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Jekmant Log

The document details the initialization and startup process of a game modding library called Jekmant's library. It loads various game and modding libraries, initializes hooks, patches and other components, and starts the game before encountering crashes at the CLocalPlayer spawn point and from an abort signal with unknown causes.

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rukoepep6
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0% found this document useful (0 votes)
24 views2 pages

Jekmant Log

The document details the initialization and startup process of a game modding library called Jekmant's library. It loads various game and modding libraries, initializes hooks, patches and other components, and starts the game before encountering crashes at the CLocalPlayer spawn point and from an abort signal with unknown causes.

Uploaded by

rukoepep6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Jekmant's library loaded!

Build time: Feb 4 2021 19:29:25


libGTASA.so image base address: 0xA9D4F000
Load libSAMP.so successfully
libSAMP.so image base address: 0xAD31D000
libJEKM.so image base address: 0xAD50B000
libc.so image base address: 0xE7227000
Loading SA-MP
Loading Voice Library
Initializing trampolines for SAMP...
Initializing trampolines for GTA...
Initializing RenderWare..
Initializing SpecialHooks...
Initializing HookNetRPC...
Initializing Patches...
Initializing SAMP..
Storage: /storage/emulated/0/Android/data/ru.unisamp_mobile.game/files/
ReadSettingFile Hook...
Initializing GUI...
Initializing GUI..
GUI | Display size: 2307.000000, 1080.000000
GUI | Scale factor: 1.201562, 1.000000 Font size: 30.000000
GUI | Loading font: arial_bold.ttf
GUI | ImFont pointer = 0xE9639CA0
GetTexture: speaker
GetTexture: voicepassive
GetTexture: voiceactive
GetTexture: voicemuted
Starting game...
Load GButton
GetTexture: gtexture
Tab initialized.
GUI | CreateDeviceObjects.
GUI | Font atlas width: 512, height: 512, depth: 32
GUI | Vertex buffer reallocated. Size: 5000
RegisterRPCs...
SetCoordBlip noname
SetCoordBlip noname
SetCoordBlip noname
RPC: InitGame
CLocalPlayer::Spawn Hook...
CLocalPlayer::Spawn Hook...
SIGSEGV | Fault address: 0xBF800076
libGTASA base address: 0xA9D4F000
libSAMP base address: 0xAD31D000
libJEKM base address: 0xAD50B000
register states:
r0: 0xAA50BEF4, r1: 0xBF800076, r2: 0x80000000, r3: 0xEAD0BE7E
r4: 0xaf7d1d80, r5: 0xaa50bef4, r6: 0xaca0af4a, r7: 0x14
r8: 0xaf7d1d80, r9: 0xac976294, sl: 0xac976294, fp: 0xac958fb8
ip: 0x20000000, sp: 0xac958d58, lr: 0xac964731, pc: 0xe72878fc
backtrace:
1: libGTASA.so + 0x3D5388FC
2: libGTASA.so + 0x2C15731
1: libSAMP.so + 0x39F6A8FC
2: libSAMP.so + 0xFF647731
1: libJEKM.so + 0x39D7C8FC
2: libJEKM.so + 0xFF459731
1: libc.so + 0x608FC
2: libc.so + 0xC573D731
PC: (null)
LR: (null)
Renderqueue 0
SIGABRT | Fault address: 0x7A15
libGTASA base address: 0xA9D4F000
libSAMP base address: 0xAD31D000
libJEKM base address: 0xAD50B000
register states:
r0: 0x0, r1: 0x7AF7, r2: 0x6, r3: 0xB4DE2398
r4: 0xb4de23ac, r5: 0xb4de2390, r6: 0x7a15, r7: 0x16b
r8: 0xb4de2398, r9: 0xb4de23a8, sl: 0xb4de23c8, fp: 0xb4de23b8
ip: 0x7af7, sp: 0xb4de2368, lr: 0xe7289b8d, pc: 0xe7289ba0
backtrace:
1: libGTASA.so + 0x3D53ABA0
2: libGTASA.so + 0x3D53AB8D
1: libSAMP.so + 0x39F6CBA0
2: libSAMP.so + 0x39F6CB8D
1: libJEKM.so + 0x39D7EBA0
2: libJEKM.so + 0x39D7EB8D
1: libc.so + 0x62BA0
2: libc.so + 0x62B8D
PC: abort
LR: abort
Renderqueue 0
Could not set thread affinity: mask=0xff err=0x16

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