Torg Worldbook
Torg Worldbook
Introduction
                egends. They speak of The            With no other course available, Apeiros    richer in possibilities than any ever dis-
                Place, in the Time of Noth-     left The Place. It appealed to Eternity and     covered before. It was he who planned the
                ing. The Void was alone in      saw an infinite number of possibilities         Possibility Raid, gathered other High Lords
                The Place, possessed by an      opened before it. Apeiros took them all,        to help him, and orchestrated the con-
                unending hunger but unable      diffusing the possibilities throughout the      quest. It was he who proclaimed himself
 to sate it. Then Eternity entered The Place,   new place — throughout the cosmverse.           Torg!
full of dreams and possibilities locked             The Nameless One, now alone in The              The Near Now. It is a time of legends in
 within its infinite instant with no method     Place with the Void, vowed to hunt down         the making, of designs that do not proceed
of release. Void and Eternity met, and The      Apeiros and Eternity, no matter how long        as smoothly as planned. It is a time of The
Maelstrom was formed.                           it took. It used what limited creative powers   Possibility Wars!
     The Void tasted the essence of Eternity,   it had learned during its war against
and it became aware of what it craved.          Apeiros to create the Darkness Devices.            The Possibility Wars have sundered
 Eternity boiled away into the Void and         Then it sent these items of evil into the       Earth's reality, overlaying much of it
 billions of possibilities were destroyed.      cosmverse to perpetuate acts of destruc-        with invading realities from other
 Whole galaxies came and went as the Void       tion and capture the dispersed shards of        cosms. This book is an introduction to
fed. The Maelstrom endlessly tossed out         Eternity.                                       the world of the Possibility Wars. The
possibilities that were destroyed in the            Legends. They tell of the discovery of      complexities of the Possibility Wars
whirling currents of creation. But, even-       the first Darkness Device, and how it           and the invaders' realities, however,
tually, two possibilities survived.             elevated its possessor to High Lord and         can only be touched upon in this book.
     The Nameless One, a being that took        then led him to other cosms to destroy and         This World Book is a handy refer-
after the Void, was destruction personi-        drain possibilities. Thus was born the first    ence tool for the Torg universe. The
fied. Apeiros, created from realized possi-     of the Possibility Raiders; thus was spoken     invading realms of the Living Land,
bilities, was of Eternity's image. The two      The Prophecy — there would arise a High         the Nile Empire, Aysle, the Cyberpa-
waged a war of creation and destruction         Lord with the knowledge and power to            pacy, Nippon Tech and Orrorsh, as
   - Apeiros setting possibilities free, the    absorb so much energy as to become              well as what remains of Core Earth,
Nameless One feeding on their power. But        immortal, all powerful, a god. And this         are briefly described in this book. But
as fast as the Nameless One could feed,         High Lord would be called the Torg!             these descriptions are only starting
Apeiros could create. There could be no             Legends. They whisper of the Gaunt          points — capsule reviews, if you will.
victor. Then the Nameless One invoked           Man, most powerful of the High Lords. It        West End Games publishes source-
the Void.                                       was he who discovered Earth, a world            books on each of the invading realms,
                                                                                                                                  1
TORG: Worldbook scan&ocr: dafek
and will update campaign events            possibility potential of "none", the          own economic systems. One of the
through the Infiniverse Newsletter. We     creature is never possibility rated. If       most obvious differences is the cur-
recommend you pick up those source-        the potential is "some", the gamemas-         rency they use. In the Rule Book, the
books that detail the realms that inter-   ter can decide whether or not the crea-       prices for equipment are given in Core
est you the most, as well as subscrib-     ture is possibility rated. As a guide,        Earth US dollars. The table below gives
ing to the newsletter. But it all begins   there is a number given in parentheses        the equivalents for the currency of
here, and there is plenty to get you       beside the "some". You may choose to          other realms.
started.                                   roll a die; if your final roll (rolling           For the game, you often need the
   Each of the chapters that follow        again on 10s and 20s) is equal to or          values of the measure of money for
cover one of the realms, including         greater than the number, the creature         determining equipment availability.
details on the environment and axi-        or character is possibility rated.            If the price is given in dollars, you just
oms, important personalities, and              Natural Tools. Natural tools in-          look up the value of the measure of
creatures native to the area. They also    clude claws and teeth, or magical abili-      that number of dollars. For other cur-
talk about relations with others realms,   ties (but not skills), which are part of      rency use the value modifier listed in
upcoming plans and strategies, new         the creature or character.                    the realm column, applying it to the
rules, new equipment, and other things         Equipment. Equipment includes             value of the measure.
of interest.                               tools which have to be given to the
                                           character or creature. Cyberware, now            Example: The price of a Peugeot
                                           part of a character's body, is consid-        707 is 50, 000 francs in the Cyberpa-
                                           ered equipment because it did not             pacy. A measure of 50, 000 has a value
   Using the World                         originate in that character's body. If a      of 24. The modifier for a price given in
    Book Entries                           character type always has certain
                                           equipment, the equipment is listed
                                                                                         francs is -4; the value for determining
                                                                                         availability is 20, which is the same as
   The World Book contains history,        under the equipment section. He may           saying 50, 000 francs is worth approxi-
characters, creatures, spells and other    have more if you decide to give it to         mately 10, 000 dollars.
rules for the realms. Some of the char-    him.
acter templates (located in the back of        Skills. Creatures and characters            The column labeled US$ translates
this book) require the rules listed in     may have skills which are only used          the values of dollar prices into the
their section. For example, the Gadget     defensively, as the difficulty numbers       value of realm currency. You can use
Hero needs the power rules found in        for another character's actions. Most        The Torg Value Chart (Rule Book, page
the Nile Empire chapter, while the         commonly these are interaction skills;       43) instead of dividing the price in
Werewolf template needs the shape          while it may be very difficult to taunt      dollars by the exchange rate to find the
change rules found in the Orrorsh          an Udatok, it is certainly not the case      realm price.
chapter.                                   that an Udatok could easily taunt your
   Before setting an adventure in a        average character. Defensive skills are         Example: You believe the price of a
realm, read the realm entry to see if      listed parenthetically next to the skill     Nippon Tech motorcycle should be
there are any rules or background          names.                                       about $2500. A measure of 2500 has a
material which are important to your           If a creature or character is listed     value of 17. The modifier is +11, for a
adventure.                                 with an ability which is not found in        yen value of 28. The motorcyle costs
   Note: A realm is a portion of Earth     the Rule Book, it will be defined in the     400, 000 yen.
transformed and operating under the        realm chapter where it is listed.
axioms of a different reality.                                                             In the World Book entries, all val-
                                                                                        ues are given in terms of US$ for check-
                                                      Currency                          ing equipment availability. The prices
         Creatures and                        As the High Lords have invaded
                                                                                        are given in the local currency of the
                                                                                        realm.
          Characters                       Core Earth, they have brought with
                                           them their own societies, with their
   Creatures and characters are listed
with their attributes first, and these
                                                                   Unit        Equivalent in          Value Modifiers
are abbreviated as follows:
   DEX (Dexterity), STR (Strength),                                            Core Earth US $       Realm        US $
TOU (Toughness), PER (Perception), MlN        Aysle                Trades           0. 50               -2            +2
(Mind), CHA (Charisma), SPR (Spirit).
                                              Equipment            Dollar           1. 00                0             0
   Possibility Potential. Creatures are       Cyberpapacy          Franc            0. 15               -4            +4
also listed for their possibility poten-      Living Land          barter           na                  na            na
tial, whether or not the creature is          New Nile             Royal            10. 00              +5            -5
possibility rated or not. If a creature       Nippon Tech          Yen              0. 007             -11            +11
has a potential of "all", it is always        Orrorsh              Sterlings        5. 00              +4             -4
possibility rated. If the creature has a
     2
                                                                          Chapter One
Chapter One
                                                                             3
TORG: Worldbook
    The Gaunt Man experimented,            was gathered to be ignored. Only in         stable for his tastes. Transformation of
theorized, worked obsessively on the       Nippon Tech were the effects virtually      the Scottish countryside, and many of
difficulties of draining Earth, but the    invisible, as the Kanawa Corporation        its people, posed the most immediate
problem remained beyond even his           worked carefully to integrate itself into   danger to the United Kingdom. As the
enormous powers. After years of            the existing society before changing        realm of Aysle spread, the deteriora-
brooding, the Gaunt Man decided            reality.                                    tion of technology became a far greater
there was only one solution: invade            The Gaunt Man was the first to          problem than the occasional pixie or
Earth from several cosms within a short    invade, dropping a maelstrom bridge         ghost. London remained a hardpoint
span of time. This tactic would spread     in Indonesia. He brought with him a         for the British, and Ireland and parts
the defensive surge across a number        formidable army of horrors, more than       of Wales seemed to be less affected.
of cosms, and allow all of them to         enough to establish a pure zone. Most           Norway fell completely to the in-
survive.                                   of the army then splintered into small      vaders. Resistance continues, but
    The Gaunt Man's calculation indi-      groups, more herded than led by the         Viking raiders have taken over many
cated that nine cosms was the safest       agents who had been previously sent         of the smaller cities and cyclically loot
number for invasion. With nine there       to Indonesia. Sabotage and reality          the larger ones.
would be no chance of failure. The         storms did their work; for a short              Sweden fell as the Stockholm bridge
minimum number which had any               period of time Indonesia was com-           converted a large number of Swedes
chance of succeeding was four; with        pletely cut off from the rest of the        and allowed the Viking fleets access to
four invading cosms there was a slight     world. The incidents of terror increased    the Norwegian Sea and the Gulf of
chance Earth's possibility surge would     a hundredfold.                              Bothnia. As the Vikings roamed, the
not eradicate all four invading reali-        Almost immediately the Gaunt Man         areas fell to the fantasy axioms. But
ties. At five through eight, the chances   moved his Darkness Device and his           the town of Mora, Sweden remained a
of an invading realm being eliminated      possibility machine to the realm of         Core Earth hardpoint. Storm Knights
dropped off rapidly, and Earth's surge     Orrorsh on Earth. At the same time he       were drawn there, and there a plan for
manifested itself in more or fewer         unleashed waves of savagery across
stormers. In the end, the Gaunt Man        the countryside, and in their wake he
decided to invade with seven cosms,        planted fields of gospog.
giving each High Lord a substantial           The second invasion came from the
gain in possibility energy, while being    Living Land. Baruk Kaah dropped                     chemes Within
safe enough to virtually guarantee the     three bridges down onto North Amer-           Schemes: Uthorion and
success of the invasion.                   ica, one in Canada and two in the             Jean Malraux
   Now the Gaunt Man's large prob-         United States. Whole tribes of edeinos
lem was broken down into two smaller       swarmed down the bridges. Extremely              The High Lords of Aysle and
problems— finding six other High           violent reality storms wracked North          the False Papacy cosms had
Lords he could trust (or manipulate)       America as two hugely disparate re-           known each other for several
well enough to plan the invasion, and      alities struggled against one another.        decades, and had developed an
then coordinate the details of the inva-   Huge winged reptiles called lakten            appreciation for each other's
sion.                                      were pushed beyond their breaking             cynical manipulations of their
                                           point, held together only by the power        suppressed peoples. Uthorion
                                           of faith of their riders; these edeinos       was unsettled by the Gaunt
      The High Lords                       then planted stelae to increase their         Man's offer, edgy at again deal-
                                                                                         ing with his old master. But the
                                           High Lord's demesne.
          Attack                              Canadian and United States mili-           prize was too great for him to
                                           tary forces were devastatingly effec-         turn down the offer. He and Jean
   The invasion took a number of years                                                   Malraux each requested, and
to prepare. The High Lords sent agents     tive outside of the stelae bounds, but
                                           virtually useless within the reality of       received, more detailed informa-
to infiltrate Earth, to scout and report                                                 tion on the invasion from the
                                           the Living Land. Official doctrine is
on the forms and strength of resis-                                                      Gaunt Man. They each began to
tance. Most cosms, but particularly        not changing as fast as the battlefield
                                           conditions, and a few field-brewed            plan, then joined in a conspiracy
the False Papacy and Nippon Tech,                                                        to maximize their own gains.
sent agents to help prepare the people     solutions are being attempted. Secu-
                                           rity forces currently have their hands           Uthorion was to encourage
of Earth to accept the new realities                                                     Baruk Kaah into overextending
                                           full trying to maintain order in the
which were about to establish bridge-                                                    himself, and lend him help in a
heads. A few weird events were re-         areas they still hold, as there are mil-
                                           lions of refugees streaming away from         destructive form, most likely the
ported, but only the tabloids carried                                                    Wild Hunt. Jean Malraux was to
                                           the Living Land.
the news. Then, as the cycle of events                                                   gain territory originally allotted
                                              The fantasy cosm of Aysle invaded
quickened, respectable news agencies                                                     to Uthorion, and contain the
                                           next with several bridges, but the High
carried the news. Reuters, the BBC,                                                      expansion and influence of the
                                           Lord Uthorion declined to personally
Gemini News Service, Asiaweek, Le                                                        clearly insane Dr. Mobius.
                                           partake in the invasion, holding back
Monde, IRNA, all began to carry sto-
                                           until the situation became a little more
ries as too much physical evidence
     4
                                                                                                                     Chapter One
                                                                                                                        5
TORG: Worldbook
     6
                                                                                                                         Chapter One
as Bonn has little reason to suspect        House assumed the Presidency, ap-              is gathering a vast amount of physical
Nippon Tech even exists. Germany is         pointed the Secretary of Defense as            energy, energy equal to thousands
doing what it can to halt the Cyberpa-      Vice-President, and was assassinated           upon millions of times the energy of
pacy and help African nations slow          during his first few weeks in office,          the Earth's entire nuclear arsenal. The
the advance of the Nile Empire. While       after establishing the Delphi Council          third is the ability to sort possibilities,
the vast majority of American troops        to deal with the crisis at hand. The new       which the Gaunt Man accomplished
have returned to the United States, a       President, Dennis Quartermain, is a            by building a device which used storm-
few units are "on loan" to the German       member of the Delphi Council, and is           ers as sensing devices. The Gaunt Man
government, being supplied from ex-         restoring what order he can to the            has hoarded possibility energy for
isting NATO stockpiles.                     nation.                                        years, and with the huge potential of
    Italy is locked in a death struggle        Mexico has a severe refugee prob-           Earth's cosm before him he could
with the Cyberpapacy. The Antipope         lem, as tens of thousands of people are        quickly strip the Earth of what he
Jean Malraux I has declared the Core        crossing the border to escape the             needed.
Earth Roman Pope to be, or at least        changes further north. Many of them                The physical energy required would
allied with, the antichrist. Avignon       are repatriates, returning to the coun-        be more problematical. To this prob-
and Rome battle for the souls of mil-      try of their birth. Some are Americans         lem the Gaunt Man harnessed his
lions of worshippers, and the military     desperate to flee the alien war which          considerable knoweldge, filtered
might involved pales in comparison         threatens to engulf the whole conti-           through his personal bent to cause
to the spiritual significance of the       nent. Food, water, and basic necessi-          misery in as spectacular a way as
struggle. Spain is leaning toward Rome     ties are in short supply, especially since     possible. The solution he eventually
in this struggle.                          France stopped shipping aid. Mexico            decided upon was slowing the Earth's
    Eastern Europe is slowly gravitat-     is turning away from the United States,        rotation so that it matched its period of
ing toward the German sphere of in-        and is working with the nations of             revolution. Doing so would face the
fluence as the USSR wanes. Greece          Central and South America to form a            same portion of Earth toward the sun
and Turkey had a brief five-day clash      joint policy on the invasion.                  all year long, causing nearly boiling
over Cyprus, but then aggression from                                                     temperatures on the light side, while
the Nile Empire cooled that conflict.                                                     freezing the dark side. It more than
                                               South and Central                         amused him that the other Possibility
                                                                                         Raiders would not have time to strip
      The Middle East                              America                               the Earth of its possibilities before the
                                               Argentina, Mexico and Brazil are          world's population became extinct.
    Saudi Arabia is buying every weap-                                                        Using a combination of eldritch
ons system they can get their hands         spearheading initiatives to form a joint
                                            coalition against the invaders. Colom-       knowledge and Orrorsh physical en-
on, mostly from the Germans and the                                                      gineering, the Gaunt Man built the
Japanese. German and American              bia, Bolivia and Peru are consolidat-
                                            ing their hold on their own countries,       machine necessary for the job, a ma-
advisors are trying to help the Saudis                                                   chine patently impossible by the real-
counter the threat of Dr. Mobius. Help     sweeping clear the drug lords whose
                                           markets have largely disintegrated.           ity of Core Earth. It worked too well,
is pouring in from the Islamic world as                                                  absorbed and distributed heat too
Mobius is increasing troop concentra-      Religious revival, support of the Pope
                                                                                         perfectly. Even so, the Gaunt Man had
tions at Bur Sudan, across the Red Sea     in Rome, and education in cultural
                                           heritage to support Core Earth beliefs        to send agents to mystically prepare
from Mecca. Jordan and Iraq have                                                         several volcanoes around Indonesia
received permission to send troops         are among the first items on the agenda.
                                                                                         to accept what little heat bled off from
through Saudi Arabia. Syria and Iran          Baruk Kaah appears to be the near-
                                           est threat, but emotionally the Cyber-        the machine.
may soon receive similar permission.                                                         The machine was built, piece by
                                           papacy is far more dangerous and
                                           occupies a greater portion of poli-           piece, by his agents, at a spot on the
                                                                                        ocean floor several nautical miles due
       North America                       cymakers' time. This interest is re-
                                           turned by Jean Malraux I, who has            north of Christmas Island, in the Java
                                           shown an intense interest in the lead-       Trench. When the Gaunt Man invaded,
   Canada and the United States have                                                    the machine was within a stelae
been invaded from Takta Ker, as Baruk      ers of traditionally Catholic nations.
                                           Cyberpapal agents have been agitat-          bounded area, and could now work
Kaah forms the Living Land realm.                                                       within Orrorsh axioms. Earth's rota-
There are still large areas of these two   ing in South America, but so far with
                                           only very limited effect.                    tion began to slow. The linked volca-
nations not under the dominion of the                                                   noes erupted in their most fiery dis-
primitive High Lord. While the Cana-                                                    play ever, spewing dark ash high into
dian government is struggling in                                                        the atmosphere to be carried by the
Regina, Saskatchewan, the turmoil
suffered by the United States is even          The Still World                          winds around the world.
                                                                                             The plan was working perfectly,
greater. The President and Vice-Presi-       To become Torg requires three basic        until a group of Storm Knights (as
dent disappeared while attending a         conditions. The first is a tremendous        chronicled in The Possibility Wars novel
United Nations conference when the         quantity of possibility energy. Second       trilogy) interfered with his efforts,
invasion began. The Speaker of the
                                                                                                                            7
TORG: Worldbook
neutralizing the Gaunt Man.               describes the condition of the Still        and the coastal areas of the Americas,
Thratchen, a demon who helped ease        World over time.                            particularly those to the extreme north
the Gaunt Man to his demise, had no                                                   or south, are livable. Greenland looks
real knowledge of this portion of the                  Four Days                      good for real estate speculators. The
Gaunt Man's plans. He did not even                                                    Antarctic icecap begins expanding
know the location of the machine.            North and South America are in the       north into the Indian Ocean.
While this would-be lord of horror        light, portions of Britain, France, Spain
had reason to stop the Gaunt Man's        and Africa are in perpetual twilight.                 Three Months
device, he had no way of doing so. The    The heating and cooling begin very
Still World arrived despite no one        rapidly; the interior of the Americas is       Alaska basks in the 80s, only the
remaining who wanted it.                  140 degrees fahrenheit or greater. At       southern tip of South America is liv-
                                          that temperature no common Core             able. The Greenland icecap melts more
                                          Earth cooling technology works. Re-         rapidly. Britain, France, Spain, and
  Still World Climate                     frigeration, air conditioning, and the      West Africa are the only other livable
                                          like break down.                            areas on Core Earth.
   The adventure in the Adventure            Central Asia goes into a deep freeze        Unless the High Lords provide
Book, "Before the Dawn", chronicles a     which is still barely livable. The twi-     magical, spiritual, or technological
party of Storm Knights' efforts to find   light nations settle into temperatures      means to support life on Earth, the
the Gaunt Man's machine and begin         ranging from the 40s to 60s. Storms         planet and its lifeforms will die. This
to respin the Earth, using Orrorsh        begin to rage along the twilight zone.      does not make for fun roleplaying. We
technology against its master's inten-    They only get worse as time goes on.        suggest that you stop the dramatic
tions. In Torg products, we assume the                                                temperature changes at something
Storm Knights succeed. If they do not,                One Month                       livable (via a High Lord's interven-
or if another High Lord tries to stop                                                 tion) or allow your Storm Knights to
Earth again (with the Gaunt Man's           The interior of North and South           restart Earth's spin at some point
machine or a method of his own choos-     America are dead lands. Much of the         during your campaign.
ing), or if you simply like that as a     Amazon Rain Forest is destroyed.
campaign setting, the section below       Alaska has warmed to the 40s and 60s,
     8
Chapter One
  9
TORG: Worldbook
Chapter Two
                                  The Realm of
                                    Orrorsh
                     "I need the possibility energy to          sea. The climate is hot and wet, though
                  succeed. The misery and despair are           the mountains are cooler than the
                  an added bonus. "                            lowlands. Tropical rain forests and
                                    — The Gaunt Man            jungles cover much of the country-
                                                               side, though many acres have been
                                                               destroyed to create farmland to sup-
                                 rrorsh is the horror          port the huge population.
                                 realm. It is a place of           The land is geologically unstable
                                 agony and despair,            and subject to frequent earthquakes
                                 where monsters stalk the      and volcanic activity, including the
                                 night while men huddle        infamous Krakatoa volcano which
                  in terror, waiting for the day. Orrorsh      erupted in 1883, destroying an entire
                  is the realm of the Gaunt Man — the          island and darkening the skies across
                  instigator of the Possibility Wars and       the entire globe.
                  would-be Torg.                                   Indonesia is a democratic republic.
