MARRPG Enter Hydra
MARRPG Enter Hydra
ENTER: HYDRA
AN INTRODUCTORY
ADVENTURE
THE BRIEFING                                                            Alternatively, the players can create characters of their
This adventure is meant for three to six characters of rank         own from scratch. These can be anywhere from Rank 3 to 4,
3 to 4. If that doesn’t match your players’ characters, you         and the ranks can vary among the characters as they wish.
might need to adjust the number and ranks of the foes to            They can even mix original characters with established
provide them a meaningful but not overwhelming challenge.           Marvel heroes if they like.
To play this, you need a copy of the Marvel Multiverse Role-            If the players are creating their own characters, they
Playing Game: Core Rulebook, some paper, pencils and at least       should figure out why they’re working with the others
three six-sided dice.                                               before the game starts. The easiest answer is that they’re
                                                                    all Avengers—or auditioning to become Avengers. Original
                                                                    heroes may have just joined the organization, but when the
The Heroes                                                          Avengers call, they answer, just like most Marvel heroes.
Throughout the adventure, the term heroes refers to the
team of player characters involved in the game.
    The easiest way to get started is for the players to each       Overview
pick one of the heroes profiled in the Core Rulebook and play       An alert goes out from the New York Police Department
them. If they want to get moving right away, a copy of each         requesting help from the Avengers to deal with some sort
profile should be enough to play with, but if they want to          of Hydra activity at Empire State University, and the heroes
get a good feel for how the characters work, the players            head there to investigate. They discover that a research
should each take the time to copy their hero’s information          office is overrun with Hydra agents trashing the place,
over onto a character sheet. You can find blanks in the back        apparently searching for something. They’ve captured a
of the Core Rulebook.                                               pair of researchers and are interrogating them.
    While the players can pick any heroes, we recommend                 The heroes defeat the agents and release the researchers.
the following profiles:                                             As they try to figure out what the Hydra agents were after,
                                                                    the room’s ceiling explodes. When the smoke clears, a set of
▶   Captain America (Steve Rogers)                                  super-powered Hydra villains charges into the place and
▶   Black Widow (Natasha Romanoff)                                  attacks the heroes. When the battle is over, the researchers
                                                                    reveal to the heroes what the villains were after: recordings
▶   Jessica Jones
                                                                    of an interview with the Silver Surfer about his travels
▶   Spider-Man (Peter Parker)                                       before he first came to Earth.
▶   Spider-Man (Miles Morales)
▶   Wolverine (Logan)
                                                                1
 ENTER: HYDRA
THE OPENING                                                            the combat rules to the players and get them warmed up for
The characters meet at the old Avengers Mansion in                     the big fight on the way.
Manhattan, part of which has been turned into a museum                     The Hydra agents are scattered about the entire building.
open to the public. The regular Avengers are there to chat             Two of them hold guns on the researchers in the center of
with potential new members. If there are any new (player-              the third floor’s main room, while the others keep watch for
created) characters, they are there to discuss joining the             an attack they hope won’t come. Place one by the front door
Avengers. Allow the heroes to chat for a bit and learn about           and the others by any exterior windows on any floor. Put
each other before you start the action rolling. Also, be sure          any extras in the research room with the hostages.
to have the players discuss and choose a team maneuver                     The heroes can try to talk with the Hydra agents if they
that suits them.                                                       like, but they don’t get too far. The Hydra agent in charge—
    When it seems like an appropriate moment, a police                 who refuses to give her name—insists on proof that progress
captain appears on a communications screen and alerts the              is being made on their ridiculous demand. She hangs up often
team to reports of a Hydra attack happening at nearby Empire           and ends every conversation with “Hail Hydra!”
State University. The police have surrounded a campus                      Let the heroes figure out how they want to approach this
research facility where Hydra agents are holding professors            situation. Do they want to storm in and attack through the
hostage. The police would like the Avengers’ assistance.               front door? Or smash in through the third-floor windows?
    When the heroes arrive on the scene, the police officer in         Would they be better off sneaking around and taking out
charge informs them that the situation is even worse than              the Hydra agents one by one? Maybe they want to have
what they were told. The Hydra agents are demanding that               the police shut off all the power to the building first? It’s
the city of New York drape the Statue of Liberty in a Hydra            entirely up to them.
uniform, and they’re threatening to kill a researcher every                No matter what happens, the heroes should be able to
hour on the hour until that happens. There are five minutes            make quick work of the Hydra agents, and with any luck
left until the first hour is up.                                       at all, the hostages should remain unharmed. They might
                                                                       be suspicious about how easily the situation was resolved.
