ĴJ
ĴJ
08
SA:MP version: 255.0
Build time: 00:09:48 Jan 5 2023
Game edition: CR
Storage: /storage/emulated/0/Барвиха/
Loading settings..
Opening settings: /storage/emulated/0/Барвиха/SAMP/settings.ini
Initializing localisation...
Localisation initialized
Loading "samp" cd..
Loading handling.cfg..
CGame: InitInMenu
Installing patches..
SetUpHook: 0xA3D07398 -> 0xA33A59BD
SetUpHook: 0xA3E5DCA8 -> 0xA33A3571
SetUpHook: 0xA3E20EF4 -> 0xA33A3225
SetUpHook: 0xA3E21098 -> 0xA33A33F9
SetUpHook: 0xA3CBFD5C -> 0xA33A3BBD
SetUpHook: 0xA3D1483C -> 0xA33A3CF1
SetUpHook: 0xA3DBC690 -> 0xA33A3E21
SetUpHook: 0xA3E61A88 -> 0xA33A3EAD
SetUpHook: 0xA3E60F84 -> 0xA33A3EB1
SetUpHook: 0xA3E649A8 -> 0xA33A4041
SetUpHook: 0xA3F08E60 -> 0xA33A418D
SetUpHook: 0xA3F093CC -> 0xA33A4281
CodeInject: 0xA3D5F9F4 -> 0xa33a40a5 (register: r1)
SetUpHook: 0xA3DAD528 -> 0xA33A489D
SetUpHook: 0xA3DBC268 -> 0xA33A4949
SetUpHook: 0xA3DBC618 -> 0xA33A49CD
SetUpHook: 0xA3DC3A5C -> 0xA33A48E9
SetUpHook: 0xA3FB7118 -> 0xA33A48FD
SetUpHook: 0xA3C34CC0 -> 0xA33A48D1
SetUpHook: 0xA3D65D30 -> 0xA33A4911
SetUpHook: 0xA3DC0D78 -> 0xA33A4929
SetUpHook: 0xA3E5B894 -> 0xA33A4A61
SetUpHook: 0xA3CFC510 -> 0xA33A4D85
SetUpHook: 0xA3E47BF8 -> 0xA33A5081
SetUpHook: 0xA3E1B994 -> 0xA33A5111
SetUpHook: 0xA3E17E20 -> 0xA33A5295
SetUpHook: 0xA3CDE910 -> 0xA33A580D
SetUpHook: 0xA3E32114 -> 0xA33A5861
SetUpHook: 0xA3DBBCC0 -> 0xA33A5909
SetUpHook: 0xA3C42314 -> 0xA33A59D9
SetUpHook: 0xA3C2E530 -> 0xA33A5AAD
SetUpHook: 0xA3C3FD74 -> 0xA33A5B31
SetUpHook: 0xA3CFAAB4 -> 0xA33A5B45
SetUpHook: 0xA3CFA218 -> 0xA33A5BF9
SetUpHook: 0xA3E8B2B8 -> 0xA33A5C91
SetUpHook: 0xA3DE1E30 -> 0xA33A5CA9
SetUpHook: 0xA3D46304 -> 0xA33A5CC5
SetUpHook: 0xA3D4672C -> 0xA33A5CC7
SetUpHook: 0xA3D46758 -> 0xA33A5CC9
SetUpHook: 0xA3D46778 -> 0xA33A5CCD
SetUpHook: 0xA3D46D04 -> 0xA33A5CD1
SetUpHook: 0xA3DBECBC -> 0xA33A60A5
SetUpHook: 0xA3F93EF4 -> 0xA33A61BD
SetUpHook: 0xA3E3C7F8 -> 0xA33A6285
SetUpHook: 0xA3E1E6CC -> 0xA33A62ED
SetUpHook: 0xA3F5AA6C -> 0xA33A67B1
SetUpHook: 0xA3E1E334 -> 0xA33A68CD
SetUpHook: 0xA3FCC6EC -> 0xA33A697D
SetUpHook: 0xA3F9EEC4 -> 0xA33A6BCD
SetUpHook: 0xA3F6C71C -> 0xA33A6ED5
SetUpHook: 0xA3F626E8 -> 0xA33A6EB1
SetUpHook: 0xA3E6ED48 -> 0xA33A6CE9
SetUpHook: 0xA3E6E884 -> 0xA33A6E35
SetUpHook: 0xA3E6086C -> 0xA33A6FC9
SetUpHook: 0xA3FD89FC -> 0xA33A7055
SetUpHook: 0xA3FBB3B4 -> 0xA33A7395
SetUpHook: 0xA3FD865C -> 0xA33A7659
SetUpHook: 0xA3D038A8 -> 0xA33A7369