                      Though the Gaunt Man is for the          It contains a wide variety of ethnic
                  moment imprisoned (see The Possibil-         cultures, including Malay, Chinese,
                  ity Wars novel trilogy), his evil pres-      and Irianese. Eighty percent of the
                  ence still infects the land like a cancer.   population is Moslem. Thirty percent
                  A cunning and powerful demon,                of the population lives in urban areas
                  Thratchen, inhabits the High Lord's          — the island of Java is one of the most
                  keep on Borneo, seeking to learn the         densely populated places in the world,
                  power of the Darkness Device and             with 1, 500 persons to the square mile
                  become a High Lord himself before            — the remaining 70 percent are farm-
                  the Gaunt Man escapes.                       ers, living in small villages scattered
                      On Earth, the Orrorsh realm covers       on the islands. The capital of Indone-
                  roughly the same area as the countries       sia is Jakarta; the official language is
                  of Indonesia, Malaysia and Singapore,        Bahasa Indonesian.
                  excepting the eastern portion of Indo-           Malaysia is a parliamentary democ-
                  nesia (the island of New Guinea is for       racy with a constitutional monarchy.
                  the moment still free). Orrorsh also         Its population is 60 percent Malays, 30
                  encompasses several Phillipine and           percent Chinese, and nine percent
                  Australian islands, as well as sections      Indian. The major religions are Mos-
                  of the South China, Celebes and Banda        lem, Hinduism, and Buddhism. The
                  Seas (see accompanying map).                 population is evenly split between
                                                               urban and rural. Heavily industrial-
                                                               ized, Malaysia produces 30 percent of
                                                               the world's output of rubber. The
                     Before the Storm                          capital city is Kuala Lumpur; the offi-
                                                               cial language is Malay, though many
                      This portion of the world contains
                                                               speak English and Chinese.
                  more than 150, 000, 000 people spread            Singapore is a parliamentary de-
                  out over 13, 000 islands, in conditions      mocracy. The entire country is virtu-
                  ranging from isolated tribes living in       ally one large city; with an area of 224
                  jungles, to teeming masses crammed           square miles (smaller than New York
                  in the highly-technological city of Sin-     City), it has a population in excess of
                  gapore.                                      2, 600, 000 people. Seventy-seven per-
                     The terrain is rugged, with steep         cent of the population is Chinese, 15
                  mountains descending almost to the
     10
                                                                                                                      Chapter Two
percent Malays, and six percent In-          could easily be taken for natives of our   the humans alive — his other minions
dian. Virtually all of the world's major     planet. Though Orrorsh has a higher        were absolutely loyal and very tough,
religions are practiced in Singapore.        magical and spiritual axiom than           but often not quite intelligent or subtle
Singapore is heavily industrialized and      Earth, much of the planet's history        enough for his purposes.
relies on imports for nearly all its agri-   bears a striking resemblance to ours,         Currently, in Orrorsh Europe, the
cultural needs. With an excellent har-       at least through the late 17th century.    most powerful people are the Victori-
bor, it is one of the great commerce         Then the Gaunt Man appeared.               ans, very similar to Earth's English in
and manufacturing centers of the                He came with his numberless slaves      the 19th century. They are not aware
world. The capital of Singapore is           and creatures of horror — ravagons,        that their planet is under the domina-
Singapore; Chinese, Malay, Tamil, and        gospogs, ghosts, werewolves, and           tion of the Gaunt Man, except for a
English are all official languages.          other monsters. In a few short years he    very few of their ruling class who work
                                             overran much of the Orrorsh Ameri-         for him directly — and even fewer
                                             can continents and all of Asia and         who fight against him. The people
                                             Africa. Millions were wiped out or         know that their planet was invaded by
       The Cosm of                           driven mad. He deliberately let Eu-        something out of nightmare, but they
         Orrorsh                             rope survive untouched — on the
                                             surface, anyway — while subtly cor-
                                                                                        have no comprehension what that
                                                                                        something is.
   Orrorsh is similar in many ways to        rupting the leaders and destroying the        Even though they don't know what
late 19th century Earth. Orrorsh's           populace very, very slowly from            they are fighting, the Victorians are
geography is very much like Earth's,         within.                                    warriors: they fight the Gaunt Man's
and it is inhabited by people, animals          It was more fun that way, and he        monsters whenever and wherever they
and plants which, for the most part,         thought that he might someday need
                                                                                                                       11
TORG: Worldbook
find them, seeking to reclaim their         monsters. Within hours, the area be-         stepped through the portal, onto the
world.                                      tween Tanjungselor, Sukadana and             bridge and down into the jungle night.
   The Gaunt Man savors the hopeless         Balikpapan was overrun. Thousands           It came from nowhere, suddenly ap-
battle, feeding off of the Victorians'      — if not millions — of men, women            pearing before him as if it had been in
emotions and the possibility energy         and children were killed. The area           his lab with him, unnoticed, and then
spent in a losing cause. He lets the        transformed into the realm of Orrorsh.       passed through his gate into the new
Victorians win often enough to make             The rest of the world didn't notice,     world. Paralyzed, he watched help-
them think eventual victory is pos-         even yet. But they soon would.               lessly, as another creatured appeared.
sible — but if they are too successful,         Settling into his castle, Illmound       And then another. And another. And
he unleashes a relentless fury of mon-      Keep, created instantaneously by pos-        then dozens. Thousands. An army of
sters to drive them back, or his thralls    sibility energy stolen from Earth, the       monsters.
in the Victorian upper classes find a       Gaunt Man waited patiently for the              Shaking in terror, he ran over to the
way to impede their progress.               second phase of his invasion to com-         machine and turned it off. Nothing
   In a final piece of irony, the Gaunt     mence.                                       happened. Screaming, he smashed the
Man has duped the Victorians into               Several months earlier, back in the      delicate machinery, wiped out the
helping him invade and overrun Earth.       Orrorsh cosm, a scientist from Her          pentagrams. The portal stood. A
While they believe they come as sav-        Majesty's London Institute made an          demon appeared, turned to point at
iors, they are in fact the agents of much   astonishing discovery. While on an          him, and laughed.
of the pain and misery suffered by the      expedition to the darkest reaches of            Before he killed himself, Dr. Wells
people of Indonesia.                        Rhodesland (Orrorsh Africa), Dr. Wells      wrote a long letter to his colleagues,
                                            found an ancient treatise of arcane         explaining exactly what he had done.
                                            knowledge which stated that there               The authorities quickly set a guard
                                            were other worlds in the void, worlds       to watch the portal, to ensure that
    The Invasion of                         one could travel to if one had the will.    none of the creatures stepped through
         Earth                              However, there were risks — if one
                                            made a mistake, one could seriously
                                                                                        the portal to the lab. Fortunately, the
                                                                                        supply of demons appeared to have
   First came the creatures. Vampyres,      weaken the very fabric of reality, al-      been exhausted, at least temporarily,
werewolves, things which looked             lowing all manner of beasts and crea-       for few more were seen, and those that
human but were something much,              tures to cross between worlds — or          appeared were quickly dispatched by
much worse. Dead things. Creatures          possibly opening a gate into hell itself.   the Victorian soldiers, priests and
which gibbered and capered madly,               Dr. Wells built the device described    magicians stationed in the lab.
or moved silently with ominous pur-         in the treatise. A master of science and        Though it appeared that the inva-
pose. They came down the dimthreads,        magic, he used both arts in its creation.   sion was contained and no demons
bearing their master's stelae. They         He was obsessed; he could neither eat       had used the gate to get into Orrorsh's
planted dozens all across Indonesia.        nor sleep until he completed the ma-        London, no one knew how many crea-
   At first, no one noticed. The tele-      chine. His friends and fellow scientists    tures had been let loose on the New
phones kept working; the tribesmen          worried that he was going mad — a           World. The Victorians were aghast.
in the jungles who suddenly found           not uncommon fate for those who             Through the actions of one of their
that their magic and religious incanta-     dabble in the arcane — but he was the       people, an innocent world had been
tions worked were ignored. Most             greatest scientist of his day, and they     subjected to the same kind of calamity
people were unaware that anything           respected him too much to interfere.        which had all but destroyed their own
had changed at all.                         He grew secretive, almost paranoid,         world, rendering nearly nine-tenths
   Then the terror started. Fisherman       working in his laboratory all through       of it a place of hell.
went out to sea and were never heard        the night, refusing to let anyone see           They were responsible. Somehow,
from again. A bizarre rash of ritual        what he was doing.                          they must make amends. They must
killings rocked Singapore. It rained           Eventually, it was finished. He          go and warn the populace of the New
blood in the Celebes. A child was born      turned it on... and it worked.              World and help defeat the monsters.
with wings and fangs. Across the               It was as though the far wall of the     Plans were readied. Troops were called
country, people began to dream of a         science lab had disappeared, opening        up.
pale, thin white man, dressed in rags       onto a long, dark bridge leading down           Two months later, the day after the
and with burning eyes. His laughter         into the middle of a jungle. He could       Gaunt Man invaded Borneo, the
rang in their ears, even after they awoke   hear the birds sing! He could feel the      Queen's Own 17th Lancers stepped
screaming.                                  breeze! Dr. Wells was elated. He had        onto the bridge, followed in short order
   Then the maelstrom bridge came           found a new, clean world, where per-        by 30, 000 other troops, support serv-
down in Borneo. A horrible, evil,           haps they could escape the terrors of       ices, doctors, camp followers, lawyers
somehow living thing, built of twisted      this one! With tears in his eyes, he        and missionaries.
and tortured bodies, mortared with          approached the portal. And retreated            The Victorians had been duped. The
the blood of innocents. The Gaunt Man       in horror.                                  Gaunt Man had caused Dr. Wells to
descended, followed by armies of his           While he watched, something              discover the treatise, and he had ere-
      12
                                                                                                                  Chapter Two
     Orrorsh Realm
         Today
    The realm of Orrorsh is a very
unpleasant place. Monsters roam the
Earth, killing thousands of innocent
people. Sections of Indonesia have
been transformed into someplace else,
where Earth's laws don't work. The
delicate infrastructure of this densely-
populated area begins to collapse.
   The Victorians are marching across
the countryside of Sumatra, fighting
monsters, alerting the population to
the menace. As they do so, they create
more believers in Orrorsh, causing new
areas to flip, changing the area's axi-
                                                                                       no real High Lord in power in Orrorsh
oms, causing more damage to the in-
frastructure and causing some of the             The High Lord                         realm.
natives to transform into monsters.                                                       Thratchen is doing the best he can
                                               Though few are aware of it, the         to cover up the Gaunt Man's absence.
   Seeing the new monsters, the Victo-      Gaunt Man is in trouble. Several weeks
rians are more than ever convinced of                                                  He pretends to be acting in the Gaunt
                                            after the invasion commenced, he
the rightness of their mission. The                                                    Man's name; he is able to fool most of
                                            became embroiled in a battle with an       the Gaunt Man's minions within Or-
monsters must be stopped now, before        unlikely group of Storm Knights.
they gain too strong a foothold on this                                                rorsh, but the other High Lords are
                                            Though not destroyed, the Knights          becoming suspicious, as are the ravag-
planet. They send more and more             were able at great cost to neutralize
soldiers—and, increasingly, colonists                                                  ons.
                                            him for an indefinite period of time.         None are yet willing to make a move
— exacerbating the problem even             The invasion of Earth is without its
further.                                                                               against the horror realm, however; the
                                            most powerful and dangerous leader.        Gaunt Man is famous for his deep
   Centers of civilization such as Sing-       In Orrorsh realm, his place has been
apore are paralyzed. Monsters roam                                                     plots and intricate traps to snare the
                                            taken by Thratchen, a techno-demon
the streets. The military and civil au-                                                unwary. The Gaunt Man may have
                                            from another cosm. Thratchen does          gone into hiding to draw them to at-
thorities are helpless. As technologi-      not have control over the Gaunt Man's
cal equipment breaks down, vital serv-                                                 tack; once in his realm, he could swat
                                            Darkness Device—though he's work-          them like insects. So they wait, and
ices are interrupted. People begin to       ing on it desperately. Until he does, or
starve. Chaos grows.                                                                   watch.
                                            until the Gaunt Man returns, there is
                                                                                                                    13
TORG: Worldbook
      14
                                                                                                                       Chapter Two
stantly witnessed miracles, vastly re-       to the faith value of the firer plus the    who is to be the beneficiary of the
inforcing their faith. They pity the         bonus.                                      miracle must be judged pure and right-
Christian Earthers their misguided-             Note: the blessed missiles are only      eous by the elders of the church (typi-
ness, but generally do not interfere.        effective in the hands of a firer who       cally gamemaster characters). He must
    With non-Christians, however, the        took part in the ritual; they are merely    vow to always follow the church's in-
Victorians are ardent missionaries; as       normal missiles when fired by anyone        structions and die willingly to smite
they spread across Indonesia fighting        else.                                       the enemy of the church, in sure knowl-
the monsters, they also proselytize to                                                   edge of his reward in the next world.
the natives. Saving the savages' souls                                                      If these conditions are met, the
is at least as important as defeating the                   Curse                        character is given a staff prominently
creatures, if not more so. Victorians                                                    marked with symbols of his religion.
consider all non-Christian religions to         Spiritual Rating: 10                     He fasts and prays for seven days. At
be enemies.                                     Community Rating: 6                      the end of the seven days, the faithful
                                                Difficulty: 10                           appeal to God to make the character
                                                Range: sight                             strong in His work. For each level of
                                                Duration: year and a day                 success in the miracle, the character's
            Miracles                            Effect: marks target as enemy of the     Strength and melee combat skill are in-
                                                faith; lowers Charisma and Charisma-     creased by one when fighting with the
   The miracles of the Victorian reli-          based skills.                            staff. In addition, the staff acts as a
gion tend to be of the Old Testament
                                                                                         focus for the character, with the same
sort: curses, plagues, pillars of salt,           Curse causes an ugly welt, scar, or    level as the level of success achieved in
burning bushes, and so forth. The            blemish to appear on the target             the miracle.
Victorians' god is a jealous god: (in-       character's face. The mark cannot be           The staff loses its potency if the
crease the difficulty of casting benefi-     eradicated and will quickly burn            character breaks his vow.
cial miracles on non-believers by 2).        through cosmetics or plastic surgery.
                                             The character must either have the
                                             curse lifted by the character's religion
        Bless Missile                        or the religion which caused it, or go to         Victorians and
                                             a cosm whose spiritual level is not
   Spiritual Rating: 11
   Community Rating: 10
                                             high enough to support the curse. Even                Magic
                                             then, the curse will return if the char-
   Difficulty: variable (see below)                                                          The Victorians' cosm of Orrorsh has
                                             acter subsequently goes to a cosm with
   Range: voice                                                                           a magic axiom of 15. This is high
                                             a spiritual axiom of 10 or higher before
   Duration: one month                                                                    enough to give magic real power: spells
                                             the time period passes.
   Effect: imbues bullets, arrows, can-                                                   may be cast, magical beings exist, and
                                                  Curse lowers the character's Cha-
   non shells, grenades, and the like                                                     so forth. The Victorians accept the
                                             risma values. It lowers these values by
   with the faith of the firer.                                                           existence and power of magicians,
                                             one when the character interacts with
                                                                                          alchemists, witches, and so forth.
                                             non-members of the religion; when
    The bless missile miracle is a ritual,                                                   However, there is a large stigma
                                             interacting with members of the reli-
typically performed by the Regimen-                                                      attached to the practice of magic. Be-
                                             gion, it lowers them by one for each
tal Chaplain once a month during                                                         cause of the peculiar world rules of
                                             success level attained by the miracle
Sunday services. The missiles are piled                                                  Orrorsh (largely due to the Gaunt
                                             (i. e., a good success lowers values by
to the right of the altar. After sprink-                                                 Man's interference), it is easier to hurt
                                             three).
ling them with holy water, the Chap-                                                     than to heal with magic in Orrorsh —
lain calls the community (the regiment)                                                  destruction is a lot easier than crea-
to pray for God to allow their missiles
to smite the unholy with His Right-
                                                       Staff of                          tion. Magic also has a distinct warping
                                                                                         effect upon its practitioners: constantly
eous Anger.                                         Righteousness                        tempted by the evil of the Gaunt Man,
   The difficulty of the spell is equal to                                               many are twisted, destroyed by the
the value of the number of bullets             Spiritual Rating: 11                      powers they wield, or simply go mad.
blessed. Arrows are equal to 10 bul-           Community Rating: 12                      There is nothing so frightening as a
lets, grenades to 30 bullets, artillery        Difficulty: 12                            madman who wields arcane power.
shells to 70 bullets.                          Range: touch                                  There are exceptions. "White"
   If the chaplain equals the difficulty,      Duration: permanent                       magicians who scrupulously avoid
the missiles are blessed for a month.          Effect: imbues a staff with holy          doing evil and thus manage to avert
When a blessed missile hits a target, it       power to smite the enemies of the         the destructive side effects exist, but
does both physical and spiritual               faithful.                                 they are weaker than practitioners of
damage. The physical damage is as                                                        the black arts. Black or white, all are
normal for the missile type; the spiri-         A staff of righteousness may only        viewed with justifiable suspicion and
tual attack has a damage value equal         be created in a ritual. The character       fear by the populace.
                                                                                                                        15
TORG: Worldbook
      16
                                                                                                                          Chapter Two
           Australians
   The Victorians are somewhat con-
fused by their nearest European-based
neighbors, the Australians. Obviously
somehow distantly related, they feel
that the Australians should join them
(under Victorian command, of course)
in stamping out the monsters and
bringing civilization to the savages.
They don't understand why the Aus-
tralians disagree, and in fact insist upon
viewing Victorians as invaders, as well.
   Victorian gunboats which have ven-
tured outside of Orrorsh realm into
Australian waters have been fired on
and destroyed by vastly superior Aus-
tralian ships and airplanes; Australian
vessels which have gone into Orrorsh
realm have broken down and been
summarily sunk by Victorian gunfire
and magic.
   A few on both sides are attempting
to establish diplomatic relations, but
with very limited success — the gap
between the 19th and 20th centuries is
almost insurmountable.
   Lacking radio technology and con-
centrating upon consolidating their
gains in Sumatra, the Victorians have
had very limited contact with any of
the other nations on Earth. For obvi-
ous reasons, few countries are willing
to send diplomatic missions into the
horror realm to open formal relations.
      Shapeshifting
    Shapeshifting is the ability (or curse)    the gamemaster agrees with the choice.       TOU 9, PER 10, MIN 9, CHA 9, SPI 11.
of changing form between human and             The shapeshifter's animal form may           Bill's player decides that his weretiger
animal. For most shapeshifters, the            be larger or smaller than his human          attributes are: DEX 12, STR 14, TOU
transformation is involuntary, trig-           form. The maximum difference is the          12, PER 10, MlN 4, CHA 3, SPI 11. Both
gered by stress, danger, or the full           character's initial adds in Shapeshifting.   sets of attributes total to 66 points; the
moon. They lose all memory of their            Once chosen the size does not vary.          Spirit is 11 for both forms.
humanity, becoming animal in body                 Example: A character with a weight           The shifter also has two completely
and mind. Possibility-rated shape-             value of 10 and three initial adds of        different sets of skills. When a player
shifters maintain a modicum of self-           Shapeshifting may choose as his animal       designs a shapeshifter, he has 16 skill
control when shifted, though there are
                                               form a beast with a weight value of from     points for each form. He must assign
risks even for them.                                                                        three adds to Shapeshifting for each
                                               seven to 13 (25 to 400 kilos).
   Only characters from Orrorsh may                                                         form. If he wishes to have any other
have the Shapeshifting skill. Using the           A shapeshifter has the same total of
                                               attribute points in either form, though      skill in both forms, he must also pur-
Shapeshifting skill in any other realm or                                                   chase the skill separately for both
cosm creates a contradiction. When a           they can be distributed differently in
                                               each form. The Spirit attribute must be      forms. When improving skills, skills
player chooses Shapeshifting, he must                                                       are improved independently for each
take the skill as the character's tag skill.   the same for both forms. In animal form
                                               a shifter may have very high attributes,     form. Shapeshifting adds must be im-
   When a character shapeshifts, he
                                               beyond the normal character limits.          proved simultaneously for each form;
transforms into another creature, typi-                                                     going from Shapeshifting +3 to +4 costs
cally a wolf; a player may choose a               Example: Bill is a weretiger. In his      eight Possibilities.
different animal for his Shapeshifting if      human form he has: DEX 9, STR 9,
                                                                                                                            17
TORG: Worldbook
   Human forms may start with any                ter were in animal form for one hour,               Note: Resistant to non-magical, non-
skill available in Orrorsh. They may             the shapeshifting difficulty is nine. If        silver attacks (shock damage only).
learn others throughout their life, in-          the character had six shock points at
cluding skills from other realms.                the time he tried to change back, the
   Animal forms are limited to skills
which animals might logically know.
                                                 shapeshifting difficulty is 15.
                                                     If a character fails the shifting roll to           Monsters of
The gamemaster must approve all skill
choices. When in animal form
                                                 return to human form, the animal na-
                                                 ture has taken over. The gamemaster
                                                                                                          Orrorsh
shapeshifters have a primary attack              takes control of the character for a time          There are thousands of monsters
form with a damage value equal to                equal to the time so far spent in animal        wandering Orrorsh realm. Some are
their Strength plus their shapeshifting          form. During this time the gamemaster           under the control of the Gaunt Man
adds. A werewolf with a Strength 14              takes control of the character's sheet,         (and now Thratchen); most are inde-
and shapeshifting +3 has a primary at-           and decides all actions for the character.      pendent, killing and terrorizing humans
tack damage value of 17. For a                   At the end of this time the character           for their own pleasure. The Gaunt Man's
werewolf, his bite is his primary at-            automatically reverts to human form.            Darkness Device shields many of the
tack. As the shapeshifting adds increase,        The gamemaster does not take control            monsters from casual sight; ghouls,
the damage value of the primary at-              if the character fails when trying to           vampyres and demons walk the streets
tack also increases.                             avoid changing to animal form.                  of London, ignored by most, seen only
   A shapeshifter's animal form also                 Each time the gamemaster takes              by those with possibility energy (who
has the following power and weakness:            control of the character, the shape-            are almost always judged mad by the
   Resistance to normal weapons                  shifter gains a Corruption point. Any           rest of the population).
   Severe weakness to silver                     evil done while under gamemaster                   Common monsters of Orrorsh in-
    This power and weakness do not               control can increase this Corruption.           clude the standard monsters from Euro-
 apply to the character's human form.            The Power of Fear looks forward to              pean legend—vampyres, werewolves,
 Human forms can be damaged by any               the time when the shapeshifter be-              ghosts, ghouls, spectres, and so forth—
normal means.                                    comes a true creature of Orrorsh.               as well as some rather nasty new crea-
    A severe weakness is an item or mate-            Resistance to Normal Weapons: The           tures created by the Gaunt Man. Four of
rial that causes damage if placed against        creature can transform wound damage             these monsters are listed below.
the creature's flesh. If the item is nor-        from standard weapons (non-magical
mally used to cause damage, such as              swords, lead bullets) into shock dam-
silver bullets, use the damage value of
the item. Otherwise the damage value
                                                 age. The first five wounds taken from an
                                                 attack are converted into shock dam-
                                                                                                             Werewolf
of the touch is the Spirit or faith of the       age, one shock point per wound. Knock-              The werewolf hunts by the light of
person wielding the item (unless the             out conditions are ignored. A single            the moon, feeding on the flesh of men. It
item itself has Spirit or faith). If the char-   attack which causes six or more wounds          is cunning, evil, and very hard to defeat.
acter did not have to roll a bonus to            can wound a creature with this power.           By day, however, the creature is human,
touch the monster, she rolls a bonus to          In addition, the "shock wounds" are             with nothing but confused, tortured
generate a damage total.                         treated as wounds when spending a               memories of its actions during the night.
   A shapeshifter whose animal form              Possibility to remove damage.                       Some very few werewolves have the
falls unconscious automatically reverts             Example: Tanya, a gypsy woman                ability to control their curse — turning
to human form. No shapeshifting total            from Orrorsh, is a shapeshifter, able to        from man into beast and back again at
is needed. If the damage is from                 turn into a giant eagle. Tanya's player         will. However, these creatures may
friendly sources (i. e., players trying to       designs her character as follows:               change involuntarily when excited or
avoid having the shapeshifter lose con-                                                          threatened, whether it be full moon or
trol) the gamemaster may insist on a             Tanya's Human Form: DEX 8, STR 8,               not (see "Shapeshifting, " above).
shapeshifting total, as described below,         TOU9, PER12, MIN10, CHA9, SPI10.                    The following monster is a stan-
to see if the gamemaster takes control              Skills: reality 12, acrobatics 9, beast      dard werewolf, with average attrib-
of the character.                                riding 9, dodge 10, melee weapons 11,           utes and skills. Much tougher were-
   The difficulty of voluntarily shift-          alteration magic 13, divination magic           wolves are possible, though rare.
ing into animal shape is 10. When the            13, apportation magic 11, conjuration
                                                 magic 11, shapeshifting 13.                     Werewolf (Wolf Form): DEX 12, STR
moon rises, or the character is in a life-
threatening situation, the difficulty of                                                         12, TOU 14, PER 11, MIN 6, CHA 5, SPI
                                                 Giant Eagle Form: DEX 14, STR 9,                10.
remaining in human form is 10 plus               TOU 8, PER 13, MlN 6, CHA 5, SPI10.                 Skills: dodge 13, maneuver 14, run-
the amount of shock damage taken.                    Skills: reality 12, dodge 15, flight        ning 14, stealth 13, unarmed combat 16,
When in animal form, the difficulty of           15, stealth 15, unarmed combat 15,
returning to human form is equal to                                                              tracking 12, test 9, taunt 8, intimidation
                                                 find 14, tracking 14, test 9, taunt 8,          12, shapeshifting 13, willpower 12.
the time value of the number of min-             intimidation 11, shapeshifting 13.                 Possibility Potential: some (35).
utes spent in animal form. This num-                 Natural Tools: wings, speed value              Natural Tools: claws, damage value
ber is increased by the amount of shock          9; claws, damage value 11; beak dam-            14; teeth, damage value 15.
damage the character has. If a charac-           age value 12.
