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Jekmant Log

The document details the initialization process of a gaming library, including the loading of various shared libraries and components necessary for the game to run. It outlines the setup of the graphical user interface (GUI), including font loading and texture management. The game is ultimately started after completing the initialization of hooks and RPCs.

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hafizselow8
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0% found this document useful (0 votes)
11 views1 page

Jekmant Log

The document details the initialization process of a gaming library, including the loading of various shared libraries and components necessary for the game to run. It outlines the setup of the graphical user interface (GUI), including font loading and texture management. The game is ultimately started after completing the initialization of hooks and RPCs.

Uploaded by

hafizselow8
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Chen's library loaded!

Build time: Feb 4 2021 19:29:25


libGTASA.so image base address: 0xB1F65000
Load libSAMP.so successfully
libSAMP.so image base address: 0xB1B1A000
libJEKM.so image base address: 0xB5848000
libc.so image base address: 0xE8AC6000
Loading SA-MP
Loading Voice Library
Initializing trampolines for SAMP...
Initializing trampolines for GTA...
Initializing RenderWare..
Initializing SpecialHooks...
Initializing HookNetRPC...
Initializing Patches...
Initializing SAMP..
Storage: /storage/emulated/0/Android/data/ru.unisamp_mobile.game/files/
ReadSettingFile Hook...
Initializing GUI...
Initializing GUI..
GUI | Display size: 1465.000000, 720.000000
GUI | Scale factor: 0.763021, 0.666667 Font size: 19.999998
GUI | Loading font: arial_bold.ttf
GUI | ImFont pointer = 0xB9A871C0
GetTexture: speaker
GetTexture: voicepassive
GetTexture: voiceactive
GetTexture: voicemuted
Starting game...
Load GButton
GetTexture: gtexture
Tab initialized.
GUI | CreateDeviceObjects.
GUI | Font atlas width: 512, height: 256, depth: 32
GUI | Vertex buffer reallocated. Size: 5000
RegisterRPCs...
RPC: InitGame
CLocalPlayer::Spawn Hook...
CLocalPlayer::Spawn Hook...
CLocalPlayer::Spawn Hook...

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