SetUpHook: 0xA3D02E88 -> 0xA33A79B9
SetUpHook: 0xA3E5CE6C -> 0xA33A7BF1
SetUpHook: 0xA3DA1164 -> 0xA33A7C21
SetUpHook: 0xA3EC017C -> 0xA33A7C85
SetUpHook: 0xA3F9F320 -> 0xA33A7CB5
SetUpHook: 0xA3FB0B60 -> 0xA33A7D81
SetUpHook: 0xA3D1A3B4 -> 0xA33A8341
SetUpHook: 0xA3E5AEAC -> 0xA33A83B1
SetUpHook: 0xA3CDE15C -> 0xA33A83B5
SetUpHook: 0xA3CF70D4 -> 0xA33A83B9
SetUpHook: 0xA3E0FD74 -> 0xA33A8495
SetUpHook: 0xA3EBB250 -> 0xA33A86B1
SetUpHook: 0xA3E0BA68 -> 0xA33A8779
SetUpHook: 0xA3FA0AE4 -> 0xA33A89D1
SetUpHook: 0xA3E2343C -> 0xA33A8E49
SetUpHook: 0xA3E23400 -> 0xA33A8E69
SetUpHook: 0xA3EE0280 -> 0xA33AB52D
SetUpHook: 0xA3E2308C -> 0xA33AAEE1
SetUpHook: 0xA3E23110 -> 0xA33AAF4D
SetUpHook: 0xA3E24AA4 -> 0xA33AAFB9
SetUpHook: 0xA3E249B8 -> 0xA33AB00D
SetUpHook: 0xA3E2496C -> 0xA33AB089
SetUpHook: 0xA3E24824 -> 0xA33AB0F1
SetUpHook: 0xA3E248C0 -> 0xA33AB145
SetUpHook: 0xA3E24A0C -> 0xA33AB199
SetUpHook: 0xA3E24A4C -> 0xA33AB1ED
SetUpHook: 0xA3E23D9C -> 0xA33AB26D
SetUpHook: 0xA3E24038 -> 0xA33AB81D
SetUpHook: 0xA3E24498 -> 0xA33AB901
SetUpHook: 0xA3E24418 -> 0xA33AB8C9
SetUpHook: 0xA3F47748 -> 0xA33AB8A9
SetUpHook: 0xA3E247B0 -> 0xA33AB241
SetUpHook: 0xA3E23B50 -> 0xA33AB2E1
SetUpHook: 0xA3E229E4 -> 0xA33AB331
SetUpHook: 0xA3E22BF0 -> 0xA33AB375
SetUpHook: 0xA3E23B7C -> 0xA33AB3B1
SetUpHook: 0xA3E23938 -> 0xA33AB3F9
SetUpHook: 0xA3E23754 -> 0xA33AB441
SetUpHook: 0xA3E234C8 -> 0xA33AB489
SetUpHook: 0xA3E23A1C -> 0xA33AB4D1
Loading splash texture..
Initializing GUI..
Texture playermenu_item_c was not found
Error: Texture (txd) not found in database (playermenu_item_c)
Texture playermenu_trade_3 was not found
Error: Texture (txd) not found in database (playermenu_trade_3)
Texture playermenu_trade_6 was not found
Error: Texture (txd) not found in database (playermenu_trade_6)
Texture case_prize_s was not found
Error: Texture (txd) not found in database (case_prize_s)
GUI | Display size: 2157.000000, 1080.000000
GUI | Scale factor: 1.123437, 1.000000 Font size: 30.000000
GUI | Loading font: Arial.ttf
GUI | ImFont pointer = 0xA11D6720
Texture splash_icon was not found
Error: Texture (txd) not found in database (splash_icon)
Initalizing KeyBoard..
Size: 2157.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitRU
InitNUM
KeyBoard inited
Loading afk_icon..
Texture keyboard_icon was not found
Error: Texture (samp) not found in database (keyboard_icon)
GUI | CreateDeviceObjects.