      18
                                                                                                                     Chapter Two
            Vampyre
    The vampyre also hunts by night. It
feeds on man's blood, and can enslave
 the weak-willed with the power of its
 gaze.
     During the day the vampyre is al-
 most helpless and usually seeks the
 refuge of its coffin. If forced to battle
                                             15, scholar 16, trick 16, test 23, will-
                                             power 23, charm 26, persuasion 21,
                                                                                              The Caretakers
 during daylight hours, a vampyre is
                                             faith 12, intimidation 17, reality 18.        The Caretakers are second-genera-
 always stymied (that is, loses his first
                                                 Possibility Potential: some (7).       tion gospog, specifically created to con-
 roll again). During the night, the
                                                 Natural Tools: fangs, damage value     trol the Others. Two are assigned to
vampyre always has an up result (that
                                             18.                                        each Other, to herd them in the right
is, always gains a roll again).
    In addition, a vampyre takes a wound         Note: resistant to physical attacks:   direction, force them to follow orders,
                                             takes only shock damage from non-          keep them out of mischief (though what
 every round it is subjected to direct
 sunlight. However, legend has it that       magical attacks.                           second-generation gospog consider
 older vampyres slowly gain immunity                                                    mischief is a frightening question).
 to sunlight, though they are never com-                                                   The Caretakers are armed with
fortable in it (and always stymied).                   The Others                       huge, primitive blunderbusses; they
    A vampyre also takes a wound for                                                    fire these (with low powder charges)
                                                The Others are huge, shambling          at the Others to control them.
each round it is immersed in running         octopus-like creatures. They roam the
water; it takes two shock points if it                                                     Caretakers may be magically linked
                                             jungles of Orrorsh realm looking for       to commanders who are able to give
comes in contact with garlic. Characters     human prey. When fresh human prey
with the faith skill and an appropriate                                                 them orders from miles away. Com-
                                             is not available, they graze on the        munication is normally one-way: a
focus may be able to damage vampyres         gospog fields, feeding on those gospog
with the power of their religion.                                                       Caretaker cannot send messages to its
                                             too slow or weak to escape.                commander unless the commander
    Vampyres are immune to most                 Others are very strong, and wield
physical damage, taking only shock                                                      sets up the link specially. This is ex-
                                             their tentacles with unearthly speed       pensive and time-consuming and thus
damage from non-magical weapons,             and accuracy, but they are also rather
including silver weapons. A vampyre                                                     used only in emergencies.
                                             slow movers and not particularly in-
is healed of all damage after spending       telligent. They are almost always ac-      Caretakers: DEX 10, STR 10, TOU 10,
a day in its coffin. Some vampyres are       companied by Caretakers (see below).       PER 9, MlN 8, CHA 8, SPI 8.
rumored to be able to change form,              Others are particular favorites of          Skills: dodge 12, fire combat 14,
becoming wolf, bat, mist, or other           the Gaunt Man.                             maneuver 14, unarmed combat 13,
shape at will. If true, this is not an                                                  tracking 13, trick 12, test 12, taunt 12,
innate ability; these vampyres must          The Others: DEX 10, STR 20, TOU 17,        intimidate 12, willpower 10.
have learned alteration magic during         PER 8, MIN 5, CHA 5, SPI 8.                    Possibility Potential: none.
their unnaturally long existences.              Skills: unarmed combat 16, find 13,         Natural Tools: armor, defense value
    Vampyres are nearly immortal, and        tracking 13, intimidation 14, test (20),   12; fangs, damage value 12.
the older they are, the more powerful.       taunt (20).                                    Equipment: blunderbuss; tech 15,
The following vampyre is of average             Possibility Potential: none.            damage value 18, range 3-10/11-20/
age, undead for perhaps 150 years.              Natural Tools: tentacles, damage        21 -40, ammo 1. (When controlling Oth-
                                             value 20.                                  ers, Caretakers load weapons with half
Vampyre: DEX 12, STR 16, TOU 18,                Note: Ignore multi-action penalty
PER 11, MlN 14, CHA 14, SPI 9.                                                          powder, reducing damage value to 12
                                             to attack up to four opponents. If at-     and range to 10 meters. )
    Skills: acrobatics 20, dodge 19,         tacking five, penalty is 2; if attacking
maneuver 17, running 17, stealth 20,         six, penalty is 3, etc.
unarmed combat 20, climbing 19, al-
teration magic 15, find 14, language
                                                                                                                       19
TORG: Worldbook
Chapter Three
    20
                                                                                                                     Chapter Three
cosm called Earth. He readily agreed.        these people must make do without
In exchange for his services, the Gaunt      modern conveniences, as technology
Man provided Baruk Kaah with two             refuses to function in the pure zone.
types of aid — gospog seeds and rav-            Philadelphia is a Core Earth                        he Land Below
agons.                                       hardpoint that is surrounded on all
                                                                                                Rumors abound that the six
   The primitive High Lord's first           sides by Takta Ker's Deep Mist. It
                                                                                            realms that invaded Earth
maelstrom bridge of living jungle            serves as a place of refuge, a launching
                                                                                            caused more changes to the
crashed into Earth's New York City.          point for counter strikes, and a place of
                                                                                            planet than have been immedi-
From there, Baruk Kaah and his fol-          contact between the Living Land and
                                                                                            ately obvious. One story speaks
lowers quickly neutralized much of           Core Earth — as long as it can hold off
                                                                                            of an underground world of
the north-eastern United States. Other       the enemy army camped outside its              hollow spaces and twisting
bridges followed, spreading Baruk            bounds.
                                                                                            tunnels. It is said that one such
Kaah's primitive reality in the west            Scattered across the Eastern Land
                                                                                            tunnel connects the Living Land
and far north.                               are resistance communities that ref-           realm to the Nile Empire realm.
   In those stelae areas of pure Takta       use to fall to Baruk Kaah's raiders.           If this is true, speculation con-
Ker, technology does not operate and         Many of these communities are self-            tinues, then perhaps all of the
the "dead" people of Earth transform         sufficient, but others need supplies
                                                                                            realms are connected in this
to the ways of Lanala and Life.              that possibility-rated truckers trans-         way. But what else exists below
   The initial stages of the invasion        port from place to place. They tend to         the Earth? Which realities hold
went very well. Baruk Kaah took much         keep low profiles, not only to avoid
                                                                                            sway? Unless some brave ad-
of the land with little trouble. It was      the attention of the invaders, but to
                                                                                            venturers decide to discover the
when he tried to overturn a Core Earth       stay out of sight of the Delphi Council
                                                                                            truth to these rumors, then we
hardpoint in California that Baruk           (see below).
                                                                                            may never know for sure.
Kaah suffered his first true defeat. Since      Most of the battles still occurring in
then, the boundaries between primi-          North America are taking place along
tive and Core Earth reality have re-         the border zones of the Eastern Land.
mained stable. But many feel that the
war will soon resume with its original                                                   his gotaks (priests of the dead) have at
ferocity as the Edeinos move to extend          The Western Land                         least two secret projects under way in
                                                                                         the northern reaches. If and when these
their reality.
                                                 As this was the site of Baruk Kaah's    reach fruition, it will only mean more
                                             greatest defeat, many of the tribes in      trouble for the beleagured Earth.
    The Eastern Land                         the west have turned away from the
                                             High Lord's rule. They feel that his
    The Eastern Land is the seat of Baruk    association with and use of dead things       The Delphi Council
 Kaah's power on Earth. From the             is an abomination. Perhaps, they say,
                                                                                             Established by the late President
 abandoned and overgrown cities              Lanala has abandoned him because of
                                                                                         Jonathan Wells, the Delphi Council is
 through the outlying farm lands, the        his familiarity with the dead. While
                                                                                         an emergency task force with the au-
area is filled with all manner of dino-      there are huge forces still loyal to the
                                                                                         thority to act in "the best interests of
 saurs and tribes of Edeinos fiercely        Saar fighting to expand the stelae
                                                                                         the people of the United States. " With
loyal to the Saar. These tribes have         bounds, they also find themselves
                                                                                         the support of the new President,
been bolstered by Core Earthers who          fighting renegade tribes from within
                                                                                         Dennis Quartermain, the definition of
have transformed to the reality of Takta     their own realm.
                                                                                         what those best interests are is truly
Ker and become savages — at least by            A religious war is beginning in this
                                                                                         staggering. The Council works under
20th century standards.                      portion of the realm. Certain Edeinos
                                                                                         a war mentality, doing everything in
    The dense population has allowed         tribes have started helping Core Earth-
                                                                                         its power to assure the continued exis-
the High Lord to expand quickly. This        ers resist the invaders. What will even-
has provided not only new tribe              tually happen in this hot bed of revo-      tence of the United States — even if its
                                                                                         measures are definitely not in a demo-
members, but also plenty of bodies for       lution is anyone's guess.
fertilizing gospog seeds.                                                                cratic vein.
                                                                                             Border towns are placed under
    New York, considered to be a dead
land by the Edeinos, has been left to          The Northern Land                         martial law and converted into armed
                                                                                         camps in order to defend the interior
those humans who steadfastly refuse
                                                The Northern Land was taken so           nation. A military draft is about to be
to flee. Although a few areas remain
                                             that Baruk Kaah could perform ex-           reinstated. Property is being confis-
under the control of the Edeinos, nota-
                                             periments combining his Darkness            cated for the greater good, and people
bly the bridgehead area around Flush-
                                             Device with Keta Kalles in relative         are being forced to move if it is sus-
ing Meadow Park and Manhattan's
                                             quiet and away from the watchful eyes       pected they are unwittingly provid-
Central Park gospog field, the rest is
                                             of Lanala's optants (priests of Life).      ing possibility energy to the invaders.
left for those "soft-skinned ones" who
                                                It is rumored that Baruk Kaah and            Special agents, codenamed Spar-
have not yet found Life in Lanala. But
                                                                                                                       21
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      22
                                                                                                                      Chapter Three
                                                                                                                         23
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                                                                                                                      Chapter Three
                                                                                                                         25
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Chapter Four
                                    Aysle Realm
                     "We remain to right the wrongs             Uthorion could establish his own
                  perpetuated upon these people by the         power base using what remained of
                  evil Uthorion. We shall stay until that      that conquered reality. The cosm
                  task is finished. "                          Uthorion chose was Aysle.
                                      — Lady Pella Ardinay         Using all manner of nightmare crea-
                                                               tures, ravagons, gospog, and even the
                                                               dread Carredon, Uthorion attacked.
                                 ysle is the fantasy realm.    Aysle, though, was not without its
                                 It is a place of dreams       own defenders, and these heroes ral-
                                 and nightmares, of folk       lied around their leader, the Lady of
                                 both magical and mun-         the Houses of Aysle, Pella Ardinay.
                                 dane, of creatures of light       The final battle occurred within
                   ... and darkness. It is a realm thrown      Ardinay's castle, out of the sight of the
                  into confusion, a realm split along the      folk of Aysle. As the Carredon tore
                  lines of two powerful beings who can         through the Knight Protectors, Ardi-
                  both claim to be its High Lord — Lady        nay faced off against Uthorion. There
                  Pella Ardinay of the light, and Lord         was no contest. With the power of his
                  Angar Uthorion of the dark.                  Darkness Device to aid him, Uthorion
                       Humans, dwarves, elves, and giants      placed his spirit within Ardinay's
                  are the predominant races that arrived       body. Her own spirit was sundered as
                  from the cosm via maelstrom bridge,          Uthorion took charge of her physical
                  mingling with Earth humans and the           form. He re-attuned his Device to the
                  newly-created races, goblins and faer-       new body and reality, thus making
                  ies, as well as a huge increase in the       himself High Lord of Aysle. But it was
                  population of the half-folk. Creatures       an Aysle transformed to Uthorion's
                  include unicorns, dragons, basilisks,        liking, full of dark and evil things.
                  manes, manticores, trolls, and                   The Gaunt Man saw that the con-
                  will'o'wisps.                                quest was complete, and he called his
                       On Earth, Aysle realm extends from      forces back to Orrorsh. The people of
                  the United Kingdom through Norway,           Aysle, of course, assumed that the
                  Sweden, Finland, and parts of Den-           monsters were retreating. Lady Ardi-
                  mark (see the accompanying map).             nay must have triumphed! Uthorion
                                                               did nothing to dispell that belief.
                                                                   But when Aysle attacked Earth
                  Before the Invasion                          many centuries later, a group of Storm
                                                               Knights returned Ardinay to her body
                     Long ago, on the world of Aysle, in       and sundered Uthorion's spirit from
                  a cosm where fantasy was reality, a          her body. Now Aysle contains aspects
                  terrible war took place. Aysle was           of both light and dark, and Lady Ardi-
                  invaded by horrific raiders under the        nay is working to restore her world to
                  control of Uthorion. This evil High          its former glory — first in the realm on
                  Lord was once the Gaunt Man's chief          Earth, and then back in the cosm.
                  lieutenant, but one day he discovered        Rumors abound, though, that
                  his own Darkness Device. The Gaunt           Uthorion has taken another form and
                  Man, knowing that he might need to           is desperately seeking a way to re-
                  call on his lieutenant at some future        claim his Darkness Device. Ardinay,
                  time, helped Uthorion work out a plan.       of course, refuses to use it, though it
                     If Uthorion found a cosm to his own       promises her quick and easy solutions
                  liking, the Gaunt Man would provide          to the problems she works to correct.
                  the forces to conquer that cosm. Then
     26
                                                                                                                   Chapter Four
                                                                                                                     27
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      28
                                                                                                                     Chapter Four
           Denmark
   Only the northern third of the Jut-
land Peninsula is overlayed by Aysle.
Most of Denmark still functions under
Core Earth axioms, and the five mil-
lion Danes have the support of their
German neighbors by land, air and sea
against the evil creatures that once
made up Uthorion's army.
                                                                                                                      29
TORG: Worldbook
and mages, priests and thieves. And             ships, the Vikings engage in piracy,         clude minotaurs, centaurs, harpies,
they are by far the largest contingent          trade, and land taking throughout            and mer-folk.
to come out of the cosm.                        Northern Europe.                             Standard Half-Folk (Minotaur): DEX
Standard Ayslish Yeoman: DEX 9,                 Standard Viking: DEX 10, STR 10,             8, STR 12, TOU 7, PER 7, MIN 8, CHA
STR 9, TOU 9, PER 7, MIN 7, CHA 7,              TOU 10, PER 6, MIN 6, CHA 7, SPI 7.          7, SPI 7.
SPI 8.                                             Skills: dodge 11, melee weapons              Skills: tracking 11, melee weapons
    Skills: missile weapons 12, dodge           13, maneuver 11, missile weapons 11,         11, unarmed combat 12, intimidation
10, beast riding 10, melee weapons 10,          swimming 12, unarmed combat 11,              18, test 14, taunt 14, trick 10, find 10,
running 10, lifting 10, find 9, tracking 8,     scholar (navigation) 7, trick 8, water       willpower 10.
trick 8, survival 8, plus three skills at +1.   vehicles 7, plus three skills at +1.            Natural Tools: teeth, damage STR
    Possibility Potential: some (55).              Possibility Potential: some (65).         +3; minotaur hide, defense +7; charge,
                                                                                             damage STR +4, to hit value -4.
                                                                                                Possibility Potential: some (60).
             Dwarves                                         Goblins
   Dwarves are the oldest race known                The goblin race is not native to the
to exist in the Aysle cosm. They live           Aysle cosm. Some Core Earthers trans-              Ayslish Magic
underground there, in vast subterra-            formed when Aysle reality washed
nean cities. They were forced into mili-        over the land, becoming a new kind of            The coming of the invaders changed
tary service by Uthorion, and while             folk — the goblins. Small, twisted be-       the reality of Britain and Scandinavia
the long-lived race remembers the days          ings, goblins have large, oversized          in many ways, but none was as pro-
of peace under Ardinay, they also re-           heads and slender bodies. They tend          found as the influx (or perhaps resur-
member the dark days that followed              to be malicious and depraved, and            gence?) of magic. Many magic spells
while Ardinay was under Uthorion's              refuse to have anything to do with           and effects duplicate or harken back to
control. Distrustful and cynical by             tools or machinery. Some other folk          the old tales that modern Earth toler-
nature, they have become even more              claim goblins can control and speak to       antly regards as legends. In addition
so in light of Ardinay's seemingly mi-          insects, but that may only be a result of    to the spells listed in the Rule Book, we
raculous change of attitude. Dwarves            the abundance of bugs usually found          present these from Aysle.
appear as merchants, warriors, schol-           around and on them. They have a
ars, scientists, even wizards, but they         penchant for crime, violence, and anti-           Ayslish Grimoire
have little love for the priesthood or          social behavior, and many have begun
organized religion.                             to immigrate up bridge into the cosm.
                                                                                                        Bleeding Blade
Standard Dwarf Mage: DEX 7, STR 9,              Standard Goblin: DEX 11, STR 6, TOU
TOU 9, PER 9, MIN 9, CHA 7, SPI 6.              7, PER 8, MIN 8, CHA 8, SPI 8.                  Axiom Level: 8
   Skills: conjuration magic 12, al-               Skills: taunt 13, intimidation (10),         Skill: divination/true knowledge 23
teration magic 11, divination magic             acrobatics 11, beast riding 11, dodge           Backlash: 20
11, apportation magic 11, languages             11, lockpicking 11, maneuver 11, me-            Difficulty: 16
10, evidence analysis 10, trick 10, test        lee weapons 11, stealth 11, prestidigi-         Effect Value: 23
10, plus three skills at +1.                    tation 11, willpower 10, find 9, trick          Bonus Number to: effect
   Arcane Knowledges: air 3, folk 3,            (10), medicine 9, plus three skills at +1.
earth 1, others at gamemaster's choice.            Possibility Potential: none.                 Range: 0 (one meter)
   Spells: Dvergamal, others at                                                                 Duration: 23 (10 hours)
                                                                                                Cast Time: 21 (four hours)
gamemaster's choice.
   Possibility Potential: some (45).
                                                           Half-Folk                            Manipulation: control, duration,
                                                                                                state
                                                   When Uthorion first invaded the
              Vikings                           Aysle cosm, the reality storms trans-
                                                formed the folk into beings that were
                                                                                                Bleeding blade allows the caster to de-
                                                                                             termine unequivocally if the target is
   A seafaring race of humans, the              half creature. This multitude of beings      telling the truth. It is an impressed spell.
Vikings are savage warriors. They               became known collectively as the half-          The mage uses the target's dagger,
embraced the idea of conquest and               folk. When Aysle invaded Earth, the          or any sharp metal object, such as a
have refused to let it go, even in light        process happened again and more half-        brooch or a sewing needle, which has
of recent developments. Crossing into           folk were created from the human             been the target's exclusive property
Scandinavia via maelstrom bridges               population. First generation half-folk       for at least a year and a day. The mage
formed of water, the Vikings are loot-          are never possibility-rated, but each        places the tip of the blade against the
ing, pilaging, and spreading the evil of        succeeding generation produces more          target's throat, and casts the spell. The
Uthorion in the High Lord's absence.            possibility-rated beings. So, half-folk      caster then asks a question. If the tar-
While not all are evil, the dictates of         Storm Knights can only come from the         get lies, the blade is stained blood red.
their society allow them to terrorize           cosm of Aysle. Half-folk range from             The effect value of the spell is com-
and behave cruelly. Uthorion encour-            normal human intelligence to very low,       pared to the target's persuasion or Cha-
aged this. Upon great, magical long-            almost animal cunning. Varieties in-         risma. On a Minimal or Average success,
      30
                                                                                                                        Chapter Four
the caster can tell that some element in     freezing him in place for the duration         Dvergamal, literally "voice of the
the target's statement is untrue to some     of the spell. It is an impressed spell.     dwarf, " can be used to confuse pur-
extent, but not which or how much; on        The mage commands "Stop" (in the            suit. The dwarf whispers into his hand,
a Good success, the caster can identify      old language) as he holds his arms          then "throws" the whisper in the di-
the element (which may well be the           before his body, crossed at the wrists.     rection he chooses an echo to come
entire statement); on a Superior or Spec-    The effect value of the spell is com-       from. Targets of the spell must gener-
tacular success, the caster can gauge to     pared to the target's Mind or willpower.    ate a Mind or willpower total greater
what extent the statement is untrue.         If successful, the target is prevented      than or equal to the effect value of the
                                             from moving as if his muscles had           spell to disbelieve it.
          Multiple Selves                    suddenly locked up. A Mind or will-
                                             power total equal to or higher than the                 Thistledown
   Axiom Level: 12                           effect value of the spell is required to
   Skill: conjuration/folk 17                "shake off" the paralysis.                     Axiom Level: 16
   Backlash: 19                                                                             Skill: alteration/living forces 18
   Difficulty: 15                                         Water Scry                        Backlash: 20
   Effect Value: 17                                                                         Difficulty; 15
   Bonus Number to: effect                      Axiom Level: 8                              Effect Value: 24
                                                Skill: divination/mixed forces 16           Bonus Number to: duration
   Range: 15 (1, 000 meters)
   Duration: 14 (10 minutes)                    Backlash: 19                                Range: 0 (one meter)
   Cast Time: 3 (four seconds)                  Difficulty: 16                              Duration: 23 (10 hours)
   Manipulation: mixed forces                   Effect Value: 12                            Cast Time: 18 (one hour)
                                                Bonus Number to: range                      Manipulation: apportation
    Multiple selves allows a mage to con-
fuse pursuit by creating physical du-           Range: 23 (40 kilometers)                    Thistledown lets the caster or his
plicates which scatter in all directions.       Duration: 9 (one minute)                 friends travel incognito as long as there
The mage folds his hands into fists             Cast Time: 17 (40 minutes)               is wind to carry them. A mage with
touching each other, then quickly flings        Manipulation: apportation, mass,         synonymous knowledges might also
his hands wide, spreading his fingers           control, duration                        create or direct the wind, so that he
to their fullest extension. Physical illu-      The caster pours water into a silver     travels to the exact point he chooses.
sions of the mage (capable of cracking       basin, then places a veil soaked in            The caster plucks three hairs from his
twigs, bending grass and twitching           divining oil (oil steeped with three        head or his target's head, adds a piece of
branches) scatter in all directions.         hairs from the target) over his head,       thistledown, and rolls the ingredients
    The effect value of the spell is com-    obscuring his sight. Slowly, he pulls       into a loose ball in his palm. He holds his
pared to the target's Mind or willpower      the veil from the bottom, dragging the      open palm up before his face, and puffs
value. If successful, the target sees        cloth from his face and crumpling it in     the ball off in the direction he wishes to
multiple images of the caster, the exact     the water. He withdraws the cloth,          travel. The effect value of the spell is
number dependent on the level of suc-        wringing out the liquid. When the           compared to the target's Toughness on
cess achieved: Minimal, one; Average,        surface of the oiled water goes flat, the   the Power Push table. To this result,
two to three; Good, four to five; Supe-      current activities of the subject are re-   nine is added. If the final result equals or
rior, six to 10; Spectacular, as many as     vealed for one minute. The effect value     exceeds the target's Toughness, then he is
the caster wishes.                           of the spell is equivalent to the maxi-     tranformed to thistledown and becomes
   A Mind or willpower total of 17 is        mum Perception value which can be           capable of floating on air. The target
required to disbelieve the images.           used to examine the scenes reflected.       now has DEX 1, STR 1, and TOU 1.
