Warforged Subraces
Warforged Traits
  Ability Score Increase: Your Constitution score increases
  by 1
  Size: Medium
  Warforged Resilience: You have resistance to poison
  damage and advantage on saves against being poisoned.
  You are immune to disease, and don't need to eat, drink, or
  breathe. You also don't need to sleep, and don't suffer
  exhaustion from lack of rest. Magic can't put you to sleep.
  Sentry's Rest: When you take a long rest, you must spend
  at least 6 hours of it in an inactive, motionless state. You
  appear unconscious, but can see or hear as normal.
  Integrated Protection: You have a natural armor class.
  You don't benefit from wearing armor except shields. Each
  time you finish a long rest, choose one of the following
  protection modes, provided you meet the mode's
  prerequisite.
Mode                       Prerequisite Armor Class
                                          11 + your Dexterity
                                          modifier + your
Darkwood
                               None       proficiency bonus (if
undercore(unarmored)
                                          proficient with light
                                          armor)
                                       13 + your Dexterity
                            Medium
Composite plating                      modifier (maximum
                             armor
(armor)                                of 2) + your
                           proficiency
                                       proficiency bonus
                                       16 + your
                           Heavy armor proficiency bonus;
Heavy plating (armor)
                           proficiency disadvantage on
                                       Stealth checks
  Languages: You can speak, read, and write Common.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
                                    are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Enforcer
The enforcer model warforged were made to fought enemies
head on with their claw like limbs and extra set of hands to
can climb or hang from any surface to keep fighting its foes.
enforcer traits
   Ability score increases: Your Strength score increases by
   2
   Clawed strider: You were built with clawed like limbs to
   climb terrain while fighting or to ambush foes. Gain
   climbing speed of 30 feet.
   Six-limb Five weapons: The enforcer has a total of four
   arms with each equipped with 3 claw like fingers and its 2
   legs also has 3 claws like fingers. You can have up to 5
   weapons equipped in the same time by halving your
   movement halved or just have four equipped single handed
   or 2 two-handed weapons equipped and can use the
   grapple action with a free leg and the enforcer can use its
   four arms to walk while fighting with its legs too.(note:
   this doesn’t mean that the enforcer can attack more
   times than the class allows it except for npc’s.)
   Clawed limbs: The claws are a natural weapon that deals
   1d4 +strength piercing damage.
Mermen
The Mermen are the aquatic warforged model made to survey
an underwater area for enemies and if possible eliminate the
threats.
   Ability score increases: Your Wisdom score increases by
   2
   Jet Fins: Your fins absorbs water through one end and
   uses it like a water jet to move underwater and while
   swimming. You have a swimming speed of 40 feet and can
   use the Dash action as a Bonus action while swimming.
   Aquatic awareness: While underwater you can use a
   Bonus action to shut down your visual receptors (or eyes in
   other word) to activate blindsight for a radius of 60 feet
   for 10 minutes and can be use once per long or short
   rest.
   Bladed fins: The fins count as a natural weapon that deals
   1d4 +strength slashing damage.
    This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
                                        are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Seraph
The seraph model was designed for supporting the other
models with high magic air support or as a spotter during a
storm for other models or as help for the appointed leader
devising strategies and tactics.
   Ability score increases: Your Intelligent score increases
   by 2
   Predatory Wings: You were built with a pair of
   mechanical wings and have a flying speed of 30 feet.
   Weathered Shell: You have resistance to lightning
   damage.
   Tactical-sight: while flying you have advantage on
   perception roles.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
                                    are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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