and weaknesses have
qd .
Wen think of Orrorsh, I think of
‘uncertainty. I think of the unknown. I
think of the terror produced when an
industrial society that believes that
the universe can be conquered by sci-
‘ence suddenly encountering foes that
draw their strength from mystical
powers.
Thave heard tales from travellers
from other countries that a being is
ruling Orrorsh, a High Lord, called
the Gaunt Man. He is the master of
Orrorsh, its designer and warden. We
‘wage the battle on two fronts. The first
is the level of the monsters. They live
in the jungles and towns and cities of
Southeast Asia and huntand terrorize
the people of our nations. We must
hunt them down and destroy them, as
Thave taken it upon myself to hunt
down the vampyre that terrorizes the
people of Jakarta. The second ison the
level of a war, where Thratchen and
the Gaunt Man’s lieutenants struggle
to keep the reality of Orrorsh strong
and expand it. We must eventually
infiltrate their organization and stop
their plans.
There is so much to be learned and
‘understood before we can defeat the
enemy. What is clear is that it shall not
bbe easy. The people I mentioned ear-
lier, the travellers from all over the
globe, call themselves Storm Knights.
They have told meof their deedsin the
primitivereality in North Americaand
their heroic actions in the Nile Empire
and the Cyberpapacy. They are brave
people and seem capable of perform-
ing miracles. But when they speak of
Orrorsh.... Every one of them has lost
aStorm Knight companion to the hor-
lost several. Of all the invading reali-
ties, itis Orrorsh that seems to be the
most brutal, the harshest, with the
ability to drive a Storm Knight to the
brink of terror.
‘And then over the brink.
From the Journal of Dr. Kyai
Maja — 8 January, Near Now
The vampires have undoubtedly
moved on after the battle at the ware-
house. Their lair was discovered, and
they will seek new shelter.
We will, f course, pursue.
Sister Thorn and Tare the only ones
left of the expedition. It seems that no
one else will accompany us on our
mission. I have asked aid of some of
my dearest friends, but they either
think that Ihave gone mad because of
my claim that the creature I seek is a
‘monster froman American cinema, or
simply refuse to help me out of fear.
‘They turaway fromme,embarrassed,
but actually unable to help me. I see
them tremblingasI press them foraid.
Some of the people Ihave spoken with
slammed their doors in my face, de-
serted me in mid-conversation. Some
ranaway, or even, on three occasions,
broke down into tears. I believe that
Sister Thorn’s theory of a force of fear
acting upon this area is correct. Itis the
only way Ican explain such behavior.
And yet, why am I not so affected?
Is it because I have become what
Sister Thorn refers to as a Storm
Knight? Perhaps. Yet even I felt every
nerve in my body turn to ice when I
held the Koran and the creature sim-
ply laughed atme. How overwhelmed
Twas with terror!
‘We leave for the jungles to the east
ofJakarta tomorrow. That is where we
think the creature and his servants
retreated to, though we do not know
for sure. Our only lead is that several
homeless people near the docks told
us they saw giant bats flying in that
direction the night of the fight.
Before we leave on our quest in the
‘morning Ishall note some of the Sister
Thorn’s news about invaded area. Be-
cause communications are limited, I
cannot keep in touch with the rest of
the nation and other nations in South-
east Asia. Sister Thorn, on the other
=hand, has travelled extensively
through the area since the invasion.
WhatSister Thorn haslearned from
other Storm Knights who have adven-
tured in Southeast Asia is that Orrorsh
is no longer expanding. Is this due to
an unexpected weakness in the Gaunt
Man, or some ploy to raise hopes, the
better to rouse fear?
There are rumors that a demon
known as Thratchen now has a place
ofimportance in Orrorsh. Sister Thorn
believes this mightbe another guise of
the Gaunt Man, for he has taken other
forms before. She has heard rumors
that the High Lord’s lieutenants and
special subordinates, knownasNight-
mares, are hesitant. That is a rumor I
fervently hope is true.
Sister Thorn just reminded me we
must leave at dawn. [had no idea the
hour had grown so late. I pray for a
peaceful slumber.
Fe
From the Journal of Dr. Kyai
Maja — 10 January, Near
Now
Our trek has only lasted for two
days and already I believe we are
doomed. It is not for the reasons that
once suspected would make a hunt in
the jungle so dangerous.
We are not in serious danger from
the elements or malnutrition. We
stocked our provisions carefully, and
brought with us proper supplies for
shelter and cooking. Sister Thorn is
obviously a woman of great resources
and, compared to a university book-
worm such as myself, has proven her-
Bell to be the picture of the frontier
survivor.
Nor have we had any trouble with
the wildlife of the jungle — although
the animals of the jungle are present.
We spotted a tiger just this morning,
and hearda catalogue of animal noises
lastnightas wetried unsuccessfully to
sleep amidst all of our fears. For those
of you without a knowledge of our
Introduction
jungles, the creatures seldom attack
humans without provocationorades-
perate need for food. Since we do not
bother them and the rain has been
neither too heavy nor too light this
year, neither condition exists to prompt
their attack.
‘So why do I say we are doomed?
It is the strain — the tension of
fhrough the jungle. Icannot
ribe it any other way. There isan
unearthly quality to theair, thesounds
of the jungle. Shadows move along-
side us within the brightly lit green
leaves of jungle. I often hear heavy,
loud breathing in the distance when
‘westop to rest. Iam sometimes aware
of creatures flying over head — pass-
ing so quickly that by the time Thave
looked up they are gone.
To what does this all add up?
Fear.
It is the reality of Orrorsh. There is
something about the very fabricof my
land that now induces terror not from
sight, but from the unknown. Ifa crea-
ture would only leap out of the jungle
5Orrorsh
— that would be relief! But this con-
stant not knowing! It is beginning to
‘wear at my sensibilities.
‘And I know that it is unnatural. I
travelled through the jungle many
times when I was a boy. I know the
nature of the jungle. I was wary as a
boy, yes, as was taught to be, but this
issomething different. Thisisnot natu-
ral, One must be careful in a jungle
because there is always the chance for
danger. One is terrified in a jungle in
Orrorshbecausethedangertaunts you,
staying just out of sight.
Itbegan yesterday, just hours after
we began our journey. We started out
inthe direction that the bats were seen
flying, (It is our hope to encounter
farmers or Gypsies who might have
further clues of the creatures’ where-
abouts. So far this has not happened.)
At first I was aware of something
walking alongside us at about fifty
meters distance. All I heard was a
~~
§
Tr
crunching of undergrowth and
branches and the loud moving of
leaves. The noises were so non-threat-
ening that Iat first thought that it was
the echo of the footsteps of the Sister
and myself through the jungle.
But I noticed that the “echoes” of-
tencontinued when we stopped. They
didn’t keep moving forward, but of-
ten turned and began walking closer
tous.
After an hour or so the footsteps
stopped — I do not remember if they
moved away from us, Itjust occurred
to me at one point that they were no
longer there.
Later on I noticed that many of the
leaves of the underbrush around the
path we walked shook as we passed
them. It was not we who were making
theleavesshake,no. any wind, forthe
day was brightly lit with a cloudless,
bluesky and theairwasstilland warm.
(Ah, the Power of Orrorsh that even
on such a beautiful day, when it
seemed that nothing could be wrong,
fear could so permeate my being! I
must remember that terror does not
always present itself with the visual
clues of a Hollywood movie, but
oftentimes in the most mundane of
locations.)
Now, although I saw nothing spe-
cificto stir my imagination, Ibegan to
speculate on the cause of the noises.
My imagination soon conjured the
image of hands, dismembered human
hands, crawling around on the jungle
floor, following us. It then occurred to
me that there mightbea largecreature
of some kind burrowing its way
through the ground of the jungle. I
fashioned in my mind a monster cov-
ered with many limbs, each tipped
with horrible claws and layered with
sharp claws.
Sister Thorn was right in front of
me, and at one point she just stopped
--Introduction |
walking and stared at the ground.
“What?” Lasked, apprehensivethat
she might have seen a chitinous spike
rising up through the surface of the
jungle floor.
“|don’tknow. think there’ssome-
thing following us. A group of snakes.
Idon’t know.”
“Are you sure?”
Sister Thorn said nothing.
Important!
This sourcebook is a companion
volume to Torg: Roleplaying the Possi-
bility Wars. You must have the boxed
set to use much of this book, as the
boxed setexplainsmany conceptsand
rules necessary for roleplaying in
Grrorsh. Read the game first, then
come back to this book for details on
the reality of Orrorsh.
The Sourcebook
This sourcebook provides all the
information and advice needed to de-
signcreepy campaignsand adventures
set within Orrorsh and the Torg uni-
verse. Itdescribes theculture, religion,
and world of the horror reality and the
lands it has invaded. It provides new
character templates for players to use,
new rules for equipment and axioms
of Orrorsh, and more.
The first section of the book con-
tains source material on Orrorsh. In-
side it are descriptions of the impor-
tant regions and characters within the
realm, as well as notes on the realm’s
axioms and the makeup of the Gaunt
Man’s reality.
‘The second section features rules
and other information for the
gamemaster. Theserulesareadditions
to those found in the Torg Rulebook for
‘use specifically in Orrorsh. This sec-
tion also contains a listing of creatures
found in the realm, spells and equip-
ment.
Thefinal section providesnew char-
acter templates —ready made charac-
ters for you group to play. See the Torg
Rulebook for details on how to custom-
ize them.Tog: Orsomh
Chapter One
Southeast Asia
he reality of Orrorshnow
intrudes upon or eclipses
six nations: Burma, Ma-
laysia, Thailand, the Phil-
ippines, Singapore, and
Indonesia. We do not intend this book
tocover every detail of so many differ-
ent countries. Adequately describing
even one of these nations would re-
quire a book containing hundreds of
Phat followsisa brief listing of data
aboutfiveSoutheast Asiannations, plus
Australia, andamoredetailed portrayal
‘of one of the nations — Indonesia. We
highlighted Indonesia because both of
Ortorsh’s maelstrom bridges landed
within its borders.
Before the Storm
The portion of the world overrun
by Orrorsh contains more than
150,000,000 people spread out over
‘one peninsula and more than 13,000
islands. Many of the people live in
isolated tribes and by the laws of their
ancestors. Others live in huge cities
such as Singapore and Jakarta, the
business people and factory workers
and miners. Any discussion of South-
east Asia must keep in mind that the
area has a tremendous mix of ancient
traditions and modern technologies.
There are no hard and fast rules that
can be applied to sum up the nations
or the people living within a nation.
The rugged terrain of the area has
steep mountains descending almost
to the sea. The climate is hot and wet,
although themountainsarecoolerthan
thelowlands. Tropical rain forestsand
jungles cover much of the country-
side. Many acres of jungle have been
cut down to provide arable land for
farming to support the ever-growing
population.
Theareaisamixof several religions
—Hinduism, Buddhism, Christianity
and Islam. The influence of each reli-
gion varies from nation to nation. The
history of each country is influenced
by the exchange of ideas, people and
religion that took place through trade
within the area of Southeast Asia.
All the histories are also colored by
Europeancolonialism. The Europeans
arrived in the fifteenth century and
used the nations of Southeast Asiaasa
base for economic profit. Although
theEuropeans often aided the inhabit
ants of Southeast Asia, for the most
part the Asian nations suffered be-
tayal and brutality. The political in-
fluence of some Western nations con-
tinued until only twenty years ago, in
‘most cases expunged from the Asian
nations only after years of bloodshed
and war.
Hereare brief detailsabout some of
the nations invaded by the Gaunt
Man’s reality
Malaysia
Malaysiaisa parliamentary democ-
racy with a constitutional monarchy.
It’s population is 60 percent Malays,
30 percent Chinese, and nine percent
Indian. The major religions are Mos-
Jem, Hinduism, and Buddhism. The
population is evenly split between
urban and rural. Heavily industrial-
ized, Malaysia produces 30 percent of
the world’s output of rubber. The offi-
al language is Malay, though many
speak English and Chinese.
‘The government has fled Kuala
Lampur, and is now in exile in Japan.
Cities and large towns are now inde-
pendentcity-states, struggling for sur-
vival as best they can
=>(Chapter One
Singapore
Singapore is a parliamentary de-
mocracy. The entire country is virtu-
ally one large city; within an area of
224 square miles (573 square kilome-
ters) lives a population of more than
2,600,000 people. Seventy-seven per-
cent of the population is Chinese, 15
percent is Malay, and six percent In-
dian. Singapore practices many of the
world’s major religions. The nation is
0 industrialized that it relies on im-
ports for nearly all its agricultural
needs. With an excellent harbor, itis
still one of the great commerce and
manufacturing centers of the world.
‘The capital of Singapore is Singapore.
Chinese, Malay, Tamil, and English
are all official languages.
The Nightmare Skutharka has
adapted horror to technology. While
Singapore's lights and televisions still
work, they are often a danger rather
than a convenience. Singapore finds
comfort in the illusion that the Gaunt
Man's realm stops short of their border.
Burma
Burma is a republic located on the
Asian continent. Over 30 million
people live in the nation. The country
covers approximately 678,000 square
kilometers. Buddhism, Moslem, Chris-
tianity, and a host of indigenous be-
liefs are all part of the nation’s reli-
gious character, though the nation is
85% Buddhist. It's capital is Rangoon.
‘The nation’s official language is Bur-
‘mese, which gives way in certain parts
of the country to a variety of ethnic
dialects.
Largely intact, Burma is concen-
trating not on Orrorsh but the flood of
refugees. Arrivingby thetens of thou-
sands by foot and boat, Burma’s infra-
structure cannot support the added
burden. International relief agencies,
such as the Red Cross and the
Cyberpapacy’s Soldiers of Mercy, are
rushing food, medical supplies and
personnel to the region.
