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Holiday Hoarders

The document outlines a holiday mission for the game Vice City Stories, detailing various scripted events and character interactions. It includes instructions for creating characters, vehicles, and managing game elements such as weather and time of day. The mission involves a narrative where the player must thwart holiday saboteurs while navigating through scripted sequences and challenges.

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0% found this document useful (0 votes)
30 views8 pages

Holiday Hoarders

The document outlines a holiday mission for the game Vice City Stories, detailing various scripted events and character interactions. It includes instructions for creating characters, vehicles, and managing game elements such as weather and time of day. The mission involves a narrative where the player must thwart holiday saboteurs while navigating through scripted sequences and challenges.

Uploaded by

osirikeprosper
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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#Game: Vice City Stories

#Author: nielsB
#Version: 1.0
#Category: Missions
#Date: 2022-12-12
#Description: holiday mission Vcs.

0160: request_model -58


0160: request_model -48
0160: request_model 138
0160: request_model 217
0160: request_model 93
0160: request_model 265
0160: request_model 27
0160: request_model 147
0160: request_model 243
0160: request_model 241
0160: request_model 71
0160: request_model 76

0228: load_all_models_now

0004: $ONMISSION = 1

0001: wait 0
0125: set_car_density_multiplier 0
0264: set_ped_density_multiplier 0

0005: 1@ = 398.27
0005: 2@ = -987.17
0005: 3@ = 11.00
00C3: add_blip_for_coord 1@ 2@ 3@ store_to $4
0248: add_sphere 1@ 2@ 3@ radius 5.0 store_to $5

:WAIT
0001: wait 0
00A5: has_player_been_arrested $PLAYER_CHAR
0021: goto_if_true @FAILED
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED
0081: locate_char_on_foot_2d $PLAYER_CHAR coord 1@ 2@ radius 5.0 5.0 sphere 1
0022: goto_if_false @WAIT

00BB: remove_blip $4

0249: remove_sphere $5

005B: set_time_of_day 22 30
0109: force_weather_now 0

0107: set_player_control $PLAYER_CHAR to 0


00C8: set_fading_colour 0 0 0
00C9: do_fade 1000 fade 0

0001: wait 2000

0044: set_char_coordinates $PLAYER_CHAR to 378.10 -960.33 11.07


00CF: set_char_heading $PLAYER_CHAR to 268.00
003E: create_char 4 model 138 at 378.10 -959.62 11.07 store_to $6 //ml
00CF: set_char_heading $6 to 268.00

0417: unknown_audio_command_7532 point 388.20 -959.40 11.00 values 40 0


0092: create_object -58 at -17.45 -70.65 10.20 store_to $999
010D: set_object_coordinates $999 to 388.20 -961.40 10.07
00D3: set_object_heading $999 to 94.00
0092: create_object -58 at -17.45 -70.65 10.20 store_to $998
010D: set_object_coordinates $998 to 388.20 -957.40 10.07
00D3: set_object_heading $998 to 94.00
0092: create_object -48 at -17.45 -70.65 10.20 store_to $997
010D: set_object_coordinates $997 to 388.20 -959.40 10.07
00D3: set_object_heading $997 to 94.00

0001: wait 5000

0443: request_anims 21
0220: set_char $PLAYER_CHAR anim 21 wait_state_time -1 ms
0220: set_char $6 anim 21 wait_state_time -1 ms

00C9: do_fade 1000 fade 1


01AE: switch_widescreen 1
00B9: set_fixed_camera_position 383.39 -957.03 11.00 rotation 0 0 0

00BA: point_camera_at_point 378.45 -960.33 11.00 switchstyle 2

0001: wait 3000


0057: print_now 'vic: I had a bad dream last night. I dreamed that I died in a
simple exchange' time 6000 flag 1

0001: wait 3000


0057: print_now 'Louise: It was only a dream it isnt suppose to come out.' time
6000 flag 1

0001: wait 3000


013C: add_explosion 347.44 -958.59 11.00 type 4
0057: print_now 'Vic: What the hell was that.' time 6000 flag 1

0048: create_car 217 at 314.63 -953.41 10.32 store_to $7


00D1: set_car_heading $7 to 152.00

0048: create_car 265 at 306.84 -970.87 10.69 store_to $8


00D1: set_car_heading $8 to 251.00
014C: set_car_health $8 to 100

003E: create_char 4 model 93 at 306.80 -968.63 11.07 store_to $9


003E: create_char 4 model 93 at 306.65 -973.01 11.07 store_to $10
01F9: create_pickup_with_ammo 354 type 11 ammo 100 at at 306.80 -968.63 11.07
store_to $111
01F9: create_pickup_with_ammo 354 type 11 ammo 100 at at 306.65 -973.01 11.07
store_to $110

