Operation Epsom - June 29th 1944
Gordon Highlanders Attack on Colleville
British Briefing
The Game Battalion / Gordon Highlanders
This game represents the attack of the Gordon HQ Carrier Platoon
Highlanders of the 15th Scottish Division attack on CO + 6 figures, PIAT, 2” mortar 3 figures, PIAT, Bren carrier
Colleville and the counter-attack by elements of the 12
SS Panzer Division.
The game to last 12 moves. British move first.
................................................
British Orders A Company B Company
8 figures 8 figures
To take and hold Colleville.
................................................
British Deployment
Enter table on move one between points B1 and B2.
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Victory Conditions C Company D Company
British to win: Hold Colleville after 12 moves. 8 figures 8 figures
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Terrain
• Railway line is a linear obstacle
• All woods are open
• All buildings are intact
• No high point for observation Support Company
6 figures, 3" mortar, Bren carrier
6 pdr anti-tank gun, Loyd prime mover
Off Table Artillery
Battery
2 x 25 pdr field gun, Bren carrier observation post (on table)
Morale: CO + 50 figures (Regular)
Test at 26 figures
Squadron / 9th Royal Tank Regiment
Churchill (75mm) CO, 2 x Churchill (75mm)
Morale: CO AFV + 2 AFVs (Regular)
British MAP
B1 B2
1 X
X
2
Colleville
Rolling Barrage (Completed before the first British move)
• 4 moves of 2 grids width. 1 battery of 2 x 25 pdrs per grid.
• Barrage starts at the line ‘X – X’ and advances 6” each move.
• Positions marked at 1, 2, 3 & 4.
Operation Epsom - JuLY 26th 1944
Gordon Highlanders Attack on Colleville
GERMAN Briefing
Reinforcement A enters at G2
The Game
This game represents the attack of the Gordon Platoon / 12th SS Panzer Regiment
Highlanders of the 15th Scottish Division on Colleville Panzer IV (75mm)
and the counter-attack by elements of the 12 SS
Division.
The game to last 12 moves. British move first.
................................................
German Orders
You are to hold Colleville at all costs.
................................................
German Deployment
Morale: Independent AFV (Elte)
• 15th Recce Co / 25th SS and Werfer detachment OP
in or within 12 inches of Colleville G1.
• Werfer detachment on table south of railway. Reinforcement B enters at G3
• Troops deployed at the start of the game may be dug
in. Platoon / 101st SS Heavy Tank Battalion
• Reinforcement entry points are G2 and G3. Tiger I (88mm)
• ................................................
Victory Conditions
German to win: Prevent the capture of Colleville.
................................................
Terrain
• Railway line is a linear obstacle.
• All woods are open.
• All buildings are intact.
• No high point for observation.
Morale: Independent AFV (Elte)
15th Company / 25th SS Panzer Grenadier Regt
8 figures, 2 x Panzerfaust, 2 x Schwimmwagen
Reinforcement C enters at G3
Elements of 12th SS Reconnaissance Battalion
HQ Heavy Platoon AC Platoon
Sdkfz 232 (20mm) Sdkfz 251/9 (75mm) Sdkfz 250/9 (20mm)
AC (CO) half-track half-track
Morale: Add to 12th SS Reconnaissance Battalion
12th SS Werfer Battalion
Nebelwerfer multi-barrel rocket launcher, truck tow
2 figure OP team, Kubelwagen
Motorcycle Company
10 figures, Panzerfaust, Sdkfz 250/1 half-track (VMG),
2 x Motorcycle combo (VMG)
Morale: N/A Morale: CO + 27 figures including 3 independent AFVs (Elite)
GERMAN MAP
G2
Colleville
G1
G3
German Reinforcements
One reinforcement arrives on turn 4, 5 & 6. The order of arrival is determined by a d6 roll:
• On turn 4 - 1 or 2 = A arrives, 3 or 4 = B arrives and 5 or 6 = C arrives.
• On turn 5 - 1, 2 or 3 = one of the remaining reinforcement arrives, 4, 5 or 6 = the other one.
• On turn 6 the last reinforcement arrives.