Thailand
Ruled by a constitutional monar-
chy, the nation of Thailand also on the
mainland. Thenationis514,000square
kilometers and nearly 40 million
people live in Thailand. It's two major
religions are Buddhism and Islam
Dominant languages are Thai, English,
and local dialects.
Thailand is undergoing a religious
revival. The intensity of the revival is
unlike anything in the past thousand
years. The faithful stream into
Bangkok, and the press reports nearly
daily occurrences of miracles. Appar-
ently as a result, the horrors have re-
duced incursions into Thailand.‘Torg: Orrorsh
Philippines
ThePhilippinesaremadeup ofover
a dozen islands which total approxi-
‘mately 300,000 square kilometers of
land. More than 40,000,000 people live
inthe Philippines. 'sgovernmentisa
republic run from its capital city of
nila. Well represented religions are
Roman Catholic, Protestant, Moslem,
and Buddhist. It’s major languages
are Pilipino and English.
The threat from Orrorsh initially
fractured the Phillipine people rather
than uniting them. Recent initiatives
by the government and opposition
groups are beginning to patch the na-
tion together again, just as pressure
from Orrorsh is increasing.
Indonesia
Indonesia is an archipelago in the
Indian and Pacificoceans. Ttliesacross
the Equator for one-eighth of the
Earth’s circumference. Its islands can
be grouped into the Greater Sunda
Islands of Sumatra, Java, the southern
extent of Borneo, and Celebes; the
Lesser Sunda Islands of Bali and aline
ofislands that runs eastward through
‘Timor; the Moluccas between Celebes
and New Guinea; and the western
extent of New Guinea known as Irian
Jaya. Indonesia is the largest nation is
Southeast Asia.
The country straddles 13,667 is-
lands. Noteverihalfofthesearenamed.
The Indonesians inhabit fewer than
1,000 of theses islands. The capital city
of Jakarta is on the island of Java.
‘The major islands of Indonesia are
made up of volcanic moun-
tains, erates ae tropical for-
ests, Many of the volcanoes are active,
especially those on the islands run-
ning from Sumatra through Java and
the Lesser Sunda. Java itself has sev-
enteen volcanoes witha recent history
of eruption. The mountains slope
down to coastal swamps, bordering
shallow seas and coral reefs.
The official language of Indonesia
isBahasa Indonesian Malay);Javanese
isalso spoken.
10
Background on
Indonesia
TheIndonesianislandsarebelieved
tohave been settled by travellers from
southwestChina some 4,000 yearsago.
By the seventh and eighth centuries
AD,, kingdoms had grown up in
‘Sumatra and Java with close ties with
India. Traders and settlers from India
brought with them not only Hindu-
ism, but Buddhism as well. Around
the fourteenth century Muslim trad-
ers arrived in Indonesia. They began
spreading the Islam faith throughout
coastal towns and cities of Indone-
sia. By the end of the fourteenth cen-
tury the powerful kingdom of Ma-
lacea strongly committed itself to the
Muslim faith. Malacca controlled the
Straight of Malacca, a strip of water
found betweenSumatraand theMalay
Peninsula. The Straight gave control
ofthetrade from the Spice Islands and
theseaborne commerce of the Far East
with India, the Middle East, and Eu-
rope.
Portugal began establishing its
powerin the area of the Indian Ocean
at the start of the sixteenth century.
Controlling the Straight was vital —
and this meant taking the Kingdom of
Malacca. Alfonso: haar led
thearmada that invaded the kingdom.
This marked the beginning of Euro-
peaninvasions,conquestandrulethat
‘would continue for the next five hun-
dred years.
‘As the Christians in the West were
the Muslim faith of the Moors
and Turks, de Albuquerque led the
assault on the newly converted Mus-
lims halfa world away. Because of the
Europeans hatred for Islam, they had
nothing but contempt for the Malays
and Indonesians. The Portuguese
shocked the Indonesiansby buildinga
fortress from Muslim gravestones.
They staged aseriesofexecutions with-
‘outprovocation, and undertookacam-
paign of general piracy in the Indian
Oceai
nm.
‘When the Dutch arrived in Indone-
sia it was clear a trade war was brew-
ing between the Dutch and the Portu-
ese. A Portuguese ordered a war
based on Goa and Malacca to
sweep Dutch vessels from the Indian
Ocean. But the temptation to attack
and plunder other ships as well over-
powered the Portuguese, and they
came to regard any shipas their prey,
including ships of the Javanese king-
doms. The Javanese struck back, crip-
pling the Portuguese fleet so badly
that they were unable to stop the next
Dutch expeditions. Anallianceofsorts
formed between the Dutch and Indo-
nesians, the cornerstone of which was
the destruction of the Portuguese.
Soon the Dutch ruled and made
profit by making deals with princes,
‘whowereresponsibleformaking their
subjects produce a fixed amount of
goods at a fixed price. This led to a
great deal of abuse as the
‘worked their people to near death to
make profits. The Dutch broke trea-
ties, permitted slavery, promoted the
‘opium trade, drained the islands of
their wealth without equal benefits to
Indonesia, and treated the people like
second-classcitizensin their owncoun-
try. To control the prices of spice they
destroyed forests of trees to prevent
the spice from becoming too plentiful.
‘The practice wiped out the means of
livelihood for countless Indonesians.
Indonesia began resisting the colonials.
The fulcrum of Indonesia’s inde-
pendence camein 1942, when the Japa-
nese invaded Indonesia. The Japanese
claimed to bring the means of Indone-
sian independence.Societies and mili-
tary units were formed under Japa-
nese sponsorship, Many people coop-
erated with the Japanese, but soon
found out that Japan wanted them
only to be a puppet state.
‘Asin the resance movements in
Europe during the German occupa-
tion the Comununists and ant-Com-
‘munists worked together. The free-
dom fighters worked as outward col-
laborators with the Japanese, secretly
establishing underground move-
ments, and taking to the hills and or-
ganizing guerilla bands. Toward the
end of the war the Japanese tried to
soften their position, but many na-
tionalists opposed anything short of
complete freedom.Ontheseventeenth
of August, 1945, Sukarno, the leader
ofthe revolution, read Indonesia’sDec-
=>‘Chapter One
laration of Independence. Men and
women freedom fighters barricaded
themselves in radio and telegraph of-
fices to send the toall partsof
the country. The Republic of Indone-
sia had begun, but there was no guar-
ante it would survive.
Blood spilled immediately after
World War Il as both the Dutch and
Indonesians committed atrocities. A
military truce was signed in 1946 and
negotiations were started to set up a
Dutch rule over partof the Indonesian
islands. This plan did not sit well with
‘many nationalistsand there wasa great
deal of arguing. In 1947 the Dutch
launched a full scale attack on the
Republi
‘An emergency government was
established in Sumatra out of Dutch
reach, After war and pres-
sure from the United States, the Soviet
Union, and other Asian nations, the
Dutch backed down. On November 2,
1949, the Dutch agreed to recognize
the Indies as a sovereign power.
Tirfightine nome plagued Eadooe-
sia. It was not until 1971 that Indone-
sians firmly established the govern-
‘ment as we know it today — nearly
five hundred years after the Portu-
‘guese first put the Indonesian islands
under Eu influence.
This is the world that the Gaunt
Man as invaded, He has come toro
the people of Irdooaia of ter fos
their lives, of the very energy
that made thelr revolution fr ok
pendence possible. He comes not
alone, but with the Victorians, his un-
witting helpers in his plans, for they
carry with them the same racial arro-
gance that enslaved Indonesia in cen-
turies past. With their freedom so re-
cently won after such hardship, it isno
‘wonder that the citizens of Southeast
Asiaareputtingupafiercefightagainst
the invaders. They have no desire to
exchange one foreignruler foranother
— they will resist the new colonialism
no matter what the cost.
Indonesia of the
Near Now
Jakarta continues as a Core Earth
ardpoin but is no longer the capital
ofindonesia. Thegovernment has!
transfered to Inia Jaye, The govern-
‘ments trying every diplomatic effort
to get aid from other nations, particu-
larly Japan and the Soviet Union. Aid
from Japanis slowing, while aid from
the Soviets, particularly military aid,
is increasing. Soviet advisors are
present, a few having made it to
Jakarta. Envoys are talking of moving
part of the Soviet Psychic Group from
the southern front of the Nile Empire
to Indonesia.
Australia
While not part of Southeast Asia,
Australia hasbeen forcibly drawn into
the struggle with Orrorsh. Australia
maintains full diplomatic relations
with the Indonesian government in
Irian Jaya. Cooperation is best exem-
plified by the exchange of information
between the military and academic
institutions of the two nations. Indo-
nesian troops are allowed to base and
resupply in Australia, although this
activity is not officially recognized.
Australian and Victorian relations
range from cool to uous. Aus-
tralia has not given the Victorian
colony of Majstie diplomaticrecognt
ita revolutionary move-
thent whi bas teanporaly, ad We
sally displaced the legitimate regime,
‘Northern Australiais:
psctnia wiih sormastoace
as frequent as they were in the early
days of the invasion. The bad news is
the horrors now infest the Northern
Australian coast. The cities of Derby,
Wyndham, Kununurra and Darwin
have been particularly hard hit by a
rash of creatures. The Australians be-
lieve they are holding their own, or
perhaps even winning. Core Earth
technology seems capable of killing
some of these creatures. The truth is
different;see Chapters Fourand Eight.
These creatures are reconnoitering,
sensing and probing how to twist the
horrors to best affect the Australians.
——————— reorg: Orrorsh
12
Chapter Two
The World of
Gaea
here is no longera home
cosm for Orrorsh. Like the
other invading realities
thereality moveson from
world to world. The real-
ity of Orrorsh was so brutal that it
eventually consumed each world the
Gaunt Man invaded. He left no tra
The Victorians’ home world of Gaea
is the first world to survive the Gaunt
Man‘ sinvasion. TheHighLord spared
Gaea because the Gaunt Man learned
of the power of colonialism from the
Victorians. He redesigned his reality
to foster the potential colonialism of-
fered. The nature of these changes to
Orrorsh’s reality are discussed below.
Gaea is now directly involved with
the affairs of Earth. It is important to
examinethissister world ofour planet
to learn more about the invasion, and
the people who have settled on our
planet.
The World of Gaea,
The Nation of
Victoria
Gaeasharesa great dealincommon
with our own world, but two drastic
changes turned it into a world with a
great many differences. The first
change took place in 43 AD.
In our history Caratacus led the
people of Britain against the Roman
Empire when the Romans made their
bid to conquer the island. Caratacus
and his forces were defeated at
Medway and the Romans’ westward
conquests were complete.
Inthe history of Gaea, the Brits had
in their number a warrior-woman
named Victoria. Just when the Ro-
mans seemed about to win, she turned
the battle and brought her people to
victory. They rallied around her and
she unified the people of her island.
She was a politically astute woman
who realized that she would have to
focus her peoples’ attention upon an
external force. Focus against Rome
eased dissension in Britain. Sheturned
her people toward the Roman Empire.
Her subjects coined the phrase
“Victoria For The World,”and itnever
lost its value.
‘The wars with the Roman Empire
took decades, and Victoria, ruling as a
queen from a throne in later years,
‘commanded her people with an iron
fist. Victoria I died in 72 AD and was
succeeded by her husband, whowould
live only a few more years. It became
tradition for kings and queens to rule
Britain. It not only became popular to
name daughters born to the royal
couple Victoria, but the Brits them-
selves renamed their island Victoria,
in honor of their first leader.
‘The wars continued, and over the
next hundred years the Victorians
slowly ate away at Gaul then onto the
Italian peninsula. Unlike the Romans,
who simply ruled a civilization as it
stood, letting their rules frame the ex-
isting laws of the land, the Victorians
established colonies right from the
start. They took land, fortified it, and
then took land and resources from
those who lived around them. These
ancient Victorians fought the Romans
fiercely. They infused themselves with
anindomitablesenseof righteousness.
Anyone with an army of such men
could rule the world.
They did.
Ittook time. The Victorians still had
notdeveloped seafaring shipsand had
tolearn the technology from the Medi-
terranean cultures they encountered
=Chapter Two
and conquered. This was not always
easy for them to do. They are a very,
very arrogant people. Many times in
their history they stumbled across
valuable technology or writing or
learning — and dismissed it.
Not only did they slow themselves
down, but there were still the Huns to
deal with. Then the Vikings. They con-
fronted many of the problems that the
Romans, and their feudal successors,
confronted in our world,
One external influence that the Vic-
torians did assimilate was the word of
Christ, which they encountered
through missionaries travelling
through the remnants of the Roman
Empire. Before the missionaries the
religion of the Victorians was a pagan
faith. They had, of course, no respect
for other religions, and dismissed or
killed those who argued with them.
‘The strange Martyr cults of the early
Christians that finally impressed the
Romans of our world found a recep-
tiveaudiencein the Victorians as well.
For not only were the Christians will-
ing to die for their faith in their God,
but there were enough references to
swords and The Kingdom of Heaven
to fill the ambitious souls of every one
of the former Brits.
Victoria becametheRoman Empire
of Gaea. The difference was that their
world’sempirelasted longer thanours.
‘Their strength and influence spread.
They built colonies throughout Eu-
rope and the Mediterranean and fi-
nally the Middle East. But by this time
the Islamic faith had also madeits way
throughout the Middle East, and the
Victorians had finally found for them-
selves opponents that matched them
forreligiousand tribal furor. Thebattle
lines were drawn, and the “Eastern
Campaigns” lasted for over three cen-
turies.
During thecampaigns, timedid not
stand still back in Victoria. Despite
their best efforts, ideas and concepts
from different cultures did assimilate
into Victorian society. Despite the
bloodshed that was part ofdistantcolo-
nies, the island of Victoria found time
todevelopinterestsin philosophy and
negotiation. They balanced their
strange alternate history with habits
and customs considered “normal” for
England during Earth’s history.