GUI | Font atlas width: 512, height: 512, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
CGame: InitInGame
Installing patches (ingame)..
Registering RPC's..
Registering ScriptRPC's..
Incoming packet: ID_AUTH_KEY
[AUTH] 79F0E462DB65B07 -> 86913AF0C116917BE324DD11236113F269488D58
Max sources: 255
RPC: ScrSetPlayerColor
RPC: ScrTogglePlayerSpectating
toggle: 1
RPC_SCRCREATEOBJECT(0)
RPC_SCRCREATEOBJECT(1)
RPC_SCRCREATEOBJECT(2)
RPC_SCRCREATEOBJECT(3)
RPC_SCRCREATEOBJECT(4)
RPC_SCRCREATEOBJECT(5)
RPC_SCRCREATEOBJECT(6)
RPC_SCRCREATEOBJECT(7)
RPC_SCRCREATEOBJECT(8)
RPC_SCRCREATEOBJECT(9)
RPC_SCRCREATEOBJECT(10)
RPC_SCRCREATEOBJECT(11)
RPC_SCRCREATEOBJECT(12)
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: ScrSetPlayerColor
RPC: ScrSetCameraPos
RPC: ScrSetCameraLookAt
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
no txd
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
CreatePickup(1275, 23, -10, 241, 1501)
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
CreatePickup(1239, 23, 2158, 681, 5)
CreatePickup(1274, 23, 2127, 641, 4)
CreatePickup(1318, 23, 2158, 697, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetSpawnInfo
RPC: ScrTogglePlayerSpectating
toggle: 0
RPC: ScrSetPlayerColor
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerArmour
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrApplyPlayerAnimation
BASEBALL, null
RPC: ScrApplyPlayerAnimation
RAPPING, null
RPC: ScrApplyPlayerAnimation
SHOP, null
RPC: ScrApplyPlayerAnimation
BEACH, null
RPC: ScrApplyPlayerAnimation
SMOKING, null
RPC: ScrApplyPlayerAnimation
FOOD, null
RPC: ScrApplyPlayerAnimation
ON_LOOKERS, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
CRACK, null
RPC: ScrApplyPlayerAnimation
CARRY, null
RPC: ScrApplyPlayerAnimation
COP_AMBIENT, null
RPC: ScrApplyPlayerAnimation
PARK, null
RPC: ScrApplyPlayerAnimation
INT_HOUSE, null
RPC: ScrApplyPlayerAnimation
BAR, null
RPC: ScrApplyPlayerAnimation
GHANDS, null
RPC: ScrApplyPlayerAnimation
BOMBER, null
RPC: ScrApplyPlayerAnimation
DANCING, null
RPC: ScrApplyPlayerAnimation
MISC, null
RPC: ScrApplyPlayerAnimation
ped, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
BENCHPRESS, null
RPC: ScrApplyPlayerAnimation
GANGS, null
RPC: ScrApplyPlayerAnimation
INT_OFFICE, null
RPC: ScrApplyPlayerAnimation
RYDER, null
RPC: ScrApplyPlayerAnimation
PED, null
RPC: ScrApplyPlayerAnimation
CAR_CHAT, null
RPC: ScrApplyPlayerAnimation
SWORD, null
RPC: ScrApplyPlayerAnimation
VENDING, null
RPC: ScrApplyPlayerAnimation
ROB_BANK, null
RPC: ScrApplyPlayerAnimation
Attractors, null
RPC: ScrApplyPlayerAnimation
OTB, null
RPC: ScrApplyPlayerAnimation
JST_BUISNESS, null
RPC: ScrApplyPlayerAnimation
DAM_JUMP, null
RPC: ScrApplyPlayerAnimation
TATTOOS, null
RPC: ScrApplyPlayerAnimation
CDANCESTA, null
RPC: ScrApplyPlayerAnimation
CHAINSAW, null
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
CLocalPlayer::UpdateRemoteInterior 14
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 900, 969, 1011)
CreatePickup(1239, 23, 908, 968, 1011)
CreatePickup(1318, 23, 919, 950, 1011)
CreatePickup(1318, 23, 1005, 892, 1011)
CreatePickup(1274, 23, 1002, 900, 1011)
CreatePickup(1274, 23, 1002, 897, 1011)
CreatePickup(1274, 23, 1002, 903, 1011)
CreatePickup(1274, 23, 704, 902, 1011)
CreatePickup(1274, 23, 1002, 906, 1011)
RPC_SCRCREATEOBJECT(13)
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisplayGameText
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 326.000000
Pushed 1 31.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
Pushed 0 326.000000
Pushed 1 31.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
Pushed 0 326.000000
Pushed 1 31.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
CreatePickup(1274, 23, 696, 902, 1011)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisplayGameText
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 466.000000
Pushed 1 44.000000
Pushed 6 14.300000
Pushed 8 1.315000
Pushed 10 -0.180000
Pushed 11 0.730000
Pushed 0 466.000000
Pushed 1 44.000000
Pushed 6 4.000000
Pushed 8 1.315000
Pushed 10 -0.180000
Pushed 11 0.730000
Pushed 0 466.000000
Pushed 1 44.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.180000
Pushed 11 0.730000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 326.000000
Pushed 1 36.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
Pushed 0 326.000000
Pushed 1 36.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
Pushed 0 326.000000
Pushed 1 36.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrHaveSomeMoney
Pushed 0 466.000000
Pushed 1 44.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.180000
Pushed 11 0.730000
Pushed 0 466.000000
Pushed 1 31.046000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.180000
Pushed 11 0.730000
Pushed 0 466.000000
Pushed 1 31.046000
Pushed 6 14.300000
