// This file was decompiled using SASCM.
ini published by GTAG
(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "NONAME"
:NONAME_12
wait 0
if and
Player.Defined($PLAYER_CHAR)
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2218.998 -2164.2842 42.7598 radius
200.0 200.0 200.0
else_jump @NONAME_12
Model.Load(#HMYCR)
Model.Load(#OMYRI)
Model.Load(#SABRE)
Model.Load(#HMORI)
Model.Load(#VIRGO)
Model.Load(#NEBULA)
Model.Load(#BMYPOL2)
Model.Load(#SWMYHP2)
Model.Load(#WMYRI)
Model.Load(#VBMYCR)
Model.Load(#BUCCANEE)
04ED: load_animation "GANGS"
04ED: load_animation "BSKTBALL"
04ED: load_animation "CAR_CHAT"
04ED: load_animation "COP_AMBIENT"
04ED: load_animation "INT_SHOP"
038B: load_requested_models
jump @NONAME_177
:NONAME_177
wait 0
if and
Model.Available(#HMYCR)
Model.Available(#OMYRI)
Model.Available(#SABRE)
Model.Available(#HMORI)
Model.Available(#VIRGO)
Model.Available(#NEBULA)
else_jump @NONAME_177
if and
Model.Available(#WMYRI)
Model.Available(#VBMYCR)
Model.Available(#BUCCANEE)
Model.Available(#BMYPOL2)
Model.Available(#SWMYHP2)
else_jump @NONAME_177
if and
04EE: animation "GANGS" loaded
04EE: animation "BSKTBALL" loaded
04EE: animation "CAR_CHAT" loaded
04EE: animation "COP_AMBIENT" loaded
04EE: animation "INT_SHOP" loaded
else_jump @NONAME_177
wait 1000
1@ = Car.Create(#SABRE, -2198.2961, -2179.645, 44.1969)
2@ = Actor.Create(CivMale, #HMYCR, -2214.7168, -2169.3955, 42.8179)
3@ = Actor.Create(CivMale, #OMYRI, -2215.3596, -2169.7915, 42.688)
6@ = Actor.Create(CivMale, #HMORI, 0.0, 0.0, 0.0)
7@ = Car.Create(#VIRGO, -2216.6318, -2168.6748, 42.6048)
8@ = Car.Create(#NEBULA, -2225.8162, -2173.1587, 40.8109)
9@ = Actor.Create(CivMale, #BMYPOL2, -2204.5496, -2154.2168, 45.7803)
10@ = Actor.Create(CivMale, #SWMYHP2, -2199.301, -2178.3889, 43.9553)
11@ = Actor.Create(CivMale, #WMYRI, -2200.5117, -2179.3418, 43.7239)
12@ = Actor.Create(CivMale, #VBMYCR, -2223.8787, -2173.2759, 41.1314)
13@ = Car.Create(#BUCCANEE, -2202.7402, -2155.7925, 45.8544)
Car.Angle(1@) = 303.8895
Actor.Angle(2@) = 138.634
Actor.Angle(3@) = 318.0073
Actor.Angle(6@) = 0.0
Car.Angle(7@) = 140.978
Car.Angle(8@) = 137.5313
Actor.Angle(9@) = 174.1859
Actor.Angle(10@) = 211.868
Actor.Angle(11@) = 215.6047
Actor.Angle(12@) = 51.1908
Car.Angle(13@) = 86.7709
wait 100
072A: put_actor 6@ into_car 1@ driverseat
0605: actor 6@ perform_animation "CAR_SC3_FR" IFP "CAR_CHAT" framedelta 4.0 loop 1
lockX 0 lockY 0 lockF 0 time -1
0605: actor 2@ perform_animation "PRTIAL_GNGTLKC" IFP "GANGS" framedelta 4.0 loop 1
lockX 0 lockY 0 lockF 0 time -1
0605: actor 3@ perform_animation "INVITE_YES" IFP "GANGS" framedelta 4.0 loop 1
lockX 0 lockY 0 lockF 0 time -1
0605: actor 6@ perform_animation "CAR_SC3_FR" IFP "CAR_CHAT" framedelta 4.0 loop 1
lockX 0 lockY 0 lockF 0 time -1
0605: actor 9@ perform_animation "COPBROWSE_LOOP" IFP "COP_AMBIENT" framedelta 4.0
loop 1 lockX 0 lockY 0 lockF 0 time -1
0605: actor 10@ perform_animation "SHOP_LOOP" IFP "INT_SHOP" framedelta 4.0 loop 1
lockX 0 lockY 0 lockF 0 time -1
0605: actor 11@ perform_animation "COPBROWSE_LOOP" IFP "COP_AMBIENT" framedelta 4.0
loop 1 lockX 0 lockY 0 lockF 0 time -1
0605: actor 12@ perform_animation "SHOP_LOOP" IFP "INT_SHOP" framedelta 4.0 loop 1
lockX 0 lockY 0 lockF 0 time -1
wait 1000
Car.LockInCurrentPosition(1@) = True
Actor.LockInCurrentPosition(2@) = True
Actor.LockInCurrentPosition(3@) = True
Actor.LockInCurrentPosition(6@) = True
Car.LockInCurrentPosition(7@) = True
Car.LockInCurrentPosition(8@) = True
Car.LockInCurrentPosition(13@) = True
0657: car 8@ open_door 0
Car.Health(1@) = 5000
Car.Health(7@) = 5000
Car.Health(8@) = 5000
Car.Health(13@) = 5000
Actor.SetImmunities(2@, 1, 1, 1, 1, 1)
Actor.SetImmunities(3@, 1, 1, 1, 1, 1)
Actor.SetImmunities(6@, 1, 1, 1, 1, 1)
Actor.SetImmunities(9@, 1, 1, 1, 1, 1)
Actor.SetImmunities(10@, 1, 1, 1, 1, 1)
Actor.SetImmunities(11@, 1, 1, 1, 1, 1)
Actor.SetImmunities(12@, 1, 1, 1, 1, 1)
:NONAME_1012
wait 0
if
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere -2218.998 -2164.2842 42.7598
radius 200.0 200.0 200.0
else_jump @NONAME_1012
Car.Destroy(1@)
Actor.DestroyInstantly(2@)
Actor.DestroyInstantly(3@)
Actor.DestroyInstantly(6@)
Car.Destroy(7@)
Car.Destroy(8@)
Car.Destroy(13@)
Actor.DestroyInstantly(9@)
Actor.DestroyInstantly(10@)
Actor.DestroyInstantly(11@)
Actor.DestroyInstantly(12@)
04EF: release_animation "GANGS"
04EF: release_animation "BSKTBALL"
04EF: release_animation "CAR_CHAT"
04EF: release_animation "COP_AMBIENT"
04EF: release_animation "INT_SHOP"
jump @NONAME_12