0001: wait 1000


0444: remove_anims 21
0001: wait 1000

00C9: do_fade 1000 fade 0


0001: wait 2000
0044: set_char_coordinates $PLAYER_CHAR to 321.65 -951.82 11.07
00CF: set_char_heading $PLAYER_CHAR to 147.00

0044: set_char_coordinates $6 to 323.74 -951.45 10.06


00CF: set_char_heading $6 to 147.00

003E: create_char 4 model 147 at 318.63 -954.15 11.07 store_to $11


00CF: set_char_heading $11 to 303.00

00B9: set_fixed_camera_position 317.50 -949.08 11.00 rotation 0 0 0


00BA: point_camera_at_point 326.44 -959.33 11.00 switchstyle 2
0001: wait 1000

00C9: do_fade 1000 fade 1

0057: print_now 'Phil: The Cholos are trying to stop the ~g~holidiays with 2 ~r~car
bombs' time 6000 flag 1
0001: wait 2000
0443: request_anims 12
0220: set_char $11 anim 12 wait_state_time -1 ms

0057: print_now 'MarieLou: Phil have you been drinking again? vic you better do
this alone. I will help Phil.' time 6000 flag 1
0001: wait 5000
0057: print_now 'Kill the ~g~holiday ~r~Saboteurs!!' time 6000 flag 1
0001: wait 5000

0001: wait 1000


0444: remove_anims 12

00EA: set_char_obj_enter_car_as_driver $6 car $7


0001: wait 100
00E9: set_char_obj_enter_car_as_passenger $11 car $7
0001: wait 5000

01CF: restore_camera_jumpcut
01AE: switch_widescreen 0
0107: set_player_control $PLAYER_CHAR to 1
012E: set_police_ignore_player $PLAYER_CHAR to 1
0125: set_car_density_multiplier 0.5
0264: set_ped_density_multiplier 1.0

0048: create_car 243 at 236.48 -1329.78 10.92 store_to $20


00D1: set_car_heading $20 to 167.00
00A4: create_char_inside_car $20 pedtype 2 model 93 store_to $21
0106: give_weapon_to_char $21 weapon 27 ammo 100
003E: create_char 1 model 93 at -744.77 -1266.98 14.49 store_to $22
0106: give_weapon_to_char $22 weapon 27 ammo 100
0298: warp_char_into_car_as_passenger $22 car $20 seat 0
0051: set_car_driving_style $20 to 2
0050: set_car_cruise_speed $20 to 70.0
0300: set_car_straight_line_distance $20 to 50
014C: set_car_health $20 to 1000
013A: lock_car_doors $20 mode 2
00C0: add_blip_for_car $20 store_to $29

:CAR
0001: wait 0
0045: is_char_still_alive $6
0022: goto_if_false @FAILED
0045: is_char_still_alive $11
0022: goto_if_false @FAILED
00A5: has_player_been_arrested $PLAYER_CHAR
0021: goto_if_true @FAILED
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED
00D8: is_car_health_greater $20 than 360
0022: goto_if_false @EXIT
0002: goto @CAR

:EXIT
0001: wait 0
020D: remove_char_elegantly $6
020D: remove_char_elegantly $11
013A: lock_car_doors $20 mode 0
0001: wait 50
00E5: set_char_obj_kill_char_any_means $21 char $PLAYER_CHAR
00E5: set_char_obj_kill_char_any_means $22 char $PLAYER_CHAR
0002: goto @DESTROY

:DESTROY
0001: wait 0
00A5: has_player_been_arrested $PLAYER_CHAR
0021: goto_if_true @FAILED
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED
004F: is_car_still_alive $20
0022: goto_if_false @DESTROY

0001: wait 3000

:REMOVE
0001: wait 0
00BB: remove_blip $29

0001: wait 2000

0048: create_car 241 at 87.23 1008.75 11.00 store_to $40


00D1: set_car_heading $40 to 242.00
00A4: create_char_inside_car $40 pedtype 2 model 93 store_to $41
0106: give_weapon_to_char $41 weapon 27 ammo 100
003E: create_char 1 model 93 at -744.77 -1266.98 14.49 store_to $42
0106: give_weapon_to_char $42 weapon 27 ammo 100
0298: warp_char_into_car_as_passenger $42 car $40 seat 0
0051: set_car_driving_style $40 to 1
0050: set_car_cruise_speed $40 to 90.0
0300: set_car_straight_line_distance $20 to 100
014C: set_car_health $40 to 1000
013A: lock_car_doors $40 mode 2
00C0: add_blip_for_car $40 store_to $49