Pushed 8 0.300000
Pushed 10 -0.180000
Pushed 11 0.730000
Pushed 0 466.000000
Pushed 1 31.046000
Pushed 6 14.300000
Pushed 8 1.315000
Pushed 10 -0.180000
Pushed 11 0.730000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 326.000000
Pushed 1 31.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
Pushed 0 326.000000
Pushed 1 31.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
Pushed 0 326.000000
Pushed 1 31.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.870000
SetMoveAnim 0
CPickupPool::PickedUp index = 367
CPickupPool::PickedUp index = 367
CPickupPool::PickedUp index = 367
CPickupPool::PickedUp index = 367
CPickupPool::PickedUp index = 367
CPickupPool::PickedUp index = 367
CPickupPool::PickedUp index = 367
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CLocalPlayer::UpdateRemoteInterior 0
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
Pushed 0 190.000000
Pushed 1 28.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 40.000000
Pushed 6 5.000000
Pushed 8 0.400000
Pushed 10 -0.170000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 409
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 472
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
CreatePickup(1314, 23, 1124, 2330, 14)
CreatePickup(1318, 23, 969, 2398, 14)
CreatePickup(1318, 23, 1107, 2362, 14)
CreatePickup(1239, 23, 944, 2362, 14)
CreatePickup(19134, 23, 966, 2375, 14)
CreatePickup(1274, 23, 944, 2360, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 370
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 215.000000
Pushed 1 25.000000
Pushed 6 3.000000
Pushed 8 0.300000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 71
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 190.000000
Pushed 1 23.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
Pushed 0 190.000000
Pushed 1 23.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
Pushed 0 190.000000
Pushed 1 23.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 455
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 8
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 21
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 374.000000
Pushed 1 36.000000
Pushed 6 5.000000
Pushed 8 0.400000
Pushed 10 -0.150000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 22
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 465.000000
Pushed 1 23.930000
Pushed 6 32.800003
Pushed 8 1.890000
Pushed 10 -0.230000
Pushed 11 0.640000
Pushed 12 0.830000
copy handling 68
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 23
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 39.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.090000
Pushed 11 0.490000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 24
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 30.800001
Pushed 8 2.140000
Pushed 10 -0.440000
Pushed 11 0.520000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 25
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 39.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.130000
Pushed 11 0.600000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 26
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 435.000000
Pushed 1 32.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.150000
Pushed 11 0.540000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 27
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 408.000000
Pushed 1 31.610001
Pushed 6 27.200001
Pushed 8 1.495000
Pushed 10 -0.140000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 28
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 1.480000
Pushed 10 -0.140000
Pushed 11 0.550000
copy handling 143
RPC: ScrSetVehicleParams
Pushed 0 440.000000
Pushed 1 20.629999
Pushed 6 31.800001
Pushed 8 1.690000
Pushed 10 -0.060000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
Pushed 0 418.000000
Pushed 1 19.110001
Pushed 6 24.200001
Pushed 8 1.760000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 101
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 31
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 374.000000
Pushed 1 16.167999
Pushed 6 16.600000
Pushed 8 1.430000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.820000
copy handling 97
RPC: ScrSetVehicleParams
Pushed 0 555.000000
Pushed 1 22.930000
Pushed 6 33.800003
Pushed 8 2.140000
Pushed 10 -0.110000
Pushed 11 0.500000
Pushed 12 0.820000
copy handling 49
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 750, 1593, 15)
CreatePickup(1239, 23, 752, 1537, 14)
CreatePickup(1274, 23, 755, 1537, 14)
CreatePickup(1318, 23, 600, 1483, 996)
CreatePickup(1274, 23, 602, 1387, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 92
CPickupPool::PickedUp index = 92
CPickupPool::PickedUp index = 92
CPickupPool::PickedUp index = 92
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 0