The Victorians spread their Empire,
greatly reducing theIslamicstatesand
establishing colonies in the New
World. The Asian nations were the
only lands they were never able to
break militarily. Japan rebuffed them,
but they traded with China,
By the 17th century Victoria's colo-
nies stretched from the southern tip of
Rhodesland, to the Middle East and
through India, up to the edges of Rus-
sia, and onto the continent of North
‘America. The histories of Russia and
Asia, for the most part, stayed similar
to Earth's, In other parts of the world
the Victorians took the roles of the
European nations of our world. The
Victorians colonized the West Indies
instead of the Dutch. The Victorians
colonized North America instead of
the French, Spanish and English. One
difference —South America’s history
13Torg: Orrorsh
changed greatly in that it was not
strongly colonized by anybody. The
Victorian efforts failed there.
‘The American colonies were much
the same as the colonies of our world.
Itwasnot the desire for religious free-
dombutthe pursuit ofprofit that popu-
lated the new world. This difference
‘was minor, for the Church of Victoria’s
religious beliefs permeated daily life
inthealternate New Worldasmuchas
Protestant beliefs did here.
At the end of the Seventeenth Cen-
tury something very strangehappened
inthe New world—another changein
worldhistory assignificantasthebattle
at Medway. The change was marked
by mysterious murders in the Crown
Colonies, and later in India. No mur-
derer could be found, and the mur-
ders were grisly, involving dismem-
berment and apparent cannibalism.
Atfirstthe colonists assumed thatthose
who died were the victims of Indian
assaults. Although the Victorians had
tempered their vicious xenophobia
over the centuries, they were all too
ready tobelieve that such horrorscould
only be committed by the heathens.
Several leaders of the communities
riled the colonists up into hunting
down the Indian tribes.
They found a terrible surprise.
The Indians weresuddenlyempow-
ered with mystical properties. They
‘were,according the reportsof the colo-
nists, “alive with the fire of the devil,
their eyes ablaze with Hell's flames.”
They cast mystical spells and caused
great pain to the colonists who con-
fronted them. The colonists escaped
and told their tale, and there was a
great deal of fear throughout the colo-
nial towns. Allgates wereclosed in the
cities. Guards stayed up all night, but
stillthemurderscontinued. Sometimes
the Victorians found strange footprints
left on the ground, sometimes strange
liquids, colored pools of slime. But the
murders could not be prevented.
In 1692 ten girls in Salem, Massa-
cchusetts were convicted of murdering
theirown parents. The girls claimed to
have been corrupted by the satanic
powers of an East Indian named
Tituba, a servant of the Reverend
Samual Parris, and two women of Sa-
lem. The girlsall decreed that hell was
unleashingitsdemonsupontheworld;
only a return to the old way of blood
and conquest could save the world.
‘Themorning after the girls made their
statements, their bodies were found
completely charred in their beds. Fire
had touched nothing else in any of
their rooms, including their bedding,
The Salem Witch Trials began.
The planet of the Victorians sud-
denly became infused with magical
and spiritual power at just the time
everyone was paying close attention
tosuch things. Cotten Mather became
a spiritual beacon for the frightened in
the New World. He suddenly had
powers supposedly given from god,
and spent his days writing missives
about how the Victorians had become
laxin their morality. The accusation of
Tituba tied all the Indiansintoa grand
Satanic conspiracy, and the blood be-
gan to flow freely in the New World.Chapter Two
Instead of eventually breaking off po-
litical ties with Victoria, the colonies
came to depend on them for men and
supplies. It wasnothing shortofa holy
war in North America.
It soon became clear that the Indi-
ans were not the real threat. The colo-
nists who carried their war over the
Appalachian mountains wearing their
coonskin caps and armed with their
muskets soon encountered strange
creatures. The Mississippi River
marked a stalemate that lasted for sev-
eral years, with horrible creatures of
darkness on the west bank, and the
colonists on the east.
There were open, pitched battles
between demon-led forces and the
colonists. Powerful creatures who
could pass among humans —
vampyres, werewolves in human
form, sorcerers, zombies raised imme-
diately after death — made their way
to human camps and to the colonies of
Victoria. Their appearance created
havoc and caused terror.
The horrors spread.
The Gaunt Man chose to s
the bodies of prominent mentbers of
Victoria's ruling class. In this way he
could seduce members of the parlia-
‘mento his aid. Sometimes themen he
influenced knew they were making
deals with an evil being, and other
times they were simply swayed by his,
arguments. In this way heencouraged
the racism and sweat shops that are a
curse of Victorian society. The Gaunt
Man would live within one body until
it had grown old enough to die, and
the let it expire. He would then move
on to another body.
‘Three hundred years passed and the
might of the Victorian Empire waned.
Bitby bit the reality of Orrorshateaway
at their colonies around the world, as
well as the other nations that had re-
‘mained independent of the Imperialist
touch of Victoria. Throughout it all the
‘Victorianssaw thesituationasapunish-
ment for their moral laxity. They
strengthened their spiritual rsolveand
eventually shaped themselves into the
Victorian culture that we knew on our
own world. However, the Evangelical
‘movement of Earth was replaced by the
Victorian Sacellum. The Sacellum is the
philosophical and religious structure
that holds the Victorian society together
today.
r
Eventually the Orrorsh reality
clawed its way up to the island of
Victoria. The motherland lost con-
tact with countless colonies and
assumed that the horrors had de-
stroyed most of them. However,
even today word arrives from an
outpost in North America or an
envoy from Rhodesland. Unlike
Victoria, which has retained a sem-
blance of everyday life, these out-
posts on Gaea are besieged and
desperate. They are like cities or
forts from the middle ages or
American Western movies, sur-
rounded on all sides by foes who
barely give them a moment's rest.
Expeditions and outposts gathered
enough information over the years to
let the Victorians know that there is a
creature who rules the horrors of their
world. They know the Gaunt Man by
name now, but do not suspect that he
is a raider from another dimension.
For the Victorians, the Gaunt Man is
just one name of many for Satan, in-
voked by Victorian parents who want
to silence their children at bedtime.
The last one hundred years of their
history have been a desperate battle to
keep the horrors off their shores, and
to free portions of their world. There
are Storm Knights on Gaea, though
they are usually outcasts from Victo-
rian society. They scour the world
searching for artifacts and eternity
shardstoaid themin their fightagainst
the Gaunt Man. There are also men
and women who, for their own profit
and personal gain, launch expeditions
into the horror of the Orrorsh reality
seeking treasure orarcane knowledge.
Such expeditions usually end in trag-
edy, for the world is alive with the
Gaunt Man's terrors.
‘And what of the Gaunt Man?
He ruled from his bridgehead in
the Grand Canyon of Gaea’s North
‘America. Over the years he watched
with grim satisfaction as the work of
centuries of experimentation reached
fruition on the world of Victoria. The
GauntMan,asother High Lords, gains
strength from robbing the inhabitants
of worlds of their possibility energy.
But his world was so violent and
bloody that he seldom drew from a
planet all the possibility energy that
‘was available on a world. To rectify
this he spent thousands of years
altering the nature of Orrorsh so
that he gained more possibility
from a person if the person was
afraid. And since terror was what
Orrorsh did best, he gained more
and more possibility energy.
15Chapter Two
}he World of Gaea
1. Victoria — England in our
world, homeofthe Victorianson
Gaea. ‘The country is like the
England of our Earth at the end
of the 19th century.
2. The Abyss—Earth’sGrand
Canyon wasapparently the point
of arrival for the Gaunt Man’s
invasion of Gaea. Several explo-
ration societies launched expe-
ditions into Western North
America in the 19th century in
search of the source of the ter-
rors. Fewadventurerscameback,
and those who did return re-
ported seeing Hell on Earth—a
gant pit filed with towering
lames. Creatures of the night
danced and cavorted in the fires
while mortal men, women and
children burned but never died.
3. Jonestown — One of the
few colonies that keeps in regu-
Tar touch with Viera, Jones-
town is a massive walled city
that has large tracts of land set
aside within its walls for farm-
ing and livestock.
4, Rumostria — A kingdom
carved out of Europe ruled by
Prince Beastro,anundead ghoul,
and populated by ghouls, vam-
piresand zombies. Beastroisone
of the Gaunt Man’s lieutenants
left on Victoria to keep things in
line, He has worked outa system
of raising humans like livestock,
whichishowacountry ofundead
can remain alive. The culture
seems based on easter Euro-
Itwasduringhisinvasion of Victoria
that the Gaunt Man fitted this new
technology upon Heketon, his Dark-
ness Device. For this reason he lets the
Victorians live on their mother island,
fornow he gainssomuch energy from
their fear that it is profitable to hold
back his hordes and keep the mortals
alive. In fact, he aids the Victorians
from time to time — planting clues to
a werewolf’s identity, dropping an-
Fr
pean principalities of Earth’s
middle ages.
5. Ch'in — This nation,
Victoria’s China, has been over-
run by the horrors, but has kept
its national character intact. The
Power of Fearhasteshaped crea-
tures into the eastern mythos.
Interestingly, the social structure
ofmedieval China still exists,and
the country is ruled by the 102nd
dynasty. The imperial bureau-
cracy is now more like the sta-
tions of hell. The art of brush
painting uses blood, and flower
arrangements are created with
human limbs.
6. Nippon — Like its sister
island on the other side of the
‘world, Nippon, Victoria’s Japan,
has kept the incursions of horror
atbay. Having neverbeen pierced
bya foreign navy, Nippon’s soci-
ety ismuchasit was from the time
of Medieval Japan.
7. Congo — Central Rhodes-
land is even more rugged and
jungle-grown than Earth’s AF
rica in the 19th century. Itis also
overrun! ous mutations
of jungle wildlife. The animals
are not only sentient but some-
times armed with thicker hides
covered with spikes, or larger
than normal teeth. They have
formed themselves into tribes
and prey on human military out-
posts established around the
coast of Rhodesland.
cient tomes with clues to destroying a
new type of zombie — all so that the
Victorians can continue to breed and
prosper and live in fear.
Eventually itcame time for Orrorsh
toattack another world. With his new
technology of fear the Gaunt Man
knew he could set up one “colony” of
fearafter another. Hecould then leave
behind a trail of conquered worlds
that would always feed his insatiable
appetite for power.
‘Thrilled with hisnew power of fear,
hesoughta world wealthy in possibil-
ity energy, something that would let
him gain vast amounts of energy. He
found the world he was looking for.
‘Our Earth. It was similar to Victoria,
but with a greater variety of possibil
ties. It was 50 rich he knew he could
notconqueritalone.So he found other
High Lords of different realities and
made an alliance. He would be the
Torg of Earth, but they would share in
the spoils. And so the Gaunt Man, Dr.
Mobius, Jean-Paul Malraux I, Ryuchi
Kanawa, Uthorion, Baruk Kaah and
the cosm of Tharkold attacked the
Earth, bringing their strange and vio-
lent realities with them. Tharkold’s
attack failed, but the others succeeded
in establishing their reality.
For his part, the Gaunt Man found
away to havethe Victoriansaid himin
his invasion of Earth. He had grown
fond of their arrogance, their bloody
past and their ability to be monstrous
to their fellow man. He engi
their aid by tricking them. en
A Victorian scientist, Dr. Wells,
found an ancient treatise of arcane
knowledge stating that there were
other worlds. These worldscould only
bereached by weakening the fabric of
reality. Wells thought that it might be
possible to build a device based on the
Knowledge and find aid for the world
of Victoria. The machine worked, and
Wells created a machine that created a
bridge that connected Victoria to Earth.
However, Wells saw the creatures of
Darkness stream down the bridge —
travelling from his world to Earth. He
tried toturn off themachine, butit was
tonoavail. He had brought the terrors
to Earth.
Out of an overwhelming guilt he
committed suicide. He left word for
his fellow countrymen as to what he
had done. Knowing, as only a Victo-
rian can know, that only they could
stop the horrors that were invading,
Earth and knowing their country was
responsible forthe invasion, they gath-
ered an army and crossed the bridge
to Earth to defend our world for us.
But their invasion only allowed the
reality of Orrorsh to spread faster.
17Chapter Three
The Realm of Fear
he realm of Orrorsh re-
fers to the area of Earth
that the Gaunt Man has
conquered and imposed
his reality upon. Making
up the realm are several important
factors — the people and cultures of
Gaea, the Gaunt Man’s ecology of hor-
ror, and theorganizationsoftheGaunt
Man and the Victorians of Gaea.
‘TheGaunt Man has hisown form of
organization, though the system has
slowed down in the High Lord's ab-
sence. Below are descriptions of these
and other organizations found in the
realm of Orrorsh, as well as the people
and creatures that make the organiza-
tions run.
The Gaunt Man
‘The most important thing to know
about the Gaunt Man is that he is a
creature that feeds on fear. In fact, this
isalmost ll anyone knows of him, for
his history is shrouded in mystery, a
shroud of his own making.
Unlike the other High Lords, who
spend as much time proclaiming the
glory of their victories as they do con-
quering worlds, the Gaunt Man rarely
speaks of his past. There are some who
believe he does this to avoid revealing.
any weakness that might be exploited
by one of his underlings. Others sus-
pect thathe doesit only toadd anair of
mystery and tension to his presence.
‘The unknown is an elemental part of
the reality he created in Orrorsh. Fi-
nally there are those who believe that
he does not speak of his past because
he does not know it. Their opinion is
that the twisted and deranged mind
required to construct such a reality as
Orrorshwould of necessity be unstable
— that the Gaunt Man has simply lost
touch with certain parts of his identity
The Gaunt Man’s Goals
and Ambitions
Currently the Gaunt Man is in the
maelstrom of a reality storm, strug-
gling with a powerful eternity shard
known as the Heart of Coyote. His
body is torn apart again and again in
thestruggle. Unless Thratchen an gain
control of the Orrorsh Darkness De-
ice the Maelstrom will some day stop
and the Gaunt Man will probably be
freed.
