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Warforged Subraces - GM Binder

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0% found this document useful (0 votes)
48 views4 pages

Warforged Subraces - GM Binder

Uploaded by

Tony Holcomb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Warforged Subraces

Warforged Traits
Ability Score Increase: Your Constitution score increases
by 1
Size: Medium
Warforged Resilience: You have resistance to poison
damage and advantage on saves against being poisoned.
You are immune to disease, and don't need to eat, drink, or
breathe. You also don't need to sleep, and don't suffer
exhaustion from lack of rest. Magic can't put you to sleep.
Sentry's Rest: When you take a long rest, you must spend
at least 6 hours of it in an inactive, motionless state. You
appear unconscious, but can see or hear as normal.
Integrated Protection: You have a natural armor class.
You don't benefit from wearing armor except shields. Each
time you finish a long rest, choose one of the following
protection modes, provided you meet the mode's
prerequisite.

Mode Prerequisite Armor Class


11 + your Dexterity
modifier + your
Darkwood
None proficiency bonus (if
undercore(unarmored)
proficient with light
armor)
13 + your Dexterity
Medium
Composite plating modifier (maximum
armor
(armor) of 2) + your
proficiency
proficiency bonus
16 + your
Heavy armor proficiency bonus;
Heavy plating (armor)
proficiency disadvantage on
Stealth checks

Languages: You can speak, read, and write Common.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Enforcer
The enforcer model warforged were made to fought enemies
head on with their claw like limbs and extra set of hands to
can climb or hang from any surface to keep fighting its foes.

enforcer traits
Ability score increases: Your Strength score increases by
2
Clawed strider: You were built with clawed like limbs to
climb terrain while fighting or to ambush foes. Gain
climbing speed of 30 feet.
Six-limb Five weapons: The enforcer has a total of four
arms with each equipped with 3 claw like fingers and its 2
legs also has 3 claws like fingers. You can have up to 5
weapons equipped in the same time by halving your
movement halved or just have four equipped single handed
or 2 two-handed weapons equipped and can use the
grapple action with a free leg and the enforcer can use its
four arms to walk while fighting with its legs too.(note:
this doesn’t mean that the enforcer can attack more
times than the class allows it except for npc’s.)
Clawed limbs: The claws are a natural weapon that deals
1d4 +strength piercing damage.

Mermen
The Mermen are the aquatic warforged model made to survey
an underwater area for enemies and if possible eliminate the
threats.

Ability score increases: Your Wisdom score increases by


2
Jet Fins: Your fins absorbs water through one end and
uses it like a water jet to move underwater and while
swimming. You have a swimming speed of 40 feet and can
use the Dash action as a Bonus action while swimming.
Aquatic awareness: While underwater you can use a
Bonus action to shut down your visual receptors (or eyes in
other word) to activate blindsight for a radius of 60 feet
for 10 minutes and can be use once per long or short
rest.
Bladed fins: The fins count as a natural weapon that deals
1d4 +strength slashing damage.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Seraph
The seraph model was designed for supporting the other
models with high magic air support or as a spotter during a
storm for other models or as help for the appointed leader
devising strategies and tactics.

Ability score increases: Your Intelligent score increases


by 2
Predatory Wings: You were built with a pair of
mechanical wings and have a flying speed of 30 feet.
Weathered Shell: You have resistance to lightning
damage.
Tactical-sight: while flying you have advantage on
perception roles.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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