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Opcodes

The document contains a series of commands and actions related to a video game, specifically focusing on player interactions, vehicle states, and mission parameters. It includes various checks for player and actor statuses, as well as commands for creating markers, modifying vehicle properties, and displaying messages. The commands are organized by context, indicating functionality for both 'VC' (Vice City) and 'GTA3' (Grand Theft Auto III).

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soulsoumya1234
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0% found this document useful (0 votes)
24 views4 pages

Opcodes

The document contains a series of commands and actions related to a video game, specifically focusing on player interactions, vehicle states, and mission parameters. It includes various checks for player and actor statuses, as well as commands for creating markers, modifying vehicle properties, and displaying messages. The commands are organized by context, indicating functionality for both 'VC' (Vice City) and 'GTA3' (Grand Theft Auto III).

Uploaded by

soulsoumya1234
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{ VC only

00A2: actor 0@ alive


00AC: car 0@ alive
00BD: text_mediumpriority 'ADMIRAL' time 1000 1
00C5: true
00C6: false
00E2: get_player 0 key 14 state_to 0@
0113: add_ammo_to_player $PLAYER_CHAR weapon 17 ammo 100
0116: player $PLAYER_CHAR alive
0130: player $PLAYER_CHAR busted
0135: change_car 0@ lock 2
0136: shake_camera 100 with_point 0.0 0.0 0.0
013B: car 0@ dead_in_rectangle 0.0 0.0 0.0 0.0 0
013C: car 0@ dead_in_cube 0.0 0.0 0.0 0.0 0.0 0.0 0
0155: set_zone_car_density 'DTOWN' 0 0
0156: set_zone_ped_density 'DTOWN' 0 0
015E: car 0@ in_air
0163: create_marker_above_object 0@ color 0 display 3 handle 1@
016F: draw_shadow 0 at 0.0 0.0 0.0 angle 0.0 size 1.0 intensity 0 color 0 0 0
0178: player $PLAYER_CHAR touching_object 0@
0179: actor 0@ touching_object 1@
017B: set_actor 0@ weapon 17 ammo_to 100
01C6: remove_car_from_mission_cleanup_list 0@
01E6: text_1number_mediumpriority 'ADMIRAL' 0 time 1000 1
01EE: activate_crane 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
01EF: deactivate_crane 0.0 0.0
0218: text_1number_styled 'HJSTATW' 0 time 1000 style 6
021D: set_free_bomb_shop_to 1
021F: set_all_taxi_lights 1
0220: car 0@ has_car_bomb
0228: car 0@ bomb_status == 1
023A: player $PLAYER_CHAR touching_object 0@ on_foot
023B: actor 0@ touching_object 1@ on_foot
023E: flash_car 0@ 1
023F: flash_actor 0@ 1
0240: flash_object 0@ 1
0242: set_car 0@ bomb_status_to 1
024B: set_phone 0@ message_repeated 'ADMIRAL'
024C: set_phone 0@ message 'ADMIRAL'
024D: phone 0@ has_displayed_message
0250: create_light_at 0.0 0.0 0.0 RGB 0 0 0
0251: store_weather
0252: restore_weather
0255: set_critical_mission_restart_at 0.0 0.0 0.0 angle 0.0
0295: is 0@ taxi
0299: activate_garage $655
029A: switch_taxi_timer 1
029C: is 0@ boat
02A0: actor 0@ stopped
02A1: message_wait 0 0
02A2: create_particle 0 at 0.0 0.0 0.0 1
02A4: create_marker_above_car 0@ icon 4 handle 1@
02A5: create_marker_above_actor 0@ icon 4 handle 1@
02A6: create_marker_above_object 0@ icon 4 handle 1@