                                                                                                                          31
TORG: Worldbook
 of the target's skin, hair or clothing     find 23, trick 22, test 21, willpower 18,    sharp fangs for rending corpses.
with a pebble of the stone he is turning    taunt (11), plus three additional skill      Ghouls usually attack in groups.
the target into. Most mages have only       at +2 adds.                                  Ghoul: DEX 7, STR 12, TOU 12, PER 7,
one stone; very powerful mages may             Possibility Potential: all.               MIN 6, CHA 6, SPI 7.
be able to transform subjects into sev-        Arcane Knowledges: darkness 4,               Skills: dodge 9, lock picking 8, un-
eral similar lithic types. The most com-    air 6.                                       armed combat 10, stealth 9, intimida-
mon stones are igneous rocks: basalt,          Natural Tools: armor +12; wings,          tion 9, trick (9), taunt (9), lifting 14,
granite, and obsidian.                      speed 11; claws, damage STR+3; arctic        willpower 20.
    The effect value of the spell is com-   air breath, damage 36, range 3-50/51-           Possibility Potential: some (60).
pared to the target's Toughness on the      250/251-600.                                    Natural Tools: fangs, damage
Power Push table. To this result, nine                                                   STR+2. Immune to KO conditions. If
is added. If the final total equals or
exceeds the target's Toughness, he is
                                                   Draconis Aysle                        Hero Setback card comes up, characters
                                                                                         flee in fear if intimidated.
transformed to stone for the duration           The good dragons from the Aysle
of the spell.                                continent are lizardlike, with four
                                            clawed legs and great wings. Scaled                      Skeletons
                                             armor protects them from attack, and
  Creatures of Aysle                        they are generally faster and more agile
                                                                                            Animated skeletons are almost as
                                                                                         plentiful as gospog in Aysle. While
                                            than the larger dragons. They have an        not as powerful, skeletons can be raised
   The creatures and monsters of Aysle      affinity with elemental fire, using its      much faster than gospog. Uthorion
are as varied as the land itself. Many      searing heat as a burning breath             and his chief unholy priests can pull
resemble the myths and legends of           weapon. An Aysle dragon can store            the bones right from a dead corpse
Earth, while others are specific only to    fire within three internal sacs, which       and order it into battle, even if the
the cosm that spawned them. Here are        allows it to expend three blasts in quick    corpse was a fallen enemy. Skeletons
a few. For more, see The Aysle Fantasy      succession (one per combat round).           can use a variety of weapons.
Sourcebook.                                 The sacs refill at a rate of one every
                                            three rounds. As the breath weapon is        Skeleton: DEX 8, STR 10, TOU 10, PER
                                                                                         6, MIN 4, CHA 4, SPI 3.
   Draconis Teutonica                       magical in nature, it can be defended
                                            against using elemental fire magic. This        Skills: dodge 9, melee weapon 11,
    The evil dragons from the Rimward       species averages 15 meters from snout        unarmed combat 10, intimidation (7),
Seas of the Aysle homeworld are fierce,     to tail. Hating the tasks Uthorion forced    taunt (8).
deadly creatures of superior intelli-       them to accomplish, the Aysle drag-             Possibility Potential: none.
gence and great egos. These beasts are      ons are pleased by Ardinay's seeming            Natural Tools: armor +2; sword,
long, serpentlike creatures with two        change of heart to do more good and          damage STR+4. Immune to shock and
powerful clawed appendages and a            honorable deeds.                             KO conditions.
pair of huge wings. Armor covers their      Aysle Dragon: DEX 14, STR 21, TOU
many coils, providing excellent pro-        19/27, PER 15, MIN 19, CHA 9, SPI 8.                        Trolls
tection. They have an affinity with             Skills: reality 10, flight 15, unarmed
elemental air, using its arctic blasts as   combat 17, apportation magic 22, con-           Trolls are giant creatures, standing
a freezing breath weapon. A teutonic        juration magic 22, evidence analysis         eight feet tall and half again as wide as
dragon can store arctic air within three    19, find 19, trick 24, test 21, willpower    a man. Strong creatures, trolls are cov-
internal sacs, which allows it to fire      21, taunt (12), plus three additional        ered in fur or coarse hair. They are
three blasts in quick succession (one       skill at +2 adds.                            slobbering monsters, drooling con-
per combat round). The sacs refill at a         Possibility Potential: all.              stantly. They prefer caves, and have
rate of one every three rounds. As the         Arcane Knowledges: light 3, fire 5.       taken up residence in the British Un-
breath weapon is magical in nature, it          Natural Tools: armor +8; wings,          derground. Rumors abound that many
can be defended against using ele-          speed 15; claws, damage STR+3; fire          have placed themselves as leaders of
mental air magic. The older a dragon        breath, damage 28, range 3-30 / 31 -100 /    goblin bands, propagating evil
is, the larger it is. They continue to      101-250.                                     throughout the realm.
grow until they die. But the teutonic                                                    Troll: DEX 11, STR 18, TOU 19, PER 6,
variety is larger than most of its cous-
ins, averaging 40 meters from snout to                    Ghouls                         MIN 8, CHA 5, SPI 5.
                                                                                             Skills: dodge 13, fire combat 12,
tail. They have been known to work                                                       melee weapons 14, unarmed combat
                                               Ghouls are undead creatures of the
with the Vikings on occasion.                                                            14, lifting 20, intimidation 13, test 10,
                                            night that followed Uthorion from
Teutonic Dragon: DEX 9, STR 27, TOU         Orrorsh. They feast on fresh corpses,        trick 9, missile weapons 12, willpower
23/35, PER 19, MIN 15, CHA 7, SPI 7.        delighting in killing a victim in order      10, taunt 9.
  Skills: reality 9, flight 12, unarmed     to create a meal. They are horrid, gray-        Possibility Potential: some (85).
combat 11, alteration magic 22, divi-       skinned creatures with jelly-like flesh.         Natural Tools: claws, damage
nation magic 22, evidence analysis 21,      They are extremely strong and have           STR+3.
     32
                                                                          Chapter Five
Chapter Five
       The Cyberpapacy
            Realm
   "Faith is for the masses. Power is             Malraux was an ambitious bishop
for those who provide the faith. "            when he discovered his Darkness
                — Pope Jean Malraux I         Device. Always fascinated with the
                                              supernatural, he first assumed the
                                              device to be the work of the devil,
               he Cyberpapacy is a            which did not deter him. Rather than
               mixed realm, formed            report it to the College of Cardinals,
               from the joining of two        Malraux experimented with the de-
               distinct realities — a fu-     vice himself. As he acquired power
               turistic cybertech world       and became more comfortable with it,
 and a dark ages' theocracy of spiritual      he began to corrupt other influential
 power. Here, believers and non-be-          bishops and cardinals, discovering
lievers alike pay homage to the God-         their fears and deep desires, and pan-
Net, a massive computer that provides        dering to them. Those who resisted
the path to God. Pope Jean Malraux I         seduction were soon "retired" from
is High Lord and leader of a false           active service. Jean Malraux displaced
church that sprang from a cosm where         the spiritual leader of the people, Paulo
the Great Schism was never recon-            Duchamp, and declared himself Pope
ciled and the anti-popes were never          with the puppet-like approval of the
abolished, but instead took control of       College of Cardinals. But in truth, he
the church.                                  was an antipope.
   On Earth, the Cyberpapist realm               Jean Malraux began the corruption
covers all of France. Paris, however,        of the land, beginning with renaming
remains a Core Earth hardpoint, and          the College of Cardinals to the College
Avignon has become the new capital           of the Way. Technological progress
as it is the seat of power for the Cyber-    which would have encouraged indi-
papist Church and headquarters of            vidualism was halted. The Inquisition
the Cyberpope. See the accompany-            was given powers which far exceeded
ing map.                                     its previous authority. Covert support
                                             was given to dabblers in the super-
                                            natural, providing a genuine threat
  The Cosm: Magna                           from which the church could protect
                                            the citizenry. The dogma of the church
       Verita                               became harsher, less forgiving of trans-
                                            gression. Sins were forever, damna-
   Jean Malraux I discretely and firmly     tion only a matter of time — and the
warped Magna Verita into a cosm of          only hope for salvation lay with Jean
evil. Originally Magna Verita was a         Malraux I (or so he claimed).
world of noble spirit, a darker magic,          The greater his personal corrup-
and moderate technology. It was in a        tion, the more effort the antipope put
period of history much like Earth's         into projecting an aura of purity. The
Medieval era. But it was about to be-       more he destroyed the spirituality of
come the Dark Ages. Malaraux's Dark-        his cosm's religion, the more his
ness Device amplified his own spiri-        lackey's trumpeted him as the em-
tual corruption until the whole of his      bodiment of the faith. Those who dis-
cosm was woven into a cynical, des-         agreed were burned as heretics, re-
pairing pattern.                            educated by the Inquisition, or "lost
                                                                           33
TORG: Worldbook
from the fold", never to be found again.    High Lords could surely be manipu-          for. A few disciples adopted Malraux's
   Crushing the spirit of his people        lated. They agreed to participate and       new technology, and these became the
gave Malraux a warm, pleasant glow          immediately began their plan to de-         first cyberpriests. The New Inquisi-
of power. But as all resistance was         stroy Baruk Kaah and Dr. Mobius,            tion hunted down those among the
reduced to scattered whimpers, Pope         vastly increasing their share of Earth's    Cyberpope's old agents who refused
Jean Malraux grew restless and bored.       possibility energy.                         to "be born again. " The rest have been
It was time to take his spiritual balm to      Malraux began his invasion of Earth     driven into hiding.
another people.                             by sending many agents from the                The second problem was reconcil-
                                            College of the Way to France. These        ing his religion with the new technol-
                                            agents prepared the way, preaching,        ogy. The Cyberpope grasped upon the
Whispers in the Dark                        warning of the apocalypse to come,         concept of the sins of the flesh, and
                                            and laying the groundwork for that         how spiritual experience was divorced
    Malraux received hints from his         apocalypse. France became uneasy as        from the experience of the body.
Darkness Device that there were far         the number of unexplained events           Around these tenets he built a dogma
more worlds left to conquer and teach       became increasingly prominent in the       embracing cybernetic replacement of
humility to. The antipope put his schol-    headlines. Crucial, reliable technolo-     human parts. His new religion also
ars to work on the prospect, and sent       gies began to fail where they had          centered around spiritual experience
out expeditions to search for ancient       always worked before. Then the mael-       beyond the body, experiences of
records and artifacts. Eventually, a        strom bridge smashed into Avignon,         heaven and hell accessible to the liv-
group of scholars unravelled the se-        shattering France's reality.               ing. He constructed the GodNet — a
crets of the maelstrom bridge. Upon                                                    super computer network.
successfully demonstrating the tech-                                                       Now France is torn into four fac-
niques, the scholars were excommu-                                                     tions. The most powerful is the
nicated and burned as heretics. Then               France of the                       Cyberpope's. His Inquisition grows in
Malraux ordered a holy war to spread
the faith to the world on the other side            Cyberpope                          power and number every day, prying
                                                                                       into the lives of hundreds of thou-
of the bridge. Pope Jean Malraux's                                                     sands of French citizens; in some weeks
                                                When Malraux finally descended
Holy Crusades had begun.                                                               tens of thousands are rounded up by
                                            the bridge weeks later, he had changed.
    After two successful invasions and                                                 Church Police never to be seen again.
                                            His confrontation with Storm Knights
a brief run in with another High Lord                                                  The cyberpriests advocate the God-
                                            (as told in The Possibility Wars novel
named Dr. Mobius, Malraux dropped                                                      Net as the people's path to god, con-
                                            trilogy) changed his technological
an exploratory dimthread onto a new                                                    verting France to the new faith. Clinics
                                            axiom, raising it greatly. When he came
world: Aysle.                                                                          hum 24 hours a day with the sound of
                                            over the bridge, Malraux brought his
    The pope was soon met by Uthorion,                                                 laser scalpels as citizens are wired for
                                            Darkness Device with him, and tuned
who occupied the body of Lady Pella                                                    jacking into the GodNet.
                                            it to accept his new axioms. Malraux
Ardinay. After some initial tension,                                                       There is the France not yet trans-
                                            then sent the new axioms flooding
the two discovered a mutual interest                                                   formed, its citizens holding true to the
                                            through the stelae in France, reawak-
in the subtleties of pain. Malraux con-                                                values of Core Earth France while
                                            ening Core Earth technology and
sidered the other High Lord a heathen                                                  embracing the technology of the Cy-
                                            advancing what was possible by dec-
scoundrel who might very well be                                                       berpapacy. Some have formed an
                                            ades, making the following possible:
possessed, but a heathen who had an                                                    underground, not yet coordinated but
                                            neural computer interfaces, artificial
appreciation of what was important in                                                  of sufficient skill and daring to pose a
                                            eyes which see different portions of
life. Uthorion explained that there were                                               tremendous problem to Malraux.
                                            the EM spectrum, limbs far more
more than enough cosms to satisfy the                                                  Many have gathered in Paris — in the
                                            powerful than nature designed, hu-
antipope, and provided valuable                                                        armed neighborhoods known collec-
                                            man skills programmable upon etched
advice on how to conduct a Possibility                                                 tively as Paris Liberte—to foster resis-
                                            silicon, nanotechnological machines
War.                                                                                   tance to the Cyberpope.
                                            capable of manufacturing and repair-
    Malraux, in turn, shared his exper-                                                    There is the France of the average
                                            ing flesh better than the body.
tise in finding what truly matters to an                                               citizen struggling to survive. Most
                                                Malraux himself was the first to
opponent, and then using fine, patient                                                 have accepted the Cyberpapacy with
                                            convert to the new technology. Jean
manipulations of that knowledge to                                                     sullen resignation, some with an eye
                                            Malraux I became the Cyberpope.
get the opponent to self-destruct. The                                                 toward cautious resistance. A small
                                                The first problem confronting
two shared in Malraux's destruction                                                    minority have gladly embraced the
                                            Malraux was his own agents, many of
of another cosm.                                                                       dogma of Jean Malraux, accepting his
                                            them possibility rated. The members
    When the Gaunt Man first presented                                                 spiritual path. This minority is rapidly
                                            of the College of the Way lived under
his plan, the two High Lords were                                                      growing, perhaps two years away from
                                            the axioms of Magna Verita, initially
skeptical. Uthorion was more than a                                                    becoming a majority as propaganda,
                                            rejecting the technology of the Cyber-
little afraid of his former master, but                                                carefully orchestrated miracles, and
                                            pope, as technology went against
Malraux pointed out that anyone with                                                   the Inquisition take its toll.
                                            everything that Malraux once stood
a need so great as to require six other                                                    There is the shadow France, where
      34
                                                                                                                          Chapter Five
       The Inquisition
    The Inquisition exists to further the
faith as promulgated by Jean Malraux
I. They hunt down heretics, using the
most sophisticated technology while
still burning witches. They are not the
same institution as the Church Police,
but they can call upon the police and
numerous tactical teams if a situation
requires heavier firepower than the
Inquisition normally has available.
    The Inquisition has tens of thou-
sands of informants, and thousands of
plain-clothed agents. But their sym-
bol, and their most feared members,
are the cyberpriests.
   One of the most feared weapons in
the cyberpriests' arsenal is the Net Dam-
nation miracle. If the miracle is suc-
cessful, the target is sent to the Purga-
tory region of the GodNet the next
time the target "jacks in" (see below).
 Cyberpriest: DEX 8, STR 8, TOU 9/14,
 PER 11, MIN 10, CHA 8, SPI 12.
    Skills: dodge 10, fire combat 10,
 melee weapons 10, cyberdeck opera-
 tions 14, find 12, scholar (Avignon
 doctrine) 11, trick 12, science (comput-
ers) 12, test 11, willpower 13, charm
 11, persuasion 11, taunt 11, faith 15,
focus 14, intimidation 14.
    Additional Skills: three at +1 adds.    the Spirit of the target. If the target is of    characters and sensations which can
    Possibility Potential: some (40).       a faith other than the Cyberpapacy,              pass for the real thing. Touch, taste,
    Equipment: HallowMesh, armor            then the faith value of the target is           sight, sound, smell—all sensation can
value TOU+5/14; God Meeter, dam-            used. When the target next connects to          be duplicated through VX. A VX can
age value 20; power dagger, damage          the GodNet, his virtual image will be           damage a person, for the images/ex-
value      STR+5/13;         Cyberware:     surrounded by demons who eventu-                periences are relayed to the user
NeuraCal EpiphaNeur, Belle View 20-         ally overpower him and transport him            through a neural interface.
20, CSI LEDs, CyberHam Receiver,            to Purgatory (see below).                          Neural interfacing, or jacking, can
TSE LeMotion, Throat Mike, Homer,                                                           be done by any person who has been
DATAS Boomer, MB Charger,                                                                   equipped with a neural jack. A neural
ChipHolder 3.                                      Entering a                               jack's visible component is a socket,
                                                                                            usually on the head or the neck. Its
    Cyber Value: 21.
    Miracle: Net Damnation; spiritual             Computer Net                              most important pieces are the mini-
rating 11, community rating 13. Diffi-                                                      ature axion amplifier (called an ax) for
culty (see below). Range: touch. Dura-         Jean Malraux I carried with him the          boosting nerve current and the dipo-
tion: until removed. Effect: sends          concept of the virtual experience com-          lar receding chip (dipchip) for trans-
GodNet user to the Purgatory file.          puter net. Virtual experiences (VXs)            lating mental commands and images
    The difficulty of Net Damnation is      are computer generated situations,              to the computer net, and vice versa.
                                                                                                                          35
TORG: Worldbook
      36
                                                                                                                      Chapter Five
Delicious: Response +1, Stealth +1,             Example: Valjean has a program           This is Babel Central. All information
Processor Power 3, Storage 4.                with find +1, and a cyberdeck operation     (including jacked-in users) entering
  Cost: 17, 000 francs (value 13).           value of 13. His find skill value in the    the GodNet is routed through Babel
                                             net is 14.                                  Central for clearance and surveillance.
Marseilles Hermes: Response +3,
Stealth +1, Processor Power 4, Storage          If a character has a skill and a pro-
3.                                           gram with that skill, only the higher              Combat in the
   Cost: 40, 000 francs (value 19).          adds apply, not both. In general, pro-
                                             grams are used to provide a decker                   GodNet
IRCOM Custom Vee: Response +2,               with skills he does not have naturally,
                                                                                            Net combat is a contest of decking
Stealth +3, Processor Power 4, Storage       or to provide tools and other equip-
                                                                                         skill and program power which can
5.                                           ment in the net.
                                                                                         have lethal consequences. Combat in
   Cost: 100, 000 francs (value 21).            The most sophisticated programs          the GodNet is fought in the VX envi-
                                             currently available for cyberdecks have
                                                                                         ronment, but the neural connections
                                             adds +4, but these are charitably called    make the damage real. The damage
            Programs                         beta-test versions and are prone to
                                                                                         taken is mental damage, although there
                                             crash. Programs with adds +3 are the
    The most common programs used                                                        are often physical manifestations to
                                             best generally available programs to
 by net raiders are programs which                                                       go along with the mental damage.
                                             date. The average costs of programs is         When attacking in net combat a
 mimic skills in the VX environment, or      given below.
 which mimic physical tools or proc-                                                     character's skill value is equal to his
 esses. An attack+1 program might have                                                   attack skill value plus cyberdeck opera-
                                             Program Adds           Cost in Francs       tion adds plus cyberdeck response adds.
 a virtual image of a laser pistol, or                                 (Value)
 perhaps a missile launcher if the decker                                                When defending, his net skill value is
                                                   +1                  1, 000 (11)       equal to his defensive skill value plus
 has a high cyberdeck operation skill.
                                                   +2                  3, 000 (14)       cyberdeck operation adds plus cyberdeck
    A program has a size equal to its
                                                   +3                  10, 000 (16)      response adds.
 adds; i. e., a program of find +1 has a
 size of one, combat +2 has a size of two.
 A cyberdeck can run a program of a                                                         Example: Valjean has fire combat 10,
 size equal to its processing power. A
 cyberdeck with processing power 3 can
                                                     The GodNet                          cyberdeck operation adds +2, and a deck
                                                                                         with response +1. His net fire combat
 run a program with adds of +3. Alter-                                                   value is 13. When attacking, he gener-
                                                 The GodNet is the spiritual and
 nately, it can run programs which have                                                  ates a fire combat total from the net
                                              technological core of the Cyberpapacy,
 adds totaling to three, such as three +1     a computer network with the power to       value. When he defends, he uses his
programs, or a +2 and a +1 program. A                                                    net dodge value.
                                              process tens of thousands of neural
user cannot run programs which are            interfaces simultaneously, and its
too large for his processor, and must         capacity is growing rapidly. The               Attack programs are like weapons,
swap out programs to make room for            GodNet is now the true heart of France.     the program adds are combined with
new ones. A cyberdeck can have addi-          Unwary users are awed by the sophis-       the user's Mind to get a damage value.
tional programs in storage; programs                                                     Defense programs act as mental ar-
                                              ticated virtual experiences provided
may be swapped from storage to the           by the GodNet. As the VX is bolstered       mor, increasing the decker's Mind by
processor. This swapping counts as a                                                     the armor value.
                                             by strong, visceral religious symbol-
simple action.                                                                               If a character suffers a knockdown
                                             ism, thousands of citizens within the
    When reading a program from an                                                       in net combat, he cannot switch pro-
                                             realm are converted to the Cyberpope's
outside source, how long it takes to         religion each week.                         grams for a round, and can only de-
read depends on the number of data                                                       fend himself that round.
                                                 Once he has jacked in, the first
blocks in the program. The number of         impression a user has of the GodNet is           A KO scrambles the cyberdeck for
data blocks in a program is usually                                                      three rounds, but does not knock the
                                             of a huge glowing cross with pulsat-
five plus its adds, although a few may       ing lines of circuitry etched into it and   character unconscious. When a cyber-
be smaller and several may be larger.                                                    deck is scrambled, none of its pro-
                                             flowing out of it; the user is connected
The average size one program has six                                                     grams are accessible to its user.
                                             by a gossamer strand thrown off from
data blocks; a cyberdeck with response                                                      A character who has taken shock
                                             one of these lines. As the user follows
+1 would take six rounds to read the         the strand down toward the cross, the       damage equal to his Toughness does
data from an outside file of this size.      other lines disappear and the cross         fall unconscious; both his virtual im-
    Program adds increase the user's         expands to fill the field of vision,        age and his physical self are uncon-
cyberdeck operation value when using         stretching to the vanishing points along    scious.
that skill.                                                                                 A character who has taken a heavy
                                             the horizon. At the junction of the
                                             crosspieces is an angular, stepped          wound or worse shows physical signs
                                                                                         of damage. If a character is mortally
                                             tower which stretches into the sky.
                                                                                         wounded in combat, he must receive
                                                                                                                      37
TORG: Worldbook
         Net Defenses
   The GodNet has a number of de-
fenses, most of which are not yet
known to net raiders or even to priests
of the Cyberpapacy. The Darkness
Device is responsible for most of the
GodNet's defenses, and the purpose,
presence and strength of many of them
are unknown even to the Cyberpope.
   The first line of defense, and the
most numerous, are the priests who
man the terminals hooked in through
Babel Central. They share a massive
CompPlex which is larger, more pow-
erful than the mobile cyberdecks used
by the net raiders. The standard termi-
nal is the Penitence IV.
Penitence IV: Response +3, Stealth
+0, Processor Power 7, Storage 15.