                                                                           Once the heroes confirm that all the Hydra agents are
The Research Facility                                                  down and the hostages are safe, they should congregate on
The hostage crisis happens inside the Howard and Maria
                                                                       the third floor to speak with the professor and graduate
Stark Building, a three-story art-deco structure on the edge of
                                                                       student and see if they can figure out what the Hydra agents
campus. Hydra is holding the hostages in an open area on the
                                                                       were after. As they do this, the ceiling of the main room
top floor, which houses the Stark Center for Galactic History,
                                                                       explodes above them. Any damage this might do to anyone
a unit that studies the history of interstellar civilizations
                                                                       below is negligible, so feel free to ignore it.
and Earth’s place among them. About half of the top floor
is comprised of offices of various sizes, but there’s a larger
room that takes up the other half where various research               THE BIG FIGHT
projects are carried out and presentations are made. (The              When the smoke clears, the heroes can see Hydra agents
room is No. 14 on the Howard & Maria Stark Center for Galactic         dressed in power armor standing on the edge of the large
History map.)                                                          hole in the ceiling. These suits of armor use stolen Stark
    Hydra agents can be seen peering out the windows of the            technology, and they resemble Iron Man suits but in green
larger room at the police cordon below. They dart back and             and yellow rather than red and gold.
forth, wary of giving snipers a chance at them.                           Use the included profile for armored Hydra agent for
    There are only two hostages in the entire place, although          each of these. Add up the ranks of the heroes on the team
the Hydra agents have been implying to the police that there           and consult the table below to figure out how many armored
are more. They hoped to find the place empty when they                 Hydra agents there are on the roof of the building.
broke into it, but they discovered two people working late:
Professor Ajit Patel and graduate student Kim Chen. When
the researchers raised the alarm, the Hydra agents decided
to take them hostage to buy themselves time to complete
                                                                                                       Number of Armored
their assignment.
                                                                             Total Hero Ranks            Hydra Agents
    The heroes don’t have long to act before the Hydra agents’                    Up to 4                      1
deadline. The agents aren’t actually planning to shoot either                       5–10                       2
of the researchers, though, and they don’t care if anyone
                                                                                   11–14                       3
makes progress on completing their absurd demand. They
assume the police will try to negotiate with them, and they                        15–18                       4
want to stretch this crisis out as long as possible—but the                        19–22                       5
heroes don’t know that.                                                         23 or more                     6
                                                                   2
ENTER: HYRDA
ENTER: HYDRA
Tactics                                                                 Either Way
If there is an equal number of heroes and foes, the obvious             When the adventure is over, the heroes (and their players)
way to work the fight is to line up each hero against a single          may have more questions than answers. That’s exactly what
foe and let the fists fly. It can be more intriguing, though,           you want for now. This adventure is a prequel of sorts for the
to mix up the matchups instead. Hydra agents tend to be                 adventures in The Cataclysm of Kang, a full-sized adventure
bullies, so they might prefer to focus their attention on the           book due out in November 2023.
weakest heroes first.                                                       In the meantime, you can come up with all sorts of new
    Other Hydra agents often want to prove themselves and               adventures for your group of heroes on your own. Be sure
rise through their organization’s ranks, so a couple of them            to visit www.marvel.com/RPG to learn more!
might team up on the strongest of the heroes, hoping to take
them down fast and then move on to the others.
    If an armored Hydra agent takes damage that would
knock them unconscious, they use their Tech Reliance trait
to lose all their technology-related powers and remain
conscious with 1 point of Health remaining. If they can, at
that point, they flee.
    The villains don’t care about the hostages. They’re only
using them as bait for the heroes and don’t intend to harm
them. Even so, the hostages cower at the first sign of violence.
If you need a profile for either of the hostages, use the Average
Civilian profile from page 140 of the Core Rulebook.
THE AFTERMATH
Here’s how to handle things once the battle is over.
                                                                    4
ARMORED HYDRA AGENT                                                                                                               BIOGRAPHY
                                                                                                                  KARMA           Real Name: Varies
                                                                                              RANK
                                                                                                                    —
                                                                                               4
                                                                                                                                  Height: Varies Weight: Varies Gender: Varies
                                                                                                                                  Eyes: Varies    Hair: Varies       Size: Average
                                                                                                                                  Distinguishing Features: None
                                                                                                                                  Occupation: Military
                                                                                                 HEALTH             DAMAGE        Origin: High Tech: Battle Suit, Special Training
                                                                                                                   REDUCTION
                                                                                                     90               -2
                                                                                                                                  Teams: Hydra
Art by Mike Deodato, Joe Pimentel & Matt Milla
                                                                                                                                  Base: Secret
                                                                                                                                  History
                                                                                                                                  As a terrorist organization, Hydra uses most of its
                                                                                                                                  many recruits (Hydra Agents) as cannon fodder.