02B9: deactivate_garage $655
02BC: set_swat_required 1
02BD: set_fbi_required 1
02BE: set_army_required 1
02C3: start_pacman_race 0
02C5: get_number_of_power_pills_eaten 0@
02C6: clear_pacman
02C7: start_pacman_scramble 0.0 0.0 0.0 radius 10.0 count 10
02C8: get_number_of_power_pills_carried 0@
02C9: clear_number_of_power_pills_carried
02CD: gosub_file @label @label
02D2: set_car 0@ comedy_controls 1
02D6: actor 0@ shooting_in_area 0.0 0.0 0.0 0.0 0
02D9: clear_number_of_power_pills_eaten
02DA: add_power_pill 0.0 0.0 0.0
02EE: projectile_in_cube 0.0 0.0 0.0 0.0 0.0 0.0
02EF: destroy_projectile_in_cube 0.0 0.0 0.0 0.0 0.0 0.0
02F0: create_explosive_barrel_at 0.0 0.0 0.0
02F1: create_explosive_barrel_at 0.0 0.0 0.0
02FB: create_crusher_crane 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
02FC: text_2numbers_lowpriority 'ADMIRAL' 0 0 time 1000 1
02FE: text_2numbers_mediumpriority 'ADMIRAL' 0 0 time 1000 1
0300: text_3numbers_highpriority 'ADMIRAL' 0 0 0 time 1000 1
0301: text_3numbers_mediumpriority 'ADMIRAL' 0 0 0 time 1000 1
0303: text_4numbers_highpriority 'ADMIRAL' 0 0 0 0 time 1000 1
0304: text_4numbers_mediumpriority 'ADMIRAL' 0 0 0 0 time 1000 1
0305: text_5numbers_lowpriority 'ADMIRAL' 0 0 0 0 0 time 1000 1
0306: text_5numbers_highpriority 'ADMIRAL' 0 0 0 0 0 time 1000 1
0307: text_5numbers_mediumpriority 'ADMIRAL' 0 0 0 0 0 time 1000 1
0309: text_6numbers_highpriority 'ADMIRAL' 0 0 0 0 0 0 time 1000 1
030A: text_6numbers_mediumpriority 'ADMIRAL' 0 0 0 0 0 0 time 1000 1
031B: car 0@ primary_color 0
031C: car 0@ secondary_color 0
032D: car 0@ block 1@
0338: set_car 0@ visible 0
0344: set_text_draw_linewidth 640.0 for_centered_text
0346: set_text_draw_background_color 0 0 0 255
0349: set_text_draw_font 2
0351: gore_enabled
0356: explosion_type 0 in_cube 0.0 0.0 0.0 0.0 0.0 0.0
0357: explosion_type 0 in_zone 'DTOWN'
0367: init_headshot_rampage 'RAMPAGE' weapon 26 time 120000 targets 10 -1 -1 -1 -1
0
0368: create_ev_crane 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
036E: text_3numbers_styled 'HJSTATW' 0 0 0 time 1000 style 6
036F: text_4numbers_styled 'HJSTATW' 0 0 0 0 time 1000 style 6
0370: text_5numbers_styled 'HJSTATW' 0 0 0 0 0 time 1000 style 6
0371: text_6numbers_styled 'HJSTATW' 0 0 0 0 0 0 time 1000 style 6
0375: text_1string_lowpriority 'ADMIRAL' 'AMBULAN' time 1000 1
0378: set_phone 0@ 2messages_repeated 'ADMIRAL' 'AMBULAN'
0379: set_phone 0@ 2messages 'ADMIRAL' 'AMBULAN'
037A: set_phone 0@ 3messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL'
037B: set_phone 0@ 3messages 'ADMIRAL' 'AMBULAN' 'ANGEL'
037C: set_phone 0@ 4messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE'
037D: set_phone 0@ 4messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE'
037F: give_player_detonator
0385: text_1string_mediumpriority 'ADMIRAL' 'AMBULAN' time 1000 1
0386: set_phone 0@ 5messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE'
'BANSHEE'
0387: set_phone 0@ 5messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 'BANSHEE'
0388: set_phone 0@ 6messages_repeated 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE'
'BANSHEE' 'BARRCKS'
0389: set_phone 0@ 6messages 'ADMIRAL' 'AMBULAN' 'ANGEL' 'BAGGAGE' 'BANSHEE'
