// This file was decompiled using SASCM.
ini published by Seemann
(http://sannybuilder.com) on 14.12.2013
{$CLEO .csi}
//-------------MAIN---------------
thread 'WALLRIDE'
:WALLRIDE_19
wait 10
:WALLRIDE_23
wait 10
if
0A51: is_widget_pressed 89
else_jump @WALLRIDE_23
:WALLRIDE_44
wait 10
if
0A51: is_widget_pressed 89
else_jump @WALLRIDE_72
jump @WALLRIDE_44
:WALLRIDE_72
wait 10
if
0256: player $PLAYER_CHAR defined
else_jump @WALLRIDE_72
if
00DF: actor $PLAYER_ACTOR driving
else_jump @WALLRIDE_72
03C0: 5@ = actor $PLAYER_ACTOR car
0174: 6@ = car 5@ Z_angle
0092: 7@ = float 6@ to_integer
if and
not 45 > 7@
135 > 7@
else_jump @WALLRIDE_195
9@ = 0.0
8@ = -0.02
10@ = 0.0135
jump @WALLRIDE_353
:WALLRIDE_195
if and
not 225 > 7@
315 > 7@
else_jump @WALLRIDE_259
9@ = 0.0
8@ = 0.02
10@ = 0.0135
jump @WALLRIDE_353
:WALLRIDE_259
if and
not 135 > 7@
225 > 7@
else_jump @WALLRIDE_323
9@ = -0.02
8@ = 0.0
10@ = 0.0135
jump @WALLRIDE_353
:WALLRIDE_323
9@ = 0.02
8@ = 0.0
10@ = 0.0135
:WALLRIDE_353
wait 10
if
0256: player $PLAYER_CHAR defined
else_jump @WALLRIDE_470
if
00DF: actor $PLAYER_ACTOR driving
else_jump @WALLRIDE_470
if
8A51: not is_widget_pressed 89
else_jump @WALLRIDE_442
07D5: set_car 5@ velocity_in_direction_XYZ 8@ 9@ 10@ rotation_velocitiesXY 0.0 0.0
unk 0.0
jump @WALLRIDE_353
:WALLRIDE_442
wait 10
if
8A51: not is_widget_pressed 89
else_jump @WALLRIDE_470
jump @WALLRIDE_442
:WALLRIDE_470
jump @WALLRIDE_19
end_thread