With thisin mind, herearetheGaunt
Man's goals, in order of their priority
for him:
First, he craves knowledge of the
Nameless One. TheGaunt Man, one of
the oldest of the High Lords, is ob-
sessed by the stories of the entity and
bends all his efforts to making contact,
withit. Whereasonce hesought power
out of a small-minded greed, he is
aware now that there are even greater
powers at work in the cosmverse, and
he wants contact with those beings.
Second, he seeks to increase his
power. If he is to live long enough to
find the Nameless One and to have
enough powertosurvive contact with
it, he must gain power.
Third, he wishes to expand the
boundaries of Orrorsh. Although he
invited the other High Lords to Earth,
hehas every intention of ruining them
when the time is right. Like the world
of Gaea, he wants to spread his hor-
rors over every comer of the globe.
Thenhe willestablish “colonies of fear”
and reap the benefits of his invest-
ment. These colonies will be established
om the cosms of the other High Lords, as
thesecosmsare now conveniently attached
to Earth.
Fourth, he wants a feeling of fear to
pervade the areas within the bound-
aries of Orrorsh. He does this by creat-
ing reaturesand letting themrunram-
pant through the civilized areas of the
worlds he conquers. The monsters
nevercomeanywhereneartooutnum-
>Chapter Three‘Torg: Orvorsh
bering the native populations of the
worlds he is attacking, If the people of
Earth were fighting armies of mon-
sters, the populace would become
numbed to the horror and the fear
would leave. Fear rests upon the un-
known. We feel fear when death can
leap out at any moment, in any form,
from powers we do not understand. It
isthe tension of waiting that produces
fear.
Fifth, he desires Eternity Shards.
Even though the Eternity Shards area
weakness of the Gaunt Man, he de-
sires their pure possibilities. His expe
Tience with the Peart of Coyote el
move him to take precautions when
near an Eternity Shard, or Storm
Knights who are rumored to have an
Eternity Shard.
Before any of these goals can be
attained, the Gaunt Man must free
himself from the Maelstrom. He is
slowly draining the Heart of Coyote of
its Possibilities. He now has the upper
hand; soon he might claim victory.
‘The Gaunt Man’s Personality
‘The Gaunt Man is a contemplative
creature who spends much of his time
analyzing the nature of fear. There is
nothing so enjoyable to the High Lord
as touching upon some new truth of
terror, some new insight as to what
makes people afraid. The cane he car-
ries is actually a possibility energy-
driven item of fear. Not only is it a
‘weapon that can be used to render
foes harmless with panic, but it con-
stantly thrums terror in his hand, a
‘warm pulsing ofsheerhorrorthatcom-
forts him as he plots his conquest of
Earth.
‘There are two peaks that the Gaunt
Man often experiences on either side of
his steady contemplation. The first is
rage, usually brought on by failures, or
perceived failures, of his underlings.
‘The Gaunt Man has lived for so long
and has gained so much power that he
can accomplish almost anything to
which hesets his mind. He such
competence from his minions, even
thoughthey seldom havelived formore
than a few centuries.
Theotherisa kind of joy —theonly
joy someone like the Gaunt Man could
experience. When he causes someone
terror, or explains a new mystic toy to
someone, he is like an Earth-child
20
thrilled with the death he can cause to
acolony of ants. He revels in his rela-
tivepowertothosearound him. Tosee
the Gaunt Man happy is a terrible
thing, for you know immediately that
something uns} le must have
Ng unspeakab
Lord Bryon Salisbury
The identity of Salisbury is a recent
choice for the Gaunt Man, having
played the part for less than a decade.
‘The original Salisbury was a dashing
calvary officer who died fighting the
horrors in Rhodesland on Gaea. The
Gaunt Man stole his form and image
for the rare times he wished to walk
about Victorian society. The Victori-
‘ans treat him as a broken hero who,
while respected, is not quite all right.
Hisdisappearances wereattributed to
“anurgent-alling toagain face the foe,
towin one final victory,” as explained
in notes written by the Gaunt Man
himself. His occasionally staged victo-
ries gave the Victorians evidence that
still had what it took to be a
Victorian, Whenthe Victoriansmounted
an expedition to Earth, the Gaunt Man,
returned toGaea inthe guise of Salisbury
to passionately argue for the action. He
again entered Earth with the Queen's
‘Own 17th Lancers. Quixotic as ever,
Salisbury announced he was striki
out for the heart of the enemy, an
walked into the jungle. He has not
been seen by Victorian society since.
The Gaunt Man
DEXTERITY 17
Dodge 22, maneuver 18, melee
‘weapons 20, prestidigitation20,un-
irmed combats.
STRENGTH 21
TOUGHNESS 28
PERCEPTION 29
Evidence analysis 31, find 30, lan-
ise schole (testy shards
scholar (the Nameless One) 33,
trick 31
MIND 28
Test 32, occult 34, willpower 34
CHARISMA 2
‘Charm 26, persuasion 27, taunt 23
SPIRIT 28
Faith Orrorsh) 37, intimidation 38,
Reality 35
Possibilities: At least 140; more if
he has recently tapped Heketon,
his Darkness Device.
Equipment: Cane with a small liv-
ing head atthe top ofit. The cane is an
occult device. Itcausesfear within a30
meter radius around the Gaunt Man
whenthe High Lord raisesit. The spell
functions as the spell fear, as listed in
Chapter Six.
Powers: attack form resistances
(from physical, mental, and spiritual
damage from magical attacks), regen-
eration, resistance to normal weap-
ons, silence.
Corruption Value: 61
Fear Rating: 5
Perseverance DN: 27
Weakness: Eternity Shards. His
‘weaknessis severe, astheGauntMan’s
incamation includes destructiveness
so similar to the void and the Name-
less One thatan Eternity Shard imme-
diately causes a reality storm. This
weakness takes precedence over the
PowerofFear’sability tolimitinvoked
reality storms.
True Death: None known
Heketon
Heketon is the savage and proud
Darkness Device of Orrorsh. It ap-
pearsasa obsidian heart. Ithas worked
with the Gaunt Man for millennia.
They alone have bested another Dark-
ness Device and High Lord. They tri-
umphed over Kurst, then the High
Lord of Dairoga, and his Darkness
Device in a savage battle. The devas-
tated Darkness Device blindly fled by
dimthread. Heketon’s threads pierced
in pursuit, It found the nearly insane
Darkness Device in a then undiscov-
ered cosm, Earth. The possibility en-
ergy of Earth nearly overwhelmed the
senses of the Orrorsh device. Heketon
and the Gaunt Man must have this
cosm.
But how? Heketon knew its limits,
and Earth was beyond it. But the Gaunt
Man schemed. The Gaunt Man then
returned tothe world oftheravagons, to
appear as one of the Prophets, or Iri-
shanti. Entire tribes followed the Gaunt
Man's ‘of conquest and battles
beyond any they had experienced.
They found a Darkness. Device
‘when conquering a cosm. They led a
Heutenant to “discover” the device,
allowed him to leave to create hisown
realm; Tharkold. A later cosm gave
Uthorion the same opportunity. That
3‘Chapter Three
was two realms whose High Lords
had reason to fear the Gaunt Man, and
whose High Lords’ greed could be
manipulated in a predictable way. As
cosms with High Lords were discov-
ered, Heketon made sure thatits Dark-
ness Device, and therefore the High
Lord, had reason tobe impressed with
the Gaunt Man's power.
Discovering the cosm of Gaea pro-
vided the final key, stable ecology of
destruction and fear (see “Ecology of
Horror” below). Now the invasion of,
Earth could be readied. It was a inva-
sion which the High Lords would win.
Heketon’s triumph was near.
Heketon carefully observed the
opening days of the Possibility Wars.
It was disturbed by what it saw, and
what the ravagons reported. While
Tolikely, the chance of Gefeat existed,
One or more realms might fall, and
then the possibility energy of Earth
‘would surge in a storm across the
remaining realms, shattering the ste-
laewhichbounded them. Allthe work
of Heketon and its High Lord undone
in one furious cataclysm. The Gaunt
Man believed the plan still worked
‘well enough. Heketon did not.
Heketon researched the problem
with the blinding speed and power
availabletoitas the master ofOrrorsh’s
reality. Theanswerwasanoccultritual,
one of daring complexity and scope
requiring great sacrifice. The first sac~
rifice was betraying the Gaunt Man ta
his enemies. Many others were neces-
sary. The inal sacrifice involved itself,
giving up part ofitselftousethe power
of the occult.
Theritual isnow complete. Now all
Orrorsh stelae are a part of Heketon.
Any future Orrorsh stelae will be part
ofHeketon. Heketon may useits power
directly through astelae, affecting any
object or being within 10,000 meters of
a connected stelae. Most importantly
for Heketon, it may now create
dimthreads from any of the stelae.
These dimthreads will run from
Orrorsh toa cosm previously drained
Of ts possibilities by the Gaunt Man. If
Core Earth’s possibility energy builds
to the point that it threatens Orrorsh
boundaries, the dimthreads are cre-
ated, The Core Earth energy pours
through the threads to the depleted
ccosm, which offersless resistance than
the reality of Orrorsh. The excess en-
Fe
ergy is bled off, and the horror reality
preserved. Orrorsh is now the only
realm which can survive alone on
Earth. Heketon is the architect of
horror’s ultimate victory on Earth.
Now Heketon waits to see the fate
of the Gaunt Man. If he frees himself,
Heketon shall again offer him the po-
sition of High Lord. If the Gaunt Man
fails to win the struggle with the Heart
of Coyote, Heketon will wait to see if
any Nightmare or member of the Hel-
lion Court challenges Thratchen. Only
with reluctance will Heketon accept
‘Thratchen; it will first transform the
techno-demontothe reality of Orrorsh.
Heketon
DEXTERITY 0
STRENGTH O
TOUGHNESS 190
PERCEPTION 33
Alteration magic 34, divination
‘magic 34, find 37, scholar (horror)
37, research 35, tracking 35, trick 36
‘MIND 40
Apportation magic 41, conjuration
magic 44, occult 56, science 46, test
47, willpower 47,
CHARISMA 28
Charm 30, persuasion 30, taunt 33,
SPIRIT 50
Faith (Nameless One) 51, focus 51,
intimidation 51, reality 64
Possibilities: Untold thousands
Powers: Heketon can release cor-
rupted souls to inhabit new monsters
(see below).
Corruption Value: 63
Fear Rating: 5
Perseverance DN: 27
Weakness: None
True Death: None
Stelae
Orrorsh stelae are occult objects
which are imbued with additional
power by Heketon. The objects which
have been converted into stelae in-
clude a gypsy dagger, a tombstone, a
church gargoyle, one of General
Wellington’ uniforms,adeckofcards,
and the jellied remains of a Victorian
soldier. The most common stelae a
statuettes representing one of the
Nightmares, the Hellion Court or the
Gaunt Man. This statuettes weigh be-
tween fourand twenty kilos, and have
Toughness ranging from 15to 19. The
largest are half a meter tall, the small-
est” no more 20 centimeters (eight
inches). They are made of rock, most
frequently marble. The occult process
turns the statuettes a sickly green-
black.
Thratchen
Thratchen,the oftheGaunt
Man's position, has declared himself
the Regent of Orrorsh. He claims that
the High Lord himself put him in
charge of the realm, and while many
believed him at first, his story is begin-
ning to look threadbare.
fatchen is a “techno-demon”
from the cosm of Tharkold. The Possi-
bility Raiders from Tharkold attacked
the world of Kadandra. Kadandra de-
feated them, in part due to the warn-
ings of a child prodigy named Dr.
Hachi Mara-Two. She warned her
le of the upcoming invasion and
they applied their cybertechnology to
create weapons of defense to beat off
the Tharkoldu.
Thratchen was on Kadandra when
they defeated his reality, and became
trapped when the Tharkold bridge
collapsed. In'a fury of vengeance
Tiakhen Gael doukDe Mare
Two, killing her friends and associ-
ates. Dr. Mara-Two escaped by gating
to the Cosm of Earth. Thratchen fol-
lowed, believing the child had trav-
elled to Earth to warn its inhabitants
that his people were about to invade
the Soviet Union. Warned in time by
the Core Earth psychic Katrina
Tovarish, the Soviets gave Tharkold
its second defeat. It could take
Thratchen’s High Lord some time to
attain the power needed for another
cosm raid.
‘Tharkold’s reality isa reality of hor-
ror based on advanced , the
grafting of machinery into living flesh,
This differs greatly from the reality of
Orrorsh, wherethetechnology ssimple
and the horrors are usually something
‘between man and animal. Thratchen is
Tharkold is a world where man is
tumed into monsters through the use
oftechnology. Menand women areso
laden with machinery that they can-
not even touch each other without
21Chapter Three
causing pain. He has metal claws that
can extend and retract from his hand,
mechanical wings, and powerful, me
chanical legs. His flesh is enhanced by
artificial skin. A human being can be
strapped down and altered beyond
his own recognition. Often the truly
evil creatures remember who they
werebeforetthey asked for power from
the High Lord of Tharkold. In that itis
similar to Orrorsh,
Thratchen conducts the affairs of
Orrorsh ina similar fashion to the way
the Gaunt Man did. However,
Thratchen is burdened by the need to
find the Darkness Device and make it
his. Many suspect it is waiting either
for the Gaunt Man to free himself or
waiting for a worthy successor.
Thratchen desperately want to find
the device before Heketon decides
another creature of Orrorsh is more
valuable than he.