'BARRCKS'
0393: set_actor 0@ anim_speed 1.0
03A0: crane 0.0 0.0 is_lifting_car 0@
03A5: set_garage $655 type_to 7 #ADMIRAL
03C2: phone 0@ displaying_message
03C6: current_island == 1
03C9: car 0@ visibly_damaged
03DB: create_marker_above_pickup 0@ color 0 display 3 handle 1@
03DD: create_marker_above_pickup 0@ icon 4 handle 1@
03E9: actor 0@ in_control
03EC: ev_crane_collected_all_cars
03FB: set_car 0@ stays_in_current_level 1
03FC: set_actor 0@ stays_in_current_level 1
0410: override_gang_model 0 0
0413: set_player $PLAYER_CHAR get_out_of_jail_free 1
0415: car 0@ door 0 closed
041A: get_ammo_in_actor 0@ weapon 17 store_to 1@
041B: increment_rampages_passed
041C: make_actor $PLAYER_ACTOR say 0x7A
041F: override_hospital 1
0420: override_police_station 1
0421: force_rain 1
0422: garage_contain_car $655 0@
042A: ped_threat_exists 8 1
0432: get_actor_in_car 0@ passenger_seat 0 store_to 1@
0438: set_actor 0@ ignore_level_transitions 1
0444: set_fire 0@ audio 0
0447: player $PLAYER_CHAR lifting_a_phone
044E: set_car 0@ ignore_level_transitions 1
044F: make_car 0@ a_bit_stronger 1
0452: enable_player_control_camera
047B: sniper_bullet_at 0.0 0.0 radius 0.0 0.0 sphere 1
047C: sniper_bullet_at 0.0 0.0 0.0 radius 0.0 0.0 0.0 sphere 1
047D: get_number_of_seats_in_model #ADMIRAL store_to 0@
0491: actor 0@ has_weapon 17
04A0: get_object_distance_along_path 0 store_to 0@
04A7: actor 0@ in_any_boat
04A9: actor 0@ in_any_heli
04AB: actor 0@ in_any_plane
04C8: actor 0@ in_flying_vehicle
04CC: create_blip_without_sphere 0.0 0.0 0.0 color 0 display 3 store_to 0@
04CD: create_blip_without_sphere 0.0 0.0 0.0 store_to 0@
04D4: get_nth_closest_char_node 0.0 0.0 0.0 1 store_to 0@ 1@ 2@
04DC: photograph_has_been_taken
0505: get_nearest_tyre_to_point 0.0 0.0 0.0 store_to 0@
050F: get_max_wanted_level_to 0@
0511: show_text_box_1number 'HJSTATW' number 0
0513: show_permanent_text_box_1number 'HJSTATW' number 0
051F: text_draw_3numbers 0.0 0.0 'HJSTATW' 0 0 0
052A: add_money_spent_on_auto_painting 10
052D: get_player $PLAYER_CHAR drunkenness_to 0@
0530: add_loan_shark_visits 10
0532: add_movie_stunts 10
0535: add_garbage_pickups 10
0537: set_top_shooting_range_score 10
0538: add_shooting_range_rank 10
0547: actor 0@ touching_car 1@
0555: remove_actor 0@ weapon 17
056E: car 0@ defined
056F: create_asset_blip 0.0 0.0 0.0 store_to 0@
0577: set_fade_and_jumpcut_after_rc_explosion 1
059D: shuffle_card_decks 1
059E: fetch_next_card 0@
}
{ GTA3 only
0116: player $PLAYER_CHAR alive
01E6: text_1number_mediumpriority 'AMBULAN' 0 time 1000 1
02BD: set_fbi_required 1
02BE: set_army_required 1
0301: text_3numbers_mediumpriority 'AMBULAN' 0 0 0 time 1000 1
0304: text_4numbers_mediumpriority 'AMBULAN' 0 0 0 0 time 1000 1
0307: text_5numbers_mediumpriority 'AMBULAN' 0 0 0 0 0 time 1000 1
030A: text_6numbers_mediumpriority 'AMBULAN' 0 0 0 0 0 0 time 1000 1
0385: text_1string_mediumpriority 'AMBULAN' 'BANSHEE' time 1000 1
048F: actor 0@ remove_weapons
050F: get_max_wanted_level_to 0@
0511: show_text_box_1number 'HJSTATW' number 0
0546: player $PLAYER_CHAR touching_car 1@
0547: actor 0@ touching_car 1@
}

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