                                                                                                     FOCUS          DAMAGE
                                                                                                                   REDUCTION
                                                                                                                                  But sometimes, Hydra will spend the resources
                                                                                                 120                  —
                                                                                                                                  upgrading an agent to be their tank on the battle-
                                                                                                                                  field. Hydra reverse-engineers the technology of
                                                                                                                                  heroes and villains, like Iron Man, War Machine,
                                                                                                                                  Iron Monger, Titanium Man and others, to create
                                                                                                                                  their own specialized armor. While this new
                                                                                                                   INITIATIVE     armor may not be as dependable as those super-
                                                                                                     SPEED                        beings, it can still create a shock troop who can
                                                                                                                    MODIFIER
                                                                                            Run: 6
                                                                                                                    +3E
                                                                                                                                  carry out the heaviest Hydra missions.
                                                                                            Climb: 3
                                                                                            Swim: 3                               Personality
                    ABILITIES                                                               Flight: 24                            While Armored Hydra Agents remain anony-
                                                                                                                                  mous members of the terrorist organization,
                                                 ABILITY   DEFENSE   NON-COMBAT                                                   they have an elevated status among their peers.
                                                  SCORE     SCORE      CHECKS                                                     Like all Hydra agents, they are fanatical, mean
                                                                                  TRAITS & TAGS
                                                   2        12         +3         Traits                     Tags
                                                                                                                                  and merciless.
                                                   3        13         +3
                                                                                    Military
                                                                                    (Hydra)
                               RESILIENCE                                         ◆ Determination
                                                                                  ◆ Extraordinary
                                                   3        13         +3
                                                                                    Origin
                                                                                  ◆ Piloting
                                        VIGILANCE
                                                                                  ◆ Situational
                                                                                    Awareness
                                                   2        12         +3         ◆ Tech Reliance
                                                  EGO
                                                                                  POWERS
                                                   4        14         +4         Basic                             Elemental Control                    Ranged Weapons
                                                  LOGIC                           ◆   Accuracy 1                    (Energy)                             ◆   Covering Fire
                                                                                  ◆   Discipline 1                  ◆ Elemental Blast                    ◆   Double Tap
                    DAMAGE                                                        ◆   Flight 2                      ◆ Elemental Burst                    ◆   Headshot
                                                                                  ◆   Mighty 1                                                           ◆   Kill Zone
                                                           5           2
                 MELEE
                                                           5           6                                                                                 ◆
                                                                                                                                                         ◆
                                                                                                                                                             Suppressive Fire
                                                                                                                                                             Weapons Blazing
                                                                                                                                                                                        /8/ CHARACTERS
                                                           5           2
                 EGO
                                                           4           4
                 LOGIC
                                                                                                              5
                                          /8/ CHARACTERS
                                                                                                            —          Teams: Hydra
                                                                                                                       Base: Secret
Art by Stefano Caselli & Daniele Rudoni
                                                                                                                       History
                                                                                                                       Hydra has reportedly been around in one form or
                                                                                          FOCUS            DAMAGE
                                                                                                          REDUCTION
                                                                                                                       another since the days of Ancient Egypt, and it’s
                                                                                          60                —
                                                                                                                       evolved into one of the most dangerous criminal
                                                                                                                       organizations on Earth. The latest incarnation
                                                                                                                       sprang from the ruins of World War II-era Ger-
                                                                                                                       many and Japan, and various factions of it have
                                                                                                                       wavered back and forth between organized crime
                                                                                                          INITIATIVE   and fascist power.
                                                                                          SPEED
                                                                                                           MODIFIER    Hydra recruits agents all around the world. In
                                                                                    Run: 5
                                                                                    Climb: 3
                                                                                    Swim: 3
                                                                                                           +1E         public, they know each other by secret signals
                                                                                                                       and whispers of “Hail Hydra.” In secret, they
                                                                                                                       don their green-and-yellow uniforms and chant
                 ABILITIES                                                          Jump: 3                            the Hydra oath: “Hail, Hydra! Immortal Hydra!
                                          ABILITY   DEFENSE   NON-COMBAT                                               We shall never be destroyed! Cut off one head,
                                           SCORE     SCORE      CHECKS                                                 two more shall take its place! We serve none
                                                                           TRAITS & TAGS                               but the Master—as the world shall soon serve
                                            1        11         +1         Traits                 Tags
                                                                                                                       us! Hail Hydra!”
