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Batman Timeless Wild West

The Batman is a vigilante superhero operating in Gotham City with peak human physical and mental attributes. He possesses enhanced strength, speed, stamina and healing along with masterful combat skills in martial arts, stealth, detective work, and the use of specialized gadgets. With a secret identity as billionaire Bruce Wayne, he fights crime at night to honor a vow never to kill and is driven by a sense of duty and guilt to save Gotham from corruption.

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0% found this document useful (0 votes)
33 views3 pages

Batman Timeless Wild West

The Batman is a vigilante superhero operating in Gotham City with peak human physical and mental attributes. He possesses enhanced strength, speed, stamina and healing along with masterful combat skills in martial arts, stealth, detective work, and the use of specialized gadgets. With a secret identity as billionaire Bruce Wayne, he fights crime at night to honor a vow never to kill and is driven by a sense of duty and guilt to save Gotham from corruption.

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jaklsdhowe
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THE BATMAN (600 pts) (Timeless – Wild West)

ST 14 (40 pts)
DX 16 (120 pts)
IQ 14 (+6 to recover from surprise/mental stun; 80 pts)
HT 14 (+2 to rolls, +7 to recover from crippling injury/recover lost HP. heals 2 HP/success; 40 pts)

HP 18 (8 pts)
WILL 15 (+3 vs. fright/intimidate; 5 pts)
PER 16 (10 pts)
FP 15 (recover at 2x normal rate, lose at ½ rate; 3 pts)

BLOCK: 13 (Cloak)
PARRY: 13 (Cloak), 15 unarmed (½ penalty to parry 2/turn, +3 to retreating parry)
DODGE: 11

BASIC LIFT: 39 lbs


BASIC SPEED: 7.75 (5 pts)
DAMAGE: 1d+2 thrust, 3d swing, 2d-1 crushing with boots (½ penalty to rapid strike)
BASIC MOVE: 7

ADVANTAGES & PERKS (285 pts)


Allies (1; Alfred- 25% cost ally appears constantly; 4 pts)
Allies (1; the Bat-pod- 25% cost minion appears constantly; 6 pts)
Broken Chinese (2 pts)
Combat Reflexes (15 pts)
Contact (Gordon at skill 19, unreliable; 2 pts)
Cultural Familiarity (Chinese; 1 pt)
Eidetic Memory (5 pts)
Enhanced Defenses (+2 bare hands, +1 dodge; 25 pts)
Fearlessness (2 pts)
Gizmos (1/game session; 5 pts)
Independent Income (trust fund; 1 pt)
Luck (1/hour; 15 pts)
Night Vision 5 (5 pts)
Patron (Wayne Enterprises, provides equipment, secret; 15 pts)
Penetrating Voice (1 pt)
Signature Gear (bat cave; computer, hidden access/exits, laboratory, unusual location, uninterrupted
power supply; 6 pts)
Smooth Operator (+1 reaction from con artists, politicians, salesmen; 15 pts)
Trained by a Master (30 pts)
Very Fit (15 pts)
Very Rapid Healing (15 pts)
Wealth (multimillionaire 2; 100 pts)

DISADVANTAGES & QUIRKS (-110 pts)


Enemies (Gotham City Police appears as a hunter quite often; -40 pts)
It’s All My Fault (includes higher purpose [save Gotham; 5], guilt complex [-5], sense of duty [everyone, -
10], selfless [-5], vow [never kill; -5], workaholic [-5]; -25 pts)
Reputation (worthless playboy/dangerous vigilante; -2 to everyone; -10 pts)
Secret Identity (imprisonment if caught, high status; -30 pts)
Stubborn (-5 pts)

SKILLS/TL6 TL8 (102 100 pts)


Acting 14 (+1 talent; 2 pts)
Aerobatics 15 (1 pt)
Area Knowledge 14 (Gotham; 1 pt)
Axe Broadsword 15 (1 pt)
Carousing 13 (+1 talent; 1 pt)
Climbing 16 (2 pts)
Cloak 16 (2 pts)
Detective! 14 (+1 talent to detect lies, savoir faire [police]; 24 pts)
Driving 16 (automobile; 2 pts)
Driving 15 (motorcycle; 1 pt)
Escape 15 (2 pts)
Explosives 13 (1 pt)
First Aid 14 (1 pt)
Fist! 16 (24 pts)
Gun 16 (pistol; 1 pt)
Hypnotism 14 (4 pts)
Intimidation 16 (+1 talent, +1 to surprise when yelling or roaring; 4 pts)
Invisibility Art 16 (8 pts)
Karate 18 (from Fist!; 8 pts)
Lifting 14 (2 pts)
Pickpocket 14 (1 pt)
Pilot 15 (Glider; 1 pt)
Stealth 16 (2 pts)
Streetwise 14 (from Detective!; +1 talent; 1 pt)
Tactics 13 (ground; 2 pts)
Thrown Weapons 16 (axe, shuriken; 2 pts 1 pt)

TECHNIQUES (4 pts)
Disarming 19 (2 pts)
Scaling 14 (2 pts)

EQUIPMENT
Armored Body Suit (body, limbs; 12/4, 6 lbs, LC 3, Notes [1,2,3])
Heavy Cloak (DB 2, Weight 5, DR/HP 1/5, cape works as a Para-glider, Notes [1])
Bladed Leather Gauntlets
 cut: sw-1
 imp: thr
 reach: C
 receives Karate bonuses
 hands; DR 8/2
 fires 3 one use knife attacks at STR10 each

Utility Harness
Tomahawk
 cut: sw +3
 reach: 2
 can be thrown
 Acc 1
 range: x1.5/x2.5
 3 weight
 Rof 1
Grapple Gun (2.5 lbs, x5/7 range, 300 lb weight allowance, uses pistol to hit)
Portable Tool Kit (explosives TL5)
Batarang x10 (1d-1 cut, Acc 1, .1 weight, Rof 1, Shots x10)

REACTIONS
Personality: sense of duty (+2 if sense of duty is known), smooth operator (+1), stubborn (-1), workaholic
(initially a +1, becomes a -1/-2 later)
Status: Rank 3 (+3)
Reputation: worthless playboy/dangerous vigilante (-2) to everybody all the time

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