#Game: Liberty City Stories
#Author: NielsB
#Version: 9
#Category: missions
#Date: 2022-12-20
#Description: mission for salvatore.
0004: $ONMISSION = 1
024C: request_model 133
0390: load_all_models_now
01BB: force_weather_now 0
00C0: set_time_of_day 9 30
03E3: set_ped_density_multiplier 2.0
01F0: set_car_density_multiplier 2.0
00A5: create_car 133 at 1347.77 -449.55 49.81 store_to 4@
017A: set_car_heading 4@ to 5.0
022E: change_car_colour 4@ primary_to 6 secondary_to 6
0530: set_char_answering_mobile $PLAYER_ACTOR on 1
00BC: print_now 'ring ring ring Tony picks up his phone' time 5000 flag 1
0001: wait 5000
00BC: print_now 'Tony its Sal: Tony you know you"re like the son I"ve never had.'
time 5000 flag 1
0001: wait 5000
00BC: print_now 'Tony: Mister Leone this means a lot for me.' time 5000 flag 1
0001: wait 5000
00BC: print_now 'Sal: The only thing is bothering me is that the mayors car is so
good looking.' time 5000 flag 1
0001: wait 5000
00BC: print_now 'Tony: yeah boss it is a very nice car.' time 5000 flag 1
0001: wait 5000
00BC: print_now 'Sal: I want you to steal it for me.' time 5000 flag 1
0001: wait 5000
00BC: print_now 'Tony: You sure boss?? The line is dead' time 5000 flag 1
0001: wait 5000
0530: set_char_answering_mobile $PLAYER_ACTOR on 0
00BC: print_now 'Steal the ~b~sports ~b~car ~w~for Mister Leone' time 5000 flag 1
0005: $1 = 1369.01
0005: $2 = -444.94
0005: $3 = 49.00
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
:BLIP
0001: wait 0
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIP
0169: remove_blip 5@
0002: goto @MISSIONC
:CAR
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIP
:MISSIONC
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:DETECTPLAYER
0001: wait 0
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CAR
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @DETECTPLAYER
0112: alter_wanted_level $PLAYER_CHAR to 3
00BC: print_now 'The cops where watching the car. Take it to the pay and spray'
time 2000 style 2
03C2: remove_sphere $11
0169: remove_blip $10
0005: $1 = 1259.13
0005: $2 = -389.27
0005: $3 = 30.00
:BLIP2
0001: wait 0
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIP2
0169: remove_blip 5@
0002: goto @MISSIONC2
:CAR2
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIP2
:MISSIONC2
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:WAIT2
0001: wait 0
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CAR2
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @WAIT2
03C2: remove_sphere $11
0169: remove_blip $10
0005: $1 = 1149.13
0005: $2 = -399.27
0005: $3 = 26.00
:BLIPF
0001: wait 0
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIPF
0169: remove_blip 5@
0002: goto @MISSIONCF
:CARF
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIPF
:MISSIONCF
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:WAITF
0001: wait 0
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CARF
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @WAITF
03C2: remove_sphere $11
0169: remove_blip $10
0005: $1 = 1078.11
0005: $2 = -407.17
0005: $3 = 15.00
:BLIP3
0001: wait 0
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIP3
0169: remove_blip 5@
0002: goto @MISSIONC3
:CAR3
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIP3
:MISSIONC3
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:WAIT3
0001: wait 0
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CAR3
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @WAIT3
03C2: remove_sphere $11
0169: remove_blip $10
0005: $1 = 1000.74
0005: $2 = -338.94
0005: $3 = 9.83
:BLIP4
0001: wait 0
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIP4
0169: remove_blip 5@
0002: goto @MISSIONC4
:CAR4
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIP4
:MISSIONC4
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:WAIT4
0001: wait 0
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CAR4
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @WAIT4
03C2: remove_sphere $11
0169: remove_blip $10
0005: $1 = 926.94
0005: $2 = -361.94
0005: $3 = 10.30
:BLIPS
0001: wait 0
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIPS
0169: remove_blip 5@
0002: goto @MISSIONCS
:CARS
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIPS
:MISSIONCS
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:WAITS
0001: wait 0
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CARS
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @WAITS
03C2: remove_sphere $11
0169: remove_blip $10
0005: $1 = 1420.25
0005: $2 = -162.69
0005: $3 = 51.00
:BLIPP
0001: wait 0
0114: is_wanted_level_greater $PLAYER_CHAR than 0
004C: goto_if_true @PRINT
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @BLIPP
0169: remove_blip 5@
0002: goto @MISSIONCP
:PRINT
03C2: remove_sphere $11
0169: remove_blip $10
:PRINTS
0001: wait 0
00BC: print_now 'Lose the cops' time 5000 flag 1
0114: is_wanted_level_greater $PLAYER_CHAR than 0
004C: goto_if_true @PRINT
0002: goto @CARP
:CARP
0001: wait 0
03C2: remove_sphere $11
0169: remove_blip $10
018B: add_blip_for_car 4@ store_to 5@
016A: change_blip_colour 5@ to 2
0002: goto @BLIPP
:MISSIONCP
03C1: add_sphere $1 $2 $3 radius 10.00 store_to $11
018F: add_blip_for_coord $1 $2 $3 store_to $10
:SALP
0001: wait 0
0114: is_wanted_level_greater $PLAYER_CHAR than 0
004C: goto_if_true @BLIPP
00E1: is_player_in_car $PLAYER_CHAR car 4@
004D: goto_if_false @CARP
00AC: is_car_still_alive 4@
004D: goto_if_false @END_FAILED
011C: is_player_dead $PLAYER_CHAR
004C: goto_if_true @END_FAILED
00FA: locate_char_any_means_car_2d $PLAYER_CHAR coord $1 $2 $3 radius 5.0 5.0 5.0
sphere 1
004D: goto_if_false @SALP
03C2: remove_sphere $11
0169: remove_blip $10
:END_PASSED
0001: wait 0
0112: alter_wanted_level $PLAYER_CHAR to 0
0004: $MISSION_REWARD = 1500
01E8: print_with_number_big 'M_PASS' number $MISSION_REWARD time 2000 style 1
010E: add_score $PLAYER_CHAR value $MISSION_REWARD // money
0399: play_mission_passed_tune 1
0002: goto @END
:END_FAILED
0001: wait 0
00BA: print_big 'M_FAIL' time 1000 style 1
01E8: print_with_number_big 'F_FAIL6' number $_280 time 5000 style 8
0004: $ONMISSION = 0
0169: remove_blip 5@
03C2: remove_sphere $11
0169: remove_blip $10
:END
0004: $ONMISSION = 0
03E3: set_ped_density_multiplier 1.0
01F0: set_car_density_multiplier 1.0
004E: terminate_this_script