:CAR2
0001: wait 0
00A5: has_player_been_arrested $PLAYER_CHAR
0021: goto_if_true @FAILED
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED
00D8: is_car_health_greater $40 than 360
0022: goto_if_false @EXIT2
0002: goto @CAR2

:EXIT2
0001: wait 0
013A: lock_car_doors $40 mode 0
0001: wait 50
00E5: set_char_obj_kill_char_any_means $41 char $PLAYER_CHAR
00E5: set_char_obj_kill_char_any_means $42 char $PLAYER_CHAR
0002: goto @DESTROY2

:DESTROY2
0001: wait 0
00A5: has_player_been_arrested $PLAYER_CHAR
0021: goto_if_true @FAILED
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED
004F: is_car_still_alive $40
0022: goto_if_false @DESTROY2

0001: wait 3000

:REMOVE2
0001: wait 0
00BB: remove_blip $49

0001: wait 2000

0472: add_pager_message 'Phil: Check out Vice Point thats where they are hiding
somewhere.' 100 1 0

0005: 1@ = 368.42
0005: 2@ = 624.96
0005: 3@ = 11.43
00C3: add_blip_for_coord 1@ 2@ 3@ store_to $4
0248: add_sphere 1@ 2@ 3@ radius 3.0 store_to $5

:WAIT2
0001: wait 0
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED
0080: locate_char_any_means_2d $PLAYER_CHAR coord 1@ 2@ radius 3.0 3.0 sphere 1
0022: goto_if_false @WAIT2

00BB: remove_blip $4

0249: remove_sphere $5

00C9: do_fade 1000 fade 0

0001: wait 2000

0417: unknown_audio_command_7532 point 429.49 618.75 20.00 values 100 5

0443: request_anims 2

01AE: switch_widescreen 1
003E: create_char 1 model 93 at 428.49 608.58 18.85 store_to $62
00CF: set_char_heading $62 to 0

0001: wait 300


003E: create_char 2 model 93 at 429.78 608.00 18.80 store_to $63
00CF: set_char_heading $63 to 0
0001: wait 300

00C9: do_fade 1000 fade 1

003E: create_char 3 model 93 at 426.67 608.00 18.85 store_to $64


00CF: set_char_heading $64 to 0
003E: create_char 1 model 93 at 439.69 606.74 18.80 store_to $65

0220: set_char $64 anim 2 wait_state_time 1000 ms


00B9: set_fixed_camera_position 428.49 620.58 18.80 rotation 0 0 0
00BA: point_camera_at_point 428.49 609.58 18.80 switchstyle 2
0057: print_now 'Thug: Boss !! The guy who destroyed our bomb trucks is here.' time
6000 flag 1

0001: wait 2000

00B5: point_camera_at_char $65 mode 15 switchstyle 1


013E: turn_char_to_face_char $65 char $62
0158: set_char_obj_run_to_coord $65 run_to 429.03 607.77
0001: wait 2000
0158: set_char_obj_run_to_coord $62 run_to 428.09 608.08
0057: print_now 'Boss:Shoot him on sight. GOD I hate this time of the year!' time
4000 flag 1
0001: wait 2000
003E: create_char 1 model 93 at 442.52 618.44 12.05 store_to $66
00CF: set_char_heading $66 to 317.00
003E: create_char 1 model 93 at 418.39 621.46 12.14 store_to $67
00CF: set_char_heading $67 to 310.00
0443: request_anims 28
003E: create_char 21 model 71 at 443.72 619.59 12.05 store_to $68
003E: create_char 22 model 76 at 448.50 620.07 12.10 store_to $69
020E: set_char_stay_in_same_place $69 to 1
020E: set_char_stay_in_same_place $68 to 1
0001: wait 2000

0220: set_char $68 anim 28 wait_state_time 1 ms


0220: set_char $69 anim 28 wait_state_time 1 ms

0106: give_weapon_to_char $62 weapon 27 ammo 1000000


0106: give_weapon_to_char $63 weapon 27 ammo 1000000
0106: give_weapon_to_char $64 weapon 27 ammo 1000000
0106: give_weapon_to_char $65 weapon 27 ammo 1000000
0106: give_weapon_to_char $66 weapon 27 ammo 1000000
0106: give_weapon_to_char $67 weapon 27 ammo 1000000
0444: remove_anims 28