   Jackpriests and cache monitors are
hooked up to the GodNet from termi-
nal stations throughout the Cyberpa-
pacy. The largest terminal station is in
Avignon, and has become known as
Babel Central, although the real Babel
Central is actually a VX construct. The
priests and the monitors have 24-hour
surveillance on the GodNet. They do
not always pounce upon intruders.
Often they "tag" them, trying to trace
signals emanating from the intruder's
VX persona to discover from where
the intruder is jacking in. They then
notify Church Police and the Inquisi-
tion of the location, and leave it at that.   Babel Monitor: DEX 8, STR 8, TOU 9,            by the machinations of the Darkness
   More dangerous intruders, ones             PER 12, MIN 10, CHA 8, SPI 9.                  Device. Most are known to inhabit
who are known to have evade de-                  Skills: dodge 10, fire combat 10            specific regions of the GodNet. A few
fenses, or against whom there is evi-         melee weapons 9, cyberdeck opera-              have been known to travel from re-
dence of data theft or net-tampering,         tion 16, find 13, trick 13, science 11, test   gion to region. Some short-lived enti-
are dealt with directly.                      11, willpower 13, persuasion 11, taunt         ties have been introduced by ambi-
                                              11, faith 12, focus 11, intimidation 12        tious net raiders, but Babel Central
Jackpriest: DEX 8, STR 8, TOU 8, PER             Additional Skills: three at +1 adds         quickly finds and destroys virtually
10, MIN 9, CHA 9, SPI 9.                         Net Values: net attack (fire combat)        all of the entities not sanctioned by the
   Skills: dodge 9, fire combat 9, me-        17, net defense 17, net find 20, net           Cyberpope or created by the Darkness
lee weapons 9, cyberdeck operation            stealth 12, net manipulation 19, net           Device. Rumors that other entities ex-
12, find 11, trick 11, science 10, test 10,   tracking 12.                                   ist which they have no power over
willpower 11, faith 10, focus 10, in-            Possibility Potential: some (21).           have yet to be verified.
timidation 10.
                                                                                                 When an entity is listed, its attrib-
   Additional Skills: three at +1 adds                                                       utes are given as they appear in VX.
   Net Values: net attack (fire combat)
14, net defense 14, net find 16, net                        Entities                         Natural tools and skills are sub-pro-
                                                                                             grams, such as attack and defense pro-
stealth 10, net manipulation 15, net                                                         grams, which the entity can use.
tracking 13.                                    Entities are self-aware programs
   Possibility Potential: some (40).          which inhabit the net, occasionally by
                                              design of the Cyberpope, most often            Beast of the Apocalypse: DEX 10, STR
      38
                                                                                                                          Chapter Five
 22, TOU 25, PER 14, MIN 26, CHA 10,           are in Babel Central at any one time.        blocked. The wall instantly repairs any
 SPI 12.                                       There are several gardens, full of sub-      damage done to it. The only apparent
     Skills: stealth 22 (until beast mani-     dued pastel light plants, which are          gate is guarded by the VX Peter. Peter
 fests), find 17, missle combat 15, un-        fairly accessible to users. These are        is reported to be infallible in knowing
 armed combat 17, trick 17, test 27,           popular spots for rendezvous, draw-          whether or not a user is allowed to
 taunt (23), intimidate 17 (23), reality       ing heavy traffic and monitoring.            enter Heaven, even rejecting some who
 14.                                              Gatekeepers appear in many guises,        were sent by the cyberpriests. Only
    Net Values: net attack (melee) 20,         most frequently as friendly monks            with Peter's blessing can one then walk
net attack (missile) 18, net defense 14,       willing to help the lost in Babel Cen-       through the seemingly open gate.
net find 20, net stealth 25, net manipu-       tral. Their appearance is normal, ex-            Inside, the faithful have reported
lation 17, net track 17.                       cept they have perfectly white, nearly       speaking to angels who have commu-
    Possibilities: 12.                         glowing teeth, upon which encoded            nicated their wishes to God. Upon leav-
    Response/Processor/Storage: 3/             signals occasionally flash.                  ing Heaven, they have noticed many
 16/32.                                        Gatekeeper: DEX 8, STR 7, TOU 10,            of their desired changes worked into
    Programs: Onslaught 6 (5),                 PER 9, MIN 11, CHA 10, SPI 10.               the fabric of the GodNet. In Heaven it
Scramble 3 (3), MindWipe 3 (4),                    Skills: melee weapons 10, stealth        might be possible to alter the entire
BrainBurn 1 (2), Surge 1 (2), DeckWipe         10, find 11, trick 10, test 12, charm 15,    configuration of the GodNet.
2 (3), Armor 4 (3), Scan 3 (3), Trace 4 (4),   persuasion 15, taunt 15, intimidate 11.
Grapple 2 (3).                                     Net Values: net attack (fire                               Hell
    Natural Tools: claws, damage value         combat)m 8, net defense 8, net find 9,
28; bite, damage value 29; gaze, dam-                                                          Again, no net raider has descended
                                               net stealth 8, net manipulation 9, net
age value 26, hide, armor +4.                                                               into Hell and returned. Those whom
                                               track 9.
    Note: gaze is a missile combat at-                                                      the cyberpriests have excommunicated
                                                  Possibility Potential: none
tack. The pupils of the beast's eyes                                                        and damned face Hell. The gates of
                                                  Response/Processor/Storage: 0/6/8.
seem to whir and detach, propelled at                                                       Hell are reputedly guarded by a fero-
                                                  Programs: Attack 3 (3), Defense 3
unbelievable velocity toward the vic-                                                       cious judge wearing a huge bronze
                                               (3), Scan 2 (2).
tim. The pupils reform in a round; its                                                      headdress in the shape of a bull, armed
vision is unaffected by the attack.                                                         with a whip which strips away and
    Description: This entity is rumored
                                                            Cathedrals                      absorbs programs upon contact. Any
to be able to appear in any region of             Almost all data on the GodNet is          user lost to Hell is presumed lost for-
the GodNet. Looking like the huge              housed in one of a myriad cathedrals         ever.
Apocalyptic beast, with seven heads,           scattered throughout the net. The term
horns and a diadem, this horrible crea-        cathedral includes the smaller, out of                     Purgatory
ture can cause such a surge of power           the way churches, some of which are
that net raiders literally explode on                                                          A more common punishment
                                               quite hard to find, and whose location
the ends of their neura-jacks. The beast                                                    meted by the Cyberpapacy is Purga-
                                               often changes. The larger, more con-
can travel nearly undetected, until it                                                      tory. Souls consigned to Purgatory by
                                               spicuous cathedrals are less likely to
manifests itself by generating a VX                                                         Net Damnation remain there, balanced
                                               move around the net. Jackpriests usu-
form to use its attack and defense pro-                                                     between Hell and salvation, until the
                                               ally patrol the better known cathe-
grams.                                                                                      cyberpriests judge them fit enough to
                                               drals, and some have their own enti-
                                                                                            be reborn as a "spirit chip" (see be-
                                               ties to help serve worshippers and
                                                                                            low), or until a cyberpriest removes
                                               protect data.
       Regions of the                                                                       the damnation. The personalities in
                                                                                            spirit chips have told tales of a dismal,
         GodNet                                               Heaven                        endless plain. A miasma drifts about
                                                   No net raider has ever made it to        the plain, transporting and separating
                                               Heaven, and so the many rumors about         users who have more than the most
           Babel Central                       it are based entirely on the few faithful    banal communications. Loneliness and
                                               whom the cyberpriests have allowed           isolation, breached by only infrequent
   Babel Central is carefully screened                                                      contact, are features of Purgatory upon
by several watchdog programs                   entry. While there are the to-be-ex-
                                               pected stories of angels and a perfect       which all spirit chips agree. The only
(known as Gatekeepers) and con-                                                             known distinctive landmark in Pur-
stantly monitored by jackpriests and           paradise, what interests deckers most
                                               about Heaven are the rumors about            gatory is the Church of the Abyss, the
their superiors. Inside, Babel Central                                                      contact point for those in Purgatory
looks like a glass, chrome and light           speaking to God.
                                                   Heaven is surrounded by a low wall,      and the cyberpriests.
tower. Stairs lead to nowhere, balco-                                                          If the church of Jean Malraux ex-
nies hang upside down, passages wind           beyond which nothing can be seen. If
                                               one tries to scale or go over the wall,      communicates a soul (before or while
labyrinthine and transparent, so that                                                       the soul is in Purgatory), the soul is
you can see your goal but can't quite          the wall rises higher to block passage.
                                               If one tries to dig under, he is similarly   immediately wired to Hell.
get there. Thousands of VX personas
                                                                                                                           39
TORG: Worldbook
      40
                                                                                                                         Chapter Five
A secondary capillary system fires the        pseudo-random path, covering a wide          tarsal bone in the foot. Slashers have a
medicine (or whatever) through the            arc of vision. The rove-eye has chips        damage value of STR+4 in unarmed
body in a matter of seconds, far faster       which recognize hundreds of weap-            combat.
than can usually be absorbed through          ons and use motions, programmed to              Interdermal plating is armor con-
the bloodstream. Apotheducts can              alert the wearer and tag the suspicious      structed by surgically introducing hun-
save lives, for example, when speed-          images with a yellow overlay. Using a        dreds of nanotech manufacturing com-
ing coagulating agents through the            rove-eye gives a +3 find bonus when          plexes into the host body. These
body to rapidly stop bleeding.                detecting ambushes, hidden weapons,          nanotech machines manufacture the
    Kreelar tendon-supplements are            or the like. The rove-eye software au-       armor from minerals naturally found
necessary to support cyberlimbs which         tomatically screens the image from           (or supplemented) in the bloodstream.
increase Strength by three or more,           the user's mind, until locked on a tar-      NeuraCal is necessary for all characters
and add one cyber value point per             get image (or images). Even so, a rove-      with interdermal plating to coordinate
limb. The supplements absorb huge             eye can be disorienting to new users.        the nano-enhanced muscle fiber woven
amounts of shock which would other-               Skinscans are becoming more popu-        through the armor. Jaz (see below) is not
wise crack bone or rip the cyberlimb          lar in the Cyberpapacy. Organic skin        enough, for should the armor ever fail,
from its organic housing. Some street         is replaced with NeuraSkin, which is        the character suffers a negative bonus
warriors have Kreelar installed even if       embedded with an intricate array of         modifier to all Dexterity and Strength
they do not take cyberlimbs; Kreelar          sensors. The most popular model is          based actions equal to the armor add. In
grants non-cyber users a +5 bonus             the LeDos, which detects motions any-       addition, any time the character takes a
when pushing speed or power, a po-            where to the rear of the user. Le Dos       fatigue result (from cards, maneuver re-
tentially lifesaving edge.                    grants a +3 bonus to find rolls for am-     sult, or other reason), the character takes
   Cyber hands are still experimental.        bushes or physically hostile rear ac-       result points of damage equal to the a
The current production model, the             tions. Warning signals are strong sen-      generated bonus plus the armor adds.
Manofique, gives uses a +1 bonus when         sations (as skin crawling).                 Interdermal plate has an armor value of
generating prestidigitation and lockpicking                                               +6. Head and limb armor each increase
totals. They can also house miniature              Subdermal Weaponry                     the armor value by +1, each addition
tools which grant a user +1 bonus on                                                      increasing the cyber value by +1.
science totals (for assembling devices),
                                                       and Armor                              Wrist guns have become popular
but these prototypes are not yet for sale.       ShocKnucks are quick-charge capaci-      accessories on the street, because "its
                                              tors inset into a Polydeb matrix,           awful tough to lose one before you
                Sensors                       charged from batteries located and          lose the fight. " Wrist guns are linked
                                              accessed through the user's forearm.        via NeuraCal to the user's brain, and
   The number of sensors which can            ShocKnucks generate 25, 000 volts,          smartgun links (weapons targeted
be added to a human body is growing           enough to increase any shock damage         through the eyes of the user) are just
 almost daily in the Cyberpapacy. Pro-        taken by an opponent by +3.                 now entering the experimental stages.
totypes abound, but only the tested              Slicers are short blades which ex-       The two most common wrist guns are
items below are common.                       tend from the ends of the fingers or        the FN Jammer by Fabrique Nationale
   Eyes were first developed to cor-          toes upon command. Slicers have a           and the Avro PR IIV by Avro Ltd. The
rect astigmatism and other vision de-         damage value of STR+2 in unarmed            Jammer is a fully automatic cluster
fects. Some labs, such as BelleVision,        combat.                                     gun, firing flechette clusters which
developed cosmetic eyes, changing the            Slashers are long blades which ex-       explode into whirling clouds meters
proportion of pupil to iris, altering         tend from the top of the wrist or the       from the barrel. When firing the Jam-
color, shape, texture of lids; the limit is
taste not technology. Currently, the
favorite in Paris is TriEyes, eyes which                            Damage                            Range
appear normal until a user-signal
                                                                     Value     Ammo         Short     Med.      Long
causes the pupil and iris to flash the
French tricolor as a sign to those who            FN Jammer            23          7         3-40     41-100 101-150
resist the Cyberpope.                             Avro PR II. V        19         20         3-10      11-60     —
   Low-light eyes automatically am-
plify available light from five to 100, 000
times. The eyes will not work in com-                                          Surgery               Cyber          Cost
plete darkness.                                                          Difficulty Effect           Rating        (Value)
   EM eyes are built with extra recep-              ShocKnucks                8         Wound          +2         6, 000 (15)
tors for mid-frequency electrical im-
                                                    Slashers                  8         Wound          +1        10, 000 (16)
pulses, the kind most cyberware emits.
The impulses appear as either neon                  Slicers                  10         Wound          +1         2, 000 (13)
blue or red sparks around the target's              IntDermal Plate          12         Mortal         +2       300, 000 (29)
cyberware.                                          FN Jammer                10         Wound          +2        10, 000 (16)
   A rove-eye is eerie to see, for when             Avro PR II. V            10         Wound          +2        8, 000 (16)
tuned on, it constantly moves in a
                                                                                                                          41
TORG: Worldbook
     42
                                                                            Chapter Six
Chapter Six
                                                                            43
TORG: Worldbook
 Egypt who became a power-mad sci-         gyros are commonplace, while single-
 entist. His schemes were continually      wing, twin engine aircraft and aircraft
 thwarted by that world's great masked     carriers are right on the cutting edge of
 heroes. Eventually, he discovered his     Nile technology.                                       eird Science
 Darkness Device. With it, he set out to       Socially, the Empire stands at an
 conquer other cosms while leaving his     axiom rating of 20, similar to Core                Although most of the Empire
 home cosm relatively intact (for rea-     Earth, but with a few subtle differ-           is confined to the tech axiom
 sons all his own).                        ences. The Empire itself is a single,          level of 21, a few fantastic scien-
    Like each of the other realms on       massive bureaucracy, run by a power-           tific wonders far beyond the
 Earth, the Nile Empire operates under     mad individual who wields ultimate             scope of the Empire's normal
 the reality axioms of its High Lord's     power.                                         tech levels do exist. This is be-
 home cosm. At the instant these axi-         The spiritual axiom rating of the           cause a totally different set of
 oms were dropped over Egypt, the          Empire is 17, due in large part to the         scientific laws and rules exists
 local geography underwent a stun-         revival of the religion of the ancient         within the Empire, functioning
ning transformation, as did its very       Egyptians. The Egyptian pantheon of            side-by-side with its mundane
history.                                   gods may not literally exist, but be-          scientific principles. This second
    The entire area began to assimilate    cause of the sheer number of "believ-          set of scientific rules is called
Terra's pulp reality, while at the same    ers, " there is a substantial amount of        "weird science, " and it allows
time undergoing a mesmerizing trans-       spiritual energy for Mobius' High              for the creation of such fantastic
formation which revived the reality of     Priests to tap into.                           gizmos as ray guns, invisibility
ancient Egypt, restoring the once-great       In addition to the many spiritual           belts and time machines. Weird
Nile basin to its former glory.            practitioners active within the                science can only be practiced by
    The cryptic religion and magic of      Empire's boundaries, there are many            those characters from the Em-
ancient Egypt became a reality once        potent spiritual artifacts which have          pire who have the weird science
more, while countless hidden tombs         sprung into existence as a result of           skill. The skill allows a charac-
housing fantastic treasures and evil       Mobius' invasion of Earth. The reality         ter to design and build scientific
curses suddenly came into being. The       overlay which brought the Empire's             gizmos which operate at tech
residents of the area were also trans-     axioms into sway made literal truths           levels beyond the Nile's.
formed, many of them twisted by the        of the legendary powers and abilities
new axiom wash into evil servants of       of many of the artifacts hidden in
Mobius.                                    buried tombs, grottos and catacombs         ity. In other words, all creatures in the
    This amazing transformation was        which litter the Egyptian desert.           realm can be classified absolutely as
made relatively facile by the clever          The Empire's magical rating is a         "good" or "evil. " There are no neu-
reasonings of Dr. Mobius. He chose to      substantial 12. When the ancient Egyp-      trals.
set up his realm in and around Earth's     tian legends became literal truths due         All Storm Knights who enter the
Egypt because he was originally a          to the reality wash, magic became a         realm will automatically acquire an
native of the ancient Egypt of Terra.      reality. It is an ancient and mysterious    inclination of good or evil, and those
    Once the new axioms had taken          magic, involving such age-old con-          who are native to the Empire have
hold, it was simple for Mobius and his     cepts as mummification, pyramid             their inclination listed on their charac-
army of shocktroopers, wizards and         power and the magical circumvention         ter sheet. Acting against your inclina-
priests to arrive on Earth and convince    of floods. The two chief schools of         tion (in the judgment of the gamemas-
the Egyptian natives that the "glory of    magic in the Empire are derived from        ter) while within Empire boundaries
the Empire had returned, " and that it     the ancient Egyptian concepts of            costs a character one Possibility.
was their "ultimate manifest destiny       mathematics and engineering. Al-               The second law is the Law of Drama.
to return to greatness as well. "          though each requires an intensive           This rule represents the spirit of pulp
    A wave of patriotism caught hold,      program of rigorous study, once mas-        action. It states simply that everything
and crowds of locals signed up to serve    tered they are capable of an astound-       happening to a possibility-rated char-
in Mobius' mighty army.                    ing array of enchantments.                  acter within the axiom bounds should
                                                                                       be infused with a sense of melodrama.
                                                                                       The action should be fast and furious,
                                                    World Laws                         with heroes confronting a seemingly
 The Axioms of the                                                                     endless string of obstacles in order to
                                              In addition to the four basic axioms,    accomplish their goals.
      Empire                               the Nile Empire has several lesser             The third law is the Law of Action.
                                           "laws" which help define the reality        This law allows possibility-rated char-
   The operative technological axioms      within its stelae bounds.                   acters to accomplish physical and
within the Empire's stelae bounds are         The first is called the Law of Moral-    mental feats which are more difficult
roughly the equivalent of late 1930s       ity. This peculiar law demands that all     than those they could accomplish
Earth, with a tech rating of 21. Early     living things within the Empire's           outside the Nile Empire.
tanks, bi-planes, zeppelins, and auto-     boundaries take on an absolute moral-
     44
                                                                                                                    Chapter Six
              Powers
    Many of the famous heroes of Terra,
 as well as the newly created heroes
 who face Mobius in the Nile Empire,
 possess strange and powerful abilities
 which separate them from mortal men.
 These are called "powers, " and they
 form a new category of abilities sepa-
 rate from attributes and skills.
    As opposed to skills, powers can-
not be picked up and learned by any-
one. Only a character with a special-
ized background can possess a power.
(A hero who was exposed to danger-
ous radioactivity or cosmic rays or one
who was raised in the wild by apes, for
example. ) Powers are a bizarre by-
product of the weird science tech and
magic axioms, and are therefore only
available to natives of Terra or the Nile
realm.
    If you are designing your own
templates for Terran or Nile-based
characters, powers may be purchased
during the character creation process
just like skills. Each power costs the
                                            designed character or character tem-      calculate the power's value. Remem-
character one Possibility, reducing a
                                            plate can spend attribute points to       ber that additional attribute points can
character's starting Possibility total.
                                            increase the action values of any         be spent to increase these action val-
    Each power has an adventure cost. A
                                            powers he has purchased on a one-         ues.
power's adventure cost is the number
                                            for-one basis (one attribute point pur-       The range is the distance over which
of Possibilities a character must pay
                                            chases one additional point of power      the user may project his power. Com-
 at the end of each adventure in order
                                            value). Note that powers are only         bat-oriented powers have a range rat-
to keep the power. If a player pays the
                                            available to possibility-rated charac-    ing similar to those given weapons,
cost for his character, he has the power
                                            ters.                                     while others have a simple distance
for the next adventure. If he fails to
pay the cost, his character loses the                                                 limit. A range of "vision" means as far
power. Unless you devise a storyline                                                  as the character can see unaided.
which allows the character to regain          Power Descriptions                         The tech rating is a measure of how
the power, the character loses the                                                    technologically sophisticated the gadg-
                                              Adventure cost is the number of         ets and devices are that feature the
power forever.                              Possibilities which must be spent per
    Powers have an associated value,                                                  power. This is important for gizmos
                                            adventure to maintain the power.          which use the power. See The Nile
just like attributes and skills. A self-      The value lists the formula used to     Empire Sourcebook for details.
                                                                                                                    45
TORG: Worldbook
 Dazzle: adventure cost 3; action value      fore invisible to normal eyes. Invisible        Description: Ultra-sight gives its
 STR+2; range, 25 meters; tech rating        characters can still be seen by those        user the ability to see in the dark as
20.                                          creatures capable of looking into the        well as he sees in the daylight. In
    Description: This is the ability to      infrared and ultraviolet spectrums. For      combat, he suffers none of the penal-
create a flash of light that will tempo-     characters with normal vision, the           ties usually associated with darkness,
rarily blind onlookers. The user gener-      power value is the difficulty number         nor does he suffer such penalties while
ates a power total against the target's      of the Perception roll necessary to sense    making visual Perception checks.
Dexterity. The success levels earned         the character while he is invisible.
equal the number of combat rounds            Invisibility can be maintained for an        X-Ray Eyes: adventure cost 3; action
that the target is blinded. A blinded        amount of time value equal to the            value STR+5; range, vision; tech rat-
character has his or her Dexterity and       power user's Mind.                           ing 25.
the action values of all his or her Dex-         All characters aiming attacks at            Description: Characters with x-ray
terity -based skills reduced by 3. Dazzle    invisible targets must first generate a      eyes can look through solid objects as
can be used to attempt to blind more         Perception total to spot their target. The   though they were transparent. Once
than one target with a single attack,        attack has a -3 bonus modifier if this       activated through character concen-
but multiple target penalties apply.         check succeeds. Otherwise, the attack        tration (a simple action), the power
                                             receives a -10 bonus modifier.               will remain active until the user vol-
Flight: adventure cost 3; action value                                                    untarily switches it off, or a time value
DEX; range, self; tech rating 24.            Mega-Hearing: adventure cost 3; ac-          has passed equal to the power value.
   Description: Characters with this         tion value PER+5; range, self; tech              The user's x-ray eyes total serves as
power can fly under their own power.         rating 25.                                   the maximum Toughness he can pene-
The speed at which the power user can           Description: Characters with mega-        trate; he cannot look through an object
travel is equal to his action value as a     hearing have an enhanced ability to          with a higher Toughness. X-ray eyes
speed value. A character with this           hear sounds which would be barely            will never penetrate lead. Generating
power may purchase the flight skill to       audible to others. Such characters are       an x-ray eyes total greater than the base
be more nimble in the air. A character       allowed to use their mega-hearing ac-        value is tiring; the character fatigues
with the flight power may attempt ma-        tion values in places of their raw Per-      (two shock points of damage) for each
neuvers using his flight power value.        ception scores when generating totals        total generated above the base value.