RPC: ScrVehicleParamsEx
VehicleId: 297
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 395
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 226.000000
Pushed 1 23.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 0.050000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 425
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 440.000000
Pushed 1 39.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.040000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 746, 1602, 14)
CreatePickup(19134, 23, 755, 1569, 14)
RPC_SCRCREATEOBJECT(13)
RPC: ScrSetMapIcon
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 404
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrVehicleParamsEx
VehicleId: 455
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1314, 23, 1124, 2330, 14)
CreatePickup(1318, 23, 969, 2398, 14)
CreatePickup(1318, 23, 1107, 2362, 14)
CreatePickup(1239, 23, 944, 2362, 14)
CreatePickup(19134, 23, 966, 2375, 14)
CreatePickup(1274, 23, 944, 2360, 14)
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 349
Pushed 0 190.000000
Pushed 1 23.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 409
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
CPickupPool::PickedUp index = 349
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrPutPlayerInVehicle
RPC: ScrVehicleParamsEx
VehicleId: 469
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Pushed 0 100.000000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 482
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 40.000000
Pushed 6 5.000000
Pushed 8 0.400000
Pushed 10 -0.170000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 469
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 216.000000
Pushed 1 22.000000
Pushed 6 3.000000
Pushed 8 0.400000
Pushed 10 0.100000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 216.000000
Pushed 1 22.000000
Pushed 6 3.000000
Pushed 8 0.400000
Pushed 10 0.100000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 216.000000
Pushed 1 22.000000
Pushed 6 3.000000
Pushed 8 0.300000
Pushed 10 0.100000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 100.000000
Pushed 1 45.000000
Pushed 6 5.000000
Pushed 8 0.400000
Pushed 10 -0.170000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 45.000000
Pushed 6 5.000000
Pushed 8 0.400000
Pushed 10 -0.170000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 45.000000
Pushed 6 5.000000
Pushed 8 0.300000
Pushed 10 -0.170000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 40.000000
Pushed 6 5.000000
Pushed 8 0.300000
Pushed 10 -0.170000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 40.000000
Pushed 6 5.000000
Pushed 8 0.300000
Pushed 10 -0.170000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 40.000000
Pushed 6 5.000000
Pushed 8 0.400000
Pushed 10 -0.170000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
Pushed 0 135.000000
Pushed 1 16.000000
Pushed 6 2.000000
Pushed 8 0.400000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 320
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 404
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
Pushed 0 216.000000
Pushed 1 17.000000
Pushed 6 3.000000
Pushed 8 0.300000
Pushed 10 0.100000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 216.000000
Pushed 1 17.000000
Pushed 6 3.000000
Pushed 8 0.300000
Pushed 10 0.100000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 216.000000
Pushed 1 17.000000
Pushed 6 3.000000
Pushed 8 0.400000
Pushed 10 0.100000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrVehicleParamsEx
VehicleId: 448
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 360.000000
Pushed 1 25.000000
Pushed 6 7.000000
Pushed 8 0.400000
Pushed 10 -0.190000
Pushed 11 0.530000
Pushed 12 0.800000
copy handling 2
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetVehicleHealth
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 402
engine: 0, lights: 0, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 349
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 140.000000
Pushed 1 14.000000
Pushed 6 9.000000
Pushed 8 1.200000
Pushed 10 -0.150000
copy handling 30
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1274, 23, 919, 2151, 14)
CreatePickup(1274, 23, 994, 2151, 14)
CreatePickup(1650, 23, 986, 2140, 14)
CreatePickup(1274, 23, 1013, 2151, 14)
CreatePickup(1318, 23, 1018, 2153, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(15)
no txd
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 289.000000
Pushed 1 17.167999
Pushed 6 18.299999
Pushed 8 0.765000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
Pushed 0 360.000000
Pushed 1 25.000000
Pushed 6 7.000000
Pushed 8 0.400000
Pushed 10 -0.190000
Pushed 11 0.530000
Pushed 12 0.800000
Pushed 0 435.000000
Pushed 1 19.930000
Pushed 6 29.800001
Pushed 8 2.090000