020E: set_char_stay_in_same_place $62 to 1


034F: set_char_stop_shoot_dont_seek_entity $62 on 1
0344: set_char_ignore_threats_behind_objects $62 on 0
00E4: set_char_obj_kill_char_on_foot $62 char $PLAYER_CHAR
020E: set_char_stay_in_same_place $63 to 1
034F: set_char_stop_shoot_dont_seek_entity $63 on 1
0344: set_char_ignore_threats_behind_objects $63 on 0
00E4: set_char_obj_kill_char_on_foot $63 char $PLAYER_CHAR
020E: set_char_stay_in_same_place $64 to 1
034F: set_char_stop_shoot_dont_seek_entity $64 on 1
0344: set_char_ignore_threats_behind_objects $64 on 0
00E4: set_char_obj_kill_char_on_foot $64 char $PLAYER_CHAR
020E: set_char_stay_in_same_place $65 to 1
034F: set_char_stop_shoot_dont_seek_entity $65 on 1
0344: set_char_ignore_threats_behind_objects $65 on 0
00E4: set_char_obj_kill_char_on_foot $65 char $PLAYER_CHAR
020E: set_char_stay_in_same_place $66 to 1
034F: set_char_stop_shoot_dont_seek_entity $66 on 1
0344: set_char_ignore_threats_behind_objects $66 on 0
00E4: set_char_obj_kill_char_on_foot $66 char $PLAYER_CHAR
020E: set_char_stay_in_same_place $67 to 1
034F: set_char_stop_shoot_dont_seek_entity $67 on 1
0344: set_char_ignore_threats_behind_objects $67 on 0
00E4: set_char_obj_kill_char_on_foot $67 char $PLAYER_CHAR
01B0: set_car_only_damaged_by_player $62 to 1
01B0: set_car_only_damaged_by_player $63 to 1
01B0: set_car_only_damaged_by_player $64 to 1
01B0: set_car_only_damaged_by_player $65 to 1
01B0: set_car_only_damaged_by_player $66 to 1
01B0: set_car_only_damaged_by_player $67 to 1

01CF: restore_camera_jumpcut
01AE: switch_widescreen 0
012E: set_police_ignore_player $PLAYER_CHAR to 0

00C1: add_blip_for_char $62 store_to $90


00C1: add_blip_for_char $63 store_to $91
00C1: add_blip_for_char $64 store_to $92
00C1: add_blip_for_char $65 store_to $93
00C1: add_blip_for_char $66 store_to $94
00C1: add_blip_for_char $67 store_to $95

0057: print_now 'Kill the last ~r~Holiday ~g~saboteurs' time 4000 flag 1

:BLIPS
0001: wait 0
009F: is_char_dead $PLAYER_CHAR
0021: goto_if_true @FAILED2
8045: not is_char_still_alive $66
0022: goto_if_false @BLIPS
00BB: remove_blip $94
8045: not is_char_still_alive $67
0022: goto_if_false @BLIPS
00BB: remove_blip $95
8045: not is_char_still_alive $64
0022: goto_if_false @BLIPS
00BB: remove_blip $92
8045: not is_char_still_alive $65
0022: goto_if_false @BLIPS
00BB: remove_blip $93
8045: not is_char_still_alive $62
0022: goto_if_false @BLIPS
00BB: remove_blip $90
8045: not is_char_still_alive $63
0022: goto_if_false @BLIPS
00BB: remove_blip $91

:PASS
0001: wait 0
0055: print_big 'M_PASSN' time 4000 style 1
0002: goto @CONT

:FAILED2
0001: wait 0
0055: print_big 'M_FAIL' time 4000 style 1
00BB: remove_blip $62
00BB: remove_blip $63
00BB: remove_blip $64
00BB: remove_blip $65
00BB: remove_blip $66
00BB: remove_blip $67
0002: goto @CONT

:FAILED
0001: wait 0
0055: print_big 'M_FAIL' time 4000 style 1
00BB: remove_blip $4
0249: remove_sphere $5
00BB: remove_blip $49
00BB: remove_blip $29

:CONT
0001: wait 0
0112: mark_char_as_no_longer_needed $62
0112: mark_char_as_no_longer_needed $63
0112: mark_char_as_no_longer_needed $64
0112: mark_char_as_no_longer_needed $65
0112: mark_char_as_no_longer_needed $66
0112: mark_char_as_no_longer_needed $67
0112: mark_char_as_no_longer_needed $68
0112: mark_char_as_no_longer_needed $69
0098: alter_wanted_level $PLAYER_CHAR to 0
012E: set_police_ignore_player $PLAYER_CHAR to 0
0125: set_car_density_multiplier 1
0264: set_ped_density_multiplier 1
0004: $ONMISSION == 0
0023: terminate_this_script

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