                                             to know whether or not they hear a
Fog Screen: adventure cost 3; action         noise or sound. Such characters can
value TOU+5; range, 10 meter globe           hear sounds at distances many times              High Tech Gizmos
around user; tech rating 21.                 the range of normal human hearing,
    Description: Characters with the         from 10x (for mega-hearing of 15 or              The arsenal of powerful high-tech
fog screen power can summon a thick          less) to as a much as 100x normal range       gizmos and devices that Dr. Mobius
 gaseous cloud from nowhere that             (for mega-hearing of 25 or more). The         and his minions have designed, built
 arises and obscures them from view.         user can actively seek particular             and collected over the years is among
 This cloud forms a 10-meter globe that      sounds, but cannot filter out other           his most powerful assets. Such de-
surrounds the power user and lasts for       sounds audible in the same location as        vices bolster his armies and help him
approximately 10 combat rounds.              the chosen sound. A conversation in a         to carry out plans others would doom
Once a fog screen has been summoned,         generator room two miles away might          to failure.
it stays where it is until dispersed.        be audible with mega-hearing, but the            Technically, a gizmo can be as
    The difficulty of all attacks aimed at   character would still have to sort           mundane as a toaster or an automo-
targets within the cloud is automati-        through the generator noise.                 bile, but gizmos can also have special
cally increased by 5, as is that of any                                                   powers built into them. For example, a
ranged attack that has a line of sight       Running: adventure cost 3; action            high-tech automobile might have the
passing through the field. The user's        value, DEX; range, self; tech rating 22.     fog screen and flight powers, allowing it
fog screen value functions as the Diffi-        Description: Characters with this         to perform feats that normal cars can-
culty Number for the Perception roll         power are capable of running at unbe-        not.
needed to spot a character or item           lievably extreme speeds. A character's           A player who wants to give his
inside the cloud (though a successful        running limit value is equal to the value    character special abilities without
Perception check will not cancel out the     of his running power. A character with       giving him powers of his own, might
attack penalty). The power user is           this power may purchase the running          just equip the character with special
never penalized by his own fog screen.       skill to be more nimble while moving         gizmos (see the "Gadget Hero" tem-
                                             fast. A character with the running           plate).
Invisibility: adventure cost 4; action       power may attempt maneuvers using                Dr. Mobius has personally con-
value MIN+10; range, self; tech rating       his running power value.                     structed several extremely powerful
31.                                                                                       gizmos for use within his new Empire.
   Description: This power enables           Ultra-Sight: adventure cost 2; action        Among these are the hideous
the user to render himself completely        value, PER; range, vision; tech rating       Omegatron, an awful torture device
transparent to visible light, and there-     25.                                          capable of consistently reviving vie-
      46
                                                                                                                          Chapter Six
tims after they pass out. Mobius keeps           With his skills fully developed,           Egyptian tradition, its people continu-
this in the dungeons below his palace         Sutenhotep began to scheme for the            ing to worship the fallen Sutenhotep.
at Thebes. But the single most power-         very throne of Egypt, despite his                 Eventually, after many centuries of
ful gizmo in the cosmverse is the             father's good health. His former men-         waiting, the stars were aligned in the
awesome artificial sun which Mobius           tor, Kerkeremtis, scorned his student         correct manner to bring about the
constructed atop the ornate temple of         for his schemings, but died before he         resurrection of Sutenhotep. His fol-
Ra in the city of Luxor. The sun's most       could dissuade the ambitious youth.           lowers still practiced the ancient rites,
devastating feature is its ability to fire    Sutenhotep vowed to prove himself             and they performed the ritual to reviv-
a powerful energy bolt capable of             superior to Kerkeremtis, the wisest           ify their master.
leveling entire towns from miles away.        man he had ever met, by conquering                Shortly after his awakening, Suten-
                                              eternity itself.                              hotep left Khem to explore this strange
                                                 Deceiving the Pharaoh Amat-Ra,             new world all around him. He was, of
                                              Sutenhotep seized the throne of Egypt         course, most fascinated by the scien-
    Dr. Mobius and                            with a daring coup. With his dying            tific wonders the world had seen since
      His Empire                              gasps, Amat-Ra pronounced a terrible
                                             curse on his son. The curse took its toll
                                                                                           his death, and with his remarkable
                                                                                           intellect, he went about the task of
                                             immediately, as Sutenhotep's rule             mastering these new sciences.
                                             began to grow foul. Crops died, ar-                Soon, Sutenhotep's dreams of con-
       The History of                        mies deserted, and his subjects be-
                                             came angered and outraged. Before
                                                                                           quest returned, and he turned to crime
                                                                                           in order to gather the riches necessary
          Mobius                             long they turned upon their leader,           to build his way back to the top. In-
                                             deposed him, and slew him in anger.           spired by the many "pulp" villains
   Mobius was born on the Terran cosm            Shortly after his death, Sutenhotep       which terrorized the world of Terra,
nearly three thousand years ago, dur-        was mummified by his closest follow-          Sutenhotep took on the guise of Dr.
ing the height of its ancient Egyptian       ers, and entombed in an underground           Mobius.
civilization. He was then called Suten-      vault on the remote island of Khem.               During his stint as an arch-villain,
hotep, and was raised by a powerful              Centuries passed, and the world           Mobius frequently pitted his skills
and evil Pharaoh. Sutenhotep studied         underwant sweeping changes; but               against Terra's costumed heroes. They
astronomy, mathematics, medicine             almost three thousand years later,            presented a constant threat to the
and history under the wise Kerker-           Sutenhotep's tomb remained isolated           doctor's plans, consistently foiling
emtis, and before long he developed          and untouched. In fact, the entire is-        them with deeds of derring-do. It was
into a brilliant scientist and academi-      land of Khem remained isolated from           during one of the many clashes with
cian.                                        the rest of the world, still steeped in its   these intrepid heroes that Mobius came
                                                                                                                          47
TORG: Worldbook
 across his Darkness Device. With it, he   special element of his own devising          very powerful miracle worker, who
 discovered the secrets of the cosmverse   called Eternium.                             together with Rama-tet, the head of
 and maelstrom bridges, and before            Eternium is the main ingredient in        the College of Mathematicians, works
 long had constructed the machinery        one of Mobius' more effective high           very powerful magic for the Pharaoh.
 necessary to build one.                   tech gizmos, the dread Reality Bombs.           The Royal Builder is Muab, a bril-
    Returning to Khem, the doctor ral-     These bombs provide the means for            liant engineer who designs and builds
lied his followers into an army, prom-     Mobius to expand his Empire. When            the elaborate temples and palaces in
ising them the glories of ancient Egypt    dropped in an area of Core Earth real-       each of the newly established empires.
once again. With that, Mobius and his      ity just before an Imperial attack, the      Muab built Mobius' palace in Thebes
army crossed the maelstrom bridge          Reality Bombs create a temporary zone        and the mighty temple of Ra which
into another cosm.                         of Empire axioms. This renders the           houses Mobius' artificial sun.
   This cosm was somewhat of a push-       modern, high-tech weapons of Earth's            Teth-net is Mobius' military advi-
over for Mobius and his army, as its       armies useless, while Mobius' own            sor and chief general, and wields per-
people were barely beyond the primi-       forces roll over the defenseless area.       haps the most power among all the
tive stages of development. Mobius            Lately, the Israeli army and other        advisors.
took control and dubbed it "New            opposition forces have begun to col-
Khem: The First Empire. "                  lect antiquated World War II surplus
                                           tanks and equipment to oppose Mo-                   Overgovernors
                                           bius' armies.
     Mobius and the                           As far as the other High Lords are            To rule the many cosms which
                                           concerned, Mobius is technically al-          Mobius has conquered is certainly
     Possibility Wars                      lied with none of them, although he           more than the High Lord can handle
                                           does occasionally exchange informa-           personally. To solve this problem,
   From his new Egypt, Mobius                                                           Mobius divided each of the empires
launched attacks at various cosms,         tion and other pleasantries with Baruk
                                           Kaah. The Cyberpope and the Nippon           into roughly 10 equal regions. These
always careful to select worlds which                                                   regions are directly ruled by "Over-
                                           Kanawas are those he fears and dis-
could be easily conquered while pro-                                                    governors. " Each has direct control
                                           trusts most.
viding ample possibility energy. The                                                    over his territory, but still must an-
High Lord of the Nile became fairly                                                     swer to Mobius.
well known in the cosmverse, and             The Imperial Government
                                                                                           The Overgovernors of Earth's Nile
before long garnered the attention of a                                                 Empire represent the most traditional
                                               Earth's Nile Empire is the latest in a
certain other High Lord: The Gaunt                                                       "pulp" villains which the player char-
                                           string of empires which Mobius and
Man.                                                                                    acters will face. They never face he-
                                           his followers have set up in various
   The Gaunt Man invited Mobius to                                                      roes without their minions beside
                                           cosms. Each cosm is referred to by
take part in a grand invasion of a cosm                                                 them. They are varied in personality
                                           Mobius and his men in the chrono-
unthinkably rich in possibility energy                                                  and background, and each naturally
                                           logical order it was conquered, hence
— Earth. Mobius agreed.                                                                 desires more power than he already
                                           Khem is the "First Empire, " while Nile
                                           on Earth is the "Tenth Empire. "             has. Politics between Overgovernors
                                               Mobius' "traveling empire" is a          is strictly a cutthroat, back-stabbing
Mobius and His Plans                       rigid dictatorship. Mobius himself acts      affair.
    Dr. Mobius is a shrewd, calculating    as Pharaoh, and all of his followers            The Overgovernors are generally
man with an unequalled intellect. He       refer to him as such. He has direct          less naive about Mobius' true inten-
has it in mind to build as much per-       control over virtually everything, but       tions than his advisors, priests and
sonal power as possible, undermining       pays particular attention to person-         armies are. Several of them worked
the other Possibility Raiders and grab-    ally overseeing the Imperial treasury.       with Mobius back on Terra during his
bing as much of Earth's possibility            Most of Mobius' top officials were       arch-villain days, and can see through
energy for himself as he can. To do        originally followers of his on Khem.         this "returning Egypt to its former
this, he has ordered his generals to       They grew up worshiping Sutenho-             glory" nonsense.
continue their attacks on all fronts,      tep, and are still doing the same. He is        The following is some background
constantly expanding the Empire's          seen as a divine being by most Khem          and statistics for several of the more
stelae bounds.                             cultists, and they both fear and revere      prominent Overgovernors:
    Mobius has also placed a priority      him. They believe that Mobius plans
on acquiring an abundance of Earth's       to return Egypt to glory, and serve this     Wu-Han: DEX 8, STR 7, TOU 7, PER
legendary artifacts (many of which         cause gladly.                                13, MIN 14, CHA 13, SPI 7.
litter the tombs and grottos of his own       Mobius has five "Personal Advi-               Skills: unarmed combat 10, melee
Empire), particularly those embued         sors, " each with a specific area of         combat 10, charm 14, persuasion 14,
with possibility energy. Mobius uses       expertise. Ahkemeses is his High             reality 16, science 15, weird science 16,
the possibility energy inherent in his     Priest, in charge of all religious mat-      trick 15, scholar 15, willpower 18.
collected eternity shards to create a      ters within the Empire. He is also a             Inclination: evil.
     48
                                                                                                                             Chapter Six
   Possibilites: 25.
   Description: Wu-Han is an insidi-
                                            Mobius, under the command of the
                                            High Lord himself.
                                                                                                              Asp
ous oriental master criminal recruited         Mobius' armies move the stelae                  Asps are deadly venomous snakes
by Mobius from his home cosm of             bounds continually outward, prepar-             that have become more common in
Terra. He is a superb strategist and a      ing a new area for attack by using the          the rise of the Nile Empire. In fact, the
brilliant scientist who enjoys enigmas      dread Reality Bombs. The stelae them-           new asp is larger and more deadly
and riddles. His underlings are a gang      selves appear as idols of the Egyptian          than its Core Earth counterpart.
of martial-arts experts, Sumo wres-         god Horus sitting atop a huge stone
tlers and oriental wise men whom he         obelisk.                                        Asp: DEX 11, STR 2, TOU 3, PER 1,
brought over from his Terran organi-                                                        MIN 1, CHA 1, SPI 3.
zation.                                     Imperial Shocktrooper: DEX 9, STR 9                 Skills: bite 13, find 12, trick (8), test
                                            TOU 9, PER 7, MIN 7, CHA 7, SPI 9.              (10), taunt (8), intimidate (8).
Natatiri: DEX 9, STR 7, TOU 9, PER 13,         Skills: beast riding 10, fire combat             Natural Tools: fangs, damage STR
MIN 11, CHA 15, SPI 8.                      10, heavy weapons 10, unarmed com-              +9; venom, damage value 9. Venom
   Skills: charm 17, persuasion 17,         bat 10, climbing 10, willpower 10.              continues to cause damage once it is
taunt 16, trick 12, unarmed combat 10,                                                      introduced into the bloodsteam. Once
stealth 10, reality 10, willpower 18.                                                       it causes a wound, the victim has six
   Inclination: evil.
   Possibilities: 30.                                Creatures of                           rounds to neutralize the poison before
                                                                                            death occurs. Victim must make Tough-
   Decription: A former slave girl,
Natatiri murdered her former master.
                                                       the Nile                             ness rolls against venom's damage
                                                                                            value. If the victim achieves superior or
Mobius was so impressed with her                                                            better success, he neutralizes the
that he promoted her to the deceased                                                        venom.
Overgovernor's post. Natatiri is crafty
and headstrong. She uses her powers
                                                          Mummy
of seduction to get what she wants,            Mummies represent a variety of
and has already gotten certain Over-        undead creatures. Some are ancient                         Locations
governor's to "fight" for her. Her do-      and very powerful, others are mind-
main is one of the most efficiently run     less constructs churned out by the High
in the entire Empire.                       Priest's temples for use in battle. All                           Cairo
                                            require a dead body which has been
                                                                                               Cairo is unique within the Empire.
                                            prepared according to the ancient rit-
The Imperial Military                       ual, wrapped in treated bandages, and
                                                                                            Terra's pulp axioms had a strange ef-
                                                                                            fect on the city and its inhabitants. It
                                            then entombed for at least three days,
    The strong arm of Mobius is his                                                         became a center for criminal corrup-
massive Imperial army. The work-                                                            tion and depression-era gang warfare,
                                            Standard Mummy: DEX 6, STR 15,
horse of the army is the Imperial shock-                                                    with an Arabic slant. The syndicates
                                            TOU 20 (8 against fire), PER 3, MIN 5,
trooper. To most, they are the most                                                         and mob bosses hold sway in the city,
                                            CHA 3, SPI 15.
visible symbol of the Empire. Shock-                                                        and Mobius maintains only a token
                                               Skills: intimidate 16, unarmed com-
troopers wear traditional white Egyp-                                                       Imperial military presence here.
                                            bat 11, fear 10, taunt (13), test (13), trick
tian skirts with sandals and a ceremo-      (13).
nial Egyptian headdress. They are gen-                                                                      Thebes
erally bare-chested with silver
                                                                                                Thebes is the current Imperial capi-
armclasps delineating rank.
   Most shocktroopers are cosm na-
                                                        Crocodile                           tal. Pharaoh Mobius' opulent palace is
tives who either willingly serve Mo-                                                        here, as well as the headquarters of the
                                               Crocodiles have become predomi-
bius (because they believe in his cause),   nant all through the Nile Basin and             College of Mathematicians and the
or they are slaves. The two shock-                                                          Society of Engineers. Across the river
                                            other parts of the Empire. They are
trooper ranks are "footsoldier" and                                                         is its twin city Luxor, which is mainly
                                            large tropical reptiles with armorlike
"veteran. "                                                                                 distinguished by the lavish temple of
                                            skin and long, tapering jaws.
   The Imperial army uses World War                                                         Ra, with its magnificent artificial sun.
II-style tanks as its main armored          Crocodile: DEX 7, STR 8, TOU 9, PER
weapon, while '40s fighter and bomber       3, MIN 1, CHA 1, SPI 3.                                        Memphis
planes provide effective air support.           Skills: bite 8, swimming 10, un-
The armies are divided into massive                                                            Memphis, which sits at the oppo-
                                            armed combat 8, find 10, tracking 8,
"battlegroups, " each under the con-                                                        site end of the Nile from Khartoum, is
                                            trick (8), test (15), willpower (8).
trol of a different Overgovernor. The                                                       the hub of the domain of Wu-Han. It is
                                                Natural Tools: teeth, damage value
largest of these is Super Battlegroup                                                       noted for its thriving "Chinatown. "
                                            13; tail, damage value 8; hide, armor
                                            value +2.
                                                                                                                             49
TORG: Worldbook
     50
                                                                      Chapter Seven
Chapter Seven
                                                                        51
TORG: Worldbook
devices. Japanese homes have access        Nagara Security 44TS Robot: DEX 8,          mortality is on the rise. Less is being
to thousands of films and videos           STR 14, TOU 15, PER 7, MIN 7, CHA 5,        spent on public education, as corpora-
through computer networks, reduc-          SPI 0.                                      tions increasingly fund private schools.
ing cable television to a carrier of          Skills: fire combat 13, heavy weap-      If you want to give your children a
sporting events and live specials. Huge    ons 12, jumping 10, running 10, un-         good education, you have to let them
hypermedia databases compete for           armed combat 12, find 13, trick (12),       be indoctrinated with the company
business; the largest and most suc-        test (20), taunt (20), intimidation (22).   line.
cessful so far is a collaboration be-         Possibility Potential: none.                Nippon has become a land with
tween Tosida Electronics and the              Natural Tools: armor +7 (armor           intricate conspiracies and incredible
University of Kyoto. Games for the         value 22);                                  coincidences. Foes seem to appear and
holographic frame output (frame-              Equipment: pincers, damage value         disappear in the night mist. Some
games) are tremendously popular. A         19; belt-fed shotgun, damage value 20;      corporations and organizations wield
current favorite is Lizard Hunt, a real-   Kanawa Sprite anti-vehicle missile,         great power with uncanny knowledge,
time tactical wargame based on the US      damage value 29 (carries two missiles;      which can appear to be supernatural
Army's war against the Edeinos.            same range as LAW missile).                 to a Core Earther. But that is the way of
   The holographic technology is still                                                 things in Nippon.
new and the surrounding images can
be extremely disorienting to some                  Number 3327
users. As a result, more traditional                                                     The Law of Intrigue
video games are still popular, with 32-        Most Storm Knights assume that
bit machines now the industry stan-        the High Lord of Nippon Tech is a Mr.           The Law of Intrigue states that
dard. Zelda V has sold nine million        Kanawa, head of the Kanawa Corpo-           individuals and organizations are
copies in Japan.                           ration. They are partially correct. The     quite vulnerable to intrigue and de-
   Corporations prefer 64-bit super-       High Lord is Number 3327, a member          ception. Trust is difficult to earn and
computers with several gigabytes of        (or perhaps members) of a secretive         betrayal common. Specific game ef-
memory. Molecular information re-          cabal which has run Marketplace and         fects include:
trieval technology is now a very hot       its conquered cosms for centuries. The          1. The stealth skill is easier to use in
field, and the most common                 common name of Number 3327 is Mr.           Nippon. The bonus of all stealth at-
buzzwords are "genetic efficient",         Kanawa, but it is not known whether         tempts is increased by three.
referring to a media and data packing      the semi-public figure the media calls          2. When using charm, increase the
algorithms which store information as      Mr. Kanawa is actually Number 3327.         bonus by three if the charmer is using
efficiently and compactly as human         No one who is inside the ruling cabal       lies or deceit as the basis of the charm
DNA, with none of the annoying slow-       refers to the High Lord as Mr. Ka-          attempt. Persuasion attempts also have
ness of human biological processes. If     nawa, except when sending messages          their bonus increased by three if the
the breakthrough is achieved, storage      from outside the realm.                     aim of the persuasion is to get the
capacity for the average machine will          To Core Earther's and citizens of       victim to believe a lie or fall for a
expand more than ten-thousandfold.         other realms, Kanawa Japan is an ex-        deception. Possibility-rated characters
   Robots have advanced from               tremely eerie place. This eeriness is in    gain a +3 bonus for trick attempts.
tracked, specialized, assembly-line        part caused by the low magic axiom of           3. Use of the disguise skill (see be-
machines to self-moving, learning          the realm. Other realms have ambient        low) is easier in Nippon. A character
machines capable of a number of dif-       magical energy which aids, sometimes        trying to penetrate a disguise always
ferent (but usually similar) tasks.        even sustains, life. Nippon Tech, like      receives one less success level for his
Robots with delicate manipulators and      the Living Land, has a magical axiom        Perception or find action. Minimal suc-
an array of visual, tactile and chemical   too low to generate that energy. Un-        cess becomes a failure.
sensors have become popular for cook-      like the Living Land, Nippon Tech              4. Any group in Nippon with more
ing, cleaning and routine maintenance.     lacks the high spirituality to compen-      than 100 members has a least one spy
The most popular model is the Home-        sate. The result is a mystical malaise,     or traitor within its ranks. The traitor
Domo from NEC/Mitsubishi.                  akin to a slow, wasting disease, which      should belong to a rival organization
   Corporations are turning with           produces the eerie feeling.                 or be working toward goals contrary
greater frequency to robots for secu-          While the social axiom is higher        to those of the group he is betraying. If
rity. While not yet fully intelligent,     than Core Earth's, the Kanawa Corpo-        the organization has 1, 000 or more
they can be fast, well armed and ar-       ration has prevented Japan from reach-      members, there is a subgroup with at
mored, and perhaps most important          ing its potential. Conditions are now       least 10 members who have formed a
of all, immune to the Law of Intrigue      worse for the average Japanese citi-        conspiracy to seize control of the larger
(see below).                               zen. The sudden rise in technology          group. The conspiracy may be about
   But these nearly miraculous techni-     has left many workers without the           seizing overt leadership, but more they
cal advances are controlled by a few       necessary skills to compete, and un-        are trying to build a shadowy, influen-
corporations, most of whom or di-          der Nippon Tech reality corporations        tial group which can manipulate the
rectly or indirectly controlled by the     are far more cold-hearted toward            larger group to achieve their own ends.
Kanawa Corporation.                        workers than before. Unemployment               Traitors in politically unimportant
                                           is high, poverty is increasing, infant      or innocent groups may be social
     52
                                                                                                                      Chapter Seven
deviants or psychopaths if there are           If a person makes more than               or situated in an exclusive neighbor-
no larger, active goals to betray. There   6, 000, 000 yen, then all prices will be 10   hood), or convincing the shopkeep he
are traitors in Japanese government,       percent cheaper for him. If he makes          is entitled to the best price.
and in every major company, social         more than 100, 000, 000 yen, he can find
and political organization in the coun-    goods 25 percent cheaper. This does
try; betrayal has now been woven into      not mean that when a poor person                        The Law of
the fabric of Nippon society.              buys a shirt from a department store
                                           for 6, 000 yen, a rich person can then                  Vengeance
                                           step up and pay 4, 500. The lower prices         In Nippon Tech vengeance — the
    The Law of Profit                      are found in exclusive shops located          personal righting of a wrong done you
                                           in richer neighborhoods, or in loca-          — is an important concept. The cosm
    The Law of Profit penalizes the poor   tions which are available only to
and benefits the wealthy. The literal                                                    reality is aligned to aid those who
                                           members, all of whom are corporate            exact an eye-for-an-eye justice. It is not
truth of Nippon is that the rich get       executives.
richer and the poor get poorer. The                                                      known whether the Law of Venge-
                                               If a player character is wealthy and
Law of Profit states that goods and                                                      ance is the cosm's way of compensat-
                                           wishes to exercise this privilege, a play     ing for the Law of Intrigue, but there
services cost less when purchased by       of a Connection card guarantees he can
those of means than those without                                                        seems to be some evidence of that.
