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Gus The Man

This character sheet is for a level 20 wood elf ranger named Gus The Man. Some key abilities include proficiency with bows, the Drake Companion ability which summons a drake with 105 hit points, and various class features like Favored Foe, Nature's Veil and Tireless which grant combat bonuses. The ranger has high ability scores in Strength, Dexterity and Wisdom and proficiency in skills like Perception, Stealth and Survival.

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0% found this document useful (0 votes)
130 views3 pages

Gus The Man

This character sheet is for a level 20 wood elf ranger named Gus The Man. Some key abilities include proficiency with bows, the Drake Companion ability which summons a drake with 105 hit points, and various class features like Favored Foe, Nature's Veil and Tireless which grant combat bonuses. The ranger has high ability scores in Strength, Dexterity and Wisdom and proficiency in skills like Perception, Stealth and Survival.

Uploaded by

Faca 01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ranger lv 20 feylost

CLASS & LEVEL BACKGROUND PLAYER NAME


Gus The Man
wood elf chaotic/good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +5 35
8 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 164


● +5 Strength
DEXTERITY

20
● +11

+2
Dexterity
Constitution
164
CURRENT HIT POINTS IDEALS
-1 Intelligence
+5 +4 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 20d10
+5 Acrobatics (Dex) Total SUCCESSES
+2 Animal Handling (Wis)
+4
20d10 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

8 ● +6

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

bow nylea +11 1d6+24 Resistance.


-1 +4 Insight (Wis)
Favored Foe 1d8 *6 consent
0 Intimidation (Cha) 1d6+20 Nature's Veil ba invisible *6
WISDOM ● +10 Investigation (Int)
Tireless action 1d8+4 thp
+4 Medicine (Wis)
18 ● +5 Nature (Int)
Drake's Breath 10d6 spell 3
spyke fireball 10d6 Vanish ba hide
● +16 Perception (Wis)
+4 spyke bite +9 1d6+6+2d6 ele Reflexive Resistance. 30 ft *6
0 Performance (Cha)
spyke reaction 1d6 ele Feral Senses:When you
● +6 Persuasion (Cha)
CHARISMA favorte feo 1d8 attack a creature you can't
-1 Religion (Int)
10 +5 Sleight of Hand (Dex)
see, your inability to see it
+5 Stealth (Dex)
doesn't impose disadvantage
0 ● +10 Survival (Wis) on your attack rolls against it.
You are also aware of the
SKILLS ATTACKS & SPELLCASTING
location of any invisible
creature within 30 feet of you,
26 PASSIVE WISDOM (PERCEPTION)
CP studded leather provided that the creature isn't
armor hidden from you and you
Fey Touched
SP aren't blinded or deafened.
bow of nylea Foe Slayer
Elven Accuracy EP
Bracers of Archery
Crossbow Expert
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Drake Companion
hp= 105
ac= 20
walk y fly =40f
str dex con int wis cha
+3 +1 +2 -1 +2 -1
darkvision 60ft pp12
st = dex= +7 wis=+8

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger wis 18 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
thamaturgy Lightning Arrow

Conjure Animals

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Absorb Elements
4 3
Guardian of Nature
SPELLS KNOWN

2 3
Healing Spirit

5 2
Conjure Volley
9
Swift Quiver

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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