Thratchen
DEXTERITY 15,
Dodge 17, energy weapons 17, fire
combat 16, flight 19, maneuver 18,
stealth 18, unarmed combat 23
STRENGTH 18
‘TOUGHNESS 26(30)
PERCEPTION 24
Evidence analysis 26, find 27,
scholar (The Nameless One) 27,
tracking 25, trick 26
MIND 25
Science 26, test 27, willpower 27,
CHARISMA 16
Charm 21, persuasion 22, taunt 23
SPIRIT 24
Faith (Tharkoldu Evil) 29, focus 30,
intimidation 26, reality 28
Possibilities: 40
Equipment: cybersenses, internal
computer (+3 bonus to evidence analy-
sis, find, and targeting rollsifthe target
‘generates electrical impulses, such as,
character with cyberware), cyber-
claws (STR+5/ damage value 23)
cyberwings speed value 11), laser pis-
tol (damage value 19), armor (TOU
+6/ armor value 30, its maximum).
Goals: To find the Darkness Device
and become High Lord of Orrorsh
before the Gaunt Man is freed or an-
other inhabitant of Orrorsh becomes
High Lord before him; to obtain
enough power to discover more infor-
mation about the Nameless One.
Miracles: Because of Thratchen’s
fe
high faith and focus ratings he can call
almost any miracle of Tharkold into
existence. Below are two sample
miracles of his horrid native realm.
The gamemaster should use them as
guidelines for creating other miracles
of Tharkold:
Mechanization
Spiritual Rating: 16
Community Rating: 12
Difficulty: 18
Range: touch
Duration: five minutes
Effect: turns the victim into a me-
chanical slave
‘Mechanization transforms the cursed
character into a gleaming metal, ro-
otic version of himself. Hisskin trans-
formsintochrome, hiseyes glow bright
white, his ears become radio receivers
and his mouth sealed with an elec-
tronic transmitter. He is a mindless
servant of whoever cursed him. The
character'sattributesandskillsremain
thesame forall but Strengthand Tough-
ness, which each gain a bonus of +1 for‘Torg: Orrorsh
each success level attained by the faith
total of the miracle. Thus, a good suc-
cess is worth +3 to the two attributes.
The character who called down mecha-
nization must be able to speak to the
character he controlled. Ifthe caller of
the curse is able to transmit via elec-
tronic means he can control his me-
chanical slave through such means.
The cursed character will hurt his
friends, and even destroy himself, ifso
commanded by the focus character.
Animate Cables
Spiritual Rating: 14
Community Rating: 11
Didteulye
Range: faith total
Duration: special
Effect: animates cables and wires
0 they can kill organic life within
range
‘Thismiracletargetsone person. Any
‘metal wires that the person is in con-
tact with — the telephone cord of a
phone he is using, the wiresina car he
isdriving—suddenly cometolifeand
attempt to strangle him. The duration
of the miracle is a number of rounds
equal tothe result points ofthemiracle.
Ifthe focus character received four re.
sult points, the wires would be ani-
‘mated for four rounds. The wires all
havethefollowingattributesand skills:
DEX12
Maneuver 13, unarmed combat 13
STR14
Tou
Notethatacarhasmany more wires
than a phone and it is possible that
more than one wire attacksa character
depending on what the character was
in contact with when the curse was
called down upon him. Themaximum,
number of wires is five. The wires will
‘work in coordination if possible, that
is one will hold a character in place
while another tries to strangle him.
The cables can rip themselves out of
their socketsand moveindependently
of their power source. They can crawl
very fast with a speed value of nine.
Tharkold’s Axioms
Magic 12, Social 20, Spiritual 17,
Technological 26
24
Thratchen and the
High Lords
Thratchen has beenacting asregent
‘of Orrorsh. His attitudes and dealings
with the High Lords are the following:
Kanawa
Kanawa’soperativeshaveinvested
timeandeffortintopreventing Orrorsh
from expanding its boundaries and
slaying Orrorsh expeditions into Core
Earth territory. Thratchen is fighting
Kanawa to the best of his abilities.
Jean Malraux I
Antipope Jean Matraux is not the
samebeing with whom theGauntMan
made his alliance. The holy power of
the sae combined with the new
technology might well havethe power
to wipe out bors unholy reality,
as Kadandra defeated the techno-hor-
ror realm of Tharkold; on the other
hand it may be subverted into techno-
horror. Thratchen now plays an even
hand with the Cyberpapacy.
‘Dr. Mobius
Of the High Lords, none amuses
Thratchenas muchas Dr. Mobius. The
Doctor’s madness lets him rule his
realm with a degree of glee that is
unknown tothe techno-demon. While
hedoesnot understand the high-paced
reality of the Nile Empire, its novelty
isasource of greatentertainment. Since
Mobius has made no effective moves
against Orrorsh, Thratchen will let
Orrorsh’s agreement with the Nile
Empire stand. He would most likely
call upon the Doctor for aid against
Malratxx, possibly Nippon.
Baruk Kaah
Although the Saar of the Edeinos
no longer trusts the Gaunt Man, he is
working in concert with the forces of
Orrorsh. This arrangement is vital to
Thratchen, given the open hostilities
between Nippon Tech and the Living,
Land.
Pella Ardinay
This “
‘good” High Lord is a night-
marefor Fhrtchen Herfantastoneal
ity, fantasy with magic and honor, is
a threat to fear and corruption of
Orrorsh. He will lend all the aid that
he can to Uthorion in the dark lord’s
attemptonceagaintousurpthethrone.
The Structure of
Orrorsh
“Know that fear rules Orrorsh. The
Gaunt Man made it no secret that he
drew his power from Heketon, the
Darkness Device of Orrorsh. He let all
under his command know that it is
fear that aj the device, and that
he seceive the devier’s favor for ce.
ating fear on Gaea and Earth. In turn,
whichever subjects created fear on
Gaeaand Earth would receiverewards
from the Gaunt Man. Orrorsh became
pyramid of fear, with zombies vying
to create fear beneath the powerful
vampyres, each creature supporting
the fear of the greater monster above
it, Atop the pyramid rested the Gaunt
Man. Above him, floating just over the
pyramid’s peak, was Heketon. The
entire structure served the Darkness
Device; it was the system's sole pur-
Pose.
“Youask me what the organization
of the Gaunt Man is. This is hard for
‘me to put into words you know, for
your minds, your world, are used to
organizing the world. The point of
‘organizing the worldistoremovefear.
You catalogue the stars, name all the
animals, study the motions of the plan-
ets so that they are no longer mysteri-
ous. You, Bryce, your people, from
what you have told me, created a gov-
emment based upon logic and social
law. Men gathered and debated. The
government arose out of rational ar-
Orrorsh is a place of fear. Itis a place
where fear rules, not rational thought.
The notion of having a regulated bu-
reaucracy has no place in the Realm.
But stil, there are positions of
Orrorsh. Not always of authority,
mind you, but of power.Chapter Three
“Ruling Orrorsh is the Gaunt Man,
the High Lord of the Realm. He draws
his power from the Darkness Device,
andalllofhisminions were taught this.
‘The Gaunt Man made this clear to his
minions so they would not try toover-
throw him — every one of the Gaunt
Man's servants knew that without the
power of the mysterious Darkness
Device to support him, he had little
chance of challenging the Gaunt Man.
“The Gaunt Manis the mastermind
of Orrorsh and its invasions. It is he
who decides what core areas of an
invaded world the horrorsattack next.
He decides who sits on the Hellion
Court, which of his minions rules dif-
ferent parts of the realm, and which
corrupted souls are assigned to what
creatures.
“Asto his methods of invasion: Itis
his policy to ‘soften’ an area with ran-
dom attacks of terror in an area he
‘wants to conquer. He destabilizes the
government with mysterious murders
of political leaders, and supernatural
slaughter of the general populace.
From what I understand Thratchen
has followed this policy and shownits
effectiveness within the borders of
Thailand, Cambodia,and Vietnam. He
has used zombie death squads to
spread fear and panic throughout the
general populaceand the governments
of the nations. The supernatural ele-
ments tended to confuse the people
who confronted the zombies.
“In one of the nations, Vietnam I
think, nationalist forces captured and
studied a zombie. Did this calm the
people who studied the creature? Cer-
tainly not. For in your world such a
monstrosity brings every underlying
precept of the nature of reality into
‘question. You have all spent so much
time on Earth figuring out how reality
really works. When confronted by a
creature that defies all you know a
sense of dread passes over you. One of
the scientists who studied the zombie,
Dr. Nu Pham, took his own life after
studying the creature. In his note he
wrote — ‘How can we survive the
invasion? They have the power to cre-
ate the horrors that mankind dreams.
‘As mirrors of our subconscious such
monsters were ours to control. But as
physical realities ...? — No. We are
doomed.’
SE
“You may think that since Vietnam
has heard about the invasion in the
East Indies the impact of monsters
running through their countryside
‘would belessened. Thisis notthecase.
Untila person sees a monstrosity with
his own eyes or holds in his own arms
the body of a loved one killed by a
‘creature of Orrorsh, thereis.adenial of
the reality of such beings. I saw the
same thing occur on Gaea, for the citi-
zens of Victoria believed that the colo-
nists of India and the New World were
reacting to intense loneliness when
the first of monsters started
filtering back to the Mother Country.
twas not until the creatures overran
the continent that the full impact took
place.
“Of course, ifthe High Lord sends
toomany monsters nto theareastobe
“softened” then the impact is lost.
People become used to the beasts and
terrors. For thisreasontheGaunt Man,
and now Thratchen, keeps tight con-
tqlay Wich mecareTamat chee
No Nightmare is allowed to send any
creatures outside of his province with-
out the express permission of the High
Lord, and this is rarely done. It is
usually members of the Court or their
assistants that are sent on missions
outside the realm.
“The Gaunt Man hasnoconcern for
taxes or any other monetary wealth.
He does not want tribute or glory or
the respect of his allies or enemies, He
only craves power. And he generates
this power through the fear his min-
ions create.”
— from a transcript of an interview
with Kurst,a former seroant ofthe Gaunt
‘Man
Hellion Court
Beneath the title of High Lord, the
greatest power in the land is the Hel-
lionCourt. The Court membersare the
mnal servants of the Gaunt Man—
messengers, his assassins, his en-
forcers, hisspies. Membersof thecourt
oftenlivein lllmound Keepand report
directly to the Gaunt Man. Members
of the Court are usually drawn from
the Nightmares, though very power-
fulcreaturesare often put directly into
the Court.
‘TheGauntManhada Hellion Court
serve him for centuries. Its members
kept changing, but it always seemed
to serve its purpose, for its well re-
warded members always remained
faithful to the High Lor
Despite this, Thratchen has insti-
tuted the Hellion Court in hisRegency,
though he has reduced the number of
the Court to keep better control of it.
His court thas five members:
Baron Victor Manwaring, Parok, Gen-
eral Avery Wellington, Lord Stanton
Cheltenham, and Basjas.
Baron Victor Manwaring
(Vampyre Mantooth)
The Baron is a new member to the
Court. He is a vampyre, of pale skin
and jet black hair. Hie appears to be 40
years old, but undoubtedly is much
older. Manwaring is from Gaea’s Eu-
rope, slain many, many years ago. He
hada great deal of poweronGaea, but
had a falling out with the Gaunt Man
when he demanded that he be ap-
pointed a member of the Court. He
was hunted by the Gaunt Man's min-
ions, but avoided them. He has now
returned, assuming a place in Victo-
rian society and serving Thratchen.
Manwaring is aware that Thratchen
‘usurped the Gaunt Man, and is doing
everything in his power to insure that
the techno-demon acquires the power
he needs to retain his position.
Victor Manwaring,
DEXTERITY 12
Acrobatics 20, dodge 19, maneuver
17 running 17, stealth20, unarmed
combat 20
STRENGTH 17
Climbing 19
TOUGHNESS 18
PERCEPTION 11
Alteration magic 16, divination
magic 14, find 14, language 15,
scholar (Victorian Culture) 16, trick
16
MIND 14
Test 23, occult 16, willpower 23
CHARISMA 14
Charm 26, persuasion 21, taunt 16
SPIRIT 9
Intimidation 18, reality 21
Possibilities:atleastfourperStorm
Knight
Powers: life drain (Strength), infec-
tion, regenerate, shapeshift (bat), Up
25org: Orrorsh
condition (night)
Corruption Value: 21
Fear Rating: 2
Perseverance DN: 21
Weakness: cross, holy water, stake
through heart, symie condition (day).
‘True Death: Decapitation
Natural Tools: fangs (STR +1/dam-
age value 18)
Goals: To help Thratchen attain the
power needed to become High Lord.
Basjas
Basjas is a giant, intelligent spider.
Her home is Illmound Keep, though
she frequently wanders the world on
assignments for the ruler of Orrorsh.
She stands about three meters high
and her body is about four meters in
radius. Shehas theability to shapeshift
into a human form, and does so when
travelling amidst humans suits her
purposes. She has two human forms
available to her —a young girl, about
five years old, and a tall, attractive
26
woman in her early thirties. Basjas
knows that the Gaunt Man is impris-
oned, forshe has seen him. Shehas not
told Thratchen this. Instead, she has
made it clear to the Gaunt Man that
shestillserves him. Althoughshedoes
not have the power to free the High
Lord, shemindshisaffairs in the court.
She helps to insure that the realm is
strong and that Thratchen does noth-
ing to threaten its existence for his
‘own personal gain. She has set into
operation a cabal of Nightmares that
willremovethetechno-demonassoon
as the Gaunt Man is freed. She has not
made her knowledge public, for she,
like Thratchen, wants people to think
that everything is progressing, as it
should. In this way she hopes to pre-
vent the realm from ripping itself in a
desperate powerstruggle. Asitstands,
since Thratchen rules the realm as the
Gaunt Man would, there is no need to
remove him until the Gaunt Man re-
tums.