Pushed 10 -0.140000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrVehicleParamsEx
VehicleId: 294
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 352
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 448
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 480
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
GANGS, prtial_gngtlkD
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 316
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 430.000000
Pushed 1 29.000000
Pushed 6 11.000000
Pushed 8 1.150000
Pushed 10 -0.110000
Pushed 11 0.500000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 352
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 50.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.110000
Pushed 11 0.550000
Pushed 12 0.800000
Pushed 0 190.000000
Pushed 1 50.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.110000
Pushed 11 0.550000
Pushed 12 0.800000
Pushed 0 190.000000
Pushed 1 50.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.110000
Pushed 11 0.550000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 130.000000
Pushed 1 11.000000
Pushed 6 4.170000
Pushed 8 0.850000
Pushed 10 -0.250000
Pushed 11 0.450000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrVehicleParamsEx
VehicleId: 260
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 455
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrVehicleParamsEx
VehicleId: 482
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 260
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 130.000000
Pushed 1 11.000000
Pushed 6 4.170000
Pushed 8 0.850000
Pushed 10 -0.250000
Pushed 11 0.450000
Pushed 12 0.800000
copy handling 28
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrVehicleParamsEx
VehicleId: 302
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 482
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 416
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 140.000000
Pushed 1 14.000000
Pushed 6 9.000000
Pushed 8 1.200000
Pushed 10 -0.150000
Pushed 11 0.500000
copy handling 30
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 302
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 390
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 39.000000
Pushed 6 4.000000
Pushed 8 0.400000
Pushed 10 -0.440000
Pushed 11 0.550000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 435.000000
Pushed 1 19.930000
Pushed 6 29.800001
Pushed 8 2.090000
Pushed 10 -0.140000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 430
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 338
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 325.000000
Pushed 1 13.500000
Pushed 6 10.000000
Pushed 8 1.200000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 352
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 471
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 395.000000
Pushed 1 25.930000
Pushed 6 30.800001
Pushed 8 2.140000
Pushed 10 -0.110000
Pushed 11 0.490000
Pushed 12 0.930000
copy handling 136
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetVehicleHealth
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Pushed 0 545.000000
Pushed 1 44.000000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
Pushed 0 545.000000
Pushed 1 44.000000
Pushed 6 4.000000
Pushed 8 2.140000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
Pushed 0 545.000000
Pushed 1 44.000000
Pushed 6 4.000000
Pushed 8 0.300000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 294
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 294
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
RPC: ScrVehicleParamsEx
VehicleId: 294
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 402
engine: 1, lights: 0, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 455
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1018, 2153, 14)
RPC: ScrSetPlayerColor
Pushed 0 335.000000
Pushed 1 25.330000
Pushed 6 11.000000
Pushed 8 0.850000
Pushed 10 -0.390000
Pushed 11 0.650000
Pushed 12 0.800000
Pushed 0 335.000000
Pushed 1 25.330000
Pushed 6 11.000000
Pushed 8 0.850000
Pushed 10 -0.390000
Pushed 11 0.650000
Pushed 12 0.800000
Pushed 0 335.000000
Pushed 1 25.330000
Pushed 6 11.000000
Pushed 8 0.850000
Pushed 10 -0.390000
Pushed 11 0.650000
Pushed 12 0.800000
Pushed 0 335.000000
Pushed 1 25.330000
Pushed 6 11.000000
Pushed 8 0.850000
Pushed 10 -0.390000
Pushed 11 0.650000
Pushed 12 0.800000
RPC: ScrDisableMapIcon
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 402
engine: 1, lights: 0, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 482
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 244
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 302
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
RPC: ScrDisableMapIcon
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor