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Batman: Fighting Game Icon

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0% found this document useful (0 votes)
141 views4 pages

Batman: Fighting Game Icon

Uploaded by

jaklsdhowe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Check out one of our all time best selling items for our Fighting Game store that's

getting stocked on
Aisle 1!

Image

There are lines we don't cross. - Batman

BATMAN (BRUCE WAYNE)

PL10

OPL: 10; DPL: 10; HP: 2

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 6, DEXTERITY 7, FIGHTING 13, INTELLECT 10, AWARENESS 7,
PRESENCE 7

SKILLS: Acrobatics 7 (+13), Athletics 9 (+13), Close Combat [Unarmed] 2 (+16), Deception 6 (+13),
Expertise [Criminology] 10 (+15), Insight 8 (+15) [Assessment, Combat Clarity], Intimidation 6 (+13/+17)
[Skill Mastery, Startle], Investigation 10 (+20) [Well-Informed], Perception 9 (+16), Persuasion 4 (+11)
[Connected], Sleight of Hand 8 (+15), Stealth 14 (+20) [Hide in Plain Sight, Skill Mastery], Technology 5
(+15) [Inventor], Treatment (+10), Vehicles 3 (+10)

ADVANTAGES: Assessment, Beginner's Luck, Benefit (6) (Status – Bat God, Wealth 5 [Billionaire]), Close
Attack (1), Combat Clarity (1), Defensive Attack, Defensive Roll (1), Defensive Strike* (1), Eidetic
Memory, Equipment (13), Extraordinary Effort, Favored Foe (Superman), Improved Critical (1)
(Unarmed), Improved Defense, Improved Disarm, Improved Initiative (1), Jack-of-all-Trades, Languages
(3) (Japanese, French, Russian, Spanish, 6 others, Base: English), Luck (Recover) (2), Power Attack (3)
(Bat Shuriken, Caped Crusader Combo, Unarmed), Precise Attack (2) (Close, Concealment; Ranged,
Concealment), Quick Draw, Ranged Attack (9), Skill Mastery (2) (Intimidation, Stealth), Startle, Sweeping
Strike*, Takedown (1), Uncanny Dodge, Well-Informed

POWERS:

Caped Crusader Combos: Multiattack Bludgeoning Strength-based Damage 2 (Extra: Dangerous 2, Flaw:
Unreliable [5 uses]); 4 pts

The Batsuit: 9 pts Traits, Removable (-2 pts); 7 pts


Kevlar Weave: Protection 2, Immunity 2 (Critical Hits, Flaw: Limited [Ballistics only]); 3 pts

The Cowl: Enhanced Skills 2 (Intimidation 4 ranks), Feature 1 (Batcomputer A.I.), Senses 2 (Low Light
Vision, Infravision); 5 pts

The Cape: Movement 1 (Safe Fall, Flaw: Uncontrolled); 1 pt

Utility Belt: 16 pts Traits, Removable (-3 pts); 13 pts

Weapon Array: 11 pt Array; 14 pts

Grapple Hook: Cumulative Affliction 6 (Resisted by Parry; 1st: Dazed and Vulnerable, 2nd: Stunned and
Defenseless, Extras: Extra Condition, Reach 5 [25 ft], Flaws: Limited to two degrees); 11 pts

Scatter Bombs: Ranged Affliction 6 (Resisted/Overcome by Fortitude; 1st: Dazed, 2nd: Stunned, Flaw:
Dimished Range [5/10/25], Inaccurate, Limited to two degrees); 1 pt

Batarang: Ranged Bludgeoning Damage 4 (Extra: Homing); 1 pt

Bat Shuriken: Ranged Multiattack Piercing Damage 2; 1 pt

EQUIPMENT:

(65 pts)

Utility Belt: (7 pts)

Bat Gadgets: Variable 1 (5 pts traits; Any tool or skill equipment, Free Action, Quirk [Limited to 2
equipment points or less]); 6 pts

Smoke Pellet: Enhanced Advantages 1 (Hide in Plain Sight); 1 pt

Vehicles: (58 pts)

The Batplane: Size - H, Strength - 10, Flight - 11, Def - 8, Tough - 11, Features – Autopilot, Cloaking,
Communications 2, Computer, Navigation System 2 [+10], Remote Control, Air-to-Air Missiles: Ranged
Burst Area Ballistic Damage 10 (Extra: Burst Area 8 [30 ft radius], Homing 6); 55 pts

The Batmobile: Size - H, Strength - 9, Speed - 6, Def - 6, Tough - 11, Features - Alarm 4 [DC35], Autopilot,
Caltrops, Communications 2, Computer, Hidden Compartments 2 [DC25], Impervious Toughness 5,
Navigation System 2 [+10], Oil Slick, Remote Control, Smokescreen,; 1 pt

OFFENSE:

Initiative +10

Close Attack +14 [Caped Crusader Combo +6, Critical 18-20, Multiattack; Grapple Hook Affliction +6]

Unarmed +16 [Unarmed +4, Critical 19-20]

Ranged Attack +16 [Batarangs +4; Bat Shuriken +2, Multiattack]


Scatter Bombs +14 [Scatter Bombs Affliction +6]

DEFENSES:

Dodge +13 [DC23] Parry +13 [DC23]

Toughness +7 (+6 without Defensive Roll), Fortitude +7, Will +9

COMPLICATIONS:

Enemy: The Joker, Ra's Al Ghul, Bane, Two-Face, Catwoman (sometimes) and a litany of others.

Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were
murdered, especially in connection to Crime Alley, where the killings took place.

Obsession: Batman is driven to fight crime by the murder of his parents and the promise he made to rid
Gotham of the evil that took their lives.

Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne,
Cassandra Cain-Wayne, Alfred Pennyworth, Jason Todd, Commissioner Jim Gordon, Lucius Fox, Barbara
Gordon, Zatanna, Superman and Wonder Woman. And sometimes Catwoman.

Responsibility: Batman sees Gotham as "his city" and protects it fiercely.

Rivalry: It’s more from Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and
Hal Jordan don’t see eye to eye often, either.

Secret Identity: He has a secret identity of Bruce Wayne that he protects fiercely.

Abilities 116 + Skills 48 (96 ranks) + Advantages 59 + Powers 22 + Defenses 12 = 257 / 257

Build Comments: Bruce performed well in my tests except for against Superman, but I’m still not 100%
sure I have him where I want him. But then again, I never really do, I suppose. I did few rounds of him
and the recently posted Fighting Game Supes and Clark laid the smack down. But the mini-tests against
Diana and Sub-Zero were pretty even, so maybe it's just my Superman I need to adjust.

This Batman is not a lot different than my main Batman. I just eased up on some Skill ranks and
Advantages that he would really only use in "cutscenes" that I probably will never get around to. For my
Earth-FG builds, I'm trying to add just enough non-combat Skills and Advantages that allow the
characters to feel at least a bit like their canon representations, but as expected in a Fighting Game
universe, the focus in on the fightin' stuff.
Batman's Super Move is pretty fun, too. 8-)

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