Basjas (Spider Form)
DEXTERITY 18
Dodge22,stealth24 unarmed com-
bat 24
STRENGTH 22
TOUGHNESS 18
PERCEPTION 16
Find 19, tracking 18, trick 19
MIND 19
Test 21, taunt 14
CHARISMA 11
SPIRIT 17
Intimidation 21, reality 31
Possibilities: At least seven per
Storm Knight
Natural Tools: Mandibles (STR+-6/
damage value 28); Web (can spin a
weblargeenough foronehuman-sized
creature every 10 minutes; the web
has a TOU 35. To free oneself of the
web a character must get a Strength
total over the value of the web.)
Powers: cold aura; darkness; si-
lence; life drain (Dexterity) anyone
trapped in a web spun by Basjas suf-
fersthelifedrain— She usually leaves
=(Chapter Three
her pray in the web for one day to get
possibility points, and then eats the
‘victim; resistance to normal weapons.
Corruption Value: 23
Fear Rating:3
Perseverance DN: 25
Weakness: gold
True Death: Basjas must be
‘wrapped in her own web for three
days, and then she will die
Basjas (Human Form)
DEXTERITY 15
Acrobatics 18, beast riding 19,dodge
18, maneuver 19, stealth 18, un-
armed combat 19
STRENGTH 12
TOUGHNESS 13
PERCEPTION 21
Find 22, tracking 23, trick 22
MIND 21
Test 24, willpower 22
CHARISMA 22
Charm 25, persuasion 24, taunt 23
SPIRIT 17
Intimidation (19) Reality 31
Skill Notes: Both human forms
have the same Attributes and skills.
When in the form of the little girl,
however, Basjas does not reveal most
of the abilities.
Equipment: None
Goals: Tokeep therealm of Orrorsh
protected until theGaunt Man returns;
to subtly prepare Thratchen’s down-
fall.
General Avery Wellington
Wellington is the commander of
the Victorian forces on Majestic. He
introduced the forces of the occult to
Governor Robert Ashton, governor of
New London. Wellington is a carry
over from the Gaunt Man’s Hellion
Court. Although hehassuspicions that
Thratchen’s story is false, he is not
terribly concerned with the truth of
the matter. Wellington suspects that
the Gaunt Man is actually leaving
subtle clues tosuggest thathe hasdied
as a test to see how the members the
Hellion Court will react. For
Wellington, it makes no difference
whether he serves the Gaunt Man or
Thratchen. His concern is that he is
rewarded with power and the plea-
sures of the senses.
Wellington has a reputation as a
military leader. Although the man isa
Fr
brilliant tactician, many of his victo-
ries against Orrorsh’s horrors have
been prearranged with either the
Gaunt Man or Thratchen. In such
cases he has been given information to
destroy horrors that have gotten out of
hand, or the victories are staged.
Wellington's value is that he can be
used to direct troops to their deaths or
to create the impression of victory
when there was none. His reputa-
tion is so great that he can lose and
still be respected. Wellington is a
fit man of 51 years. His hair and
mustache are gray, but his body is
firmand trim. Although he appears
to be a man in excellent shape for
his age, his physical form is actu-
ally superhuman — rewards from
the power of the Gaunt Man.
General Avery Wellington
DEXTERITY 12
Beast riding 14, dodge 16, fire com-
bat 17, maneuver 17, melee combat
21, running 14, stealth 15, swim-
ming 14, unarmed combat 15
STRENGTH 13
TOUGHNESS 14
PERCEPTION 14
Find 17, language 14, scholar (mili-
tary tactics) 20, tracking 15, trick 16
MIND 12, oe
Test 17, occult 18, willpower 15
CHARISMA 13
Taunt 18
SPIRIT 12
Faith (Sacellum) 18, intimidation
16, reality 20
Possibilities: atleast four perStorm
Knight
Powers:resistance tonormalweap-
ons, regeneration, armor defeating at-
tack (any melee weapon)
Corruption Value: 22
Fear Rating: 2
Perseverance DN: 23,
Weakness: None Known
True Death: Slain at sunrise in a
duel with a single opponent.
Equipment: Tawning 38; (Tech 19;
damage value 15; range 3-5, 15, 40)
Goals: To please whomever is rul-
ing Orrorh through acts of military
sabotage; to live a life of luxury.
Aub sii is unnaturally
agile, not possessthe
power levels of the other members of
the Court. Lacking that power, he is
constantly guarded by ten elitesoldiers,
known to the Victorians as the
Wellington Reds. The Wellington Reds
have no idea of the dark secrets and
activities their commander is involved
with. To their eyeshe isa great man that
must be protected, even at the cost of
their own lives.
Wellington Red
DEXTERITY 12
Beast riding 14, dodge 14, fire com-
bat 15, maneuver 14, running 13,
stealth 13, swimming 13, unarmed
‘combat 15
STRENGTH 12
‘TOUGHNESS 12
PERCEPTION 11
Find 15, scholar (military tactics)
13, tracking 12, trick 13
MIND 9
‘Test 11, willpower (11)
CHARISMA 9
SPIRIT 9
Intimidation 11, faith (Sacellum) 13
Possibility Potential: Some (25)
Powers: none
Corruption Value: 13
Fear Rating: 1/2
Suggested Perseverance DN: 10
Weakness: None
True Death: A peaceful, non-vio-
lent death.
Equipment: Lee-Hollings Rifle
(damage value 18) bayonette STR +5/
damage value 17),
Goals: To preserve Victorian soci-
ety; uphold the laws of the Queen;
protect with their very lives the blood
of General Avery Wellington.
Lord Stanton Cheltenham
LordStanton Cheltenham isacarry-
over from the Gaunt Man’s Court. He
has lived for nearly three hundred
years, and has served the Gaunt Man
faithfully during that time. Chel-
tenham was in India when the Gaunt
Man's bridges locked onto Gaea in
India and the western United States.
He encountered the minions of the
Gaunt Man, agents sent ahead to se-
‘cure recruits from Gaea’s inhabitants.
Cheltenham, a wealthy lord with hid-
den and deep interests in the occult,
quickly agreed to help the invaders,
and sacrificed members of his own
expedition toseal the pact. Hereturned
to Victoria, hisbags stuffed with secret
27‘Torg: Orrorsh
tomes of occult lore, and engaged in
passionate study. He only came out of
hislibrary long enough toattend meet-
ings of the House of Lords, where he
argued vehemently against pursuing
the stories of evil horrors invading
Gaea. “It’s all rubbish,” he said again
and again. “We've better places to
spendourtimeandmoney.” Hehelped
the Gaunt Man eat away at the far
flung Victorian empire. Today
Cheltenham is powerful inthe powers
of the occult, but is only a husk of a
man. Hisskin is withered and dry, and
when he speaks the movement of his
jaw creates a soft sound like leaves
against pavement. His mind is now
ce an animal’s — but instead of
searching for food and a warm place
tossleep, he is obsessed with informa-
tion about the occult. He protects him-
self when threatened just as a dog
might, and he serves his master just as
faithfully. He always appears distant,
pethaps even senile — but he is not.
His mind is sharp and alert. He only
appears unfocused because he spends
80 much of his time thinking about
new experiments he wants to try in his
occult lab. Cheltenham gave up his
placein Victorian society centuriesago.
Lord Stanton Cheltenham
DEXTERITY 12
Beast riding 14, dodge 16, fire com-
bat 15, stealth 15, unarmed combat
15
STRENGTH 15
TOUGHNESS 15
PERCEPTION 18
Find 21, language 19, tracking 20,
trick 19
MIND 19
Occult 24, test 22
CHARISMA 13
Taunt 16
SPIRIT 14
faith (Orrorsh evil) 17, intimidation
18, reality 22
Possibilities:atleastfive perStorm
Knight
Equipment: Amulet of Regenera-
tion (created through the occult, heals
‘one wound the round after the wound
istaken);love of Boiling Blood (when
thegloveis pressed againstthe flesh of
someone and the words “To the Mas-
ter” spoken the glove discharges the
spell boiling blood. The spell is cast at
Cheltenhham's occult skill level.
28
Powers: attack form resistances
(physical, mental and spiritual dam-
age from magical attacks)
Corruption Value: 28
Fear Rating: 3
Perseverance DN: 23
Weakness: His personal posses-
sions from his life before corruption.
‘True Death: Burned in flames fu-
eled entirely by occult books from his
collection.
Goals: Toobtainmoreoccultknow!
edge; to please the ruler of Orrorsh to
gain more knowledge of the occult
and more power to live longer to gain
more knowledge of the occult
Parok
Parokis the Ravagon Warlord who
pledged his race to the Gaunt Man
‘generations ago. He is one of the few
‘creatures that accompany the Gaunt
Man from world to world as he pur-
sues his goal of power. Parok is not
certain that the Gaunt Man was be-
trayed by Thratchen. He carries out
his duties faithfully, waiting for the
Gaunt Man’s return. The Warlord is
given to rash outburst of rage, and
often jeopardizes his own life to deal
with problems personally if he be-
lieves thata solution has been toolong
in coming. Parok values his loyalty,
and if he finds certain proof of what
‘Thratchen had done to the High Lord
hewill ly withall speed to thetechno-
‘demon’s presence and and attempt to
rip him to shreds.
Parok
DEXTERITY 15,
Dodge 18, flight 17, maneuver 18,
unarmed combat 24
STRENGTH 17
TOUGHNESS 19 (25)
PERCEPTION 13
Find 19, language 16, tracking 19,
trick 18
MIND 12,
Test 13(22)
CHARISMA 10
Taunt 13
SPIRIT 10
Intimidation 19, faith (Irishantism)
20, reality 19
Possibilities: at least six per Storm
Knight
Powers: resistance tonormalweap-
ons
Corruption Value: 22
Fear Rating: 2Chapter Three
Perseverance DN: 25
Weakness: Enchanted weapons
made of elemental earth
‘True Death: Occult ritual to sever
the wings from his body
Natural Tools: natural armor (TOU
+6/ armor value 22); talons (STR+3/
damage value 17); wings (speed value
13)
Goals: Toservethe High Lord faith-
fully; to hunt down and destroy
Stormers.
The Nightmares
‘The world of Gaea and the Orrorsh
realmare divided into provinces, and
each of these provinces is ruled by a
creature designated as a Nightmare.
‘Those areas which the Gaunt Man al-
lows the Victorians to rule are not
divided into provinces. Victorian ar-
eas are bounded by Nightmare con-
trolled provinces to simultaneously
heighten the Victorians fear of the
world and reinforce the Victorian’s
belief that their ways are right. If the
Victorians are wrong, why do their
areas have fewer monsters than those
that immediately surround them?
The size of a Nightmare's province
is determined by the population of an
area. The average province contains
about 1,000,000people. Thereareabout
200 Nightmares in the Orrorsh realm
on Earth. Different areas can have
wildly varying populations, however.
‘Singapore has only one Nightmare for
the entire city.
Each Nightmare is responsible to
the Hellion Court and the Gaunt Man
(or currently, Thratchen). Each
‘Nightmare’s task is to insure that the
population of his province is kept ina
constant state of fear. How they do
this is their choice. Many of them uti-
lize creatures which are very familiar
from Earth’s horror stories, but others
create according to a Nightmare’s
twisted whims. They are also respon-
sible for restraining their province's
horrors if t appears the population is
‘becoming jaded to the effects of the
terror.
Below are some of the more active
nightmares.
Ahjebax
Ahjebax (ah-JAY-bax) is giant
‘mound of pus and ooze. His province
includes Jakarta and the area to the
‘west of the city. He lives far beneath
the ground in the midst of a compli-
cated maze of caverns surrounded by
guards of his own design. This Night-
mare has bent his imagination toward
creating oozing creatures, creatures of
shapes and undefinable form.
Itissaid that thecreatures of Ahjebax’s
imagination are so strange that even
people looking directly at them have
trouble determining exactly what the
creature looks like. When asked about
the monsters later, witnesses hesitate
in their descriptions, for they are un-
able to accurately describe the beasts
andoften doubt their very sanity —
‘what they poset di
been true.
Ahjebax is a powerful sorcerer of
the occult, which is responsible for his,
very strange appearance. Little is
known of the Nightmare's origin,
though he is rumored to be an Ameri-
can Indian shaman from Gaea who
used the new mystical ‘intro-
duced by the Gaunt Man’s reality to
travel into an even Dream
Journey state. (The Indians of Gaea
had always taken “journeys” in their
dreams.) With the Gaunt Man’s hor-
rible magic available, it became pos-
sible to bring creatures back from the
dream place. Ahjebax enslaved the
creatures and began gathering more
and more power on Gaea, slowly cor-
rupting into his present form.
Ahjebax is aware that the Gaunt
Man is entrapped in the maelstrom,
but he as probed the situation with
his mystical powers and knows there
isnothing he can do tohelp his master.
He therefore does nothing but dream
of new terrors and use his mystical
abilities to create them.
Abjebax is almost always found in
hiscentral chamber, forhespends very
little time moving about. The room is
thick with smoke that encourages the
“dreamstate” he enters when
for creatures upon which to model
new servants,
Abjebax
DEXTERITY 9
Maneuver (14)
STRENGTH 14
TOUGHNESS 25
PERCEPTION 19
Alteration magic22,divinationmagic
25, scholar (dreams) 21, trick 22
MIND 20
‘Apportation magic 22, conjuration
magic 21, occult 23, test 22, will-
power 23
CHARISMA 11
SPIRIT 19
Faith (Orrorsh evil) 20, intimida-
tion 24, reality 26
Skill Notes: Through his years of
study Ahjebax has found a way to
create mystical wardsusing thespell
‘madness. Anyoneentering Ahjebax’s
central chamber is attacked by the
spell once. The spell is cast at
Ahjebay’s alteration skill level. If
anyone exits the chamber and re-
enters the spell fires once again.