                                           get the prices to which his station              In the game, a character who per-
wealth. The dividing line for "those of    entitles him. Otherwise he has to role-
means" is the median income of Nip-                                                      sonally claims vengeance against a
                                           play finding his sources (which are           party who wronged him gains six
pon Tech (which is $25, 000 or about       often on the move in Nippon Tech if
6, 000, 000 yen).                                                                        Possibilities at the end of the act in
                                           they aren't part of a large corporation       which the vengeance was exacted. In
                                                                                                                         53
TORG: Worldbook
essence, the vengeance plot is the           Kanawa Corporation.                           use of disguise. Changing voice and
equivalent of a small adventure by               The Block has patterned itself on         using appropriate gestures requires
itself. To qualify for the bonus, two        the ancient Japanese feudal system. A         the artist(actor) skill.
conditions must be met:                      whole body of modern samurai are                 Creating a disguise requires the
   1. The avenger must have been seri-       being trained by the Block, and heads         appropriate makeup, costume and
ously wronged. A scuffle or a simple         of corporations are referred to as            props. The character generates a skill
insult does not count as a serious wrong.    Daimyos. The Block uses encoded sur-          total against a difficulty number of 8.
The key to a serious wrong is a grievous     names for all Daimyos, to hide their          Any success levels are temporarily
loss; the loss of a loved one, a limb,       identity from Kanawa spies.                   recorded on the character's sheet, as
personal fortune, or family honor.              Japan and the surrounding territo-         the success level partially determines
   2. The revenge must be delayed at         ries have been home to powerful mar-          how difficult it is to penetrate the dis-
least 48 hours between the victimiza-        tial arts masters for centuries. The Sons     guise. The following difficulty modi-
tion and revenge. Gamemasters can            of the Wind have spent centuries hid-         fiers apply to disguise:
treat the quest for vengeance as a Per-      den in the remote portions of the Orient,       Modifier         Circumstance
sonal Stake subplot for any adventures       practicing their arts and safeguarding
between the vitimization and the re-         their secrets from the unworthy. When             +5             copying a specific
venge, as long as the Storm Knight is        the High Lord invaded Japan, the Sons                             individual
actively seeking vengeance.                  of the Wind emerged from hiding to                   +3          opposite sex
                                             oppose him. Unfortunately, the Law of                +3          different race
                                             Intrigue caused schisms within the                   +3          great age difference
      Organizations                          group, and the Kanawa Corporation
                                             has recruited many of the malcontents.
                                                                                                  +3          disguised as much
                                                                                                               larger build
   The Kanawa Corporation is of night-       Martial artists now meet in death duels             +5           disguised as much
marish size. No one knows the full           on mist shrouded streets as the vicious                           smaller build
extent of its wealth, but it is suspected    cycle of betrayal and vengeance plays
that its annual product exceeds the          itself out.                                      All modifiers are cumulative. By
sum of pre-invasion United States and           The traditional Japanese gangsters,        specific individual we mean a particu-
Japan combined. Its corporate struc-         the Yakuza, have been heavily infil-          lar person, such as trying to disguise
ture is not public knowledge, and those      trated by the Kanawa Corporation,             yourself as Quin Sebastian rather than
who know more than they are sup-             who controls virtually every arm of           as a generic soldier of fortune. A great
posed to quickly disappear. The me-          the organization. Kanawa uses the             age difference is 30 years, or about
dia know of a Mr. Kanawa, who is the         Yakuza for muscle, then profit. Profits         one third the average life span for
public figurehead of the corporation.        are increasing as the drug trade has          races other than human. A great dif-
Very few subordinate officers, other         quintupled in the short time since            ference in build means the larger char-
than public relations officers and vice-     Kanawa invested in Japan.                     acter is at least 120 percent as tall as the
presidents, are ever seen in public. For                                                   shorter, and/or the heavier character
all the wealth, influence, and power                                                       is at least 150 percent as heavy as the
wielded by the company, almost noth-
ing is known about it.
                                                            Skills                         lighter character.
                                                                                              Seeing through a disguise requires
   Japanese government has been shat-            Nippon Tech has some skills native        a Perception check. The difficulty is 8,
tered by the Law of Intrigue and Ka-         to its cosm. With the exception of martial    and the success required to penetrate
nawa activity. The scandals of the past      arts, the skills listed here may be learned   the disguise is equal to the success
few years pale in comparison to the          by characters from other cosms. For           level of the disguise. The first time a
almost-weekly revelations coming out.        complete details on all the Nippon Tech       character sees a disguise, he instantly
The average Japanese has very little faith   skills, martial arts in particular, see The   generates a Perception total to see if he
that the government can solve any of         Nippon Tech Sourcebook.                       sees through the ruse. After the initial
their problems. As the government is                                                       attempt, he again generates a total
                                                                                           whenever the disguised person says
riddled with traitors and Kanawa pup-
pets, the view is most likely correct.
                                                      Disguise                             or does something which is out of
   The Rauru Block was founded by a              (Perception-based)                        character for the role.
                                                                                              Disguise can be used unskilled.
coalition of Japanese businessmen who
noticed the odd happenings in the               A character who is skilled in dis-
financial markets. They banded to-
gether too late to prevent Kanawa from
                                             guise can use makeup, costume, wigs
                                             and props to appear to be another
                                                                                                     Meditation
invading Japan, but they continue to         person. Humans can only disguise                       (Mind-based)
be the primary source of resistance to       themselves as other humans, or as
the High Lord. The Rauru Block has           beings who are very similar to hu-               Meditation grants a character great
begun to invest profits in a private         mans in appearance. "Appearance" is           control over his mind and body, with
secret service whose aim is to find,         the key phrase, as a disguise is visual       the ability to easily slip into a meditative
organize and give limited support to         only. The character's voice or gestures       trance. In most situations, no roll is
Storm Knights who can oppose the             cannot be effectively changed through         needed to go into a trance, but it the
      54
                                                                                                                              Chapter Seven
 character is in a stressful situation (such    martial arts are something different.         of play, failing a test means the Knight
as being in a room full of angry, shout-           The martial arts are combat strategies     must attempt to learn the maneuver
ing people) the character must generate         and maneuvers rooted in spiritual phi-        during the next available "year" (if
a meditation total against a difficulty         losophy. The arts are far more effective      any). Once play has begun, however,
number of 8. If the character is in a           than mere unarmed combat. They are            failing a test means the Knight cannot
violent situation, with a good chance          effective because they draw upon the           take another one until she gains an
that he may be a target of some of the         martial artist's inner strength, known as      additional martial arts add.
violence, the difficulty number of slip-        "ki. " For almost one thousand years              Tests can be taken any time a Knight
ping into a trance is 13. Slipping into a      sages, soldiers and monks have prac-           gains an add in martial arts. One possi-
trance requires the user's complete con-       ticed the martial arts. It wasn't until the    bility may be expended per test, but no
centration, taking about 15 minutes. The       Possibility Wars began that the ancient        cards may be played during testing that
benefits of a meditative trance are:           concept of ki was recognized as the            takes place prior to the start of play or
   1. He can substitute his meditation         same energy sought by the High Lords           between game sessions. If taking a test is
value for his Perception or Mind value         — possibility energy. Because the mar-         part of an adventure, then one possibil-
when trying to solve a riddle or prob-         tial arts require the use and control of       ity and the martial artisf s cards only
lem. The problem would have to be              possibility energy, only possibility-rated     may be used in an attempt to pass.
such that raw Perception or Mind is            characters may become martial artists.
able to solve it. A problem which re-              Martial arts is a Dexterity-based skill.                   Ninjutsu
quired science (which cannot be used           A character's martial arts value is used            Ninjutsu originated in Japan almost
unskilled) cannot be solved by enter-          instead of his unarmed combat value             500 years ago, and is the martial art of
ing meditation.                                when making an unarmed attack. The              the ninja. Practitioners must have the
   2. His healing is accelerated. Shock        base damage value of a martial artist is        stealth, lock picking and prestidigita-
damage and knockout conditions may             his Strength +2. Martial arts may be            tion skills. The practitioner must also
be eliminated at twice the normal rate.        used to defend against unarmed, me-             take a vow of secrecy — divulging the
If a character meditates for at least          lee, and missile combat. The martial            secrets of the style or revealing the true
three hours, he may eliminate an addi-         arts skill may be be used to attack with        identity of another practitioner causes
tional wound level if he succeeds at           weapons, although a martial artist is           the erring master to forfeit all his martial
healing himself that same day.                 free to use weapons if she has other            arts skill adds and maneuvers.
   3. He does not have to eat or drink         skills. Because it is so difficult to learn,        As ninjutsu is essentially a corrup-
while in a trance. At a maximum he             the first martial arts add costs three of       tion of the martial arts (used solely to
may go for a number of days equal to           a characters initial skill points. Each         inflict pain rather than to enhance the
his meditation total without ill effect,       add after that cost the usual one skill         spirit), practitioners are penalized for
although he will be quite hungry and           point. If a character buys martial arts         its use by being unable to spend possi-
thirsty when he exits meditation. He           during play, the cost is three times the       bilities on uses of their reality skill,
also needs far less oxygen than nor-           normal Possibility cost for the first           including reconnection attempts.
mal. The meditation adds are added to          add. All other adds are purchased at                Note that the maneuver descrip-
the time value of the available oxygen         the normal cost.                                tions below include the base STR+2
for the time value the meditating char-           Martial arts cannot be used unskilled.      bonus in their damage values.
acter can survive.                                                                                 A block/strike allows the practitioner
                                                                Styles
   Example: Chao is trapped in an air-                                                        to both block an opponent's blow and
tight chamber, with just 20 minutes'               Martial arts are learned in particu-       strike himself in around. In game terms,
worth of oxygen left. Chao has medita-         lar styles, such as the Red Lotus, an-         this means the martial artist can use his
tion adds of +2. The value of 20 min-          cient Shao-Lin or ninjutsu styles. Each        skill to deflect an unarmed combat, mar-
utes is 16. 16+2=18, the value of one          style has eight disciplines, five minor,       tial arts, melee or missile attack, and launch
hour. Chao can hold out for one hour           two major, and one master. The disci-          a martial arts attack in the same combat
in the chamber.                                plines are abilities granted as the re-        round. During flurry rounds, a charac-
   A character may never stay in medi-         sult of skill and training. Styles can be      ter employing this maneuver blocks once
tation longer than his meditation total        learned in any order, but all maneu-           and throws two blows.
in days. At the end of that time he            vers in a style must be mastered before             To successfully perform a block/strike,
comes out of meditation, and must              a martial artist can study another.            two martial arts totals must be gener-
find adequate food and water before               Prior to the game, a character is           ated. The first would have a difficulty
he can again enter meditation.                 allowed six "years" of training. Dur-          number of the attacker's combat skill
   Meditation cannot be used unskilled.        ing each of these years, she may at-           (i. e., unarmed combat if he is throwing a
                                               tempt to become proficient at one of           punch), and success would allow the
                                               the maneuvers included in her style.           martial artist to block the blow. The
         Martial Arts                          In order to learn a maneuver, the Storm        second would concern the strike, and
                                               Knight must successfully complete its          would have an opposing value of the
   The martial arts are different from         particular training exercise, a type of        opponent's relevant defensive skill.
judo or karate. Judo, jujitsu and the          test. If the Knight passes that test, she           Martial artists who have mastered
other common Oriental fighting styles          learns that discipline. Prior to the start     lightning fist can make two martial arts
are covered by unarmed combat. The
                                                                                                                                55
TORG: Worldbook
      56
   Cosm: Aysle.                                                                         Cosm: Core Earth.
   Background: New lands have ap-                                                       Background: You were trained in
peared, lands which have somehow                                                     one of the world's finest universities,
caused a change in Aysle itself. You do                                              although you did not take full advan-
not know how the changes came about,                                                 tage of your training. Learning second
or how the pathways work. The dark                                                   hand, by word of mouth, or from well-
oppression of the land has been par-                                                 worn books was a necessary evil. You
tially eradicated, and it is rumored                                                 began traveling while working on your
that even Pella Ardinay has had a                                                    doctoral thesis, which to the surprise
change of heart. But there are others                                                of your adviser, you did finish. Since
who still hold to the old dark ways.                                                 then you have done a number of one
You have fought many of those in the                                                 year stints at different universities,
past few days, fighting your way to                                                  spending too much time in the field to
one of the pathways to the new land.                                                 play the important political games back
There you hope to aid those who                                                      on campus.
struggle against the dark ways, for the                                                 You find your work exhilirating,
glory of a battle well fought and to                                                 enjoying the challenges of the field.
rekindle a sense of pride long ago                                                   You learned to scavenge your own
crushed in Aysle. The new land has                                                   resources rather than rely on govern-
been stranger than you had ever ex-                                                  mental or institutional support; the
pected, but the battle is evident nearly                                             Possibility Wars have rewarded this
everywhere. Perhaps this time it can                                                 skill. The savagery of the wars have
be won.                                                                              not dimmed your enthusiasm for col-
   Personality: Aggressive, with a                                                   lecting the rare or discovering the
strong sense of personal honor and                                                   unknown. You are one of the few
pride. Foes or companions who fight                                                  sources of new knowledge available to
honorably deserve respect. Compan-            Equipment: ring mail (+3/armor         Core Earth, and the chances for adven-          Equipment: backpack, camping
ions who act cowardly are disdained,       value 14), broadsword (+6/dam-            ture have never been greater. The            gear,. 38 revolver (damage value
foes who fight dishonorably are ruth-      age value 18), scabbard, small            world of shifting realities is waiting to    14), spare ammunition, flashlight,
lessly dispatched.                         peddlar's bag, tribal totem on neck       be discovered.                               notebook, sketchpad, $500.
                                           thong, a Timex watch, 100 Ayslish            Personality: Confident, friendly,            Quote: "Tokari poison is not
                                           Trades.                                   you are attracted to the unknown, and        always painfully fatal, but I still
                                              Quote: "These trucks, are they as      are willing to undergo considerable          recommend that you duck the
                                           powerful as trolls?"                      risks for an obscure, but important          darts. "
                                              Skill Notes: Your tag skill is melee   fact. You can operate alone, but you            Skill Notes: Your tag skill is
                                           weapons.                                  have learned that sharing knowledge          scholar; choose a primary field of
                                                                                     can increase the total knowledge avail-      study. Other scholar skills are in
                                                                                     able to you; it's just that getting people   other, not necessarily related fields.
                                                                                     to go where you want to go is some-
                                                                                     times difficult.
   Cosm: Core Earth.                                                                     Cosm: Nippon Tech.
   Background: You were in Africa                                                        Background: Need for your serv-
when reality was torn to shreds by the                                               ices grew rapidly during the Mit-
invaders. While your organization was                                                suyana/Kanawa takeover wars. The
paralyzed for a few days, it recovered                                               only distress you felt was the rapid
far faster than other branches of the                                                expansion of the ninja class, many of
government, and began to seek out the                                                whom were glorified street fighters
causes for this catastrophe, understand                                              with no sense of tradition, whose train-
them, and eliminate them — if pos-                                                   ing consisted of a few choreographed
sible. Resources are scarce, the mis-                                                brawls. Your opinion is correct, but it
sion more difficult, and the enemy                                                   is unpopular with some of those who
more baffling than ever, but that soon                                               employ you. Unfortunately, being un-
became part of the job.                                                              popular has led to the request for your
   For now reconnaissance is the name                                                termination. Fortunately, your correct
of the game; find out how strong the                                                 opinion meant that those who sought
enemy is, harass them where practi-                                                  to kill you lack the necessary skill to do
cable, and discover which portions of                                                so. You are getting better. So are they.
the population might be contacted to                                                 They have the numbers. So you have
help bolster resistance to the Possibil-                                             sought defensive ground outside the
ity Raiders. You are to keep yourself in                                             realm of Nippon Tech, ground which
play; do not take yourself out of the                                                neutralizes the resources the corpora-
game by taking foolish risks unless                                                  tions can grant your adversaries. In
directly ordered to do so.                                                           these areas you have found that em-
   Personality: You are efficient, and                                               ployment opportunities are still avail-
approach most people as a puzzle to                                                  able, and you have found others whose
be solved. You do appreciate people                                                  fight is similar to your own struggles.
                                              Equipment: 9mm Beretta (dam-           There are forces which seek to elimi-            Equipment: Niyoki camouflage
who share your views, and return loy-
                                           age value 15), ammunition, ankle          nate those who follow the correct path,      suit (+1 to stealth), shimsi sword
alty with loyalty. You are extremely
                                           knife (+3/damage value 11), false         forces which are growing stronger each       (+5/damage value 13), throwing
unpleasant when crossed.
                                           ID papers, miniature camera, mini-        day.                                         stars (+3 / damage value 11), Sorubu
                                           ature tape recorder, hand-held sat-                                                    gloves (+2 to climbing), 100, 000 yen
                                                                                         Personality: You pursue your art
                                           ellite transceiver (tech 23), $2, 000                                                  account card.
                                                                                     with diligence. While you are far from
                                           worth of gold coins.                      perfection, you know that to seek any-           Quote: "Conceding one's death
                                               Quote: "I wonder if you haven't       thing less is incorrect. You honor a         before battle may prevent that
                                           got your priorities a little mixed up     contract, and consider an oath between       death. "
                                           here. "                                    friends or within family such a con-            Skill Notes: Your skill tag is mar-
                                               Skill Notes: Your tag skill is per-    tract.                                      tial arts. You only have 11 skill points
                                           suasion.                                                                               to assign, and must take lockpicking,
                                                                                                                                  stealth, and prestidigitation. You are
                                                                                                                                  unable to spend possibilities on re-
                                                                                                                                  ality skill rolls.
   Cosm: Nippon Tech.                                                                      Cosm: Aysle.
    Background: You worked for one                                                         Background: Since being amazed
of the medium sized arbitrage houses                                                   by the illusions of a merchant magi-
which did work for Mitsuyana Indus-                                                    cian, you have devoted most of your
tries. You acquired a reputation as a                                                  life to the study of magic, much of that
youthful miracle worker, finessing the                                                 time hiding from Ardinay's minions.
finance net in time to prevent huge                                                    Luckily they thought your research
gains by Kanawa Corporation, even                                                      annoying rather than a real threat, and
posting respectable gains for your own                                                 you could deal with the minions the
firm. But the fight became increasingly                                                High Lord did bother to send. Your
grim, fought on the street almost as                                                   knowledge has grown slowly, pains-
often as across terminals. Clever finan-                                               takingly, but events have unfolded
cial action blurred into the unethical,                                                which may give you an opportunity to
then into the murderously criminal.                                                    increase your knowledge manyfold!
They were doing it, so you would have                                                      The flow of magic was interrupted
to do it too.                                                                          by when Ardinay ordered another
   You decided that you would not.                                                     invasion; and now the magic of Aysle
The art of business had gone horribly                                                  is "spilling over" into someplace else.
wrong. It was time to move elsewhere.                                                  To travel these lands, to explore the
When you began to look around, you                                                     "edges" of magic, and areas where
saw that more than business was start-                                                 magic works differently, would be a
ing to go wrong. As you regain control                                                 great help to your research.
of your life, you see that others are                                                      Personality: Enthusiastic and curi-
diligently working to restrict self-de-                                                ous about everything related to magic,
termination in others.                                                                 you occasionally forget the practical
    Personality: Hard-working, you                                                     side of life. Usually the result is a tad      Equipment: robes, equipment
                                            (damage value 15), ammunition, jim-        embarrassing, but nothing else. In the      belt, belt pouches, spell components,
dive into any task in which you believe
                                            mied identity card, 5, 000, 000 yen        wild situations of the Possibility Wars,    dagger (+3/damage value 10),
with a zeal others may find hard to
                                            account card.                              the flaw may be more serious, and you       empty food pouch, and you could
understand. You enjoy working with
others, but find idle time difficult; re-                                              have promised yourself you will be-         swear you had brought a healing
                                              Quote: "The bottom line is there is      come more practical as soon as you          draught, right next the the pouch
laxation makes you restless for the next
                                            more than the bottom line. "               finish designing your next spell.           with all your money... well maybe
challenge.
    Equipment: Panasonic currency                                                          Arcane Knowledges: Fire +2,             you left that one at home.
                                             " Skill Notes: Your tag skill is charm.
emulator (manufactures copies of up                                                                                                   Quote: "While not having quite
to 1, 000 units of any paper currency                                                                                              the effect intended, the spell was a
per cartridge), three cartridges, port-                                                                                            success. Don't you think so?"
able computer (in purse or attache)                                                       Spells:                                     Skill Notes: Your tag skill is al-
with telecom links (tech 24), convert-                                                                                             teration magic. You have 10 points
ible rain-poncho/mono-tent, infrared                                                                                               to distribute in other arcane knowl-
binoculars, first aid kit, 9mm Beretta                                                                                             edges and spells, in addition to the
                                                                                                                                   13 to spend on skills.
    Cosm: Nile Empire.                                                                    Cosm: Core Earth.
    Background: You spent your youth                                                     Background: You have always
reading the stories in Weird Tales,                                                   wondered about many things, particu-
imagining yourself as a hero. Heck,                                                   larly about the hard questions, the
you could probably go them one better                                                 tough questions of existence and
if you had the chance — certainly you                                                 meaning. Combined with a desire to
would give yourself snappier dialogue.                                                help others answer their own ques-
When you read the small advertise-                                                    tions, you entered the clergy. You
ment from Elhai University, the one                                                   sought answers in formal religious
about "enhancement research", you                                                     training; instead your questions
figured this was your chance. The boys                                                loomed larger once you finished.
in white had it mostly figured out, but                                               Travel did not ease your soul, and you
there were some setbacks and a lot of                                                 eventually returned home to assume
hard work before the payoff. And then                                                 the traditional role of the cleric. Then
things got weird. The Pharaoh moved                                                   armageddon struck.
his palace somewhere else, another                                                       Now the questions of good, evil and
planet; you were expected to help the                                                 free will, of what man's role is, of what
Pharaoh crush the natives. That isn't                                                 constitutes reality, are being brutally
what you had become a hero for, and                                                   posed by the Possibility Raiders. The
your weren't going to let a few dozen                                                 answers cannot be found in medita-
shocktroopers dissuade you. Okay,                                                     tion. You must find them in action,
maybe the shocktroopers could con-                                                    helping others to find those answers in
vince you to leave, but they couldn't                                                 time to save themselves from the Raid-
dissuade you from being a hero.                                                       ers.
    Personality: Brash, energetic, you                                                   Personality: Earnest, seeking the
are ready to tackle the world. You                                                    truth, you have developed a keen sense
                                               Equipment: costume, street                                                            Equipment: holy symbol, holy
have abilities beyond most mortal men,                                                of humor and a sarcastic wit to protect
                                           clothes, Nile identity papers, 50 Nile                                                 book, first aid kit, envelopes, post-
just as you have always wanted. There                                                 you from the disappointments of your
                                           Royals.                                                                                age, paper and pen, club (+3/dam-
is the occasional drawback, but heck,                                                 search so far. The news of miracles has
                                               Quote: "This time Dr. Mobius has                                                   age value 11), $250.
that's always been part of the hero biz.                                              given you hope, while news of the
This is the life you have always wanted    gone too far!"                             Possibility Wars threatens to crush it.        Quote: "Not all mysteries are
to lead.                                       Skill Notes: You start with only 9                                                 meant to be solved, but you can't tell
                                           Possibilities and no tag skill. You have                                               which is which without trying to solve
                                           flight power 15. Your power has an                                                     them. "
                                           adventure cost of 3; you must spend                                                       Skill Notes: Your tag skill is evi-
                                           3 possibilities an adventure to keep                                                   dence analysis 3/15.
                                           flight.
   Cosm: Cyberpapacy.                                                                     Cosm: Nile Empire.
