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Samp Log

The document details the initialization process of a game using RenderWare and SAMP, including loading settings, textures, and audio streams. It shows various stages of the game's setup, including GUI initialization and player state setup. The log concludes with the game exiting after various operations and texture loads.
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0% found this document useful (0 votes)
11 views3 pages

Samp Log

The document details the initialization process of a game using RenderWare and SAMP, including loading settings, textures, and audio streams. It shows various stages of the game's setup, including GUI initialization and player state setup. The log concludes with the game exiting after various operations and texture loads.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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libsamp.

so image base address: 0x8EE80000


Initializing RenderWare..
initFPS
InitSAMP 1
InitSAMP 2
Build time: 11:53:39 May 23 2025
Storage: /storage/emulated/0/com.brp.game/files/
Loading settings..
Opening settings: /storage/emulated/0/com.brp.game/files/SAMP/settings.ini
New fps limit = 60
InitSAMP 3
Operações JNI bem-sucedidas.
CArquivoList::Initialise - Arquivo lido com sucesso: [11:08:28]

Loading texdb..
TextureDatabaseRuntime Loading: samp...
TextureDatabaseRuntime Loaded successfully: samp
Loading handling.cfg..
Creating "MultiPlayer" button.. (struct: 0x8C997B9C)
CGame: InitInMenu
Installing patches..
Initializing GUI..
GUI | Display size: 2356.000000, 1080.000000
GUI | Scale factor: 1.227083, 1.000000 Font size: 28.000000
GUI | Loading font: arial-b.ttf
GUI | ImFont pointer = 0xEC2A5070
Caregando Font gtaweap3.ttf
GUI | ImFont pointer = 0xEC2970E0
-------------------------------------------
Carregando botões com img...
hud_Cellphone.png carregado
Todos os botões com img carregados
-------------------------------------------
Initalizing KeyBoard..
Size: 2356.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitNUM
KeyBoard inited
Loading afk_icon..
Audiostream Initializing..
InitBass carregado
Audiostream Initialized.
KillList initialize
CGBotao::CGBotao -> Textura carregada com sucesso.
CStreaming::AddImageToList - Loading file: TEXDB\GTA3.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA3.IMG with ID: 0
CStreaming::AddImageToList - Loading file: TEXDB\GTA_INT.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA_INT.IMG with ID: 1
CStreaming::AddImageToList - Loading file: TEXDB\SAMP.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMP.IMG with ID: 2
CStreaming::AddImageToList - Loading file: TEXDB\SAMPCOL.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMPCOL.IMG with ID: 3
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
Loading mainV1.scm..
Loading mainV1.scm..
0x4c7b20e9 | 0x4c7b20e9
CGame: InitInGame
Installing patches (ingame)..
CJavaWrapper::CHamarIP
IP recebido: 15.204.191.21
CLocalPlayer - OcultarMacro 0
Registering RPC's..
Registering ScriptRPC's..
GUI | CreateDeviceObjects.
GUI | Font atlas width: 2048, height: 512, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
m_szHostOrIp 15.204.191.21 m_iPort 7777
Incoming packet: ID_AUTH_KEY
[AUTH] 265C781252B74EBE -> 757F713CDEE0B8BA3071165B936C583B541DD594
Packet_ConnectionSucceeded
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: PlayAudioStream
Audio Stream http://mirror.brasilroleplaysamp.com/musicas/brp/brpmusic.mp3 |
bUsePos: 0 | fRadius 50 | m_fAudioStream 0
DestroyFollowPedTask
Dialog: selected item 0
Dialog: selected item 0
Dialog: selected item 0
Dialog: selected item 0
DestroyFollowPedTask
LocalPlayer Chamar_LocalPlayer = 0

Spawn Chamar_LocalPlayer - hideScreen e amora


Check_GG
Check_Library
Check_Lua
2 pMouse 0
2 pMouse 0
DestroyFollowPedTask
LoadTexture Texture: policehatmap1 loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
CLocalPlayer::UpdateRemoteInterior 1
DestroyFollowPedTask
Dialog: selected item 0
CLocalPlayer::UpdateRemoteInterior 0
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-90-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-90-percent loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-90-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: grey-80-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: grey-90-percent loaded from samp
LoadTexture Texture: grey-90-percent loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
LoadTexture Texture: invisible loaded from samp
Dialog: selected item 12
Dialog: selected item 0
Dialog: selected item 0
Dialog: selected item 0
Dialog: selected item 0
Exiting game...
Exiting game...
CJavaWrapper::ExitGame

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