Possibilities:atleast fourperStorm
Knight
Powers: attack form resistances
(heat! fire, physical, mental, and spiri-
tual damage from magical attacks);
hypnosis; darkness; fire resistance;
resistance to normal weapons
Corruption Value: 32
Fear Rat
Perseverance DN: 24
‘Weakness: none known
True Death: An occult tool from
something taken from the “dream
state.”
Goals: To serve the Gaunt Man; to
plumb the horrors of his own dreams
and bring them to life.
Dr. Willhem Sconce
Dr Sconceresidesinagrimcastleat
the southeastern tip of Majestic. He is
a member of Victorian society who
bent his genius toward finding a mys-
tical meansto destroy theGaunt Man's
power. As he studied the dark arts of
the occult he was seduced by them.
His lust for the occult led him to make
a pact with the Gaunt Man. Although
he carefully hid his change in nature
from his fellow Victorians he quickly
became one of the Gaunt Man's prize
agents of evil. Eventually Dr. Sconce
impressed the Gaunt Man so much
that the scientist was offered a posi-
Sees‘Torg: Orrorsh
tionasa Nightmare forthe invasion of
Earth. Sconce quickly accepted. When
itcame time for the invasion he estab-
lished a castle far from the Victorian
colony, claiming that he needed to
keep a distance from the colony “in
case my research should release forces
that might threaten New London.” In
fact, he was simply looking for a way
to keep the Victorians from prying
into his affairs.
Dr. Sconce is a mad scientist. He
creates life from dead limbs, dabbles
with placing the hearts ofatigerintoa
human body (and vice versa), and ex-
plores the effects of potions to make
people behave in a purely evil way.
His castle is filled with strange ma-
chines, rods that emit bolts of electric-
ity, odd dials and gauges. The whole
place looks like something out of Dr.
‘Mobius’ realm of weird science. Dr.
‘Sconce’s technology is not weird sci-
‘ence, nor is iteven technology. Itis all
based on the occult, shaped to look
like science and technology.
Castle Sconce is alive with the ex-
periments (failures) of the doctor's
work. There are flesh golems, men
with the brains of sharks, crawling,
disembodied hands, and worse. These
are also the terrors the doctor sends
‘out into his province. His creatures
usually kill Core Earth inhabitantsand
Victorians and then bring the corpses
back to the castle.
Sconce is one of the growing num-
ber of Nightmares that has realized
that the Gaunt Man is no longer in
charge and that Heketon has vanished.
Sconce is ambitious enough to believe
that he is capable of becoming the
new, true High Lord of Orrorsh. Al-
though he appears to be following
Thratchen sordersheisreallyattempt-
ingtobesohorrific,so terrible, that the
Darkness Device will pick him as the
Gaunt Man’s successor.
Dr. Sconce’s most able assistantisa
misshapen hunchback named Golo.
Golo is one of the doctor's first experi-
ments — living creature made out of
the pieces of corpses. Golo is loyal to
Dr. Sconce to the point of fanaticism.
‘The two are rarely apart.
ThetrioofStorm Knights
gressed carefully argh
jungle toward Dr. Sconce’s castle.
‘They could see it in the distance,
resting atop the a cliff halfway
up the steep mountain.
“That'libea good climb,” said
Marcus, the Core Earth merc.
‘Arean, the mage, and Scuzz, the
cyberpunk, grunted in agree-
ment.
‘They had talked less and less
as they had travelled through
the jungle. Ever since Jenny had
been taken out by the tiger with
the head of a blonde-haired
woman. The stitches around the
thing’s neck had been large and
‘obvious. Marcus remembered
that the woman, the face of the
woman, had been attractive. He
wondered who she had been
before Sconce got his hands on
her.
The woman, her head, had
screamed the whole time of the
attack, as if she suffering from
intolerable pain—butatnotime
did she sound human. They
knocked her out, the creature
she'd been turned into... Butonly
after the thing had torn into
Jenny. The kid barely had a
chance. The monstrosity leaped
out of the jungle before any of
them knew what was going on.
When the creatureregained con-
sciousness, they'd tried talking
to it, to see if it could tell them
anything of Dr. Sconce. It wasall
tied up and wasn’t going any-
where. Her mouth still had
Jenny's blood all over it. She
didn’t say a word —but looked
upat them. Eyesbig. She wanted
todie. Marcus had seen the look
before. She was begging them to
ill her. Arean wasn’t up for it,
she wanted to study the animal,
he Many Hands of Dr. Sconce
but he made a unilateral deci-
sion, and before they could stop
him he whipped out his pistol
and tooka clean shot to her fore-
head.
So they hadn't talked much.
Not for the last couple of days.
And then the rustling noise
retuned. They hadn't heard it
sincebefore Jenny’sdeath.Some-
thing in the brush. Travelling
alongside them. Except it was
louder now. Like there were
more of them.
‘And then Marcus felt some-
thing grab his ankle. He jumped
back and looked toward the
ground. He didn’t see anything
—but there wassstill pressure on
his ankle. He looked down at his
foot — and saw a disembodied
hand clutching at his ankle. The
thing’s fingers started to climb
his leg. Marcus stooped down to
pry the thing off his ankle —
Before he knew it another
hand scuttled out of the under-
brush and latched onto his right
wrist. Instinctively he pulled up
and raised his left hand to tear
thething fromhis wrist. Thehand
was scarred and golden brown.
Veins and bits of torn muscle
trailed out of the thing's wrists.
“Marc,” began Scuzz, "What's
thedeal...2” The punk’squestion
was intercepted by Arean’s
scream. Marcus whirled and saw
hands, dozens of them falling
from the giant leaves of the palm
treesall around them. Arean was
covered with them, others began
crawling up Scuzz’s legs.
Marcus felt something land
on his shoulder. In an instant he
felt a pressure against his throat
as the fingers of a disembodied
hand began to squeeze around
his neckChapter Three
Dr. Willhelm Sconce
DEXTERITY 13
Beast riding 16, dodge 15, fire com-
bat 14
STRENGTH 12
TOUGHNESS 11
PERCEPTION 22
Evidence analysis 24, find 24, first
aid 26, language 23, trick 25,
MIND 21
Medicine 28, occult 25, willpower
2
CHARISMA 18
SPIRIT 14
faith (Sacellum) 15, reality 21
Possibilities:atleast fourperStorm
Knight
Equipment:BP 1856 (damagevalue
15)
Powers: None, not yet a monster
Corruption Value: 23
Fear Rating: 2
Perseverance DN: 20
Weakness: None
‘True Death: None. When killed will
g0 to waiting village to be assigned to
a monster that will havea True Death.
Goals: To tap the mysteries of life
and death; to create such horrors that
Heketon, the Darkness Device of
Orrorsh, will take notice of him and
make him High Lord of Orrorsh.
Golo
DEXTERITY 15,
Acrobatics 16, dodge 19, maneuver
20, melee weapons 19, running 18,
unarmed combat 20
STRENGTH 17
Climbing 19, lifting 18
TOUGHNESS 22
PERCEPTION 12
MIND 9
CHARISMA 11
SPIRIT 12
Reality 15
Skill Notes:
Possibilities: 17
Powers: None
Corruption Value: 12
Fear Rating: 1
Perseverance DN: 10
Weakness: None
True Death: WhileGoloisstillalive,
removing occult sutures which hold
his heart in place.
Equipment: large metal studded
club (STR +4/ damage value 21;STR
15 or better to wield)
Cat
Goals: To serve and protect Dr.
Sconce
Sabathina
Sabathina rules a province along
the northeastern edge of Majestic. The
province runs from Palembang to the
eastern edge of the island, about fif-
teenmilesin fromtheshore.Sabathina
isan ancient vampyre, one of the few
creaturesto travel with theGaunt Man
into Gaea and then continue on to
Earth. The Gaunt Man offered her a
position on the Hellion Court but she
politely refused the offer. Her stated
reason was that she preferred her po-
sitionasa Nightmare too much to give
it up. While true, a second reason is,
Sabathina knows that the Gaunt Man
usually bestows True Death on those
who know too much about his inter-
nal politics. It is her goal to serve the
Gaunt Man faithfully, but learn noth-
ing of obvious value about her master.
She wants the Gaunt Man to feel no
compulsion to remove her from his
pyramid of power.
Sabathina’s home cosm was called
Lereholm. It was a world of frozen
wastes. Giant creatures roamed the
landscape and strange, ghost-like a
paritions wandered the tundra.
humans who lived on the world lived
invast catacombs carved outofmoun-
tains. The world’s harsh conditions
required a rigid social structure, and
the humans were divided into strict
tribes. Each tribe was ruled by a Matri-
arch, and Sabathina was such a Matri-
arch. When the Gaunt Man‘s invasion
began she began depending on evil
‘meansto protect her people. The Power
of Corruption ate away at her soul,
and finally she found herself trans-
formed into a vampyre. Her position
of power within the caverns allowed
her appetite for blood to be sated eas-
ily. Although she at first felt pangs of
for murdering her tribespeople;
corruption achay bier asoaaeed
her felings and she quickly came to
love the thrill of hunting for blood.
Sabathina appears to be about 62
years old. Her skin is wrinkled, her
Short, full hair is gray, but her pres-
ence is strong. To be near her is to
know what a true ruler is. Over the
centuries she adopted her tribal cus-
toms into her clan of vampyres. Her
‘vampyre clan presently consists of 30
members. Only 10 of them are of per-
sonal value to her, the other are ex-
ible. New members are created
through the murder of innocents by
clan members. Whenever a new
vampyre is born Sabathina’s agents
‘outand find him, bringing thecrea-
Foxe beck: hr aos of eperaions
located in the caves of a semi-active
volcano on Majestic and he swears an
oath of loyalty to her. The caverns
serve asa home for Sabathina and her
core group of ten vampyres. The other
vampyres are allowed to hide in the
‘caverns in emergencies, but are usu-
allyrequired to find lodging elsewhere
(Go as not to lead vampyre hunters
back to the caverns all the time.)
Sabathina
DEXTERITY 15,
Acrobatics 24, dodge 22, maneuver
17, running 18, stealth 18, unarmed
combat 23
STRENGTH 22
Climbing 24
TOUGHNESS 21
PERCEPTION 14
Find 16, tracking 18, trick 19
MIND 17
Test 24, willpower 23
CHARISMA 16
Charm 28, sion 23
spirits
Faith (Orrorsh Evil) 21, intimida-
tion 23, reality 22
Possibilities: Atleast fiveperStorm
Knight
Natural Tools: Fangs (STR+2/dam-
age value 24)
Powers: life drain (Spirit); shape-
‘change (wolf); animal control; resis-
tance to normal weapons, infection.
Corruption Value: 30
Fear Ratinj
Perseverance DN: 24
Weakness: Vassen (a holy symbol
from Sabathina’s home world — a
circle with a triangle within it) The
‘weakness is severe.
True Death: A stake of ice must be
driven through Sabathina’s heart
Goals: To serve the Gaunt Man
faithfully by creating fear; to keep her-
self and her favorite clan members
alive.
31‘Torg: Orrorsh
‘Thetencoreclanmembersare, from
eldest to youngest, Barstrate, Keywin,
Lucy, Heather, Stanton, Randolph,
Michael, James, Winston and Agatha
Older vampyresmay have skill values
which are even higher, some having a
few skills which exceed Sabathina’s.
Core Clan Members
DEXTERITY 13,
‘Acrobatics 20, dodge 20, maneuver
18, running 19, stealth 22, unarmed
combat 21
STRENGTH 17
Climbing 20
TOUGHNESS 19
PERCEPTION 12
Find 15, language 15, tracking 15,
Trick (15)
MIND 14
Test 16, willpower 21
CHARISMA 16
Charm 25, persuasion 22
SPIRIT 10
Intimidation 18, reality 18
Possibilities:at least two perStorm
Knight
Natural Tools: Fangs ( STR+2/
damage value 19)
Powers: life drain (Spirit); resis-
tance to normal weapons, infection.
Corruption Value: 12
Fear Rating: 2
Perseverance DN: 19
Weakness: Vassen (a holy symbol
from Sabathina’s home world — a
circle with a triangle within it). De-
scended from Sabathina they share
her weakness.
True Death: A stake of ice must be
driven through Sabathina’s heart. As
long as their leaders live, these vam-
pires can never truly die.
Goals: ToserveSabathina;tocreate
fear.
Skutharka
Skutharka is a terrible, wolf-like
creature. His build is powerful and he
stands about three meters tall. He is
not a shapeshifter, but an intelligent
beast. Rumorsclaimnhehasestablished
his base of operations at the top of a
skyscraper in Singapore. He dresses
in tailor-made suits designed for his
massive frame. His offices are popu-
lated by about a dozen corrupted indi-
viduals who serve him. They work at
desks and function asa typical office.
32
This is part of Skutharka’s style: the
dog-eat-dog world of business held
eel appeal for him as soon as he
heard about it, Hemimicsthemanner-
isms of capitalists — going so faras to
pick up phones not in use, speaking,
intothemand laughing the wholeway
through an imaginary conversation.
Skutharka was also inspired by
Thratchen’s tales of his techno-horror
realm of Tharkold. He has turned
Singapore into a realm of mechanical
horrors.
The Nightmare’s chief assistant is
Mr. Su Ho, an Earth native of Chinese
decadences. Some say Mr. Ho sold his
loyalty toSkutharka in order to get the
power tosave his dying wife. The first
command Skutharka gave Mr, Ho was
to murder his wife. Having tasted the
delightful power of the Power of Cor-
ruption, Mr. Ho chose to comply with
the instructions. Mr. Ho was an
complished martial artist before his
mind was corrupted. He now enjoys
finding people in the midst of an emo-
tional crisis and designing a physical
horror to complement it. He then
passeshissuggestions on toSkutharka.