   Background: Things became a                                                            Background: As a boy, you were
mother-circuit mess in a hurry. You                                                    fascinated by your grandfather's
were working for IRCOM, working on                                                     watch, and your mother let you con-
electronic composition, when the                                                       duct simple experiments in the lab,
machines started to wack out. Yours                                                    under her strict supervision. As you
were one of the first to go, and then                                                  grew older, you exploited the lapses in
nothing would work for you, even                                                       her superivion (and the really keen
your electric guitar. Then the beeps                                                   articles in Journal for the Advancement of
came back, and you could work things                                                   the Sciences and Popular Mechanics) to
again. When his Holiness Jean Malraux                                                  build a few widgets of your own. Bol-
arrived, something snapped. First it                                                   stered by simple successes you con-
snapped in France, then you; when                                                      ceived a far more complicated device,
you heard of the GodNet, it sounded                                                    one which would give you an ability
like a dream. You jacked in with al-                                                   you had always wanted. It just never
tered IRCOM equipment and discov-                                                      came together.
ered the truth. The GodNet was wrong,                                                     Then the Pharaoh gathered all his
like a great piece of music being butch-                                               scientists and moved them across the
ered by a backup band. Whoever set it                                                  maelstrom bridge. It had happened
up didn't have a clue — or worse, they                                                 before, but this time something hap-
knew exactly what they were doing,                                                     pened to you. You gained a clearer
and wanted it this way. You found                                                      vision of what was happening around
things out, but people didn't want to                                                  you, and what was happening was
hear them.                                                                             wrong. At the same time, your techni-
   Things are hot right now, so you                                                    cal understanding made a leap, and
have taken a vacation elsewhere. But                                                   you completed your device. Minutes
someday you are going back to the              Equipment: J-Jack, cyberdeck De-        later the lab was attacked by creatures         Equipment: costume, gadget belt
GodNet. Someday you are going to           licious and spare parts, Uzi (damage        seeking you, and you fled. You have          (value 17 for one of the following
help get it right.                         value 17), ammunition, IRCOM pass,          been battling crime and evil ever since.     powers: dazzle, flight, invisibility, fog
                                           portable holo CD, portable keyboard,           Personality: Shy, you tried to over-      screen, mega-hearing, ultra-sight, x-
   Personality: Energetic, committed                                                                                                ray eyes),. 38 revolver (damage value
                                           10, 000 Franc account card.                 come your shyness by devloping tech-
to music and meaning, you believe                                                                                                   14), ammunition, tool kit, oscilloscope
                                               Programs: attack +1, defense +2,        nical marvels to impress people. As
that harmony is a key principle in life.
                                           stealth +2, charm +1.                       your social skills improved, you found       parts, 400 Nile Royals.
The Possibilty Raiders increase dis-
cord and destroy harmony, although             Quote: "You gotta learn to listen       you could interact with people on your          Quote: "This isn't anything a little
some of the tools they have introduced     before you learn to play. "                 own, but you retained your love of           ingenuity can't get us out of. "
will be useful in the right hands —            Skill Notes: Your tag skill is cyber-   gadgets.                                        Skill Notes: Your skill tag is scholar
such as yours. You intend to use them.     deck operation. You have cyber value 2.                                                  (science). Pick a science.
   Cosm: Core Earth.                                                                     Cosm: Orrorsh.
   Background: The spirits whispered                                                     Background: You have always had
to you when you were a young child.                                                   more empathy for the natives than the
Oh, you ignored them first, as did all                                                colonists. The Victorians were too
the others who had forgotten, but the                                                 stuffy, to stolid in their day to day
spirits were patient. In a few years,                                                 lives. You believe they understand less
you were ready to listen, to learn the                                                about the night dangers than they think
wisdom they could teach, and walk                                                     they do; such pride in Orrorsh is a
the paths they set before you. You saw                                                deadly extravagance. But coins rarely
what the white man could no longer                                                    walk up to you without being invited,
see, heard what he no longer was able                                                 and the invitations are so easily ex-
to hear. At first the vision was beauti-                                              tended to the Victorians. Their coins
ful, liberating. It soon changed. The                                                 do not walk to you, they run. Not one
spirits foretold of the ripping of the                                                to spit at such benefits, you have trav-
souls of the people at the hands of                                                   eled with the colonists, and share their
invaders, of the struggle to preserve                                                 desire to defeat the horror which per-
the very link between Earth and her                                                   meates the land. Your methods may
people, a link already weak. You be-                                                  just be a little different.
gan your travels, guided by the knowl-                                                   Personality: Showman, con artist,
edge of your visions, and seeking oth-                                                magician: you are a little of each and
ers who would join you in your quest                                                  relish each role as it is appropriate.
to heal the lands.                                                                    Confident, you know never to show
   Personality: Patient with purpose,                                                 doubt, certainly never to a client.
you wait for the emotions of others to
crest before speaking. Your calm                                                          Equipment: Silver jewelery, gold
strength carries you, and others with                                                 bandana pin, boot knife (+3/damage
                                              Quote: "To hear the answers given                                                     Quote: "You are wise to seek me
you, through severe circumstances.                                                    value 11), Colt Peacemaker (damage
                                           you, you must listen to the quiet in                                                  out, for I have read the lore of Gro-
   Equipment: street clothes, tribal                                                  value 15), ammunition including nine
                                           between the words, for much is spo-                                                   lisch herself, and I myself have seen
clothes, war boomerang +4/12, leather                                                 silver bullets, incense, combustible
                                           ken there. "                                                                          the eyes which fill the pale night. "
coat/armor +2/12.                                                                     powders for colored flame, the Gro-
                                              Skill Notes: Your tag skill is conju-   lisch Tome of Ancient Lore (not really,       Skill Notes: Your tag skill is divi-
   Arcane Knowledges:                      ration magic. You have 12 points of ar-    but an impressive enough forgery),         nation magic. You have 11 points to
                                           cane knowledges and spells                 100 Victorian Sterlings.                   distribute in other arcane knowledges
                                                                                                                                 and spells, in addition to the 13 to
                                                                                          Arcane Knowledges: Folk +1,
   Spells:                                                                                                                       spend on skills.
                                                                                         Spells:
   Cosm: Cyberpapacy.                                                                   Cosm: Core Earth.
   Background: The street was iced                                                      Background: Indonesia disap-
when the hood-and-frocks started to                                                  peared from the electronic eyes of the
wipe everything down. It was eerie                                                   world. Then New York collapsed
the way they found punks; blink and                                                  almost overnight, and people every-
they would be there. The street wasn't                                               where wanted to know why. Why
safe for anybody but pedestrians. Then                                               Paris? Why London? The whole planet
things began to change. Sharps could                                                 was besieged by uncertainty in the
pick up parts, from chopshops that                                                   wake of the invasion of the Possibility
had nothing to do with cars. And the                                                 Raiders. You read the incoming re-
parts kept getting better. When the                                                  ports, then decided to enter the war
frocks showed again, you decided you                                                 zones to look for answers. When you
needed something to even the odds.                                                   find answers you disseminate them
So you went on the jaz, and got a little                                             however possible, through the net-
wire-and-polish done. The frocks went                                                works if the machinery works, by local
ape when they first saw you, and you                                                 couriers if nothing else. The job is
made sure those frocks weren't going                                                 dangerous, for the invaders have a
to get a second look. The street's inter-                                            strong interest in keeping the people
esting again. Like it should be.                                                     of Earth ignorant as long as possible.
   Personality: Rough, you like those                                                But the people have a right to know!
wo handle rough and dish it too. Your                                                You have lost most of your reporter's
patience has decreased since the jaz,                                                objectivity they taught you in journal-
but you will listen to folk who are                                                  ism school, for everyone is on the front
talking sense. As long as you don't                                                  lines of the Possibility Wars in some
have to sit around too long to hear                                                  way or another, and the people on the
them.                                                                                other side want you dead.
                                               Equipment: Avro PR II. V wrist                                                     Equipment: News van, camcor-
                                                                                        Personality: Brusque when you
                                            gun (damage value 19), ammuni-                                                      der, dozens of yellow pads, pens,
                                                                                     need answers, and a skilled verbal
                                            tion, Kreelar tendon-supplements,                                                   Macintosh portable computer, Sam-
                                                                                     duelist, you have developed an ability
                                            apotheduct, rove-eye, two jaz packs,                                                sonite luggage,. 38 revolver (damage
                                                                                     to relate to people off the record. You
                                            IriMesh jacket (+3/armor value 14),                                                 value 14), $700.
                                                                                     are often the only source of informa-
                                            Paris Liberte pass.                      tion people have, and you have met            Quote: "The pen isn't always
                                               Quote: "Moving targets are more       the challege head on.                      mightier than the sword, but it can
                                            fun. "                                                                              help someone else decide where to
                                               Skill Notes: Your tag skill is fire                                              swing. "
                                            combat. You have cyber value 10.                                                       Skill Notes: Your tag skill is per-
                                                                                                                                suasion.
    Cosm: Core Earth.                                                                      Cosm: Cyberpapacy.
    Background: You rose to prominence                                                     Background: You have always ex-
through the feats of your youth, a hero /                                              celled, often to the point where there
celebrity for much of the nation. As                                                   was no meaning to the phrase, "your
your fame began to fade, opportunists                                                  peers. " You have been alone for nearly
decided it was time for you to move                                                    as long as you have achieved, at least
into politics, to act as speaker for a                                                 in the sense of true friendship. The one
coalition, to coax the public into ac-                                                 or two people to whom you grew close
cepting their agenda. You were elected,                                                have been almost clinically removed
and applied yourself to the new job as                                                 by the others around you. There have
you had to everything else; you were                                                   been plenty of people eager to latch
determined to be the best you could                                                    onto your work, to share the credit,
possibly be. Your "advisors" tried to                                                  and others equally eager to discredit
contain you in your role as mouth-                                                     you to save their own egos. You have
piece, but your ideas, your agenda,                                                    tread the path between the two types
began to be heard. You survived your                                                   carefully.
opponent's smear campaign, and some                                                       You thrive in your work, as your
of your ideas even came to fruition.                                                   work never deserts you and is still
Then the Possibility Raiders tore eve-                                                 important. But the Possibility Wars
rything apart.                                                                         have given a new dimension to your
    Now you hope to rally the people,                                                  life, creating a problem so large, events
to help them regain hope and control                                                   so vast, that they dwarf any of the
of their destiny. You travel in other                                                  work you have done. Somehow, this
countries as well, as an ambassador-                                                   must be your life's work. Somehow
at-large, reminding the world that your                                                the Wars are a key to yourself.
nation still exists.                                                                       Personality: Quick, smart, and oc-
                                               Equipment: business suit with                                                          Equipment: SC Kyogo T11 (dam-
    Personality: Determined, optimis-                                                  casionally guilty at how smart you are.
                                            kevlar lined coat (+5/armor value                                                      age value 21), two extra clips, Valle
tic, you believe the ideals of your na-                                                You take things literally, and are just
                                            13), casual clothes, passport, Mac 10                                                  chipware (3 skills/+l add each),
tion are meant as a blueprint for ac-                                                  beginning to develop a sense of humor
                                            (damage value 18), ammunition, 10                                                      chipholder 1, climbing cable, infra-
tion, not musty ideas to be relegated to                                               and a way of dealing with people other
                                            one-ounce gold bars, pen and gov-                                                      red goggles. Cyber value 1. 125, 000
history discussions. You constantly                                                    than through your work.
                                            ernment stationery.                                                                    franc account card.
take calculated risks, and are used to
winning. You are going to win this one         Quote: "Times which need heroes                                                        Quote: "Cosm catastrophe folds
also.                                       usually get the heroes they need, but                                                  were just a theory, until someone else
                                            probably not the ones they want. "                                                     used them to start kicking our butt. "
                                                Skill Notes: Your tag skill is real-                                                  Skill Notes: Your tag skill is sci-
                                            ity.                                                                                   ence.
   Cosm: Core Earth.                                                                  Cosm: Aysle.
   Background: You have been called                                                   Background: You were a defender
a grease monkey since you were 12,                                                 of a lord of Aysle, one of the privileged
and have been fascinated by cars,                                                  elite. When Uthorian's forces over-
trucks, planes and boats since you were                                            whelmed Aysle, you fought well, but
three. You are good with vehicles, al-                                             were defeated. You vaguely remem-
though you have your favorites, and                                                ber your last moments, and were sure
made a decent living along the smaller                                             that you were going to be killed. But
racing circuits. Then the muck really                                              you have recently awakened in an-
hit the fan; buggies stopped working,                                              other world, not sure how you had
tractors stopped working, even can                                                 gotten there, or where "there" is. Soon
openers stopped working. You noticed                                               you came to realize that others like
that things worked fine when you used                                              Uthorian were invading this world,
them, and you could even get them                                                  that the gods have given you a chance
going again when they stopped on                                                   to fight once more. As you began ex-
you, a talent too few people have.                                                 ploring further you discovered that
   As you are one of the few people                                                Aysle itself had taken part in this inva-
who can keep a vehicle going, regard-                                              sion, but that dramatic events had
less of where it is, you have entered a                                            changed things in your home land.
new line of work. You have become a                                                Someday it may be possible for you to
realm runner, the person who gets                                                  return home, and help your own
goods into areas which need them, or                                               people as you now help those of this
who takes things out of an area when                                               Earth.
someone else needs them. The first                                                     Personality: Commanding, self-
few times were pretty straight hauls,                                              assured in battle, you are less assured
but lately things have gotten pretty                                               when you put your sword down. You
weird. But hey, the world's pretty           Equipment: battered vehicle                                                          Equipment: broadsword(+6/
                                                                                   are often grim, but you can be warm
weird, too. You figure you are doing      (choice of land, water, or air), spare                                               damage value 15), plate armor (+6/
                                                                                   when in the company of people whom
good by doing what you do best. That's    parts, tool kit, welding mask, acety-                                                armor value 15), holy symbol, food
                                                                                   you trust.
about all you can ask out of life.        lene torch, extra battery, old calen-                                                pouches, worn copy of The Dark
                                          dar, Savage 77E (damage value 18),                                                   Knight.
   Personality: Jovial, easy going in a
                                          $100 and spare change.                                                                  Quote: "Faith in our mission must
crisis, you are often taken less seri-
ously than you ought to be. Not that it      Quote: "Stop looking so nervous,                                                  never waiver, or we have lost the first
bothers you, and being underestimated     this buggy has always held it together                                               battle with our enemy. "
can be an advantage sometimes. You        at this speed... Uh-oh. "                                                               Skill Notes: Your tag skill is faith.
allow other people their pride, and          Skill Notes: Your tag skill is land
you get the results.                      vehicles (or air vehicles or water ve-
                                          hicles, your choice).
   Cosm: Core Earth.                                                                    Cosm: The Living Land.
   Background: A short time ago you                                                     Background: The gotak had told
only concerned yourself with shifting                                                you it was time for the tribe to move
the odds in another African struggle                                                 once again, and you led a party of
between democracy and despotism.                                                     warriors ahead to scout. What you
Your ethics were dutifully subordi-                                                  saw confused you. Other Edeinos,
nate to your mission, but your honesty                                               under direct orders from Baruk Kaah,
shone through at inappropriate times,                                                were starving out the huge camps of
causing problems with your employ-                                                   the natives by intercepting food, rather
ers. Your employment abruptly termi-                                                 than doing battle with the natives. The
nated, you drifted north toward ru-                                                  gotak who told you that the soft-
mors of war in Egypt.                                                                skinned beings of this world were al-
   You found yourself in the strangest                                               ready dead instructed you to use the
revolution you had ever seen — the                                                   weapons of the walking dead. They
return of the Pharaoh to rule Egypt, a                                               wanted you to use the captured "rifles"
reversion to four millenia old religion                                              rather than throw your spear for the
and 50 year old technology. But the                                                  glory of Lanala. They were telling you
totalitarian ring of the retoric was                                                 to become like the walking dead.
timeless. You fought against the revo-                                               Troubled, you went to talk to your
lutionaries; you lost. The Nile Empire                                               optant; she seemed to understand, but
only forgives dead enemies, and you                                                  then she called for the Ravagons to
decided you would pass on that sort of                                               deal with you. You evaded them by
forgiveness. Since then you have                                                     crossing into the land of the dead,
drifted from one front of the Possibil-                                              where some of their optants gave you
ity Wars to another, hoping to win                                                   sanctuary. Since then you have wan-
enough small victories to make a dif-                                                dered in and out of the Living Land,
ference in the big picture.                   Equipment: Uzi (damage value           sometimes as a guide for those who             Equipment: hrockt spear (+4/
                                           17),. 357 Desert Eagle (damage value      call themselves Americans, sometimes        damage value 13), loincloth, musical
   Personality: You survive, and you
                                           16), ammunition, stolen maps of Nile      to regrow spiritually. You know Baruk       greeting card, club (+3 / damage value
have built your personality to enhance
                                           fortifications, fatigues and camo gear,   Kaah is doing something bad to your         12), TMNT tee-shirt.
your chances of keeping your skin.
                                           sunglasses, hip pouches and canteen,      people. You pray to Lanala that your           Natural Tools: claws, damage
You trust few people, and are always
                                           $700.                                     people do not become as vapid as these      value 13; tail, damage value 10.
on guard when entering a new situ-
ation. While courageous, you fiercely         Quote: "Forget the song; dirty         Earthers.                                      Quote: "Why do so many of you
resist being sucked into fighting for      deeds cost big bucks. "                       Personality: You accept much of         watch the fighting on that box, rather
what looks like a completely lost cause.      Skill Notes: Your tag skill is fire    what life gives you, choosing to am-        than become warriors yourselves?"
                                           combat.                                   plify the experience, good or bad, rather      Skill Notes: Your tag skill is melee
                                                                                     than avoid it. You find Core Earthers       weapons. Hrock spear needs a spiri-
                                                                                     too restrained, but you have found a        tual level of nine to function.
                                                                                     few new, delightful experiences out-
                                                                                     side of the Living Land.
   Cosm: Nile Empire.                                                                     Cosm: The Living Land.
   Background: Scum is scum, and no                                                       Background: You were not good at
matter who is in charge, the scum sticks                                               stories as a child. You did not even
around the alleys and the gutters.                                                     particularly enjoy listening to the sha-
Crime has gotten worse since the sun-                                                  man tell his stories. Then one day you
loving Pharaoh took power, and all                                                     heard the wind, and a few weeks later
those extra shocktroopers don't do a                                                   the water. They began to tell you their
wooden nickel's worth for the Joe on                                                   stories. You listened enraptured as the
the street. The scum prey on the Joes.                                                 wind and the water told you that it
You wipe off the scum. At least some                                                   was your destiny to tell stories, to
of them. Then they seem to grow back,                                                  gather them from all over the lands,
and the cycle starts again. You can't                                                  and plant them in the imaginations of
seem to win. But if you stopped, the                                                   others. This work is important, for
scum would win. And even a stinking                                                    people could find their ideals, their
hole-in-the-sand city like this one de-                                                worlds, through the greater truth in
serves better than that. So you go out,                                                stories. The wind murmured of the
ask some question, knock a few heads                                                   approaching storm, the water stood
together, and things get better — until                                                silent. When the Possibility Wars be-
tomorrow night.                                                                        gan, you knew that this was the storm
    Personality: Cynical, tough, you are                                               you were warned of, and that you had
rumored to have a heart of gold. But as                                                to gather the stories of the world, and
a former secretary said, it might be                                                   reseed hope in those who had lost it.
there, but it certainly isn't getting any                                                 Personality: An eloquent, emotional
larger.                                                                                speaker, you have learned how to en-
                                                                                       tertain and how to inform through
   Equipment: Brass knuckles (+2/                                                      your stories. You believe that all good
                                               Quote: "Sorry punk, but you've                                                        Equipment: spear (+4/12), short
damage value 13),. 38 revolver (dam-                                                   stories contain important truth, no
                                            got such a pretty face that my fist just                                              bow (+5/damage value 13) from Core
age value 14) which you sometimes                                                      matter how outrageous the story. You
                                            had to meet it. "                                                                     Earth survivor, clothes, papers, pens
even load, half a ham sandwich, opera                                                  enjoy your travels and the people you
                                               Skill Notes: Your tag skill is un-                                                 and tape recorder from the "dead
glasses, Dentley's cinnamon gum, a                                                     get to know, but the Possibility Wars
                                            armed combat. You have only 10 skill                                                  lands", blanket, copy of Winnie the
checking acount with a minimum bal-                                                    are never out of sight.
                                            points to distribute. You have a su-                                                  Pooh.
ance (50 Nile Royals) and pocket
change.                                     per-attribute, with two points added                                                     Quote: "Time was different then
                                            to Toughness and one to Strength. Ad-                                                 than it is now... this is a story of that
                                            venture cost: 3.                                                                      time. "
                                                                                                                                     Skill Notes: Your tag skill is charm.
    Cosm: Orrorsh.                                                                        Cosm: Orrorsh.
    Background: You had served in                                                         Background: The undead claimed
Rhodeland as a Gallic Legionaire, bat-                                                 an older sibling when you were quite
tling the "squigglies", the horrific crea-                                             young. The pain, loss, and shame
tures which threatened the few vital                                                   experienced by your family pro-
colonies on the forsaken continent.                                                    foundly affected you. Fear, curiosity,
Your patrol was ambushed by a shape                                                    and a desire for justice led you to delve
shifter one night. It killed two and                                                   into every available source of mythic
wounded five others, including your-                                                   lore. While you were primarily inter-
self, before being driven off by silver-                                               ested in the lore of the undead, your
coated Enfield rounds. The dead were                                                   systematic, analytical mind arrayed
destroyed, and four of the wounded                                                     every fact you discovered into a useful
were later executed when the com-                                                      whole.
pany chaplain pronounced them be-                                                         You attended Holgromb's College
yond hope. He said that you had                                                        at Oxford, a college with an emphasis
avoided the fate of a beast, and so were                                               on science. Your classmates thought
spared. The chaplain was wrong.                                                        you odd, a perfectly valid conclusion
    A month later you first manifested                                                 given their rather pedestrian point of
an ability to shift shape; luckily you                                                 view. Your career as a stalker of the
were alone at the time. But in a society                                               undead began when you found, and
well attuned to tracking and eliminat-                                                 destroyed, the ghoul who had killed a
ing horrors, you knew your time in                                                     university Don.
civilized lands to be limited. The new                                                    Personality: A brilliant, keen
colony on Earth provided you an                                                        thinker, you are often brusque to those
opportunity for as fresh a start as pos-                                               who waste your time with groundless
sible.                                                                                 speculation or mindless distortion of
                                                Quote: "Sir, savagery is a subject I                                                  Equipment: holy symbol, wooden
    Personality: Honorable, you still                                                  the facts. You are somewhat fright-
                                             better understand than you could                                                      stake,. 44 revolver (damage value 15,
conduct yourself in accordance with                                                    ened of the possibility of someday,
                                             ever know. "                                                                          like the Colt Peacemaker), fingerprint
the code of the Gallic Legion — you                                                    somewhere, encountering your
                                                Skill Notes: Your tag skill is shape                                               powder of your own invention, pen
have great physical and moral cour-                                                    vampiric sibling.
                                             shift. All values are presented as                                                    and notebook, 500 Victorian Sterlings.
age. But the wolf is far less civilized,
and his behavior is beginning, ever so       human /werewolf. So, claws —/16                                                          Quote: "A conclusion is like a por-
slightly, to blend with the man's.           means that the human form cannot                                                      trait; it should be drawn so as to be
                                             use the claws, but the werewolf has a                                                 accurate in every detail. "
    Equipment:. 44 revolver (damage
                                             value of 16. Each form receives 13                                                       Skill Notes: Your tag skill is evi-
value 15, akin to Colt Peacemaker),
                                             skill points. Faith adds must be the                                                  dence analysis.
ammunition, including 12 silvered
                                             same for each form.
rounds, spare clothes, medal from the
Battle of Vender's Bog, 30 Sterlings
(the remains of your last pay from the
Gallic Legion).