                                            1
                                                                             (Hydra)                                   to do to manage it. The Hydra uniform makes
                           RESILIENCE
                                                     11         +1         ◆ Determination
                                                                           ◆ Situational
                                                                                                                       them mostly anonymous, fitting well with their
                                                                                                                       oath to replace one fallen agent with two more
                                                                             Awareness                                 just like them.
                                            1        11         +1
                                  VIGILANCE                                POWERS
                                            1        11         +1
                                                                           Ranged Weapons
                                                                           ◆   Double Tap
                                           EGO                             ◆   Snap Shooting
                                                                           ◆   Suppressive Fire
                                            0        10          0         ◆   Weapons Blazing
                                           LOGIC
DAMAGE
                                                    1           1
               MELEE
               AGILITY
                                                    1           1
                                                    1           1
               EGO
                                                    1           0
               LOGIC
                                                                                                      6
HYDRA OFFICER                                                                                                         BIOGRAPHY
                                                                                                      KARMA           Real Name: Varies
                                                                                     RANK
                                                                                                        —
                                                                                     2
                                                                                                                      Height: Varies Weight: Varies Gender: Varies
                                                                                                                      Eyes: Varies     Hair: Varies   Size: Average
                                                                                                                      Distinguishing Features: The green-and-yellow
                                                                                                                      Hydra uniform
                                                                                                       DAMAGE         Occupation: Military
                                                                                        HEALTH
                                                                                                      REDUCTION
                                                                                         60
                                                                                                                      Origin: Special Training
                                                                                                            —         Teams: Hydra
                                                                                                                      Base: Secret
Art by Stefano Caselli & Daniele Rudoni
                                                                                                                      History
                                                                                                                      Hydra tends to treat its lowest-level recruits
                                                                                         FOCUS         DAMAGE
                                                                                                      REDUCTION
                                                                                                                      (Hydra Agents) as cannon fodder, foot soldiers
                                                                                         90                 —
                                                                                                                      who can be spent or lost without hesitation. After
                                                                                                                      all, there never seems to be a lack of disaffected
                                                                                                                      people looking to join up with the fascist organi-
                                                                                                                      zation to do their part for world domination. As
                                                                                                                      the Hydra oath goes, “Cut off a limb and two more
                                                                                                       INITIATIVE     shall take its place!”
                                                                                         SPEED
                                                                                                        MODIFIER      Those agents who survive long enough—or are
                                                                                   Run: 5
                                                                                   Climb: 3
                                                                                   Swim: 3
                                                                                                        +2E           ambitious enough—find themselves promoted to
                                                                                                                      positions of leadership within their hierarchical
                                                                                                                      organization. Often they’re the leaders of inde-
                 ABILITIES                                                         Jump: 3                            pendent cells sequestered from the rest of Hydra
                                          ABILITY   DEFENSE   NON-COMBAT                                              for operational security, and the fact that they’ve
                                           SCORE     SCORE      CHECKS                                                survived to that point means (at least to them)
                                                                           TRAITS & TAGS                              that they must be doing something right.
                                            2        12         +2         Traits                Tags                 Personality
                                          MELEE                            ◆ Battle Ready        ◆ Secret Identity    While Hydra agents like to follow orders, Hydra
                                                                           ◆ Combat Expert       ◆ Villainous         officers have developed a taste for giving them.
                                            2        12         +2         ◆ Combat
                                                                             Reflexes
                                                                                                                      They like to shout at their underlings and boss
                                                                                                                      them around, and many of them harbor aspira-
                                          AGILITY                                                                     tions of one day becoming the Supreme Hydra
                                                                           ◆ Connections:                             themselves. They tend to be mean and merci-
                                            2        12         +2
                                                                             Military
                                                                             (Hydra)
                                                                                                                      less—to outsiders, to their subordinates and most
                                                                                                                      especially to those they see as rivals. Many of
                           RESILIENCE                                      ◆ Determination                            them see the fact that they’ve risen in the ranks
                                                                           ◆ Situational                              as the proof of their superiority, and because of
                                            2        12         +2
                                                                             Awareness                                this, they tend to be cocky as well.
                                  VIGILANCE
                                                                           POWERS
                                            2        12         +2         Basic                        Ranged Weapons                       Tactics
                                           EGO                             ◆ Combat Trickery            ◆   Double Tap                       ◆ Battle Plan
                                                                           ◆ Inspiration                ◆   Snap Shooting                    ◆ Keep Moving
                                            0        10         +0
                                                                                                        ◆
                                                                                                        ◆
                                                                                                            Suppressive Fire
                                                                                                            Weapons Blazing
                                           LOGIC
DAMAGE
                                                    2           2
               MELEE
               AGILITY
                                                    2           2
                                                                                                                                                                            /8/ CHARACTERS
                                                    2           2
               EGO
                                                    2           0
               LOGIC