Skutharka
DEXTERITY 15
Acrobatics 17, dodge 19, maneuver
18 running 17, stealth 20, unarmed
combat 19,
STRENGTH 21
Climbing 23, lifting 22
TOUGHNESS 18
PERCEPTION 16
Find 19, tracking 19, trick 20
‘MIND 14
‘Occult 19, survival 16, test 17
‘CHARISMA 14
Persuasion 17, taunt (15)
SPIRIT 12
Intimidation 15, reality 16
Possibilities: 24
Powers: attack form resistance
(magical physical damage);resistance
to normal weapons; hypnosis; resis-
tance to magical weapons
Corruption Value: 22
Fear Rating: 3
Perseverance DN: 23
Weakness: Roses
True Death: Skutharka must be
decapitated and a mixture of bee's
honey and rose petals poured down
his throat.
Natural Tools:claws(STR+2/dam-
age value 25); teeth (STR+3/ damage
value 26)
Goals: To create fear in Singapore;
to amuse himself while doing it.
Mr. Ho
DEXTERITY 12
Acrobatics 14, dodge 15, fire com-
bat 13, maneuver 14, martial artist
17, melee weapons 13, stealth 21
STRENGTH 11
Climbing 13
TOUGHNESS 13
PERCEPTION 11
Find 12, Evidence Analysis 12,
Tracking 12, Trick (13)
MIND 10
Test (13), willpower 13,
CHARISMA®
SPIRIT 9
Reality (Core Earth) 12
Skill Notes: Ho's corruption have
costhimhismartialart sdisciplines.
Hestilladds +2tohis Strength (dam-
age value 13) when attacking with
‘martial arts.
Possibilities: 12
Powers: None
Corruption Value: 16
Fear Rating: 1
Perseverance DN: 11
Weakness: None
True Death: None. When killed will
go to waiting village to be assigned to
monster that will havea True Death,
Equipment: 45 Colt Auto (damage
16);nunchuks (STR+4/ damage value
15)
Goals: To serve his master in find-
ing victims of horror; to keep his mind
0 full of pain to inflict on others that
he does not remember his own hor-
rible crime.
The Horrors
The horrors are the countless mon-
stersand beings of Orrorsh. They usu-
ally act alone, but are given authority
toterrorize by a Nightmare. Ifa horror
isnot killed in exactly the proper man-
nerits corrupted soul is sent to a Wait-
ing Village, where it is eventually
plucked out at randoms and sent out
to create a new monster.
See Chapter Eight for alisting ofthe
many horrors of Orrorsh.IM)|:. tio Finds a Horror
Thestreets of Singaporeareas
crowded as they were before the
invasion. Perhaps even more so,
since technologies such as tele-
phones and cars work with in-
frequency and people have to
speak to each other face to face
—even if it means a cross town
trip to do so.
Mr. Ho walks the streets of
Singapore. His broad Chinese
face smiles happily as he jostles
his way through the throng of
humanity. He hums song. “So
many people,” he thinks. “So
many people to terrorize.” He is
well dressed — a businessman
unaffected by thedepression that
has destroyed the country’s
economy. Hundreds of thou-
sands now live in the streets,
starving, and praying for the
nations factories and machines
to start working again.
A 45 thumps rhythmically
against his chest as he walks.
‘The streets,” he thinks with an
inward laugh, “can be danger-
ous.” There is also a small black
notebook in the chest pocket of
his jacket, along with a pen. The
notebook is lighter than the pis-
tol. Despite this, Mr. Ho some-
times forgets about the gun, but
he never forgets about the note-
book.
Mr. Ho notices a man just
ahead of him,a short Malaysian
‘The man has a worried look on
his face. Mr. Ho is intrigued and
follows. He has developed a
sense about these things.
The Malaysian walks quickly
through the crowd, obviously in
a hurry. “And,” thinks Mr. Ho,
“with a touch of guilt?” Without
thinking about it he withdraws
his notebook. He does nothing
with it. It is simply in his hand,
ready.
‘The small man leads Mr. Ho
to a deserted area outside of
‘Singapore’ sbusinessdistrict. The
walk has been long, and the sun
is now high overhead, making
‘most men sweat. Mr. Ho does
not sweat. He is more than well
dressed. He is pristine. Mr. Hois
now certain thatthe manis guilty
ofacrime. Heisconstantly check-
ing over his shoulder to see if
anyoneis following. Hedoes not
spot Mr. Ho. Mr. Ho is rarely
seen unless he wants to be. And
that is rare
‘The man ducks into a junk
yard. No, a shanty town. The
homeless have made an elabo-
rate village out of scraps of metal
and cementblocksand cloth. Mr.
Ho forgets that so much has
changed since the invasion. He
draws in his breath and smiles.
Resilient. “People are resilient,”
he thinks, Which is good. If they
weren't resilient they'd all sim-
ply die and he'd be out of a job.
He enters the shanty town.
He does not try to conceal his
presence any longer, fortheman
is home and his guard is down;
the man no longer glances be-
hind him.
Eventually he enters a shack.
Se
Chapter Three
Mr. Ho walks carefully up to,
stepping over piles of rusted
bumpersand old gears. He peers
througha window. There, onthe
floor, isa young boy. The man is
preparing a hypodermic. The
package with the chemical is
bright and shiny. The man obvi-
ously stole medicine for his dy-
ing boy. On the man’s face Mr.
Hoan see the frustration — the
invasion has robbed him of his
job, his home, and his ability to
protect his family. He will do
almostanything to save hisson.
At first Mr. Ho frowns, for
there is an unpleasant memory
too close to the surface of his
‘mind, but then he smiles. He
opens his notebook and takes
out his pen. He writes, “Man
needs medicine. What if he is
givenamagical hypodermic? He
needstodraw the blood of people
he murders. When the blood is
injected into the boy it acts as
whatever medicine the boy
needs. The boy will always be
safe. The man need only murder
and steal the blood.”
He slides the pen back in his
pocket and closes the notebook.
Around him is the shanty town.
Desperate people who already
have enough on thelr minds,
What happens when an un-
known assailant begins killing
themand methodically bleeding
them dry? With a jaunt in his
step he heads out of the town,
smiling to those he passes,‘Torg: Orrorsh
The Ecology of
Horror
Unlike the other realities that have
invaded Earth there is no room for a
true society in Orrorsh. Societies are
designed to providecomfortand struc-
ture. Comfort and structure discour-
age fear, and since it is fear that
Heketon wants, society has no place.
However, a High Lord and his Dark-
ness Device draw power from the pos-
sibility energy drained from people
living nthe realm. Ifthemonstersand
terrors of Orrorsh are too fierce and
chaotic and destroy too much of the
planet's population then the invasion
is for nothing, for there is no more
energy to be drained. On the other
hand, if the monsters are too orga-
nized, like the Cyberpapacy or Dr.
Mobius’ Empire, then although they
arestrangeinvaders they produceless
fear. Much fear rests in the unknown.
34
saa
J
y
An army of werewolves might be ter-
rifying at first, but soon they are no
morefrightening thanany otherarmy.
The horrors of Orrorsh are the terrors
ofthedarkcornersand footsteps walk-
ing behind you late at night
‘Because of these complicated con-
cerns, the Gaunt Man has slowly al-
tered his cosm during the yearsthathe
hasruled it. At first the reality was far
too brutal, and too many inhabitants
of invaded worlds were killed by
vampyres and witches before they
could be drained of possibility energy.
‘Then hetried reigning in hiscreatures,
taming their savage natures. But this
meant that they were no longer truly
monsters. They wore the guise of a
vampyre, attacked innocent prey, but
they did it with the same cool preci-
sion of a hit man. The edge of terror
was lost
thas taken centuries for the Gaunt
Man to find the perfect balance of or-
ganization and wildness to make his
reality truly alive—a reality thatiisat
4
I
‘once brutish and horrible while re-
maining organized enough to remain
capable of invading one world after
another.
Thisbalanceis the Ecology of Horror.
This ecology balances the needs of
his creatures and monsters against the
need to keep the vast majority of the
population of the world he has in-
vaded alive. The Ecology also helps
the evil of his realm survive against
the onslaught of heroes and do-
gooders,
The Ecology of Horror rests upon
three points.
The Power of Fear
This power protects the Gaunt
Man's creatures from the general
populaceand braveheroes. The Power
of Fear keeps people from taking ac-
tion and weakens them when they
confront the horrors of Orrorsh. This
fear overwhelms the average person
somuch that they lock their doorsand
=>Chapter Three
windows when they hear reports that
‘a monster is nearby. Storm Knights,
while theare able to overcome the fear
toa degree, are still unable to shake it
off completely. This fear affects their
ability to act. These rules are covered
in Chapter Four.
Anyone who gives up possibility
energy to Heketon while afraid gives
up a purer, richer, form of possibility
energy. This enhanced energy means
that the Gaunt Man gains more possi-
bility energy from thesamenumber of
people than he would normally get. It
also means that the reality of Orrorsh
is rewarded simply for frightening
people.
The brilliance of the Gaunt Man‘s
cruel ecology lies in the last aspect of
the Power of Fear. Fear acts as a per-
verse glory, a corruption of a great
legend's power to refill the trans-
formed with possibility energy. As
deeds and tales of Fear spread, the
Everlaw of Two reconnects a trans-
formed person. Possibility energy
jn flows into reconnected being,
connection and the possibility
energy strengthen the ties between a
person and his reality. To the
reconnected characteritasifthe world
became even more horrible than be-
fore. A person soon recoils from this
horzific reality and its energy —so he
rejects the connection. Hi ab-
sorbs the possibility energy released
when the person rejects the connec-
tionand empties himself of possibility
energy.
The Gaunt Man's ecology is stable.
‘Thehorrificreality of Orrorshcancon-
tinue toextract possibility energy from
‘.cosm even when the entire popula-
tion has been transformed. That is the
true Power of Fear.
The Power of
Corruption
‘The second point, the Power of
Corruption, encourages peopletocom-
mit acts of evil and selfishness, and
rewards them with the High Lord's
dark power when they do. Over the
long run, this supernatural strength
eats away at the soul of the recipient
and consumes it Eventually people
who are seduced by the Power of Cor-
-
ruption become monsters of Orrorsh.
There are game mechanics for this
world law as well, and they are cov-
ered in Chapter Four.
Eternal Corruption
‘The third and final point is Eternal
Corruption, a reincarnation process
for creatures of Orrorsh. Eternal Cor-
ruption is offered to beings who have
‘been seduced by the Power of Corrup-
tion. When a creature or corrupted
person is killed, its soul is offered the
choice of either being sent to its re-
ive god to be judged, or being
jetained by the Gaunt Man fora short
period of time and then placed in the
host body of another creature at some
later date.
‘The mystical means of Eternal Cor-
ruption contains several key ideas to
understanding how Orrorsh functions
and how the Gaunt Man is able to
survive one invasion after another
without depending on massivearmies
to conquer worlds. Unless a creature
of Orrorsh is killed in just the right
way its sou! lives on even though its
body has been destroyed. If the
vampyre’s soul agrees to it, it can be
saved from leaving the mundane
world of the cosm and traveling to the
higher powers of the universe to be
judged. Since most monsters and cor-
rupted people know they do not want
tobe judged (they've spent their exist-
encekilling innocent people forknow!-
edge and power afterall) they usually
t the Gaunt Man's offer.
Darkness Device sends the cor-
rupted soul, now separated from its
rane a Waiting Village where it
resides with other corrupted souls.
There it is treated to sensations and
pleasures only dimly remembered by
the corrupt soul. The darkness that
has shrouded the soul's lif lifts and it
is happy and content for the first time
in years. Eventually a Nightmare who
‘wants tocreateanew creature requests
a soul from the Gaunt Man. The High
Lord grabs a soul out of the waiting
village and flings it to the Nightmare
who places it in his new creation of
terror. Thenew terror islet loose upon
Orrorsh, but the souls an old soul.
The Storm Knights might well find
themselves facing an old foe in a
new guise,
If this new body is destroyed as
‘well, then the corrupted spirit is once
again offered the chance to travel toa
‘Waiting Village. After living the dead-
ened life of a corrupt creature, the
promise of pleasure in the Waiting
Village is an offer the creature does
not want to reject. The creature again
postpones judgement.
The problem for the corrupt soul is
that its fear of being judged and its
desire for short term pleasure con-
signs itself to an eternal existence of
non-life as it's reincarnated over and
overagainasamonsterthancannever
really experience life.
Where Do Monsters Come
From?
Corrupted soulsareeither creatures
and monsters of Orrorsh or people
‘who have, through a moral lapse or
active greed, called upon the dark
forces of the cosm, Where the cor
rupted people come fromis fairly clear
Mikey allow themeelves to be that
way. And some corrupt people, once
they become really corrupt, become
‘monsters themselves. But what about
all the souls in the Waiting Villages?
Where do the monsters come from for
them to inhabit?
Well, they created in one of four
ways. They are created through the
Power of Corruption when a corrupt
‘human becomes a monster, they are
designed by Nightmares, they are cre-
ated through the actions of another
monster, or they are created through
“wild horror.”
The first method is covered Chap-
ter Four, under the Power of Corrup-
tion, Each timea person alls upon the
dark forces ofthe cosmheruns the risk
‘of becoming a creature of Orrorsh.
‘The more he calls upon the Power of
Corruption the greater the risk. There
arefew people whoregularly call upon
the Power of Corruption who do not
end up a creature of the realm. Re-
‘member thatany sou! thatiscorrupted,
even the soul of a Storm Knight who
called upon the Power of Corruption
to save his friends, is given the option
to travel toa Waiting Village upon the
death ofits body. The soul could be in
the body of a human, or within the
body of person who tumed into a
35