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Orrian Thekalyn

Orian Thekalyn is a High Elf fighter with a chaotic good alignment, possessing strong physical and magical abilities. He values respect and fairness, protecting those who cannot protect themselves, while carrying symbols of his past. Orian's backstory includes a shameful secret that prevents him from returning home, and he is a champion against Orcs, chosen by the gods.

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0% found this document useful (0 votes)
22 views3 pages

Orrian Thekalyn

Orian Thekalyn is a High Elf fighter with a chaotic good alignment, possessing strong physical and magical abilities. He values respect and fairness, protecting those who cannot protect themselves, while carrying symbols of his past. Orian's backstory includes a shameful secret that prevents him from returning home, and he is a champion against Orcs, chosen by the gods.

Uploaded by

zachary653684
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Fighter Folk Hero Zachary Slayton

CLASS & LEVEL BACKGROUND PLAYER NAME


Orian Thekalyn
High Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
Respect. People deserve to be
STRENGTH
18 15 30ft treated with dignity and respect. I
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
judge people by their actions, not
their words.
16 PERSONALITY TRAITS

Hit Point Maximum 14


● +5 Strength
DEXTERITY
I have a strong sense of fair play and
+4 Dexterity
14 always try to find the most equitable
+5 ● +7

+5
Constitution
Intelligence
CURRENT HIT POINTS
solution to arguments.
IDEALS

19 +4 Wisdom
I protect those who cannot protect themselves, My tools

CONSTITUTION
+3 Charisma
0 are symbols of my past life, and I carry them so that I
will never forget my roots.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

+4
+5 Acrobatics (Dex) Total 1d10 SUCCESSES The people who knew me when I
18 Animal Handling (Wis) was young know my shameful
● +6
1d10+4 FAILURES
secret, so I can never go home again.
+4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

+5 ●
+3

+7
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Fey Ancestry. You have advantage on
Insight (Wis)
Crossbow 1d6 pierce saving throws against being charmed,
19 +4

and magic can't put you to sleep.


+3 Intimidation (Cha) Long Bow 1d8 pierce Trance. Elves do not sleep. Instead
WISDOM +5 Investigation (Int) they meditate deeply, remaining
+4 Medicine (Wis)
Great axe 1d12 Slash semi-conscious, for 4 hours a day. The
+4 +5 Nature (Int) Crossbow(1d8 piercing,
Common word for this meditation is "
trance." While meditating, you dream
● +6 Perception (Wis) Ammunition, range (80/320), after a fashion; such dreams are
18
+3 Performance (Cha) loading, two-handed) Longbow(1d8 actually mental exercises that have
piercing, Ammunition, range become reflexive after years of practice.
+3 Persuasion (Cha)
CHARISMA (150/600), heavy, two-Handed), After resting in this way, you gain the
+5 Religion (Int)
Great axe(1d12 slashing, 7 lb, same benefit a human would from 8
+3 +5 Sleight of Hand (Dex) Heavy, two-handed) hours of sleep. Keen Senses. You have
+5 Stealth (Dex) proficiency in the Perception skill,
15 Darkvision. Accustomed to twilit forests
● +6 Survival (Wis)
and the night sky, you have superior
SKILLS ATTACKS & SPELLCASTING vision in dark and dim conditions. You
can see in dim light within 60 feet of you
as if it were bright light, and in darkness
14 PASSIVE WISDOM (PERCEPTION) Crossbow, Long Bow, as if it were dim light. You can't discern
CP 0 Great Axe, Chain Mail, color in darkness, only shades of gray,
An Explorer's Pack, 20 Elven Accuracy(Increase your Dexterity,
Common, Elven, Draconic, SP 481 Bolts, and 20 Arrows, Intelligence, Wisdom, or Charisma
Cook's utensils, a shovel, score by 1, to a maximum of 20
Sylvan. Archery (PHB), Elf Whenever you have advantage on an
EP 0 an iron pot, a set of
Weapon Training(You have attack roll using Dexterity, Intelligence,
common clothes, and a
proficiency with the pouch containing 10gp,
Wisdom, or Charisma, you can reroll
longsword, shortsword,
GP 2 one of the dice once.
Shortsword, dagger,
shortbow, and longbow.), pistol (60 bullets)
PP 0

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
180 Years 5'8" 118 lbs
AGE HEIGHT WEIGHT
Orian Thekalyn
Silver Bronze Brown Copper
CHARACTER NAME EYES SKIN HAIR

The Corrthop Elven Royal


NAME
Family, Royal Guild, Greek
Royal Guild
Pantheon, Elven Pantheon

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Fey Teleportation(Increase your Intelligence or Charisma score


He is a force of destruction to by 1, to a maximum of 20. You learn to speak, read, and write
the Orcs being chosen by the Sylvan You learn the Misty Step spell and can cast it once
gods to be their champion without expending a spell slot. You regain the ability to cast it in
this way when you finish a short or long rest. Intelligence is your
spellcasting ability for this spell.)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Elven Magic
Intelligence 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0
Light

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 0 7 0
EPAR
SPELL NAME
ED
PR

4 0
SPELLS KNOWN

8 0

2 0
Misty Step

5 0
9 0

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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